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  • WWE 2K25 Preorders Are Live At Amazon - Get 5 Bonus Wrestlers For MyFaction
    www.gamespot.com
    WWE 2K25 is now available to preorder ahead of its March 14 release, with Roman Reigns serving as the cover star. The latest entry in the annual wrestling sim series will feature a slew of quality-of-life updates as well as brand-new game modes. Most notably, 2K is introducing The Island, an online world where you can interact and compete with other players. WWE 2K25 sounds like it could be one of the most expansive wrestling sims to date. If you're interested in stepping into the ring on launch day, you can get a handful of cool bonuses by preordering your copy early.From the basic standard edition to the premium Bloodlines Edition that grants one-week early access, heres a look at whats included with every version of WWE 2K25WWE 2K25 Preorder BonusesRegardless of which version of WWE 2K25 you preorder, youll get the Wyatt Sicks DLC pack, which comes with five playable Superstars for the card-collecting MyFaction mode. Here are the five Persona Cards you'll get with your preorder:Continue Reading at GameSpot
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  • Cult-Classic Anime Summer Wars Gets Amazon-Exclusive 4K Steelbook Edition
    www.gamespot.com
    Cult-classic anime film Summer Wars is getting a pair of new physical editions on April 1, including an Amazon-exclusive Limited Edition Steelbook that brings the movie to 4K UHD resolution for the first time. Preorders for Summer Wars Limited Edition Steelbook are available now for $37. Alternatively, you can save $10 by opting for the standard 1080p Blu-ray edition. Summer Wars Limited Edition Steelbook (4K Blu-ray, Amazon Exclusive) $37 | Releases April 1 First released in Japanese Theaters all the way back in 2009, Summer Wars was a massive critical and commercial hit at the time. The film tells the story of Kenji--a moderator for a virtual reality world that has become entwined with everyday life--who gets roped into a scheme to pose as a fake boyfriend to his friend Natsuki.Things go haywire for Kenji after a rogue AI program steals his online identity and he's accused for hacks that lead to real-world catastrophes, and he has to unite Natsuki's family to help him stop an imminent cyber-apocalypse. Preorder at Amazon Summer Wars (Standard Blu-ray) $27 | Releases April 1 While this will be the first time Summer Wars has released on 4K, it's not the first standard 1080p Blu-ray release. Funimation published the first Blu-ray edition back in 2011, and it has been reissued in the years since. That said, Summer Wars has been out of print for a while now. The standard Blu-ray edition releases alongside the Limited Edition Steelbook on April 1 and is up for preorder for $27. Preorder at Amazon Summer Wars: Complete Edition (Manga) $20.54 (was $25) Summer Wars director Mamoru Hosoda adapted the story into a serialized manga that began around the same time the film hit theaters. Fans of Summer Wars should check it out if they want to spend more time in its world. There's a cheap and convenient way to get the full run, too. The 589-page Summer Wars: Complete Edition paperback omnibus is available for only $20.54 (was $25) at Amazon. See at Amazon Summer Wars earned rave reviews for its vibrant animation and story that examined life in a digital age. The new editions don't have much in terms of extras, but if you like interviews, there are several with the film's original cast of voice actors as well as with Hosoda. Summer Wars Bonus FeaturesInterviews with voice actorsInterview with director Mamoru HosodaTeaser trailers and TV spotsSummer Wars was Hosoda's second feature-length anime following the 2006 cult hit The Girl Who Leapt Through Time. Hosoda also directed two Digimon short films, including Digimon Adventure, which debuted right before the Digimon Adventure series kicked off.Continue Reading at GameSpot
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  • Black Panther Star Wants Marvel Studios To Take Them Back
    gamerant.com
    One of the actors who appeared in the first Black Panther movie expressed an interest in returning to the Marvel Cinematic Universe (MCU) in a new capacity. According to the celebrity, he wanted a reboot since his previous character was already dead.
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  • Sniper Elite Resistance Best PC Settings
    gamerant.com
    Sniper Elite Resistance pulls players into the world of a Nazi-hunting sniper, who travels from one visually stunning vista to another. Despite the lack of upscaling features like DLSS or FSR, it surprisingly runs well on PCs with native resolution. However, the developers have added some graphics settings for players to tweak. So, we'll be showcasing the best PC settings for Sniper Elite Resistance, which will strike a nice balance between visuals and high performance.
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  • CELEBRATING THE INVENTIVENESS OF WALLACE & GROMIT: VENGEANCE MOST FOWL
    www.vfxvoice.com
    By TREVOR HOGGImages courtesy of Aardman Animations and Netflix.What began as a National Film and Television School graduation project called A Grand Day Out, where an inventor named Wallace and his faithful canine companion Gromit travel to the Moon to sample some cheese, has become a cultural institution. Its incredible, reflects director Nick Park.Ive got to constantly pinch myself. For years it was slow growth. It didnt happen overnight. Recently, we went to the States and to see security guards demanding to open the box to see the puppets, then profess they only wanted to meet Wallace and Gromit. Just think how many people are watching now with Netflix reaching all over the world. It was a student film when it was started. I was always ambitious in my own way. If it was on the BBC at Christmas, that would be lovely.Director Nick Park wanted to create a fast stop-motion sequence, which led to the classic toy-train chase in the Oscar-winning short The Wrong Trousers.[W]eve pushed Wallaces and Gromits relationship more than ever before. It used to be a joke that Wallace never learns anything. Actually, in this film he does look at himself a little bit. We have pushed him emotionally in a very British way. What that does is open up a bigger feeling within the film, and hopefully by the end, it fills your heart with warmth.Merlin Crossingham, DirectorOne of the favorite villains of the franchise returns in Wallace & Gromit: Vengeance Most Fowl after being thwarted by the title characters in The Wrong Trousers. Feathers McGraw is a tech-savvy, jewel-thief penguin determined to reclaim the blue diamond and frame the duo responsible for his arrest. As before, an invention created by Wallace gets hacked by McGraw. This time around, the mechanical pants are replaced by a computer-programmed, personal-assistant gnome christened Norbot. Story ideas are not limited by what is feasible to do practically. When we were working with Mark Burton, the scriptwriter, we said, Lets just talk about the ideas. If we want to go big, lets go big. If we dont, then lets not, director Merlin Crossingham states. It is important for a director to feel that you have the freedom to go wherever you want to go to tell the story.Concept art for the Cellar Cauldron was inspired by the Orc-making factory featured The Lord of the Rings trilogy.Capturing as much in-camera as possible was the goal. We would begin with the stop-motion process at the heart of any sequence, Crossingham explains. If we couldnt use stop motion, whats the solution? Or, if we couldnt get the shot in one pass, is it a composite of multiple layers or different scales, or the use of digital set extensions, DMPs or full-on visual effects? We didnt say we would draw the line. We only wanted to use whatever was the best to tell our story. We ended up using some of the latest cutting-edge fluid simulations and marrying them with classic stop motion. Its a lovely harmony between the two. Even with the opportunity to do anything digitally, that was not a desirable option. At the heart of it, Wallace and Gromit is clay, Park states. Its always got to be clay; the actual character work. Its part of its beating heart and is the ethos of everything being handmade. There are some things you cant do to expand the world. Even when we do that, its got to fit the stop-motion feel. Its got to be in style. If it feels like youre putting live-action water into a stop-motion environment, it doesnt work. The visual effects guys were great and versatile with all of that.The lighting is a character because at every point, it not only tells the story but embodies the characters. It seems like an obvious thing, but it doesnt always happen in the films that weve made. They hit a sweet spot for us on this one.Nick Park, DirectorPark has described Wallace & Gromit: Vengeance Most Fowl as Cape Fear with penguins. Its got a comic conceit behind the idea, Park reflects. Its not like I would think of a lovely story and then add the gags. Its like a wish list of things we would love to stay and will do what we can to twist and turn to get those things in as long as they dont feel too contrived. Everybody has a limit! A homage to The Matrix occurs when the green streaming computer code from the computer screen is reflected on Norbot, the personal assistant invented by Wallace that gets hacked by the vengeful Feather McGraw to aid in his escape from his zoo incarceration. That was one Dave Alex Riddett, our Director of Photography, was determined to try to do practically, and he found this projector that not only could focus close and small but be able to stay on for weeks on end and not fluctuate picture position or color, Crossingham remarks. It was fantastic.A character painting of Norbot by director Nick Park.An ongoing Wallace and Gromit theme is technology being invented with good intentions but being subverted for nefarious purposes. In a way, it was part of the premise of this film that our angle of attack on the story was that things have reached a point in Gromits life where its getting too much, Park remarks. Wallace believes that tech can solve all problems, even emotional ones and relationships. Its seriously not working. Its not so much evil because obviously Wallace is well-meaning, but its that kind of a deluded state. The invention of Norbot goes from insult to injury for Gromit. Theres always an outside evil force in the Wallace and Gromit films where its not just going wrong, because its got to have more motivation and incentive than that. Wallace has made a technological breakthrough with Norbot. This is the first time that Wallace is actually efficient because normally his inventions are not, Crossingham observes. As Wallace says, Its his best invention ever. Be careful what you wish for.Two pivotal antagonists are Feathers McGraw and Norbot, with the former being an established character and the latter being a new addition to the franchise. With Feathers McGraw, it was about continuing where he had gotten to at the end of The Wrong Trousers so it felt like we all recognized him as the same evil penguin, Crossingham explains. It was about his stillness, and the way he moves is a glide rather than a wooden, wobbly penguin comedy walk. Feathers is very serious. Feathers only moves a little bit, and when he does, because hes so graphically simple, you really see it. It was about finding where those sweet spots are and what is the absolute minimum to get maximum effect. That is challenging for an animator because an animator loves to make things move. It was similar for Norbot as well. For the first prototype of Norbot that the modeling department made, we had the eyebrows move, and as we tested the animation, he looked too human. We started paring it back and solidifying his eyebrows, not moving his eyes, and making his jaw like a ventriloquist dummy; the more we did that the more he felt robotic. It also meant we could play that balance between an ever-so-slightly sinister feeling. yet smiley, charming and happy at the same time.Conceptualizing the train and aqueduct chase sequence that takes place in a valley.We only wanted to use whatever was the best to tell our story. We ended up using some of the latest cutting-edge fluid simulations and marrying them with classic stop motion. Its a lovely harmony between the two.Merlin Crosingham, DirectorLighting was viewed as a character in its own right. Feathers moves so subtly and little relative to the other characters that we have to use all of the filmmaking techniques we have available to us, Crossingham observes. You can keep Feathers still but push the camera in on him slowly, make sure that the lighting has the atmosphere, and the sound. For the lighting, we specifically looked at film noir and Alfred Hitchcocks Rebecca, particularly the character of Mrs. Danvers and the way that she would emerge or retreat into the shadows. The lighting is a character because at every point, it not only tells the story but embodies the characters. It seems like an obvious thing, but it doesnt always happen in the films that weve made. They hit a sweet spot for us on this one.Concept art for the scene where the submarine emerges in the zoo enclosure with Feathers McGraw channeling his inner Ernst Blofeld.Blinks and hand motions are utilized as exclamation marks. It slightly differs among the various characters, Park states. With Feathers McGraw, it was minimal. Just a blink now and then says a lot. Its all about using a little to great effect with the music and camera moves; the audience believes that Feathers is thinking and the cogs are turning in his head. The Norbots are an extension of Feathers McGraw. Sometimes, its too much to blink even once. Sometimes, its far more sinister to look. Sometimes, we put blinks in and took them out again because its too much. Its all acting. The animators are actors. Actually, we act a lot of it ourselves on video as a way of conveying to the animators what we are after for a particular shot, what the drama is about, what the comedy is, where the laughs are, and the comedic timing. It helps. They dont follow it exactly, but its a way of explaining where we want the shot to land for timing and gestures. Its all about the hand movements and head tilts.Resembling the Orc-making factory constructed by Saruman in The Lord of the Rings trilogy is the set known as the Cellar Cauldron where mass-produced Norbots are manufacturing something mysterious for Feathers McGraw. Our electricians got inventive and used traditional techniques of getting gobos moving against each other with random patterns of light going through them, so it looked like there was rippling fire and light on the walls, Crossingham explains. We used the projector that had projected the numbers onto Norbot with some animation on it to look like explosions of fire. Then it was augmented with CG sparks and other digital effects on top of it afterwards. Principally, its good lighting in Wallaces and Gromits basement. We wanted it to feel rather Orc-like.Part of the aqueduct was physically built with the rest extended digitally.One of the established sets is the house of Wallace and Gromit. Technically, the house changes enormously according to the necessity of the stories in each film, Park states. Its an anamorphous house really! Sometimes, it had a big front garden and other times a short one. We tried to be consistent with the sense of comfort and nostalgia about the house and where everything comes from. We had to slightly update things because of the subject of AI and computers, because we never say where Wallaces and Gromits world exists between the 1950s and present day. We have never gotten as far as smartphones. Theyre usually objects that still have a lot of old-fashioned-character. It still had to be an antique, even if its a computer.Wallace & Gromit: Vengeance Most Fowl provided an opportunity to implement some productions, as the last significant Wallace & Gromit outing was the short A Matter of Loaf and Death released in 2009. From the inside out, it was an opportunity regardless whether you could see it on the outside make things better for the animators in terms of the armatures, for the rigging department in how they could connect the armatures and for us to take advantage of things, like silicone being better than it has been and to use it appropriately on the puppets where we might use foam latex in the past or even clay in some places, Crossingham remarks. Wallaces and Gromits hands and faces are always modeling clay because its not only essential thats how they look, but its the best way of getting a good performance. There is a lot of new material technology in the characters, but hopefully it doesnt show too much. It was essential that they still kept the handmade clay thumb-iness.Greenscreen was utilized to get the necessary scope for scenes.Creating the various facial expressions for Wallace.At the heart of it, Wallace & Gromit is clay. Its always got to be clay; the actual character work. Its part of its beating heart and is the ethos of everything being handmade. There are some things you cant do to expand the world. Even when we do that, its got to fit the stop-motion feel. Its got to be in style.Nick Park, DirectorGromit remains a difficult character to animate given that he expresses himself through pantomime, not dialogue. All of the animators require a refresher course where they get three weeks of constantly animating Gromit and testing different expressions, Park explains. How high or low his brow should move, and how big his reactions should be, because its all got to be believable, even though the characters are four or five inches high. Wallace & Gromit: Vengeance Most Fowl expands upon the relationship between the title characters. The thing that stands out to me the most is weve pushed Wallaces and Gromits relationship more than ever before, Crossingham remarks. It used to be a joke that Wallace never learns anything. Actually, in this film he does look at himself a little bit. We have pushed him emotionally in a very British way. What that does is open up a bigger feeling within the film, and hopefully by the end, it fills your heart with warmth.Since the last Wallace and Gromit outing in A Matter of Loaf and Death, further advances have been made in the armatures for the puppets.An actual projector found by Dave Alex Riddett was utilized to project the computer code onto Norbot.The simple graphic design for Feathers McGraw was maintained from The Wrong Trousers.Editing the scene when Wallace goes through the enclosed slide located on the side of his house.Director Merlin Crossingham has been given the responsibility of being the guardian of a beloved stop-motion franchise that began as college short by Nick Park, with both of them serving as directors on Wallace & Gromit: Vengeance Most Fowl.The lighting schemes for Feathers McGraw was inspired by how the head housekeeper, Mrs. Danvers, was treated in Rebecca by Alfred Hitchcock.Initially, Norbot had organic moments which made him too human, so a minimal approach was adopted to make his presence more robotic.Before the toy-train set mayhem finale in Ant-Man, there was Gromit trying to catch Feathers McGraw in The Wrong Trousers. It was a small crew, Park reveals. We didnt know what we were doing. I wanted it to be the fastest thing Ive ever seen in stop motion and be a totally madcap Tom & Jerry cowboy-style, train-top chase but all within the living room. The cinematic achievement would not be done practically today. Weirdly, some of the technological advancements we have in the studio would mean that sequence would not happen today, Crossingham notes. I wasnt on the film, but I know how Nick and Dave Alex Riddett achieved it. It was inventing a technique with a basic motion control equipment they had and actually moving it by hand. I dont think todays digital cameras would handle the blurring; Go motion, and the rough and ready nature that gave it that visceral energy. Its a product of its time. Nowadays, it would be executed digitally. They would try to smooth it all out and calculate everything, Park remarks. Its that handmade nature that made it erratic and imperfect.Lighting tricks made it look like there was fire present on the Cellar Cauldron set.Whereas The Wrong Trousers featured a fast chase, Nick Park decided to head in the opposite direction with the canal scene where the action moves at four miles per hour.Gromit remains a hard character to animate, with animators going through a three-week refresher course focused entirely on him.The canal chase trades speed for slowness. Gromit hotwires the barrage, and we do a Mission: Impossible, Fast & Furious buildup to do a four-mile-per-hour chase! Park says. Pulling off that gag I find satisfying. The climax is a highlight. It merges with Gromit going in and out of light, Crossingham states. It goes from this small world into a scale that is audacious for a stop-motion film, and I love that fact that we managed to pull it off. One of the gags that makes me giggle, which after you made a film for four or five years not many make you do, its where Wallace says, I wouldnt bother with that teapot. It doesnt work! Digital effects helped to expand the universe. Thats great, Park notes. But as artists you always have to work with parameters because thats when you get inventive with how you shoot it, how you make the gag or drama work more effectively. Having the whole universe at your fingertips isnt necessarily a good thing for the artist. There are always time and budgetary restrictions as to what they can do in CG. The last scene Merlin talked about when we suddenly go spectacular over the valley and see the aqueduct, we were limited by how high. But digital effects allowed us to get the camera right up and to extend the legs of the bridge as high as we wanted. The valley itself was real. It was a whole mixture of different techniques.
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  • MLB The Show 25 cover athletes revealed: Paul Skenes, Elly De La Cruz, and Gunnar Henderson
    blog.playstation.com
    In 2025, MLB The Show is celebrating its monumental 20th anniversary, a milestone that honors two decades of baseball history, innovation, and unforgettable memories for baseball fans around the world. To mark this special occasion for San Diego Studio and PlayStation Studios, MLB The Show 25 proudly features not one, nor two, but three cover athletes for the first time ever Paul Skenes, Elly De La Cruz, and Gunnar Henderson. These rising stars join a rich history of legendary cover athletes, symbolizing the future of baseball as we celebrate 20 incredible years of the franchise.Paul Skenes journey began in high school and continued through college, where he cemented his status as one of the most talented young pitchers in baseball by winning a national championship before being selected as the No. 1 overall pick by the Pittsburgh Pirates in the 2023 MLB Draft. The following season, Skenes made his MLB debut and became the first player in MLB history to start the All-Star Game just one year after being drafted. He capped off an incredible 2024 season by earning National League Rookie of the Year honors and being named to the All-MLB First Team. His story and skillset align perfectly with Road to the Show, where you can chart your own path to greatness.Elly De La Cruzs meteoric rise from the minors to the majors perfectly captures the excitement of working up to a big league debut and becoming a star. Since making his Major League debut in 2023 with the Cincinnati Reds, Elly has consistently proven to be one of the most electrifying players on the field. He became one of the youngest players in MLB history to hit for the cycle and is renowned for his blazing speed on the bases and his cannon-like arm, further cementing his status as one of the leagues most promising talents. The 2024 All-Star showcases an impressive five-tool skillset and a dynamic switch-hitting approach exactly what MLB The Show fans dream of when developing or acquiring their starting shortstop in Franchise mode.Rounding out this triple play of talent is the 2023 American League Rookie of the Year, Gunnar Henderson. Selected 42nd overall in the 2019 MLB Draft, Gunnar quickly ascended through the Orioles farm system, making his MLB debut late in the 2022 season. Heading into 2023, he was named the #1 prospect on MLBs Top 100 list. In his first full season in the majors, Gunnar became a cornerstone of the Orioles young core, helping lead the team to its first postseason appearance in seven years. His outstanding performance earned him AL Rookie of the Year honors and a Silver Slugger Award. Gunnars star continued to rise in 2024, as he was selected to start in the MLB All-Star Game and compete in the Home Run Derby. His MLB journey resonates deeply with MLB The Show fans who strive to dominate head-to-head competition in their pursuit of greatness on the diamond.Sign up for The Scouting ReportView and download imageDownload the imagecloseCloseDownload this imageFor all the fans, make sure to sign up for the MLB The Show Scouting Report to stay updated on all the latest features, updates, and legends coming to MLB The Show 25, while unlocking amazing rewards along the way. Starting in April 2025, subscribers will receive a unique pack every month through December 2025*, packed with incredible in-game rewards. Plus, the Golden Ticket Sweepstakes will return in 2025, with winners selected every month for amazing prizes like Packs, Stubs, clothing, autographed items from Elly De La Cruz, Gunnar Henderson, and Paul Skenes, along with even more surprises we cant wait to reveal. Dont miss outsign up today on theshow.com!While youre there, dont forget to also set up your MLB The Show account and prepare for Opening Day. MLB The Show 25 allows you to easily move from platform to platform and keep access to your entire inventory of cards**. Head over to https://account.theshow.com/ and create your MLB The Show Account. After creating your MLB The Show account, log in with your platform account and link it to your MLB The Show account. You are all set.MLB The Show 25 launches on March 18, 2025We are also thrilled to announce that MLB The Show 25 will launch on March 18, on PlayStation 5, Xbox Series X|S, and Nintendo Switch. The game will not be on platform subscription services in 2025. Early Access begins on March 14, for anyone who purchases the Digital Deluxe Edition.Mark your calendars for a first look at our first Gameplay Trailer, which will be revealed on February 4 at 9:00 AM PST on San Diego Studio and MLB The Show social channels.Look forward to even more weekly feature reveals, including Feature Trailer Deep Dives featuring MLB Network host Robert Flores, and the return of Feature Premieres from the development team at San Diego Studio.Pre-orders for all editions (Standard Edition and Digital Deluxe Edition) will open on February 4 at 6:00 AM PST on theshow.com, platform stores, and participating retailers.For all the latest information on MLB The Show, head over to TheShow.com, sign up for The Scouting Report, and follow our X, Facebook, and Instagram accounts.*Internet connection required.** Cross-platform progression requires an internet connection, and for each platform, you play on: 1) a copy of the MLB The Show 25 game compatible with your console (other platform versions sold separately); and 2) a platform network account linked to your platform network account linked to your MLB The Show account.
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  • Tomb Raider IV-VI Remastered launches February 14 reveals new Flyby Camera Maker
    blog.playstation.com
    The incredible response to Tomb Raider IIII Remastered inspired us to go a little deeper for Laras next remastered adventure. Thanks to the overwhelming support and enthusiasm from the Tomb Raider community, were continuing to enhance the journey for fans with Tomb Raider IV-VI Remastered which launches on February 14. This time, were introducing exclusive tools and fresh new ways to experience these iconic adventures.In this article, well dive into some of these exciting new additionsfeatures that redefine how youll engage with Laras world and cement this remastered trilogy as a labor of love for both the developers and the fans.Capture every epic momentPhoto Mode is back, and its better than ever! Building on the beloved features from the previous trilogy, youll still have countless poses to strike and weapons to outfit Lara Croft. This collection features all the Photo Mode resources from the first collection + a slew of new ones for players to discover!Introducing the Flyby Camera MakerOne of the most exciting additions to Tomb Raider IVVI Remastered is the Flyby Camera Maker, a tool that empowers players to create their own dynamic, cinematic shots. This feature lets you map out a moving camera path through any scene, opening a world of creative possibilities.Take a look at this video showcasing the new Flyby Camera Maker in action:Play VideoAs you can see, this tool is incredibly easy to use.Simply place up to 20 cameras along a path wherever you like.Fine-tune your shots by scrolling through your placed camera points and adjust various settings like; Roll, Field-of-View, Zoom, and movement speed.Hit the play buttonits that easy!It doesnt stop thereLara Croft herself can take center stage.Using Photo Mode, you can position her within your custom shot, choosing her stance, expression, weapons, and outfit to match the mood and style of the moment.This tool isnt just for cinematic enthusiastsits for anyone whos ever wanted to see the world of Tomb Raider through a filmmakers lens.Weve been blown away by the vast amount of Photo-Mode creations that the community has shared across the internet, and this is our way of adding onto that. We want to see what you make, so keep on sharing your creations with the community.Ammo counterAnother new feature designed to enhance your overall gameplay experience! Now, youll have a sleek, on-screen display showing the remaining ammo you have for each weapon in your arsenal, ensuring youre always ready for the next encounter. If youre managing resources during an intense boss fight or planning your next move, we hope that the Ammo Counter will keep you sharp and in control.Cutscene skipperWe fully realize that this fan-base is very passionate about playing, and playing, and playing these games over and over again. Thus, we wanted to make it a little easier to get through the chit-chat and jump back into the action totally up to the players choice though, of course! If you want to re-watch that cutscene for the 5th time, more power to you! Maybe youll unlock some kind of achievement for thatmaybe not. Either way, we hope you enjoy having options!New animationsLara Crofts adventures have always been defined by her agility, elegance, and grace, so in Tomb Raider IV-VI Remastered, weve introduced extra animations that we hope will breathe fresh life into your gameplay experience!Slide To Run: Continue running after reaching the end of a slope, simply push forwards at the end of a slope. This works with both Tank and Modern control schemes and is toggleable in the Options menu. This was an unused animation from the original games that weve restored for the remaster!Hang on a ledge (behind): Press the Action (for tank) or secondary (for Modern) button when close to a ledge behind Lara and she will safely step down to it.Hang on a ledge (front): While walking, press the Action (for tank) or secondary (for Modern) button close to a ledge in front of Lara and she will safely step down to it.Turn around in place: While walking, press the Roll button while Lara is stopped to make her turn in place. This is for Modern controls only!Classic cheat codes returnFans of the original games will be thrilled to know that the classic cheat codes are making their return in Tomb Raider IV-VI Remastered! Whether its infinite ammo, skipping levels, or other nostalgic tricks, every cheat from the original releases will work just as you remember. And if your memory needs a little jog, dont worryAspyrs support site will have a full list of cheat codes available closer to launch. Time to relive those iconic moments with a little extra flair.An invitation to revisit and rediscoverWith a rich legacy spanning decades, Tomb Raider IV-VI Remastered is more than a collectionits an invitation to rediscover the magic of Lara Crofts formative adventures and share them with a new generation of players.Where will your adventure take you? Pre-order Tomb Raider IV-VI Remastered today on PlayStation 4 and PlayStation 5 and lock-in your Valentines Day plans for February 14.
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  • The best comic book fantasy duo is back at it with Spurrier and Bergaras A Mischief of Magpies
    www.polygon.com
    Simon Spurrier and Matas Bergara, the inimitable team behind Coda and Step by Bloody Step, are back with another fantasy comic aiming to really blast your eyeballs out of the back of your head. Courtesy of Dstlry, Polygon can reveal A Mischief of Magpies, a new series from Spurrier and Bergara inspired by classic portal fantasy, set on a floating city in an endless ocean.Mar has a secret, reads Dstlrys summary. Sometimes, without warning, he falls out of the world. This would be an inconvenience if his life wasnt already such a drag. When hes gone, he finds himself in an extraordinary city. A city which is also a machine, endlessly crossing a shoreless ocean. A city of two halves: the bright, bustling spires above the waves, and the beast-haunted twilight halls below. And between, clowning along the rusting beach, a troupe of anarchic magpies with all the answers but none of the questions. While two rather different projects, Coda and Step by Bloody Step came at fantasy worldbuilding by direct routes. Coda, and its sequel, were rather self-aware stories, hovering between epic celebration and parody. Step by Bloody Step, on the other hand, was a wordless, almost fable-like exploration of one characters strange journey through a fantastical setting. Mischief seems like it just might bridge those modes. A Mischief of Magpiesis a story of many layers, Spurrier told Polygon via email. On the one hand its a recognisable portal fantasy, much likeLabyrinthorNeverEnding Story. A troubled youngster stumbles out of his rational reality into an extraordinary, unique realm. But theres so much more going on here. Wonders and weirdnesses that loop back onto themselves, deepening our heros understanding of who he is and his place in the real world. At the core of it all is an astonishing dualistic otherworld, a city-machine, whose tallest towers are the preserve of dazzling firebirds and progressive science, and whose subaquatic underside is a haunting abyss of poetic magic and loss. Imagine all of that rendered by Matiass god-tier hand, seething with monsters and eccentrics, and you begin to have the tiniest hint of where this book tilts its lance.Dstlry was able to share five preview pages from the first issue of the series, which you can see below: Matias and me have gained a reputation for using the fantasy genre to push comics as far as theyll go, said Spurrier. WithStep By Bloody Stepwe used silence to tell a tale beyond language. Now, withA Mischief of Magpies, we use words bittersweet, joyous, painful; flowing like a dark tide from a young mans heart through his diary to weave a unique blend of sequentials, prose and illustration. Its the sort of effortless, organic fusion of storytelling styles you might expect from a writer-artist working alone, and its testament to the incredible team weve built that every element story, art, text, design not only sits symbiotically beside the rest, but collectively makes this project so much more than the sum of its parts.A Mischief of Magpies #1 hits shelves in April, with three double-sized (48 page) issues to start, with the potential for more. Check below to see the books four wraparound covers, from Bergara (first and third), Fabio Moon (second) and Bilquis Evely (fourth).
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  • Hyper Light Breaker is not Hyper Light Drifter 2 and thats OK
    www.polygon.com
    If ever there was a game that embodied the maxim of Show, dont tell, its Hyper Light Drifter. The 2D action RPG developed by indie studio Heart Machine launched to critical acclaim back in 2016, buoyed by the strength of fast and frenetic gameplay, its evocative score, and a successful Kickstarter campaign during the heyday of the crowdfunding platform. Nearly a decade later, Heart Machine has returned with a prequel to its breakout hit: an open-world roguelike set in a vibrant world teeming with dangers and secrets aplenty.Hyper Light Breakers design feels heavily indebted to the likes of Risk of Rain 2, as it translates the simplified art style and moment-to-moment combat of its 2D forebear into a procedurally generated 3D setting. Players assume the role of a Breaker, a treasure-hunting warrior tasked with rebuilding the world in the wake of a terrible cataclysm. As a Breaker, youre dispatched into the Overgrowth, a wasteland ruled by the Abyss King, a mysterious antagonist with the power to reshape the environment at his whim.To progress, players must traverse the Overgrowth collecting prisms to unlock the arena of one of the Crowns, the Abyss Kings lieutenants. These arenas can be found scattered throughout the world, either secreted away in one of the Overgrowths many dungeons or held by a particularly powerful enemy that must be defeated. Thats not all youll find, as the world is rich with a variety of powerful weapons, monoliths that offer lore about the history leading up to the games events, and a dizzying multitude of collectibles and currencies that, Ill be totally honest, I havent quite sussed out all the uses for yet.Strip away all that proper noun-laden lore and those byzantine skill trees and you have a fairly competent, challenging roguelike experience with satisfying combat and traversal mechanics. I couldnt tell you to what extent the story of Hyper Light Breaker relates to the events of Hyper Light Drifter because sincerely, at this point in the games early access release, theres not much in the way of a story to be gleaned. The monoliths scattered throughout the Overgrowth can be decoded back at the Cursed Outpost, your base of operations, which in turn unlocks textless comic slideshows that reveal more about the background of the Crowns and their role in the Abyss Kings conquest. Anything else is pure inference.Where the game excels most is in its visual and sound design, taking the touchstones of Heart Machines original game and updating them. There were many moments during my initial playthrough where I found myself pausing before shrines reminiscent of the ones I encountered in Hyper Light Drifter, or gliding across a neon plain atop my hoverboard as a melancholic synth track poured in through my headphones. Hyper Light Breaker may not have quite the same retro vibe as its predecessor, but it is most certainly a mood. To put it another way: As Hyper Light Breaker signals the franchises move from out of the shadow of its aesthetic debt to The Legend of Zelda: A Link to the Past or Nausica of the Valley of the Wind, it feels as though it is becoming more and more like a proper, self-contained universe itself, rife with surprises and potential that were previously constrained by a deference to the past.That may not be enough for some fans of Hyper Light Drifter to hang their hopes on. Speaking for myself, however, Ive enjoyed the handful of hours Ive spent fighting through the Overgrowth and acclimating to Hyper Light Breakers steep yet gratifying difficulty curve. Ive seen and played enough so far that, while Im not entirely sold on the game as it stands now, Im confident enough in Hyper Light Breakers foundation to believe that Heart Machine can iterate and build on this initial release to create a worthy successor to its pixelated namesake.
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