• De Kikker Community School / Dok Architecten
    www.archdaily.com
    De Kikker Community School / Dok ArchitectenSave this picture!Courtesy of SolarixSchoolsAmsterdam, The NetherlandsArchitects: Dok ArchitectenYearCompletion year of this architecture project Year: 2024 Save this picture!Text description provided by the architects. The Netherlands' largest coloured solar facade graces De Kikker community school in Amsterdam An icon of sustainability and innovation in Amsterdam. Amsterdam welcomes a new sustainable masterpiece: De Kikker community school, located in Nieuw-West, now features the Netherlands' largest coloured solar facade by Solarix. With 1,444 m of facade panels in vibrant green and yellow tones, finished with textured glass, De Kikker blends a lively aesthetic with advanced solar energy generation. This innovative facade transforms the school into both a visual landmark and a milestone in sustainable energy solutions. Following an extensive renovation, the school building has been transformed into an iconic example of sustainability and innovation. The custom-designed facade panels by Solarix form the heart of this impressive project. Reinier Bosch, Creative Director & Co-founder of Solarix, explained: "New generations deserve colourful and dynamic examples of sustainability. Let's show our children that a cheerful, colourful solar facade not only enhances schools like De Kikker but also contributes to their future and the planet's."Save this picture!About the project - The renovation of De Kikker, originally designed by Liesbeth van der Pol of Dok Architecten, was initiated by the Municipality of Amsterdam. During the summer of 2024, the building underwent a complete transformation. The outdated bright green cladding was replaced with customdesigned, colourful Solarix solar panels. The Municipality involved Dok Architecten to ensure the new facade design, including the solar panels, perfectly matched the revitalised building. The result is a striking, colourful facade made of solar panels in varying shades of green and yellow, finished with textured glass. This new exterior provides the building with a vibrant and cheerful appearance, perfectly aligned with the playful character of the two schools, daycare centre, and public health facilities housed there. At the same time, the design maximises solar energy generation. A total of 1,444 m of facade panels were installed, 160 m of which are dummy panels. Innovation and safety - The solar PV system at De Kikker uses advanced inverters and optimisers from Huawei. To ensure safety, the solar facade incorporates Rapid Shut Down technology, enabling the panels to be de-energised to zero volts in case of an emergency. This system was developed in consultation with the Amsterdam Fire Brigade. The Huawei inverters comply with the new international IEC 63027:2023 standard for arc fault detection, a critical safety feature that prevents fires caused by arc faults. The arc fault detection system, combined with optimisers, was rigorously tested by TNO. This makes De Kikker not only a sustainable but also a safe example project, especially since it involves primary schools. During installation, 507 optimisers were fitted to enhance the performance of each Solarix panel. Kuijpers Installatietechniek managed the entire installation process, including a string design accommodating 20 different panel types. Eight 6000W inverters were installed. While roof-mounted south-facing panels typically yield higher energy output, De Kikker's faade installation generates over 170 kWh of energy on a sunny dayenough to power approximately 22 households.Save this picture!Sustainability and collaboration - For the facade renovation, the Municipality of Amsterdam partnered with Dok Architecten, Kernbouw (main contractor), Kuijpers (PV installation), and Solarix (panel design and development). The focus on sustainable development underscores a commitment to building a better future for the next generations. Staircase artwork As part of the renovation, local residents, students, and artist Robin de Kruiff collaborated on a colourful artwork for the school's outdoor staircase. The piece symbolises teamwork and shared responsibility, aiming to inspire everyone to enjoy and maintain it. Festive opening and community event on 22 November On Friday, 22 November, the transformation of De Kikker and the adjacent square will be celebrated with a festive opening. The event will include the unveiling of the new family centre, FC De Kikker, and the staircase artwork. The neighbourhood celebration will bring together schools, local residents, and all involved parties to honour the sustainable transformation of De Kikker. Come and be inspired by this iconic project, showcasing how sustainability, safety, and beauty can go hand in hand.Save this picture!Project gallerySee allShow lessProject locationAddress:Amsterdam, The NetherlandsLocation to be used only as a reference. It could indicate city/country but not exact address.About this officePublished on December 22, 2024Cite: "De Kikker Community School / Dok Architecten" 22 Dec 2024. ArchDaily. Accessed . <https://www.archdaily.com/1024876/de-kikker-community-school-dok-architecten&gt ISSN 0719-8884Save!ArchDaily?You've started following your first account!Did you know?You'll now receive updates based on what you follow! Personalize your stream and start following your favorite authors, offices and users.Go to my stream
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  • JD House / Studio Arthur Casas
    www.archdaily.com
    JD House / Studio Arthur CasasSave this picture! Leonardo FinottiHousesPraia da Baleia, BrazilArchitects: Studio Arthur CasasAreaArea of this architecture projectArea:965 mYearCompletion year of this architecture project Year: 2020 PhotographsPhotographs:Leonardo FinottiManufacturersBrands with products used in this architecture project Manufacturers: Core, Eurocentro, ICC Escadas, Marvelar, Ornare, Pedras Bellas Artes, Tresuno, Uniflex Lead Architect: Arthur Casas More SpecsLess SpecsSave this picture!Text description provided by the architects. Overlooking the sea, a sand-colored volume mimetically accommodates itself amidst the lush green vegetation, in full integration with nature. Facing the Baleia beach, on So Paulo coast, JD House is the ideal spot for a family composed of a couple and their 4 adult sons to meet each other and rest. The clients, who are used to hosting friends and tend to visit the coast weekly, desired spacious and private environments -- although still connected to the natural surroundings. To achieve this, a large span in the living room was designed, with only one circular pillar at its end, supporting the entire slab and the external cover cantilever. The result brings a great visual permeability inside out: both beach and dense lateral landscaping seem to penetrate the residence, as interior and exterior are well connected. To solve this structural challenge, we designed a large inverted prestressed beam, which also serves as a guardrail for the upper floor suites.Save this picture!Save this picture!Save this picture!As a way to further expand the social area, the space introduces different ceiling heights. In the center of the space, on a double height, a skylight zenithal opening illuminates the suspended white wall, radiating natural light throughout the room. Connecting the three floors, the striking wooden staircase is defined by the rhythm of vertical metal struts along its entire length. The surrounding area is complemented by normal height, in an inviting mood. On one side, right in the access to the residence, there is a home theater room, delimited by an amorphous wooden piece of furniture that resembles a sculpture; on the other side, there is a dining room, surrounded by wooden fins that allow natural ventilation and follow the ceilings alignment. With a minimalist decor, the selection of neutral-tones furniture allows nature to assume a leading role at the space. Stone, wood, linen, metal, velvet and suede are some of the textures that blend in harmony in the environment. In the composition between national design and imported pieces, the highlight goes to the Rino dining table - designed by Arthur Casas for Etel - and to the Shorty sofa - designed by Vladimir Kagan. At the front of the house, covered by a pergola, a generous veranda and a swimming pool make up the outdoor area, where it is possible to contemplate the landscape. As a protection solution for this terrace, retractable awnings were inserted inside the structure, which allows full sunlight entrance when retracted. The landscaping was designed to blend with the restinga, a typical coastal vegetationSave this picture!The lower floor of the house has a games room, with home theater, spa and two guest suites with a private garden. The upper floor has four suites distributed by its extension, in addition to the master suite in front of the house, with a direct view to the beach. The concrete brick facade allows easy maintenance, in addition to offering a dynamic look: each floor is covered by a different piece in beige tones, in order to highlight the volumes of the house. Upper floor has horizontal pieces, while ground floor has vertical prism pieces. The flooring is almost completely defined by the same surface: the Limestone Mont Dore stone, with the exception of wet areas and stairs. The materiality is complemented by wood: oak is present in the ceilings, stairs and inside the fins of the dining room; Accoya, a resistant wood to the weather condition on the coast, is present in the front panels, folding doors and the fin linings.Save this picture!Project gallerySee allShow lessAbout this officeStudio Arthur CasasOfficePublished on December 22, 2024Cite: "JD House / Studio Arthur Casas" [Casa JD / Studio Arthur Casas] 22 Dec 2024. ArchDaily. Accessed . <https://www.archdaily.com/1020647/jd-house-studio-arthur-casas&gt ISSN 0719-8884Save!ArchDaily?You've started following your first account!Did you know?You'll now receive updates based on what you follow! Personalize your stream and start following your favorite authors, offices and users.Go to my stream
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  • Blender Primitives Are Changing & They Look Good!
    www.youtube.com
    Blender's primitives are becoming increasingly impressive, thanks to the recent improvements in Blender 4.x. The updates to the geometry nodes have led to remarkable new creations.Let's Explore them.Better Primitives Addon: https://blendermarket.com/products/better-primitives?ref=110 Blender Photoscan Addon: https://blendermarket.com/products/photoscan?ref=110 Explore Blender Extensions: https://extensions.blender.org/ Read up on the New Features in the Geometry Node in Blender 4.3: https://developer.blender.org/docs/release_notes/4.3/geometry_nodes/ Get Premium Blender Addons: https://bit.ly/3jbu8s7 Learn to Animate in Blender: https://bit.ly/3A1NWac Get Character Creator 4 - https://bit.ly/3b16Wcw Get Iclone 8.5 - https://bit.ly/38QDfbb FiberShop - Realtime Hair Tool: https://tinyurl.com/2hd2t5v Big Ref Database: https://bit.ly/3PLtaQ8 ---------------------------------------------------------------------------------------------------------------- Join Weekly Newsletter: https://bit.ly/3lpfvSm Patreon: https://www.patreon.com/asknk Discord: https://discord.gg/G2kmTjUFGm Twitter: https://bit.ly/3a0tADG ---------------------------------------------------------------------------------------------------------------- Blender Premium Tutorials Blender Tutorials #1: https://bit.ly/3nbfTEu Blender Tutorials #2: https://tinyurl.com/yeyrkreh Learn HardSurface In Blender: https://bit.ly/3E5nP2T 3D Cars Building, Rigging & Animation: https://bit.ly/4h5HXEq Cinematic Car Animation Course: https://bit.ly/3ORFccG Alive! - Animation Course: https://bit.ly/3AEFvyA Human - Realistic Portrait Creation: https://bit.ly/2XvMT1j ----------------------------------------------------------------------------------------------------------------#asknk #blender #b3d #procedural #free3d #free3Dmodels #free3Dresources #freetextures #freematerials #freefriday #premium #b3d #blender3d #free #addons #blenderaddons #new #3dnews #release #update
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  • Christmas Morphing Baubles in C4D C4D + Redshift Project File
    www.youtube.com
    Christmas Morphing Baubles in C4D C4D + Redshift Project File https://cgshortcuts.com/christmas-morphing-baubles-in-c4d/ Includes models, materials and render settings.Download and use royalty-free in your own projects!#Cinema4D #C4D #Redshift #CGShortcuts
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  • 10 Things I Loved And Hated About Fortnite In 2024
    www.gamespot.com
    The past year has been a momentous one for Fortnite, marking its biggest expansions ever with a pile of diverse new game modes, and a partnership with Disney that we still don't know all the details of. Chapter 5 kicked off in December 2023 with the launch of Lego Fortnite, Fortnite Festival, and Rocket Racing, and Epic has added several major new modes since then, like Reload in the summer, and OG and Ballistic earlier this month. There's more Fortnite now than there's ever been.Naturally, it hasn't been all good or all bad--there have been mistakes, and there have been triumphs, and there's been everything you can imagine in between. But one thing is for sure: Fortnite is a very different game at the end of 2024 that it was at the beginning. Let's take a look back at the good and the bad from this year in Fortnite. Love: Epic-created metaverseSince the start of Chapter 5, Fortnite has introduced Lego Fortnite Odyssey and Brick Life, Rocket Racing, Fortnite Festival, Fortnite Reload, Fortnite OG, and Fortnite Ballistic. While they haven't all been smash hits, all these modes have been a net positive for Fortnite, both individually and as a whole. Even Rocket Racing, which flopped, is actually pretty fun--it just has no framework to speak of that might keep casual players hooked.As somebody who's squarely in the "it's time to settle down" phase of his life, the diversification of Fortnite is working for me in a big way. The more varied fun I can have with Fortnite, and the more ways Epic comes up with for me to use the cosmetics I've bought over the years, the less I'm going to be inclined to waste my SSD space on the competition. It's a win for me and Epic both. Hate: User-created metaverseIt's been nearly two years since Epic unleashed the Unreal Editor for Fortnite (UEFN), which granted content creators much more powerful tools for creating worlds and games in Fortnite Creative than they had previously. And so far, very little has come of it--the charts remain dominated by the same sort of boxfight deathmatch maps as always, and there has been very little in the way of innovation because the most prominent creators are usually either chasing trends or working for hire to build maps for third-party corporations. While Epic's own portion of the metaverse is doing well, the rest of it isn't up to par just yet. Love: Battle royale getting weirdChapter 5 in battle royale was unusually divisive, thanks to the overpowered boss medallions that were first introduced in Season 1, the laser-like Waterbending mythic in Season 2, the disproportional focus on vehicular combat in Season 3, and finally War Machine's abominable jetpack in Season 4. The gimmicks in Chapter 5 were unusually intense and over the top, even by Fortnite standards, and I had a blast with all of them--though I agree wholeheartedly with the consensus that it's for the best if we never see that jetpack again.Thanks to the introduction of the permanent OG mode and other new shooter modes to attract the attention of folks who aren't into those sorts of gimmicks, it frees Epic to continue to go hog-wild in the core battle royale mode. The detractors can simply avoid that stuff by playing OG instead and not having to deal with it, and the people who do like the gimmicks can keep on keeping on. It works out for everybody. Hate: InflationInflation hit Fortnite very hard in the past year, thanks to a multi-pronged approach from Epic to increase the price of everything. It began in late 2023 with the increased price of V-Bucks, and continued into the new year with two major changes in Epic's item shop philosophy: Aside from some Icon skins (skins of real celebrities like Shaq) and ultra-customizable skins like the Skratch Company set, Fortnite stopped released new collaboration skins that have multiple style options.In Chapter 5 Season 4, for example, Epic released 21 new non-Icon collaboration skins. Only three of them had any style options at all, and those three only had toggleable features--Iron Spider's helmet, Black Cat's mask, and Spider-Woman's webbing. These days, Epic defaults to selling additional styles separately, as we've just seen with the Platinum Festival skins, which are minor recolors of existing skins being sold for 1,800 V-Bucks each. In the past, styles like that would have been added to the existing skins as a value-add to motivate new purchases, but those days are over.And on top of that, Epic developed a troubling habit of bundling collaboration skins with accessories for a higher price and not allowing you to buy them on their own. Once a rare practice, Epic pulled this move at least 30 times in 2024, mostly on collab skins. There were only five total examples of Epic trying this tactic in 2023, and four of them were the TMNT skins the company released at the very end of the year.And, finally, on top of all that, bundle prices have gone through the rough. These used to max out at 2800 V-Bucks, presumably because you can buy that exact amount. But all the big collaboration bundles in 2024 went past that, with 3400-3800 apparently becoming Epic's preferred price range for big bundles. Fortunately for everyone, Epic seems to be retreating from this new standard a little bit with most of the new bundles in December. Love: The return of ambient live eventsEach season during Chapter 5 ended with some sort of community live event that took place during battle royale matches, starting with the combined effort to break the chains on Pandora's Box at the end of Season 1. This was similar to how Fortnite approached these events back in the day, before Epic switched to mostly just doing instanced events like Collision in Chapter 3 and the Big Bang at the end of Chapter 4.But these ambient events are great, because they last a while--it took a whole weekend to open Pandora's Box, so it was easy for everyone to get involved because there wasn't one set time for it. And it's also nice to have that feeling that the island is evolving while we're on it: something that was harder to pull off with those instanced events. Hate: The apparent demise of Rocket RacingIt's hard to figure what exactly went wrong with Rocket Racing, which has been hovering around 3,000 concurrent players for a while now--a very low number for an Epic-supported mode. But it's been months since the Rocket Racing Twitter had any activity, and while Festival and Lego modes were getting anniversary updates, Rocket Racing has just been quietly hanging out with no real movement, beyond the addition of new car cosmetics in the shop. It's hard to imagine Epic ever actually abandoning the mode completely, but it's certainly in limbo at the moment, and we have no indication of what Epic may or may not be planning for it. It's a bummer, because it's a fun mode--it just has no hook. Love: New cosmetic typesConfession time: I've spent too much money on Fortnite, going back to when I was unemployed a few years ago and binge-played Fortnite for several weeks straight to help me quit my longtime cigarette habit. So I'm definitely one of those people who have too many Fortnite skins. Because of that, I'm a harder sell than I used to be. But Epic has managed to introduce new types of things to the item shop that I actually want--I've become a purveyor of jam tracks, instruments, and car skins (my Fast & Furious cars crossing over from Rocket League has been delightful), and I've even bought several pairs of kicks. Anything that makes my digital action figures look goofier pleases me, and all these new cosmetic types accomplish that, while also adding some new flavor to Fortnite as a whole. Hate: Epic's draconian attempts to control player progressFortnite's battle pass has always been pretty easy for anyone to complete, whether you play regularly or just show up at the end of the season and grind out all the weekly quests. Epic, naturally, would prefer that you stick around for the duration, and the company has made repeated attempts over the years to make it harder to get through the battle pass quickly. With so many different modes for earning XP now, though, it's tough for them to do that without being really annoying and obvious about it, such as with the weekly XP throttling we saw Epic try when Chapter 6 launched earlier this month. They walked most of those changes back, but this same story keeps playing out over and over--I'm sure we'll be at it again when Season 2 starts in February. Love: The death of exclusivity Fortnite's exclusive battle-pass cosmetics made sense before we all realized that Fortnite would become a World of Warcraft-esque forever game, but now it's kind of awkward to have skins like Darth Vader and Indiana Jones permanently locked to new players. Starting with the Marvel-themed Chapter 5 Season 4, new battle-pass cosmetics will no longer be permanently exclusive, and that's an overdue change. Hate: The neverending argument about exclusivityUnlike some folks, I don't believe Epic will be bringing back old battle pass content any time soon--but, frankly, I don't think I really care either way. Epic just brought back the old Renegade Raider and Aerial Assault Trooper skins to the item shop, and despite being a collector I felt absolutely no desire to get them. I already have the gingerbread-themed re-do of Renegade Raider, which is way more fun. And in a holiday season that's bringing us Santa-themed skins for Mariah Carey, Shaq and Snoop Dogg, not to mention Cyberpunk 2077 items, basic old Fortnite skins like these aren't worth even considering.So if anything ever happens with old battle passes, I'll probably be generally apathetic about it--I'm content with my piles of stuff from the shop. But in the meantime, I'm extremely tired of this being a non-stop topic of debate. Epic has to comply with so many rules set by so many governmental regulatory bodies in so many different countries, and navigating that minefield is beyond my pay grade, and certainly it's beyond that of those who are fighting about this on Reddit every day. That debate is all noise, and we're far past the point where it's fun anymore.
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  • All Boxing Arenas Locations In Indiana Jones And The Great Circle
    gamerant.com
    Indiana Jones and The Great Circle packs a lot of hidden mysteries, secret interactions with NPCs, and fun activities inside its major locations. One of these hidden activities is the boxing pits that players can find in The Vatican City, Gizeh, and Sukhothai. After gaining access to one, you can square off against increasingly tough fighters in a boxing arena and earn money after every round. Let's check out all the boxing pit locations in the game and how to access them.
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  • Spider-Man 4 Needs A Bigger Twist Than Maguire And Garfield
    gamerant.com
    The Marvel Cinematic Universe (MCU) has perfected the art of nostalgia, evident from the roaring success of Spider-Man: No Way Home, which brought together Tom Holland, Tobey Maguire, and Andrew Garfields versions of Spider-Man. The idea of revisiting Maguire and Garfield in Spider-Man 4 has already sparked heated discussions among fans. However, while seeing them reprise their roles could generate excitement, it also raises a challenge: how does the movie avoid becoming a mere retread of its predecessor?
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  • Superman Villains Who Have Never Appeared in the Movies
    gamerant.com
    The titular character of the Superman franchise ranks among the likes of Batman and Spider-Man as one of the superheroes with the most iconic rogue gallery in the entire genre. However, the Man of Steels live-action films have failed to explore his roster of foes to its full extent. Only a handful of Superman villains have received prominent big-screen roles in the past, including the DC Extended Universe.
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  • Dynamic input delay
    gamedev.net
    Hi,I've been working on a library to implement netcode for multiplayer games. Clients are running in the future compared to the server, approximately RTT/2 ahead so that client inputs at tick T arrive on the server roughly when the server is processing tick TClients speed up their time slightly (by +/- 10%) to make sure that this is respected and that the input buffer doesn't grow too large or too small. Basically we always want to make sure that the
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  • Building a simple, lightweight, pure ECS in Javascript.
    gamedev.net
    {"locale":"en","featureFlags":["code_vulnerability_scanning","copilot_beta_features_opt_in","copilot_chat_conversation_intent_knowledge_search_skill","copilot_chat_static_thread_suggestions","copilot_completion_new_domain","copilot_conversational_ux_history_refs","copilot_copy_message","copilot_followup_to_agent","copilot_implicit_context","copilot_smell_icebreaker_ux","experimentation_azure_variant_endpoint","failbot_handle_non_errors","geojson_azure_maps","ghost_pilot_confid
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