• WWW.POPSCI.COM
    Im sick of rotting my brain watching Netflixheres what Im streaming instead
    As much as I love rewatchingSuits and bad reality TV (dont judgeIm a big fan ofLove is Blind) on Netflix, there are times when Im not trying to rot my brain any further (thanks, TikTok). And lately, Ive been feeling like Netflix, Hulu, and my other streaming platforms arent quite cutting it with their content anyway.Ive been trying to watch more documentaries since I can never finish reading a complete novel, but the selections are, well, disappointing. When I heard that MagellanTV wasa documentary streaming service with absolutely no ads and unique content, I was sold, especially since I got lifetime access for only$139.97 (reg. $199.99) with code SAVE30!Streaming made educationalYup, Ive been able to actually make my brain smarter, all by streaming with MagellanTV. I havent gotten bored of it eitherthere areover 3,000docuseries and documentaries to dive into on virtually any topic. Im partial to history, crime, and culture, but there are plenty of solid options if youre into science, tech, war, and more.I wont spoil all of the platforms offeringsyoull have to grab a subscription for yourself to check it out!but Ive been loving titles likeThe Unsolved Killings of Jack the Ripper,Burnout: The Truth About Work, andJohn F. Kennedy: Making of a President.Another thing I love about MagellanTV? When Im feeling indecisive about what to watch, I can just turn on a documentary playlist and let it choose something totally new for me. Ill also never have to worry about getting bored since theplatform adds new contenton a weekly basis.Plus, I can share the knowledge with my friends and family, because MagellanTV lets me share my account and stream on up to five different devices. Take that, Netflix.Ready to learn whenever you turn on your TV? Use coupon code SAVE30 at checkout to get aMagellanTV lifetime subscription for $139.97 until February 23 at 11:59 p.m. PT!StackSocial prices subject to change.MagellanTV Documentary Streaming Service: Lifetime SubscriptionOnly $139.97 at Popular Science
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  • WWW.NATURE.COM
    Microbes in space: how bacteria could help sustain long-distance space travel
    Nature, Published online: 03 February 2025; doi:10.1038/d41586-025-00319-5So far, microorganisms have been research subjects or contaminants on space stations, but could they assist longer missions?
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  • WWW.NATURE.COM
    Publisher Correction: Placenta-tropic VEGF mRNA lipid nanoparticles ameliorate murine pre-eclampsia
    Nature, Published online: 03 February 2025; doi:10.1038/s41586-025-08605-yPublisher Correction: Placenta-tropic VEGF mRNA lipid nanoparticles ameliorate murine pre-eclampsia
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  • WWW.LIVESCIENCE.COM
    12 pivotal moments in the history of robotics, from Isaac Asimov to self-driving cars
    From Isaac Asimov's Three Laws of Robotics to bipedal machines you can buy today, here are 12 important milestones in the development of robots.
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  • WWW.LIVESCIENCE.COM
    Doln Vstonice Portrait Head: The oldest known human portrait in the world
    A tiny head carved from mammoth ivory looks back at us from the Stone Age.
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  • CGSHARES.COM
    My Indie Game for 15 Seconds: New Social Media Flashmob by Indie Devs
    Indie developers delighted the audience with another social media trend showcasing their creative works and began sharing clips from their games under the caption My indie game for 15 seconds.Sci-fi games, vibrant pixelated ones, eerie thrillers, industrial and anime-style titles thats a whole range of various projects that serve as a source of inspiration for the creators and players. Weve already told you about some of the games showcased on the trend, for example, Abyss Unchained, a new project from Selfloss developer Alex Goodwin, Bionic Bay, and Mandragora.Before, indie creators showed their works in the trends Never Stop 3D Modelling, How It Started Vs. How Its Going, and This Is My Indie Game Main Menu.Check out the 15-second clips of the various titles:Dont forget to join our 80 Level Talent platform and our new Discord server, follow us on Instagram, Twitter, LinkedIn, Telegram, TikTok, and Threads, where we share breakdowns, the latest news, awesome artworks, and more.Source link The post My Indie Game for 15 Seconds: New Social Media Flashmob by Indie Devs appeared first on CG SHARES.
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  • CGSHARES.COM
    Curve To Toy Train Track Generator In Houdini
    Bas Mettes, the artist behind the impressive simulated brush with dynamic displacement map created by the bristles that we shared earlier, has now revealed another one of his Houdini experiments.Mainly built with VEX, this setup turns almost any curve into a toy train track with a train running along it. Unfortunately, the artist hasnt shared any details about this project yet, so take a look at some of the previous Bas works and check out the full collection by clicking this link: Instagram Bas Mettes (@bascmettes) Instagram Bas Mettes (@bascmettes) Instagram Bas Mettes (@bascmettes) Instagram Bas Mettes (@bascmettes)Dont forget to join our80 Level Talent platformand ournew Discord server, follow us onInstagram,Twitter,LinkedIn,Telegram,TikTok, andThreads, where we share breakdowns, the latest news, awesome artworks, and more.Source link The post Curve To Toy Train Track Generator In Houdini appeared first on CG SHARES.
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  • GAMERANT.COM
    Sid Meier's Civilization 7 Review
    Ever since the first title launched back in 1991, the Sid Meier's Civilization series has been one of the biggest names in the 4X genre. Over the years, many titles have either been inspired by it or attempted to take it on, to no avail. Now, after almost a decade of post-launch content for Sid Meier's Civilization 6, Firaxis is set to finally deliver the hotly anticipated Sid Meier's Civilization 7.
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  • GAMERANT.COM
    Fisch: Max Level and Rewards
    Fisch has a lot of RPG features, including character levels. Earning EXP is quite easy, but only until mid-game, as each subsequent level requires more points. And if you have set yourself the goal of reaching the max level, then you will probably want to know what rewards await you for this Fisch challenge.
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  • WWW.POLYGON.COM
    Civilization 7 embraces a new era
    For more than thirty years, the Civilization franchise has sold the fantasy of commanding an empire on the world stage. You take control of a leader and a people and you pursue the development of technology and culture. You seize land, you fight wars, and you make your way through thousands of years of simulated time in order to trace the pathways of domination and subordination. Its an old story, and the newest entry, Civilization 7, was made by a team that clearly understands that the fantasy needs a shakeup.Writing about these games is tricky because of that long franchise history. I cant assume that you and I have a shared set of knowledge about these things, and I also cant assume that we have the same kind of investments. After all, each of these games tends to be a trick mirror to the game before, replicating some of its elements, exaggerating others, and completely erasing one or two things. For that reason, I think most players of multiple Civ games end up with a clear favorite, expressed either in terms of enjoyment or play time I have played the fifth game in the series about five times as much as I have played Civ 6, for example. Im also the kind of player who dumps huge amounts of time into these games, then I take a break, then I come back, and so on. I have never had a Civ as my day-to-day game, preferring instead to obsess in marathon sessions.This is all to say that my experience with Civilization 7 during the review period was mostly long play sessions of obsession during which I spent most of my time learning the new systems rather than focusing on comparison. I think it is fresh, and it rewarded my marathon play, and I think it has its hooks into me for another few dozen hours before I put it to bed for a few weeks. If you have played previous Civ games, youll see a lot here you recognize; even if you havent played those games, I think theres a lot here to pull you in and make you interested in the fantasy that these games are selling.Civilization 7 breaks with franchise tradition in a couple ways. The first is that your leader and your civilization are unrelated to one another. At the beginning of a game, you select a leader (say, Harriet Tubman) who brings certain capabilities with them (like a bonus to espionage actions). You also select a civilization, a group of people who your leader, well, leads. If youre starting in the age of Antiquity, the oldest time period, these are civilizations like the Greeks, the Mississippians, or the Han. They are distinguished by specific traits and units that are unique to them. This whole process is inevitably a little weird to people who have played these games before, given that historically there was not a split between leaders and civs, but ultimately the vibes are the same when playing the game you simply get to mix and match your people, even if it produces extremely weird combos like Machiavelli, leader of ancient Persia.The more significant new development in Civilization 7 is the way that each game is now split into three subgames. Each corresponds to an age of world history: Antiquity, Exploration, and Modern. In previous games, you mostly just created a civilization and played through the game until one of three things happened: you were eliminated, you reached a victory condition, or another player reached a victory condition. The age system has created a series of subgames that makes this game quite a bit different than those. Now you play each age on its own, and they all have different tracks, or Legacy Paths, that players compete with each other in. These roughly align to the victory conditions of past games, with military, culture, science, and economic paths to completing an age.When a player completes a Legacy Path, the age ends and players proceed to the following one. In that transition, they choose what civilization their society transforms into typically, this is one that historically relates to it. For example, in my first game I played as the Han, and at the end of Antiquity I transformed my civilization into the Mongols to take into the Exploration age. This is mechanically satisfying in that it means you get to change up the gameplay of Civilization 7 a few times, and it definitely got me to play all the way through a few games that I would probably just have quit in previous franchise iterations. It also had me thinking about how weird this whole operation is in terms of playing with the figures of history; during one of my sessions I was able to complete an in-game action of securing multiple wine resources, which then allowed me to turn my Hawaiian civilization into the French when I entered the Modern era. Sometimes mechanics overwhelm the senses in a way only a computer could manage.I honestly cannot say how approachable this is for a random person who doesnt have thousands of hours put into doing these sorts of things in video games. I can say that it is very well tutorialized, and that none of the moment-to-moment gameplay was confusing or alienating to me. Civilization 7 distinguishes between cities and towns in gameplay, and there are some fiddly systems in there (towns produce resources for cities, so you have to balance how many you make of each), but I never felt lost. When I had an issue, like a citys population suddenly dropping in its happiness and falling into ruin, it was fairly easy to trace my error and suss out the problem.However, I can say that there are some age-specific gameplay pieces that produced more frustration than joy for me. It seems clear to me that Civilization 7s team took a long, hard look at competitor Humankind and tinkered with their games format in response to that game, most plainly in the civilization transformations discussed above. When I reviewed Humankind, I wrote about how mechanically complicated it was and how little I got out of the increased complexity it did not make me any happier or more fulfilled to count more beans across more game systems. Civilization 7 approaches a similar complexity with things like the religion system that takes place in the Exploration age, which (if you engage with it) asks you to constantly be producing and sending out missionaries to play tug-of-war battles for the souls of the people of the world. Similarly, there is an Indiana Jones-esque system in the Modern age that is centered on producing units, having them research artifact locations, sending them to dig those up, and then displaying them in specific buildings.In the abstract, these are wonderful systems that mean that playing toward non-war victory conditions honestly feels like you are doing something other than war by other means. In my experience, though, it simply meant that I was playing two or three different games at once, where one was a longform, comfortable, polished war game and the other was a less polished artifact hunt-em-up that I (sometimes) failed to complete before my enemies.Ultimately, Civilization 7 shines where it is already most comfortable. The diplomatic system in the game, which is what you use to manage relationships with other civs, is a pure work of art. Players generate a certain number of influence points per turn, and you use those points to both propose and reject things. If Queen Isabella wants to have a cultural exchange with me, she has to spend influence points on it. I have the option to support this exchange by spending my own influence points, and in that case we both get a big benefit to culture over the next few turns. I have the option of just agreeing but not supporting it, meaning that she gets a benefit and I get nothing. I have the option of rejecting it, spending points to prevent it from happening and blockading more diplomatic events for a few turns. These simple options, spread across a wide menu of possible positive and negative interactions, and a whole subsystem of espionage, is pure beauty to tinker with. You can bully an ally with friendship, playing to their point deficit to get a huge number of benefits; you can strategically push your luck in order to make them reject you, allowing you to gain better access to a bad relationship and a better justification for war. In every game of Civilization 7 I have played so far, I have been able to pass through the diplomacy system to improve the conditions of my Legacy Path.Civilization 7 is a game that accomplishes all of its goals in a way that feels coherent and portrays the precise franchise fantasy that it wants to. Its a fantasy that is essentially unchanged over the past 30 years there are still tech trees and a weird progress narrative of universal history, no matter how many additional civilizations are added or Frantz Fanon quotations are put into the tech unlock text box. The additions the team has made to the Civ apparatus in this game all make the world bigger and more realized than it was before, given that cultures change and morph. The civics tree, which is what allows you to gain and change social policies, is peppered with historical, culturally specific nodes that make it clear that this team is trying to make the franchise speak to real history as much as it can. Civilization is a big ship, and big ships turn real slow, so I applaud the games developers for taking some big swings and at least making some stronger forays into thinking about the long lifespan of the franchise and how it might speak to the real cultural and historical processes that it uses as gameplay fodder.I think the test of whether or not one of these games works is always the same. Does it have that gravitational pull? Do you always want one more turn? Last night, I looked down and it was 1:05 AM. I was supposed to be in bed hours ago, but I just wanted to dig up my Relics and maybe rush the cultural victory. Everything was humming along, and I could see the finish line right in front of me, especially given the fact that I was absolutely crushing Charlemagne militarily at the same time. Thats the Civ experience for me that loss of time and that chasing feeling and there I was again, wrapped up in what I was doing. Civilization 7, even if its a little rough, has me hooked.Civilization 7will be released Feb. 11 on Windows, Mac, Linux, Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X. The game was reviewed on Windows using a pre-release download code provided by 2K. Vox Media has affiliate partnerships. These do not influence editorial content, though Vox Media may earn commissions for products purchased via affiliate links. You can findadditional information about Polygons ethics policy here.
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