• Dragon Age: The Veilguard Is Only $40 Right Now
    www.gamespot.com
    Last year saw plenty of great games released, and if you're looking to catch up on Dragon Age: The Veilguard, you can get it for just $40 right now through Amazon. After an ill-fated trip into live-service territory with Anthem, BioWare's return to its single-player roots was well-received when it released last year, and the game checks all the boxes for a fun fantasy adventure. In case it sells out at Amazon, you can also grab it for this price at Best Buy. Dragon Age: The Veilguard $40 While it's not a groundbreaking game like previous entries in the series, Dragon Age: The Veilguard still shows just how good BioWare is at crafting an adventure set in a magical world and bolstered by strong real-time action-based combat. "Inch by inch, The Veilguard has wormed its way into my Inquisition-loving heart. Is The Veilguard as complex and nuanced as past Dragon Age games? No, not at all. Instead, it delivers an action-packed romp through a fantastical setting with good friends," Jordan Rame wrote in GameSpot's Dragon Age: The Veilguard review. Amazon Best Buy If you're looking to add a few more trinkets from Thedas to your collection, you can also pick up the official Dragon Age: The Veilguard art book for $40 (was $50). This is a 256-page oversized book showing off concept art and final designs, covering everything from characters to weapons, and if you really feel like splurging, then you can pick up the deluxe edition for $100. This package includes the book inside of an elegant foil-stamped slipcase and cover, gilded pages, a ribbon book marker, and two lithographic art prints housed inside of a sleek portfolio.Dragon Age Art Books and Graphic NovelsThe Art of Dragon Age: The VeilguardThe Art of Dragon Age: The Veilguard -- $40 ($50)The Art of Dragon Age: The Veilguard (Deluxe Edition) -- $100Dragon Age: Graphic Novel Collection -- $50 ($60)Dragon Age: The Official Cookbook -- $32.50 ($35)There's also a collection of two paperback Dragon Age graphic novels on sale for $50 (was $60), and if you're hungry for fantasy, the official Dragon Age cookbook will give you a taste of Thedas for only $32.50 (was $35).
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  • Free to Play ARK Spinoff Hits Major Player Milestone
    gamerant.com
    The free-to-play mobile game, ARK: Ultimate Mobile Edition, has crossed three million downloads within three weeks of launch. Released on December 18, 2024, the survival game is a spin-off set in the same universe as 2017's ARK: Survival Evolved.
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  • Its time for independent tabletop role-playing games to get loud
    www.polygon.com
    Card art from The Deck of Many Things, which was pulled from distribution in 2023 before being remanufactured and delayed to 2024.Dungeons & Dragons has long been seen as the Kleenex of tabletop role-playing games, a brand that looms so large that it seems to blot out the sun and steal attention from other, similar games. And yet, D&Ds brand is currently on the back foot, unsteadied for the first time in a decade. The recent rules refresh has already produced the excellent Players Handbook (2024) and the Dungeon Masters Guide (2024), but the industry titan feels very much between phases on the threshold of something new, but still not fully realized.There are also troubling signs of decay. Despite the clean precision of that spiffy new PHB, on a cool morning, when the wind is just right, you cant help but smell the enshittification of the beloved role-playing game drifting in on the breeze as its many side projects seemingly wither on the vine.How did it come to this? First, there was Wizards bungling the lead-up to the big rules refresh. That gave the company a black eye. The OGL debacle made things worse by putting a genuine seed of doubt into the minds of consumers. Suddenly, fans were wondering if Hasbro really did have their best interests in mind. But the real damage came when Hasbro laid off roughly one-fifth of the larger company. While we dont really know how thats affected the head count at Wizards, its clear from the 2025 schedule that the pace of releases is off. There just arent as many books coming out this year as I was expecting.Its clear from the 2025 schedule that the pace of releases is offThats not all. Project Sigil, the highly anticipated Unreal Engine-powered virtual tabletop, hasnt been seen much in public since August, when it bugged out repeatedly on stage during a game run by Aabria Iyengar. Later, at a live event in London with a similar format, it wasnt shown at all.Now comes a new marketing push for a simpler, flatter, web-based solution called Maps.The announcement of new campaigns and adventures has also notably slowed. After the revised Monster Manual (2025) arrives in February, fans may need to wait until the summer for new playable adventures set in the Forgotten Realms. And when those do arrive, they may not add up to a full campaign. Additionally, fans will get an unnamed dragon anthology of unconnected adventures by the summer, and a new starter set by the fall. Thats seemingly it for playable content for the worlds most popular role-playing game.Theres no Curse of Strahd on the horizon in 2025. No Wild Beyond the Witchlight or Rime of the Frostmaiden. No Descent Into Avernus. Theres not even a Dragon Heist to look forward to. Just a Forgotten Realms Player Guide and a Forgotten Realms Campaign Guide, two products that I expect to double down on whats become a staid, largely generic Vaguely Medieval Fantasy World.And while Hasbros elder dragon may be wounded, independent artists the world over are busy making dangerous creatures of their own. Indie TTRPG creators of all sizes should see this as an opportunity to get loud, to make some more noise, and to do their damndest to bring more attention to themselves and the new and exciting worlds theyve created. But how?Only together can the dozens and dozens of tiny fandoms out there hope to rise above the din, especially once the dragon starts roaring again. Thankfully, I already see collaboration and community building happening out there. As alternative social media platforms like Bluesky begin to flourish, every new starter pack of designers helps the entire fandom find its footing. But with potential tariffs looming on the horizon, coming together for bigger swings needs to be a priority for the entire industry.Perhaps the most exciting bit of collaboration that Ive seen came last October. Thats when the modestly successful team at Tuesday Knight Games, makers of the hit game Mothership, rallied individuals and smaller design groups to their banner for Mothership Month. Its an example of what BackerKit is calling collab-funding, but it has its roots in things like Zine Quest, which builds off of the existing indie design space. This particular effort included 21 different teams all making content inspired by the larger, previously successful Mothership brand. By the end of the monthlong campaign, these designers collectively earned just over $1 million a princely sum for any small game on a crowdfunding platform, but an especially high number for a group of indie TTRPG designers.Reached for comment, BackerKit provided Polygon with some additional clarity that details just how successful the project was. Not only were all of the campaigns involved in the collab-funding project successful, in that they earned enough money to be considered funding-complete, but the funding drives were relatively lucrative as well. BackerKit said that nearly 1 in 5 creators involved ended up with their highest-earning BackerKit campaign of all time. Getting a critical mass of fans to show up had add-on effects as well. BackerKits data shows that 45% of backers who put money in pledged to more than one project, and 30% of backers contributed to more than five projects.But Mothership Week was most successful in increasing awareness of the franchise. Prior to that collab-funding campaign, the Tuesday Knight Games Discord server only had about 10,000 members total. By the end of the project, more than 23,000 people had pledged. Together, these developers effectively doubled the number of folks who are now literally invested in their success and likely brought many of them over to their own private online communities on Discord as well.The last piece of advice I can offer to indie TTRPG makers comes from my own experience working in media. Ask yourselves: Who is your audience, and what is your audience looking for? Where are they looking for it, and how can you best give them more of it? And what does success look like? Betting on the answers to those questions will likely make or break many smaller teams over the next few years. The coming year represents a massive opportunity to get ahead of what appears to be a fundamental transition in the landscape of the internet and search traffic.Above all, I feel it is imperative that indie designers realize that their window is rapidly closing. Rather than sitting in their own little corners of the internet and wringing their hands, creatives who want to thrive in the TTRPG space need to come together and fight for the recognition that they deserve. The dragon is knocked out for now, but it wont be at rest forever. Only by building out a solid party, filled with individual contributors each possessing powerful skills, can they hope to one day face that dragon or at least earn a place in the lair beside them.
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  • Studio Luddite Stacks Leather Discs to Form the Pell Chandelier
    design-milk.com
    Leather is inextricable from the human experience, early manipulations dating back 400,000 years. Full grain leather is prized throughout the world as the premium surface in any hide, revered for its strength, durability, and beauty. New York City-based Studio Luddite elegantly subverts this notion with their newest release, the Pell Chandelier. Choosing instead to celebrate another aspect, this piece utilizes the raw edge of the hide, stacked in concentric circles to display the natural variation. Usually painted or waxed to preserve integrity, this unexpected use of a material so storied elevates the collection, adding a heightened sense of luxury.The beauty of the edges makes each piece inherently unique. As our process evolved, we found ourselves increasingly drawn to the edges of the leather rather than the surface itself. This resulted in a fixture comprised of stacked leather hide disks forming the body of the fixture. While traditionally, fine leather goods feature treated or burnished edges, our components are left raw, showcasing the natural imperfections of the material, says Lex Zee, founder of Studio Luddite. Endlessly adaptable, the Pell Chandelier is custom crafted to suit any amount of fixtures or drop heights. This allows for a range of applications within the home, including living areas, dining rooms, or bathrooms.Multiple leather and metal finish options allow for ideal integration into any existing color palette. Every aspect can be tailored to clients specifications, fostering a seamless transition from lighting to appliance. Fusing modernity with tradition, the Pell Chandelier offers numerous lighting solutions to ensure every project retains a cohesive, timeless finish.Studio Luddite is a New York-based brand established by principal designer Lex Zee, guided by the tenets of the Luddite Movement. This movement was popular in the early 19th century as a reaction to unemployment and wage decreases brought about by increased modernization. Luddites would often destroy machines in organized raids, something modern workers would do well to remember. In homage, Studio Luddite thoroughly invests in the functionality and integrity of their pieces, staying true to the craftsmanship and skill that has driven so much of humanity thus far. Zee explains, I take pride in our brands dedication in sourcing quality materials and using them in unique ways. We make it a point to preserve the natural authenticity of each individual component.Lex Zee of Studio LudditeTo learn more about Studio Luddite and the Pell Chandelier, visit their website at studioluddite.com. For more updates on Instagram, click here.
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  • Why You Should Think of New Habits As Skills
    lifehacker.com
    We may earn a commission from links on this page.I do a lot of things on a regular basis that people might classify as good habits. I go for a walk every morning. I hit the gym nearly every day. I prep my meals on the weekends so I always have something healthy to eat for lunch. But I didnt arrive at these behaviors solely through habit stacking or some other clever hack. Because the truth is, most habits are really skills that take work and time to developnot simple set-it-and-forget-it hacks. Most habits arent that simplePsychologists define habits as things we do automatically in a specific situation. For example, the act of hair twirling may eventually occur without the individuals conscious awareness, reads the definition from the American Psychological Association.But when we talk about building a habit, we usually mean something that we do on a regular basis. Maybe it happens automaticallythat may be the goalbut it isnt a reflexive reaction to our environment. For example, people commonly say they want to build habits like: Going to the gym Eating more vegetablesReading booksFlossingGetting to bed on timeNone of these are simple, reflexive, or unconscious behaviors. A few are relatively simpleyou could probably use classic habit hacks like stacking to make sure you floss after you brush. But most habits take a lot more work to develop. What we really want is behavior changePsychologists have a different term for things like eating healthy, getting more sleep, and reading a book instead of doomscrolling social media. They call it "behavior change," and there are countless studies and theoretical models exploring how people actually end up changing their behaviors. What theyve found is that adopting a new behavior (what weve been calling a habit) requires us to invest time and effort, and we go through several mindset shifts as we evolve from a person who doesnt do the thing, to a person who does the thing all the time. See if you can spot yourself in one of these: Precontemplation: You are not interested in doing the thing (lets say: going to the gym).Contemplation: Youre thinking about starting to do the thing on a regular basis. You might have started reading articles about what it would be like to visit a gym for the first time.Preparation: Youre taking steps toward doing the thing. This is where you visit your neighborhood gym for a tour, or buy a pair of running shoes. Maybe you try a workout or two, but youre not committed yet. Action: Youre doing the thing. Note that this is not the first stage, nor the last. At this point, you still have a lot of questions, you may feel uncomfortable in your new routine, and if something goes wrong, you may give up. Maintenance: This is you once youve finally built the habit. Like maintaining a car or a relationship, keeping up a habit takes work. Things will turn up that disrupt the habit; you might take a vacation, or get injured, or get discouraged in your progress. While youre in this stage, you need to learn to anticipate and deal with those potential problems in order for the behavior change to stick.It takes work, time, and mindset changes to move from each stage to the next. And the process isnt always linear: Maybe you move to a new city and miss a few weeks worth of workouts, and then you have to find a new gym. That knocks you back a few steps on the chart, but it doesnt have to push your off of it altogether.Every habit has its own learning processA lot goes into even the behaviors that seem straightforward. For example, if you want to eat more fruit, you could set out a fruit bowl. But thats not the beginning or the end of it. You need to know what fruits you like. You need to buy them regularly. You need to know how to shop for them, avoiding the berries that are about to turn moldy and the bananas that are so underripe theyll still be green for days. (It would also help to know that the berries will last longer if you store them in the fridge, and that you can buy green and yellow bananas in the same shopping trip so you have a weeks worth of perfectly ripe fruits.) Or to take another example: You might think of go for a run every morning as a simple habit. But there are a lot of things that go into becoming the sort of person who actually finds it simple to go for a run every morning. Here's what I mean. The best book Ive ever read on becoming a runner is not one that centers around hacks like stacking your running habit with walking your dog. Its The Non-Runners Marathon Trainer, which at first sounds like it will offer a training program. But of the books 300 pages, the training plan only takes up half a page (the bottom half of page two, to be exact).The rest of the book is what teaches you to be a runner. Before the introductory chapter is over, youve heard anecdotes from people who hated running and found it satisfying to train for a marathon, because its important to know that that dichotomy of thought is perfectly normal and does not need to stop you.Other chapters explain why you want to buy sweat-wicking clothes, how to prevent bloody nipples, how fast to run, what to tell yourself when you get tired and want to quit, how to recognize common injuries, how to track your weekly mileage, why you should increase your carbohydrate intake and what foods will help you do that, how to set appropriate goals, what to pack in your bag on race day, and how to get through the pre-race taper without losing your mind. These are all essential skills for any runner, and none of them come automatically, nor can they be done automatically at first. You have to learn them. You have to practice them. You have to figure out how they apply to you, personallywhich mental tricks keep you motivated, which shoes are right for your feet, and so on. Even though I read this book toward the beginning of my time as a runner (I see penciled notes dating from 2003), it took me years to fully master the basics as they apply to me personally. And Im still learning things about how to be a better runner.Its okay to work for (and enjoy) your habitsThe classic habit hacks tend to assume that habits are boring and we have to trick ourselves into doing them. Maybe thats true for flossing our teeth, but anything we truly want to do, we do because we enjoy it, or at least appreciate the benefits that come with it. Its okay to enjoy things! Even, and especially, things that are good for us. If you treat eating healthy as something that you hate and will always hate, it will always be a chore. On the other hand, if you learn how to make delicious recipes (and maybe even get into cooking as a hobby in itself) youll keep doing it and youll like it. When we love a thing, we stick with it. When we feel something is drudgery, we look for excuses to get out of it. In fact, Donald Edmonson, a scientist who researches behavior change, has pointed out that we make long-term changes by taking ourselves off of autopilot. Habit hacks still have their placeIts not that habit stacking and other tricks like it are bad. Theyre just too weak to power a long-term, meaningful change in your life all by themselves. Each of them can backfire if and when they fail, so think that through. If you temptation-bundle your favorite TV show with your treadmill time, one day you might just sit down on the couch and watch it anyway. If you meditate every day so you can get a streak on your calendar, you might just say fuck it and quit meditating entirely after losing a 364-day streak. If the only thing powering your habit is tricking yourself into it, youll never really reach that crucial maintenance stage. Little hacks cant power big changes. But habit hacks do work well for simple, low-stakes items, or for smaller pieces of a larger goal. It can be helpful to think of them as reminders rather than motivation. Stacking is great for building a bedtime routine (or a morning routine, or a pre-gym routine), but that is only part of the larger behavior-change habit youre really aiming for (go to bed on time). When youre building your habits, you have to think big before you think small.
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  • Bitcoin accelerates its slide, falling to $90,000 to start the week
    www.cnbc.com
    Bitcoin dropped to the $90,000 mark to start the week, extending weekend losses as investors continued to dump tech stocks.
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  • Meta drops DEI initiatives while Amazon scales them back
    www.fastcompany.com
    Joining companies such as John Deere and Walmart, Facebook and Instagrams parent company Meta Platforms Inc. is getting rid of its diversity, equity and inclusion program that includes hiring, training and picking vendors, a company spokesperson confirmed on Friday.The move, which was first reported by Axios, comes on the heels of the social media giants decision to end its third-party fact-checking program and scale back policies on hate speech and abuse.Citing an internal memo sent to employees, Axios said the Menlo Park, California-based tech giant said the U.S. Supreme Court has recently made decisions signaling a shift in how courts will approach DEI. The term DEI has also become charged, in part because it is understood by some as a practice that suggests preferential treatment of some groups over others.In practice, this means Meta will no longer have a team focused on diversity and inclusion and the company said it will instead focus on how to apply fair and consistent practices that mitigate bias for all, no matter your background.The company will also end its diverse slate approach to hiring, which meant that a diverse pool of candidates was considered for every open position.Other companies that have curbed DEI programs recently include McDonalds and automaker Ford as well as Walmart and farm equipment maker John Deere.Amazon also said it is halting some of its DEI programs, although it did not specify which ones. In a Dec. 16 memo to employees that Amazon shared on Friday, Candi Castleberry, a senior human resources executive, said the company has been winding down outdated programs and materials, and were aiming to complete that by the end of 2024.We also know there will always be individuals or teams who continue to do well-intentioned things that dont align with our company-wide approach, and we might not always see those right away. But well keep at it, she wrote.Rather than have individual groups build programs, she added, Amazon is focusing on programs with proven outcomes and we also aim to foster a more truly inclusive culture.
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  • All the cute robots that took over CES 2025
    www.dezeen.com
    From tiny cats that cool down tea to a blinking AI companion intended to integrate with your family, here are seven cute robots that have dominated news feeds since last week's Consumer Electronics Show and what they tell us about "cuteness" in design.Cuteness and what it does to our brains has been a subject of scientific enquiry for a while now. The sight of a baby or puppy has been shown to activate areas in the brain associated with emotion and pleasure and to trigger empathy and compassion.This has led to the idea that cuteness within product design could be used as a tool to change consumer behaviour, with designers exploring the complex nature of cuteness through works such as a toaster that sneezes bread crumbs and a vacuum cleaner that poos when it's full.And judging from last week's Consumer Electronics Show (CES) in Las Vegas, 2025 is the year this idea truly landed. Is the point to simply bring a little joy into our lives? Or to encourage us to embrace technologies we might otherwise be critical of?Read on for seven gadgets from CES that caught our attention for their interesting use of cuteness.Mirumi by Yukai EngineeringDesigned to do nothing other than be cute, Mirumi charmed the crowds at CES with its harmlessness. The fluffy robot clips onto a bag or strap and looks out at the world through wide, round eyes like a human baby full of wonder and curiosity.It also expresses shyness, turning its head away and hiding if someone gets too close too suddenly.The abstracted, minimal design demonstrates the flip side of the phenomenon known as "uncanny valley". While artificial creations that look too realistic tend to discomfort people, we can find an uncomplicated smiley face or cartoon character deeply relatable.Nkojita FuFu by Yukai EngineeringSolidifying its dominance in the world of cute-but-frivolous robotics, Japanese company Yukai Engineering also showcased Nkojita FuFu a tiny minimalistic cat that does nothing more than blow air to cool down hot food and drinks.Named after the sound humans make when they blow out, the robot uses a special "Fu-ing" algorithm that anthropomorphically randomises the strength and rhythm of its blowing via an internal fan.It might seem strange that this novelty device received so much attention at CES, the same hyper-competitive tech fair where Nvidia dropped an AI supercomputer scarcely bigger than a deck of cards.However, it's possible that the overwhelming pace of advancement and anxiety over the anticipated arrival of an artificial general intelligence, is precisely what makes simple Nkojita FuFu so appealing.Ai Me by TCLSimple was not the watchword among all the companies harnessing cuteness, however. Sometimes, the cartoonish product design is meant to help consumers feel an emotional connection to what could otherwise be a hard, shiny and even off-putting tech product.This seems to be true for the Ai Me companion robot from US company TCL. Like Yukai Engineering's Mirumi, the design takes cues from human babies although in this case, the device is packed with sensors, cameras and AI tech.As well as being an interactive toy for the younger members of the family, the device is designed to help out adults by syncing with smart home devices, independently roaming the home to monitor security and capture videos of day-to-day life.The robot's cute, round form is enhanced by its digital blinking eyes, arms that flap with excitement and even changeable textile outfits like an anthropomorphic progression of the cosy technology trend. While Ai Me is a concept at this stage, TCL showed a working prototype at CES.Loona by KEYi TechLike Ai Me, Loona brings AI tech and surveillance into the home by appealing to the youngest members of the family. It can also be customised with outfits this time crocheted.But while Ai Me is primarily inspired by babies, Loona is modelled on pets and derives its cuteness from animal-like behaviours such as waggling its ears, chasing balls or laser pointers for play, and stretching and sneezing when it wakes up.Loona is already available to buy and Chinese manufacturer KEYi Tech suggests it makes a good companion robot not just for kids and adults but for the real family pet, which may otherwise be at home alone for many hours of the day.Ballie by SamsungWhile not as exaggeratedly cute as the other robots on this list, Samsung's AI robot assistant Ballie has been labelled with this term since it made its debut as a concept back at CES 2020.It is a classic example of how cuteness is about more than looks; in this case, it is largely a factor of Ballie's bijou size and the zippy way it moves around, which have long earned it comparisons to the Star Wars mini ball droid BB-8.Updated for CES 2025 and expected to finally launch as a product this year, Ballie is intended to be a comprehensive personal home assistant that can manage smart appliances, send video updates of pets or loved ones at home, project videos, play music and answer calls.Jennie by TombotCreated in collaboration with Jim Henson's Creature Shop, the puppet workshop founded by the creator of The Muppets, Jennie is a departure from the other cute robots on this list in its realism.While to some, the uncanny valley effect may be inescapable here, for US manufacturer Tombot the verisimilitude is important because it helps Jennie connect with people who have dementia or cognitive impairment to provide some much-needed companionship.Jennie is a robotic pet and a robotic pet only no surveillance or chatbot conversations. It responds to pats and voice commands, produces AI-generated barks and serves as a cuddly emotional support.Reolink Duo 3 WiFi by ReolinkTech company Reolink doesn't mention cuteness as a design decision in the press release for its Duo 3 WiFi surveillance camera. But its dual lenses clearly resemble a pair of big, googly eyes with antennas for ears.If this is a surveillance camera with an intentionally friendly face, then cuteness has well and truly arrived as a dominant and unsettling aesthetic in tech.CES 2025 took place in Las Vegas from 7 to 10 January 2025. See Dezeen Events Guidefor an up-to-date list of architecture and design events taking place around the world.The post All the cute robots that took over CES 2025 appeared first on Dezeen.
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