• Wanderstop Demo is Now Live on PC, Xbox Series X/S Version Announced
    gamingbolt.com
    Ivy Roads Wanderstop will launch next month, and during the recent Annapurna Interactive Showcase, it received its launch traielr. Check it out below.Wanderstop tells the story of Alta, a fallen warrior who ventures to an out-of-the-way tea shop in a forest. Despite feeling out of place, she prepares tea for various travelers while tending to the shop. The trailer highlights the inner machinations of the tea shop, the mechanics that go into creating drinks, and some of the creatures Alta must deal with.Developed by Davey Wreden, who created The Stanley Parable, alongside Gone Home co-creator Karla Zimonja, its a meditative, cosy sim that helped Wreden move on from the burnout of previous titles. Wanderstop is out on March 11th for PS5 and PC with an Xbox Series X/S version also announced. A demo is currently available on Steam, coinciding with the Steam Next Fest (which ends on March 3rd). Stay tuned for more details and announcements from the Annapurna Interactive Showcase.
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  • Eriksholm: The Stolen Dream Interview Inspirations, Protagonists, Story, and More!
    gamingbolt.com
    Eriksholm: The Stolen Dream is an upcoming tactical stealth game with a special emphasis on its narrative, as well as three distinct protagonists. Being developed for PC, PS5 and Xbox Series X/S, the title is slated for release later this year. Creative director Anders Hejdenberg was kind enough to have a conversation about the various aspects of Eriksholm, including its setting, and how its protagonists differ from one another.One of the first things about Eriksholm: The Stolen Dream the game that tends out is its setting. Can you tell us more about what led you to choose a 1900s-inspired Scandinavian setting for your game?I remember watching the movie Kikis Delivery Service many years ago, and I was really drawn into its world and aesthetic. Many aspects of their world were inspired by Swedish cities, but even though I am Swedish, their world still had a captivating and almost dreamlike quality. I wondered if my reaction was due to having grown up in Sweden and having visited the cities that theyd used as inspiration but when talking to people from other countries, I realized that the appeal was actually quite universal. So that sparked the idea that maybe it could actually be pretty interesting to create a world inspired by Scandinavian aesthetics but in a larger than life kind of way. And it certainly doesnt hurt to have all the references youll ever need right outside your doorstep."Many aspects of their world were inspired by Swedish cities"The game has three separate characters with their unique abilities. Can you tell us more about them, and how significantly they will differ from each other in terms of play style?You can swap between characters at any time, but the gameplay is very much about using your characters as a team to overcome obstacles together. So the way you play is quite interlaced, where one character can perform an action that allows another to move into a position that in turn creates an opening for the third character etc.Hanna has a blowpipe with darts that she can use to sedate enemies, but its not like you can just walk around and put everyone to sleep you have to be a bit careful with it. If you shoot a guard, they wont just fall asleep immediately it takes a few seconds. And theyll turn around to see whats hit them, so its usually best to shoot from cover so youre not just standing there in the open when they turn around. But then you have to consider if they have any friends nearby that could hear them get hit, or friends that will miss them if they dont come back for a while. And you have to think about what your next move will be if the guards colleagues come looking for him, and how you could use a situation like that to your advantage.Alva has a slingshot that she can use to create various types of distractions, but also to take out lights to create shadows. But if you pay close attention to the situation and dialogue from guards, you may notice one guard being particularly nervous or another thats afraid of the dark. You can use things like that to your advantage so that taking out a light isnt just a way to create shadows to move through unseen, but also a way to create a reaction from your someone in a way that works in your favor.Sebastian is able to choke guards from behind quite quickly and silently, so you rarely have to worry about making noise. But you do have to get up close and personal with them, which may not always be the easiest thing to pull off. But combining this skill with Hannas darts can often be an effective way to take out multiple enemies at once. Hannas darts will turn them, and guards who are getting choked may see whats going on but its not like theyre in a position to call for help."Hanna has a blowpipe with darts that she can use to sedate enemies"Each character also has a unique traversal skill where Hanna can crawl through vents, Alva can climb drain pipes and Sebastian can swim. This makes it easier for the player to read the environment, and can start coming up with clever ideas on how to outsmart the enemy based on how and where the characters can move.But characters abilities are merely the basic components of the gameplay. Context is everything, so different skills can sometimes be used with different results depending on the situation. For example, a guard will call out Ow! when theyre hit by Hannas darts, and other guards will react to that. But if there are a lot of mosquitoes in a particular area, and one guard keeps getting bitten by them and complaining about it, then the player can use that to their advantage. Whos to say he wasnt just bitten again if it sounds the same?Did the decision to make the game a stealth experience come from the story, or was it the stealth-driven gameplay that informed the story?It was definitely a stealth game before the story came into place, but the story and characters certainly had a big impact on the type of experience it became. We experimented early by having a more sandbox-style gameplay, but players didnt like it they felt like it was out of character for Hanna to try to take out as many guards as possible with her blowpipe, it just didnt feel right. She would be much more clever about it than that, and only use it when she really had to.It was a bit strange for us to hear players telling us what our character would or wouldnt do, but they were absolutely right. And by crafting the gameplay to fit the character and the other characters as well made it all fit together in a much more coherent way. Its not a gameplay, then story, then gameplay type of experience. Its all intertwined where the story takes place as you play. And for that to work and work well the parts need to fit together. The characters need to be in character as you play."It was definitely a stealth game before the story came into place"Finding the balance between complexity and simplicity is often so crucial for stealth games. What has your approach been on that front with Eriksholm: The Stolen Dream?Our approach is to start very simple, and then gradually build complexity over time. But in order for that to work, you really need to design every aspect of your game from the ground up according to that principle. You have to have a game thats interesting from the very first moment, even though the only thing the player has learned so far is how to move their character around. The player shouldnt have to wait until theyve mastered all the controls in order to have fun it should be fun immediately, and that takes a lot of effort.I like games with very few actions, but where the actions are so versatile that they can be used with different results depending on the context. That way, players will become competent a lot quicker because they dont have to remember a bunch of different actions and combos but they can still do a lot of things because their actions mean different things based on the context. Sure, its more difficult to design games that way, but I think its worth it because it gives the player a much more streamlined experience where they dont have to climb a learning curve mountain the first thing they do when they start the game for the first time.Once youve taught the player some basic principles, then you can present new contexts where those principles mean new things. After that you can start combining those principles for added complexity. Then you can combine complex combinations, etc."I like games with very few actions, but where the actions are so versatile that they can be used with different results depending on the context."But through all of this, playtesting is crucial and weve done lots of it. Just because you have a brilliant idea for a part of a level, that doesnt mean that the player picks up on it at all. And finding the balance between saying too much and too little is very difficult. You want to give the player room to figure things out but if they are given too much room, they can easily get lost and irritated. I dont know how many times weve gone back and forth with different parts of the game, but when it works its such a beautiful thing.In terms of the games story, what were your primary inspirations?Creating passionate characters, fueled by their desire to stand up and fight even when the antagonizing force is overwhelming, has been our primary story vessel. We just dont want you to root for Hanna. We want you to stand up together with her, when the moment calls for it. There are moments when Hannas courage has moved both the team and the actors. There is much grief and pain in what she goes through, but there is equal beauty in the bonds she forges and what shell do for her friends and they for her. Even in the darkest hour, theres always a streak of light. Our story is about that light.Roughly how long will an average playthrough of the game be?It will depend on how players approach the game or how fast they are going to solve puzzles throughout the levels. We want people to take their time and enjoy the story and the narration in Eriksholm.Do you have any plans to also bring the game to the Switch, or perhaps its upcoming successor?Currently, we are not planning to release Eriksholm on Nintendo Switch. If this is going to change, we will be more than happy to communicate it to the players."Creating passionate characters, fueled by their desire to stand up and fight even when the antagonizing force is overwhelming, has been our primary story vessel."Are there any reasons why the game is not coming on Xbox Series X and S?The game will be released on PC, PS5, and both Xbox series X and S. We had some technical issues with the store page on Xbox, but it will be fixed in the upcoming months.Are there any plans to make the game PS5 Pro enhanced?We have been working hard to optimize the game so that it could run smoothly on the regular PS5. We will do our best to optimize Eriksholm on PS5 Pro as well.As a developer, what are your thoughts on the PS5 Pro? How does boost in GPU help in developing your game compared to the base PS5?Its never a bad thing to work with great hardware. In our case, we are already satisfied with how the game runs on PS5.What are your thoughts on PSSR? What kind of opportunities will this open for the game?If we were to target 8K resolution on the PS5 Pro, it could be an interesting option in case we cant quite reach all the way. Even though we still have optimizations to do, Im quite confident that well be running native 4k at 60 fps on the Pro possibly even on the standard PS5.What resolution and fps will the game target on the PS5 and on the PS5 Pro (if supported)?Were currently very close to running native 4k at 60 fps on the standard PS5, but we are still working hard to achieve it. We are confident that for the PS5 Pro, well be able to run native 4k at 60 fps, and possibly higher, but we will be able to determine that at a later stage.
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  • Balatro and others re-rated by PEGI after successful appeal, prompting a rule revision
    venturebeat.com
    The popular deckbuilding game has won its most important hand yet with a victory over the European ratings board, which objected to its content.Read More
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  • Dovetail Games appoints Gemma Brown and Rob O'Farrell as Co-CEOs
    www.gamesindustry.biz
    Dovetail Games appoints Gemma Brown and Rob O'Farrell as Co-CEOs"We deeply believe in the unique model of our studio, which places the gaming community at the heart of everything we do"Image credit: Dovetail Games News by Vikki Blake Contributor Published on Feb. 24, 2025 Dovetail Games has appointed Gemma Brown and Rob O'Farrell as Co-CEOs.Dovetail said Brown - formerly the company's COO with 12 years of experience at the company - and O'Farrell - CDO with 11 years - have "demonstrated strong leadership and a deep understanding of the organization.""It is a true honor for us to take on the leadership of Dovetail Games together. We deeply believe in the unique model of our studio, which places the gaming community at the heart of everything we do," the co-CEOs said in a joint statement."We are also immensely proud to work alongside the talented teams at Dovetail Games, whose dedication and passion for their craft make the studio a key player in the video game industry. We are excited to continue building this promising future together."Deputy CEO of Pullup Entertainment, Geoffroy Sardin, added: "The appointment of Gemma and Rob is a pivotal moment for Dovetail Games and reflects Pullup Entertainments commitment to promoting exceptional internal talent. Their combined expertise and deep knowledge of the industry will be major assets for the studios future."Dovetail added that the new appointees' expertise and strategic vision "will ensure continuity, stability, and the continued growth of Dovetail Games in the years to come," and thanked Jon Rissik as he steps down from his role as CEO after more than 12 years.Focus Entertainment acquired simulation developer and publisher Dovetail Games for an undisclosed sum back in April 2023.
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  • PEGI to revisit automatic 18+ ratings for "simulated gambling" games after Balatro's successful appeal
    www.gamesindustry.biz
    PEGI to revisit automatic 18+ ratings for "simulated gambling" games after Balatro's successful appealPEGI commits to "a more granular set of criteria to handling gambling themes" News by Vikki Blake Contributor Published on Feb. 24, 2025 Balatro has successfully appealed for its 18+ age rating to be reduced to 12 across Europe.Back in March, publisher Playstack said its roguelike card game Balatro ran into a ratings problem resulting in it being "temporarily removed from sale on a number of digital stores in some countries on console platforms.""This is not an issue with the stores themselves, however a reaction to an overnight change to Balatro's age rating from 3+ to 18+ by a ratings board without any advance warning, due to the mistaken belief the game 'contains prominent gambling imagery and material that instructs about gambling,'" Playstack said at the time.Since then, however, Balatro's Pan European Games Information (PEGI) rating remained at 18+, until an appeal published earlier today revealed both Balatro and Luck Be a Landlord had successfully lobbied to have the 18+ PEGI classifications on both games lowered to PEGI 12.As a consequence, PEGI committed to developing "a more granular set of classification criteria to handling gambling themes.""At this moment, any teaching or glamorisation of simulated gambling automatically leads to a PEGI 18 rating," PEGI explained in a statement."On the basis of these appeals, the PEGI Experts Group will develop a more granular set of classification criteria to handle gambling themes and the simulation, teaching and glamorisation of gambling in different age categories, which will now include 12 but also keep 18 as an age category for games that simulate gambling typically played in casinos and betting halls."Last month, solo developer LocalThunk confirmed their indie blockbuster Balatro had topped 5m units sold.
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  • Freedom of speech is ‘on the line’ in a pivotal Dakota Access Pipeline trial
    www.theverge.com
    A pivotal trial over the embattled Dakota Access Pipeline opens today that could have grave consequences for protests in the US and the future of the environmental group Greenpeace.Members of the Standing Rock Sioux and more than 500 other tribes protested the development of the pipeline alongside demonstrators who joined from across the US nearly a decade ago. Legal battles are still in motion, even after oil started flowing through the pipeline that runs from North Dakota to Illinois in 2017.The company that operates Dakota Access, Energy Transfers, is suing Greenpeace for $300 million in a lawsuit that goes on trial this week. Energy Transfers claims that Greenpeace supported protesters unlawful acts of trespass and property destruction to stop construction. It also alleges that the organization spread false information about the company and concerns about the pipelines impact on the environment and cultural sites to the public and to banks financing the project.This directly impacts everybody, not just Standing Rock, not just Greenpeace.Paying that amount in damages would be equivalent to about 10 times Greenpeace USAs annual budget, according to organization. If we lose, Greenpeace USA could face financial ruin, ending over 50 years of environmental activism, its website says.The green group says its become the target of one of the largest SLAPP suits on the books, referencing Strategic Lawsuits Against Public Participation meant to deter civic action. Grassroots activists from Standing Rock say the suit is a threat to free speech across the board, and that the spotlight on Greenpeace misrepresents a movement that was led by Indigenous protesters rather than any outside environmental organization.Freedom of speech is on the line, says Waniya Locke, a member of Standing Rock Grassroots. This directly impacts everybody, not just Standing Rock, not just Greenpeace.Greenpeace has racked up support from more than 400 different organizations and some celebrities including Billie Eilish, Jane Fonda, and Susan Sarandon who recently signed an open letter to Energy Transfer. The letter says that the suit is trying to hold Greenpeace accountable for actions taken by unaffiliated individuals and attempts to rewrite the history of the Indigenous-led opposition movement at Standing Rock by absurdly alleging that Greenpeace orchestrated the entire resistance. The case could have a chilling effect on peaceful protest, the letter warns.Our lawsuit against Greenpeace is about them not following the law. It is not about free speech as they are trying to claim. We support the rights of all Americans to express their opinions and lawfully protest, Energy Transfer spokesperson Jeff Tieszen said in an email to The Verge.Considering the company made more than $82 billion in revenue last year and is seeking an amount in damages that would be devastating for Greenpeace but not as significant for the company, My instinct here is that this is a SLAPP suit, Josh Galperin, associate law professor at Pace University, tells NPR. Their real concern is the persistence of the protest the way it is capable of turning public opinion.A federal court dismissed a similar suit Energy Transfer filed against Greenpeace in 2017. North Dakota, however, is one of only 15 states without anti-SLAPP laws. The facts dont change, says Greenpeace USA national campaigns director Rolf Skar. Theyre asking for money that we dont have, that they dont need, for a pipeline that is already operating and making them money when they filed their initial lawsuit. So this is about silencing us. The trial is scheduled to end on March 27th.See More:
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  • SpaceX thinks it knows why Starship exploded on its last test flight
    www.theverge.com
    SpaceX believes it knows what caused the explosion during the seventh test flight of its Starship spacecraft and Super Heavy booster on January 16th, 2025. Fires in the aft section of Starship, located between the bottom of its liquid oxygen tank and rear heat shield, caused all but one of Starships engines to execute controlled shut down sequences leading to a loss of communication and eventually the spacecrafts safety system triggering its own destruction.The goal of the seventh test flight was to test several upgrades SpaceX made to its heavy-lift rocket system. After a successful launch and completing a full duration burn, the Super Heavy booster separated from Starship and triggered a boostback burn designed to return it to the launch site. Following a landing burn, the Super Heavy booster was successfully caught mid-air by the launch tower at Starbase for the second time.The mission didnt go quite as well for Starship. Approximately two minutes after the spacecraft ignited its second stage Raptor engines following separation, a flash was observed in the aft section of Starship known as the attic, followed by sensors detecting a pressure rise from a leak. Two minutes after that, a second flash was observed, followed by sustained fires in the attic section that eventually caused all but one of Starships engines to execute controlled shut down sequences and ultimately led to a loss of communication with the ship.Post-flight analysis indicated that Starships Autonomous Flight Safety System triggered a self-destruct approximately three minutes after the ground crew lost contact with the spacecraft. According to SpaceX, the most probable cause of the incident was vibrations that were much stronger during the flight than had been experienced during testing. That resulted in increased stress on the propulsion systems hardware and, eventually, a propellant leak that exceeded the venting capability of the ships attic area and resulted in sustained fires.The explosion created falling debris that looked more like a meteor shower over the islands of Turks and Caicos to several tourists who shared videos of the aftermath on social media. Although SpaceX says all the debris came down within the pre-planned Debris Response Area, the Federal Aviation Administration briefly slowed and diverted several flights in the area on January 16th as a result of the incident.As part of the investigation into the explosion involving SpaceX, the FAA, NASA, the National Transportation Safety Board, and the U.S. Space Force, the company conducted a 60-second static test fire with the Starship that will be used on an upcoming eighth flight. Following the results of that test, SpaceX has made hardware changes to fuel feedlines as well as adjustments to propellant temperatures and operating thrust targets.The company has also added additional vents and a new purge system utilizing gaseous nitrogen to the attic section of Starship designed to make that area more robust to propellant leakage.SpaceX currently plans to launch an eighth test flight of Starship on February 28th, 2025, but is still working with the FAA to either close the mishap investigation or receive a flight safety determination, along with working on a license authorization to enable its next flight of Starship.See More:
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  • Optimizing LLM Reasoning: Balancing Internal Knowledge and Tool Use with SMART
    www.marktechpost.com
    Recent advancements in LLMs have significantly improved their reasoning abilities, enabling them to perform text composition, code generation, and logical deduction tasks. However, these models often struggle with balancing their internal knowledge and external tool use, leading to Tool Overuse. This occurs when LLMs unnecessarily rely on external tools for tasks that their parametric knowledge can handle, increasing computational costs and sometimes degrading performance. Studies indicate that LLMs invoke tools over 30% of the time, even when unnecessary, highlighting a lack of self-awareness regarding their knowledge boundaries. Addressing this issue requires better calibration mechanisms that allow LLM-driven agents to determine when to rely on their knowledge versus external resources, ultimately improving efficiency, scalability, and user experience.Research on LLM knowledge boundaries shows that while these models can perform well on structured tasks, they often fail to recognize their limitations, leading to hallucinations or improper tool use. Efforts to address these challenges include retrieval-augmented generation, confidence calibration, and explicit knowledge boundary training. Similarly, studies on tool integration have explored adaptive tool use, external module integration, and dynamic invocation strategies based on internal uncertainty. Despite these advancements, existing benchmarks reveal that LLMs struggle to determine the necessity and appropriateness of tool use.Inspired by human metacognition, researchers from the University of Illinois Urbana-Champaign and IBM Research AI developed SMART (Strategic Model-Aware Reasoning with Tools) to enhance LLMs self-awareness and optimize tool use. They introduced SMART-ER, a dataset spanning math, time, and intention domains, guiding models to balance internal reasoning with external tools through explicit justifications. Using this dataset, SMARTAgent was trained to reduce tool overuse by 24% while improving performance by 37%, enabling smaller models to match GPT-4 and 70B models. SMARTAgent also generalizes well to out-of-distribution tasks, demonstrating more confident decision-making and efficient tool reliance.SMART enhances agent metacognition by balancing internal knowledge with external tools to mitigate tool overuse. SMART-ER, a dataset spanning math, time, and intention domains, helps models distinguish between knowledge-driven and tool-dependent reasoning. Queries are decomposed into structured steps, with a model determining when tools are necessary. Reasoning chains incorporate justifications to refine decision-making, improving interpretability. SMARTAgent, trained on SMART-ER, fine-tunes models like Llama-3.1 and Mistral to optimize tool use while maintaining accuracy. This approach enables dynamic, context-aware reasoning, reducing reliance on external tools while improving overall performance and decision confidence in language models.The study presents experiments demonstrating SMARTAgents effectiveness in reducing excessive tool use while improving reasoning performance. Evaluated on in-domain (MATH, FreshQA, IN3) and out-of-distribution (GSM8K, MINTQA) datasets, SMARTAgent is compared against various baselines. It reduces tool reliance by 24% while achieving a 37% performance boost. Notably, 7B- and 8B-scale SMARTAgent models outperform GPT-4o in certain tasks. The results highlight its efficient tool usage, generalization capabilities, and optimal decision-making. Error analysis shows SMARTAgent minimizes redundant tool calls, enhancing reasoning efficiency. A case study reveals its logical approach and metacognitive reasoning, making its responses more interpretable and effective.In conclusion, the analysis highlights a key issue: agents often overuse external tools even when internal knowledge suffices, likely due to uncertainty about their capabilities or the convenience of external queries. Conversely, large models like GPT-4o sometimes underuse tools, misjudging task complexity. Addressing these inefficiencies may involve resource constraints or adaptive mechanisms. Inspired by human decision-making, the SMART paradigm refines reasoning when agents rely on tools versus parametric knowledge. A data-driven calibration approach improves self-awareness, reducing unnecessary tool use. Future work could further explore confidence probing, self-checking modules, and metacognitive learning to optimize decision-making efficiency.Check outthePaper and GitHub Page.All credit for this research goes to the researchers of this project. Also,feel free to follow us onTwitterand dont forget to join our80k+ ML SubReddit. Sana HassanSana Hassan, a consulting intern at Marktechpost and dual-degree student at IIT Madras, is passionate about applying technology and AI to address real-world challenges. With a keen interest in solving practical problems, he brings a fresh perspective to the intersection of AI and real-life solutions.Sana Hassanhttps://www.marktechpost.com/author/sana-hassan/Meta AI Introduces MLGym: A New AI Framework and Benchmark for Advancing AI Research AgentsSana Hassanhttps://www.marktechpost.com/author/sana-hassan/Meta AI Releases the Video Joint Embedding Predictive Architecture (V-JEPA) Model: A Crucial Step inAdvancing Machine IntelligenceSana Hassanhttps://www.marktechpost.com/author/sana-hassan/Meet Baichuan-M1: A New Series of Large Language Models Trained on 20T Tokens with a Dedicated Focus on Enhancing Medical CapabilitiesSana Hassanhttps://www.marktechpost.com/author/sana-hassan/xAI Releases Grok 3 Beta: A Super Advanced AI Model Blending Strong Reasoning with Extensive Pretraining Knowledge Recommended Open-Source AI Platform: IntellAgent is a An Open-Source Multi-Agent Framework to Evaluate Complex Conversational AI System' (Promoted)
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  • How to Fine-tune Time Series Forecasting Models for Crypto Coins
    towardsai.net
    LatestMachine LearningHow to Fine-tune Time Series Forecasting Models for Crypto Coins 0 like February 24, 2025Share this postAuthor(s): Eivind Kjosbakken Originally published on Towards AI. Predict the Future Value of Crypto Coins with Fine-tuned Time Series Forecasting ModelsThis member-only story is on us. Upgrade to access all of Medium.In this article, I will show you how you can use time series forecasting to predict the future price of a cryptocurrency coin. I will then move into the more advanced topic of fine-tuning the forecasting model for a specific coin in order to improve prediction quality.Predict future cryptocurrency prices using fine-tuned time series forecasting models. Image by ChatGPT. Downloading data Making the training and evaluation dataset Setting up Chronos time-series forecasting model Evaluate the base Chronos model Fine-tune Chronos model Evaluate fine-tuned model ConclusionNote that the contents of this article are not financial advice, and you should use the code at your own risk.If you want to keep it simple, you can download this Bitcoin dataset online, which I will use for the rest of the article. If you use this data, you can jump directly to the next section. However, if you want to download your own data, you can follow the steps below.I will be downloading data for the AAVE coin. This is a smaller coin, and I was not able to find a quality dataset online. I, therefore, downloaded my own dataset with the CCXT Read the full blog for free on Medium.Join thousands of data leaders on the AI newsletter. Join over 80,000 subscribers and keep up to date with the latest developments in AI. From research to projects and ideas. If you are building an AI startup, an AI-related product, or a service, we invite you to consider becoming asponsor. Published via Towards AITowards AI - Medium Share this post
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  • The Flagship HP Omen 45L RTX 4080 Gaming PC Drops to $2,199.99 After an $800 Discount
    www.ign.com
    HP is offering its biggest and best HP Omen 45L gaming PC equipped with a 14th-gen Intel Core i7-14700K CPU and GeForce RTX 4080 GPU for only $2,199.99 after $700 in instant savings and a $100 off coupon code "SURPRISEPC100". This is one of the most powerful gaming PCs from HP that is very similar in performance to an equivalent RTX 5080 gaming PC, except that is more readily available and considerably less expensive.HP Omen 45L RTX 4080 Gaming PC for $2,199.99 HP Omen 45L Intel Core i7-14700K RTX 4080 Super Gaming PC with 16GB RAM, 1TB SSDThe Omen 45L is HP's flagship gaming PC and, in our opinion, one of the best prebuilt gaming PCs. This is HP's roomiest chassis with plenty of cooling in the form of four 120mm fans for system airflow and an additional 240mm all-in-one liquid cooling solution for the CPU. This PC is equipped with an 800W 80Plus Gold power supply and current-gen components like an Intel Z790 motherboard, Kingston FURY DDR5 RGB memory modules, and a WD Black M.2 SSD. The chassis itself looks great with its blend of steel and tempered glass and RGB lighting. Although it certainly exudes a very premium feel, it doesn't scream "gamer" like some other PC cases.This particular system is equipped with a top-of-the-line CPU and GPU. The Intel Core i7-14700K is a 14th generation unlocked Raptor Lake "Refresh" processor with a max turbo frequency of 5.6GHz with 20 cores, 28 threads, and a 28MB cache. This is still an excellent gaming processor and it's better than the Ultra 265K in gaming performance.The RTX 4080 Super is Nvidia's second most powerful RTX 40-series card. You'll be able to handle any game in 4K at high frame rates, even with ray tracing enabled. It's 5-10% faster in performance than the RTX 4080 thanks to its higher base clock speed, higher CUDA core count, and higher memory bandwidth. It trades blows with AMD's most powerful GPU, the Radeon RX 7900 XTX, but the RTX 4080 Super pulls ahead in ray tracing performance and where DLSS 3.0 is supported. It's nearly identical in performance to the new RTX 5080 GPU and also has the same amount of VRAM. Nvidia GeForce RTX 4080 Super Review by Jacqueline Thomas"The Nvidia GeForce RTX 4080 Super, just like the original RTX 4080, is a 4K graphics card through and through. In every test, this GPU excels at that high resolution with plenty of room to spare, especially if you utilize Nvidia's DLSS. Even in games without DLSS or ray tracing, like Total War: Warhammer 3, the RTX 4080 Super is a monster at 4K, scoring 79fps, compared to 76 from the RTX 4080 and 86 from the AMD Radeon RX 7900 XTX.Preorder the HP Omen 45L RTX 5090 Prebuilt Gaming PCFirst Configurable HP Omen 45L RTX 5090 Prebuilt Gaming PC$4,729.99 at HPIf you're looking for something even more powerful, look no further than this configuration. HP just added the option to add the GeForce RTX 5090 GPU as an upgrade to one of its flagship HP Omen 45L prebuilt gaming PCs and, fortunately, it is very reasonably priced for a prebuilt RTX 5090 desktop relative to what we've seen from other brands. Put your order in sooner than later because, unless HP has readily available 5090 GPUs in its inventory (unlikely), these prebuilts will probably have a bit of a lead time before they ship out.The Nvidia 50-series GPUs were officially announced at CES 2025. The emphasis for this round of cards has been on the new and improved AI features over hardware-based raster performance. DLSS 4 technology supposedly quadruples the number of frames with minimal visual compromise. These new GPUs do offer a modest performance boost, but opinions are mixed regarding their value for PC gamers relative to the previous generation RTX 40-series cards.Why Should You Trust IGN's Deals Team?IGN's deals team has a combined 30+ years of experience finding the best discounts in gaming, tech, and just about every other category. We don't try to trick our readers into buying things they don't need at prices that aren't worth buying something at. Our ultimate goal is to surface the best possible deals from brands we trust and our editorial team has personal experience with. You can check out our deals standards here for more information on our process, or keep up with the latest deals we find on IGN's Deals account on Twitter.Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.
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