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    Casa Quilla / RLL Estudio Arquitectura
    Casa Quilla / RLL Estudio ArquitecturaSave this picture!HousesCahuil, ChileArchitects: RLL Estudio ArquitecturaAreaArea of this architecture projectArea:143 mYearCompletion year of this architecture project Year: 2024 PhotographsPhotographs:Nico Saieh Lead Architect: Ral Lucero More SpecsLess SpecsSave this picture!Text description provided by the architects. Cahuil House is a project that combines design and functionality in a privileged natural environment. With a total area of 150 square meters, the house is built on concrete pillars and beams that existed at the time of the purchase of the land, which conditioned both the dimensions and the distribution of the space. This solid base made it possible to take advantage of the extraordinary views of the surrounding landscape, especially towards the Cahuil lagoon and the Pacific Ocean, key elements in the concept of the project.Save this picture!Save this picture!Save this picture!One of the most important aspects of the house is the use of panels (SIP), which are covered in brushed pine wood. This material not only provides warmth and a natural texture, but also establishes a visual dialogue with the surroundings, integrating the structure into the coastal landscape. The choice of wood seeks to reinforce the link between nature and architecture, generating a welcoming atmosphere within the home. The design of the house was conceived to maximize the relationship with the natural environment, placing special emphasis on capturing the views of the sea and the lagoon, and on taking advantage of the climatic conditions, such as the sea breeze. The wind becomes a tangible element within the living spaces, bringing freshness and dynamism to the everyday experience. An outstanding detail of the project is its habitable roof, which includes a simple bench of railroad ties. This decision allows the occupants not only to enjoy the views from a privileged height, but also to transform the roof into a functional and recreational area. The viewing platform reinforces the connection with the environment, offering an additional outdoor space where the landscape can be observed in 360 degrees. This habitable roof expands the functionality of the house, providing a place for contemplation and disconnection, while making the most of the beachfront location.Save this picture!Save this picture!In short, Casa Cahuil is a project that balances aesthetics and functionality, achieving harmonious integration with the natural environment. The use of local materials such as wood, adaptation to pre-existing conditions, and the creation of a habitable roof turn this home into a refuge that maximizes the sensorial and visual experience of the place.Save this picture!Save this picture!Save this picture!Project gallerySee allShow lessAbout this officePublished on November 21, 2024Cite: "Casa Quilla / RLL Estudio Arquitectura" [Casa Quilla / RLL Estudio Arquitectura] 21 Nov 2024. ArchDaily. Accessed . <https://www.archdaily.com/1023739/casa-quilla-rll-estudio-arquitectura&gt ISSN 0719-8884Save!ArchDaily?You've started following your first account!Did you know?You'll now receive updates based on what you follow! Personalize your stream and start following your favorite authors, offices and users.Go to my stream
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    Billboard Headquarters/ Branco del Ro, Arquitectos
    Billboard Headquarters/ Branco del Ro, ArquitectosSave this picture! Frederico MartinhoOffices InteriorsTorre de Vilela, PortugalArchitects: Branco del Ro, ArquitectosAreaArea of this architecture projectArea:395 mYearCompletion year of this architecture project Year: 2023 Lead Architects: Joo Branco e Paula del Rio More SpecsLess SpecsSave this picture!Text description provided by the architects. As the client, a billboard company, took over an old metal workshop for its new headquarters, all the workflow and organisation had to be adapted. This project followed that process, and evolved with it. A work in progress that comprised two phases, simultaneously and alternately developed: the revamp of the existing industrial warehouse and the construction of a new office space in a narrow vacant plot.Save this picture!As the process had to be integrated into the company's daily activities, the entire intervention was slowly built and assembled inside the facilities. As such, slow tempo and constant prototyping were part of the design and building process and led to a very delicate construction, carefully undertaken by two experienced locksmiths.Save this picture!Save this picture!In the existing industrial warehouse, small adaptations were made to fit the building for its new use. In the area previously occupied by the factory offices, new changing rooms, screwing room, and laser cutting machine room were introduced on the ground floor, while a kitchen dining area and production room were added on the upper floor. A new metal gallery extends the existing area, and a retractable railing allows for loading and unloading with a forklift. Both this structure and the interior partitions, furniture, and the door system that creates a new interior faade were either produced on-site or reused from existing parts.Save this picture!Regarding the new offices, the limitations of the available area led to a solution of an elongated building, adapted to the natural topography. Its total length, 3 x 50m, is interrupted by courtyards that introduce natural light and ventilation. These courtyards, along with the interior, form a single integrated space, functioning as outdoor interiors. Sliding windows were used to spatially connect the ensemble, and a continuous matte black finish was chosen for both to highlight the external light and the lushness of the vegetation.Save this picture!Save this picture!Save this picture!Save this picture!The building was designed to be lightweight, efficient, and easy to assemble on-site. For this purpose, the structure, the large longitudinal shelving that spans the entire building, worktables, exterior facade, decks, and shading elements were built in the adjacent factory using metal components that can be handled by just two people. An assembly system was devised to fix the panels to the building structure without the need for glues or screws. From the ground up (excluding the windows), the entire building has been crafted on-site by just two pairs of hands. And looking ahead, it was designed to be easily dismantled and repurposed or recycled. The interior is dominated by wooden finishes: walls, ceiling, and tables are made of wood. The constant matte black appearance of the office hides diverse haptic qualities. Additionally, it functions as an acoustic and humidity regulator. Winter climate control is achieved with a wood stove in the centre of the space and with a radiant floor heating system that takes advantage of the concrete inertia. During the summer, the environment is controlled solely through shading and natural ventilation.Save this picture!Save this picture!Save this picture!Project gallerySee allShow lessProject locationAddress:Torre de Vilela, PortugalLocation to be used only as a reference. It could indicate city/country but not exact address.About this officePublished on November 21, 2024Cite: "Billboard Headquarters/ Branco del Ro, Arquitectos" [Escritrios Billboard / Branco del Ro, Arquitectos] 21 Nov 2024. ArchDaily. Accessed . <https://www.archdaily.com/1023618/billboard-headquarters-branco-del-rio-arquitectos&gt ISSN 0719-8884Save!ArchDaily?You've started following your first account!Did you know?You'll now receive updates based on what you follow! Personalize your stream and start following your favorite authors, offices and users.Go to my stream
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    Fantasy Health Meter Part 2 - Procedural Shapes and Patterns - Episode 20
    In this shader tutorial for Unreal and Unity, we use the sphere data that we generated last week to create a specular highlight and reflections to create the appearance of a glass sphere for our health meter.------------------------------------Subgraph/Material Function Index:Gradients LinearGradient - https://youtu.be/sZBzg-v9d04?si=QDiy1CsgW-mMVsUJ&amp ;amp;t=251 SampleGradient - https://youtu.be/rSn7lUWUN0E?si=WPlixz4L8prnV32G&amp ;amp;t=2223 Sphere Gradient - https://youtu.be/d3VNolKJ_bw?si=Z6uaqA92_sClqpv-&amp ;amp;t=85Helpers AntiAliasing - https://youtu.be/sZBzg-v9d04?si=yJwmNYRkhzW4JFiP&amp ;amp;t=761 AspectRatio - https://youtu.be/fDjEq30dwNM?si=5iScu5SYD9shcxkh&amp ;amp;t=1758 Gradient - https://youtu.be/rSn7lUWUN0E?si=bMv1Wk0DYGsHV2Ty&amp ;amp;t=2200 HistogramScan - https://youtu.be/nj7kKHr8QNM?si=-3Odzad3nCI_eNsm&amp ;amp;t=290 Mirror - https://youtu.be/jxr4YK_m8hc?si=WsT2TJjLEqPQbKsC&amp ;amp;t=835 Posterize - https://www.youtube.com/watch?v=lfY0v4q2dtw&amp ;amp;t=1408 RoundedCorners - https://youtu.be/fDjEq30dwNM?si=Znv2wk6lcJDL1R2T&amp ;amp;t=1254Patterns Animated Cloud Pattern - https://youtu.be/qB8GKIWKOp4?si=Zz_sp2E1yR9JPVvJ&amp ;amp;t=1136 AnimatedSheen - https://youtu.be/jxr4YK_m8hc?si=OO1tL6VqiPE3kVo_&amp ;amp;t=70 Bars - https://youtu.be/rSn7lUWUN0E CircleSegments - https://youtu.be/CXY7RNwokPU?si=igwTDBogjSz4KwoM&amp ;amp;t=56 SquareTiles - https://youtu.be/ChaXcYB4xvQ?si=dye3PAsDSxVCe8Yo&amp ;amp;t=657SDFs Circle - https://youtu.be/GMQym0in8OY?si=X9tSSWsdCwoKvPKy&amp ;amp;t=316 Rectangle - https://youtu.be/fDjEq30dwNM?si=6pataNA5gQySVmQl&amp ;amp;t=89 Operators SDFUnite - https://youtu.be/R_5CTBgkfZ0?si=sy2t2ppeTviChNog&amp ;amp;t=114Time LinearTime - https://youtu.be/jxr4YK_m8hc?si=P80Q0RBWMcmiKRG6 SineTime - https://youtu.be/R_5CTBgkfZ0?si=m6nMyzw7Pb76hPnq&amp ;amp;t=1420UV GridTiles - https://youtu.be/ChaXcYB4xvQ?si=NO-_A1AL92GrWCs2&amp ;amp;t=121 Move - https://youtu.be/R_5CTBgkfZ0?si=5aMYA2ocVdqHzdQj&amp ;amp;t=1010 Perspective - https://youtu.be/rSn7lUWUN0E Polar Coordinates - https://www.youtube.com/watch?v=lfY0v4q2dtw&amp ;amp;t=1011 Scale - https://youtu.be/6UYqtdRoKQ4?si=eVy6RFwycKjYaH4r&amp ;amp;t=602 Tilt - https://youtu.be/jxr4YK_m8hc?si=RyE0GLt0BzDH0w6q&amp ;amp;t=207Here's last week's video on how to creating a sci-fi buttonhttps://youtu.be/jdWnQ0KbAwM Here's the playlist for the whole series:https://www.youtube.com/playlist?list=PL78XDi0TS4lF5ASo3vpUFKenMkhMVeZ5y Shader Book Recommendationshttps://www.bencloward.com/resources_books.shtml ------------------------------Theme MusicPeace in the Circuitry - Glitch Hophttp://teknoaxe.com/Link_Code_3.php?q=1526 Background MusicSpeo - The Little Thingshttps://www.youtube.com/watch?v=kvCYuyyLgC0 #UnrealEngine #shadergraph #Unity
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    Ngon to Quads #b3d #3dmodeling #blender3d
    Ngons to quads using the Quad Slice operator in the Random Flow and Creative Flow add-ons in Blender.Shops:blendermarket.com/creators/blenderguppygumroad.com/blenderguppyPatreon:patreon.com/blenderguppy#shorts #b3d #blender3d #3d #3dmodeling #blendermarket #conceptartist #3dmodel #blenderaddon #3dmodel
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    What it takes to Make A video Game in Blender
    links:geometry nodes course: https://www.udemy.com/course/mastering-geometry-nodes-in-blender/?couponCode=TOPCHANNEL1ON1_2 omni step: https://blendermarket.com/products/omnistep?ref=311 upbge: https://upbge.org/#/features destruction tools: https://blendermarket.com/products/destruction-tools?ref=311 destroyed building generator: https://blendermarket.com/products/destroyed-building-generator?ref=311 cellfluids: https://blendermarket.com/products/cell-fluids?ref=311 platform generator: https://blendermarket.com/products/geo-nodes-platform-generator?ref=311 GeoDroplets: https://blendermarket.com/products/geodroplets-plus-ultimate-droplet-toolkit?ref=311 Procedrual building generator: https://blendermarket.com/products/pbg-2?ref=311 pro align tools: https://blendermarket.com/products/pro-align-tools?ref=311
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    Just the Basics of VHS Damage [Boris FX Sapphire]
    Bring that vintage VHS vibe back to your footage. Ben Brownlee shows Sapphire 2025's new VHS Damage effect in this quick tutorial. Give your videos a nostalgic, analog flair. Work on a single clip or across a sequence create a consistent, old-school look in seconds.// U S E F U L L I N K S // Download a free trial of Sapphire: https://borisfx.com/products/sapphire/ Start with the library of preset options, then dial in retro details like scanlines, sparkles, and glitchy streaks. Want to keep it subtle? Use a single slider to find the perfect balance between the effect and your original footage. Whether youre aiming for 80s nostalgia or just love the gritty charm of VHS, this tool helps bring it to life. Create your own unique analog masterpiece head over to the Boris FX website to download a free trial of Sapphire./ / C H A P T E R L I S T / /0:00 Introduction0:26 Applying VHS Damage across a sequence1:24 Overview of the filter modules2:08 Exploring the Preset Browser3:50 Customizing the look5:00 Final thoughts#borisfx #sapphire #vhs
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    Blender & Unreal Engine 5 | Modular Blacksmith's Hut | 3D Speed Modeling | STYLIZED GAME ART | 2/5
    BUNDLE (50% OFF) https://brainchildpl.gumroad.com/l/goidfh My Portfolio: https://brainchildart.com/
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    What's new in Blender's Grease Pencil 3.0?
    Written overview here: https://b3d.cgcookie.com/7xa2zz Grease Pencil 3.0 is finally a part of the latest Blender release! There's more than a few changes that help it be a more robust and intuitive tool. In this video, Paul talks you through just some of the more obvious changes he's found - from brushes to tools that made it and some that didn't."WHO IS CG COOKIE?"We are real people! (OK, maybe some of us are cyborgs - we don't ask.) CG Cookie is a small crew of Blender artists, baking fresh videos for the Blender community. If you love what we do, consider enrolling to http://cgcookie.com to stream 100's of Blender courses with passionate Blender instructors there to answer your questions. "WHERE SHOULD I START LEARNING BLENDER?"For Blender beginners, we have a free tutorial series "Getting Started with Blender" https://rb.gy/khqdl7 "I WANT MORE CG COOKIE IN MY LIFE!"Got it. Here's where you can reach us!http://instagram.com/cgcookie http://twitter.com/cgcookie http://facebook.com/cgcookieinc Want Blender news in your mailbox? Sign up here for spam-free newsletter https://cgcookie.com/newsletter #CGCookie #blendertutorial #b3d
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    Quick and Easy Fire Effect in Unreal Engine 5.5 Niagara Tutorial
    Full Video - https://youtu.be/2A4AMI-SHIQ Download - https://bit.ly/4g0iZVJ FAB - https://www.fab.com/sellers/CGHOW Whatsapp - https://bit.ly/3LYvxjK Patreon- https://www.patreon.com/Ashif NFT - https://opensea.io/CGHOW Twitter - https://twitter.com/cghow_ If you Liked it - http://bit.ly/2UZmiZ4 Channel Ashif - http://bit.ly/3aYaniw Support me on - paypal.me/9953280644 #cghow #UE5 #UE4Niagara #gamefx #ue5niagara #ue4vfx #niagara #unrealengineniagara #realtimevfxVisit - https://cghow.com/ Unreal Engine Marketplace - https://bit.ly/3aojvAa Artstation Store - https://www.artstation.com/ashif/store Gumroad - https://cghow.gumroad.com/
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    Quick and Easy Fire Effect in Unreal Engine 5.5 Niagara Tutorial
    Download - https://bit.ly/4g0iZVJ FAB - https://www.fab.com/sellers/CGHOW Whatsapp - https://bit.ly/3LYvxjK Patreon- https://www.patreon.com/Ashif NFT - https://opensea.io/CGHOW Twitter - https://twitter.com/cghow_ If you Liked it - http://bit.ly/2UZmiZ4 Channel Ashif - http://bit.ly/3aYaniw Support me on - paypal.me/9953280644Quick and Easy Fire Effect in Unreal Engine 5.5 Niagara Tutorial #cghow #UE5 #UE4Niagara #gamefx #ue5niagara #ue4vfx #niagara #unrealengineniagara #realtimevfxVisit - https://cghow.com/ Unreal Engine Marketplace - https://bit.ly/3aojvAa Artstation Store - https://www.artstation.com/ashif/store Gumroad - https://cghow.gumroad.com/
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