• HSR Codes (December 2024) - Honkai: Star Rail Redeem Codes
    gamerant.com
    Honkai: Star Rail is developed by HoYoverse, the maker of Genshin Impact. This gacha game is a turn-based strategy RPG that's set in the Honkai universe, although its not a sequel to Honkai Impact 3rd.
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  • Abylight Studios on Community Management for Indie Games
    gamedev.net
    If I had known about this service https://essaypro.com/plagiarism-checker earlier, I would have saved myself a lot of time and nerves! It allows you to quickly check the text and be sure that the work meets the requirements.
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  • Advice to convert Excel to online game
    gamedev.net
    Hi, I've created a business game in Excel and looking for advice on how to elevate the experience using an online platform. I've sniffed around, but thought i would ask here.Essentially there is a grid that teams traverse from.one corner to the next. Each square contains something they might get or give. Depending on what they have, it will dictate how long in game time it takes to move from one square to another. I would like a visual dashboard that shows different tea
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  • New NVIDIA Certifications Expand Professionals Credentials in AI Infrastructure and Operations
    blogs.nvidia.com
    As generative AI continues to grow, implementing and managing the right infrastructure becomes even more critical to ensure the secure and efficient development and deployment of AI-based solutions.To meet these needs, NVIDIA has introduced two professional-level certifications that offer structured paths for infrastructure and operations practitioners to enhance and validate the skills needed to work effectively with advanced AI technologies.The certification exams and recommended training to prepare for them are designed for network and system administrators, DevOps and MLOps engineers, and others who need to understand AI infrastructure and operations.NVIDIAs certification program equips professionals with skills in areas such as AI infrastructure, deep learning and accelerated computing to enhance their career prospects and give them a competitive edge in these high-demand fields.Developed in collaboration with industry experts, the program features relevant content that emphasizes practical application alongside theoretical knowledge.The NVIDIA-Certified Professional: AI Infrastructure certification is designed for practitioners seeking to showcase advanced skills in deploying AI infrastructure. Candidates must demonstrate expertise in GPU and DPU installation, hardware validation and system optimization for both AI and HPC workloads. The exam also tests proficiency in managing physical layers, configuring MIG, deploying the NVIDIA BlueField operating system, and integrating NVIDIAs cloud-native stack with Docker and NVIDIA NGC.To prepare for this professional-level certification, candidates are encouraged to attend the AI Infrastructure Professional Workshop. This hands-on training covers critical AI data center technologies, including compute platforms, GPU operations, networking, storage solutions and BlueField DPUs. The workshop is recommended for professionals aiming to elevate their AI infrastructure expertise.The NVIDIA-Certified Professional: AI Operations certification is tailored for individuals seeking proficiency in managing and optimizing AI operations. The exam tests expertise in managing AI data centers, including the use of Kubernetes, Slurm, MIG, BCM, NGC containers, storage configuration and DPU services.To prepare for this professional-level certification, candidates are encouraged to attend the AI Operations Professional Workshop, where they will gain hands-on experience in managing AI data centers, including compute platforms, networking, storage and GPU virtualization. The workshop also provides practical experience with NVIDIA AI software and solutions, including NGC containers and the NVIDIA AI Enterprise software suite, making it ideal for professionals looking to deepen their AI operations expertise.Both of these professional-level certifications build upon the foundational knowledge covered in the NVIDIA-Certified Associate: AI Infrastructure and Operations certification.Additional NVIDIA certifications include:NVIDIA-Certified Associate: Generative AI LLMs validates skills in using generative AI and large language modelsNVIDIA-Certified Associate: Generative AI Multimodal focuses on multimodal AI content creationSaleh Hassan, an embedded software engineer at Two Six Technologies, successfully completed three NVIDIA certification exams at the NVIDIA AI Summit in Washington, D.C., earlier this year.The knowledge I gained has definitely made me a better developer when it comes to integrating AI, said Hassan, who encourages others to pursue certifications as a key milestone for advancing their AI careers.Saleh Hassan showing off one of his NVIDIA certifications.All NVIDIA certifications are part of a comprehensive learning path that offers foundational courses, advanced training and hands-on labs to thoroughly prepare candidates for real-world applications.The certifications support individual career growth and organizations can use them to enhance workforce capabilities.Explore the options on the NVIDIA Certification portal and sign up for NVIDIAs monthly newsletter to stay updated on the latest offerings.
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  • How AI Can Enhance Disability Inclusion, Special Education
    blogs.nvidia.com
    A recent survey from the Special Olympics Global Center for Inclusion in Education shows that while a majority of students with an intellectual and developmental disability (IDD) and their parents view AI as a potentially transformative technology, only 35% of educators believe that AI developers currently account for the needs and priorities of students with IDD.In this episode of the NVIDIA AI Podcast, U.S. Special Advisor on International Disability Rights at the U.S. Department of State Sara Minkara and Timothy Shriver, chairman of the board of Special Olympics, discuss AIs potential to enhance special education and disability inclusion.U.S. Special Advisor on International Disability Rights at the U.S. Department of State Sara Minkara at the G7 Summit. Image courtesy of the Government of Italy.They highlight the critical need to include the voices from disability communities in AI development and policy conversations. Minkara and Shriver also explain the cultural, financial and social importance of building an inclusive future.The AI Podcast How AI Can Help Boost Disability Inclusion Ep. 238Time Stamps2:12: Minkara and Shrivers work on disability inclusion9:47: Benefits of AI for people with disabilities20:46: Notes from the recent G7 ministerial meeting on inclusion and disability24:51: Challenges and future directions of AI in disability inclusionImage courtesy of Special Olympics.You Might Also LikeTaking AI to School: A Conversation With MITs Anant Agarwal Ep. 197Educators and technologists alike have long been excited about AIs potential to transform teaching and learning. Anant Agarwal, founder of edX and chief platform officer at 2U, talked about the future of online education and how AI is revolutionizing the learning experience.NVIDIAs Louis Stewart on How AI Is Shaping Workforce Development Ep. 237Workforce development is central to ensuring the changes brought by AI benefit all of us. Louis Stewart, head of strategic initiatives for NVIDIAs global developer ecosystem, explains what workforce development looks like in the age of AI, and why it all starts with education.Dotlumen CEO Cornel Amariei on Assistive Technology for the Visually Impaired Ep. 217Equipped with sensors and powered by AI, Dotlumen Glasses compute a safely walkable path for persons who are blind or have low vision, and offer haptic or tactile feedback on how to proceed via corresponding vibrations. Dotlumen founder and CEO Cornel Amariei discusses the challenges and breakthroughs of developing assistive technology.How the Ohio Supercomputer Center Drives the Future of Computing Ep. 213Alan Chalker, director of strategic programs at the Ohio Supercomputing Center, dives into the history and evolution of the OSC, how its working with client companies like NASCAR, and how the centers Open OnDemand program empowers Ohio higher education institutions and industries with computational services and training and educational programs.
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  • Fantasian Neo Dimension is remarkable but flawed
    www.polygon.com
    Thirty hours into my Fantasian Neo Dimension playthrough, I found myself in a surreal landscape, a twisted amalgamation dotted by ghostly white corruption known as Mechteria. My Dimengeon device, a contraption that allows me to bank monster encounters, was nearly overflowing, so I had to take out over 40 enemies in a single battle. I continued to advance, thinking that the threats had been eliminated, yet numerous encounters piled up within mere seconds.Fantasian Neo Dimension certainly presents a challenge, even for the most ardent fans of turn-based role-playing games, such as myself. Developed by Mistwalker and released in two parts for Apple Arcade back in 2021, Fantasian is a collaboration between two giants of the industry: Final Fantasy series creator Hironobu Sakaguchi and renowned composer Nobuo Uematsu. Now, this new rerelease for Windows PC and consoles boasts 4K resolution support, along with battle themes from previous Final Fantasy titles, given that Square Enix is handling publishing duties.Indeed, Fantasian Neo Dimension is more than just a callback to the classics of yore or a mere nostalgia fix, as the game has its own quirks to make it stand out of a crowded pack. However, it has a few notable flaws, namely with the controls and camera movement, as well as the narrative arc and combat.Like numerous RPGs, Fantasian Neo Dimension tells the story of an amnesiac. In this case, an adventurer named Leo has found himself jumping back and forth between realms, not knowing what led him down this path. As you piece together Leos story, youre joined by a memorable cast of characters, such as the demure Kina, a healer with a mysterious power, and rambunctious princess Cheryl, whose attitude proves to be more than a match for poor Leo.Fantasian Neo Dimensions story does have its share of serious themes, like children yearning for their parents, and the emotional connections that can eventually grow among newfound friends. At the same time, Sakaguchi and his team deftly combine these ideas with humor and lighthearted sequences. The games cutscenes are bolstered by terrific English and Japanese voice acting to further heighten the drama or convey the relationships among the characters.I can recall the many times I chuckled whenever party members like Zinikr, a boisterous ship captain, and Ez, a vagabond youth, chided Leo for forgetting the traps he set in his own headquarters. Likewise, there were times when mysterious elflike researcher Valrika interpreted things a little too literally, and made remarks about her taste for men with beards. The appearances of the Cinderella Tri-Stars, recurring bosses with some hilarious battle shenanigans, made me laugh out loud, too. There were also a few callbacks to JRPGs, most notably the love triangle involving Leo, Kina, and Cheryl complete with hints of jealousy which reminded me of Cloud, Aerith, and Tifa from Final Fantasy 7.Fantasian Neo Dimensions campaign, meanwhile, made me feel like I was playing Chrono Trigger all over again. My journey took me to other realms not necessarily through time travel quirks, but via dimension hopping to distant places with their own unique designs and landscapes. The art design in the game is nothing short of wonderful, with vivid hand-crafted backgrounds akin to dioramas, from lush forests and frozen mountaintops, to dingy dungeons and cities overrun with Mechteria. Sadly, Ive also noticed that a few backgrounds and environmental details werent fully rendered in 4K, making them look blurry when up close.This, too, is further compounded by janky controls and camera movement. Fantasian Neo Dimension offers three control schemes: gamepad, mouse clicks, and WASD keys. Unfortunately, the sweeping movement of the camera view perhaps intended to make exploration feel more dynamic happened so frequently that it felt as though I was fighting with my gamepads analog stick just to get my character to move toward a location.Speaking of Mechteria, these pustulant growths are harmful to humans, blocking pathways or depleting your partys HP if you get too close. The presence and origins of Mechteria in the world are further explained as you progress through the campaign. In keeping with the other RPGs that clearly influenced this game, lets just say that the planet-annihilating antagonists you fear at the start are but the tip of the iceberg in a narrative arc that goes from zero to 100 rather quickly.After a predominantly linear and tightly woven first half of the campaign, the second half devolves into a nonlinear and disjointed series of rescue the rest of your team dungeon romps. This presentation worked as a two-part launch in 2021, since the parts had a monthslong gap between their releases, but the transition from the first half to the second is jarring in a full release at this stage. In a way, the disparity between the two halves also reminded me of discs 1 and 2 of Xenogears, where the former and latter had vastly different structures and presentation.Combat in Fantasian Neo Dimension consists of random enemy encounters, which occur as you explore landscapes. A unique twist to this tried-and-tested formula is the inclusion of the aforementioned Dimengeon device, a means of banking or collecting enemies until youre ready to take them on in one huge battle. However, the Dimengeon also has an (upgradable) limit, so you have to be mindful of when to trigger the encounter, lest you get overwhelmed later on.I enjoyed utilizing this feature for the most part, though the latter half of the campaign proved to be tedious due to so many encounters happening within seconds of each other. I had to partake in multiple Dimengeon battles with over 40 enemies, so much so that the pacing became unbearable. (Theres a way to completely reset the Dimengeon counter, but this required me to warp to another town. Although fast travel in the game is very player-friendly, I didnt always have the means to teleport to and from certain maps or sections.)Meanwhile, the battles themselves are your usual turn-based affair, with enemies and your three-person party taking actions based on the initiative bar. Another refreshing take in Fantasian Neo Dimension is that most character skills and spells pierce through enemies, and you can align their trajectory to hit specific foes in a straight or curved line. For example, if one opponent is blocking its cohorts behind it, you can bend your spell to strike those targets instead. The concept adds new tactical layers in how I approached battles, especially during instances when I had to prioritize specific foes or power-ups. The downside is that enemy variety is lacking in many areas, with the game often featuring the same monster types, albeit with different elemental weaknesses.My only other complaint with Fantasian Neo Dimensions combat is that several key mechanics are introduced a bit too late in the campaign. This is somewhat understandable in the case of Growth Maps character-specific skill trees with dozens of perks and upgrades akin to Final Fantasy 10s Sphere Grid system since these are unlocked as you obtain key items known as Divine Artifacts. Still, I wouldve wanted to have seen the Tension system, akin to Limit Breaks (i.e., powerful abilities that can be unleashed only upon filling a gauge) introduced sooner. I can only surmise that this was due to the originals two-part launch, where the release of part 2 made it feel like an expansion of sorts for those who had already gone through part 1. For a full release, though, a few major tweaks wouldve been necessary to align these mechanics with expected player progression.One positive aspect worth mentioning is that unlike the original version of the game, Fantasian Neo Dimension has Normal Mode, a welcome concept given that the Apple Arcade release only had Hard Mode as its default difficulty. This makes the game significantly more approachable for newcomers. The grind becomes a lot more manageable if youre attempting to bring down the games toughest bosses, too. Still, dont expect those fights to be cakewalks, since you still need to be mindful of your party composition, character perks, and equipment.Moreover, the collaboration between Mistwalker and Square Enix has led to one of the best features in the game: the ability to choose from battle themes from other Final Fantasy titles, such as Final Fantasy 7 Remake, Final Fantasy 7 Rebirth, Final Fantasy 14: Endwalker, Final Fantasy 14: Dawntrail, and Final Fantasy 16. I honestly grinned from ear to ear when I fought a couple of slime mobs and Uematsus brilliant One-Winged Angel suddenly played in the background. Even with just the default music, Uematsus genius remains on full display, with soaring and haunting melodies complementing each stage and location. Theres even a tune that sounds like a more sinister rendition of the classic Prelude/Crystal theme from the Final Fantasy series.In the end, Fantasian Neo Dimension is still a solid offering from Mistwalker, one that brought back memories of classic RPGs I played decades prior, including those featuring work from Sakaguchi and Uematsu. References and callbacks abound, though there are still refreshing concepts to keep you engaged for dozens of hours, including a secret dungeon and a new game plus mode. Just watch out for the annoying camera movements all throughout and the ridiculous number of encounters toward the later portion of the game.Fantasian Neo Dimension will be released Dec. 5 on Nintendo Switch, PlayStation 4, PlayStation 5, Windows PC, and Xbox Series X. The game was reviewed on PC using a copy provided by Square Enix. Vox Media has affiliate partnerships. These do not influence editorial content, though Vox Media may earn commissions for products purchased via affiliate links. You can find additional information about Polygons ethics policy here.
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  • What time does Marvel Rivals release in your time zone?
    www.polygon.com
    Marvel Rivals mixes the hero shooter genre with the worlds most famous and infamous comic book heroes and villains. Players can take control of the likes of Captain America, Spider-Man, Moon Knight, and more to take on a multiversal threat in this third-person Overwatch-like.Hereswhen Marvel Rivals releases, including a breakdown based on your time zone, and what you need to know about it before launch.Marvel Rivals release time on PC, PS5, and XboxMarvel Rivals will release at 7 p.m. EST on Thursday, Dec. 5 according to a countdown clock on its website. Heres when that is in your time zone:4 p.m. PST on Dec. 5for the West Coast of North America7 p.m. ESTon Dec. 5for the East Coast of North America12 a.m. GMT on Dec. 6 for the U.K.1 a.m. CETon Dec. 6for Western Europe/Paris9 a.m. JSTon Dec. 6for TokyoThe launch will be global at midnight UTC on Dec. 6, and the game will hit the Epic Games Store, PlayStation 5, Steam, and Xbox Series X at the same time.What to expect from Marvel RivalsMarvel Rivals is a third-person shooter and multiplayer game. Youll matchmake into a game with a team of six, and each player will then select a hero from the Marvel Comics Universe. Only one person can play as an individual hero per team, so you cant play a game filled with Spider-Mans (at least not at launch).Heroes fit into one of three roles:Vanguards (tanks) like Thor, Venom, and Captain AmericaDuelists (damage) like Black Panther, Namor, and The PunisherStrategists (support) like Rocket Raccoon, Loki, and Adam WarlockWhen your team and heroes load in, youll be tasked with one of a few different objective modes, like capturing a point across a few different maps or escorting a chariot. In the quick match queue, each team only plays one side, and the victor is determined on if the offensive or defensive side is victorious. But in the competitive queue, matches consist of multiple rounds of an objective, and the winner is determined based on who wins the most rounds.If youre familiar with Blizzards Overwatch and other hero shooters, Marvel Rivals should feel fairly similar. But the familiar Marvel heroes (all of which have pretty unique visual designs) and third person perspective give the game a fresh feel, so youre not guaranteed to love or hate it based on your feelings on other games in the genre.Marvel Rivals is also based on a seasonal model. At launch, season 0, Dooms Rise, will last about a month. Season 1 starts in early January 2025, will run for three months, and will add new maps, heroes, and abilities.
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  • Jewelry Meets Furniture in a Chrome Collaboration
    design-milk.com
    During London Art Week 2024, Italian furniture brand Secolo and fine jewelery brand ERA came together to unveil a striking limited edition capsule collection, Through Chrome Reflections. The collaboration, which blurs the lines between furniture and jewelry-inspired aesthetics, drew in curious passersby who got a glimpse of this unexpected fusion of design.Through the distinct lens of ERA, founded by Chiara Capitani and Romy Blanga, the collection reimagines three of Secolos iconic pieces: the Sibylia Armchair, Laghi Coffee Tables, and Laghi Mirrors. Drawing inspiration from the surreal, inflated works of Erwin Wurm and the futuristic visions of Hajime Sorayama, ERA breathed new life to these timeless designs. The bold, geometric lines and utilitarian hardware add an avant-garde edge, while the playful proportions and new chrome finish give the pieces a futuristic look that embodies distorted elegance.Each piece whether it is the inflated curves of the Sibylia Armchair, the reflective surfaces of the Laghi Mirrors, or the sculptural silhouettes of the Laghi Coffee Tables captures the essence of both brands.The exhibition, which took place in the heart of London, was set in a sleek, stripped-back setting, giving visitors a respite from the citys busy streets. Perfectly timed during the bustling London Art Week and coinciding with Frieze Art Fair, Through Chrome Reflections captivated international visitors. Framed by large windows and staged against fuchsia carpeting, the chrome pieces stood out, beckoning onlookers inside.This limited edition collaboration brought together Secolos mastery of materials and Italian craftsmanship and ERAs distinct design expression. For those who missed the event, Through Chrome Reflections serves as a reminder of the possibilities that open up when two seemingly dissimilar industries collide to push the boundaries of artistic innovation, creating something truly new and exciting.To learn more about the Through Chrome Reflections exhibition, visit secolo.design.Photography by Marcello Maranzan.
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  • Bang & Olufsen and Ferrari Expand Their Collaboration With New Collection
    design-milk.com
    Bang & Olufsen and Ferrari are teaming up once again, following last years successful launch of Ferrari-inspired speakers in the brands signature red. This time, the collaboration takes a more understated approach, unveiling the second Ferrari Collection featuring Ferrari-edition Bang & Olufsen speakers in the sophisticated Grigio Corsa colorway a sleek charcoal gray synonymous with Ferraris refined style. Despite the subtler palette, Ferraris iconic red accents remain present, injecting vibrancy into the designs.This collection highlights a shared passion for aluminum, a hallmark material in both Ferraris car chassis and Bang & Olufsens premium audio products. Bang & Olufsens CEO Kristian Ter explains, Both Ferrari and Bang & Olufsen have always strived for the most powerful experience possible in the pursuit of unstoppable performance. For our second collection together, we wanted to pay tribute to aluminum, which is a hallmark material of both our brands. The result is a blend of Italian passion and Danish craftsmanship, with products featuring a matte finish achieved through anodization and pearl blasting.The collection includes three of Bang & Olufsens flagship, high-end products, each reimagined with Ferraris design language: the Beolab 50 speaker, the Beosound Theatre soundbar, and the Beovision Theatre TV.Renowned for their impeccable sound quality and advanced acoustic technology, the Beolab 50 speakers feature adjustable acoustic lenses for precise sound delivery. The Beolab 50 Ferrari Edition Speakers add a striking red stripe down the center, reminiscent of Ferrari racing stripes, and retail for $95,000 for a pair.The Beosound Theatre Ferrari Edition Soundbar is an ultra-powerful soundbar with 12 custom drivers that fire in all different directions, including upward to support Dolby Atmos height channels. The Ferrari Edition boasts a Grigio Corsa finish, Ferraris prancing horse logo laser-engraved, and subtle red detailing. This soundbar is available for $18,000.Last but not least is the Beovision Theater Ferrari Edition TV. Its a 4K OLED television that combines stunning visuals with premium sound, available in 55-, 65-, and 77-inch screen sizes. The Ferrari Edition includes anodized Grigio Corsa panels and red anodized tweeters within the built-in soundbar, and comes in at $28,900.These exclusive Ferrari-edition products are available exclusively on a made-to-order basis through Bang & Olufsen. For those seeking a more accessible entry into the collaboration, products from the 2023 lineup, such as the Bang & Olufsen Beoloab Explore outdoor speaker priced at $299, are still available via bang-olufsen.com.
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  • The State of UX in 2025: a love letter about change
    uxdesign.cc
    The 10th (and final?) edition of The State of UX report by the UX Collective is here: a critical look at our industry based on more than 1k articles published and shared with our 500k+ subscribers in2024.Things have been feeling differently for a while. That UX buzz, that peak we hit in the late 2010s, has faded. Historically, designers have always aimed to exert vast influence within their organizations, guiding the creative vision and making critical decisions that shape the product. That reality simply doesnt feel palpable anymore when you look at the state of UX more broadly. UX is increasingly a byproduct of business objectives, not the drivingforce.This is what were calling The Great Design Handoffa fundamental shift in responsibilities and a transfer of design control from designers to a complex network of algorithms, automated tools, and business stakeholders.Were handing our designs to Figma while it trains itsAI.Were handing our design systems to growth teams so they can squeeze every last penny out of customers.Were shipping new products before theyre evenready.Were shifting our focus from good design to organizational politics.Were choosing not to hire a photographer / voice actor / illustrator artist rand to use generative AIinstead.Just this one time because the budget isshort.Just to try itout.Just because our competitor is doingit.You get thepoint.For this years report, weve had the privilege to work with Manoel do Amarala designer living in Los Angeles who explores ways of connecting the dots between branding and productdesign.Read thereport:The State of UX in 2025Written by: Fabricio Teixeira, CaioBragaIllustrations by: Manoel doAmaralNarrated by: LauraVandiverPublished by: The UX Collective (ISSN: 27665267) is an independent publication built to help designers think more critically about their work. You can follow our content via our Newsletter. For more in-depth pieces, check our publication DOC.The State of UX in 2025: a love letter about change was originally published in UX Collective on Medium, where people are continuing the conversation by highlighting and responding to this story.
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