• This Tiny Home Eliminates The Stairs, And Features All The Rooms On One Floor For Easier Accessibility
    www.yankodesign.com
    Although a lot of people are making the move to micro-living, the tiny home lifestyle still isnt for everyone. Mobility issues and a desire to not climb ladders often dissuade people from purchasing a tiny home. Keeping these issues in consideration, Evergreen Homes Australia designed the Casuarina. The Casuarina is designed on one level, and it serves as a comfy and cozy home for two people, plus a few guests. The home is based on a triple-axle trailer, and it features a length of 8.4 m.Designer: Evergreen Homes AustraliaThe Casuarina is equipped with a black metal exterior, accentuated with timber accenting. The interior of the home is quite airy and free-flowing, and the layout is simple, making the most of the limited space available. The interior occupies 18 sq m and features a sliding glass door that leads you to the living room. The living room includes a sofa bed, which also functions as a guest sleeping area. A wood-burning stove and ceiling fan are also included in the room. The kitchen is nearby, and it is pretty well-designed for a tiny home. It contains a breakfast with stool seating for people, a dishwasher, fridge/freezer, electric oven, two-burner propane-powered stove, a sink, and some cabinetry.The kitchen and the bathroom are connected, and the bathroom is quite spacious. It features a vanity sink and shelving, as well as space for a washer/dryer. The opposite end of the home houses the bedroom. The bedroom is located on the ground floor, so it is pretty easy to access. The bedroom has a high ceiling as well, so residents can walk into the room with ease, without having to duck their heads. The room contains a double bed and plenty of storage space.The Casuarina tiny home receives its power from a grid-based hookup as standard, although it can be paired up with solar panels as well, if you want to adopt an off-the-grid lifestyle. So you can choose your power grid of choice. We are unsure of the exact pricing of the tiny home.The post This Tiny Home Eliminates The Stairs, And Features All The Rooms On One Floor For Easier Accessibility first appeared on Yanko Design.
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  • A single character shows why Fallout: New Vegas is a classic
    www.facebook.com
    Everything that makes Obsidian's masterpiece the best 3D Fallout can be found in one old guy on a balcony.Chief Hanlon is a quiet triumph in an all-time great RPG.
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  • How To Make A Bow In Minecraft
    www.gamespot.com
    Minecraft features a wide variety of weapons that you can use to damage mobs and other enemies. However, one of the most effective weapons players choose to wield time and time again is the simple bow. The bow is a weapon designed for longer range encounters, but it can deal a ton of damage if used correctly. Before you can think about wielding the bow, though, you need to know how to craft it in Minecraft.Making a Bow in MinecraftA bow is one of the easier weapons to make in Minecraft, only requiring two materials. Unfortunately, one of those materials can be difficult to come by. You can see the full crafting recipe for the bow below:Take three Sticks to a crafting table and place them in the top middle box, middle left box, and bottom middle box.With the Sticks in place, insert three Strings down the right column.The crafting recipe for a bow in MinecraftWith that recipe, you'll make a simple bow that requires arrows to use. Sticks are arguably the most basic resource to acquire in Minecraft, as you simply need to place any Plank in the center of a crafting table. You can easily get dozens of Sticks with just a few Planks and you'll need them for plenty of other basic recipes in Minecraft.Continue Reading at GameSpot
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  • Honkai: Star Rail Leak Reveals Important Detail About Sunday
    gamerant.com
    A new Honkai: Star Rail leak has revealed more information about an upcoming character named Sunday, who is expected to join the roster in the near future. Since its release on April 26, Honkai: Star Rail has followed a pattern of introducing two new five-star characters per update.
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  • Drone attack: pig irruption
    gamedev.net
    "Drone Attack: Pig Irruption" is an indie action game that blends fast-paced gameplay with tactical strategy. Players control a drone tasked with repelling waves of pigs in creatively destructive ways, using a variety of weapons, traps, and power-ups. The game features evolving levels, unique pig behaviors, and satisfying destruction mechanics. Developed during my free time, its designed for players who enjoy creative combat scenarios and over-the-top fun, while still offeri
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  • JD Vances favorite Magic: The Gathering card was banned for good reason
    www.polygon.com
    Last week, Sen. JD Vance (R-OH), whos currently running for vice president on a ticket with former President Donald J. Trump, confirmed for Semafor that once upon a time ago he played Magic: The Gathering. He also revealed his favorite deck: a fairly powerful construction named Yawgmoths Bargain. But what Vance didnt mention or perhaps was not aware of is that the card that gave the deck its name, an enchantment also called Yawgmoths Bargain, has been banned from most Magic formats of competitive and casual play.So why was JD Vances favorite Magic card consigned to the dustbin of history? Because it sucks. Heres why.Yawgmoths Bargain, as stated above, is an enchantment and a fairly pricey one, at that. It costs the caster a total of six mana, including two black and four of any other color they happen to have on hand. While there are ways around that restriction, the high cost generally means this card wont see the table until a match is already well underway, once players have built up enough resources to cast it. Once in play, however, it offers the caster an incredibly powerful ability.Skip your draw step, reads the card, meaning that the caster can no longer take a new card from the top of their draw pile at the start of each round. Instead, theyre given a new power: Pay 1 life: Draw a card. Its a gamble with the players own life force, one that asks them to harm themselves in the pursuit of power. And, like all bad Magic cards, its nearly impossible to counter as its played.In a game of Magic, each player starts with 20 life, and the winner is the player who can reduce their opponent to zero. So that means once youve played Yawgmoths Bargain at the table, you can potentially draw up to 19 cards, play all of them, and never once relinquish your turn to the other player.In laypersons terms, playing the card means you get up to 19 turns before your opponent gets to take even one. Basically, having Yawgmoths Bargain played against you feels like getting sucker-punched in a fight, knocked clean out by a velvet hammer before you had the chance to even mount a defense. It clearly seemed like a good idea at the time, otherwise the developers wouldnt have made the card in the first place. But once it got out into the wild, Yawgmoths Bargain was such a bummer, with such a bad reputation in the player community, that the same people who made the card and sold it for cash also changed the rules of their own game so that the card can never be played again. Thats how bad Vances favorite card was.Of course, Yawgmoths Bargain isnt the only Magic card banned over the years, but it is among the most hated by the community for reasons which, by now, should be obvious.Its unclear whether or not Vance was still playing Magic at the time the card was banned. Thats because, he says, he walked away from the worlds most popular trading card game around the same time Yawgmoths Bargain came out.The big problem with [] being a [15-year-old] who likes Magic: The Gathering, Vance told Semafor, is that 15-year-old girls do not like Magic: The Gathering. [] So I dropped it like a bad habit.Unlike Vance, there are plenty of fans of Magic: The Gathering, of every gender, who stuck with it. The game remains the bestselling trading card game in the world, a multibillion-dollar titan that has powered its owner Hasbro through a precipitous decline in the retail toy industry. Its become a hobby that brings people together the world over on a weekly basis now just without the totemic representation of a Faustian bargain that the former presidents current running mate was so clearly fascinated with in his youth.
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  • The Lunar Chair Wants To Spend Its Life With You
    design-milk.com
    Have you ever bought a piece of furniture with the intent to keep it for the long haul? How about hanging onto something that has too much sentimental value to give up? Danish brand Form & Refine imbues their Lunar Chair designed by Jonas Herman of Herman Studio with those qualities through craft and intention. It was designed to embrace dents, scratches, and anything else you might throw at it in a lifetime. The brand refers to this philosophical approach as functional and aesthetic sustainability, purposefully designing functional objects in natural materials that age for the better with use.Constructed from FSC-certified oak, its moon-inspired moniker also references the round seat and ergonomic crescent-shaped back. Recurring rounded profiles are incorporated throughout the chairs design components for a coherent, soft expression. Luna is surprisingly light and conveniently stackable, able to be hung on the edge of a table. And an X-shaped structure under the wooden seat provides stability and support for the user. All of these characteristics will translate impeccably through every stage of life: as your family grows, new homes moved into, and offices that are redesigned.With Lunar Chair, I aimed to create a light and embracing chair. My goal was to make a chair that encourages different ways of sitting rather than locking the user into a single position, Herman says. The chairs characteristic rounded backrest with integrated armrests is made from a single piece of solid wood. The form [of the armrests] ensures optimal comfort with support for the sitters elbow and lower back and allows for a variety of seating positions.The Lunar Chair is finished in naturally oiled oak for a maintenance-free existence that will patinate beautifully as the years go by. The seating is also available in a padded version thats upholstered with Nana Ditzels immortal Hallingdal 65 fabric from Kvadrat in four variants. With a distinctly Nordic appeal, the chair fits in well with Form & Refines portfolio of simple, well-designed furniture that carries sustainability in its DNA.To learn more about the Luna Chair, visit formandrefine.com.
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  • Fire, ready, aim
    uxdesign.cc
    Design StrategyFire, Ready,AimThe frantic race to shoehorn half-baked AI features into enterprise products is a cynical subversion of foundational UX principles. Your customers may never forgiveyou.The other day, I noticed that the logo for a business communications tool a client makes available to me has changed. Dialpad, which bundles a variety of VoIP, video, and text messaging tools, had previously boasted a simple, clean logo that pointed to what it actually does: a pair of speech bubbles. Now, a revamped new new logo has dispensed with that quaint contrivance for what somebody there must believe is an upgrade: instead of speech bubbles, now we just get the letters A and I in what looks a lot like the NASA font on a graded neon purple background. The Dialpad logo is now just AI. Full stop. Everything they want you to know and remember about Dialpad as a brand is captured in that little square badge. Forget their communications solutions. Forget their brand strategy and legacy. Forget, certainly, what their loyal customers have come to Dialpad for. Nothing matters, apparently, except that the company has hitched its star to the fizziest business buzzword of the moment, even as the fizz begins rapidly tofizzle.The recent evolution of the DialpadlogoIf we can separate the current hyperbole around AI from the hands-on reality, and setting aside legitimate concerns over what may be ultimately unsustainable energy requirements, and assuming that the profound challenges large language models have with bias and accurately representing fact-based reality are eventually solved, and that the myriad destructive and malicious uses to which its being put (to say nothing of how its being trained) are somehow mitigated, AI may eventually prove a net benefit. Its hard to say justyet.But what is certain is that many of the ways enterprises have rushed to bolt on AI to their products and services, never mind their brand images, reveal precious little consideration of any actual UX strategy and trample foundational principles of user centered product design and, often, well established heuristics of usability. Its also a good bet that the haste to react to still unproven market hype and satisfy impatient investors and restless creative directors is likely to degrade the overall user experience in the short term, making the thoughtful adoption of AI in the general population in the long term less likely instead ofmore.Theres no doubt many casual users of these AI tools have found compelling uses for them, largely through experimentation. Thats good and expected. Its through this individual, iterative process of exploration and play that well eventually land on the optimal distribution of human-computer interactionwhat can we confidently delegate to AI, and what we as humans mustdo.In the meantime, however, the two-year-long rollout (if it can be called such, generously) of generative AIs most popular tools to date, large language models, presents a textbook study in how not to think about technology in relation to problem solving and, especially, human beings. What weve witnessed, from otherwise design-forward companies who surely know better, is an embarrassing self-own in which technology has been allowed to lead the innovation process instead of being a tool in service of that effort. A global survey from Mind the Product recently found that only 15% of product leaders in North America and Europe report their users are embracing new AI features. Their conclusion? Business and product teams must work harder to drive the adoption of AI features. This is feature-driven, cart-before-the-horse design at itsworst.Their haste to react to still unproven market hype and satisfy impatient investors and restless creative directors is likely to make the thoughtful adoption of AI in the general population less likely instead ofmore.Design, fundamentally, is the craft of human-centered problem solving. Every decent designer knows that we cannot begin with a solution and devise a problem for it to solve (though one might reasonably respond that this is precisely what advertising is for). Creating a useful, usable, and delightful solution must first start with understanding exactly what problem we are solving. Only then can we create a fit-to-purpose solution.This is as true of businesses as it is of products. The overwhelming majority of new businesses, big and small, fail not because they dont have an interesting product, or a compelling technology, or strong marketing strategy, or responsive support, or ample funding, but because their product does not solve a clear problem for someone. Too many otherwise intelligent business people start with the product, or the tech, and hope that marketing and scale will do the restan almost certain path to irrelevance. We cannot lead with the solution; as Steve Jobs famously observed: Youve got to start with the customer experience and work backwards to the technology. You cant start with the technology and try to figure out where youre going to try and sellit.Throwing the tech de jour at a problemor worse, and still more common, going all in on a new technology (blockchain, crypto, autonomous vehicles, brain-computer interfaces, the metaverse and XR, etc.) without having a clear understanding of what problem it is the solution tois a recipe for throwing away a great deal of time and money, frustrating your customers, undermining your organizations mission and brand, blindly driving your business off a cliff, or all theabove.As Steve Jobs famously observed: Youve got to start with the customer experience and work backwards to the technology. You cant start with the technology and try to figure out where youre going to try and sellit.Weve been here before. The first dot-com internet bubble was a perfect storm of just such errors. Entrepreneurs of every stripe developed shiny new business ideas based on the nascent World Wide Web and hotfooted it to their nearest venture capitalist. The low interest rates of 1998 assured plentiful cheap money, and investors fell over themselves in their eagerness to fund almost any new businesses with a URL and a.com after its name, in many cases without a second look at the business model or the value proposition at its center. The inevitable result: the dot-com bubble burst in 2001, U.S. stocks lost $5 trillion in market capitalization, and by October 2002, the NASDAQ-100 had dropped 78% from its 1999peak.Or consider the 2013 launch of Google Glass, the smart headwear absolutely nobody needed. Engineers at Google X, smitten with the technological possibilities and designing mainly with themselves in mind, were blindsided (pun fully intended) by the negative public response to their toy: in public, it isolated wearers inside a private bubble of heads-up data; it allowed users to surreptitiously photograph and record anyone they looked at; it used Googles face recognition technology to identify even strangers; it immersed wearers in a constant stream of distracting visual notifications and data. Wearers were almost instantly derided as glassholes, and myriad public facilities around San Francisco sprouted signs prohibiting the use of Google Glass on the premises. In the products several-year development process, nobody at Google ever seemed to have paused to ask themselves, What human problem are we solving?Google Glass in 2013: an engineering- and technology-led product design in search of a customerproblem.Youd imagine that Big Tech might have learned a lesson or two from these boondoggles. But no. See: Metas metaverse fixation and the Apple Vision Pro. See also: driverless cars (how much new innovative, affordable, and accessible public transportation might the gazillions sunk into this pointless pipe dream have boughtus?)An important caveat here is that its easy to rationalize every new product and service as solving a business problem (We need more users! We need more money! We need more growth!); but the business problem is always secondary to the people problem that the business exists to solve. (If a successful business does not exist to solve a people problem, Id argue its probably not a business per se but something more akin to a social parasite; see hedge funds or TrumpSteaks).Thats not to say that businesses must operate as charitable social services, but that solving problems for our customers is how we best serve the business. If youre a global social media platform, pumping billions into a name change, a new brand identity, and a pivot away from your core product into the metaverse simply because you fantasize about people interacting as disembodied legless digital avatars inside an immersive total-surveillance ad-delivery system does not solve a material problem for your customers, no matter how much rebranding promotional confetti you spray at them. On the other hand, directing those same billions into effective content moderation, eliminating rampant misinformation, mitigating political polarization, implementing child age verification systems, and reducing the prevalence of scams and human trafficking would, in fact, address real and vexing problems your customers are facingdaily.Simply because you fantasize about people interacting as disembodied legless digital avatars inside an immersive total-surveillance ad-delivery system does not solve a material problem for your customers.When businesses fail to identify a clear human problem around which they can craft a compelling value proposition for their solution, they inevitably fall back on the all-purpose catch-all of claiming improved efficiency (doing the same with less)or its close cousin, productivity (doing more with the same). But efficiency and productivity, however compelling they might be as marketing hooks, are not problems, per se, that are amenable to solutions, mainly because they have no fixed measures of success; every advancement toward the goalpost simply results in the goalposts being moved furtheraway.Consider: A hundred years ago, philosophers and economists (there were no futurists then) warned that our obsession with ever-improving efficiency would lead to a future of overabundant leisure. John Maynard Keynes, citing the torrent of technological innovation the early 20th century had unleashed, foresaw 15-hour workweeks and a world in which citizens biggest problem was figuring out what to do with all their leisure time. And yet somehow, despite the innumerable advances in efficiency over lo these hundred years, Americans regularly report feeling overwhelmed and overworked. When was the last time anyone you know complained about having too little to do? All those time-saving tools and productivity hacks seem to have accomplished exactly nothingin fact, less than nothing; college-educated Americans report feeling more overwhelmed, more stressed and busier than ever. Our worries over efficiency, nurtured and commodified by Big Tech and fashioned into a bottomless appetite for consumer fixes and a thriving cult of productivity by capitalist imperatives, is no more a real problem than a logo that doesnt sufficiently broadcast your abasement before the tech idol of themoment.(And anyway, the goal of the design process is rarely efficiency in and of itself. One end result of a good design may very well be a more efficient processbut that will be because we prioritized making the process easier for human beings to use, and collaborate within, and to reach their desired outcomes. We achieve our objectives by designing for human beings and what theyre trying to do, not by aiming for efficiency perse.)After decades of products and services that promised to make us more efficient, where is the utopian future of boundless leisure it was all supposed to usherin?All of this is not to say that we should let new technologies languish because their application is not immediately apparent. The speed with which shockingly capable large language models were released upon the world, and the pace at which theyve improved since then, has created the illusion that current AI tools are more akin to a discovery than an invention, some fundamental property of the universe that we have no choice but to put to immediate and profitable use. Rocketing to 100 million users in two months made OpenAIs toy the fastest-growing consumer software application in history, and the fact that it did so without a clear use case other than being what might best be called a probabilistic content extruder suggests that, as so many believed of the World Wide Web of 1998, its certainly exciting and it must be good for something.The World Wide Web eventually figured out its purpose: to hijack our dopamine reward pathway in order to divide, track, and surveil us in the service of getting us to buy more shit. (Kidding, not kidding.) And its fair to say the early Internet, too, started out as a novelty in search of applications, even as its origins with DARPA as a nuclear strike-proof decentralized communications system, and the 1990 creation by Tim Berners Lee of hypertext, gave us some strong hints about where it might prove mostuseful.So the initial flurry of experimentation and exploration that followed the public release of Open AIs first ChatGPT model in 2022 was gratifying to see and participate in. Each of us had a sandbox in which we could safely (for the most part) explore these tools and their capabilities and the creative uses to which they could be put. Very quickly, and to the great surprise of exactly no one, a subset of users discovered a host of malicious and nefarious applications to which the tool might be pointed. Nevertheless, the magnitude of the public interest, the generalizability of applications, and the much hyped near-future potential for still more capable models was like upending a dump truck of bloody chum in the water for Big Techs shareholders and any business seeking a sliver of advantage in the never-ending war for attention.The resulting frenzy has been a spectacle of hubris, irrationality, and greed, a desperate greased-pig catching competition in which all participants have found themselves degraded, covered in filth and the remnants of broken faith with their customers, and without apig.The AI frenzy calls to mind a corporate greased-pig catching competition in which all participants have found themselves degraded, covered in filth and the remnants of broken faith with their customers.A casual glance at technology headlines at almost any time over the past several months reveals a portrait of customer experience straight from the mind of Hieronymous Bosch: Googles twisted AI Overviews scrape the nether regions of Reddit to recommend glue as a pizza topping; McDonalds AI-empowered drive-throughs screw up orders to the tune of hundreds of Chicken McNuggets and earn customer reviews like dystopian; Meta has been so hot to get in bed with AI that their much-hyped AI-fueled scientific writing tool, Galactica, that had to be hastily euthanized three days after its launch because of the torrents of authoritative-sounding scientific bullshit it was spewingwhat the burned PhDs whod tried it called little more than statistical nonsense atscale.A casual glance at technology headlines at almost any time over the past several months reveals a portrait of customer experience straight from the mind of Hieronymous Bosch.Microsofts disastrous rollout of its AI-powered Recall assistant, which meant to envelop our PCs in a privacy-shredding total surveillance system because something something AI, was followed by a global meltdown of Windows software whose origins lay in a botched update from cybersecurity firm CrowdStrike. The outagewhich affected fewer than 1% of Windows machines yet still managed to disrupt airlines, banks, retailers, emergency services, and healthcare providers around the worldshone a very bright light upon exactly how fragile our global networked infrastructure is before its been handed over to AI systems that tell people to eat rocks and plagiarizes without the slightest compunction.The pressure to prioritize shareholder and market expectations over customer needs is so great that AI washing is now a thing: businesses are falsely advertising to consumers that a product or business includes AI when it actually doesnt. As if, in the face of all this immiseration, customers are clamoring for moreAI.None of this, lets be clear, has the first thing to do with solving well understood problems for customers. Mark Hurst, writing at his blog Creative Good, puts it perfectly:The AIs werent developed for us. They were never meant for us. Theyre instead meant for the owners of the corporations: promising to cut costs, or employee count, or speed up operations, or otherwise juice the quarterly metrics so that number go up just a bit morewith no regard for how it affects the customer experience, the worker experience, the career prospects of creators and writers and musicians who have been raising the alarm about these technologies foryears.IBM CEO Thomas Watson, Jr. once observed that Good design is good business, a statement thats been marshaled in the support of design-led business cultures since 1973. Its lost none of its relevance since then. If anything, its become more prescient with each passing year, as the experience economy turns technologies and products into mere commodities; and yet big business culture continues, mystifyingly, to move further and further away from a focus on the customer in favor of growth at all costs, the customer be damnedwhat Ed Zitron calls the Rot Economy, and what Cory Doctorow has memorably described as Enshittification.Author CoryDoctorowBecause good design is in fact good businessand good design is fundamentally a human-centered process. But any tool that cannot reliably produce accurate results and has no actual understanding of true human behavior is not remotely human centered. Yes, AI can effectively mimic human behavior. But it is still pure mimicry. Just because an African Gray Parrot can effectively impersonate the sound of a woman laughing does not mean it understands the first thing about either women or humor. Similarly, current AI tools have no inherent interest in or understanding of the functional, social and emotional needs of human beings, except in the most abstract and superficial ways. And what an AI may have surreptitiously scraped from an internet database or social platform has little or no relevance to your specific users, to their specific needs in their specific context. Throwing AI-enabled features at your product or service that you know may not be around in a year or, god help us, slathering your brand with the flashy iconography of AI because youre hoping to ride the bubble to an acquisition, does nothing to help your customers solve their problems, and in fact only creates more confusion for them, more frustration, a greater number of options to wade through, and a bigger and more impermeable barrier between them andyou.Any tool that cannot reliably produce accurate results and has no actual understanding of true human behavior is not remotely human centered.In the generation since the first dot.com bubble burst, business strategy has undergone a profound transformation. The explosive development of the design field known as User Experience, with its roots in human factors design and user interface design, has led businesses everywhere to adopt a wholly new approach to competing in the marketplace, one where success no longer lies in crushing the competition but by out-competing ones rivals in the mission to better serve customers. Today, UX is a cornerstone of product strategy, a critical component of customer satisfaction, the backbone of most innovation pipelines, and a field with a voice at the executive table. From Walmart and Fannie Mae to Citigroup and State Farm, the Fortune 500 has come to understand that their fortunes rest on continuously meeting their customers needs in useful, usable, and delightful ways.And yet. It seems you can take the man out of the Paleolithic, but you cant take the Paleolithic out of the man (not that its all men, but). Something about a new technology makes even the most evolved business leaders forget everything they know and revert to their most primitive, reactionary, knuckle-dragging selves. New tool good, exciting, take new tool everywhere, hit things with new tool, show everyone how strong new tool make. Bam, bam,bam!Meanwhile, the customers whose loyalty businesses have worked so diligently for years to win have watched in dismay as the products and services theyve come to rely on have been, practically overnight, colonized by an infestation of poorly considered, hastily implemented AI-fueled features that, like a break-out of acne, make almost any interaction a nightmarish exercise in humiliation and futility.None of this is to say there are no practicable implementations of AI in current products and services, to say nothing of the possibilities for heretofore unimagined new ways of better serving our customers. But there is one way to do this right, and its the same human-centered process that has enabled organizations with design-led cultures to increase their revenues and shareholder returns at nearly twice the rate of their industry counterparts: start with your customers needs, pains, challenges, and frustrationsand work iteratively to the right solution and the best technology from there, not the other wayaround.There is one way to do this right, and its the same human-centered process that has enabled organizations with design-led cultures to increase their revenues and shareholder returns at nearly twice the rate of their industry counterparts.Keep experimenting with AI, by all means. Point all your R&D efforts at these tools, encourage your own employees to play around with them to discover what works and what doesnt. Maybe there are even efficiencies to be gained, for whatever thats worth. But stop making your customers the guinea pigs in this misbegotten experiment, and stop hoping that you can work out what these tools are good for by outsourcing that thankless and time-consuming task to the only people whose goodwill and trust are likely to see you through the economic shock that will follow the inevitable implosion of an AI bubble that even Goldman Sachs says is dangerously overhyped. This time, the fallout is all but certain to take down not just a swath of forgettable and ill-considered startups but, rather, the valuation of all the Big Tech names dominating AInames that comprise a significant portion of the U.S. stock markets value and are mainstays of pension funds and retirement portfolios the worldover.Business leaders love to talk about the moat they have in place to fend off competition; many are about to find out what happens when the threat comes from inside the fortress. Mess with your customers experience at your peril. If you want to know whats more critical to your businessyour moat or your UX, keep shoving superfluous, half-baked AI solutions down your users throats and findout.Fire, ready, aim was originally published in UX Collective on Medium, where people are continuing the conversation by highlighting and responding to this story.
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  • Todays Wordle Hints (and Answer) for Thursday, August 15, 2024
    lifehacker.com
    If youre looking for the Wordle answer for August 15, 2024 read on. Well share some clues, tips, and strategies, and finally the solution. Todays puzzle is easier; I got it in three. Beware, there are spoilers below for August 15, Wordle #1,153! Keep scrolling if you want some hints (and then the answer) to todays Wordle game.How to play WordleWordle lives here on the New York Times website. A new puzzle goes live every day at midnight, your local time.Start by guessing a five-letter word. The letters of the word will turn green if theyre correct, yellow if you have the right letter in the wrong place, or gray if the letter isnt in the days secret word at all. For more, check out our guide to playing Wordle here, and my strategy guide here for more advanced tips. (We also have more information at the bottom of this post, after the hints and answers.)Ready for the hints? Lets go!Does todays Wordle have any unusual letters?Well define common letters as those that appear in the old typesetters phrase ETAOIN SHRDLU. (Memorize this! Pronounce it Edwin Shirdloo, like a name, and pretend hes a friend of yours.)They're almost all common letters from our mnemonic today. Only one isn't, and it's also pretty common. Can you give me a hint for todays Wordle?This falls from a tree. Does todays Wordle have any double or repeated letters?There are no repeated letters today.How many vowels are in todays Wordle?There are two vowels.What letter does todays Wordle start with?Todays word starts with A.What letter does todays Wordle end with?Todays word ends with N.What is the solution to todays Wordle?Ready? Todays word is ACORN.How I solved todays WordleI started with RAISE and TOUCH, which gave me four letters and only two solutionsI guessed ACORN, which was correct. Wordle 1,153 3/6Yesterdays Wordle answerYesterdays Wordle was easier. The hint was this is found alongside a lake or river and the answer contained all common letters. The answer to yesterdays Wordle was SHORE. A primer on Wordle basicsThe idea of Wordle is to guess the days secret word. When you first open the Wordle game, youll see an empty grid of letters. Its up to you to make the first move: type in any five-letter word.Now, you can use the colors that are revealed to get clues about the word:Green means you correctly guessed a letter, and its in the correct position. (For example, if you guess PARTY, and the word is actually PURSE, the P and R will be green.)Yellow means the letter is somewhere in the word, but not in the position you guessed it. (For example, if you guessed PARTY, but the word is actually ROAST, the R, A and T will all be yellow.)Gray means the letter is not in the solution word at all. (If you guessed PARTY and everything is gray, then the solution cannot be PURSE or ROAST.)With all that in mind, guess another word, and then another, trying to land on the correct word before you run out of chances. You get six guesses, and then its game over.The best starter words for WordleWhat should you play for that first guess? The best starters tend to contain common letters, to increase the chances of getting yellow and green squares to guide your guessing. (And if you get all grays when guessing common letters, thats still excellent information to help you rule out possibilities.) There isnt a single best starting word, but the New York Timess Wordle analysis bot has suggested starting with one of these:CRANETRACESLANTCRATECARTEMeanwhile, an MIT analysis found that youll eliminate the most possibilities in the first round by starting with one of these:SALETREASTTRACECRATESLATEOther good picks might be ARISE or ROUND. Words like ADIEU and AUDIO get more vowels in play, but you could argue that its better to start with an emphasis on consonants, using a starter like RENTS or CLAMP. Choose your strategy, and see how it plays out.How to win at WordleWe have a few guides to Wordle strategy, which you might like to read over if youre a serious student of the game. This one covers how to use consonants to your advantage, while this one focuses on a strategy that uses the most common letters. In this advanced guide, we detail a three-pronged approach for fishing for hints while maximizing your chances of winning quickly.The biggest thing that separates Wordle winners from Wordle losers is that winners use their guesses to gather information about what letters are in the word. If you know that the word must end in -OUND, dont waste four guesses on MOUND, ROUND, SOUND, and HOUND; combine those consonants and guess MARSH. If the H lights up in yellow, you know the solution.One more note on strategy: the original Wordle used a list of about 2,300 solution words, but after the game was bought by the NYT, the game now has an editor who hand-picks the solutions. Sometimes they are slightly tricky words that wouldnt have made the original list, and sometimes they are topical. For example, FEAST was the solution one Thanksgiving. So keep in mind that there may be a theme.Wordle alternativesIf you cant get enough of five-letter guessing games and their kin, the best Wordle alternatives, ranked by difficulty, include:Wheeldle, which lets you play one puzzle after anotherDordle and Quordle, which ask you to play two (Dordle) or four (Quordle) puzzles at the same time, with the same guesses. There is also Octordle, with eight puzzles, and Sedecordle, with 16.Waffle, which shows you several five-letter words, scrambled in a grid; you play by swapping the letters around until you solve.Absurdle, which changes the solution after each guess, but needs to stay consistent with its previous feedback. You have to strategically back it into a corner until there is only one possible word left; then you guess it, and win.Squabble, in which you play Wordle against other people with a timer running. You take damage if you spend too much time between guesses; winner is the last one standing.Antiwordle, in which you are trying not to guess the days solution. Youre required to reuse any letters that you (oops) guessed correctly, so the longer it takes you, the better you are at the game.
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