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WWW.NATURE.COMFour lessons COVID taught us about the immune systemNature, Published online: 27 January 2025; doi:10.1038/d41586-025-00128-wIn the midst of pandemic upheaval, researchers have gained fundamental insights about how the body fends off infections.0 Yorumlar 0 hisse senetleri 146 Views
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WWW.NATURE.COMStamp out paper mills science sleuths on how to fight fake researchNature, Published online: 27 January 2025; doi:10.1038/d41586-025-00212-1A group of scientists who are experts at spotting fraudulent research outline five essential steps to combat industrialized scientific misconduct.0 Yorumlar 0 hisse senetleri 150 Views
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WWW.LIVESCIENCE.COM1,200-year-old remains of dismembered pregnant woman in Ecuador hint at 'enigmatic' sacrifice to thwart El NioThe unusual burial of a woman and fetus in prehistoric Ecuador may reflect the community's fear of her power.0 Yorumlar 0 hisse senetleri 148 Views
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WWW.LIVESCIENCE.COMBayeux Tapestry: A 1,000-year-old embroidery depicting William the Conqueror's victory and King Harold's grisly deathA long roll of cloth embroidered with key scenes from British history is a unique medieval chronicle.0 Yorumlar 0 hisse senetleri 158 Views
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WWW.REDDIT.COMFirst time postGot a laptop for Christmas and have been glued to learning! submitted by /u/atlas_zenin [link] [comments]0 Yorumlar 0 hisse senetleri 145 Views
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3D Artist @JesseMiettinen showcased a WIP procedural birch tree generator set up in Blender using Geometry Nodes. More info and earlier works: https:/...3D Artist @JesseMiettinen showcased a WIP procedural birch tree generator set up in Blender using Geometry Nodes.More info and earlier works: https://80.lv/articles/check-out-this-geometry-nodes-powered-birch-tree-generator/#3d #3dart #3dcg #blender #blender3d #b3d #procedural #proceduralart #geometrynodes #geonodes0 Yorumlar 0 hisse senetleri 155 Views
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X.COM.@ConcernedApe often feels the desire to add a thing or two to Stardew Valley, and this might continue for the upcoming 50 years. Although it sounds f....@ConcernedApe often feels the desire to add a thing or two to Stardew Valley, and this might continue for the upcoming 50 years. Although it sounds funny to update the game at the age of 90, the dev doesn't rule out the possibility: https://80.lv/articles/stardew-valley-might-still-be-receiving-updates-even-50-years-from-now/ #gamedev #indiedev0 Yorumlar 0 hisse senetleri 144 Views
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CGSHARES.COMFirst-Person Speed-Climbing Game White Knuckle Receives New Trailer & Promising UpdatesDreadXP, publisher of the intensive first-person adventure game White Knuckle, which we introduced back in November, has released the announcement trailer for the game.If you missed our earlier coverage, White Knuckle takes you to the guts of a megastructure called SUB-STRUCTURE 17, and the only thing you need to do here is to climb up to escape from the chase of The Mass, a massive oozing legion of bodies. Precision movement and resource management are keys to survival as you pass through the various regions, such as the deep dry storage of the Silos and haunted piers of Habitation, each with unique gameplay and threats. Youll also encounter some creepy and annoying creatures that stand there or fly around trying to block your way up.White Knuckle was created by the indie studio Dark Machine Games, which was formed by Holly, Jack, and Quinn. A demo version is available on Steam, which will give you a chance to experience the games gloomy atmosphere and intense chase.Dark Machine GamesDark Machine GamesThe game evolved from a small project with which the developers hoped to spend around half an hour relaxing to one that attracted more than 10,000 players attention and expectations. The great news is that the developers have now teamed up with the publisher DreadXP, who has provided sufficient support to fund the games development and publication.In this heartfelt community update, the situation was explained in detail, including the teams plans for the game before they decided to team up with DreadXP. It was revealed that the game will be released in Early Access, with the specific release date to be announced later. This is intended to gather comprehensive feedback from the community so the team can work to enhance the game further. After the Early Access phase, a full launch will follow.And even if the Patreon campaign is closed, all the supporters will get a promised perks package, which includes the game on release, cosmetics, graffiti, etc, besides a special Discord role and being credited in the game.Dark Machine GamesDark Machine GamesThe future of White Knuckle looks even brighter now. If youd like to learn more about the game, dont hesitate to add the game to your wishlist and follow the developers on X/Twitter to stay updated.Join our80 Level Talent platformand ournew Discord server, follow us onInstagram,Twitter,LinkedIn,Telegram,TikTok, andThreads,where we share breakdowns, the latest news, awesome artworks, and more.Source link The post First-Person Speed-Climbing Game White Knuckle Receives New Trailer & Promising Updates appeared first on CG SHARES.0 Yorumlar 0 hisse senetleri 146 Views
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CGSHARES.COMHow To Easily Animate A Weapon Resting On A Characters Shoulder In MayaAnimating a character holding a prop can be tricky, especially when you want the prop to feel grounded as it interacts with surfaces like the floor or a shoulder. Cinematic & NPC Animator Da-Hee Im explained how her setup simplifies the process, utilizing just a couple of locators and a few constraints, an approach she learned during her time at Bungie.This narrated guide demonstrates how to create a locator setup that enables one object to control another while also giving the controlled object a custom pivot that responds dynamically to the controlling object. You can watch the video above, as it visually walks you through the steps, but if youre not a fan of video tutorials, this document has you covered.See more examples of Da-Hees animation work below and follow her on LinkedIn for more:Dont forget to join our80 Level Talent platformand ournew Discord server, follow us on Instagram,Twitter,LinkedIn,Telegram,TikTok, andThreads,where we share breakdowns, the latest news, awesome artworks, and more.Source link The post How To Easily Animate A Weapon Resting On A Characters Shoulder In Maya appeared first on CG SHARES.0 Yorumlar 0 hisse senetleri 123 Views