• مرحبًا بكم يا أصدقاء!

    هل سمعتم عن أفكار هيديو كوجيما لجزء ثالث من لعبة Death Stranding؟ يبدو أن المبدع لديه الكثير من الإلهام! ولكن المفاجأة هي أنه يريد أن يتولى شخص آخر تنفيذ هذا المشروع الرائع. هذا يعكس روح التعاون والإبداع، حيث يمكن أن نرى أفكار جديدة تتجلى بطريقة مبهرة!

    دعونا نؤمن بقدرتنا على الإبداع والتغيير، ونشجع بعضنا البعض على استكشاف آفاق جديدة! فالخيال لا حدود له، وكل فكرة يمكن أن تكون بداية لشيء مدهش!

    لنواصل دعم
    ✨ مرحبًا بكم يا أصدقاء! 🌟 هل سمعتم عن أفكار هيديو كوجيما لجزء ثالث من لعبة Death Stranding؟ يبدو أن المبدع لديه الكثير من الإلهام! 🎮 ولكن المفاجأة هي أنه يريد أن يتولى شخص آخر تنفيذ هذا المشروع الرائع. هذا يعكس روح التعاون والإبداع، حيث يمكن أن نرى أفكار جديدة تتجلى بطريقة مبهرة! 🌈 دعونا نؤمن بقدرتنا على الإبداع والتغيير، ونشجع بعضنا البعض على استكشاف آفاق جديدة! فالخيال لا حدود له، وكل فكرة يمكن أن تكون بداية لشيء مدهش! 🚀 لنواصل دعم
    Hideo Kojima a des idées pour un Death Stranding 3, mais souhaite que quelqu’un d’autre réalise le jeu
    www.actugaming.net
    ActuGaming.net Hideo Kojima a des idées pour un Death Stranding 3, mais souhaite que quelqu’un d’autre réalise le jeu Death Stranding n’avait peut-être pas besoin d’une suite, et encore moins d’une trilogie. Hideo Kojim
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  • LG just released a 49-inch 5K monitor but fails to include any Thunderbolt ports - and I just can't understand why
    www.techradar.com
    LG quietly lists new 49-inch 5K UltraWide monitor in Singapore but strangely omits Thunderbolt support.
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  • Apple announces launch event on Sept. 9, iPhone 17 expected
    www.cnbc.com
    Apple is expected to release the iPhone 17, as it usually launches new models in September.
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  • How those children breaking through glass windows scenes were made in Weapons
    beforesandafters.com
    A combination of fun greenscreen stunt work, and digital VFX from Ingenuity Studios, was used.One of the most talked about scenes from Zach Creggers Weapons sees a group of bewitched children emerge crazily from a house, including breaking through glass windows.To create that scene, the production utilized a combination of stunt work, and digital visual effects from Ingenuity Studios (VFX supervisor Gabriel Regentin).Actor Devyn Dalton posted on her Instagram page a behind the scenes of the greenscreen stunt shoot, which shows her breaking through a window mock-up. View this post on InstagramA post shared by DEVYN DALTON (@devyn.dalton)Then, from an Ingenuity press release, heres some notes about their digital visual effects work:Ingenuity Studios did previs for the scene, and firstly considered going fully digital for some of the kids.Instead, the team ended up creating safe conditions (stunt paths), and used stunt adult actors of shorter stature, and sent the kids to a boot camp to help them play as characters under a spell.The final shots were were a mix of kids and stunts, and Ingenuity carried out digital enhancements to some of the crazy things they were doing.There are three big shots of breaking through windows, as well as a shot of them bringing the gate down on a fence, which has 20 kids rushing through.Heres a still below showcasing Ingenuitys work. I think its really fun to see this combination of practical and digital for a sequence like this.The post How those children breaking through glass windows scenes were made in Weapons appeared first on befores & afters.
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  • Cinesite Environments Reel Crafting Worlds Beyond Imagination
    vfxexpress.com
    Step into the extraordinary with Cinesites latest digital environments reela showcase of cinematic world-building at its finest. From vast frozen tundras to intricately destroyed cityscapes, Cinesites team of artists transforms imagination into photorealistic landscapes that elevate every frame of storytelling.Each environment is meticulously crafted, blending artistry with cutting-edge technology to create immersive, believable settings. Whether its the sweeping beauty of untouched nature or the haunting aftermath of chaos, these digital worlds reflect Cinesites commitment to visual excellence and storytelling precision.This reel is more than a display of VFX skillits a journey through the limitless potential of digital environments. With every project, Cinesite continues to push boundaries, turning vision into reality and redefining whats possible in the world of visual effects.The post Cinesite Environments Reel Crafting Worlds Beyond Imagination appeared first on Vfxexpress.
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  • How Southwest Airlines new seating policy affects plus-size travelers
    www.fastcompany.com
    Southwest Airlines will soon require travelers who dont fit within the armrests of their seat to pay for an extra one in advance, part of a string of recent changes the carrier is making.The new rule goes into effect January 27, the same day Southweststarts assigning seats.Currently, plus-size passengers can either pay for an extra seat in advance with the option of getting that money back later, or they can request a free extra seat at the airport. Under the carriersnew policy, a refund is still possible but no longer guaranteed.In a statement Monday,Southwestsaid it is updating some of its policies as it prepares for assigned seating next year.To ensure space, we are communicating to customers who have previously used the extra seat policy that they should purchase it at booking, the statement said.It marks the latest change at Southwest, which had long been known for letting its passengers pick their own seats after boarding the plane, and for letting theirbags fly for free, whichended in May. Those perks were key to differentiatingthe budget carrierfrom its rivals.Southwest says it will still refund a second ticket under its new policy for extra seating if the flight isnt fully booked at the time of departure, and if both of the passengers tickets were purchased in the same booking class. The passenger also needs to request the refund within 90 days of the flight.If a passenger who needs an extra seat doesnt purchase one ahead of time, they will be required to buy one at the airport, according to the new policy. If the flight is full, the passenger will be rebooked onto a new flight.Jason Vaughn, an Orlando-based travel agent who posts theme park reviews and travel tips for plus-size people on social media and his website, Fat Travel Tested, said the change will likely impact travelers of all sizes. Southwests current policy helped create a more comfortable flying experience for plus-size travelers, he said, while also ensuring all passengers have adequate space in their seats.I think its going to make the flying experience worse for everybody, he said of the new rule.Vaughn described the change as yet another letdown for Southwest loyalists like himself, likening it toCracker Barrels recent logo changethat hasangered some of the restaurants fans.They have no idea anymore who their customer is, he said of the airline. They have no identity left.The airline hasstruggled recentlyand is under pressure from activist investors to boost profits and revenue. It also said last year that it wouldcharge customers extra for more legroomand offer red-eye flights.Rio Yamat, AP airlines writer
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  • What are you waiting for?
    www.core77.com
    If you've already entered your work in awards like Red Dot, iF Awards, Core77 Design Awards, or IDSA, don't let those entries sit in your outboxsubmit them to the DIA Awards now! You've already done the hard work; give your projects another chance to shine and win cash prizes while you're at it. The DIA Awards not only recognize outstanding design but also reward itso take advantage of the opportunity to be celebrated and compensated. Use this code US2025-PMPC1KK to ensure your entry is free, but do it, and enter today!
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  • Brevilles Oracle Dual Boiler Uses Smart Auto Dial-In Technology to Finally Perfect Your Home Espresso Game
    www.yankodesign.com
    BrevilleYour kitchen counter forces you to pick between great coffee and quick mornings. Millions of coffee lovers face this choice every day. They settle for weak coffee from simple machines or spend forever learning complex techniques that take months to master.Designer: BrevilleThe Breville Oracle Dual Boiler aims to solve this problem. At $2,995.95, this machine combines caf-quality brewing with smart technology that learns from every shot. It features two separate boilers that work at the same time, so users can brew espresso and steam milk together. The smart Auto Dial-In system monitors each shot and adjusts the grinder automatically. The machine gets better with each use according to Brevilles specifications.Quad-Core Processor Powers Advanced AutomationThe Oracle Dual Boiler runs on a quad-core processor that powers smart automation features. Most coffee machines use basic chips that handle simple tasks. This advanced processor powers the machines smart features while controlling temperature, grind size, and milk steaming simultaneously.BrevilleThe processor powers the machines learning capabilities and responsive interface. The 5.7-inch touchscreen responds instantly to user input. The system tracks user preferences and brewing patterns over time. The Auto Dial-In system uses this processing power to analyze each shot and adjust settings automatically. The enhanced computing power supports over-the-air updates through Wi-Fi, allowing new features and improvements without hardware replacement. This processing foundation enables features like Auto Dial-In system and precise temperature control systems.BrevilleThe quad-core setup manages multiple brewing variables simultaneously. Traditional machines often struggle with complex task management, leading to inconsistent results. This processing power combines previously separate operations into integrated coffee-making workflows.Smart Grinder Learns Through Auto Dial-In SystemThe Auto Dial-In system uses sensors to monitor coffee flow during brewing extraction. According to Brevilles technical specifications, flow thats too fast indicates grind thats too coarse, while flow thats too slow means grind thats too fine. The machine analyzes this data and adjusts the built-in grinder for subsequent shots.BrevilleThe grinder features 45 different settings and adjusts them automatically according to Brevilles official specifications. It uses Baratza European Precision Burrs that grind coffee beans consistently. The system doses exactly 22 grams of coffee and tamps it into the professional 58mm portafilter according to the companys documentation. The touchscreen displays brewing data so users can monitor the machines adjustments and learn espresso fundamentals.Auto MilQ Technology Handles Different Milk TypesThe Oracle Dual Boiler features Auto MilQ technology with specific settings for dairy, oat, almond, and soy milk. Each milk type receives optimized treatment through different temperature and steaming protocols. The system offers nine texture levels and temperature control from 113F to 167F.BrevilleThe steam wand features cool-touch construction to prevent burns during operation. It includes automatic cleaning cycles between uses to prevent milk residue buildup according to Breville documentation. Manual mode provides full steaming control for experienced users. The company states the machine delivers dry, powerful steam preferred by professional baristas.Brevilles Auto MilQ system automatically adjusts steaming parameters for different milk types. This eliminates the trial-and-error process that often wastes plant-based milks. Users can switch between automated and manual steaming modes based on their preferences and skill levels.Design Balances Professional Function with Home IntegrationThe machine features stainless steel construction that provides durability and thermal stability for temperature consistency. The brushed finish complements contemporary kitchen appliances without dominating counter space. This design choice reflects Brevilles approach to combining professional capabilities with residential aesthetics.BrevilleThe 5.7-inch color touchscreen serves as the primary interface, offering smartphone-like operation. The display remains clear under various lighting conditions. Physical controls provide direct access to essential functions without screen navigation. Manual mode allows precise control over pre-infusion timing, extraction temperature, and pressure profiling with single-degree temperature adjustments. The water reservoir refills from the front, eliminating the need to move the machine. Built-in storage compartments organize cleaning tools and accessories. The heated cup tray maintains optimal serving temperatures. Easy-glide wheels make positioning adjustments simple when needed. The Breville+ Coffee app powers remote machine activation and preheating through Wi-Fi connectivity.BrevilleThe Oracle Dual Boiler positions at $2,995.95 in the prosumer espresso machine market. This pricing places it against high-end Italian manufacturers while offering integrated automation features. Traditional dual-boiler machines in this category typically require separate grinder purchases and extensive user skill development.Breville released the Oracle Dual Boiler as their flagship espresso machine in August 2025, replacing the Oracle Touch in their premium lineup. The machine targets households where different users prefer varying levels of automation, from weekday convenience to weekend experimentation with manual controls.The Oracle Dual Boiler solves the biggest problem coffee lovers face: choosing between quality and convenience. The smart automation learns your preferences while dual boilers eliminate waiting time between brewing and steaming. When you want more control, full manual mode gives you everything a serious barista needs. For people who refuse to compromise on their morning coffee but dont want to become espresso experts overnight, this machine delivers caf results at home.The post Brevilles Oracle Dual Boiler Uses Smart Auto Dial-In Technology to Finally Perfect Your Home Espresso Game first appeared on Yanko Design.
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  • Elegant Warm Dining Room: Board with Shopping List
    www.home-designing.com
    Style: Elegant Warm ContemporaryColor Combination: Rich walnut, charcoal black, warm brass, natural texturesWho is it for: For the hosts who believe dinner parties are an art form and Sunday roasts are sacred rituals. The couples who want their dining room to feel special enough for celebrations but relaxed enough for weeknight family meals. Budget: $-$$Elegant Warm Dining Room: Board with Shopping ListBelow, we present a curated list of products presented on the board:1. Corenda Rectangular Dining Table2. Gunnur Wood Dining Chair3. Abstract Wool Rug4. Framed Canvas Wall Art5. Dinnerware Set6. Breelyn Ceramic Table Vase7. Rosene Sideboard8. Wood Round Wall Mirror9. Riza Ceramic Table Vase10. Cat Palm Tree11. Ciarna Metal Pot Planter12. LED Kitchen Island PendantTips and suggestionsColors that Work Together: This palette is sophisticated without being intimidating. The rich walnut brings warmth and craftsmanship, while that dramatic black table creates a stunning focal point that photographs beautifully. The brass chandelier adds glamour, and those neutral tones keep everything grounded and liveable rather than showroom-perfect.Wall details: Those abstract botanical prints in warm frames create visual interest without competing with conversation. The round walnut mirror adds softness to balance all the linear elements, and its warm wood frame ties back to the sideboard in a beautiful way. Its curated art that feels collected over time, not purchased in a single shopping trip.Furniture Foundation: The fluted black dining table is pure dramasubstantial enough to anchor the room but interesting enough to spark conversation. Those wishbone chairs are classics for a reason; theyre comfortable for long dinners and stack beautifully when you need extra space. The curved walnut sideboard provides essential storage while adding sculptural interest.Lighting: That linear brass chandelier is doing serious workit provides focused light for intimate dinners while creating visual drama during the day. The mixed heights and brass finish add warmth that prevents the space from feeling too serious or formal.Finishing Touches: The textured area rug defines the dining zone and adds comfort underfoot during long meals. That simple pottery and greenery keep the styling fresh and approachable. The key is restraintevery piece serves a purpose while contributing to the overall harmony.The Final Note: This dining room works because it balances elegance with approachability. Its impressive enough for special occasions but comfortable enough for everyday family meals. The warm wood tones and thoughtful lighting create an atmosphere that makes people want to linger over dinner, which is exactly what a dining room should do.
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  • AI and Poly Haven
    blog.polyhaven.com
    Things are a bit crazy at the moment so the usual bi-monthly Dev Log will be a bit late.In the meantime, I thought it might be time we talk about our stance on AI in general. In the 3D and related art industries, there has been a great deal of concern about the future of peoples careers and the ethics of current AI tools.As a publisher, especially of CC0 content, we obviously have some thoughts about all this.The obviously bad stuffThe rest of this post might be somewhat controversial to some, so lets be clear about what we think makes AI sometimes bad.Copyright law has yet to catch up with generative AI, so in many places, its a bit unclear what is and isnt legally allowed. Hence we need to lean more on morals and ethics than the black and white law itself.We believe that if you do not expressly give permission in some way for others to use your work for any purpose, or in a database, or specifically for AI training, then its not OK to train an AI with it.Some freelancers are receiving less work because of AI, and that sucks.Some people have been laid off because their employer chose to replace them with an AI, and that sucks.Some people are earning less, because their work has been devalued by the accessibility of AI, and that sucks.As time goes on, more and more artists will likely be affected like this and be forced to adapt or suffer.We wont make assets with AIOne thing thats always been clear about publishing content on the internet is that there are volumes and volumes of trash, particularly when it comes to free content.Long before AI-generated assets were a twinkle in anyones eyes, we made the decision to focus on quality over quantity. Its why we spend weeks on every photoscanned texture instead of pumping out dozens of procedural textures like most other publishers.With the introduction of AI-generated textures, HDRIs, and even 3D models, we predict a further increase of trash content on the internet, and we have no intention of joining this trend just to make some numbers go up.However, in the long term, we believe these tools will improve and the quality of their outputs will meet or exceed the assets we make. Even still, we will not be using generative AI tools exclusively to create assets en masse.Thats not to say we outlaw any kind of AI tool entirely we already do use some AI tools to make some of our assets sometimes. For example, ArtEngine (RIP) has some handy tools to help make our photoscanned textures seamless. They often dont work well, but when they do they save a lot of time that would have otherwise been spent painting and clone stamping manually.The way we see it, as an artist you probably dont actually care how the assets you need are made. Whether the fire extinguisher you want for your project is modeled in Blender and textured in Substance, photoscanned from real life, or generated with some AI, you dont really care. As long as you can get a nice fire extinguisher, under a permissive license that suits your needs, you probably dont care how exactly it was made.But we do.But not because we hate AIWe have nothing against generative AI, in fact, we think its pretty cool. We just recognize that these tools rely on a good foundation of data. The more real data (as opposed to generated data) they have access to, the better their generated results will be, meaning potentially the better your game or VFX shot will be.Poly Haven has always been about lowering the barrier of entry for people to create higher quality 3D art by providing tools and content to everyone for free equally. In many ways, generative AI has similar potential to level the playing field.Our choice not to make generated content is not based on some legal or moral stance, but out of a choice to be part of the source data used for training long term.We want Poly Haven to stick to its core values, being a source of high-quality 3D content based on photographic data and real life, available to everyone as freely as possible.But at what cost?The reality of the progression of technology is that some jobs will be made less valuable as automation improves, even to the point of becoming obsolete.Many people make the counterargument that your job wont be replaced by AI, just that your job will be made easier and more efficient.Thats true in some cases, but that also means employers and clients may want to pay less for your work, or let you go because they dont need as many people for that role now.This issue has been, and still is being, debated to death on the internet (and since the Industrial Revolution of course), so thats not what I want to talk about here. Instead, I want to focus on what it means for Poly Haven.Realistically, were working ourselves out of a job to some extent. Were providing the ethically sourced no-strings-attached training data to tools that may ultimately replace us. Why go to some website to dig through hundreds of wood materials, when you can stay in your texturing software and ask it for exactly what you want?Sure, there is some value in a library of any kind (regardless of how the content is created) that you can browse through when you dont really know what you want yet, but this can be implemented alongside generative tools too.The reality is, we think, that the future of small asset libraries like Poly Haven might not look too good. Whether its generative tools removing the need for 3rd party asset libraries entirely, or just massive one-stop shops like FAB promises to be, taking over any hope of competition, we feel it might be time to start adapting.What were doing about itFirst of all, Poly Haven the website is not going anywhere. Its relatively cheap to host the website itself, so theres no danger of all our assets vanishing because AI took our jobs.Its also not fundamentally changing. Poly Haven will still be a 3D asset library of CC0 content, and were still OK with people using our assets to train their AIs. Were actually kind of proud that we can be one of the few platforms that allow this unconditionally and without questioning laws or ethics.What were talking about is Poly Haven the team: The people who make the assets.Whats the future for us?We intend to use some of our excess resources to branch out a little and work on things that are related to asset creation, but not strictly just for those purposes. Something that we can use to help us make good assets, but with other goals and benefits as well.In other words, we plan to make video games.Weve had this idea for some time, but originally more as a dogfooding idea than anything else. We wanted to make bigger content using our assets, not just static scenes and simple animations, to help guide us to make more usable assets. The Blender Studio does something similar, making short films to help guide what features are developed for Blender and how theyre implemented. We could do the same, but for us, personally, short films are perhaps not as interesting as video games. We also think video games are maybe a little safer from being replaced by AI than films or other pre-rendered media since they have several more layers of complexity.A modest game or two as a testing ground for our environment assets was the original idea. Now that we see the future of asset creation as a career in a bit of jeopardy, it seems this game development idea can serve another purpose as well: Diversifying our skills and income in the long term.We obviously dont think we can make an amazing AAA game right off the bat, but we also dont have to. The future is not here yet, so we have some time to work on this idea slowly and make sure it aligns with what Poly Haven is today, while at the same time setting us up for what our team might need to transition to tomorrow.Were not becoming a game studio. We still make assets. Were just trying to do that better, have some fun, and secure our future at the same time.As always, I have to express our undying thanks to our Patrons who support us and enable us to do what we feel is right and good for everyone, instead of chasing profits like most other corporate publishers. We couldnt do this without you <3PS: Images in this post were generated with various AIs. Sorry The satire was too tempting.
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