• ‘Seafrog’ is Full of Wild Critters and Fun Undersea Skateboarding

    Seafrog is a colorful skateboarding action game where you are exploring ships and discovering strange monsters as you’re heading home.

    It is a 2.5D platformer where you can ride a skateboard around giant boats, grinding on pipes and grabbing onto leaky spouts. Everything about this game screams joy and fun. The skateboarding on the wrench, the frog with headphones, the colorful strange monsters that are within these ships; it’s all a delight to see. You even get to watch little cutscenes that give more context to the monsters and moments within the game.

    This game takes you onto some old, abandoned, leaky boats filled with characters who have taken over. You’ll run into all sorts of oddballs like man-eating chickens, frog fairies, and giant octopuses. There are actually a lot of dangers within these places but you have been left with no choice as you and your trusty USB companion have been lost at sea. After plugging in the USB, you’ll be given a map, some spaces for mods, and a game plan to launch yourself from a cannon to get back to some island.
    In order to use the cannon, you need to find goal seashells and plug them into the generator. Sometimes, you can even find mods that add more lives or change how your skateboarding works, though you can only hold a limited amount at once.

    I found that the way you glide about on your skateboard does take some getting use to, but once you have mastered the controls, everything feels like so much fun to do and you’ll want to keep going back to the levels. You can sort of decide where you want to go next, as these ships have a surprising amount of rooms – some even containing various challenges. Many of these boats also need leaks fixed or keys in order to unlock different areas, giving you more to explore.
    Seafrog is available now on Steam.
    About The Author
    #seafrog #full #wild #critters #fun
    ‘Seafrog’ is Full of Wild Critters and Fun Undersea Skateboarding
    Seafrog is a colorful skateboarding action game where you are exploring ships and discovering strange monsters as you’re heading home. It is a 2.5D platformer where you can ride a skateboard around giant boats, grinding on pipes and grabbing onto leaky spouts. Everything about this game screams joy and fun. The skateboarding on the wrench, the frog with headphones, the colorful strange monsters that are within these ships; it’s all a delight to see. You even get to watch little cutscenes that give more context to the monsters and moments within the game. This game takes you onto some old, abandoned, leaky boats filled with characters who have taken over. You’ll run into all sorts of oddballs like man-eating chickens, frog fairies, and giant octopuses. There are actually a lot of dangers within these places but you have been left with no choice as you and your trusty USB companion have been lost at sea. After plugging in the USB, you’ll be given a map, some spaces for mods, and a game plan to launch yourself from a cannon to get back to some island. In order to use the cannon, you need to find goal seashells and plug them into the generator. Sometimes, you can even find mods that add more lives or change how your skateboarding works, though you can only hold a limited amount at once. I found that the way you glide about on your skateboard does take some getting use to, but once you have mastered the controls, everything feels like so much fun to do and you’ll want to keep going back to the levels. You can sort of decide where you want to go next, as these ships have a surprising amount of rooms – some even containing various challenges. Many of these boats also need leaks fixed or keys in order to unlock different areas, giving you more to explore. Seafrog is available now on Steam. About The Author #seafrog #full #wild #critters #fun
    ‘Seafrog’ is Full of Wild Critters and Fun Undersea Skateboarding
    indiegamesplus.com
    Seafrog is a colorful skateboarding action game where you are exploring ships and discovering strange monsters as you’re heading home. It is a 2.5D platformer where you can ride a skateboard around giant boats, grinding on pipes and grabbing onto leaky spouts. Everything about this game screams joy and fun. The skateboarding on the wrench, the frog with headphones, the colorful strange monsters that are within these ships; it’s all a delight to see. You even get to watch little cutscenes that give more context to the monsters and moments within the game. This game takes you onto some old, abandoned, leaky boats filled with characters who have taken over. You’ll run into all sorts of oddballs like man-eating chickens, frog fairies, and giant octopuses. There are actually a lot of dangers within these places but you have been left with no choice as you and your trusty USB companion have been lost at sea. After plugging in the USB, you’ll be given a map, some spaces for mods, and a game plan to launch yourself from a cannon to get back to some island. In order to use the cannon, you need to find goal seashells and plug them into the generator. Sometimes, you can even find mods that add more lives or change how your skateboarding works, though you can only hold a limited amount at once. I found that the way you glide about on your skateboard does take some getting use to, but once you have mastered the controls, everything feels like so much fun to do and you’ll want to keep going back to the levels. You can sort of decide where you want to go next, as these ships have a surprising amount of rooms – some even containing various challenges. Many of these boats also need leaks fixed or keys in order to unlock different areas, giving you more to explore. Seafrog is available now on Steam. About The Author
    0 Yorumlar ·0 hisse senetleri ·0 önizleme
  • Sony is shutting down its PlayStation Stars rewards program

    The free loyalty program is no longer accepting new members.
    #sony #shutting #down #its #playstation
    Sony is shutting down its PlayStation Stars rewards program
    The free loyalty program is no longer accepting new members. #sony #shutting #down #its #playstation
    Sony is shutting down its PlayStation Stars rewards program
    hitmarker.net
    The free loyalty program is no longer accepting new members.
    0 Yorumlar ·0 hisse senetleri ·0 önizleme
  • Transcreation Writer at Techland

    Transcreation WriterTechlandWarszawa Województwo mazowieckie pl2 hours agoApplyJob DescriptionJoin our team as a Transcreation Writer and help us create exceptional games that reach players worldwide! If you have excellent language skills and a passion for text adaptation and storytelling, we’re looking for you.Your daily tasks:Translate and adapt texts from Polish to English, considering cultural and linguistic differences.Create additional narrative materials such as descriptions, notes, and audio logs.Support the VOrecording process by collaborating with the Localization team and delivering materials on time.Analyze source texts to identify key contextual and non-textual elements essential for localization.Adapt texts to regional cultural, legal, and societal standards while preserving their original intent and emotional impact.Daily usage of text and dialogue related tools including Google Docs, Google Sheets, Confluence and our in-house Dialogue and Localization ToolsQualificationsNative English language speakerVery good knowledge of Polish – you can fully understand even the most complex texts and their nuances.The ability to work with different language styles and accurately convey intended messages.Excellent understanding of cultural context – history, customs, and linguistic nuances that are key to creating authentic adaptations.Independence and strong organizational skills – you can research needed information and keep your documentation well-structured.What will make you stand out?The ability to craft engaging stories that capture players' attention.Experience in creating characters and narrative scenes that convey emotions, intentions, and conflicts.Additional InformationWhat we can offer:A wide array of benefits: private medical care, life insurance, pro-health campaigns, gifts for different occasions.An outstanding work atmosphere in a highly-skilled team of professionals, with flexible working hours, no dress code, and full support of the dedicated HR Business Partner.A constant stream of company newsletters, PR & project updates so you will always be in the know.Many opportunities for personal development: a dedicated development budget for each employee, extra two paid days for training and CSR, stable career paths, extensive internal and external training, and financing of English and Polish language classes.State-of-the-art offices filled with chillout zones, a fully equipped kitchen, a gym, and a free car park.Company DescriptionTechland is one of the biggest video game companies in Poland, with over 30 years of experience in the gaming industry. From our studios in Wroclaw and Warsaw, we’ve built an international team of more than 500 talented professionals, all dedicated to pushing the boundaries of game development.
    We’re known for creating iconic franchises like Call of Juarez and the zombie genre-defining Dying Light, which has been played by over 45 million players worldwide. With a focus on open-world action, storytelling, and community engagement, we’re committed to delivering unforgettable experiences to our players.We’re constantly striving to improve, innovate, and take on new challenges. With ambitious plans for the future, we’re looking for passionate people to be part of this exciting journey.Create Your Profile — Game companies can contact you with their relevant job openings.
    Apply
    #transcreation #writer #techland
    Transcreation Writer at Techland
    Transcreation WriterTechlandWarszawa Województwo mazowieckie pl2 hours agoApplyJob DescriptionJoin our team as a Transcreation Writer and help us create exceptional games that reach players worldwide! If you have excellent language skills and a passion for text adaptation and storytelling, we’re looking for you.Your daily tasks:Translate and adapt texts from Polish to English, considering cultural and linguistic differences.Create additional narrative materials such as descriptions, notes, and audio logs.Support the VOrecording process by collaborating with the Localization team and delivering materials on time.Analyze source texts to identify key contextual and non-textual elements essential for localization.Adapt texts to regional cultural, legal, and societal standards while preserving their original intent and emotional impact.Daily usage of text and dialogue related tools including Google Docs, Google Sheets, Confluence and our in-house Dialogue and Localization ToolsQualificationsNative English language speakerVery good knowledge of Polish – you can fully understand even the most complex texts and their nuances.The ability to work with different language styles and accurately convey intended messages.Excellent understanding of cultural context – history, customs, and linguistic nuances that are key to creating authentic adaptations.Independence and strong organizational skills – you can research needed information and keep your documentation well-structured.What will make you stand out?The ability to craft engaging stories that capture players' attention.Experience in creating characters and narrative scenes that convey emotions, intentions, and conflicts.Additional InformationWhat we can offer:A wide array of benefits: private medical care, life insurance, pro-health campaigns, gifts for different occasions.An outstanding work atmosphere in a highly-skilled team of professionals, with flexible working hours, no dress code, and full support of the dedicated HR Business Partner.A constant stream of company newsletters, PR & project updates so you will always be in the know.Many opportunities for personal development: a dedicated development budget for each employee, extra two paid days for training and CSR, stable career paths, extensive internal and external training, and financing of English and Polish language classes.State-of-the-art offices filled with chillout zones, a fully equipped kitchen, a gym, and a free car park.Company DescriptionTechland is one of the biggest video game companies in Poland, with over 30 years of experience in the gaming industry. From our studios in Wroclaw and Warsaw, we’ve built an international team of more than 500 talented professionals, all dedicated to pushing the boundaries of game development. We’re known for creating iconic franchises like Call of Juarez and the zombie genre-defining Dying Light, which has been played by over 45 million players worldwide. With a focus on open-world action, storytelling, and community engagement, we’re committed to delivering unforgettable experiences to our players.We’re constantly striving to improve, innovate, and take on new challenges. With ambitious plans for the future, we’re looking for passionate people to be part of this exciting journey.Create Your Profile — Game companies can contact you with their relevant job openings. Apply #transcreation #writer #techland
    gamejobs.co
    Transcreation WriterTechlandWarszawa Województwo mazowieckie pl2 hours agoApplyJob DescriptionJoin our team as a Transcreation Writer and help us create exceptional games that reach players worldwide! If you have excellent language skills and a passion for text adaptation and storytelling, we’re looking for you.Your daily tasks:Translate and adapt texts from Polish to English, considering cultural and linguistic differences.Create additional narrative materials such as descriptions, notes, and audio logs.Support the VO (Voice Over) recording process by collaborating with the Localization team and delivering materials on time.Analyze source texts to identify key contextual and non-textual elements essential for localization.Adapt texts to regional cultural, legal, and societal standards while preserving their original intent and emotional impact.Daily usage of text and dialogue related tools including Google Docs, Google Sheets, Confluence and our in-house Dialogue and Localization ToolsQualificationsNative English language speakerVery good knowledge of Polish – you can fully understand even the most complex texts and their nuances.The ability to work with different language styles and accurately convey intended messages.Excellent understanding of cultural context – history, customs, and linguistic nuances that are key to creating authentic adaptations.Independence and strong organizational skills – you can research needed information and keep your documentation well-structured.What will make you stand out?The ability to craft engaging stories that capture players' attention.Experience in creating characters and narrative scenes that convey emotions, intentions, and conflicts.Additional InformationWhat we can offer:A wide array of benefits: private medical care, life insurance, pro-health campaigns, gifts for different occasions.An outstanding work atmosphere in a highly-skilled team of professionals, with flexible working hours, no dress code, and full support of the dedicated HR Business Partner.A constant stream of company newsletters, PR & project updates so you will always be in the know.Many opportunities for personal development: a dedicated development budget for each employee, extra two paid days for training and CSR, stable career paths, extensive internal and external training, and financing of English and Polish language classes.State-of-the-art offices filled with chillout zones, a fully equipped kitchen, a gym (Wrocław office), and a free car park (Wrocław/Warsaw office).Company DescriptionTechland is one of the biggest video game companies in Poland, with over 30 years of experience in the gaming industry. From our studios in Wroclaw and Warsaw, we’ve built an international team of more than 500 talented professionals, all dedicated to pushing the boundaries of game development. We’re known for creating iconic franchises like Call of Juarez and the zombie genre-defining Dying Light, which has been played by over 45 million players worldwide. With a focus on open-world action, storytelling, and community engagement, we’re committed to delivering unforgettable experiences to our players.We’re constantly striving to improve, innovate, and take on new challenges. With ambitious plans for the future, we’re looking for passionate people to be part of this exciting journey.Create Your Profile — Game companies can contact you with their relevant job openings. Apply
    0 Yorumlar ·0 hisse senetleri ·0 önizleme
  • Who’s to Blame When AI Agents Screw Up?

    As Google and Microsoft push agentic AI systems, the kinks are still being worked on how agents interact with each other—and intersect with the law.
    #whos #blame #when #agents #screw
    Who’s to Blame When AI Agents Screw Up?
    As Google and Microsoft push agentic AI systems, the kinks are still being worked on how agents interact with each other—and intersect with the law. #whos #blame #when #agents #screw
    Who’s to Blame When AI Agents Screw Up?
    www.wired.com
    As Google and Microsoft push agentic AI systems, the kinks are still being worked on how agents interact with each other—and intersect with the law.
    0 Yorumlar ·0 hisse senetleri ·0 önizleme
  • OnlyOffice for Mac review: The free Microsoft 365 alternative you’re looking for

    Macworld

    At a glanceExpert's Rating

    Pros

    Supports importing a wide range of file formats, including Apple iWork and Microsoft 365

    Offers native apps on the most popular platforms, including desktop and mobile

    Packs numerous, handy templates, some of which are accessible offline

    Includes a plugin library to extend the app’s functionality

    Cons

    Can’t export new files in Apple’s Pages, Numbers, and Keynote formats

    Our Verdict
    It’s a Microsoft 365 clone that supports the most popular document formats, packs in the commonly used editing features and it’s completely free, what’s not to like?

    Price When Reviewed
    This value will show the geolocated pricing text for product undefined

    Best Pricing Today

    Best Prices Today: OnlyOffice for Mac

    Retailer

    Price

    OnlyOffice

    Free

    View Deal

    Price comparison from over 24,000 stores worldwide

    Product

    Price

    Price comparison from Backmarket

    Microsoft 365, Google Docs, and Apple’s free iWorkare arguably the three most popular productivity suites for Mac users. Microsoft’s option is perceived as the industry standard by many, and educational institutions tend to rely on its services. Google Docs, albeit web-based, has similarly been adopted by the masses due to its free offering and ease of real-time collaboration. iWork, although not as practical, also provides free and reliable tools for those in the Apple bubble. But what if none of these suites suit you?

    Fortunately, there are plenty of alternatives, including free and open-source softwarewith solid reputations. OnlyOffice is one of them, replicating the Microsoft 365 experience—sans the subscription fees. Is it any good, though?

    OnlyOffice first impressions

    OnlyOffice is available for free on macOS, iPadOS, iOS, Windows, Android, and Linux. For this review, I installed version 8.3.2 of the app—the latest at the time of writing—on a MacBook Air M2 running macOS 15 Sequoia 15.4. While some App Store reviews suggest the iPhone and iPad clients suffer from irritating bugs, like random crashes, the Mac experience has generally been very stable on my end. In fact, I struggled to find a single issue with this app.

    Upon launching OnlyOffice, you’ll be greeted by a clean, ad-free screen showcasing its main sections. You can create a document, spreadsheet, presentation, or PDF file from scratch or pick from the existing templates. Some templates are available for offline use while the rest require an active internet connection to download when creating a new file. These let you quickly compose an invoice, calendar, checklist, proposal, etc.

    Alternatively, you could launch an existing file stored locally on your computer or one of the supported cloud storage services, such as Nextcloud. Regardless of what you opt for, the app runs fluidly, and I’ve yet to encounter my first serious bug.

    Foundry

    Documents

    In terms of layout and functionality, OnlyOffice’s document editor resembles Microsoft Word. You can adjust the font, colors, formatting, alignment, and more in supported files. You similarly get to insert shapes, tables, equations, symbols, etc. Some of the compatible formats include DOCX, DOC, TXT, HTML, and EPUB.

    It’s worth noting that you seemingly can’t export a file in Apple’s .pages format unless the original file was created in the Pages app. Nevertheless, you can import, edit, and save these proprietary files in OnlyOffice just fine.

    Foundry

    Beyond the fundamentals, you can protect document files, encrypt them, add your signature, view their word count, set the author, and so on. And if you’ve connected a compatible cloud service, you can collaborate remotely with other users to make edits in real time.

    One of my favorite features is the built-in plugin library that lets you rely on even more functionalities in a document. So, for example, you could add a third-party AI assistant to analyze your file and help you shape its content.

    Spreadsheets

    Likewise, OnlyOffice’s spreadsheet editor offers a Microsoft Excel-like experience. You can perform all of the actions you’d expect from such software, including solving formulas, building dynamic charts, analyzing data, and illustrating. You can import XLXS, XLTX, CSV, OTS, and Numbers files, while exporting, as mentioned above, excludes the .numbers format for non-Apple files.

    Foundry

    Presentations

    You guessed it, the presentation editor in OnlyOffice indeed mimics Microsoft PowerPoint. By default, you’ve got multiple slide layouts that let you easily arrange the desired content, be it text or media, on the screen. The app also offers a plethora of animation and transition styles, letting you bring your work to life.

    Like the known alternatives, you can also set custom backgrounds, insert links, graphs, and photos, and preview the final result. Some of the formats you can import include PPTX, PPT, PPSX, ODP, and Keynote.

    Foundry

    PDFs

    Last but not least, OnlyOffice includes a basic PDF viewer and editor. Unlike Apple’s native Preview app, OnlyOffice lets you actually tweak the content in a PDF document, so you can tweak the text and add shapes, drop-down menus, and fields for viewers to fill in. That’s in addition to the regular annotation tools, such as highlighting and doodling.

    It’s certainly not as advanced as a dedicated, premium PDF editor. However, since OnlyOffice primarily acts as a free alternative to Word, Excel, and PowerPoint, it’s certainly a welcome bonus perk that is reliable for basic PDF manipulation.

    Take a look to see hoe OnlyOffice compares to other PDF Editors in our round up of the Best PDF editors for Mac. We also evaluate some free PDF editors.

    Should you switch to OnlyOffice?

    As we’ve established, OnlyOffice is essentially a free Microsoft 365 clone. If you rely on Microsoft’s office suite and are tired of its recurring fees, then OnlyOffice could act as an excellent alternative.

    The app typically maintains the document formatting, so the layout should persist even if others view your files using different software. Given that OnlyOffice is free to use, features no ads, supports the most popular document formats, and packs the commonly used editing features, there’s no harm in giving it a shot to check if it can successfully replace your existing productivity suite. Had my personal workflow extended beyond Apple devices, I would have certainly ditched iWork in favor of it.
    #onlyoffice #mac #review #free #microsoft
    OnlyOffice for Mac review: The free Microsoft 365 alternative you’re looking for
    Macworld At a glanceExpert's Rating Pros Supports importing a wide range of file formats, including Apple iWork and Microsoft 365 Offers native apps on the most popular platforms, including desktop and mobile Packs numerous, handy templates, some of which are accessible offline Includes a plugin library to extend the app’s functionality Cons Can’t export new files in Apple’s Pages, Numbers, and Keynote formats Our Verdict It’s a Microsoft 365 clone that supports the most popular document formats, packs in the commonly used editing features and it’s completely free, what’s not to like? Price When Reviewed This value will show the geolocated pricing text for product undefined Best Pricing Today Best Prices Today: OnlyOffice for Mac Retailer Price OnlyOffice Free View Deal Price comparison from over 24,000 stores worldwide Product Price Price comparison from Backmarket Microsoft 365, Google Docs, and Apple’s free iWorkare arguably the three most popular productivity suites for Mac users. Microsoft’s option is perceived as the industry standard by many, and educational institutions tend to rely on its services. Google Docs, albeit web-based, has similarly been adopted by the masses due to its free offering and ease of real-time collaboration. iWork, although not as practical, also provides free and reliable tools for those in the Apple bubble. But what if none of these suites suit you? Fortunately, there are plenty of alternatives, including free and open-source softwarewith solid reputations. OnlyOffice is one of them, replicating the Microsoft 365 experience—sans the subscription fees. Is it any good, though? OnlyOffice first impressions OnlyOffice is available for free on macOS, iPadOS, iOS, Windows, Android, and Linux. For this review, I installed version 8.3.2 of the app—the latest at the time of writing—on a MacBook Air M2 running macOS 15 Sequoia 15.4. While some App Store reviews suggest the iPhone and iPad clients suffer from irritating bugs, like random crashes, the Mac experience has generally been very stable on my end. In fact, I struggled to find a single issue with this app. Upon launching OnlyOffice, you’ll be greeted by a clean, ad-free screen showcasing its main sections. You can create a document, spreadsheet, presentation, or PDF file from scratch or pick from the existing templates. Some templates are available for offline use while the rest require an active internet connection to download when creating a new file. These let you quickly compose an invoice, calendar, checklist, proposal, etc. Alternatively, you could launch an existing file stored locally on your computer or one of the supported cloud storage services, such as Nextcloud. Regardless of what you opt for, the app runs fluidly, and I’ve yet to encounter my first serious bug. Foundry Documents In terms of layout and functionality, OnlyOffice’s document editor resembles Microsoft Word. You can adjust the font, colors, formatting, alignment, and more in supported files. You similarly get to insert shapes, tables, equations, symbols, etc. Some of the compatible formats include DOCX, DOC, TXT, HTML, and EPUB. It’s worth noting that you seemingly can’t export a file in Apple’s .pages format unless the original file was created in the Pages app. Nevertheless, you can import, edit, and save these proprietary files in OnlyOffice just fine. Foundry Beyond the fundamentals, you can protect document files, encrypt them, add your signature, view their word count, set the author, and so on. And if you’ve connected a compatible cloud service, you can collaborate remotely with other users to make edits in real time. One of my favorite features is the built-in plugin library that lets you rely on even more functionalities in a document. So, for example, you could add a third-party AI assistant to analyze your file and help you shape its content. Spreadsheets Likewise, OnlyOffice’s spreadsheet editor offers a Microsoft Excel-like experience. You can perform all of the actions you’d expect from such software, including solving formulas, building dynamic charts, analyzing data, and illustrating. You can import XLXS, XLTX, CSV, OTS, and Numbers files, while exporting, as mentioned above, excludes the .numbers format for non-Apple files. Foundry Presentations You guessed it, the presentation editor in OnlyOffice indeed mimics Microsoft PowerPoint. By default, you’ve got multiple slide layouts that let you easily arrange the desired content, be it text or media, on the screen. The app also offers a plethora of animation and transition styles, letting you bring your work to life. Like the known alternatives, you can also set custom backgrounds, insert links, graphs, and photos, and preview the final result. Some of the formats you can import include PPTX, PPT, PPSX, ODP, and Keynote. Foundry PDFs Last but not least, OnlyOffice includes a basic PDF viewer and editor. Unlike Apple’s native Preview app, OnlyOffice lets you actually tweak the content in a PDF document, so you can tweak the text and add shapes, drop-down menus, and fields for viewers to fill in. That’s in addition to the regular annotation tools, such as highlighting and doodling. It’s certainly not as advanced as a dedicated, premium PDF editor. However, since OnlyOffice primarily acts as a free alternative to Word, Excel, and PowerPoint, it’s certainly a welcome bonus perk that is reliable for basic PDF manipulation. Take a look to see hoe OnlyOffice compares to other PDF Editors in our round up of the Best PDF editors for Mac. We also evaluate some free PDF editors. Should you switch to OnlyOffice? As we’ve established, OnlyOffice is essentially a free Microsoft 365 clone. If you rely on Microsoft’s office suite and are tired of its recurring fees, then OnlyOffice could act as an excellent alternative. The app typically maintains the document formatting, so the layout should persist even if others view your files using different software. Given that OnlyOffice is free to use, features no ads, supports the most popular document formats, and packs the commonly used editing features, there’s no harm in giving it a shot to check if it can successfully replace your existing productivity suite. Had my personal workflow extended beyond Apple devices, I would have certainly ditched iWork in favor of it. #onlyoffice #mac #review #free #microsoft
    OnlyOffice for Mac review: The free Microsoft 365 alternative you’re looking for
    www.macworld.com
    Macworld At a glanceExpert's Rating Pros Supports importing a wide range of file formats, including Apple iWork and Microsoft 365 Offers native apps on the most popular platforms, including desktop and mobile Packs numerous, handy templates, some of which are accessible offline Includes a plugin library to extend the app’s functionality Cons Can’t export new files in Apple’s Pages, Numbers, and Keynote formats Our Verdict It’s a Microsoft 365 clone that supports the most popular document formats, packs in the commonly used editing features and it’s completely free, what’s not to like? Price When Reviewed This value will show the geolocated pricing text for product undefined Best Pricing Today Best Prices Today: OnlyOffice for Mac Retailer Price OnlyOffice Free View Deal Price comparison from over 24,000 stores worldwide Product Price Price comparison from Backmarket Microsoft 365 (formerly Office), Google Docs, and Apple’s free iWork (which includes Pages, Keynote and Numbers) are arguably the three most popular productivity suites for Mac users. Microsoft’s option is perceived as the industry standard by many, and educational institutions tend to rely on its services. Google Docs, albeit web-based, has similarly been adopted by the masses due to its free offering and ease of real-time collaboration. iWork, although not as practical, also provides free and reliable tools for those in the Apple bubble. But what if none of these suites suit you? Fortunately, there are plenty of alternatives, including free and open-source software (FOSS) with solid reputations. OnlyOffice is one of them, replicating the Microsoft 365 experience—sans the subscription fees. Is it any good, though? OnlyOffice first impressions OnlyOffice is available for free on macOS, iPadOS, iOS, Windows, Android, and Linux. For this review, I installed version 8.3.2 of the app—the latest at the time of writing—on a MacBook Air M2 running macOS 15 Sequoia 15.4. While some App Store reviews suggest the iPhone and iPad clients suffer from irritating bugs, like random crashes, the Mac experience has generally been very stable on my end. In fact, I struggled to find a single issue with this app. Upon launching OnlyOffice, you’ll be greeted by a clean, ad-free screen showcasing its main sections. You can create a document (.docx), spreadsheet (.xlsx), presentation (.pptx), or PDF file from scratch or pick from the existing templates. Some templates are available for offline use while the rest require an active internet connection to download when creating a new file. These let you quickly compose an invoice, calendar, checklist, proposal, etc. Alternatively, you could launch an existing file stored locally on your computer or one of the supported cloud storage services, such as Nextcloud. Regardless of what you opt for, the app runs fluidly, and I’ve yet to encounter my first serious bug. Foundry Documents In terms of layout and functionality, OnlyOffice’s document editor resembles Microsoft Word. You can adjust the font, colors, formatting, alignment, and more in supported files. You similarly get to insert shapes, tables, equations, symbols, etc. Some of the compatible formats include DOCX, DOC, TXT, HTML, and EPUB. It’s worth noting that you seemingly can’t export a file in Apple’s .pages format unless the original file was created in the Pages app. Nevertheless, you can import, edit, and save these proprietary files in OnlyOffice just fine. Foundry Beyond the fundamentals, you can protect document files, encrypt them, add your signature, view their word count, set the author, and so on. And if you’ve connected a compatible cloud service, you can collaborate remotely with other users to make edits in real time. One of my favorite features is the built-in plugin library that lets you rely on even more functionalities in a document. So, for example, you could add a third-party AI assistant to analyze your file and help you shape its content. Spreadsheets Likewise, OnlyOffice’s spreadsheet editor offers a Microsoft Excel-like experience. You can perform all of the actions you’d expect from such software, including solving formulas, building dynamic charts, analyzing data, and illustrating. You can import XLXS, XLTX, CSV, OTS, and Numbers files, while exporting, as mentioned above, excludes the .numbers format for non-Apple files. Foundry Presentations You guessed it, the presentation editor in OnlyOffice indeed mimics Microsoft PowerPoint. By default, you’ve got multiple slide layouts that let you easily arrange the desired content, be it text or media, on the screen. The app also offers a plethora of animation and transition styles, letting you bring your work to life. Like the known alternatives, you can also set custom backgrounds, insert links, graphs, and photos, and preview the final result. Some of the formats you can import include PPTX, PPT, PPSX, ODP, and Keynote. Foundry PDFs Last but not least, OnlyOffice includes a basic PDF viewer and editor. Unlike Apple’s native Preview app, OnlyOffice lets you actually tweak the content in a PDF document, so you can tweak the text and add shapes, drop-down menus, and fields for viewers to fill in. That’s in addition to the regular annotation tools, such as highlighting and doodling. It’s certainly not as advanced as a dedicated, premium PDF editor. However, since OnlyOffice primarily acts as a free alternative to Word, Excel, and PowerPoint, it’s certainly a welcome bonus perk that is reliable for basic PDF manipulation. Take a look to see hoe OnlyOffice compares to other PDF Editors in our round up of the Best PDF editors for Mac. We also evaluate some free PDF editors. Should you switch to OnlyOffice? As we’ve established, OnlyOffice is essentially a free Microsoft 365 clone. If you rely on Microsoft’s office suite and are tired of its recurring fees, then OnlyOffice could act as an excellent alternative. The app typically maintains the document formatting, so the layout should persist even if others view your files using different software. Given that OnlyOffice is free to use, features no ads, supports the most popular document formats, and packs the commonly used editing features, there’s no harm in giving it a shot to check if it can successfully replace your existing productivity suite. Had my personal workflow extended beyond Apple devices, I would have certainly ditched iWork in favor of it.
    0 Yorumlar ·0 hisse senetleri ·0 önizleme
  • Consumer rights group: Why a 10-year ban on AI regulation will harm Americans

    This week, more than 140 civil rights and consumer protection organizations signed a letter to Congress opposing legislation that would preempt state and local laws governing artificial intelligencefor the next decade.

    House Republicans last week added a broad 10-year ban on state and local AI regulations to the Budget Reconciliation Bill that’s currently being debated in the House. The bill would prevent state and local oversight without providing federal alternatives.

    This year alone, about two-thirds of US states have proposed or enacted more than 500 laws governing AI technology. If passed, the federal bill would stop those laws from being enforced.

    The nonprofit Center for Democracy & Technologyjoined the other organizations in signing the opposition letter, which warns that removing AI protections leaves Americans vulnerable to current and emerging AI risks.

    Travis Hall, the CDT’s director for state engagement, answered questions posed by Computerworld to help determine the impact of the House Reconciliation Bill’s moratorium on AI regulations.

    Why is regulating AI important, and what are the potential dangers it poses without oversight? AI is a tool that can be used for significant good, but it can and already has been used for fraud and abuse, as well as in ways that can cause real harm, both intentional and unintentional — as was thoroughly discussed in the House’s own bipartisan AI Task Force Report.

    These harms can range from impacting employment opportunities and workers’ rights to threatening accuracy in medical diagnoses or criminal sentencing, and many current laws have gaps and loopholes that leave AI uses in gray areas. Refusing to enact reasonable regulations places AI developers and deployers into a lawless and unaccountable zone, which will ultimately undermine the trust of the public in their continued development and use.

    How do you regulate something as potentially ubiquitous as AI? There are multiple levels at which AI can be regulated. The first is through the application of sectoral laws and regulations, providing specific rules or guidance for particular use cases such as health, education, or public sector use. Regulations in these spaces are often already well established but need to be refined to adapt to the introduction of AI.

    The second is that there can be general rules regarding things like transparency and accountability, which incentivize responsible behavior across the AI chainand can ensure that core values like privacy and security are baked in.

    Why do you think the House Republicans have proposed banning states from regulating AI for such a long period of time? Proponents of the 10-year moratorium have argued that it would prevent a patchwork of regulations that could hinder the development of these technologies, and that Congress is the proper body to put rules in place.

    But Congress thus far has refused to establish such a framework, and instead it’s proposing to prevent any protections at any level of government, completely abdicating its responsibility to address the serious harms we know AI can cause.

    It is a gift to the largest technology companies at the expense of users — small or large — who increasingly rely on their services, as well as the American public who will be subject to unaccountable and inscrutable systems. 

    Can you describe some of the state statutes you believe are most important to safeguarding Americans from potential AI harms? There are a range of statutes that would be overturned, including laws that govern how state and local officials themselves procure and use these technologies.

    Red and blue states alike — including Arkansas, Kentucky, and Montana — have passed bills governing the public sector’s AI procurement and use. Several states, including Colorado, Illinois, and Utah, have consumer protection and civil rights laws governing AI or automated decision systems.

    This bill undermines states’ ability to enforce longstanding laws that protect their residents or to clarify how they should apply to these new technologies.

    Sen. Ted Cruz, R-Texas, warns that a patchwork of state AI laws causes confusion. But should a single federal rule apply equally to rural towns and tech hubs? How can we balance national standards with local needs? The blanket preemption assumes that all of these communities are best served with no governance of AI or automated decision systems — or, more cynically, that the short-term financial interests of companies that develop and deploy AI tools should take precedence over the civil rights and economic interests of ordinary people.

    While there can be a reasoned discussion about what issues need uniform rules across the country and which allow flexibility for state and local officials to set rules, what is being proposed is a blanket ban on state and local rules with no federal regulations in place. 

    Further, we have not seen, nor are we likely to see, a significant “patchwork” of protections throughout the country. The same arguments were made in the state privacy context as well, by, with one exception, states that have passed identical or nearly-identical laws, mostly written by industry. Preempting state laws to avoid a patchwork system that’s unlikely to ever exist is simply bad policy and will cause more needless harm to consumers.

    Proponents of the state AI regulation moratorium have compared it to the Internet Tax Freedom Act — the “internet tax moratorium,” which helped the internet flourish in its early days. Why don’t you believe the same could be true for AI? There are a couple of key differences between the Internet Tax Freedom Act and the proposed moratorium. 

    First, what was being developed in the 1990s was a unified, connected, global internet. Splintering the internet into silos wasa real danger to the fundamental feature of the platform that allowed it to thrive. The same is not true for AI systems and models, which are a diverse set of technologies and services which are regularly customized to respond to particular use cases and needs. Having diverse sets of regulatory responsibilities is not the same threat to AI the way that it was to the nascent internet.

    Second, removal of potential taxation as a means of spurring commerce is wholly different from removing consumer protections. The former encourages participation by lowering prices, while the latter adds significant cost in the form of dealing with fraud, abuse, and real-world harm. 

    In short, there is a massive difference between stating that an ill-defined suite of technologies is off limits from any type of intervention at the state and local level and trying to help bolster a nascent and global platform through tax incentives.
    #consumer #rights #group #why #10year
    Consumer rights group: Why a 10-year ban on AI regulation will harm Americans
    This week, more than 140 civil rights and consumer protection organizations signed a letter to Congress opposing legislation that would preempt state and local laws governing artificial intelligencefor the next decade. House Republicans last week added a broad 10-year ban on state and local AI regulations to the Budget Reconciliation Bill that’s currently being debated in the House. The bill would prevent state and local oversight without providing federal alternatives. This year alone, about two-thirds of US states have proposed or enacted more than 500 laws governing AI technology. If passed, the federal bill would stop those laws from being enforced. The nonprofit Center for Democracy & Technologyjoined the other organizations in signing the opposition letter, which warns that removing AI protections leaves Americans vulnerable to current and emerging AI risks. Travis Hall, the CDT’s director for state engagement, answered questions posed by Computerworld to help determine the impact of the House Reconciliation Bill’s moratorium on AI regulations. Why is regulating AI important, and what are the potential dangers it poses without oversight? AI is a tool that can be used for significant good, but it can and already has been used for fraud and abuse, as well as in ways that can cause real harm, both intentional and unintentional — as was thoroughly discussed in the House’s own bipartisan AI Task Force Report. These harms can range from impacting employment opportunities and workers’ rights to threatening accuracy in medical diagnoses or criminal sentencing, and many current laws have gaps and loopholes that leave AI uses in gray areas. Refusing to enact reasonable regulations places AI developers and deployers into a lawless and unaccountable zone, which will ultimately undermine the trust of the public in their continued development and use. How do you regulate something as potentially ubiquitous as AI? There are multiple levels at which AI can be regulated. The first is through the application of sectoral laws and regulations, providing specific rules or guidance for particular use cases such as health, education, or public sector use. Regulations in these spaces are often already well established but need to be refined to adapt to the introduction of AI. The second is that there can be general rules regarding things like transparency and accountability, which incentivize responsible behavior across the AI chainand can ensure that core values like privacy and security are baked in. Why do you think the House Republicans have proposed banning states from regulating AI for such a long period of time? Proponents of the 10-year moratorium have argued that it would prevent a patchwork of regulations that could hinder the development of these technologies, and that Congress is the proper body to put rules in place. But Congress thus far has refused to establish such a framework, and instead it’s proposing to prevent any protections at any level of government, completely abdicating its responsibility to address the serious harms we know AI can cause. It is a gift to the largest technology companies at the expense of users — small or large — who increasingly rely on their services, as well as the American public who will be subject to unaccountable and inscrutable systems.  Can you describe some of the state statutes you believe are most important to safeguarding Americans from potential AI harms? There are a range of statutes that would be overturned, including laws that govern how state and local officials themselves procure and use these technologies. Red and blue states alike — including Arkansas, Kentucky, and Montana — have passed bills governing the public sector’s AI procurement and use. Several states, including Colorado, Illinois, and Utah, have consumer protection and civil rights laws governing AI or automated decision systems. This bill undermines states’ ability to enforce longstanding laws that protect their residents or to clarify how they should apply to these new technologies. Sen. Ted Cruz, R-Texas, warns that a patchwork of state AI laws causes confusion. But should a single federal rule apply equally to rural towns and tech hubs? How can we balance national standards with local needs? The blanket preemption assumes that all of these communities are best served with no governance of AI or automated decision systems — or, more cynically, that the short-term financial interests of companies that develop and deploy AI tools should take precedence over the civil rights and economic interests of ordinary people. While there can be a reasoned discussion about what issues need uniform rules across the country and which allow flexibility for state and local officials to set rules, what is being proposed is a blanket ban on state and local rules with no federal regulations in place.  Further, we have not seen, nor are we likely to see, a significant “patchwork” of protections throughout the country. The same arguments were made in the state privacy context as well, by, with one exception, states that have passed identical or nearly-identical laws, mostly written by industry. Preempting state laws to avoid a patchwork system that’s unlikely to ever exist is simply bad policy and will cause more needless harm to consumers. Proponents of the state AI regulation moratorium have compared it to the Internet Tax Freedom Act — the “internet tax moratorium,” which helped the internet flourish in its early days. Why don’t you believe the same could be true for AI? There are a couple of key differences between the Internet Tax Freedom Act and the proposed moratorium.  First, what was being developed in the 1990s was a unified, connected, global internet. Splintering the internet into silos wasa real danger to the fundamental feature of the platform that allowed it to thrive. The same is not true for AI systems and models, which are a diverse set of technologies and services which are regularly customized to respond to particular use cases and needs. Having diverse sets of regulatory responsibilities is not the same threat to AI the way that it was to the nascent internet. Second, removal of potential taxation as a means of spurring commerce is wholly different from removing consumer protections. The former encourages participation by lowering prices, while the latter adds significant cost in the form of dealing with fraud, abuse, and real-world harm.  In short, there is a massive difference between stating that an ill-defined suite of technologies is off limits from any type of intervention at the state and local level and trying to help bolster a nascent and global platform through tax incentives. #consumer #rights #group #why #10year
    Consumer rights group: Why a 10-year ban on AI regulation will harm Americans
    www.computerworld.com
    This week, more than 140 civil rights and consumer protection organizations signed a letter to Congress opposing legislation that would preempt state and local laws governing artificial intelligence (AI) for the next decade. House Republicans last week added a broad 10-year ban on state and local AI regulations to the Budget Reconciliation Bill that’s currently being debated in the House. The bill would prevent state and local oversight without providing federal alternatives. This year alone, about two-thirds of US states have proposed or enacted more than 500 laws governing AI technology. If passed, the federal bill would stop those laws from being enforced. The nonprofit Center for Democracy & Technology (CDT) joined the other organizations in signing the opposition letter, which warns that removing AI protections leaves Americans vulnerable to current and emerging AI risks. Travis Hall, the CDT’s director for state engagement, answered questions posed by Computerworld to help determine the impact of the House Reconciliation Bill’s moratorium on AI regulations. Why is regulating AI important, and what are the potential dangers it poses without oversight? AI is a tool that can be used for significant good, but it can and already has been used for fraud and abuse, as well as in ways that can cause real harm, both intentional and unintentional — as was thoroughly discussed in the House’s own bipartisan AI Task Force Report. These harms can range from impacting employment opportunities and workers’ rights to threatening accuracy in medical diagnoses or criminal sentencing, and many current laws have gaps and loopholes that leave AI uses in gray areas. Refusing to enact reasonable regulations places AI developers and deployers into a lawless and unaccountable zone, which will ultimately undermine the trust of the public in their continued development and use. How do you regulate something as potentially ubiquitous as AI? There are multiple levels at which AI can be regulated. The first is through the application of sectoral laws and regulations, providing specific rules or guidance for particular use cases such as health, education, or public sector use. Regulations in these spaces are often already well established but need to be refined to adapt to the introduction of AI. The second is that there can be general rules regarding things like transparency and accountability, which incentivize responsible behavior across the AI chain (developers, deployers, users) and can ensure that core values like privacy and security are baked in. Why do you think the House Republicans have proposed banning states from regulating AI for such a long period of time? Proponents of the 10-year moratorium have argued that it would prevent a patchwork of regulations that could hinder the development of these technologies, and that Congress is the proper body to put rules in place. But Congress thus far has refused to establish such a framework, and instead it’s proposing to prevent any protections at any level of government, completely abdicating its responsibility to address the serious harms we know AI can cause. It is a gift to the largest technology companies at the expense of users — small or large — who increasingly rely on their services, as well as the American public who will be subject to unaccountable and inscrutable systems.  Can you describe some of the state statutes you believe are most important to safeguarding Americans from potential AI harms? There are a range of statutes that would be overturned, including laws that govern how state and local officials themselves procure and use these technologies. Red and blue states alike — including Arkansas, Kentucky, and Montana — have passed bills governing the public sector’s AI procurement and use. Several states, including Colorado, Illinois, and Utah, have consumer protection and civil rights laws governing AI or automated decision systems. This bill undermines states’ ability to enforce longstanding laws that protect their residents or to clarify how they should apply to these new technologies. Sen. Ted Cruz, R-Texas, warns that a patchwork of state AI laws causes confusion. But should a single federal rule apply equally to rural towns and tech hubs? How can we balance national standards with local needs? The blanket preemption assumes that all of these communities are best served with no governance of AI or automated decision systems — or, more cynically, that the short-term financial interests of companies that develop and deploy AI tools should take precedence over the civil rights and economic interests of ordinary people. While there can be a reasoned discussion about what issues need uniform rules across the country and which allow flexibility for state and local officials to set rules (an easy one would be regarding their own procurement of systems), what is being proposed is a blanket ban on state and local rules with no federal regulations in place.  Further, we have not seen, nor are we likely to see, a significant “patchwork” of protections throughout the country. The same arguments were made in the state privacy context as well, by, with one exception, states that have passed identical or nearly-identical laws, mostly written by industry. Preempting state laws to avoid a patchwork system that’s unlikely to ever exist is simply bad policy and will cause more needless harm to consumers. Proponents of the state AI regulation moratorium have compared it to the Internet Tax Freedom Act — the “internet tax moratorium,” which helped the internet flourish in its early days. Why don’t you believe the same could be true for AI? There are a couple of key differences between the Internet Tax Freedom Act and the proposed moratorium.  First, what was being developed in the 1990s was a unified, connected, global internet. Splintering the internet into silos was (and, to be frank, still is) a real danger to the fundamental feature of the platform that allowed it to thrive. The same is not true for AI systems and models, which are a diverse set of technologies and services which are regularly customized to respond to particular use cases and needs. Having diverse sets of regulatory responsibilities is not the same threat to AI the way that it was to the nascent internet. Second, removal of potential taxation as a means of spurring commerce is wholly different from removing consumer protections. The former encourages participation by lowering prices, while the latter adds significant cost in the form of dealing with fraud, abuse, and real-world harm.  In short, there is a massive difference between stating that an ill-defined suite of technologies is off limits from any type of intervention at the state and local level and trying to help bolster a nascent and global platform through tax incentives.
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  • Tantalizing details of Jony Ive's AI device leak after OpenAI meeting

    As OpenAI buys Jony Ive and Sam Altman's AI startup, the two have shared with staff a few hints about what their highly secret device will do.Jony IveAfter weeks of speculation, OpenAI has bought Jony Ive and Sam Altman's AI startup for billion. Publicly, OpenAI has posted a video discussing Ive and Altman's partnership in general, but now further details of their work has been revealed.According to the Washington Post, Altman told OpenAI staff in a meeting on Wednesday, May 21, 2025, that the aim is to ship 100 million AI "companions." He described it as "the chance to do the biggest thing we've ever done as a company here." Continue Reading on AppleInsider | Discuss on our Forums
    #tantalizing #details #jony #ive039s #device
    Tantalizing details of Jony Ive's AI device leak after OpenAI meeting
    As OpenAI buys Jony Ive and Sam Altman's AI startup, the two have shared with staff a few hints about what their highly secret device will do.Jony IveAfter weeks of speculation, OpenAI has bought Jony Ive and Sam Altman's AI startup for billion. Publicly, OpenAI has posted a video discussing Ive and Altman's partnership in general, but now further details of their work has been revealed.According to the Washington Post, Altman told OpenAI staff in a meeting on Wednesday, May 21, 2025, that the aim is to ship 100 million AI "companions." He described it as "the chance to do the biggest thing we've ever done as a company here." Continue Reading on AppleInsider | Discuss on our Forums #tantalizing #details #jony #ive039s #device
    Tantalizing details of Jony Ive's AI device leak after OpenAI meeting
    appleinsider.com
    As OpenAI buys Jony Ive and Sam Altman's AI startup, the two have shared with staff a few hints about what their highly secret device will do.Jony IveAfter weeks of speculation, OpenAI has bought Jony Ive and Sam Altman's AI startup for $6.5 billion. Publicly, OpenAI has posted a video discussing Ive and Altman's partnership in general, but now further details of their work has been revealed.According to the Washington Post, Altman told OpenAI staff in a meeting on Wednesday, May 21, 2025, that the aim is to ship 100 million AI "companions." He described it as "the chance to do the biggest thing we've ever done as a company here." Continue Reading on AppleInsider | Discuss on our Forums
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  • MVRDV’s dome-shaped Sun Rock tops out in Taiwan

    The MVRDV-designed Sun Rock project has topped out in Taiwan. Designed for one of Taiwan’s largest public utility companies, the operations storage facility is intended to play a leading role in the country’s transition to a green energy economy.
    Image credit: Reiju Construction Co., Ltd.As Archinect reported back in 2022, the project is envisioned by its creators as a “manifesto in a building,” with the scheme’s large dome and sloping southern front shaped to support a layer of solar panels. Inside, the building will include a maintenance workshop, gallery spaces, a roof terrace, and a special data display room.
    Image credit: Reiju Construction Co., Ltd.“Of course, we aim to make all of our projects as sustainable as possible,” MVRDV founding partner Winy Maas said at the time of the design’s unveiling. “Yet we see that projects can go beyond just being sustainable in themselves. This project has unique and fascinating potential.”
    Image credit: Reiju Construction Co., Ltd.“The user...
    #mvrdvs #domeshaped #sun #rock #tops
    MVRDV’s dome-shaped Sun Rock tops out in Taiwan
    The MVRDV-designed Sun Rock project has topped out in Taiwan. Designed for one of Taiwan’s largest public utility companies, the operations storage facility is intended to play a leading role in the country’s transition to a green energy economy. Image credit: Reiju Construction Co., Ltd.As Archinect reported back in 2022, the project is envisioned by its creators as a “manifesto in a building,” with the scheme’s large dome and sloping southern front shaped to support a layer of solar panels. Inside, the building will include a maintenance workshop, gallery spaces, a roof terrace, and a special data display room. Image credit: Reiju Construction Co., Ltd.“Of course, we aim to make all of our projects as sustainable as possible,” MVRDV founding partner Winy Maas said at the time of the design’s unveiling. “Yet we see that projects can go beyond just being sustainable in themselves. This project has unique and fascinating potential.” Image credit: Reiju Construction Co., Ltd.“The user... #mvrdvs #domeshaped #sun #rock #tops
    MVRDV’s dome-shaped Sun Rock tops out in Taiwan
    archinect.com
    The MVRDV-designed Sun Rock project has topped out in Taiwan. Designed for one of Taiwan’s largest public utility companies, the operations storage facility is intended to play a leading role in the country’s transition to a green energy economy. Image credit: Reiju Construction Co., Ltd.As Archinect reported back in 2022, the project is envisioned by its creators as a “manifesto in a building,” with the scheme’s large dome and sloping southern front shaped to support a layer of solar panels. Inside, the building will include a maintenance workshop, gallery spaces, a roof terrace, and a special data display room. Image credit: Reiju Construction Co., Ltd.“Of course, we aim to make all of our projects as sustainable as possible,” MVRDV founding partner Winy Maas said at the time of the design’s unveiling. “Yet we see that projects can go beyond just being sustainable in themselves. This project has unique and fascinating potential.” Image credit: Reiju Construction Co., Ltd.“The user...
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  • Knot Your Average Playground: How Rope Became Urban Design’s New Thread

    Architizer’s Vision Awards are back! The global awards program honors the world’s best architectural concepts, ideas and imagery. Submit your work ahead of the Main Entry deadline on June 6th!
    Cities can integrate play and participation into their urban planning activities by creating playable spaces, incorporating playful design elements, and promoting citizen participation. Urban spaces have the potential for children to learn through play, enabling them to develop critical social, cognitive and emotional skills in an engaging environment. Moreover, play and participation in public spaces are essential for creating dynamic and inclusive communities where individuals of all ages can connect, interact, and share experiences.
    Playful interventions, such as interactive installations, art projects and play zones, alongside participatory design processes, empower citizens by giving them a voice and encouraging collaboration in the development of their surroundings. This collaborative approach not only fosters a sense of ownership but also helps to identify and address the unique needs of diverse communities.
    Lately, designers have been exploring innovative methods to create more inclusive and playful public spaces by using unconventional and sustainable materials. One example is the use of rope-based structures, which offer flexible, tactile, and visually engaging environments that encourage climbing, swinging, and imaginative exploration. These designs often incorporate recycled or locally sourced materials, reinforcing environmental consciousness while promoting accessibility and creativity. Let’s see a few examples.

    Soft Civic
    By Bryony Roberts Studio, Columbus, Indiana

    Soft Civic was a site-specific architectural installation built in 2019 that responded to the architectural geometry of the historic Columbus City Hall. It featured custom-fabricated structures adorned with colorful woven surfaces, enhancing the aesthetic appeal and evoking a sense of engagement and curiosity among viewers. The primary vision of this installation was to create an environment for play, performance, and active participation, encouraging community members to immerse themselves in the space. Additionally, Soft Civic served as a vibrant venue for various community-driven events centered around significant themes such as democracy and leadership.

    Netscape
    By Oyler Wu Collaborative, Los Angeles, California

    Netscape, which consists of 45,000 linear feet of knitted rope, 6000 linear feet of tube steel, and 3000 square feet of fabric shade louvers, creates a sail-like canopy of rope and fabric that floats above the audience. It used a double layer of netting in varying configurations to form a three-dimensional field of billowing shade louvers. Based on a conventional knitting technique, similar to that used in making a sweater, the pavilion exploits the malleability of this method as it stretches to conform to the three-dimensional shape of the structure.

    The Rope Factory
    By icecream architecture, Glasgow, United Kingdom
    The Rope Factory was a large, three-day installation in the heart of Glasgow, installed in 2013. The concept behind our submission was to utilise different colours of rope to represent the different countries of the Commonwealth. This installation will be located on Brunswick Street in Glasgow’s Merchant City. The precursor to the event was a series of activities that brought local communities together to share stories and weave a net from rope.

    PlayDome Bristol
    By Arc2 architecten, Bristol, United Kingdom

    PlayDome was an installation that contained jungle bridges, net tunnels, rope ladders, slides and lianas for Hengrove Playpark in Bristol, UK. Built in 2002, The geodesic dome, diameter 25 metres, is constructed of Azobé hardwood timbers. Beneath the dome, children can safely indulge in vigorous play activities such as climbing, running and sliding.

    The Floating Island
    By OBBA, Bruges, Belgium

    The Floating Island, designed in 2018 and installed as part of Triennale Brugge 2018, is situated near the canal. The pavilion takes on a long, streamlined shape that floats on the water and guides people to the water’s edge. It consists of pontoons on the water, metal frames, deck plates, metal pillars, upper metal rails connecting the pillars, and rope curtains embracing the rails. The rope curtains and their shadows create ambiguous spaces that seem to be both open and closed at the same time. Additionally, the curtains and shadows react to the light and wind, blurring boundaries, repeatedly opening and closing visitors’ views, and refreshing familiar landscapes.
    Architizer’s Vision Awards are back! The global awards program honors the world’s best architectural concepts, ideas and imagery. Submit your work ahead of the Main Entry deadline on June 6th!
    The post Knot Your Average Playground: How Rope Became Urban Design’s New Thread appeared first on Journal.
    #knot #your #average #playground #how
    Knot Your Average Playground: How Rope Became Urban Design’s New Thread
    Architizer’s Vision Awards are back! The global awards program honors the world’s best architectural concepts, ideas and imagery. Submit your work ahead of the Main Entry deadline on June 6th! Cities can integrate play and participation into their urban planning activities by creating playable spaces, incorporating playful design elements, and promoting citizen participation. Urban spaces have the potential for children to learn through play, enabling them to develop critical social, cognitive and emotional skills in an engaging environment. Moreover, play and participation in public spaces are essential for creating dynamic and inclusive communities where individuals of all ages can connect, interact, and share experiences. Playful interventions, such as interactive installations, art projects and play zones, alongside participatory design processes, empower citizens by giving them a voice and encouraging collaboration in the development of their surroundings. This collaborative approach not only fosters a sense of ownership but also helps to identify and address the unique needs of diverse communities. Lately, designers have been exploring innovative methods to create more inclusive and playful public spaces by using unconventional and sustainable materials. One example is the use of rope-based structures, which offer flexible, tactile, and visually engaging environments that encourage climbing, swinging, and imaginative exploration. These designs often incorporate recycled or locally sourced materials, reinforcing environmental consciousness while promoting accessibility and creativity. Let’s see a few examples. Soft Civic By Bryony Roberts Studio, Columbus, Indiana Soft Civic was a site-specific architectural installation built in 2019 that responded to the architectural geometry of the historic Columbus City Hall. It featured custom-fabricated structures adorned with colorful woven surfaces, enhancing the aesthetic appeal and evoking a sense of engagement and curiosity among viewers. The primary vision of this installation was to create an environment for play, performance, and active participation, encouraging community members to immerse themselves in the space. Additionally, Soft Civic served as a vibrant venue for various community-driven events centered around significant themes such as democracy and leadership. Netscape By Oyler Wu Collaborative, Los Angeles, California Netscape, which consists of 45,000 linear feet of knitted rope, 6000 linear feet of tube steel, and 3000 square feet of fabric shade louvers, creates a sail-like canopy of rope and fabric that floats above the audience. It used a double layer of netting in varying configurations to form a three-dimensional field of billowing shade louvers. Based on a conventional knitting technique, similar to that used in making a sweater, the pavilion exploits the malleability of this method as it stretches to conform to the three-dimensional shape of the structure. The Rope Factory By icecream architecture, Glasgow, United Kingdom The Rope Factory was a large, three-day installation in the heart of Glasgow, installed in 2013. The concept behind our submission was to utilise different colours of rope to represent the different countries of the Commonwealth. This installation will be located on Brunswick Street in Glasgow’s Merchant City. The precursor to the event was a series of activities that brought local communities together to share stories and weave a net from rope. PlayDome Bristol By Arc2 architecten, Bristol, United Kingdom PlayDome was an installation that contained jungle bridges, net tunnels, rope ladders, slides and lianas for Hengrove Playpark in Bristol, UK. Built in 2002, The geodesic dome, diameter 25 metres, is constructed of Azobé hardwood timbers. Beneath the dome, children can safely indulge in vigorous play activities such as climbing, running and sliding. The Floating Island By OBBA, Bruges, Belgium The Floating Island, designed in 2018 and installed as part of Triennale Brugge 2018, is situated near the canal. The pavilion takes on a long, streamlined shape that floats on the water and guides people to the water’s edge. It consists of pontoons on the water, metal frames, deck plates, metal pillars, upper metal rails connecting the pillars, and rope curtains embracing the rails. The rope curtains and their shadows create ambiguous spaces that seem to be both open and closed at the same time. Additionally, the curtains and shadows react to the light and wind, blurring boundaries, repeatedly opening and closing visitors’ views, and refreshing familiar landscapes. Architizer’s Vision Awards are back! The global awards program honors the world’s best architectural concepts, ideas and imagery. Submit your work ahead of the Main Entry deadline on June 6th! The post Knot Your Average Playground: How Rope Became Urban Design’s New Thread appeared first on Journal. #knot #your #average #playground #how
    Knot Your Average Playground: How Rope Became Urban Design’s New Thread
    architizer.com
    Architizer’s Vision Awards are back! The global awards program honors the world’s best architectural concepts, ideas and imagery. Submit your work ahead of the Main Entry deadline on June 6th! Cities can integrate play and participation into their urban planning activities by creating playable spaces, incorporating playful design elements, and promoting citizen participation. Urban spaces have the potential for children to learn through play, enabling them to develop critical social, cognitive and emotional skills in an engaging environment. Moreover, play and participation in public spaces are essential for creating dynamic and inclusive communities where individuals of all ages can connect, interact, and share experiences. Playful interventions, such as interactive installations, art projects and play zones, alongside participatory design processes, empower citizens by giving them a voice and encouraging collaboration in the development of their surroundings. This collaborative approach not only fosters a sense of ownership but also helps to identify and address the unique needs of diverse communities. Lately, designers have been exploring innovative methods to create more inclusive and playful public spaces by using unconventional and sustainable materials. One example is the use of rope-based structures, which offer flexible, tactile, and visually engaging environments that encourage climbing, swinging, and imaginative exploration. These designs often incorporate recycled or locally sourced materials, reinforcing environmental consciousness while promoting accessibility and creativity. Let’s see a few examples. Soft Civic By Bryony Roberts Studio, Columbus, Indiana Soft Civic was a site-specific architectural installation built in 2019 that responded to the architectural geometry of the historic Columbus City Hall. It featured custom-fabricated structures adorned with colorful woven surfaces, enhancing the aesthetic appeal and evoking a sense of engagement and curiosity among viewers. The primary vision of this installation was to create an environment for play, performance, and active participation, encouraging community members to immerse themselves in the space. Additionally, Soft Civic served as a vibrant venue for various community-driven events centered around significant themes such as democracy and leadership. Netscape By Oyler Wu Collaborative, Los Angeles, California Netscape, which consists of 45,000 linear feet of knitted rope, 6000 linear feet of tube steel, and 3000 square feet of fabric shade louvers, creates a sail-like canopy of rope and fabric that floats above the audience. It used a double layer of netting in varying configurations to form a three-dimensional field of billowing shade louvers. Based on a conventional knitting technique, similar to that used in making a sweater, the pavilion exploits the malleability of this method as it stretches to conform to the three-dimensional shape of the structure. The Rope Factory By icecream architecture, Glasgow, United Kingdom The Rope Factory was a large, three-day installation in the heart of Glasgow, installed in 2013. The concept behind our submission was to utilise different colours of rope to represent the different countries of the Commonwealth. This installation will be located on Brunswick Street in Glasgow’s Merchant City. The precursor to the event was a series of activities that brought local communities together to share stories and weave a net from rope. PlayDome Bristol By Arc2 architecten, Bristol, United Kingdom PlayDome was an installation that contained jungle bridges, net tunnels, rope ladders, slides and lianas for Hengrove Playpark in Bristol, UK. Built in 2002, The geodesic dome, diameter 25 metres, is constructed of Azobé hardwood timbers. Beneath the dome, children can safely indulge in vigorous play activities such as climbing, running and sliding. The Floating Island By OBBA, Bruges, Belgium The Floating Island, designed in 2018 and installed as part of Triennale Brugge 2018, is situated near the canal. The pavilion takes on a long, streamlined shape that floats on the water and guides people to the water’s edge. It consists of pontoons on the water, metal frames, deck plates, metal pillars, upper metal rails connecting the pillars, and rope curtains embracing the rails. The rope curtains and their shadows create ambiguous spaces that seem to be both open and closed at the same time. Additionally, the curtains and shadows react to the light and wind, blurring boundaries, repeatedly opening and closing visitors’ views, and refreshing familiar landscapes. Architizer’s Vision Awards are back! The global awards program honors the world’s best architectural concepts, ideas and imagery. Submit your work ahead of the Main Entry deadline on June 6th! The post Knot Your Average Playground: How Rope Became Urban Design’s New Thread appeared first on Journal.
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  • Death Stranding 2 – Pandemic Inspired Kojima to Make Games “That Don’t Already Exist in the World”

    Hideo Kojima has revealed his thoughts about the COVID-19 pandemic and the subsequent lockdowns that were issued all over the world happening just a few months after the release of Death Stranding. In an interview with Edge magazine, Kojima spoke about how the world came to more closely resemble the isolation between people that was depicted in the original Death Stranding.
    “I felt that perhaps I would never meet anyone again,” said Kojima about his experience of coming back to the offices of Kojima Productions after recovering from a severe illness only to find it empty, owing to the lockdowns of the time. “Something had been lost,” he continued, “Physically, we weren’t connected anymore.” Talking further about his time during the pandemic, Kojima said, “We were having drinking parties and school events, but now entirely online, an almost entirely digital existence.”
    In general, Kojima said that living such an isolated life during the lockdowns, where social gatherings only really happened over the Internet through screens have reinvigorated him. He said that he wants to make games “that don’t already exist in the world.”
    These thoughts provide more context to what Kojima had said about Death Stranding 2 back in 2022. In an interview at the time, Kojima had spoken about how the events of the COVID-19 pandemic had prompted him to rewrite the story for the upcoming sequel. In this interview, Kojima compared the pandemic happening shortly after the release of Death Stranding to the release of Metal Gear Solid 2 happening around 9/11.
    According to a report from earlier this week Kojima had also spoken about some of the themes of the upcoming Death Stranding 2: On the Beach, saying that while the Metal Gear series had heavy themes about fatherhood, the themes of Death Stranding 2 will approach similar themes, but from a different direction.
    “The loss of my father was a major theme in the Metal Gear series,” Kojima explained. “Those games explore the theme of how you surpass your parents. Death Stranding looks in the other direction: you assume the parent’s perspective, looking toward the child.”
    Kojima also spoke about the unique narrative challenges that players will face as they take on the role of a father figure to Lou in Death Stranding 2: On the Beach. He points out that, while players had spent plenty of time with Lou throughout the first game, they don’t exactly know the character very well. The sequel, according to Kojima, will “interrogate who Lou is.”
    “You think you know everything about your son, but there are some things that you don’t,” Kojima continued. “In the first Death Stranding, Sam travels together with Lou, but he doesn’t interrogate who Lou is very much. In the sequel, that has changed. It’s like how an adoptive parent might not know everything about their child. They might have questions. That’s the emotion I wanted to elicit.”
    Death Stranding 2: On the Beach is slated for release on June 26 and will be coming exclusively to the PS5, at least for now. Kojima Productions had confirmed earlier this month that the game had gone gold. Earlier this week, Kojima had also revealed that there will be at least one more trailer for the game before its launch, which the director has said will have “a lot”.
    #death #stranding #pandemic #inspired #kojima
    Death Stranding 2 – Pandemic Inspired Kojima to Make Games “That Don’t Already Exist in the World”
    Hideo Kojima has revealed his thoughts about the COVID-19 pandemic and the subsequent lockdowns that were issued all over the world happening just a few months after the release of Death Stranding. In an interview with Edge magazine, Kojima spoke about how the world came to more closely resemble the isolation between people that was depicted in the original Death Stranding. “I felt that perhaps I would never meet anyone again,” said Kojima about his experience of coming back to the offices of Kojima Productions after recovering from a severe illness only to find it empty, owing to the lockdowns of the time. “Something had been lost,” he continued, “Physically, we weren’t connected anymore.” Talking further about his time during the pandemic, Kojima said, “We were having drinking parties and school events, but now entirely online, an almost entirely digital existence.” In general, Kojima said that living such an isolated life during the lockdowns, where social gatherings only really happened over the Internet through screens have reinvigorated him. He said that he wants to make games “that don’t already exist in the world.” These thoughts provide more context to what Kojima had said about Death Stranding 2 back in 2022. In an interview at the time, Kojima had spoken about how the events of the COVID-19 pandemic had prompted him to rewrite the story for the upcoming sequel. In this interview, Kojima compared the pandemic happening shortly after the release of Death Stranding to the release of Metal Gear Solid 2 happening around 9/11. According to a report from earlier this week Kojima had also spoken about some of the themes of the upcoming Death Stranding 2: On the Beach, saying that while the Metal Gear series had heavy themes about fatherhood, the themes of Death Stranding 2 will approach similar themes, but from a different direction. “The loss of my father was a major theme in the Metal Gear series,” Kojima explained. “Those games explore the theme of how you surpass your parents. Death Stranding looks in the other direction: you assume the parent’s perspective, looking toward the child.” Kojima also spoke about the unique narrative challenges that players will face as they take on the role of a father figure to Lou in Death Stranding 2: On the Beach. He points out that, while players had spent plenty of time with Lou throughout the first game, they don’t exactly know the character very well. The sequel, according to Kojima, will “interrogate who Lou is.” “You think you know everything about your son, but there are some things that you don’t,” Kojima continued. “In the first Death Stranding, Sam travels together with Lou, but he doesn’t interrogate who Lou is very much. In the sequel, that has changed. It’s like how an adoptive parent might not know everything about their child. They might have questions. That’s the emotion I wanted to elicit.” Death Stranding 2: On the Beach is slated for release on June 26 and will be coming exclusively to the PS5, at least for now. Kojima Productions had confirmed earlier this month that the game had gone gold. Earlier this week, Kojima had also revealed that there will be at least one more trailer for the game before its launch, which the director has said will have “a lot”. #death #stranding #pandemic #inspired #kojima
    Death Stranding 2 – Pandemic Inspired Kojima to Make Games “That Don’t Already Exist in the World”
    gamingbolt.com
    Hideo Kojima has revealed his thoughts about the COVID-19 pandemic and the subsequent lockdowns that were issued all over the world happening just a few months after the release of Death Stranding. In an interview with Edge magazine (via GamesRadar), Kojima spoke about how the world came to more closely resemble the isolation between people that was depicted in the original Death Stranding. “I felt that perhaps I would never meet anyone again,” said Kojima about his experience of coming back to the offices of Kojima Productions after recovering from a severe illness only to find it empty, owing to the lockdowns of the time. “Something had been lost,” he continued, “Physically, we weren’t connected anymore.” Talking further about his time during the pandemic, Kojima said, “We were having drinking parties and school events, but now entirely online, an almost entirely digital existence.” In general, Kojima said that living such an isolated life during the lockdowns, where social gatherings only really happened over the Internet through screens have reinvigorated him. He said that he wants to make games “that don’t already exist in the world.” These thoughts provide more context to what Kojima had said about Death Stranding 2 back in 2022. In an interview at the time, Kojima had spoken about how the events of the COVID-19 pandemic had prompted him to rewrite the story for the upcoming sequel. In this interview, Kojima compared the pandemic happening shortly after the release of Death Stranding to the release of Metal Gear Solid 2 happening around 9/11. According to a report from earlier this week Kojima had also spoken about some of the themes of the upcoming Death Stranding 2: On the Beach, saying that while the Metal Gear series had heavy themes about fatherhood, the themes of Death Stranding 2 will approach similar themes, but from a different direction. “The loss of my father was a major theme in the Metal Gear series,” Kojima explained. “Those games explore the theme of how you surpass your parents. Death Stranding looks in the other direction: you assume the parent’s perspective, looking toward the child.” Kojima also spoke about the unique narrative challenges that players will face as they take on the role of a father figure to Lou in Death Stranding 2: On the Beach. He points out that, while players had spent plenty of time with Lou throughout the first game, they don’t exactly know the character very well. The sequel, according to Kojima, will “interrogate who Lou is.” “You think you know everything about your son, but there are some things that you don’t,” Kojima continued. “In the first Death Stranding, Sam travels together with Lou, but he doesn’t interrogate who Lou is very much. In the sequel, that has changed. It’s like how an adoptive parent might not know everything about their child. They might have questions. That’s the emotion I wanted to elicit.” Death Stranding 2: On the Beach is slated for release on June 26 and will be coming exclusively to the PS5, at least for now. Kojima Productions had confirmed earlier this month that the game had gone gold. Earlier this week, Kojima had also revealed that there will be at least one more trailer for the game before its launch, which the director has said will have “a lot (of new information)”.
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