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Looking quite useful for creating more precise ragdoll simulations, this setup utilizes existing bone weights to split the object to separate convex collision shapes. Shahzod Boyhonov, the creator of this cool Blhaj showcase, plans to release it to the public on his Gumroad.Shahzod is best known as the creator of Cell Fluids, a lightweight Geometry Nodes-based tool for simulating fluids in Blender. The recently released version 2.0 offers enhanced control, improved materials and textures, new shaders, simple ocean blending, and more:While waiting for more details and the release of the tool for ragdoll simulations, check out the developers latest project: a strandbeest leg simulation in Blender using Geometry Nodes, allowing real-time modification of the joint lengths:Stay tuned and follow Shahzod Boyhonov on X/Twitter to catch all the latest updates. Also, join our80 Level Talent platformand ournew Discord server, follow us on Instagram,Twitter,LinkedIn,Telegram,TikTok, andThreads,where we share breakdowns, the latest news, awesome artworks, and more.Source link The post Generating Convex Meshes For Shark Ragdolls Using Weight Paint With Blenders Geometry Nodes appeared first on CG SHARES.