• Beam FX in Unreal Engine 5.4 Niagara
    www.youtube.com
    Full Video - https://youtu.be/9K68TWsYYNw FAB - https://www.fab.com/sellers/CGHOW Whatsapp - https://bit.ly/3LYvxjK Patreon- https://www.patreon.com/Ashif NFT - https://opensea.io/CGHOW Twitter - https://twitter.com/cghow_ If you Liked it - http://bit.ly/2UZmiZ4 Channel Ashif - http://bit.ly/3aYaniw Support me on - paypal.me/9953280644Beam FX in Unreal Engine 5.4 Niagara #cghow #UE5 #UE4Niagara #gamefx #ue5niagara #ue4vfx #niagara #unrealengineniagara #realtimevfxVisit - https://cghow.com/ Unreal Engine Marketplace - https://bit.ly/3aojvAa Artstation Store - https://www.artstation.com/ashif/store Gumroad - https://cghow.gumroad.com/
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  • Beam FX in Unreal Engine 5.5 Niagara
    www.youtube.com
    Full Video - https://youtu.be/PeD4NCp7XXA FAB - https://www.fab.com/sellers/CGHOW Whatsapp - https://bit.ly/3LYvxjK Patreon- https://www.patreon.com/Ashif NFT - https://opensea.io/CGHOW Twitter - https://twitter.com/cghow_ If you Liked it - http://bit.ly/2UZmiZ4 Channel Ashif - http://bit.ly/3aYaniw Support me on - paypal.me/9953280644Beam FX in Unreal Engine 5.5 Niagara #cghow #UE5 #UE4Niagara #gamefx #ue5niagara #ue4vfx #niagara #unrealengineniagara #realtimevfxVisit - https://cghow.com/ Unreal Engine Marketplace - https://bit.ly/3aojvAa Artstation Store - https://www.artstation.com/ashif/store Gumroad - https://cghow.gumroad.com/
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  • Unreal Engine 5 Design Viewer Tutorial - Part 2 - Switch Between Objects
    www.youtube.com
    Project Files: https://www.patreon.com/posts/120664693 .In this tutorial series, I am going to implement an architectural design viewer system. In the last episode we will implemented a camera system which allows us to focus on different objects and orbit around them, zoom in/out. This system can be used to showcase any kind of a design, not just an architectural application. Today, we will look into how to smoothly change the focus between different buildings. This system will allow user to demonstrate/showcase different buildings/design elements of the overall presentation. Unreal Design Viewer - Full tutorial series: https://www.youtube.com/playlist?list=PLNTm9yU0zou4W4rfbJbpmXzuN_2DOW-cN // ! https://www.patreon.com/codelikeme Patrons will have access to project files of all the stuff I do in the channel and other extra benefitsJoin this channel to get access to perks:https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue4 #indiegamedev
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  • Science news this week: Interstellar visitors and contagious peeing
    www.livescience.com
    Jan. 25, 2025: Our weekly roundup of the latest science in the news, as well as a few fascinating articles to keep you entertained over the weekend.
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  • Crafting Cyberpunk Android Medic Character With ZBrush & Cinema 4D
    cgshares.com
    With experience in multiple major film productions, Ryan J. Close spends his free time exploring his fascination with humanoid androids, working with tools like ZBrush, Cinema 4D, Redshift, and Substance 3D Painter. One of his recent projects features a damaged humanoid robot medic, and he kindly shared some insights into the production process.Basing the design on the damaged medical android from the Raised By Wolves TV series, the artist was looking to create an unfinished or damaged android, which opens up new ideas to explore, such as its purpose and the cause of its damage. It also provided Ryan with an opportunity to dive deeper into sculpting facial expressions using ZBrush, which he sees as one of his toughest challenges.Ryan J CloseRyan J CloseRyan started by customizing a base mesh using DamStandard, Pinch, and Move brushes to sculpt facial details. He placed small bolts to emphasize the cyborg look and used shape alphas to block out the neck areas.Inspired by The Creator, Ryan added an extruded mechanical design to the back of the head using live Boolean for dynamic shape cuts and enhanced the look with kitbash assets like canisters, tubes, and inserts for added detail. Turning off symmetry was intimidating but crucial for achieving the facial asymmetry needed for a realistic look. He then used the DamStandard and Inflate brushes to sculpt creases and wrinkles.Finally, Ryan exported the mesh with UVs from ZBrush to Substance 3D Painter, where he added skin color, decals, and wear and tear. The artist enhanced his Redshift render by adding a top light with cables, surgical light to the scene, and kitbash assets to highlight the machine elements. Ryan also used atmosphere lighting for presence and added dust with Cinema 4Ds particle system, rendered on a separate pass for compositing.Ryan J CloseRyan J CloseThe final step was to add a heads-up display with a custom user interface. The artist is now creating a series of android busts and plans to add a UI to tie them together, giving a sense of the futuristic world they belong to. Read the full article here and check out Ryan J Closes portfolio by clicking this link.Also, join our80 Level Talent platformand ournew Discord server, follow us on Instagram,Twitter,LinkedIn,Telegram,TikTok, andThreads, where we share breakdowns, the latest news, awesome artworks, and more.Source link The post Crafting Cyberpunk Android Medic Character With ZBrush & Cinema 4D appeared first on CG SHARES.
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  • Check Out This Photogrammetry-Based Vegetables Assets Pack
    cgshares.com
    3D Scan Artist Alexey Gorinov shared a pack of highly realistic vegetable assets created with photogrammetry.The models can be used in Unreal Engine 5 and other 3D software for creating games, renders, or movies. The assets have high-quality texture and geometry in FBX format and are suitable for PBR photorealistic renders.The textures feature 4K resolution and are in PNG format, while the maps include Base Color, Normals, Roughness, Occlusion, and ORM (Occlusion, Roughness, Metallic). To create the assets, the artist used Sony A7 III and Godox WS400 Ring Flash.The pack includes the models of:1 watermelon;1 pomelo;5 pumpkins;2 zucchinis;1 cabbage.We had an interview with Alexey, in which he talked to us about 3D scanning of a birch pole surface and shared a detailed tutorial on the entire workflow, discussing the choice of equipment, camera settings, the shooting process, and post-production:Also, before, the artist presented a realistic bread and bakery asset pack of 10 Nanite and 10 classic geometry meshes:Get the vegetable model pack here anddont forget to join our 80 Level Talent platform and our new Discord server, follow us on Instagram, Twitter, LinkedIn, Telegram, TikTok, and Threads, where we share breakdowns, the latest news, awesome artworks, and more.Source link The post Check Out This Photogrammetry-Based Vegetables Assets Pack appeared first on CG SHARES.
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