• Photos from CGarchitect.com's post
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    Viz Pro of the Week Congratulations to Daria (@3ddaria_) for winning this week's "Viz Pro of the Week" on CGarchitect.com!Her images capture a perfect balance of functionality and charm, offering a space that feels both authentic and inspiring. https://link.cgarchitect.com/vizpro24november2024 Don't forget to check out their profile on CGarchitect.com to explore their full portfolio.#VizProOfTheWeek #CGarchitect #ArchViz #Inspiration #DesignInspiration #ArchitecturalVisualization #3Drendering #3D #Architecture #3dvisualization #render #3drender #3dmodeling #vray #coronarender #unreal #sketchup #3dsmax
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  • How Microsoft defends against 7000 password attackers per second
    venturebeat.com
    Join our daily and weekly newsletters for the latest updates and exclusive content on industry-leading AI coverage. Learn MoreVentureBeat recently sat down (virtually) with Vasu Jakkal, corporate vice president of security, compliance, identity, management and privacy at Microsoft, to gain her insights into how AI, machine learning (ML), generative AI and emerging technologies are redefining cybersecurity.Jakkal leads Microsoft Security, one of Microsofts fastest-growing divisions which reached $20 billion in revenue early last year. She previously served as executive vice president and chief marketing officer at FireEye and as vice president of Corporate Marketing at Brocade. A key takeaway from her interview with VentureBeat is that AI is core to the DNA of Microsoft security and she and the senior management team see gen AI as an indispensible technology for reducing the barriers to a more inclusive, productive and diverse industry. For theirlatest fiscal year, Microsoft delivered record annual revenue of over $245 billion, up 16 percent year over year, and over $109 billion in operating income, up 24 percent.CEO Nadella: Security is Microsofts highest priorityDuring Microsofts FY25 first quarter earnings call, chairman and CEO Satya Nadella stated that we continue to prioritize security above all else. Nadella continued, Security Copilot, for example, is being used by companies in every industry, including Clifford Chance, Intesa Sanpaolo and Shell, to perform SecOps tasks faster and more accurately. And we are helping customers protect their AI deployments too. Customers have used Defender to discover and secure more than 750,000 gen AI app instances; and used Purview to audit over a billion Copilot interactions to meet their compliance obligations.Writing his letter in this years annual report, Nadella emphasized just how critical security is to the future of Microsoft, stating that, security underpins every layer of our tech stack. Nadella emphatically writes, We are doubling down on our Secure Future Initiative as we implement our principles of secure by design, secure by default, and secure operations. And we are focused on making continuous progress across the six pillars of the initiative: protect tenants and isolate production systems; protect identities and secrets; protect networks; protect engineering systems; monitor and detect threats; and accelerate response and remediation.Nadella says, as part of this commitment, all Microsoft employees now have security as a core priority, holding each one of us accountable for building secure products and services.The following is an excerpt from VentureBeats interview with Jakkal.VentureBeat: Can you start by sharing how Microsofts Secure Future Initiative (SFI) has reshaped the companys approach to cybersecurity and culture?Jakkal: The Secure Future Initiative is about more than just technologyits about transformation. With over 34,000 equivalent engineers dedicated to this effort, its one of the largest engineering pushes in cybersecurity. We focus on being Secure by Design, Secure by Default and Secure in Operations. But its also about changing how we thinksecurity is now everyones responsibility at Microsoft, not just a specialized team. Thats how we make progress.I think it is our job and our duty to provide these platforms. I came to Microsoft because of our mission and empowering everyone, and I love security because I think this is a great place for everyone to make an impact. When we launched our Secure Future Initiative last November, yes, it was about protecting Microsoft and making a resilient Microsoft, but its so much more than that. Its about securing the world in this age of AI, creating equity and equality and opportunity so everyone can participate. Because when I go around and meet not just women, men, women, all people, all facets and they say, look, you can have a great meaningful career which is tied to purpose. You can have a great career.VB: How does generative AI empower defenders, and what role does Security Copilot play?Jakkal: I feel like gen AI is going to be a game changer in this industry. Ill share some stats with you. Three years back in 2021, we saw 567 identity-related attacks, which were password-related attacks; thats a lot of attacks per second. Today, that number is 7,000 password attacks per second and over 1,500 tracked threat actors. Security Copilot helps level the playing field. It uses Microsofts security data and OpenAIs GPT models to simplify tasks, whether its analyzing incidents or automating reports. For early-career defenders, it improved speed by 26% and accuracy by 35%. For seasoned professionals, its 22% faster and 7% more accurate. But the most meaningful stat to me? Over 90% of users said they wanted to use it again. Thats what we call the joy stat. So thats why I love gen AI because I think this tool is going to make it easy for everyone to become a defender. And that to me is a game changer. VB: Could you elaborate on how exposure management and how the combination of AI, human collaboration and threat management orchestrated in your new exposure management direction will streamline security operations center (SOC) performance?Jakkal: We have been marching in the direction of what we call unified SOC or unified SecOps for now for a couple of years that has been one of our visions is its hard for defenders when theres too many alerts. I mean the noise-to-signal ratio is pretty high. And so the idea behind our SOC was to take extended detection and response, our XDR capabilities, which is really Defender, thats our tool and to take our SIEM capabilities, which is Sentinel and bring them together. So we have a unified pane of glass and exposure management actually fits in right there because along with our extended detection response, so not just looking at endpoints but looking at endpoints and identities and data security and cloud security, all of these things, exposure management just is integrated into that. So you can go into Defender and your SOC teams have our exposure management capabilities and it helps your teams just as your threat protection tools are helping you detect and respond. Our exposure management tools are helping you map out all those potential paths that attackers take because I think defense is great, but prevention, I would like to think, is the best defense.VB: Why has Microsoft made Exposure Management a cornerstone of its proactive defense strategy?Jakkal: Attackers think in graphs, defenders think in lists or silos. Defenders have to think in graphs. For gen AI, this is super critical and thats what exposure management is. We are actively building graph capabilities into our security products. Exposure management is our first product along with of course gen AI, which uses these graph capabilities. And its allowing you for the first time now to bring attack surface management, attack path analysis, like seeing your digital estate the way an attacker would see your digital estate and start looking at all the potential paths and how an attacker could get in. We also have this cool thing where you can find choke points. Are there many attack paths going through one point and what does that look like? And that uses these graph capabilities. We have 70,000 tenants already that exposure management is enabled in. And we are working with the third-party ecosystem because security is a team sport.VB: How does Exposure Management enhance defenders capabilities within a unified SOC?Jakkal: Exposure Management fits perfectly into our vision for a unified Security Operations Center (SOC). It brings together tools like Defender for detection and Sentinel for response into one cohesive system. By integrating exposure insights, defenders get a clear map of attack pathways and risks. Its about making prevention as seamless as detection and response, giving defenders a single, actionable view.VB: What role does diversity play in Microsofts cybersecurity vision?Jakkal: We talk about graphs which are critical and gen AI, but ultimately cybersecurity is about people and empowering people to use these technologies so that we can shift cultures. The Secure Future Initiative, graph-based capabilities, gen AI, and all other initiatives are driving a massive cultural transformation that includes everyone. I think youve heard me say, security should be for all and it should be by all. And thats the purpose that we live up to. Cybersecurity thrives on diverse perspectives because attackers are diverse, and our defenders should be too. Its about creating opportunity and empowering everyone to be part of the solution.VB: How does Microsoft ensure AI tools are accessible and equitable for defenders?Jakkal: Accessibility is key. We design tools like Security Copilot to be intuitive so defenders of all skill levels can use them effectively. By democratizing advanced capabilities, were ensuring that even smaller organizations can access the same powerful tools as large enterprises. Because imagine how many people will have accessibility to all these tools no matter who you are, no matter where you are, you can get started. And our attackers are pretty diverse. Our world is pretty diverse. So if our defenders dont reflect the diversity in our world, how can we expect to stay ahead? So I think these tools, whether its generative AI or the graph that we are building or the platform are all going to help us do as that as well.VB: What is your ultimate vision for Microsofts cybersecurity initiatives?Jakkal: Our goal is to empower defenders and build a safer digital world. With tools like Security Copilot and Exposure Management, were transforming how organizations approach cybersecurity, ensuring they stay ahead of evolving threats. Its about making cybersecurity accessible for everyone and creating a resilient, inclusive future.VB DailyStay in the know! Get the latest news in your inbox dailyBy subscribing, you agree to VentureBeat's Terms of Service.Thanks for subscribing. Check out more VB newsletters here.An error occured.
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  • Lumina invests $2M in Fortnite UGC studio Creator Corp
    venturebeat.com
    Creator Corp announced a $2M investment from Lumina, which it plans to use build out it portfolio of UEFN games.Read More
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  • Tantalus Keywords Australia CEO steps down
    www.gamesindustry.biz
    Tantalus Keywords Australia CEO steps downTom Crago will remain in the industry as "a mentor and sometime-advisor" for KeywordsImage credit: Tantalus / Keywords Australia News by Vikki Blake Contributor Published on Dec. 4, 2024 The CEO of Tantalus and then Keywords Australia is stepping down.In an exclusive statement to GamesIndustry.biz, Tom Crago said "the time has come for me to step aside for new pursuits, and to leave space for others to lead."Having increased Keywords' headcount from 38 to 130 staff in the four years since Tantalus was sold to become Keywords Australia, Crago said that being able to grow the company "during a tricky period" in industry "is something that makes [him] really proud.""The decision to move on was far from easy," Crago said. "It would be easier to stay and keep working with the team we have built, as Keywords continues its rapid rise under new ownership. Both in Australia and internationally, our people are the finest and kindest in the industry."I have always pursued unusual side projects, from writing books, to art installations, academia and avant-garde restaurants. After a break its my intention to make space for more stuff like this, and to experiment even further creatively. I am fortunate that video games have given me the opportunity to find this freedom."The CEO said he will remain in the industry as "a mentor and sometime-advisor" for Keywords."Overwhelmingly I want to thank our publishers, partners, and everyone who has played a game with our logo on the box," Crago concluded. "More so, I extend my deepest gratitude to who those who have worked beside me over the past twenty-five years, doing the best job in the world."I know there were days where it didnt feel like that, and in persevering through those tough times we achieved something in which we can take pride. Thank you one and all."Steve Dauterman and Tom Davies will transition into new leadership positions on January 1, 2025.
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  • Deceive Inc studio Sweet Bandits shuts down
    www.gamesindustry.biz
    Deceive Inc studio Sweet Bandits shuts down"After a long and difficult road of trying to get Deceive Inc in a state where it could thrive, we have reached the breaking point," co-founder saysImage credit: Sweet Bandits News by Marie Dealessandri Deputy Editor Published on Dec. 4, 2024 Deceive Inc developer Sweet Bandits Studios has announced that it is shutting down.In a post on the game's forum, co-founder and lead designer Philippe Pelletier Baribault (also known as 'Baribandit') said the studio has reached its "breaking point" and is unable to continue operating."There is no easy way to say this: The Sweet Bandits team is no more," he wrote. "After a long and difficult road of trying to get Deceive Inc in a state where it could thrive, we have reached the breaking point for the studio, unable to continue this adventure with you."He thanked the game's community, and he added: "The path ahead is currently being charted by our partners at Tripwire Interactive. We are considering options, with the goal of maintaining the game that we all love. We will share news with everyone once we have more details. In the meantime, servers and game access will continue as they have been."Tripwire acted as Deceive Inc's publisher when the game launched in March 2023. Sweet Bandits was initially created in 2016, with its debut title Coffence releasing in 2018.
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  • Smilegate makes 'strategic investment' into Dan Houser's Absurd Ventures enterprise
    www.gamedeveloper.com
    South Korean developer Smilegate has invested money into becoming a partner in Absurd Ventures, the transmedia studio from Rockstar alum Dan Houser.Under the agreement, the Crossfire studio has the option to team with Absurd on its upcoming new property. The two companies will also collaborate on various areas, such as the live-service genre. Smilegate's announcement noted how Houser oversaw the online modes for Grand Theft Auto and Red Dead Redemption II, and its own various online titles like Crossfire and Lost Ark.Additionally, Smilegate and Absurd Ventures will "leverage" each other's strengths, such as the former's knowledge of the larger Asian market and the latter's "narrative, triple-A, and business expertise" in the West."This collaboration with Smilegate was borne from a mutual respect and a philosophical alignment with [Smilegate] founder Kwon Hyuk-Bin, and the great passion he and his team bring to making AAA games," said Houser. "We both want to build interesting worlds and new player experiences."Smilegate CEO Joonho Sung added the partnership "marks a critical milestone in Smilegate's journey toward becoming a global IP powerhouse. Together with Absurd Ventures, Smilegate aims to deliver games that players across the globe will love."Absurd Ventures was officially announced in late 2023, and released an audio fiction series based on its original IP earlier this year. The company's ultimate aim is to be a transmedia studio from the start, wherein its properties can bounce from games to podcasts to graphic novels and TV/film.In September, the spinoff studio Absurd Marin was formed. That team consists of staff from the now "paused" Immortals of Aveum developer Ascendant Studios, and is working on an unannounced game. The future title makes for Absurd's second game project, and its third property overall.
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  • Gnarly content: 9 risks for horror game development
    www.gamedeveloper.com
    I have 666 problems, but risk ain't oneGame development is inherently risky; horror games are doubly so. Of course, horror is cool and every studio should make a horror game (they even do well on Steam!), but there are also drawbacks. Our game, End of Ember, is only a year into production but has already encountered a number of these risks: lets dive in and explore what they are and how to address them.1.The genre is diverseThe RiskHorror is like metal: if youre not into it, it all sounds the same; but for fans there are so many sub-genres. Survival horror, psychological horror, mascot horror, slasher horror, comedy horror: without even going into gameplay categories or modes, the diversity is enormous. Without a clear sense of what kind of horror you are making, your game is likely to fall between the gaps or, worse, come across as sweaty.Horror is a thing.[Source: GameDiscoverCo Plus, accessed 29/11/24]Managing the RiskYour creative team needs to really understand horror its not something you can do from the outside. Our Creative Director Dan McGuiness has been a huge fan of horror since he was a kid, and he now hosts the Terrorvision Horror Podcast, so he definitely knows his stuff. In this way he can craft a true comedy horror that amps up the gore like nothing else and gets lots of laughs from players.2.Copyright/IP concernsThe RiskHorror is a self-referential genre, and while this might produce marketing opportunities, one immediate concern might be about copyright and infringing on IP. Some developers worry that by including references to other franchises or IP you might be setting yourself up for a takedown notice or legal action.Please dont sue us, Linda Blair!Managing the RiskThe key thing here is remembering that while actual intellectual property might be protected by law, parody and references are much more acceptable. (Note this is not legal advice.) Of course you should not use frames, models, or the actual product of anyone elses work, but drawing your own hockey mask reminiscent of Friday the 13th or a puzzle box like the Lament Configuration from Hellraiser will probably keep you above the line as long as you produce the assets yourself and do not attempt to represent it as original IP.3.Crafting 'agency mechanics'The RiskOne of the main challenges (and opportunities) of horror game development is closely managing the players power in all situations, or what we might call agency mechanics. The risk here is that you will either lock down player autonomy so much that they cant act meaningfully in the world and ragequit, or that they will be so free that the experience isnt engaging enough.Managing the RiskAs with most gameplay design, the solution here is to design, playtest, iterate. Design your mechanics with the idea of player agency in mind from the outset, then build a prototype early and playtest as much as possible for player autonomy in particular. Observe closely which particular mechanics constrain or enable agency, get player feedback of all kinds, and iterate until you get the balance right.4.Optimisation challenges of goreThe RiskEnd of Ember prides itself on its gore engine, and producing gore effects that other games just wont try. Of course, there is usually a reason that something hasnt been done before, and in our prototype we discovered that detailed gore can produce framerate issues as the engine tries to calculate for all the pieces of carrion and viscera that adorn the floor and walls.The gore in our boss level chugged our framerate or maybe it was the rooms, or persistence or the entire codebase?Managing the RiskOften, indie devs leave optimisation until late in production, but we have found it useful to plan optimisation throughout development. We have explored options such as persistence management, occlusion culling, draw call batching and object pooling - and we are implementing them earlier in development rather than waiting until later and debugging.5. Pearl-clutchingThe RiskHorror is certainly not for everyone, but its not the same as saying, say, JRPGs arent for everyone. Horror games sometimes induce a kind of moral panic, perhaps especially amongst those who still think that video games are mostly for children. Muted scowls of disapproval are well known to horror gamedevs.Is it the blood? Its the blood, isnt it?Managing the RiskThe way to manage this risk is to be clear about the fact that horror games are not meant for children, and they are not intended to somehow infiltrate young minds and terrify or otherwise corrupt them. Managing appropriate boundaries and classification systems will also help to change the culture and thinking around this issue, but admittedly its a long game.6.Steam page approvalThe RiskAs with any kind of mature content, going through Steam page review and approval can be challenging: End of Ember was reviewed six times before being approved for public release. This is not Steams fault, and was mostly about our own workflows and lack of knowledge of the process: for example, capsule art is available to a broad audience and cannot be managed by warnings in a content survey.This capsule art is substantially revised from the one we originally submitted, because it needed to be for broad public access.Managing the RiskAs with all production, give about four times the duration you think you need for your Steam page to be reviewed, and then double that. Make sure your Content Survey is as accurate as can be and dont expect the content warnings to cover your capsule art. Note that Steam reviews are done by different people on different occasions, so the feedback is not always consistent or progressive.7.Attending conventionsThe RiskWe getting a theme here? Many public events such as game conventions have only special circumstances for games with mature content. Since most indie projects in early production do not have authorised classifications, event organisers tend to be fairly conservative on games appropriateness for their audience. This is entirely understandable, given branding, PR and reputation and so on.Managing the RiskIts realistic to expect that your game is just not going to be suitable for many public events. Look at all the amazing online traction that a good horror game will get on social media (especially during October), and save the public showings for more private events. Or at least negotiate early with event organisers around the suitability of your game, and expect to be disappointed.8.Reduced visibilityThe RiskMany of the above risks have a potential knock-on effect to visibility: obviously, not attending conventions is a block, and a particularly spicy content survey on Steam may flag your app as potentially unlawful in some jurisdictions. Reduced visibility (especially to a mass market) is a general risk with horror game.Nein!Managing the RiskVisibility risks are a challenge with any game, just more so with horror. With 35 games released on Steam per day its always already hard for indie gamedevs, so this just amplifies the challenge. Focus extra on marketing: identify your target, go to where they are, and encourage them to engage with your awesome content rather than dreaming of selling a game to everyone.9.Saturated marketThe RiskSteam tag reports indicate that there are over 10,000 games tagged horror: more than anyone could play in a single deathtime. So while there is definitely a market for horror games, this market is already well-served, and there is the risk of your game being submerged under a mass of other FPS survival horror games set in a misty rural town.Through this fog I cant even see the other 34 games published on Steam today.Managing the RiskAll the usual design-meets-marketing advice applies here: know the competition, know your market, design something with a unique visual style and/or experience, be true to your artistic vision, and deliver a game that players wont want to share with their Grandma. Something like this:SummaryIf you want to make a horror game you will no doubt face risks in production, development, and marketing. Its worth it, but if you employ the usual lifelong learning, planning, and iteration processes you apply across your entire development, youll be best placed to avoid a horrific development experience of your own. If worst comes to worst, respawn.End of Ember is available to Wishlist on Steam: share it around, just not with your Grandma.AcknowledgmentThanks to Logan Baker of Royal Reign Studios for technical advice to make me sound less like a numpty to programmers.
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  • Suspect in UnitedHealthcare CEO shooting reportedly didnt use a Citi Bike to escape
    www.theverge.com
    On Wednesday morning, someone shot and killed UnitedHealthcare CEO Brian Thompson outside the Hilton hotel in midtown Manhattan before walking away and then getting on a Citi Bike that they rode to Central Park, said NYPD Chief of Detectives Joe Kenney during a press conference. Thompson was scheduled to appear at the companys investor meeting today, which was canceled after the shooting.Now Lyft, which owns the bikeshare service, says its prepared to help investigators if the shooter left a digital trail while renting or using one of its bikes. Lyft spokesperson Eric Smith said in an email toThe Verge that the company is ready to assist law enforcement. However, as of the time the company responded to our inquiry, investigators hadnt yet made contact.As far as where he got the Citi Bike, were still working that through, Kenney told reporters, adding that the department was gathering video from numerous sources but that it doesnt have video or witness confirmation on how he obtained that bike.Kenney said it looked like the killer specifically targeted Thompson and that at this point, we do not know why. The CEOs wife, Paulette Thompson, told NBC News that there had been some threats. Earlier this year, UnitedHealthcare suffered a massive ransomware attack, which leaked info on over 100 million people and snarled healthcare for weeks despite a $22 million payment to the attackers.Police officials were spotted asking around for video footage of a Citi Bike kiosk on Madison Avenue and 82nd Street in Manhattan early Wednesday afternoon, reports The New York Times. NYPD shared images of the shooter, including one of them on the bike, and asked that anyone with information as to the identity or location of this individual contact police at 1-800-577-TIPS.
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  • Bitcoin just hit $100,000
    www.theverge.com
    Bitcoin just hit $100,000Bitcoin just hit $100,000 / Bitcoin topped the $100k mark after Donald Trump announced a new leader for the SEC under his administration.By Emma Roth, a news writer who covers the streaming wars, consumer tech, crypto, social media, and much more. Previously, she was a writer and editor at MUO. Dec 5, 2024, 3:41 AM UTCShare this story Nick Barclay / The VergeBitcoin has passed $100,000, marking its highest price since the cryptocurrency launched more than a decade ago, and as of this writing, it has reached $103,359.00, according to Kraken. Despite its triumphs, Bitcoins value is still being measured in USD, emerging as an alternate payment option or investment rather than a replacement for fiat currency.The price of Bitcoin spiked following the news that Donald Trump won the 2024 US Presidential Election. Bitcoin sat around $69,000 on Election Day but later shot to $75,000 following the news that Trump won, according to data from CoinDesk. Its price has been rising since, as investors expect a more crypto-friendly environment under the Trump administration.Trump, who has launched his own cryptocurrency platform, has promised to hold onto the Bitcoin owned by the federal government while also vowing to fire Securities and Exchange Commission chair Gary Gensler, who has fought to regulate crypto firms. Gensler later announced that he would step down from the position in January. Image: Dune AnalyticsRelatedThe final push past the $100k mark occurred a few hours after Trump announced several nominations for his administration, which included adding former Republican Securities and Exchange Commissioner Paul Atkinsas his pick to lead the agency. Atkins has served as co-chair of the Chamber of Digital CommercesToken Alliance, and Trump said he recognizes that digital assets & other innovations are crucial to Making America Greater than Ever Before.Other factors contributed to the Bitcoin spike as well, including the start of options trading on Blackrocks Bitcoin exchange-traded fund, which saw $1.9 billion traded during its first day.Most PopularMost Popular
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  • Revolutionizing In-Context Learning: The HiAR-ICL Paradigm for Advanced Reasoning with MCTS
    www.marktechpost.com
    Large language models are good at many tasks but bad at complex reasoning, especially when it comes to math problems. Current In-Context Learning (ICL) methods depend heavily on carefully chosen examples and human help, which makes it hard to handle new problems. Traditional methods also use straightforward reasoning techniques that limit their ability to look for different solutions, making them slow and not great for various situations. It is again important to confront these challenges to enhance automated reasoning, adaptability, and proper use of LLMs.Traditional ICL techniques, such as Chain-of-Thought (CoT) reasoning and zero/few-shot prompting, have shown promise in enhancing reasoning performance. CoT enables models to think about problems step by step, which is great for solving structured issues. However, these methods have big problems. Their performance depends on how good the examples are and how they are structured, which requires a lot of skill to prepare. The models cannot adapt to problems that deviate from their training examples, reducing the utility in diverse tasks. Moreover, current approaches rely on sequential reasoning, which restricts the exploration of alternative problem-solving strategies. These limitations have indicated a need for innovative frameworks that reduce human dependency, enhance generalization, and optimize reasoning efficiency.HiAR-ICL (High-level Automated Reasoning in In-Context Learning) addresses these challenges by reimagining context as encompassing higher-order reasoning patterns instead of focusing on example-based learning. This paradigm fosters adaptability and robustness in problem-solving by cultivating transferable reasoning capabilities. It aggregates five salient thought processes: System Analysis (SA), One-Step Thought (OST), Chain-of-Thought (CoT), Divide-and-Conquer (DC), and Self-Reflection and Refinement (SRR), for it to function like human solving processes. These are the basis on which thought cards, reusable reasoning templates, come to be constructed using the Monte Carlo Tree Search(MCTS) mechanism. MCTS identifies optimally good reasoning paths from a seed dataset, which then are distilled into abstract templates. A cognitive complexity framework evaluates problems along dimensions that include subquestion count, condition complexity, and semantic similarity, which dynamically informs the selection of relevant and precise thought cards. This dynamic reasoning process is further enhanced by multi-layered validation techniques, including self-consistency and reward-based evaluations, ensuring accuracy and reliability.HiAR-ICL demonstrates significant advancements in reasoning accuracy and efficiency across various benchmarks. Its performance is best on datasets like MATH, GSM8K, and StrategyQA. Accuracy increases by as much as 27% compared to traditional ICL methods. Efficiency is also impressive with computing time cut down by as much as 27 times for easier tasks and up to 10 times for harder problems. It does well with varied applications and even small models; thus, accuracy improves in many tests by more than 10%. Its capability of surpassing traditional approaches while accommodating a range of difficult problems promises the revolution of this discipline.HiAR-ICL redefines reasoning capabilities in LLMs by transitioning from example-centric paradigms to high-level cognitive frameworks. Monte Carlo Tree Search and the use of thought cards for problem-solving make it a robust tool to work adaptively with very minimal need for human help. It was able to come up at the top when its performance was tested with hard tests, indicating its strength in shaping the future of automated reasoning, especially through efficient handling of complex tasks.Check out the Paper. All credit for this research goes to the researchers of this project. Also,dont forget to follow us onTwitter and join ourTelegram Channel andLinkedIn Group. If you like our work, you will love ournewsletter.. Dont Forget to join our60k+ ML SubReddit. Aswin Ak+ postsAswin AK is a consulting intern at MarkTechPost. He is pursuing his Dual Degree at the Indian Institute of Technology, Kharagpur. He is passionate about data science and machine learning, bringing a strong academic background and hands-on experience in solving real-life cross-domain challenges. FREE AI WEBINAR: 'Fast-Track Your LLM Apps with deepset & Haystack'(Promoted)
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