• WWW.EUROGAMER.NET
    Manor Lords is getting new maps, buildings, and a host of QoL improvements
    Manor Lords is getting new maps, buildings, and a host of QoL improvements"Your feedback has always been part of the process, and I'm committed to continuing the open development approach."Image credit: Slavic Magic News by Vikki Blake Contributor Published on Nov. 24, 2024 Manor Lords has outlined what's coming up in its next patch.Whilst details were sparse, one-person developer Slavic Magic knows that a picture tells a thousand words, so peppered the post with a selection of images to show off new maps, building upgrades, and "reworked" ale and water distribution system to improve the function of taverns and wells, although that's currently in closed testing.A quick tour of Manor Lords.Watch on YouTubeThere's also been a marketplace "overhaul", too."We're reworking how marketplaces and goods distribution work, having tested three different systems to find an engaging, intuitive, and easy-to-understand solution," the update explains."This update will also include distribution filters for marketplaces, a feature that's been frequently requested." Image credit: Slavic MagicThe developer finished by pointing out that Manor Lords has been nominated for Best Debut Indie Game and Best Sim/Strategy for player voting at The Game Awards."This is very much appreciated, but of course, there's still much work ahead. The game remains in Early Access, and I know there are plenty of features, adjustments, and fixes you're all looking forward to," developer Greg Styczeń said. Image credit: Slavic Magic"Your feedback has always been an essential part of the process, and I'm committed to continuing the open development approach thats gotten us this far and working hard to improve the game.""There's a confidence to Manor Lords that belies its one-person development, and what's there can be spellbinding, but it's a pastoral idyll that still needs significant development," Bertie wrote in Eurogamer's Manor Lords early access review. "The potential is there, the foundations are most assuredly laid, it just now needs to build on top of them."
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  • WWW.VIDEOGAMER.COM
    Epic Fortnite leak reveals massive anime crossover set to drop soon
    You can trust VideoGamer. Our team of gaming experts spend hours testing and reviewing the latest games, to ensure you're reading the most comprehensive guide possible. Rest assured, all imagery and advice is unique and original. Check out how we test and review games hereAnime collabs are always an instant hit with Fortnite players as plenty of fans of the genre play the game. Over the years, Fortnite has had some of the best in-game crossover with anime right from Dragon Ball Z, Attack on Titan, and Avatar The Last Airbender.Furthermore, fans have long asked for more anime collaborations with popular shows like One Piece, Death Note, and so on whenever the community speaks about whats next. However, now a leak has surfaced which reveals one of the most popular anime out there may soon arrive in the game.Fortnite x Demon Slayer crossover leaked to arrive in Chapter 6Fortnite is all set to wrap its current Chapter 5 with the Remix Finale live event which will bring about its latest Chapter 6, which is said to be Japanese-themed. Plenty of leaks surrounding the new season are already out there and among them, a new one has appeared which suggests Demon Slayer anime will be the games next big crossover.Popular anime Demon Slayer will headline Chapter 6. Image by ShueishaThe leak was revealed by popular data miners such as HYPEX and ShiinaBR, both of which were confident about the collab arriving soon to Fortnite. Fans of the anime and popular manga have their hopes held up high with characters such as Tanjiro, Nezuko, and Muzan becoming in-game outfits when the collab hits.One such fan wrote, LETS GOOO MY BOY TANJIRO IS COMING. Another user said, Called this, and Im absolutely thrilled that Demon Slayer is coming. One of my favorite shows and Epic better do 2 waves of this and add a lot of skins from the series. Theres so much potential here. Even using the swords as mythics with different techniques.A third fan commented, Chapter 6 is destined to be one of the greatest. Another replied, I remember voting for it in the survey for what I heard about.While all the leaks point towards Chapter 6 bringing a lot of Japanese influence to Fortnite, it is also quite possible that another collab that ties in perfectly with Demon Slayer, which is with Cyberpunk 2077 may finally arrive in the game. FortnitePlatform(s):Android, iOS, macOS, Nintendo Switch, PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series S/XGenre(s):Action, Massively Multiplayer, Shooter9VideoGamerSubscribe to our newsletters!By subscribing, you agree to our Privacy Policy and may receive occasional deal communications; you can unsubscribe anytime.Share
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  • WWW.VIDEOGAMER.COM
    Fortnite leak hints at out of this world collab coming to Chapter 6
    You can trust VideoGamer. Our team of gaming experts spend hours testing and reviewing the latest games, to ensure you're reading the most comprehensive guide possible. Rest assured, all imagery and advice is unique and original. Check out how we test and review games hereFortnite crossovers with popular movies are quite rare since the game majorly attracts a younger audience whos more into comics, anime, and other games. However iconic films such as Terminator, Avengers: Infinity War, and Indiana Jones have collaborated with the game and a large number of fans turned in to purchase their favorite cosmetic items.Now one more film franchise which was heavily rumored to collaborate with Fortnite earlier this year has been confirmed to appear in the upcoming Chapter 6 of the game. While the collaboration isnt coming at a time as expected, still fans appear thrilled about it.Fortnite is soon bringing characters from Avatar films to Chapter 6According to popular Fortnite leaker SamLeaks, an insider from Epic Games has revealed that James Camerons Avatar is the next film franchise set to collaborate with Fortnite to bring characters Jake Sully and Neytiri to the game.Avatar collab is confirmed to appear in the upcoming Chapter 6. Image by Lightstorm Entertainment.Sam posted the following on his X post and said, INSIDER: FORTNITE x AVATAR (BLUE ALIEN THINGS) COMING SOON. I know this collaboration has been rumored before, but I can now confirm the collaboration is in the works and is happening!When Epic was launching its current Chapter 5, Avatar was said to appear in the games open-world mode and was supposed to be tied to the larger metaverse that Fortnite has currently become. However back then the crossover couldnt happen.Since multiple leaks hint at this collab, fans are wondering how the tall blue aliens from Pandora will be implemented in the game. One such fan wrote, This is gonna hit differently. Another one said, This was already announced alongside the Disney metaverse mode.Since Disney hasnt yet confirmed it, nor Epic if Avatar will be a part of their upcoming joint metaverse, fans very much hope to see a version of the planet Pandora in Fortnite. FortnitePlatform(s):Android, iOS, macOS, Nintendo Switch, PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series S/XGenre(s):Action, Massively Multiplayer, Shooter9VideoGamerSubscribe to our newsletters!By subscribing, you agree to our Privacy Policy and may receive occasional deal communications; you can unsubscribe anytime.Share
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  • WWW.BLENDERNATION.COM
    Creating Lego Nike Shoes Box in Blender
    Bruno Brokers re-creates an artwork by Maris Longo in Blender.Source
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  • WWW.BLENDERNATION.COM
    Blender Jobs for November 24, 2024
    Here's an overview of the most recent Blender jobs on Blender Artists, ArtStation and 3djobs.xyz: Hard Surface 3D Modeller needed for occasional projects For more jobs, look here.Source
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  • WWW.IAMAG.CO
    The Art Of Christian Angel
    Discover the Art of Christian Angel, a freelance US-based artist and illustrator for Marvel, MTG.The Art Of Christian AngelThe Art Of Christian AngelThe Art Of Christian AngelThe Art Of Christian AngelThe Art Of Christian AngelThe Art Of Christian AngelThe Art Of Christian AngelThe Art Of Christian AngelThe Art Of Christian AngelThe Art Of Christian AngelThe Art Of Christian AngelThe Art Of Christian AngelThe Art Of Christian AngelThe Art Of Christian AngelThe Art Of Christian AngelThe Art Of Christian AngelThe Art Of Christian AngelThe Art Of Christian AngelThe Art Of Christian AngelThe Art Of Christian AngelThe Art Of Christian AngelThe Art Of Christian AngelThe Art Of Christian AngelThe Art Of Christian AngelThe Art Of Christian AngelThe Art Of Christian AngelThe Art Of Christian AngelThe Art Of Christian AngelThe Art Of Christian AngelThe Art Of Christian AngelThe Art Of Christian AngelThe Art Of Christian AngelThe Art Of Christian AngelThe Art Of Christian AngelThe Art Of Christian AngelThe Art Of Christian AngelThe Art Of Christian AngelThe Art Of Christian AngelThe Art Of Christian AngelThe Art Of Christian AngelThe Art Of Christian AngelThe Art Of Christian AngelThe Art Of Christian AngelThe Art Of Christian Angel The Art Of Christian AngelThe Art Of Christian Angel
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  • WWW.VG247.COM
    Is Final Fantasy 7 Rebirth getting any DLC? Well, no, but its director has a good reason for it
    Keeping ContentIs Final Fantasy 7 Rebirth getting any DLC? Well, no, but its director has a good reason for itYou'll just have to keep waiting for Part 3. News by Oisin Kuhnke Contributor Published on Nov. 24, 2024 Unlike Final Fantasy 7 Remake, Rebirth won't be getting any DLC, but it's not like the director isn't doing it just because.Following the release of Final Fantasy 7 Rebirth, there were plenty of fans wondering if a DLC announcement would be coming considering Remake got some during the wait for the sequel. Well, wonder no more, as in a recent interview with the Daily Star, director Naoki Hamaguchi said that no, there won't be any DLC, but he did take the time to explain why not. "We definitely do hear the desire from fans, the voices out there that want that kind of thing," Hamaguchi said of those asking for DLC. "I understand it completely, but I think, from my perspective, what the fans really want to see the most is not necessarily DLC. They want to see the third part of the series as quickly as possible.To see this content please enable targeting cookies. "So that's why we've decided not to focus the development resources on creating additional extra episodes for DLC at the moment. We really are putting all our efforts into getting the third game out as quickly as we can. So for the moment, that's where we're focusing our time." That's as fair a reason as any! Remake's Yuffie DLC worked quite nicely as a bit of a segue between games, and in terms of characters that could have solo outings from Rebirth, there's Cid and Vincent Valentine, but to be honest I'm not sure what you could do with the form, and in the case of the latter there's always the chance that Square Enix is planning a Dirge of Cerberus remaster a la Crisis Core: Reunion. Fingers crossed for the Dirge-heads out there!Our own Dom had a little chat with Hamaguchi earlier this week too, specifically about the director's plans for mini-games in the third and final part, and don't worry, he is planning on changing some things.
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  • WWW.VG247.COM
    Don't get too upset, but the devs behind The Simpsons: Hit & Run apparently could have made three sequels if it weren't for some anonymous weirdo who decided against it
    D'oh!Don't get too upset, but the devs behind The Simpsons: Hit & Run apparently could have made three sequels if it weren't for some anonymous weirdo who decided against itAnd they wouldn't have had to pay the licence fee either.Image credit: Radical Entertainment News by Oisin Kuhnke Contributor Published on Nov. 24, 2024 To this day, players still love The Simpsons: Hit & Run, and apparently there could have been more, if it wasn't for someone who helped publish the game.I'm not sure if there's a PS2 game more universally loved than The Simpsons: Hit & Run. I've just never heard a bad word against it, and even now people are clamouring for a port or remaster, yet one has never materialised. The Grand Theft Auto-esque game sold well at the time, yet somehow a sequel never materialised, and now we might have some idea why. Earlier this month, YouTube Summoning Salt, who essentially makes entire documentaries on the history of various games' speedrunning scenes, released a video all about The Simpsons: Hit & Run, and as spotted by GamesRadar, a comment was actually left behind from the game's lead designer, Joe McGinn.Watch on YouTubeMcGinn's comment was initially one just saying how "incredibly fun and heartwarming" the video was to see as the game's lead designer, but he later shared in another comment that actually, the film could have had up to three sequels, all without paying the licence fee for The Simpsons itself. McGinn explained that The Simpsons' production company Gracie Films "offered our publisher a deal to make three sequels, with all Simpsons rights and voice actors, for the preferred price of zero dollars (we wouldn't have to pay anything for the Simpsons licence in other words)."To see this content please enable targeting cookies. With an offer like that, and the game being as successful as it was, there's obviously the question of, "why did no one greenlight this?" Well, as McGinn continued to explain, "some crazy person at the publisher - we never found out who - said no." That's obviously quite the wild decision, and certainly a frustrating one for the devs themselves, but alas, 20 years on there's not exactly much anyone can do about it these days. Maybe one day we'll get a port at the very least.
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  • WWW.NINTENDOLIFE.COM
    Feature: Stray Producer Talks Cats, Contrast, And Finding "The Sweet Spot Between Fun And Good-Looking"
    Feline fineNintendo Life: Firstly, congratulations on the release of Stray! The game had a huge first year, gaining the highest user rating on Steam, going viral with cat reaction videos, and picking up several awards. Is this the reception you pictured and how do you feel about it two years on?Swann Martin-Raget, BlueTwelve Studio: Thank you so much! It was an absolutely amazing experience to see such positive feedback from both cats and humans alike, and we are still not over it! Working for so long on the game before its release, it becomes really hard to know if people will like it or not and we were totally surprised and ecstatic when we saw so many people having fun in this world we made.Image: Annapurna InteractiveThe game appears to draw from a wide variety of sources, from iconic pop culture touchstones like Blade Runner to real-world environments such as Kowloon Walled City. Were there any games that you looked to for inspiration, too?The whole team is made of avid gamers who are really passionate about the medium, so we constantly take inspiration from a very wide variety of games but also movies, books, and all art forms in general. There are a lot of small easter eggs and homages that we hid everywhere in the game that more or less consciously reflect this.The idea of contrast is something that is fundamentally important in Koola and Vivs initial vision for the gameStray offers a very realistic depiction of cats, but its not an all-out cat simulator. Can you tell us how you found the balance between realism and engaging gameplay?It was a very iterative process. We had to test out a lot of potential ideas and features in order to find the ones that were really fun and fit well together, but also that kept the realism of the cat's abilities in real life. We were very clear from the start that our hero was just a normal cat without any superpowers, but we also knew that we didnt want to add more classic survival features like hunger, sleep, etc. The vision from Koola and Viv [the founders of BlueTwelve Studio and former artists at Ubisoft] was to make an adventure game first and not a simulator. But the great thing is that cats are amazing animals, so there are a lot of incredibly fun things to do with their natural abilities!Image: Annapurna InteractiveThe cat protagonist opens doors to unique level design and platforming challenges. What was it like trying to design things from a feline perspective?It was a huge challenge and a super interesting topic to work on as a creative team. The point of view that this character gives on a classic level design process is very fresh and gives a lot of opportunities for cool points of view, interesting paths and innovative choices of what is a blocker or not. But at the same time, it was really tricky to find the balance with the level art as every decoration, pipe or aircon added to the level by the artists was a potential new path for the players. So we had a lot of back and forth between designers and level artists to find the sweet spot between fun and good-looking....the great thing is that cats are amazing animals, so there are a lot of incredibly fun things to do with their natural abilities!Stray is a refreshingly non-violent game, particularly compared to others that adopt the cyberpunk aesthetic. Was this always the aim, or was there a time when tools like B-12s UV Light would play a larger role?The aim was always to make an action-adventure game and, in this genre, the rhythm and the variety of progression are key. The UV light, like many other features in the game, is another way for us to change the rhythm between a more chill moment where you have to explore and look around and a more fast-paced sequence. We had a lot of iterations on how long every sequence needs to be and what is a good order of progression to keep the pace interesting and engaging for the players while still being able to tell the story of this world and the characters you meet in the game.Image: Annapurna InteractiveWithout going into too many spoilers, Stray has a surprisingly bleak backdrop. Yet it also has a dedicated meow button and spots to take a nap. How important was it for you to provide moments of levity in the darkness?The idea of contrast is something that was fundamentally important in Koola and Vivs initial vision for the game, and it is something that we have been using in a lot of different ways as a team. There is indeed that contrast between the sombre setting and some more light-hearted characters, but also the contrast between supposedly dead artificial machines and a lively and organic cat, the contrast between very lit and colourful places and more shadowy environments, contrast in the gameplay with action paced chase and slow-paced exploration, etc. We feel that this is a very important part of Stray and our creative process and its always very inspiring to think like this.What was the biggest challenge of bringing the game to Switch?We worked to find the right balance between visual fidelity and fluid gameplay for the Switch, and we're excited that players are able to experience this world on the go to make it all worth it.Finally, can you share any details about the upcoming Stray movie, and do you have any plans for the award-winning kitty in the future?There is nothing that we can share at that point but definitely stay tuned as the team is still hard at work on a lot of exciting things!Image: Annapurna InteractivePlease note that some external links on this page are affiliate links, which means if you click them and make a purchase we may receive a small percentage of the sale. Please read our FTC Disclosure for more information.This interview has been lightly edited for clarity.In addition to the questions above, we asked about the team's experience working with Annapurna Games following news in September that all staff at the publisher resigned but we were told there were No responses to share" at this time.Thank you to Swann at BlueTwelve Studio and to Hannah at fortyseven for setting it up. Stray is now available on the Switch eShop, with a physical version from Annapurna and Skybound Games available from online retailers. Fysical PhelineRelated GamesSee AlsoShare:53 Jim came to Nintendo Life in 2022 and, despite his insistence that The Minish Cap is the best Zelda game and his unwavering love for the Star Wars prequels (yes, really), he has continued to write news and features on the site ever since. Hold on there, you need to login to post a comment...Related ArticlesMario & Luigi's Future In Doubt As A Potential Sony Acquisition EmergesUpdate: Kadokawa acknowledges Sony's offerNew Switch Emulator Devs Are Jumping Through Hoops To Avoid A Nintendo TakedownNinjas in 3... 2... 1...Super Mario Party Jamboree Version 1.1.1 Is Now Live, Here Are The Full Patch NotesAn update to online playVideo: New Switch Online Trailer Highlights Classic Pokmon GamesNow, how about those mainline classics?
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  • WWW.NINTENDOLIFE.COM
    Final Fantasy VII Switch Update Removes "Restrictions For Sharing Features"
    Update today.Square Enix has rolled out an update for its 2019 Switch release Final Fantasy VII and it makes a surprising change. Version 1.03/1.04 removes the restrictions on the "sharing features" across Switch and multiple other platforms. Here are the full patch notes:FINAL FANTASY VII Update Nov. 6, 2024All previous restrictions for sharing features have been removed from FINAL FANTASY VII on the following platforms:- PlayStation 4: patch ver. 1.04- Nintendo Switch: patch ver. 1.03- Xbox One: patch ver. 1.04- Microsoft Store (Windows): patch ver. 1.04Read the full article on nintendolife.com
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