• Nintendo Switch 2 has a secret weapon that Sony has just discovered Readers Feature
    metro.co.uk
    Nintendo Switch 2 has a secret weapon that Sony has just discovered Readers FeatureGameCentralPublished February 15, 2025 9:00am Astro Bot a very Nintendo-esque game (Sony Interactive Entertainment)A reader is very interested in Sonys reaction to the success of Astro Bot and thinks it could open up a whole new chapter for PlayStation.There sure has been a lot of PlayStation news this week, between the mixed reception State of Play and the news that it had an unexpectedly good Christmas, despite having no games. The thing that caught my interest the most though, was that theyre intending to make more family friendly games, in the wake of Astro Bots success.This would seem to me to be a no-brainer and yet its not really something theyve done for two generations now. Why on earth they stopped I do not know but you wouldve thought they mightve taken some sort of cue from Nintendo that maybe only aiming your games at 20 to 30-something men was a bit restrictive.Being family friendly seems to be used as an insult by many hardcore gamers but its the secret weapon that has kept Nintendo going since forever and allowed them to weather difficult times. If Sony has finally realised this then that could have more impact on gaming than maybe anything else this year, especially if it enable them to battle the Nintendo Switch 2 more effectively.The thing with the phrase family friendly whether its games or movies or whatever is that it absolutely does not mean its made for kids. It means its suitable for the whole family. Monopoly is family friendly. Star Wars is family friendly. Just Dance is family friendly. Mario and Zelda are family friendly, and yet Kirby is made for kids.Being family friendly means that anyone can enjoy it and with the sort of things Ive just listed you can see that they very clearly do. I always hate having a family friendly award at The Game Awards because its just a dumping ground for anything that isnt an 18-rated game.Its really unhealthy to think of violence as the default state for all video games and that anything that doesnt conform to that is a niche category thats basically only for children. Nintendo understand that and it seemed to be, in the first two or three generations, that so did Sony until they forgot?As has been pointed out, its very strange that Microsoft and Sony keep going on about a lack of growth (notice how Nintendo never does) but theyre never specific about who theyre going to target thats new. That may be simply because they dont know but surely families shouldve been the first option?The Wii was all about expanding the market and there was endless stories about pensioners and non-gamers and whoever else playing. Apart from some rubbish, knock-off motion control devices Microsoft and Sony has never tried to do that and have just sort of sat around complaining that, after trying nothing, theyre all out of ideas.My hope is that Sony is serious about making more games like Astro Bot. They said that they didnt care that it didnt sell that much, so that seems a good sign. So now commission a sequel, as Im sure theyll do, but start exploring more family friendly games.That doesnt mean try to clone Zelda and Mario Kart but instead come up with your own ideas. Look at Nintendo as inspiration, sure, but only in the sense that they try to make their games for as many people as possible without compromising what they are. The Nintendo Switch 2 is going to sell like crazy and its in large part because anyone can pick up and enjoy their games, no matter their age.Mario is for absolutely everyone, Zelda is a little more serious, and Metroid even more so. So there are levels to these things and every kind of game you could imagine can be family friendly, from a real-time strategy (Pikmin) to an online shooter (Splatoon).More TrendingSony and others shouldve figured out Nintendos secret a long time ago but if its finally dawning on them what theyve been missing out on all this time then gaming could become a lot more inclusive and imaginative than it has been the last few years.By reader Combi The Nintendo Switch 2 isnt going to have trouble attracting a family audience? (YouTube)The readers features do not necessarily represent the views of GameCentral or Metro.You can submit your own 500 to 600-word reader feature at any time, which if used will be published in the next appropriate weekend slot. Just contact us at gamecentral@metro.co.uk or use our Submit Stuff page and you wont need to send an email.GameCentralSign up for exclusive analysis, latest releases, and bonus community content.This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply. Your information will be used in line with our Privacy Policy
    0 Commenti ·0 condivisioni ·85 Views
  • MSLAN corner / Devolution
    www.archdaily.com
    MSLAN corner / DevolutionSave this picture! Xunkai ZouStoreXiamen, ChinaArchitects: DevolutionAreaArea of this architecture projectArea:180 mYearCompletion year of this architecture project Year: 2024 PhotographsPhotographs:Xunkai Zou Lead Architects: Jiansong Tang, Qi Wang More SpecsLess SpecsSave this picture!"MSLAN corner" is a new street shop model designed for the clothing brand MSLAN by DEVOLUTION. Because it is located at the corner of a block, we have considered its unique relationship with the street in the design, giving way to a small pocket park for people to rest.Save this picture!Save this picture!Save this picture!We take "Studio Open Day" as its starting concept, using natural pinewood as the main material to create a relaxing scene that evokes the feeling of the studio owner being away. The "Creator's Studio" is a multifunctional space that integrates solitude, creative site, and a meeting area. It blends personal aesthetics, furniture taste, hobbies, life interests, collectibles, and elements of personal creation. The space is relaxing, full of individuality, and exudes refined taste. It is both private and open in nature. This concept provides a contextual setting for MSLAN to incorporate lifestyle goods and coffee into its original fashion retail model.Save this picture!Save this picture!Save this picture!In the future, different "creators" (or various MSLAN collections) will bring diverse possibilities to this "studio." Meanwhile, as a new type of street shop, MSLAN is also actively exploring the communal functions of such spaces. Beyond being a store, "MSLAN corner" will also offer more community services in the future. Celebrating its 10th year at this street corner, the "old friend" MSLAN is reimagining itself with this fresh new identity, aiming to become a "new neighbor" in the neighborhood.Save this picture!Save this picture!Project gallerySee allShow lessProject locationAddress:Xiamen, Fujian, ChinaLocation to be used only as a reference. It could indicate city/country but not exact address.About this officeDevolutionOfficePublished on February 15, 2025Cite: "MSLAN corner / Devolution" 15 Feb 2025. ArchDaily. Accessed . <https://www.archdaily.com/1026679/mslan-corner-devolution&gt ISSN 0719-8884Save?MSLAN corner / You've started following your first account!Did you know?You'll now receive updates based on what you follow! Personalize your stream and start following your favorite authors, offices and users.Go to my stream
    0 Commenti ·0 condivisioni ·101 Views
  • Unreal Engine Niagara Zombie Horde Simulation - Part 2 - Chasing the Player
    www.youtube.com
    Project Files: https://www.patreon.com/posts/122329050 .This is the 2nd part of the unreal engine Niagara zombie horde simulation. Here I am going to show you how to make zombies chase the player. Here we will use a line attraction force on the player's location to make zombies chase the player. And the special thing about this system is, we are using static meshes with animations for the zombie characters. I have explained the process of how to create them at the beginning of this series. Unreal Zombie Horde Full tutorial series: https://youtube.com/playlist?list=PLNTm9yU0zou4yH4FzsiAOO0ittAIJ68e2&amp ;amp;si=6vbg2Xq6tsLgD4L- // ! https://www.patreon.com/codelikeme Patrons will have access to project files of all the stuff I do in the channel and other extra benefitsJoin this channel to get access to perks:https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue4 #indiegamedev
    0 Commenti ·0 condivisioni ·129 Views
  • 0 Commenti ·0 condivisioni ·87 Views
  • Nintendo Gets New Patent to Fight Against Palworld Nintendo keeps fighting against Palworld in the legal field, and it has new ammo in the form of a n...
    x.com
    Nintendo Gets New Patent to Fight Against PalworldNintendo keeps fighting against Palworld in the legal field, and it has new ammo in the form of a new patent.If you missed it, Nintendo couldn't find a way to sue Palworld makers for a while but then decided to bombard them with patents (registered later than the game came out) presented in front of the Tokyo District Court to blame Pocketpair for patent infringement.Looks like Nintendo went on a rampage globally, as there is a new patent for Pocketpair to answer to. The United States Patent and Trademark Office (USPTO) published a patent number 12,220,638 on February 11. It describes a creature-capturing system, which Nintendo has accused Pocketpair of stealing before, but this time, it doesn't distinguish between a screen for aiming a Poke Ball-like device and one for capturing a creature, as reported by Game Rant.The new document replaces the phrase "field character" with "virtual character," and the fuse of the two modes might give Nintendo more room for movement.In December 2024, the USPTO rejected Nintendo's patent application No. 18/652,883 on 32 out of 33 claims, the remaining describing the mechanics of switching mounts on the fly while the player character is riding them. The USPTO said that it would be allowed if submitted independently. In February 2025, Nintendo's attorney requested to talk with a patent examiner to investigate this case and attempt to get more of its claims granted.We should expect more Nintendo patents to be thrown Palworld's way. The company is notorious for suing everyone and everything, so Pocketpair should get ready to spend a lot of time in court.
    0 Commenti ·0 condivisioni ·75 Views
  • x.com
    Enjoy some creepy, bloody, fun gunplay in this upcoming horror shooter set in an abandoned 1950s theme park filled with silly mascots.Download demo: https://80.lv/articles/enjoy-some-creepy-bloody-fun-gunplay-in-this-upcoming-fps-with-bioshock-vibes/@thomasbrushdev
    0 Commenti ·0 condivisioni ·81 Views
  • Proportional editing in Blender is really powerful, in case you didn't know p.s. the terrains by @ClassyDogFilms
    x.com
    Proportional editing in Blender is really powerful, in case you didn't know p.s. the terrains by @ClassyDogFilms
    0 Commenti ·0 condivisioni ·104 Views
  • RT Gleb Alexandrov: Proportional editing in Blender is really powerful, in case you didn't know p.s. the terrains by @ClassyDogFilms
    x.com
    RTGleb AlexandrovProportional editing in Blender is really powerful, in case you didn't know p.s. the terrains by @ClassyDogFilms
    0 Commenti ·0 condivisioni ·94 Views
  • Ends today! Get 30% off Introduction to Mari during our Winter Sale! https://flipnm.co/3TwjM7a Learn the industry-standard workflow for textu...
    x.com
    Ends today! Get 30% off Introduction to Mari during our Winter Sale! https://flipnm.co/3TwjM7aLearn the industry-standard workflow for texturing with Mari, from the basics to advanced techniques. Perfect for artists looking to create high-quality, production-ready textures!
    0 Commenti ·0 condivisioni ·108 Views
  • x.com
    Winter Sale ends tomorrow! Last chance to get 30% off the Dragon Girl in Blender Course https://flipnm.co/3ySj6CA Learn how to sculpt, texture, and render a stunning stylized character in Blender and take your character creation skills to the next level!
    0 Commenti ·0 condivisioni ·120 Views