• Judge orders Trump admin to restore CDC and FDA webpages by midnight | Removed pages include guidance and data on HIV, contraceptives, and teen health.
    arstechnica.com
    Restore Judge orders Trump admin. to restore CDC and FDA webpages by midnight Removed pages include guidance and data on HIV, contraceptives, and teen health. Beth Mole Feb 11, 2025 4:10 pm | 71 Barricades stand outside the Centers for Disease Control and Prevention (CDC) headquarters in Atlanta, Georgia, on Saturday, March 14, 2020. As the novel coronavirus has spread in the US, the CDC is under increasing heat to defend a shaky rollout of crucial testing kits. Credit: Getty | Bloomberg Barricades stand outside the Centers for Disease Control and Prevention (CDC) headquarters in Atlanta, Georgia, on Saturday, March 14, 2020. As the novel coronavirus has spread in the US, the CDC is under increasing heat to defend a shaky rollout of crucial testing kits. Credit: Getty | Bloomberg Story textSizeSmallStandardLargeWidth *StandardWideLinksStandardOrange* Subscribers only Learn moreA federal judge today, February 11, gave the Trump administration until 11:59 pm tonight to restore public documents and datasets that were abruptly removed or altered from federal health websites to comply with an executive order on gender ideology.Information was taken down from websites for the Centers for Disease Control and Prevention and the Food and Drug Administration following a January 29 memo from the Office of Personnel Management (OPM). The memo ordered all agencies to remove any public-facing media that "inculcate or promote gender ideology" that would violate an executive order President Trump signed on January 20. OPM gave agencies until just January 31 to comply.The webpages that were subsequently removed include key guidance and data on health risks in youth, school health policies, social vulnerability, environmental justice, HIV testing and prevention, assisted reproductive technologies, contraceptives, and recommendations for improving clinical studies, among other essential information.In a lawsuit filed February 4, the nonprofit organization Doctors for America, represented by consumer advocacy group Public Citizen, claimed that the documents and data removed were critical for research and the efficient care of patients. Further, they were taken down without warning and reasoned decision-making, violating the Paperwork Reduction Act (PRA) and Administrative Procedure Act (APA).In an opinion and order Tuesday, US District Judge John D. Bates agreed, issuing a temporary restraining order that requires the CDC, FDA, and their parent agency the Department of Health and Human Services to restore the specific websites Doctors for America list in their Memorandum of Law (pages 6 through 12) to their January 30 versions by midnight. Additionally, the agencies must work with the doctors to identify any additional resources they rely on and restore those by February 14. The information will remain available online while the lawsuit proceeds.Irrational removalIn his opinion, Bates cited the declarations from Stephanie Liou, a physician who works with low-income immigrant families and an underserved high school in Chicago, and Reshma Ramachandran, a primary care provider who relies on CDC guidance on contraceptives and sexually transmitted diseases in her practice. Both are board members of Doctors for America.Liou testified that the removal of resources from the CDC's website hindered her response to a chlamydia outbreak at the high school where she worked. Ramachandran, meanwhile, testified that she was left scrambling to find alternative resources for patients during time-limited appointments. Doctors for America also provided declarations from other doctors (who were not members of Doctors for America) who spoke of being "severely impacted" by the sudden loss of CDC and FDA public resources.With those examples, Bates agreed that the removal of the information caused the doctors "irreparable harm," in legal terms."As these groups attest, the lost materials are more than 'academic references'they are vital for real-time clinical decision-making in hospitals, clinics and emergency departments across the country," Bates wrote. "Without them, health care providers and researchers are left 'without up-to-date recommendations on managing infectious diseases, public health threats, essential preventive care and chronic conditions.' ... Finally, it bears emphasizing who ultimately bears the harm of defendants actions: everyday Americans, and most acutely, underprivileged Americans, seeking healthcare."Bates further noted that it would be of "minimal burden" for the Trump administration to restore the data and information, much of which has been publicly available for many years.In a press statement after the ruling, Doctors for America and Public Citizen celebrated the restoration."The judge's order today is an important victory for doctors, patients, and the public health of the whole country," Zach Shelley, a Public Citizen Litigation Group attorney and lead counsel on the case, said in the release. "This order puts a stop, at least temporarily, to the irrational removal of vital health information from public access."Beth MoleSenior Health ReporterBeth MoleSenior Health Reporter Beth is Ars Technicas Senior Health Reporter. Beth has a Ph.D. in microbiology from the University of North Carolina at Chapel Hill and attended the Science Communication program at the University of California, Santa Cruz. She specializes in covering infectious diseases, public health, and microbes. 71 Comments
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  • CA Tesla owners receiving threats to sell their cars, or they'll be vandalized: report
    abc7news.com
    SAN FRANCISCO (KGO) -- Some Tesla owners are receiving threats to sell their vehicles or else they'll be vandalized.According to a report on the Lost Coast Outpost, owners in Humboldt County had bricks with notes left on their cars last week.The group behind the threat that calls itself "Students Against Nazi Extremism" mailed a manifesto to the media outlet.MORE: Elon Musk facing pushback for post-inauguration arm gesture, with some comparing it to Nazi saluteIt claimed responsibility for the breaks as well as threatening Tesla owners in Rohnert Park, Hayward and Seaside, which is in Monterey County.The Lost Coast Outpost didn't release the manifesto, but summed up the group's goal."So obviously this is a vendetta against Musk and their goal they say is to create a big stigma around owning a Tesla. So they want the value of Tesla vehicles to plummet," said Ryan Burns, Lost Coast Outpost reporter.We reached out to police in Hayward and Seaside and they say so far they have not received any reports of vandalism or threats.
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  • Elden Ring Nightreign is blisteringly, stress-inducingly fast-paced, and more thrilling than I could have imagined - hands-on preview
    www.vg247.com
    It Burns, BurnsElden Ring Nightreign is blisteringly, stress-inducingly fast-paced, and more thrilling than I could have imagined - hands-on previewElden Ring Nightreign diverges from Souls far more than I expected - but also translates the genres trademark masochism to fast-paced co-op PVE perfectly.Image credit: VG247 Article by Alex Donaldson Assistant Editor Published on Feb. 12, 2025 Every now and then, a video game preview just has it. Theres an atmosphere. A buzz. Sometimes thats when a game is hotly anticipated, obviously. Others its a random game you dont necessarily expect. Those are the best ones, by the way. Anyway, my point is that every now and then a special game begets a special event. And the latest pleasant surprise to evoke such emotion is Elden Ring Nightreign.Listen. I know what youre probably thinking. This is a pseudo-sequel to one of the greatest games of all time, so of course it has it, whatever it is. But, honestly - I went into a seven-hour play session entirely unconvinced by the games concept. As someone who plays Souls games more or less entirely as a single-player endeavor, I just didnt think this was for me. I left the hands-on completely convinced. Moreover, I left it obsessed. This is a game I cant quite stop thinking about playing more of.To see this content please enable targeting cookies. I know I wasnt the only one. Sitting down to play in groups of three, which is the intended way Nightreign is to be experienced, there was clear curiosity in the air. Within an hour or so I could hear cheers from across the room. Crowds gathered around groups that were doing well and nearing the final, most challenging battles of a run. When people succeeded, relative strangers were springing to their feet and hugging as others erupted into cheers. This is a game that fosters that sense of connection with ease.Clearly then, this is not your typical Souls game. In fact, broadly speaking, Im astonished at how little it resembles those games in all but the most superficial of ways. The core similarities are in the basics of combat and in assets, with the enemies and world a mish-mash collection of things that are familiar from Elden Ring and a few of the other Souls titles rearranged, remixed, and rebalanced for a co-op multiplayer experience. Aside from the visual, though, the tempo of the game immediately sets it apart. Where traditional Souls is plodding and methodical by design, this is a game where the pressure is always on. Each player is like a hammerhead shark, forward momentum vital to your very survival.The sense of speed in Nightreign is definitely a focus, and its definitely a big change from Elden Ring and our other previous titles, Nightreign director Junya Ishizaki tells me. This is his first game direction gig, but Ishizaki is a FromSoftware stalwart of over a decade, and was the battle director on the base Elden Ring. A fan of co-op experiences, hes taken the series in this new - and much faster - direction.We found that as we created the game that the speed is something you quite quickly get used to, Ishizaki continues. We wanted it to be approachable. We wanted to tie it into the multiplayer aspect of being able to quickly jump into a game either by yourself or with other people.We wanted it to feel a little bit loose and flexible. Which witch is which? | Image credit: FromSoftwareIshizakis descriptor is a good one. The movement has a sort of casual loosey-goosey nature to it that feels vaguely like youre Spider-Man, or in Assassins Creed, rather than a suffering Souls hero. Jumping at ledges sees you mantling, clambering. You can climb anything in a few seconds, almost. A mages tower thatd inevitably have an elevator in Elden Ring proper can now be clambered in no time at all. The pace you can set is quite universal across all of the various character classes you can choose from, regardless of the weight of their weapons or armor. The only thing that slows this pace, ultimately, is when it comes to time to fight.The speed is entirely necessary, and is a great part of the thrill. The structure of a run of Nightreign sounds initially complicated, but its actually quite simple. Theres a battle royale structure in that at the start of a run you drop in to a circular map which gradually becomes subsumed behind a ring of fire. The space you have to explore narrows over the course of a day. By the time you reach nightfall, you and your companions are limited to only a small area of the map - essentially, a boss arena. If you can beat the boss and survive the night, full exploration is returned to you for a second day, followed by a second challenging night of terror. Survive that and youll face the Night Lord, the final boss of the run.In the base shipping game therell be eight Night Lords, and youll select which you want to face in the pre-run menus. Each Night Lord also comes with a varied selection of bosses that can appear as their deputies on Day One or Day Two, and map placements will shift in certain ways on different runs. Experienced players will be able to figure out which bosses theyre set to face by examining which boss arena the ring of fire is pushing you towards, giving you more time to plan your character build.Character builds are why speed is of the essence - and its all about gear. Elden Ring Nightreign is a role-playing game at 200mph; during those daytime exploration phases, youre running around the map like a total nutcase. Youre seeking out weaker mini-bosses who, when bopped, drop loot orbs that give you a choice between one of three pieces of equipment. Theyll also drop runes when defeated, helping to contribute to a much-expedited level up process - you just run to a site of grace and interact with it to buy instant level-ups. Theres no carefully selecting stats - theres no time. Your chosen character will level up along their natural attributes - so if you pick a mage, theyll grow the stats that make sense for a mage with each level-up. The process is way faster; over the course of an hour youll go from level 1 to something like level 15 if youre playing well. Get a bird's eye view. | Image credit: FromSoftwareSpeed matters because drops are so random. This is where Nightreigns roguelike elements come into play. I cant quite describe how much I enjoyed the sense of terror each time I realized the ring was closing in and nightfall was coming, bringing with it a hard-as-nails boss, while I wasnt quite ready. You truly panic: Bollocks. We need another two levels minimum. We need to beat another boss and pray for a better weapon drop. Oh god. Oh, s**t.This is a fascinating feeling for the game to inspire - the constant sense of a ticking clock that fosters a knot in your stomach. Its also a wonderful inversion of the Souls formula. In regular Souls, you prepare and prepare, then often throw yourself against the brick wall that is a boss until something clicks. Here theres no quick respawn, bonfire from which you can back to the boss at speed - if you wipe, its game over and time to start a new run, resetting all progress. But the masochistic terror that Nightreign manages to instill in its best is totally reminiscent of the best stomach-turning moments from Souls; its just evoked in a different way.While drops are random, Nightreign is also deftly successful at making players feel in control. As the video game social media clap back goes, you control the buttons you press. From the second you drop where you go, what mini-bosses you target, and where you loot in the limited time available all contribute to your situation when the sun sets. These decisions have enormous weight in each run - but also have to happen at great speed.In terms of how this evolves in the late game, we want players to feel like the decisions in each session throughout the map really change how you approach these boss encounters, explains Ishizaki.And vice versa - which boss encounters you choose in the late game, these later bosses that are going to unlock are going to have some well, theyre going to be quite unique in their own ways. So we want players to figure out their build and route through the map according to which boss theyve chosen. We hope that this aspect, the decisions they make, is quite important to players. Know your Grace. | Image credit: FromSoftwareEach decision should probably be considered as a group, too. You can play Elden Ring Nightreign one of two ways: solo, or with three players. There are no AI companions - so its either solo, or with two other real humans, either through buddying up with friends or through matchmaking. To underline, theres no two-player option - though Ishizaki says if theres demand, a two-player balance is something they might consider. The game is meant to be played with three, though.If youre in a group, maybe you split up, maybe you stay together, but so long as you band together at the end for the boss encounter, thats all that matters, says Ishizaki. Theres no real restrictions surrounding the multiplayer; you dont need to babysit each other. You can go off and do your own thing, and then come back for the boss at the end.While thats true, I sort of struggle to imagine wandering the world on my own. I wouldve been truly screwed without allies to revive me a couple of times per run. In fact, we only had solid success when really working as a team, shouting out what loot we were finding (drops are unique for each player, but you can drop something to pass it to an ally if you feel its better in their hands). Again, the ring of fire pressures you constantly. These discussions need to be had at speed. I love the urgency. I love the stress of it all.Part of the stress, I admit, came from my choice of class. I picked a mage, the Recluse. Shes a fragile thing that can turn into a truly devastating glass cannon with the right gear found along the way. I felt mages were sort of easy mode in Elden Ring, but not bloody so here. However, the Recluse is also the perfect class through which to explain the new skill system and weapons - so I devoted most of my play session to her.In terms of gear, only weapons matter in Nightreign. Theres no armor slots, and only a pair of accessory slots. Otherwise, its all weapons. Weapons have their base attack stats, but also often carry a buff - and this buff is in play regardless of if youre using the weapon or not, so long as youre carrying it in one of your characters eight weapon slots. For instance, as the Recluse I only really wanted staffs for casting magic - but I also found a dagger that, when in my possession, reduced my chances of getting targeted by enemies. This was perfect - I held on to that dagger for dear life, let my tankier allies draw aggro, and then shredded enemies by spell-slinging from a distance.But for a mage, management of FP - mana - is vital. And in Nightreign theres no flask to restore FP, only health. The Recluse can restore FP two ways - by visiting a site of grace or by ripping mana from injured enemies (or, indeed, allies). This is the Recluses special skill, which results in a fascinating tempo to combat - casting basic glintstone sorceries - or something better if you find a staff with a better spell attached - then performing the skill to suck in some FP restoration. Then back on the attack. Dancing back and forth, the dodges needed to do so require careful management of your limited stamina bar. Phwoar, the legs on that one. | Image credit: Bandai NamcoOnce youve reaved FP off three consecutive beings, their essence gets compiled into a magic cocktail. My touchstone for this is to say its sort of like the Mix command in some Final Fantasy games. Elden Ring has four types of elemental damage - Magic, Fire, Lightning, and Holy. I assume Nightreign is the same. Enemies will have an elemental affiliation based on their nature and whatever action theyre currently doing; so drawing FP from a dragon as it breathes fire will add a fire charge to your magic cocktail. Once your magic cocktail has three charges, the next time you perform your ability youll perform a powerful spell instead, with the effects of the spell determined by the combination of elements in your cocktail. Its neat.Each class - and though there were only four in the demo I understand theres quite a lot more of them - has a unique ability like this. One class has a grappling hook that can be used to pull smaller enemies to you or drag yourself to larger enemies to kick off airborne combos, for instance. Each character also has an appropriate ult which charges as you fight and then can be triggered in a pinch.Like I say, the tempo and timbre of it all just feels right. I wasnt sure FromSoftware would know how to make a game like this, but its utterly nailed it. Part of that, I sense, comes from a probable laser focus on getting the design right - something which has doubtless been assisted by how familiar much of the world and the beasts that inhabit it are. Take the world of Limveld, for instance - this Fortnite-esque circular island features great similarities to Limgrave from the main game in a visual sense, but its layout is all-original. Every now and then, youll notice little chunks that are identical to something you might recognize from Elden Ring, like pieces of modular world design have been pulled apart and glued back together in new formations.But by the end of my seven hours of hands-on, I found it difficult to care. Theres a habit among gamers to think of asset reuse as a bad thing - but can it really be so bad if it allows fascinating iteration such as this?We simply felt this was a good opportunity to create a fresh experience by adding in these elements from previous games, and from Elden Ring as well. It felt like a good way to freshen things up in terms of this new gameplay approach, this new sense of speed in Nightreign, Ishizaki admits. Mob rule. | Image credit: Bandai NamcoThis means not just familiar looking locale assets and trash mobs, but also returning bosses alongside new baddies - including some ripped from other Souls games. One of our day one bosses was the Centipede Demon, last seen in 2011s Dark Souls and now given new moves to help it fight three heroes at once.We wanted them to feel familiar, but still have this essence of being a new experience in Nightreign. This was part of the selection process - how they led to that feeling of a new experience in a new game - and also how we differentiated them from the new bosses created for Nightreign.Thinking about the reused assets really brings us to the most curious question about Nightreign, and the largest unknown for me still - a matter of content. Limveld is the sole area in the game, essentially, but for the hub zone that is another version of Roundtable Hold. It also uses the visual style of just one zone of Elden Ring. The path seems pretty obvious: an update down the line that adds a new zone themed after Caelid, complete with new returning bosses and all-new Night Lords? Then Liurnia, I assume? And so on? Or not?Ishizaki wouldnt really be drawn, saying that FromSoftware will be monitoring feedback - but he was keen to impress that the update cadence will not be that of a live service game, but something more akin to the update schedule for other FromSoftware games. Alrighty then.What I can say is that one map, even one that adjusts significantly from one run to the next, gives concerns about the amount of content in this release - even if it isnt full price. Lore nerds will find that theres Souls-y lore to uncover here, too, despite this being a game with no luscious item descriptions or the like. Instead, downtime in the Roundtable Hold hub between runs will see a narrative unfurl as the Night Lords are toppled.While you might not expect quite the same volume or extent of lore content as in Elden Ring, we have included some of these aspects, Ishizaki notes. Its a little bit less about uncovering the lore of the world and more about uncovering the lore of each of these individual characters. Why theyve come to the Lands Between how and why theyve banded together to battle the Night Lords there will definitely be a time and place to uncover those aspects of these characters. So Im hoping the lore buffs look forward to that. FromSoft really is on fire at the moment (sorry). | Image credit: Bandai NamcoBut a dollop of lore between successful runs is unlikely to hold attention truly long-term - and so I cant help but wonder what FromSoftware has planned for the longer-term future. The path of expanding the game with more maps based on the other biomes of Elden Ring seems obvious - but its fair to say that FromSoftware doesnt airways take the obvious path. So who knows? Well, they know. They just wont tell us yet.It speaks to how impressed I was with the game, though, that is my first thought. Based on the fact it took the better part of seven hours to get a comfortable victory under our belt, and given the fact that theres at least eight permutations, each more challenging, each with a great degree of randomness clearly theres enough game here to be worth the money. But I could easily see this being a staple that I play long-term, if the content plan is there. The fact that I think that is probably one of the best endorsements I could give, in fact.Anyway, I suppose this all amounts to me saying: I think those psychos have done it again. Final judgement will have to be reserved for launch (which is May 30, by the way) - but I cant believe how this game rocketed from something of a curiosity to something that I absolutely must have. I cant wait for the final thing.
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  • FromSoft promises Elden Ring Nightreign wont be a live-service game, and will arrive on May 30
    www.vg247.com
    Taking The ReignsFromSoft promises Elden Ring Nightreign wont be a live-service game, and will arrive on May 30Music to my ears!Image credit: FromSoftware News by Oisin Kuhnke Contributor Published on Feb. 12, 2025 Start getting your team together, FromSoftware lovers, because Elden Ring Nightreign finally has a release date.Later this week a select few will be able to get their hands on Elden Ring Nightreign for the first time through its upcoming network test. An exciting prospect to be sure, but you know what's more exciting? A release date, which just so happens to be this coming May 30, meaning if you aren't a part of the cohort of Soulslike lovers trying out Nightreign this weekend, you've only got a little under three months to wait to actually try it out. Of course, you might still have some questions about the game, especially if you aren't able to try it out this week - lucky for you, our own Alex went hands-on with the game recently, Nightreign director Junya Ishizaki reiterated one important thing about the game as part of it: it won't be live service.To see this content please enable targeting cookies. "Ishizaki wouldnt really be drawn, saying that FromSoftware will be monitoring feedback," Alex wrote in his preview, going on to say, "but he was keen to impress that the update cadence will not be that of a live service game, but something more akin to the update schedule for other FromSoftware games." Honestly, as a bona fide live service hater, this is great news to me. I can't think of anything worse than having to force myself to play something like a Soulslike just to get the latest cool skin or whatever, I want to take my own time to go through it.This isn't the first time Ishizaki made it clear that Nightreign will not be a live service game, as he told PC Gamer last December that with the game, FromSoft wanted to "have a game that felt like a complete package out of the box on the day of purchase, so everything is unlockable, everything is contained with that purchase."When Elden Ring Nightreign launches on May 30, you'll be able to pick it up on PS4, PS5, Xbox One, Xbox Series X/S, and PC.
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  • Vantage 2, update 7 is now available
    www.chaos.com
    Unlock new levels of realism and gain more control over custom details with the latest version of Chaos Vantage!Achieve natural scatter effects with improved color, distribution, and stability. Experiment with artistic camera and color correction effects, including lens distortion, cats eye bokeh, blur, and sharpen. V-Ray Dirt is now supported to help you achieve complex materials with aged surface effects and streaks. Plus, Vantage 2.7 introduces OCIO and DLSS 4 support for improved image quality in real-time.New in Vantage 2.7Scatter surface color:Distribution maps: Easily switch between different density styles for a given area with the new distribution patterns in Chaos Scatter and use instance distribution at an unprecedented speed.Lens distortion: Simulate lens distortion, making renders feel more natural and immersive.Vignetting effect: Add depth or mood to your renders by enhancing visual focus and realism with the vignette camera effect.Optical vignetting (also known as cats eye bokeh): Mimic real-world camera behavior for added authenticity and artistic expressiveness.Sharpen/Blur: Enhance batch image processing with the new Sharpen/Blur effects.Sun & Sky:Dirt Texture: Easily create weathered streaks and dirt in crevices with the highly-requested new Dirt Texture.OCIO support: Achieve precise color fidelity from asset creation to final output with Vantage support for OCIO.DLSS 4 support: Boost image quality with Vantage support for DLSS 4. Benefit from optimized settings for real-time rendering and improved temporal stability to minimize artifacts like ghosting and flickering.Learn more about the new and improved features in Vantage 2.7.
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  • The Legendary Jeff Minter Returns With A New Psychedelic Arcade Reimagining
    www.nintendolife.com
    Subscribe to Nintendo Life on YouTube796kYou really don't need us to tell you that a new Jeff Minter game is coming. You know a Jeff Minter game when you see a Jeff Minter game. That said, yes, a new Jeff Minter game is coming.I, Robot is a new psychedelic reimagining of the 1984 arcade classic of the same name, with Llamasoft and Atari partnering up once again after their previous efforts on Akka Arrh and Tempest 4000. Due for launch in Spring 2025, it'll be gracing the Nintendo Switch as a digital download (though given Atari's strong history with physical releases, we can probably expect a boxed version later down the line make sure your wishes are heard!).Subscribe to Nintendo Life on YouTube796kWatch on YouTube In a brief statement, Atari's vice president of games, Ethan Sterns, said the following:Throughout his 45-year career, Jeff Minter has retained the spirit of a true indie developer, pursuing game concepts that catch his interest, working with a purposefully small team, and infusing his creations with his unique personal style. I, Robot a reimagining of an obscure Atari arcade cabinet featuring a robot who has problems with authority is quintessential Minter.Here's a look at the key features:- 55 platforming and arena levels- Unique tube-shooter bonus stages between each level- Llamasoft's unique brand of mind-melting visuals- Procedural music that builds as you excel- Online leaderboardsImages: AtariWe'll be sure to let you know when more information about I, Robot, including its release date, becomes available. Yak in timeWhat do you make of this new announcement from Atari and Llamasoft? Will you be picking it up? Let us know with a comment down below.Related GamesSee AlsoShare:00 Nintendo Lifes resident horror fanatic, when hes not knee-deep in Resident Evil and Silent Hill lore, Ollie likes to dive into a good horror book while nursing a lovely cup of tea. He also enjoys long walks and listens to everything from TOOL to Chuck Berry. Hold on there, you need to login to post a comment...Related ArticlesNintendo Talks About Future Switch Support Ahead Of Switch 2 Launch"We would like to continue releasing new titles"98 Games You Should Pick Up In Nintendo's 'Play On' eShop Sale (Europe)Every game we scored 9/10 or higher
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  • Forget Microsoft, Another Company Apparently Wanted To Buy Nintendo Back In The Day
    www.nintendolife.com
    Image: Nintendo LifeWe've heard about a few companies with dreams of purchasing Nintendo over the years (*cough* Microsoft *cough*), and it turns out that there was another big ol' American conglomerate looking to snap it up back in the day, too (thanks, Gamespot).That is according to the latest episode of the Grit Podcast, where host Joubin Mirzadegan was joined by former Activision CEO Bobby Kotick and former EA CCO Bing Gordon to discuss the pair's experiences in the games industry.During a chat about Kotick's relationship with Berkshire Hathaway vice chairman Charlie Munger, he stated that Munger's conglomerate had once considered picking up Nintendo you know, because that's the kind of off-the-cuff decision that a business as big as Berkshire Hathaway can make.Kotick claims that this discussion came in the same meeting that Munger expressed an interest in buying Vivendi's stake in Activision despite, as Kotick puts it, him having no interest in video games, considering the medium "a step removed from gambling".Interestingly, this section of the conversation appears to have been removed from all instances of the podcast (Spotify, Apple, YouTube etc.), with the edit now jumping to Mirzadegan's follow-up question on Vivendi. Fortunately, the attached transcript in the former two instances still gives an insight into what was said, so here's Kotick's comment, according to the Apple Podcasts transcript:He goes, "You know, I was looking at a couple other companies in your sector. I think if we bought yours, we should buy that company Nintendo too". He said, "Have you guys looked at it?"And we're like, "Yeah, it was trading 13 billion with 7 billion in cash". And so he goes, "You know, I don't think anything's gonna go really bad before I'm dead [...] and then if it goes bad after I'm dead, they'll just chalk it up to the folly of an 82 year old. So you don't have to be so concerned about disappointing me.Of course, this was just a meeting, and none of the deals ever ended up coming to fruition Activision bought the Vivendi shares and, unsurprisingly, Berkshire Hathaway never grabbed Nintendo but it's a crazy 'what if' scenario to consider.Subscribe to Nintendo Life on YouTube796kIf Berkshire Hathaway has never entered your sphere, this is the Warren Buffett-run conglomerate with shares in the likes of Apple, Amazon, Bank of America and more. It is one of the largest US corporations by total revenue and recently became the country's first non-technology company to be valued at over $1 trillion. Imagine if Nintendo decisions had to go through that.Munger passed away in 2023, the same year that Kotick stood down as CEO of Activision Blizzard following Microsoft's acquisition. At the time, Kotick had been at the centre of numerous controversies and allegations which were denied by both Kotick and the company before settlements were reached prior to his departure.As we said, this isn't the first time we've heard of big companies eyeing up Nintendo for a potential buyout. Microsoft reportedly left Nintendo "laughing their asses off" when they approached them with a buyout back in the day, and leaked internal emails from Xbox's Phil Spencer back in 2023 revealed that the company was still considering an acquisition. THE prime asset for us in GamingIt's done, says Mr. FrodoYou say Halo, I say goodbyeWhat do you make of this once-considered buyout? Let us know in the comments.[source podcasts.apple.com, via gamespot.com]Share:00 Jim came to Nintendo Life in 2022 and, despite his insistence that The Minish Cap is the best Zelda game and his unwavering love for the Star Wars prequels (yes, really), he has continued to write news and features on the site ever since. Hold on there, you need to login to post a comment...Related ArticlesNintendo Talks About Future Switch Support Ahead Of Switch 2 Launch"We would like to continue releasing new titles"98 Games You Should Pick Up In Nintendo's 'Play On' eShop Sale (Europe)Every game we scored 9/10 or higherDon't Worry, Nintendo's Thinking About Affordability With Switch 2 PricingThough no official price will be revealed for now
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  • Adobe launches subscriptions for Firefly AI
    techcrunch.com
    Adobe is hoping to capitalize on the early success of its Firefly AI models by launching a new standalone subscription service that gives users access to the companys AI image, vector and video generating models.This marks Adobes boldest attempt yet to turn its Firefly AI models into a real product.The company is also launching a redesigned webpage, firefly.adobe.com, where people can use Adobes AI models. This includes the new Firefly AI video model, which is rolling out in public beta on the Firefly website and in the Premiere Pro Beta app.Adobes Firefly AI model made This. Looks like a deformed whale in the back? Image Credits: AdobeImage Credits:AdobeFireflys Standard plan costs $9.99 per month and provides unlimited access to Adobes AI image and vector generating features, as well as Adobes new AI video model. The Standard plan gives users 2,000 credits, which is enough to make 20 five-second AI videos.Users can also connect Firefly plans to their Creative Cloud accounts to get unlimited AI image and vector generation in Photoshop, Express or other Adobe apps.Meanwhile, the Pro plan will run users $29.99 a month, and offers enough credits to generate 70 five-second AI videos per month. The company is also working on a Premium tier (it hasnt announced pricing for this yet) that lets users create 500 AI videos per month, according to Adobes VP of Generative AI, Alexandru Costin.Adobe wants creators to generate visual effects with Firefly. Image credits: AdobePreviously, Adobe offered many of Fireflys AI tools within its existing Creative Cloud subscriptions, letting users try the new tools for no added cost. Users could upgrade to pricier plans if they wanted more access to Firefly, but they didnt have to. That system worked well for Adobe: Fireflys generative fill feature, added to Photoshop in 2023, has become one of the companys most popular new features of the last decade.Now, Adobe wants to see if users will also pay up for its Firefly AI models.The Firefly video model lets you turn text or images into a five-second, AI-generated video. There are controls on a side panel for changing the camera angles, camera movement, aspect ratio, and other features that creative professionals might want to customize.The new Firefly offerings will compete directly with OpenAIs Sora, Runways Gen-3 Alpha, and other AI video models that already have dedicated webpages and subscription plans. Google DeepMinds AI video model, Veo, seems to be a legitimate contender in the space as well, but its still in private beta.Part of Adobes pitch to creative professionals is that Firefly was trained on a dataset of licensed videos, without any brand logos or NSFW content (something the company paid quite a bit to do). That means, according to Adobe, creatives should be able to use the Firefly AI models without worrying about legal troubles.Heres what prompting FIreflys AI model looks like. Image credits: AdobeWe think the key differentiator for us is that were the only IP-friendly, commercially-safe video model, Costin said in an interview with TechCrunch. We want to differentiate with deep understanding of customer problems.Adobe has also tried to ship AI tools that solve problems for creative professionals instead of just generating random AI videos.For example, one of Fireflys AI video features, Generative Extend, lets users extend any clips video and background noise by a few seconds. This is one of the more practical AI video tools on the market; other AI models just let you create new videos from scratch, or animate photos.Costin says Adobe is working on another AI video tool to help with pre-production. The tool, which has yet to be announced, would help get creatives aligned on the same vision by creating a rough sketch of what a scene, or string of scenes, would look like.However, Adobe needs to walk a fine line with generative AI. Many professionals who have used Adobes apps for decades are upset about the rise of generative AI tools in their industries. The technology poses a threat to their livelihoods as they risk having their work automated away to an AI model like the ones Adobe is building.But Adobe is convinced this is where the puck is going in the creative world.
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  • AI-driven manufacturing database Keychain raises $5M for European push
    techcrunch.com
    Brands are constantly trying to streamline how they source packaging materials and ingredient suppliers for their products in order to quickly meet consumer demand. However, even today this process can involve some laborious wandering around trade shows.Keychain is an AI-powered platform that aims to quickly connect the consumer packaged goods (CPG) industry with manufacturing partners using its database of 30,000+ manufacturers and 20,000+ brands and retailers. The company has now raised a $5 million investment led by European retailer Continente, aretail chain run by Sonae Distribuio, Portugals largest retailer.Founders Oisin Hanrahan (CEO) and Umang Dua previously founded home services marketplaces Handy, which was acquired by ANGI Homeservices. They started Keychain with Jordan Weitz.There are easily 200 to 300 trade shows a year for manufacturers, Hanrahan told TechCrunch. One has 70,000 people go to it. Brands and retailers spend a fortune trying to interact, and theres no digital product for this and no one manufacturer or retailer has the ability to organize the data using AI. Weve probably spent $3 million on building the data asset, and I think were probably 10x to 15x more efficient because of our ability to use AI.He said traditional brokers have historically profited by creating information asymmetry that drives up the costs of goods, and Keychain is using AI to eliminate these fees and other costs.We launched it just under a year ago, and it didnt really work for the first two months, he said. Then we got it right, and the data just started to take off, and the whole thing started to work.Brands and retailers use the products to submit projects. They are currently submitting over a billion dollars in projects alone, and we started selling to U.S. manufacturers a few months ago, he added.Hanrahan noted the startup is now also launching two new platforms one in packaging, and another in ingredients as well as taking a strategic investment from one of the largest retailers in Europe. Were not obviously saying when, but we do plan to launch in Europe later on this year, he said.Since November 2023, Keychain has raised a total of $38 million from leading venture firms BoxGroup, Lightspeed Venture Partners, and SV Angel, as well as CPG giants General Mills, The Hershey Company, and Schreiber Foods.
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  • Wicked: Oscars Bake Off VFX Reel
    www.artofvfx.com
    Breakdown & ShowreelsWicked: Oscars Bake Off VFX ReelBy Vincent Frei - 12/02/2025 Step into the world of cinematic wizardry with Production VFX Supervisor Pablo Helman! Discover how ILM and Framestore brought Wickeds mesmerizing visuals to life with this Oscars Bake Off reel!WANT TO KNOW MORE?ILM: Dedicated page about Wicked on ILM website.Framestore: Dedicated page about Wicked on Framestore website. Vincent Frei The Art of VFX 2025
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