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WWW.LIVESCIENCE.COMWe must hand over control to AI if we want faster 5G and 6G speeds, scientists sayScientists are developing AI models that analyze wireless traffic as a whole, making high-speed networks such as 6G more rapid and reliable for users of cell phones and other mobile devices.0 Comentários 0 Compartilhamentos 0 Anterior
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WWW.GAMESPOT.COMIt Finally Happened: We Got A John Cena Heel Turn Before GTA 6John Cena's heel turn at Elimination Chamber 2025 will go down in history as one of the most shocking TV moments of all time, and with a reference to a long-running GTA 6 meme on his social media, the WWE superstar is clearly aware of it. In case you missed it, Cena took part in the main event of Elimination Chamber on Saturday, and after emerging victorious, he ended the night by turning heel on Undisputed WWE Champion Cody Rhodes and aligning with The Rock. While wrestlers turning to the dark side is a common part of the wrestling business, Cena's transition is one that has been joked about in the same breath as a GTA 6 release date for over a decade now. View this post on InstagramA post shared by John Cena (@johncena) The meme revolved around things that would happen before GTA 6 was released--something Take-Two boss Strauss Zelnick has commented on--with Cena's pivot toward evil being one of the things on that list. To know just how monumental this moment was, you have to remember that Cena has been a good guy--or babyface in wrestling parlance--for the better part of 20 years, as he transformed from his heelish persona as the Doctor of Thuganomics into a never-say-die main-eventer in the early 2000s. This is the Cena that most wrestling fans are familiar with, and outside of the ring, the Cenation leader has granted a record number of Make-a-Wish requests, often visiting sick kids in the hospital and being a source of inspiration for many with his wholesome persona.The closest equivalent to this would be Hulk Hogan's heel turn at WCW: Bash at the Beach in 1996, as he transformed from the quintessential good guy into NWO leader Hollywood Hogan. What's also notable here is that Cena is currently in the middle of his retirement tour, and with a main event booked for Wrestlemania 41, he stands to make history if he wins and becomes a 17-time world champion. Cena leaning into the GTA 6 meme looks like a good bit of fun from the legendary performer, as he has done so in the past with references to his invisible man status thanks to his "you can't see me" catchphrase.Continue Reading at GameSpot0 Comentários 0 Compartilhamentos 0 Anterior
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WWW.GAMESPOT.COMAssassin's Creed Shadows: Here's How Mastery And Knowledge WorksAssassin's Creed Shadows will feature a progression loop that allows players to fine-tune the skills of protagonists Naoe and Yasuke, while also ensuring that no character is left behind thanks to shared progression systems. Ubisoft says its goal for the game was to stay as close as possible to the philosophies of mastery and martial arts, as players will be able to focus on investing points in the Mastery skill-trees and gaining ranks in Knowledge.Mastery features a traditional gameplay system of earning experience points by leveling up your character through the normal course of play, eliminating targets, and defeating unique enemies like samurai Daisho who lurk inside fortified castles. By earning enough points, players can expand their skills by learning new combo attacks, increasing their proficiency with weapons, and by unlocking new abilities. Yasuke will gain new samurai abilities, while Naoe will gain new stealth-focused skills that will turn her into a lethal assassin.A closer look at Naoe's Mastery tree in Assassin's Creed ShadowsWhat's important to note here is that Naoe and Yasuke share their progression, so if you focus on playing as one character specifically, the other won't be under-leveled when you decide to tag out. "With the unique Mastery trees, we want to give players the freedom to dedicate themselves into a specific weapon, playstyle, or archetype, and ensure they can deepen their mastery of it," associate game director Julien explained in a blog post. "The points you invest in a Mastery tree also unlock additional bonuses for that weapon or archetype, further reinforcing your progress."Continue Reading at GameSpot0 Comentários 0 Compartilhamentos 0 Anterior
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GAMERANT.COMIf Hes Gay, Lets See It Doctor Who Director On Ncuti Gatwas Fifteenth DoctorOne of the Doctor Who directors weighed in on Ncuti Gatwa's casting and its impact on the character. They prefer to see the Doctor's queerness being explored in the show.0 Comentários 0 Compartilhamentos 0 Anterior
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GAMERANT.COMHow To Unlock All Nunchaku Camos in Black Ops 6Black Ops 6 and Warzone are constantly receiving additional content, from the debut of new 6v6 maps and modes for Multiplayer to the release of the next major map for Zombies. Season 2 delivered just that, along with a whole host of melee weapons for players to equip in their dedicated Melee slot.0 Comentários 0 Compartilhamentos 0 Anterior
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WWW.POLYGON.COMBefore making Returnal and Saros, Housemarque starred in a great documentaryIn February, Housemarque closed out Sonys State of Play presentation with a trailer for its next game, Saros, a big new original game that builds on what the studio made with 2021s Returnal, generating plenty of excitement and positioning the team as one of Sonys premier first-party studios.Years before any of that kicked off, though, Housemarque was a small, independent team working on arcade-style shooters like Resogun, Dead Nation, and Matterfall. During the production of one of those, 2017s Nex Machina, the studio let a documentary team in to film the process.The game a collaboration with Defender and Robotron designer Eugene Jarvis reviewed well but underperformed and marked a turning point for the studio. And the documentary, The Name of the Game, ended up being one of the best looks at game development on film, capturing a team living through uncertainty just before that turning point.In an effort to spotlight game-related books and documentaries, Polygon is running an email interview series with the people behind them. A little over a week ago, we connected with Julian Rignall about his not-quite-an-autobiography The Games of a Lifetime, and this week were chatting with The Name of the Game co-director Paul Vogel about what it was like filming with Housemarque back then, what he thinks of Saros, and whether hed want to do it all over again.Polygon: I know were a number of years out now since The Name of the Game was released, but how did it come about in the first place?Paul Vogel: It was actually a pretty funny coincidence and even slightly embedded into the documentary itself! One of the producers, Jirka Silander, ran into one of the main characters, Mikael Haveri, on a tram. They had known each other since childhood but hadnt seen each other in ages. They got talking, and it turned out Mikael was working at Housemarque, which was about to embark on its first self-published game. They were even considering launching a Kickstarter for the project.Mikael knew Jirka was part of our small production company, New Dawn, which, at the time, focused heavily on commercials. The two set up a meeting that brought me and their social media manager, Tommaso De Benetti, into the conversation to discuss a potential pitch video for the Kickstarter campaign.After sitting down with them and realizing that one of the leading modern arcade developers was teaming up with Eugene Jarvis one of the most prominent arcade legends of the 80s it quickly became clear that there was a much bigger story to tell than just a Kickstarter video. We proposed following them around with cameras for a while to get a better sense of what that story could be.Fast forward several years, and our feature-length documentary, The Name of the Game, was born.We dont see a lot of documentaries covering game studios with this sort of access, where youre along for the ride at key moments. Logistically, what kind of cost/time/effort did it take to produce?Logistics was by far one of the trickiest parts of it all. We were fortunate to be with the team through stressful times, moments of heartbreak, and even life-changing events. But the cost of that was time a lot of time. From day one to the final edit being rendered for the very last time, nearly four years had passed. That tested us as filmmakers in ways we hadnt anticipated.At times, we questioned whether a complete story would even come together or if the journey would lead to a satisfying ending for a film. But being with the team for so long is exactly what made capturing some of the most intimate moments possible from [spoiler alert] one of our main characters welcoming their firstborn to another losing their job.None of this would have been possible without essentially becoming an extension of the team and earning their complete trust.What were the biggest challenges you ran into in pulling it together?This ties into the previous answer a bit, but I think the trickiest part was capturing all the important moments or even having the foresight to know what would end up being important once all was said and done. The first six months felt like we were stuck in one boring meeting room after another. We even joked that the documentary might as well be called Meeting Room: The Movie.Out of the 200+ hours of footage we shot, I can safely say that more than half was filmed in just a couple of rooms people talking, planning, joking. And the challenge was that you never really know what will be useful until much later in the process. My co-director, Jarno Elonen, had a long history in game development and was working at Housemarque at the time. The idea was that hed be stationed at the office and could quickly capture anything unexpected as it happened. While that sounded great in theory, it rarely worked out that way. Instead, we had to constantly probe, stay in the loop, and figure out when key meetings, decisions, and trips were happening so we could tag along.The number of times we missed something we thought was critical is more than I can count. But, in the end, the way everything panned out proved that none of what we missed was essential to telling the story. The entire filmmaking process felt like navigating an enormous decision tree, with certain paths closing and others unexpectedly opening. Sometimes, what we thought the movie would be changed overnight. And, in hindsight, it was always for the better.Any particular behind-the-scenes stories stand out in retrospect?One less pleasant behind-the-scenes moment happened during a trip to Paris for Paris Games Week. The team had originally planned to reveal Nex Machina to the world, but due to some last-minute hiccups as shown in the doc, that didnt happen. The second night there, we all went out for dinner together, and soon after, Mikael started feeling queasy. Then someone else. Then another. Before we knew it, every last member of the team including me and Jarno was sick. And not the kind of sick you can just sleep off. This was the keep-a-restroom-within-30-seconds-at-all-times kind of sick.To make matters worse, it wasnt just a one-day thing. After flying back to Finland, I had to immediately turn around and head to L.A. for AFM, where I was pitching the film to potential distributors just days later. I can safely say that was the longest 11-hour flight of my life.Another interesting moment took place when Eugene visited Finland. The core team gathered for an evening at a beautiful ocean-side rental house, complete with plenty of drinks and an outdoor jacuzzi to warm up after dips in the icy water. This was where the stark contrast between Finnish and American culture became glaringly obvious.In Finland, where there are more saunas than cars, people are extremely comfortable with nudity. Combine that with Finlands well-known drinking culture, and youve got one very out-of-his-element Eugene. To top it off, a fully clothed camera crew was there, filming his every move. While we did our best to make the situation as comfortable as possible, there was no way around it it was pretty damn awkward for everyone involved!Did you see the trailer for Housemarques new game Saros? Any early thoughts? Would you ever want to do another film following the team again?I did! And it looks dope! Im expecting high-octane, bullet-hell goodness that keeps me on my toes. I really enjoyed Returnal and hope Saros delivers equally tight gameplay. Platinum or bust, baby!As for a follow-up to The Name of the Game the thought has definitely crossed my mind, but it really comes down to whether theres a compelling story to tell. With NOTG, we never set out to make a film about making a video game; we wanted to tell a story about the people behind making games and the lengths they were willing to go to chase their dreams. Thats something anyone can relate to, whether theyre into video games or not.We were incredibly lucky to follow Housemarque at a pivotal crossroads both for the company and the individuals we documented. Harry Krueger was stepping into the role of game director for the first time, carrying far more responsibility than he had on Resogun. Mikael and Tommaso were under immense pressure as Nex Machina was planned to be self-published and self-funded. And on a larger scale, Housemarque was in the midst of a transformation, questioning whether their long-standing approach was sustainable.Despite Nex Machina being critically acclaimed, it became clear that smaller-scale modern arcade shooters just werent profitable enough. That realization forced Housemarque to reinvent itself, leading to the creation of their next project, its first AAA title, Returnal, and Housemarque eventually becoming a Sony first-party studio. Had our doc not suffered the same fate as Nex Machina, that might have made for a great follow-up. Nowadays, finding another story with similar stakes and struggles within Housemarque might be much harder. Plus, many of the original team members have since moved on, and I truly believe they were the heart of The Name of the Game.So, long story short never say never, but probably not. Im immensely proud of the story we told, and I already know it will always have a special place in my heart, no matter what the future holds. I wouldnt want to tarnish that.0 Comentários 0 Compartilhamentos 0 Anterior
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WWW.POLYGON.COMWatch out, Monster Hunter Wilds has a progress-breaking bugCapcom has revealed that its smash hit Monster Hunter Wilds has a game-breaking bug late in the campaign that can make further story progress impossible.The bug occurs in chapter 5-2: A World Turned Upside Down. A certain critical NPC does not appear, blocking further progress. If youre past that point already, youre in the clear; if youre about to hit it, maybe pause your campaign for the time being.You shouldnt have too long to wait until the issue is fixed. Capcom promised that it would be addressed in a patch tonight, set to go live at 3 a.m. EST/midnight PST on March 4. If you are planning on a late Monster Hunter Wilds session with friends, however, beware: The patch will kick players from all online sessions immediately on release. Youll need to update the game to continue playing online. The patch will also fix known issues with the Ingredient Center and Grill a Meal.Heads up, hunters: an update is planned to go live on all platforms at 12am PST / 8am GMT on March 4th with fixes for issues with the Ingredient Center, Grill a Meal and story progression in Chapter 5-2 "A World Turned Upside Down". Once the update is out, any online sessions Monster Hunter Status (@MHStatusUpdates) March 3, 2025Monster Hunter Wilds has also faced criticism from players for performance issues with the PC version; Steam user reviews currently sit at mixed, while gaming tech experts Digital Foundry said they couldnt recommend the PC version due to profound performance problems.Nevertheless, the game has been a huge hit on Steam. On Saturday, Monster Hunter Wilds recorded a peak of 1,384,608 concurrent players on the platform making it the fifth most-played game of all time on the platform.0 Comentários 0 Compartilhamentos 0 Anterior
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SMASHINGMAGAZINE.COMThe Case For Minimal WordPress Setups: A Contrarian View On Theme FrameworksWhen it comes to custom WordPress development, theme frameworks like Sage and Genesis have become a go-to solution, particularly for many agencies that rely on frameworks as an efficient starting point for client projects. They promise modern standards, streamlined workflows, and maintainable codebases. At face value, these frameworks seem to be the answer to building high-end, bespoke WordPress websites. However, my years of inheriting these builds as a freelance developer tell a different story one rooted in the reality of long-term maintenance, scalability, and developer onboarding.As someone who specializes in working with professional websites, Im frequently handed projects originally built by agencies using these frameworks. This experience has given me a unique perspective on the real-world implications of these tools over time. While they may look great in an initial pitch, their complexities often create friction for future developers, maintenance teams, and even the businesses they serve.This is not to say frameworks like Sage or Genesis are without merit, but they are far from the universal best practice theyre often touted to be.Below, Ill share the lessons Ive learned from inheriting and working with these setups, the challenges Ive faced, and why I believe a minimal WordPress approach often provides a better path forward.Why Agencies Use FrameworksFrameworks are designed to make WordPress development faster, cleaner, and optimized for current best practices. Agencies are drawn to these tools for several reasons:Current code standardsFrameworks like Sage adopt PSR-2 standards, composer-based dependency management, and MVC-like abstractions.Reusable componentsSages Blade templating encourages modularity, while Genesis relies on hooks for extensive customization.Streamlined design toolsIntegration with Tailwind CSS, SCSS, and Webpack (or newer tools like Bud) allows rapid prototyping.Optimized performanceFrameworks are typically designed with lightweight, bloat-free themes in mind.Team productivityBy creating a standardized approach, these frameworks promise efficiency for larger teams with multiple contributors.On paper, these benefits make frameworks an enticing choice for agencies. They simplify the initial build process and cater to developers accustomed to working with modern PHP practices and JavaScript-driven tooling. But whenever I inherit these projects years later, the cracks in the foundation begin to show.The Reality of Maintaining Framework-Based BuildsWhile frameworks have their strengths, my firsthand experience reveals recurring issues that arise when its time to maintain or extend these builds. These challenges arent theoretical they are issues Ive encountered repeatedly when stepping into an existing framework-based site.1. Abstraction Creates FrictionOne of the selling points of frameworks is their use of abstractions, such as Blade templating and controller-to-view separation. While these patterns make sense in theory, they often lead to unnecessary complexity in practice.For instance, Blade templates abstract PHP logic from WordPresss traditional theme hierarchy. This means errors like syntax issues dont provide clear stack traces pointing to the actual view file rather, they reference compiled templates. Debugging becomes a scavenger hunt, especially for developers unfamiliar with Sages structure.Take puck.news, a popular news outlet with millions of monthly visitors. When I first inherited their Sage-based theme, I had to bypass their Lando/Docker environment to use my own minimal Nginx localhost setup. The theme was incompatible with standard WordPress workflows, and I had to modify build scripts to support a traditional installation. Once I resolved the environment issues, I realized their build process was incredibly slow, with hot module replacement only partially functional (Blade template changes wouldnt reload). Each save took 45 seconds to compile.Faced with a decision to either upgrade to Sage 10 or rebuild the critical aspects, I opted for the latter. We drastically improved performance by replacing the Sage build with a simple Laravel Mix process. The new build process was reduced from thousands of lines to 80, significantly improving developer workflow. Any new developer could now understand the setup quickly, and future debugging would be far simpler.2. Inflexible PatternsWhile Sage encourages best practices, these patterns can feel rigid and over-engineered for simple tasks. Customizing basic WordPress features like adding a navigation menu or tweaking a post query requires following the frameworks prescribed patterns. This introduces a learning curve for developers who arent deeply familiar with Sage, and slows down progress for minor adjustments.Traditional WordPress theme structures, by contrast, are intuitive and widely understood. Any WordPress developer, regardless of background, can jump into a classic theme and immediately know where to look for templates, logic, and customizations. Sages abstraction layers, while well-meaning, limit accessibility to a smaller, more niche group of developers.3. Hosting Compatibility IssuesWhen working with Sage, issues with hosting environments are inevitable. For example, Sages use of Laravel Blade compiles templates into cached PHP files, often stored in directories like /wp-content/cache. Strict file system rules on managed hosting platforms, like WP Engine, can block these writes, leading to white screens or broken templates after deployment.This was precisely the issue I faced with paperlessparts.com, which was running a Sage theme on WP Engine. Every Git deployment resulted in a white screen of death due to PHP errors caused by Blade templates failing to save in the intended cache directory. The solution, recommended by WP Engine support, was to use the systems /tmp directory. While this workaround prevented deployment errors, it undermined the purpose of cached templates, as temporary files are cleared by PHPs garbage collection. Debugging and implementing this solution consumed significant time time that could have been avoided had the theme been designed with hosting compatibility in mind.4. Breaking Changes And Upgrade WoesUpgrading from Sage 9 to Sage 10 or even from older versions of Roots often feels like a complete rebuild. These breaking changes create friction for businesses that want long-term stability. Clients, understandably, are unwilling to pay for what amounts to refactoring without a visible return on investment. As a result, these sites stagnate, locked into outdated versions of the framework, creating problems with dependency management (e.g., Composer packages, Node.js versions) and documentation mismatches.One agency subcontract I worked on recently gave me insight into Sage 10s latest approach. Even on small microsites with minimal custom logic, I found the Bud-based build system sluggish, with watch processes taking over three seconds to reload. For developers accustomed to faster workflows, this is unacceptable. Additionally, Sage 10 introduced new patterns and directives that departed significantly from Sage 9, adding a fresh learning curve. While I understand the appeal of mirroring Laravels structure, I couldnt shake the feeling that this complexity was unnecessary for WordPress. By sticking to simpler approaches, the footprint could be smaller, the performance faster, and the maintenance much easier.The Cost Of Over-EngineeringThe issues above boil down to one central theme: over-engineering.Frameworks like Sage introduce complexity that, while beneficial in theory, often outweighs the practical benefits for most WordPress projects.When you factor in real-world constraints like tight budgets, frequent developer turnover, and the need for intuitive codebases the case for a minimal approach becomes clear.Minimal WordPress setups embrace simplicity:No abstraction for abstractions sakeTraditional WordPress theme hierarchy is straightforward, predictable, and accessible to a broad developer audience.Reduced tooling overheadAvoiding reliance on tools like Webpack or Blade removes potential points of failure and speeds up workflows.Future-proofingA standard theme structure remains compatible with WordPress core updates and developer expectations, even a decade later.In my experience, minimal setups foster easier collaboration and faster problem-solving. They focus on solving the problem rather than adhering to overly opinionated patterns.Real World ExampleLike many things, this all sounds great and makes sense in theory, but what does it look like in practice? Seeing is believing, so Ive created a minimal theme that exemplifies some of the concepts Ive described here. This theme is a work in progress, and there are plenty of areas where it needs work. It provides the top features that custom WordPress developers seem to want most in a theme framework.View Code in GitHubModern FeaturesBefore we dive in, Ill list out some of the key benefits of whats going on in this theme. Above all of these, working minimally and keeping things simple and easy to understand is by far the largest benefit, in my opinion.A watch task that compiles and reloads in under 100ms;Sass for CSS preprocessing coupled with CSS written in BEM syntax;Native ES modules;Composer package management;Twig view templating;View-controller pattern;Namespaced PHP for isolation;Built-in support for the Advanced Custom Fields plugin;Global context variables for common WordPress data: site_url, site_description, site_url, theme_dir, theme_url, primary_nav, ACF custom fields, the_title(), the_content().Templating LanguageTwig is included with this theme, and it is used to load a small set of commonly used global context variables such as theme URL, theme directory, site name, site URL, and so on. It also includes some core functions as well, like the_content(), the_title(), and others youd routinely often use during the process of creating a custom theme. These global context variables and functions are available for all URLs. While it could be argued that Twig is an unnecessary additional abstraction layer when were trying to establish a minimal WordPress setup, I chose to include it because this type of abstraction is included in Sage. But its also for a few other important reasons:Old,Dependable, andStable.You wont need to worry about any future breaking changes in future versions, and its widely in use today. All the features I commonly see used in Sage Blade templates can easily be handled with Twig similarly. There really isnt anything you can do with Blade that isnt possible with Twig.Blade is a great templating language, but its best suited for Laravel, in my opinion. BladeOne does provide a good way to use it as a standalone templating engine, but even then, its still not as performant under pressure as Twig. Twigs added performance, when used with small, efficient contexts, allows us to avoid the complexity that comes with caching view output. Compile-on-the-fly Twig is very close to the same speed as raw PHP in this use case.Most importantly, Twig was built to be portable. It can be installed with composer and used within the theme with just 55 lines of code.Now, in a real project, this would probably be more than 55 lines, but either way, it is, without a doubt, much easier to understand and work with than Blade. Blade was built for use in Laravel, and its just not nearly as portable. It will be significantly easier to identify issues, track them down with a direct stack trace, and fix them with Twig.The view context in this theme is deliberately kept sparse, during a site build youll add what you specifically need for a particular site. A lean context for your views helps with performance and workflow.Models & ControllersThe template hierarchy follows the patterns of good ol WordPress, and while some developers dont like this, it is undoubtedly the most widely accepted and commonly understood standard. Each standard theme file uses a model where you define your data structures with PHP and hand off the theme as the context to a .twig view file.Developers like the structure of separating server-side logic from a template, and in a classic MVC/MVVC pattern, we have our model, view, and controller. Here, Im using the standard WordPress theme templates as models.Currently, template files include some useful basics. Youre likely familiar with these standard templates, but Ill list them here for posterity:404.php: Displays a custom Page Not Found message when a visitor tries to access a page that doesnt exist.archive.php: Displays a list of posts from a particular archive, such as a category, date, or tag archive.author.php: Displays a list of posts by a specific author, along with the authors information.category.php: Displays a list of posts from a specific category.footer.php: Contains the footer section of the theme, typically including closing HTML tags and widgets or navigation in the footer area.front-page.php: The template used for the sites front page, either static or a blog, depending on the site settings.functions.php: Adds custom functionality to the theme, such as registering menus and widgets or adding theme support for features like custom logos or post thumbnails.header.php: Contains the header section of the theme, typically including the sites title, meta tags, and navigation menu.index.php: The fallback template for all WordPress pages is used if no other more specific template (like category.php or single.php) is available.page.php: Displays individual static pages, such as About or Contact pages.screenshot.png: An image of the themes design is shown in the WordPress theme selector to give users a preview of the themes appearance.search.php: Displays the results of a search query, showing posts or pages that match the search terms entered by the user.single.php: Displays individual posts, often used for blog posts or custom post types.tag.php: Displays a list of posts associated with a specific tag.Extremely Fast Build Process For SCSS And JavaScriptThe build is curiously different in this theme, but out of the box, you can compile SCSS to CSS, work with native JavaScript modules, and have a live reload watch process with a tiny footprint. Look inside the bin/*.js files, and youll see everything thats happening.There are just two commands here, and all web developers should be familiar with them:WatchWhile developing, it will reload or inject JavaScript and CSS changes into the browser automatically using a Browsersync.BuildThis task compiles all top-level *.scss files efficiently. Theres room for improvement, but keep in mind this theme serves as a concept.Now for a curveball: there is no compile process for JavaScript. File changes will still be injected into the browser with hot module replacement during watch mode, but we dont need to compile anything.WordPress will load theme JavaScript as native ES modules, using WordPress 6.5s support for ES modules. My reasoning is that many sites now pass through Cloudflare, so modern compression is handled for JavaScript automatically. Many specialized WordPress hosts do this as well. When comparing minification to GZIP, its clear that minification provides trivial gains in file reduction. The vast majority of file reduction is provided by CDN and server compression. Based on this, I believe the benefits of a fast workflow far outweigh the additional overhead of pulling in build steps for webpack, Rollup, or other similar packaging tools.Were fortunate that the web fully supports ES modules today, so there is really no reason why we should need to compile JavaScript at all if were not using a JavaScript framework like Vue, React, or Svelte.A Contrarian ApproachMy perspective and the ideas Ive shared here are undoubtedly contrarian. Like anything alternative, this is bound to ruffle some feathers. Frameworks like Sage are celebrated in developer circles, with strong communities behind them. For certain use cases like large-scale, enterprise-level projects with dedicated development teams they may indeed be the right fit.For the vast majority of WordPress projects I encounter, the added complexity creates more problems than it solves. As developers, our goal should be to build solutions that are not only functional and performant but also maintainable and approachable for the next person who inherits them.Simplicity, in my view, is underrated in modern web development. A minimal WordPress setup, tailored to the specific needs of the project without unnecessary abstraction, is often the leaner, more sustainable choice.ConclusionInheriting framework-based projects has taught me invaluable lessons about the real-world impact of theme frameworks. While they may impress in an initial pitch or during development, the long-term consequences of added complexity often outweigh the benefits. By adopting a minimal WordPress approach, we can build sites that are easier to maintain, faster to onboard new developers, and more resilient to change.Modern tools have their place, but minimalism never goes out of style. When you choose simplicity, you choose a codebase that works today, tomorrow, and years down the line. Isnt that what great web development is all about?0 Comentários 0 Compartilhamentos 0 Anterior
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DESIGN-MILK.COMDesktop Wallpaper: March 2025 With Lois OHaraA new month means a fresh Designer Desktop! This time, were heading across the pond to feature UK-based multi-disciplinary artist Lois OHara, whose modern, organic style is all about fluidity and movement. Drawing inspiration from natures ever-changing forms and its positive effect on our well-being, OHaras work bursts with dynamic color combinations, playful patterns, and joyful compositions. She has collaborated with brands like Kohler and adidas, with public installations showcased at Clerkenwell Design Week and Grand Designs Live. As the seasons shifts, OHaras desktop design invites a sense of positivity and calm to our screens just what we need for a fresh start.Download the wallpapers for free with the links below for all your tech devices today!DESKTOP:102476812801024168010501900120025601440Check out some of Lois OHaras other work:Learn more about Lois OHara here.View and download past Designer Desktopshere.0 Comentários 0 Compartilhamentos 0 Anterior