• WWW.BUSINESSINSIDER.COM
    Ukraine's intel chief says North Korea is about to double its artillery systems in Russia's war to nearly 500 guns
    North Korea is set to send another tranche of artillery systems to Russia, Kyrylo Budanov said.The Ukrainian intel chief said Pyongyang already has about 240 artillery systems in Russia.These are chiefly homegrown self-propelled howitzers and multiple-launch rocket systems.North Korea looks like it's ready to double down on Russia's war, per Ukraine's military intelligence chief, Kyrylo Budanov.Budanov, head of the intelligence agency GUR, told The Warzone that Pyongyang has already given Russia at least 120 M1989 "Koksan" self-propelled howitzers and 120 M1991 multiple-launch rocket systems. The M1989 uses a 170-mm caliber gun, and the M1991 is a 240-mm system.Per The Warzone, Budanov said the artillery deliveries were made over the last three months, and that Pyongyang will likely send another tranche of about the same number.Both guns are systems developed by North Korea, and their names designated by the US correspond to the year when Western intelligence first discovered them. Ukraine said that North Korea has sent 120 of its M1991 multiple-launch rocket systems to Russia. AP Photo/Wong Maye-E Pyongyang maintains deep reserves of artillery systems and ammunition, built and stockpiled mainly to defend against or threaten its rival, South Korea.Its systems often use some elements of Soviet or Chinese weaponry. The M1989, for example, is believed to use a modified Soviet artillery tractor to get around.These are also a step up from the 1970s-built North Korean weaponry that Russia was observed using in 2024. This picture released by North Korea's official Korean Central News Agency in April 2017 shows M1989 howitzers during a military parade in Pyongyang. STR/AFP via Getty Images Speaking to The Warzone, Budanov said both guns are being used by Russia against Ukrainian troops, and that North Korea is helping to train Russian operators to use the systems."The 170mm weapons have powerful ammunition and good capability," Budanov said. "The 240mm MLRS are like any other heavy systems. They make more problems on the front line."Additionally, Budanov said North Korea is expected to send another 150 short-range ballistic missiles to Russia, after sending about 148 in 2024.Intelligence agencies from the West and South Korea also say that Pyongyang has also sent Russia about 12,000 troops from its elite "Storm Corps" units.Western estimates say they've taken heavy casualties since arriving in late 2024 to Kursk. One of the latest tallies, reported by the BBC this week, cites anonymous Western officials saying that 4,000 of the North Koreans were killed or wounded. Business Insider could not independently verify the authenticity of this figure.Pyongyang's losses in Kursk pale in comparison to the scope of the entire war, with some Western estimates saying that Russia has suffered more than 600,000 men wounded or killed.However, recurring North Korean support would provide Russia with a valuable source of manpower and weapons. While relatively small compared to Russia's total war consumption, that aid could stand a chance to frustrate Western hopes that Moscow's reliance on defense spending will become unsustainable for its economy.The Kremlin's defense budget has surged for the third year since invading Ukraine in 2022. Military spending made up 32.5% of its federal budget in 2025, up from 28.3% in 2024.
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  • WWW.ARCHDAILY.COM
    The Treehouse, Mask in the Forest / Moguang Studio
    The Treehouse, Mask in the Forest / Moguang StudioSave this picture! Shengliang SuCabins & Lodges, Hospitality InteriorsSuizhou, ChinaArchitects: Moguang StudioAreaArea of this architecture projectArea:190 mYearCompletion year of this architecture project Year: 2023 PhotographsPhotographs: More SpecsLess SpecsSave this picture!Text description provided by the architects. Guangjiachong Valley in Suizhou City, Hubei Province, is just a 15-minute drive from the famous Ginkgo Valley Scenic Area. The Treehouse is located at the junction of two paths leading into the valley. The environment is somewhat bustling, and within a limited 90 plot, the design needed to avoid the roots of three ancient trees while accommodating two standard guest rooms of no less than 50 each and a utility storage room. During their first site visit, the designer and the owner established a clear strategy: to elevate the entire building. This approach not only created two distinct spatial qualitiesquiet above and dynamic belowbut also utilized the lush ginkgo canopies to provide privacy and scenic views for the guest rooms. Meanwhile, the ground level was freed up as a semi-outdoor activity area, naturally supporting a variety of vacation activities such as dining, roasting ginkgo nuts, swinging, and relaxing in the shade.Save this picture!The treehouse in the forest responds to the site's paths and tree contours with precise geometric order. The purpose of the geometric form is not to directly present aesthetic appeal but to emerge from a synthesis of design conditions based on on-site visual perceptions.Save this picture!The designer extracted geometric control lines from the irregular plot boundary and refined the relationship between volume, site, and the human body through plan and sectional iterations. A significant move at the ground level was rotating the central staircase core by 60 degrees from its original vertical axis alignment. This adjustment opened up space and introduced new structural expressions. People drawn by the trees and swings, enter the elevated ground floor, turn to discover the staircase entrance, and ascend to the terrace overlooking palm groves and the guestroom entrances. This journey through the forest prolongs the sense of exploration, making the site feel expansive despite its small size, while providing direct engagement with the rich natural surroundings.Save this picture!The metallic fluorocarbon paint on the core and columns subtly reflects the surrounding environment. As night falls and the indoor lights glow, the treehouse resembles a spaceship perched in the woods, ready to embark on its voyage.Save this picture!Save this picture!Save this picture!In the Treehouse's abstract form, "geometric openings" replace "figurative windows," with operable panels concealed within walls to maintain the purity of these openings. The interplay between the treehouse volume and the landscape is internalized in the alignment of window openings with scenic elements, shaping how people use the interiors and move along their paths. This reveals the extraordinary within the everyday natural landscape: guests can both stay comfortably indoors and wander freely outdoors.Save this picture!Through the interplay of orthogonal and non-orthogonal geometric systems, the design creates subtle connections between rooms, moving away from traditional "start-to-end" spatial experiences. The irregular transitional spaces enliven the architectural atmosphere, adding a playful and decentralized quality to the vacation environment.Save this picture!Reflective brown metallic paint, rough white stucco, and wood finishes create diverse material expressions in light absorption, reflection, and hue. Light diffuses through the metallic surfaces, with hues shifting in response to the surrounding vegetation, creating abstract yet beautiful small spaces.Save this picture!The building faade features 30x45cm charred cedar planks, with portions polished and coated with matte clear varnish. The subtle gloss and cracked texture of the charred cedar harmonize with the natural wilderness. The carbonized wood surface acts as a protective armor for the building, offering resistance to termites, pests, and moisture.Save this picture!Project gallerySee allShow lessProject locationAddress:Guangjia Chong, Jiukouyan Village, Luoyang Town, Suizhou, Hubei, ChinaLocation to be used only as a reference. It could indicate city/country but not exact address.About this officeMoguang StudioOfficeMaterialsMaterials and TagsPublished on January 24, 2025Cite: "The Treehouse, Mask in the Forest / Moguang Studio" 24 Jan 2025. ArchDaily. Accessed . <https://www.archdaily.com/1025835/the-treehouse-mask-in-the-forest-moguang-studio&gt ISSN 0719-8884Save? / You've started following your first account!Did you know?You'll now receive updates based on what you follow! Personalize your stream and start following your favorite authors, offices and users.Go to my stream
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  • WWW.YOUTUBE.COM
    Unreal Engine 5 Design Viewer Tutorial - Part 1 - Orbit Camera
    Project Files: https://www.patreon.com/posts/120664693 .In this tutorial series, I am going to implement an architectural design viewer system. Here we will implement a camera system and a UI which allows us to focus on different objects and orbit around them, zoom in/out. This system can be used to showcase any kind of a design, not just an architectural application. In the first part, we will work on the viewer camera system. Here we will create a custom pawn with an orbit camera. Unreal Design Viewer - Full tutorial series: https://www.youtube.com/playlist?list=PLNTm9yU0zou4W4rfbJbpmXzuN_2DOW-cN // ! https://www.patreon.com/codelikeme Patrons will have access to project files of all the stuff I do in the channel and other extra benefitsJoin this channel to get access to perks:https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue4 #indiegamedev
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  • WWW.NATURE.COM
    Multiscale footprints reveal the organization of <i>cis</i>-regulatory elements
    Nature, Published online: 22 January 2025; doi:10.1038/s41586-024-08443-4We developed PRINT, a computational method that identifies footprints of DNAprotein interactions from bulk and single-cell chromatin accessibility data across multiple scales of protein size.
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  • WWW.NATURE.COM
    Mass testing of mutant enzymes involved in photosynthesis
    Nature, Published online: 22 January 2025; doi:10.1038/d41586-025-00104-4Rubisco is the enzyme responsible for carbon fixation in plants, algae and many bacteria. A screen of a comprehensive library of rubisco variants (each with a different single-amino-acid mutation), expressed in engineered bacteria, identifies several mutations that improve the enzymes affinity for carbon dioxide.
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  • WWW.REDDIT.COM
    A little rant of mine
    Hello, I need to get something off my chest. For the past 8 months, I've been deeply immersed in learning Blender. It has been an incredible journey, starting from scratch and progressing to the point where I can create complex projects. I've felt a great sense of pride in myself and in what I've achieved. But now, after rendering my latest project, a heavy, nagging thought has crept into my mind: "What am I doing this for?" The enormous amount of time and effort required to create something from scratch now feels overwhelming and, frankly, not worth it anymore. I want this to be my career, but it seems like a distant, unreachable dream. It feels like 3D artists are fading into obscurity in today's world. The idea that a large company would ever notice someone like me seems painfully unrealistic, and selling assets won't guarantee anything. I can't help but wonder if this path is truly meant for me. Its disheartening to think that despite all the progress I've made, I'm now questioning the very purpose of it all. The joy and satisfaction I once felt have been overshadowed by a sense of futility and doubt. submitted by /u/kentaiii3 [link] [comments]
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  • CGSHARES.COM
    Creating Pong-Inspired Arcade With Unreal Fellowship: Games
    Specializing in immersive location-based entertainment experiences, the team at Falcons Creative Group was eager to dive deeper into Unreal Engine to enhance their projects and shape an exciting new direction for the company. As David Consolo explained, he chose to join the Unreal Fellowship: Games, an intensive boot camp-style program led by industry professionals. The three-week game jam-style course required him to learn Unreal Engine 5 and build an arcade game from scratch, and with tight deadlines and high expectations, time management became key.This single-camera project, created using Blueprints, was inspired by the classic Pong and brought to life with a modern twist. Textures from Megascans enhanced the realism, while effects like dust kicked up during movement and camera shake emphasized the weight and impact of the stone objects.David provided a detailed look into the creation of Rong in his dev diary, covering everything from the initial concept and design challenges to the technical solutions and creative decisions, all while leveraging the Unreal Engine 5 features. Read it here and take a look at Rong showcased on the arcade machine setup at Unreal Fest Seattle 2024:David ConsoloIf youre interested in similar training, applications for the Unreal Fellowship: Games 2025 are open until January 31st. Find out more about the program and eligibility requirements, and join here.Also, join our80 Level Talent platformand ournew Discord server, follow us on Instagram,Twitter,LinkedIn,Telegram,TikTok, andThreads,where we share breakdowns, the latest news, awesome artworks, and more.Source link The post Creating Pong-Inspired Arcade With Unreal Fellowship: Games appeared first on CG SHARES.
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  • CGSHARES.COM
    Check Out This Vibrant Donkey Kong Painterly-Style Fanart
    A 3D Artist known as MikMik, developer of the upcoming action indie game Zoo Strikers, showcased a 3D fanart of Donkey Kong.The character is created with a distinct artistic style, which combines clay-like, slightly pixelated shapes with painterly-looking texturing. The artist accurately captured the recognizable appearance of Donkey, depicting him with a friendly and open face expression that conveys his fun, laid-back, and goofy personality.Check out other creations of the artist, made with the same vibrant, painterly style:Zoo Strikers, a game that MikMik is developing, is an upcoming online 3D platformer that has racing and fighting modes. The project is a multiplayer set in a light world inhabited by various animals, featuring fast and crazy gameplay. Take a look:Big DreamBig DreamBig DreamMikMik shares some details of the games development, including the creation of the new characters and gameplay clips:Follow MikMik on X/Twitter and wishlist Zoo Strikers on Steam. Also, dont forget to join our 80 Level Talent platform and our new Discord server, follow us on Instagram, Twitter, LinkedIn, Telegram, TikTok, and Threads, where we share breakdowns, the latest news, awesome artworks, and more.Source link The post Check Out This Vibrant Donkey Kong Painterly-Style Fanart appeared first on CG SHARES.
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