• People in L.A. are so gullible: A $19 strawberry has sparked internet debate over luxury foods
    www.fastcompany.com
    A $19 strawberry has broken the internet.Over the weekend, several content creators went viral with reviews of one very expensive berry, purchased from the upscale Los Angeles-based grocery chain Erewhon.Apparently its the best-tasting strawberry in the entire world, influencer Alyssa Antoci says in a video that has racked up more than 15 million views. Its worth noting that Antoci appears to be a social media manager for Erewhon, and her family also owns the store. Wow. That is the best strawberry. Thats crazy, she adds. @alyssaantocii insane original sound lyss Along with the $19 price tag, the berries from luxury Japanese fruit vendor Elly Amai are individually packaged, set on a small cushion inside a miniature plastic cloche for protectionexactly how one would expect such an expensive berry to be packaged. On its website, the company claims to sell only the highest-quality fruits from Japans most celebrated farms.Not everyone is impressed. People in L.A. are so gullible, one commenter wrote. If I dropped $20 on a strawberry, Id probably convince myself it was the best one Ive ever tasted too, wrote another.It does taste good but is it worth the $19? content creator @janemukbangs questioned in a TikTok video with 5.5 million views. (Spoiler alert: It wasnt.) @janemukbangs $19 strawberry from Erewhon #erewhon #foodtiktok #fyp #strawberries original sound janemukbangs Whether people are willing to pay a premium for Japanese berries or its simply a case of clever marketing, this isnt the first time the celeb-loved L.A. grocery store has made headlines for its pricey products. This month, its a $19 strawberry; last year, it was a $32 bag of specialty ice. In a time when many are struggling to afford even basic groceries, its easy to see why a ridiculously expensive strawberry has rubbed some people the wrong way.Or, as one commenter theorized, Erewhon was 100% started by a group of uni students who wanted to run a social experiment on consumerism. They ended up accidentally creating a successful grocery so now they just watch and laugh.
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  • Battle-hardened Intuitive Machines takes its next steps toward a lunar economy
    www.fastcompany.com
    Its been a year since Intuitive Machines (IM) made history with the first private soft landing and first American spacecraft since the Apollo program to land on the moon, after a nail-biting descent that came perilously close to failing. But this time around, theyre veterans. As they ready their second mission, IM-2, with an updated lunar lander named Athena, the vibe at the startups Houston headquarters is decidedly more relaxed and confident.Weve made 85 improvements to the vehicle and the process used for building and flying it, says Trent Martin, IMs senior VP of space systems. That includes 10 for landing and determining its location in space, which we struggled with during the first mission. Were not nearly spending as many late nights as we did getting ready for IM-1.Not that they dont still worry. This is space flight, he says. And space flight is hard.Athena is slated to lift off from Kennedy Space Center atop a SpaceX Falcon 9 at 7:17 p.m. ET on February 26 for a 10-day mission at the Mons Mouton plateau near the lunar south pole. (Click here for ways to watch.) Athena, a 14-foot hexagonal cylinder on six landing legs, will shuttle several NASA and commercial payloads to the lunar surface to test exploration vehicles and the first communications network on the moon; drill and analyze samples of lunar soil (called regolith); and map precious resources, like water ice.The roughly $100 million mission turned a 10% profit, thanks to funding from NASAs Commercial Lunar Payload Services (CLPS) program and Tipping Point Initiative, commercial payloads, and three additional rideshares for satellites that will deploy to other destinations after Athena detaches from the rocket post-launch. Most are to support NASAs Artemis mission to establish sustainable infrastructure on the moon and in space, rather than rely solely on Earth for materials. In situ resources like oxygen and helium-3 can be used to make rocket fuel, water, and energy, while water can also make fuel and be a source for astronauts. Water is a building block for just about every chemical process that we would like to use on the moon, says Martin.[Image: Intuitive Machines]Athena is an upgrade from IMs first lander, Odysseus, and part of its methalox-propelled Nova-C class of landers. Odysseus might have crashed were it not for some lightning engineering. A missed safety switch prevented the landers altimeter lasers from firing to the surface to gauge its altitude and descent speed. Unable to reprogram substitute lasers from a NASA payload, they imaged a crater, estimated its size, and used that to approximate the landers altitude. Given the circumstances, they came astonishingly closeOdysseus touched down 4 mph too fast, broke a gear, and tipped over. But it still worked.The lander showed incredible resilience, but it was a miracle we were able to do it with a measurement we took from 85 kilometers [53 miles] high, says CEO Steve Altemus. We were all pretty steady during it. But afterward, it was like, Oh my God, what did we just do?For this next mission, the company not only revised its lander engineering but also began diversifying beyond lunar landers. One of the IM-2 payloads, the Intuitive Machines Micro Nova Hopper One, is a 29-inch, 77-pound rocket-propelled drone designed to explore areas inaccessible to ground rovers. Last fall, the firm unveiled Moon Racer, a two-passenger prototype Lunar Terrain Vehicle (LTV) that can carry and tow a combined 2,600 pounds, thats earmarked for a future manned mission.Building the lander [Photo: Susan Karlin]Were maturing [from] a startup having these aspirations and initial ideas to where were now battle-hardened by mission one, says Altemus. Were providing and building a cis-lunar economy [offering] three pillars of service: the delivery to the moon and ride share, the data transmission and navigation services for communicating around the moon, and infrastructure as a service. Thats the beginning of an economy and everyone can take advantage of that.Prospecting for resourcesThe Micro-Nova Hopper, nicknamed the Hopper and Grace (after computer science pioneer Grace Hopper), will gauge surface temperatures and water distribution using instruments from Hungary and Germany. Although designed for a 15-mile distance, it will make five shorter parabolic hops and level flights to hard-to-reach areas, including a crater that has never seen sunlight.It provides you extreme mobility in places that rovers cant go, says Martin. So, if you want to go into a pit or a lava tubeor a permanently shadowed region with steep walls, we can do it with a rocket-propelled drone.At the landing site, NASAs Polar Resources Ice Mining Experiment 1 (PRIME-1) will operate a meter-long drill and a mass spectrometer to look for and analyze sub-surface resources that might sustain future human exploration, plus measure forces and temperature. The Regolith and Ice Drill for Exploring New Terrain (TRIDENT), from Blue Origins Honeybee Robotics, will bore three feet deep and bring regolith samples to the surface where the spectrometer will measure the compositions of volatile gases escaping from the material.[Photo: NASA/Honeybee Robotics]As its done with other landers, NASA is outfitting Athena with a Laser Retroreflector Array (LRA), mirrors that reflect laser light back to an orbiting spacecraft initially emitting the light to determine the landers location. LRAs will enable precision landmarks for Artemis sites to guide the arriving landers.Lunar Outposts Mobile Autonomous Prospecting Platform (MAPP) is slated to be the first commercial rover on another planetary body. Sporting internal prospecting instruments and an MIT-designed CW Time of Flight camera, the 22-pound solar-powered vehicle will travel about a mile from the lander, 3D mapping the lunar surface and scouting for ice and other valuable resources. Another MIT device, AstroAnt, a .95-ounce micro-rover with magnetic wheels, will roam MAPPs surface to measure its internal temperature to assess MAPPs healtha proof of concept for future iterations that might monitor and fix space hardware remotely. Its very meta, laughs Justin Cyrus, Lunar Outposts founder and CEO.[Photo: Lunar Outpost]MAPP carries drills and wheels designed to grip the powdery regolith with little excavators to collect and analyze samples that NASA will eventually retrieve. The space agency will pay the Denver company $1 to transfer the sample ownership to set a legal precedent and procedural framework for a private company to own and sell what it mines on a celestial body. NASA has similar contracts with other companies for future samples. Considering the investment cost and potential rewardshelium-3, for example, is among the most expensive substances on Earth due to its scarcity, but abundant on the moonthis step gives companies more confidence they wont be legally challenged before spending billions to extract resources on a large scale.If youre looking at resources not only on the moon but the near-Earth asteroids, its significantly more resources than weve ever had access to, says Cyrus.Can you hear me now?In a first step towards a lunar cellular system, Nokia Bell Labs is providing a 4G LTE communications network between MAPP, the Hopper, and a Lunar Surface Communications System (LSCS) on the lander serving as a cell tower. The rovers, carrying antennas and radio equipment, will venture from the lander and beam signals back to the LSCS, which will measure the speeds and bandwidth. This network will also enable the three vehicles to talk to one another. The lander will sport a direct-to-Earth radio connection so mission controllers can receive data and images and remotely operate the probes.The main goal was to prove to NASA that it can take the cellular technology and adapt it for space, compared to using UHF or proprietary technology, says Nokia Bell Labs president Thierry Klein. Additionally, some of the data collected from the rovers would transmit over the Nokia network to the lander and relayed back to Earth.Commercial symbiosisColumbia Sportswear continues its symbiotic partnership with IM after IM-1 helped the clothing company perfect its Omni-Heat Infinity insulationa lightweight, breathable, heal-reflecting foil used in its winter jackets. On the first mission, IM applied it to one panel to buffer Odysseus cryogenic propellant tanks from extreme radiation and a 450-degree Fahrenheit temperature range. This time, its covering more of the lander packages.Columbia Insulation [Photo: Susan Karlin]Columbias materials enabled a more cost-effective and nuanced method of thermal management than off-the-shelf aerospace materials from the Apollo missions, says Haskell Beckham, Columbias VP of innovation. We also learned that in space you typically have multilayers of installation. So, we took this information, brought it back to our lab in Portland, and made a jacket where we had the insulating layer, not only on the lining but also on the shelf fabric, which made it much warmer.But wait, theres more...Other commercial payloads include Dymons YAOKI rover, IMs first Japanese commercial payload, that will capture images of the lunar surface. Lonestar Data Holdings is sending a data center that will test data transmission between Earth and the moon. The Florida start-up wants to establish a server system on the moon for extremely secure data storage for disaster recovery. After proving its software on IM-1, Lonestar will now test its ability to remotely load, store, and retrieve data from the server.Three satellites will hitch rideshares, deploying from Athena for other destinations. Jet Propulsion Laboratorys Lunar Trailblazer satellite will orbit the moon, mapping the water distribution on its surface. Astroforges Odin satellite may become the first commercial satellite in deep space when it sets out to image a near-Earth asteroid. Epic Aerospace Chimera, a chemical propulsion system to help payloads change orbit, will head to low Earth orbit.Creative cultureIt takes a little whimsy to pull off pioneering engineering. And IMs self-described battle-hardened stance hasnt disrupted its playful engineering nerd culture. Back at headquarters, cutouts of Star Wars characters grace the ceiling beams, while the Moon Racer LTV sports longhorns, a flourish spearheaded by CTO Tim Crain, a former Texas Longhorn football player.Part of its corporate mantra is serving as a space ambassador, by partnering with academics on science objectives, such as the University of Arizona on Hopper mission science; artists, like Jeff Koons, who flew a payload on IM-1; and STEM aspirants with student internships, such as those at Embry-Riddle Aeronautical University (Altemus alma mater) and nearby San Jacinto Community College.Before we flew to the moon, I think we had 20 people apply for our internships, says Martin. After we landed on the moon, we had 1,500 people apply. We found incredible young, bright minds to come and work here. Having art projects is a good way to encourage people outside of the aerospace world to imagine what can happen in space.This mission, MIT has an art tie-in to its payloads, titled To the Moon to Stay. The first, HUMANS (an anagram of Humanity United with MIT Art and Nanotechnology in Space), was inspired by the Voyager Golden Record. Its a 2-inch silicon wafer flying aboard MAPP that contains an etched recording of voices in numerous languages describing what space means for humanity.The other is a Lunar Mission Control installation at MIT Media Lab thats a collaboration between the MIT Media Lab Space Exploration Initiative, which designed the 3D camera and AstroAnt aboard MAPP, MIT Architecture students, and Inploration, a Los Angeles space education and design lab. It consists of a lunar-inspired self-supporting half-dome with displays connecting the public to the MIT payloads through a short film, real-time views of the lunar surface and payload operators, and a VR experience that lets visitors interact with the software they use.Of course, it all depends on how you define art. Altemus, who comes from a family of painters, considers the mission itself a creative endeavor. Thats a piece of art right there, he says, motioning to the Hopper. The people who can actually put that together are artists in their own right. Its important that people understand the art of engineering. And the day I dont feel that way, its time for me to go.
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  • An environmentally friendly alternative to plastic microbeads
    www.technologyreview.com
    The tiny beads added to some cleansers and cosmetics are one source of the long-lasting microplastics that threaten the environment. But MIT researchers have found a way to address the problem at its source: replacing them with polymers that break down into harmless sugars and amino acids. Particles of this polymer could also be used to encapsulate nutrients such as vitamin A to fortify foods, which could help some of the 2 billion people around the world who suffer from nutrient deficiencies.To develop the material, graduate student Linzixuan (Rhoda) Zhang and her colleagues turned to poly-beta-amino esters, a class of polymers previously developed in the lab of Institute Professor Robert Langer, ScD 74, which have shown promise for medical applications.By changing the composition of these materials building blocks, researchers can optimize properties such as hydrophobicity (ability to repel water), mechanical strength, and pH sensitivity. One property the team targeted, with an eye to using the polymer to add nutrients to food, was the ability to dissolve when exposed to acidic environments such as the stomach.The researchers showed that they could use particles of the polymer to encapsulate vitamins A, D, E, and C, as well as zinc and iron. Many of these nutrients are susceptible to heat and light degradation, but the team found that the particles could protect them from boiling water for two hours. They also showed that even after being stored for six months at high temperature and high humidity, more than half of the encapsulated vitamins were undamaged.To demonstrate the particles potential for fortifying food, the researchers incorporated them into bouillon cubesa common ingredient in Africa, where nutrient deficiencies are common, says Ana Jaklenec, a principal investigator at the Koch Institute for Integrative Cancer Research and a senior author, with Langer, of a paper on the work.In this study, the researchers also tested the particles safety by exposing them to cultured human intestinal cells. At the amounts that would be used in food, the particles were not found to damage the cells.To explore the particles potential for use in cleansers, the researchers mixed them with soap foam. This mixture, they found, removed permanent marker and waterproof eyeliner much more effectively than soap alone. Soap mixed with the new microparticles was also more effective than a cleanser that includes polyethylene microbeads, and the particles did a better job of absorbing potentially toxic elements such as heavy metals.The researchers plan to run a small human trial later this year and are gathering data that could be used to apply for GRAS (generally recognized as safe) classification from the US Food and Drug Administration. They are also planning a clinical trial of foods fortified with the particles.Their work on the polymer, they hope, could help significantly reduce the amount of microplastic released into the environment from health and beauty products. One way to mitigate the microplastics problem is to figure out how to clean up existing pollution, Jaklenec says. But its equally important to look ahead and focus on creating materials that wont generate microplastics in the first place.
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  • The man who reinvented the hammer
    www.technologyreview.com
    A trip to Walmart. An aging German shepherd. A cheap disposable camera.These are just a few of the seemingly mundane things that have sparked the relentlessly imaginative mind of Kurt Schroder 90, leading to some of his groundbreaking inventions.I just cant stop doing it, he says, with a chuckle and a tiny trace of southern Indiana twang. I invent all the time. It doesnt matter what it is. Im always doing experiments.Schroder grew up on a farm but always knew his future wasnt in agriculture. With his heart set on studying physics, he applied only to MITignorant, he says, of just how academically rigorous it would be. Once enrolled, he watched as his super genius classmates appeared to sail through their classes, while he worked harder than they did but earned only Bs.Everything changed when he made his way through the notorious gauntlet of Course 8 Junior Lab, considered one of the most demanding two-term lab classes at the Institute. While tinkering during that advanced experimental physics class, he found his path.It eliminates a lot of people, but for some reason it was the easiest class for me, he remembers now. I would not only fix the machines and get them working but actually get better measurements than other people did, and figured out ways to use the equipment to do things that no one had noticed.But in his regular classes, he still felt he was treading water. I realized that, okay, I still wanted to be a physicist, but maybe a slightly different kind of physicist, he says. For example, the kind of physicist who manages to improve the everyday hammera tool so ubiquitous and taken for granted that it hadnt been reconceived in hundreds, maybe thousands, of years until Schroder came along. Or the kind who would save an old dog using nanoparticles of silver. Or one who would use a $7 camera to brainstorm his way to a new thermal processing technique that has revolutionized the mass production of electronic circuits.After MIT, Schroder spent two years designing weapons for the US Navy before enrolling in a doctoral program in plasma physics at the University of Texas at Austin. As he was approaching his final year, he and his wife, Lisa, went to Walmart one day to run an errand. Like a stereotypical guy, I walked into the tool section and I started looking at the hammers, Schroder recalls. I realized all the hammers were designed incorrectly. It became almost an obsession for me.I became enamored with the fact that I could work on something that everybody had the opportunity to fix and did not.What Schroder picked up on wasnt the design of the tools, exactly, but the fact that the manufacturers were effectively broadcasting a flaw. The labels of all the hammers said We have a shock-reduction grip or a vibration-reducing grip and I would try it and it didnt work, he says. They were saying: This is not a solved problem. They just gave me the information I needed. Have you ever heard of a tire company that says Our tires are round?At the time, Schroder was taking another exacting class, this one on mechanics. The professor told students he planned to cover 14 weeks of the syllabus in a mere six weeks and focus on special topics in the remaining time. Many students were intimidated and dropped out, but Schroder stuck with it. (It was the type of abuse I was used to at MIT, he jokes, pointing to his brass rat. So it was just fine.) Somewhat fortuitously, one of those special topics was baseball bats.WYATT MCSPADDENBecause Schroder was so consumed by the hammer vibration problemanother activity that involves the mechanics of swinginghe read books about the legendary Boston Red Sox batter Ted Williams to learn more. He interviewed carpenters. He spent a fair amount of time with a hammer in his hand. I got to be pretty good at it myself. I was just hammering all the time, he says. I ended up losing part of my hearing because I was doing all this work on anvils.He developed tests to measure vibrations and crafted a cyberglove that would read them and upload the data into a computer program. After two years of data collection and analysis, he concluded that most attempts to improve hammers involved adding length and therefore weight. That causes fatigue and potentially exacerbates what is known as hammer elbow or lateral epicondylitis, a repetitive stress disorder that can plague construction workers.Schroder determined that there was a little spot in a hammer where theres not much vibrationthe part of the handle most people would naturally grasp. He figured out that if you remove weight from the parts of the handle adjacent to the grip and insert foam there, that insulates the users hand from the shock of impact and resulting vibration. Using foam inserts also made it feasible for him to redesign the hammer head to increase the effective length of the hammerand boost momentum transfer by about 15%without adding weight. In other words, his design not only reduced vibration but made the hammer hit harder with less effort.These modifications also cut manufacturing costs. Today, Schroders design improvements have made their way into the majority of hammers sold in the United States, making hammering much easier on users elbowsand relieving manufacturers from the mounting threat of lawsuits for vibration-related workplace injuries.Its kind of a boring thing, really. Its not something that physicists work on, he says. I became enamored with the fact that I could work on something that everybody had the opportunity to fix and did not.In the course of tackling the hammer problem, Schroder says, he learned that being an inventor is as much about perseverance and grit as it is about science or imagination. His professors told him he was wasting his time and shouldnt bother. Then, after he presented his innovations to hammer companies, they said they didnt think his developments were patentableyet proceeded to incorporate them into their new designs. Two patents were ultimately issued to Schroder, and 16 years later, after suing the hammer companies, he was finally compensated for his innovations. He paid off his house, took his wife and five kids to Italy, and gave the rest of the proceeds to charity, he says.By that time, he had already moved on.In the early 2000s, while working at a company then called Nanotechnologies, Schroder was applying the concept of pulsed power, a subfield of physics and electrical engineering hed studied at MIT, to synthesize nanoparticles. Pulsed power involves extremely brief, intense bursts of electric current that deliver a huge amount of powera ridiculous amount of powerfor a short period of time, Schroder explains. For example, a flash camera might take five seconds to charge, drawing a mere five watts from an AA battery. But when it releases that stored energy in less than a thousandth of a second, the flash is about 20,000 watts.Inventing is a skill, not a talent. Everyone can be an inventor.For one of its many projects, the company had been developing an electro-thermal gun, originally intended for military purposes, that Schroder says had a very intense arc dischargea spark, but 100,000 amps. He describes the 50-megawatt prototypes they produced as a little bit scary and calls it a failed device that never got out of the laboratory. But his predecessors at the company realized that if they pulled the trigger after removing the projectile from the barrel, the high heat of the pulsed arc discharge would erode the silver electrodes inside the barrel, generating plasma that shot out of the device. When the plasma rapidly cooled, these eroded, or ablated, electrodes reacted with gases to form nanoparticles. An inert gas, like helium, would generate silver nanoparticles. A reactive gas would form nanoparticles of a compound, like silver oxide.Abandoning the idea of an electrothermal gun altogether, Schroder and his colleagues drew on his expertise in pulsed power and focused on applying it to rods of, say, silver or aluminum to produce nanoparticles of those materials. Then they determined that if they tweaked the length of the pulse, from one millisecond to two or more, they could change the average particle size to suit a broader range of applications. The discovery was really exciting, Schroder says now, but it proved difficult to capitalize on given the lack of commercial demand for nanoparticles at the time. The company was on the verge of bankruptcy.Around this time, in 2001, Schroder inherited an ailing 12-year-old German shepherd named Heidi. She had these pus-y wounds that were a half-inch in diameter and a half-inch deep in her knees and elbows, Schroder recalls. The infection was so bad she couldnt get up. He began to treat Heidi with a salve made for dogs and horses, but after a couple of weeks she was not improving. I thought, darn it, I dont want to put her down, Schroder remembers.But then he thought of the silver nanoparticles that his company had developed. I had heard that some of the stuff might be antimicrobial, he says. So he mixed the nanoparticles into the salve and applied it to Heidis wounds. Within two weeks, they had healed, and Heidi could stand and even run. Now the nanoparticle-infused salve is an FDA-approved product that hospitals use to treat burn victims. We referred to her, lovingly, as Heidi the Nano Dog, Schroder says.Today, Schroder is best known for his second nanoparticle invention, which he dreamed up when he became fascinated with the idea of printed electronics.I thought, wouldnt it be kind of cool if you could take an inkjet printer cartridge, jailbreak it, and [add metallic] nanoparticles and make a dispersion, make an ink? he says. You could print wires on a piece of paper and make the cheapest circuit in the world.Schroders belief thateverything can be made better has motivated all his work, from rethinking hammers to developing low-cost printable circuits.COURTESY OF KURT SCHRODER 90The problem is that cheaper substrates, including paper and plastic, will ignite at the high temperatures necessary to sinter, or cure, the nanoparticles into wires. (Melting silver requires a temperature of 962 C, but paper ignites at 233 C, or the novelistically famous Fahrenheit 451.) Equally problematic, the ovens in which this sintering takes place are often very large and slow, and they require a lot of energy. This is where a disposable camera enters the picture.The first one I got from Walgreens. It cost me seven bucks, but I jailbroke it so I could keep on flashing it, he recalls. Schroder says he figured that he could use the intense flash of light to heat only the nanoparticles (which are black and readily absorb light), sintering them together into wires so fast that the paper or plastic substrate on which hed printed them did not have a chance to melt or warp. The idea, Schroder explains, was to harness the intensity of the flash (the pulsed power) to generate millisecond bursts of high power using minimal energy. It was one of those rare times in technological development in which faster, better, and cheaper all happened simultaneously, he says.He and his colleagues ultimately scaled up the flash concept into an industrial system known as PulseForge, which can generate bursts of heat hot enough to cure nanoparticles into conductive tracesand do it so quickly that their substrates survive the heat.With this flash lamp technologyphotonic curing, thats what I called itwe can go up to about 400 C. But we can do in one millisecond what normally would take 10 minutes or longer, Schroder says. This replaces an oven, which can be hundreds of meters long and take up an entire building and use tons and tons of energy. Today, he is CTO of the company, which is now known as PulseForge. It offers digital thermal processing systems that make manufacturing more sustainable and more affordable.Though he cant be specific about what the companys clients manufacture, Schroder says PulseForges technology is used to make consumer electronics that most people own today. After 30 years of experimentation in many fieldsincluding mechanical engineering, chemistry, pulsed power, nanotechnology, and printed electronicsSchroder holds 41 US patents and more than 70 international ones. Hes won the prestigious R&D 100 Award twice. In 2012, the Texas State Bar named him Inventor of the Year, and in 2023, the Austin Intellectual Property Law Association did the same.Schroder says he wont live long enough to explore all the ideas bouncing around in his head. But one thing hed like to do is provide some guidance to fledgling inventorsa kind of practical and personal road map to success. Hes already started writing a book, called simply How to Invent.The book was partially inspired by a gathering he organized a few years ago for his oldest daughter, who was then 11, and 40 or so of her friends from a scouting group. Schroder called it an invention fair.I told them: I want you to identify problems in the world, he says. Youre going to try to solve them.He was so impressed with the girls ideas, including his daughtersa backpack that dispenses M&Msthat something struck him. Inventing is a skill, not a talent, he says. Everyone can be an inventor, and seeing these 40 little girls come up with some pretty darn good inventionsI realized theres a process for this.One of his hard-won pieces of advice is to find joy in that processto be happy simply because an experiment works. Dont focus too much [on] if youre going to make a zillion dollars or be in charge of it, he says. Because guess what? There are a hundred more inventions after that.There is, however, one intangible trait that every inventor should have: the outlook that a glass is neither half full nor half empty.The inventor says: I can make a better glass, he says. An inventor always sees a future in which everything is better.
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  • Tony Hawks Pro Skater 3 + 4 Rated in Singapore, Launching in 2025
    gamingbolt.com
    While the timer counts down on the official Tony Hawk website, it seems the mysterious announcement has already leaked. Discovered by Kurakasis on Twitter, the Infocomm Media Development Authority of Singapore rated Tony Hawks Pro Skater 3 + 4 for Xbox Series X/S, PS5, PS4, Xbox One, PC, and Nintendo Switch for a release this year.The announcement is probably unsurprising for many players since Vicarious Visions reportedly pitched a remastered compilation of both titles (which Activision rejected). Given the positive response to Tony Hawks Pro Skater 1 + 2, it makes sense to follow that up with remastering the third and fourth games.Stay tuned for more details when the announcement occurs on March 4th. Though we dont know what changes and improvements it could offer (aside from potentially featuring Chicago as a level), it could be helmed by Iron Galaxy Studios. The developer assisted Vicarious on the Steam version of Tony Hawks Pro Skater 1 + 2.TONY HAWKS PRO SKATER 3+4 has been rated in Singapore (IMDA) for Nintendo Switch, PC, PS4, PS5, Xbox One, Xbox Series X/S, with a release year set for 2025 pic.twitter.com/w7pDy8XA5z Kurakasis (@Kurakasis) February 25, 2025
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  • Optimizing Imitation Learning: How XIL is Shaping the Future of Robotics
    www.marktechpost.com
    Designing imitation learning (IL) policies involves many choices, such as selecting features, architecture, and policy representation. The field is advancing quickly, introducing many new techniques and increasing complexity, making it difficult to explore all possible designs and understand their impact. IL enables agents to learn through demonstrations rather than reward-based approaches. The increasing number of machine-learning breakthroughs in various domains makes their assessment and integration into IL challenging. The space of IL design is underexplored, making creating effective and robust IL policies challenging.Currently, imitation learning is based on state-based and image-based methods, but both have limitations in practical use. State-based methods are inaccurate; image-based methods cannot represent 3D structures and have vague goal representation. Natural language has been added to enhance flexibility, but it is hard to incorporate it properly. Sequence models like RNNs suffer from vanishing gradients, making training inefficient, while Transformers offer better scalability. However, SSMs demonstrate higher efficiency but remain underutilized. Existing IL libraries do not support modern techniques like diffusion models, and tools such as CleanDiffuser are restricted to simple tasks, limiting overall progress in imitation learning.To mitigate these issues, researchers from Karlsruhe Institute of Technology, Meta and University of Liverpool proposed X-IL, an open-source framework for imitation learning that allows flexible experimentation with modern techniques. Unlike existing methods that struggle with integrating novel architectures, X-IL systematically divides the IL process into four key modules: observation representations, backbones, architectures, and policy representations. This module-based architecture facilitates effortless component swapping, with the possibility to test alternative learning strategies. Unlike conventional IL frameworks that are entirely based on state-based or image-based strategies, X-IL can incorporate multi-modal learning, using RGB images, point clouds, and language for more comprehensive representation learning. It also integrates advanced sequence modeling techniques like Mamba and xLSTM, which improve efficiency over Transformers and RNNs.The framework consists of interchangeable modules that allow customization at every stage of the IL pipeline. The observation module supports multiple input modalities, while the backbone module provides different sequence modeling approaches. Architectures consist of both decoder-only and encoder-decoder models with policy design flexibility. X-IL also optimizes policy learning by adopting diffusion-based and flow-based models, facilitating improved generalizability. Being capable of recent breakthroughs and enabling systematic assessment, X-IL is a scalable approach to effective IL model construction.Researchers evaluated imitation learning architectures for robotic tasks using the LIBERO and RoboCasa benchmarks. In LIBERO, models were trained on four task suites with 10 and 50 trajectories, where xLSTM achieved the highest success rates of 74.5% with 20% of the data and 92.3% with full data, indicating its effectiveness in learning from limited demonstrations. RoboCasa presented more challenges due to diverse environments, where xLSTM outperformed BC-Transformer with a 53.6% success rate, demonstrating its adaptability. Results indicated that combining RGB and point cloud inputs improved performance, with xLSTM achieving a 60.9% success rate. Encoder-decoder architectures outperformed decoder-only models, and fine-tuned ResNet encoders performed better than frozen CLIP models, highlighting the importance of strong feature extraction. Flow matching methods like BESO and RF demonstrated inference efficiency comparable to DDPM. In summary, the proposed framework provides a modular approach for exploring imitation learning policies across architectures, policy representations, and modalities. Supporting state-of-the-art encoders and efficient sequential models improves data efficiency and representation learning, achieving strong performance on LIBERO and RoboCasa. This framework can be a future research baseline, enabling policy design comparisons and advancing scalable imitation learning. Future work can refine encoders, integrate adaptive learning strategies, and enhance real-world generalization for diverse robotic tasks.Check outthe Paper.All credit for this research goes to the researchers of this project. Also,feel free to follow us onTwitterand dont forget to join our80k+ ML SubReddit. Divyesh Vitthal JawkhedeDivyesh is a consulting intern at Marktechpost. He is pursuing a BTech in Agricultural and Food Engineering from the Indian Institute of Technology, Kharagpur. He is a Data Science and Machine learning enthusiast who wants to integrate these leading technologies into the agricultural domain and solve challenges.Divyesh Vitthal Jawkhedehttps://www.marktechpost.com/author/divyesh-jawkhede/Sony Researchers Propose TalkHier: A Novel AI Framework for LLM-MA Systems that Addresses Key Challenges in Communication and RefinementDivyesh Vitthal Jawkhedehttps://www.marktechpost.com/author/divyesh-jawkhede/Meet Fino1-8B:A Fine-Tuned Version ofLlama 3.1 8B Instruct Designed to Improve Performance onFinancial Reasoning TasksDivyesh Vitthal Jawkhedehttps://www.marktechpost.com/author/divyesh-jawkhede/Ola: A State-of-the-Art Omni-Modal Understanding Model with Advanced Progressive Modality Alignment StrategyDivyesh Vitthal Jawkhedehttps://www.marktechpost.com/author/divyesh-jawkhede/How AI Chatbots Mimic Human Behavior: Insights from Multi-Turn Evaluations of LLMs Recommended Open-Source AI Platform: IntellAgent is a An Open-Source Multi-Agent Framework to Evaluate Complex Conversational AI System' (Promoted)
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  • FragPunk Preview: Exclusive Hands-on with New Character Chum and Dongtian Map
    www.ign.com
    Hot on the heels of the global success of Marvel Rivals and with other popular live-service games like Naraka: Bladepoint and Once Human under its belt, NetEase has turned its attention to the hero shooter genre with FragPunk. New internal development team Bad Guitar Studio is made up of young, hardcore FPS fans, and after joining them for a one-hour play session where we tried a new character and map revealed exclusively in this preview, the teams eye for detail is clear to see.FragPunks main game mode is the 5v5 Shard Clash mode. On its surface, this mode resembles your typical Overwatch-like hero shooter skirmish, but it also pulls from a variety of influences to mix up the gameplay. The rounds in this mode are closer to the bomb-defusal objectives of Counter Strike, with one team planting bombs at specified locations and the other defending, with relatively small arenas that keep rounds tight and focused.PlayAs with any hero shooter, players can choose from a selection of characters named Lancers who each have a selection of unique skills, meaning plenty to learn in terms of individual character preferences and team makeup. For our session, we tried the newly unveiled character Chum, a stone robot who is accompanied by a mechanical pet angler fish named Chomper. In addition to using the games arsenal of satisfying guns, Chum can toss projectiles similar to sticky mines and smoke grenades, as well as sending Chomper out as support. Chomper can track and bite enemies for multiple low-damage attacks, essentially like a walking turret, or can be modified with pet treats that make it explode on contact or trail a thick smokescreen in its wake, adding several strategic layers that felt fun to mix up. Chum is a stone robot who is accompanied by a mechanical pet angler fish named Chomper.And being made of stone, Chum is also a strong defence character, making him a great all-round option for newcomers.Many other Lancer abilities are not only offensive but defensive or tactical walls for cover, traps, speed boosts, skills that highlight enemies on the map, and so on. We tried several Lancers, and found a varied effect on gameplay. Using Nitro, with her directly-controllable four-legged drone and gun turrets, we were able to rack up multiple assists; while Axon was another favourite thanks to his more aggressive selection of skills, including projectile bombs and a cool guitar-gun. In the Lancer selection screen, you can watch a short video clip for each ability to help you quickly grasp what they do. FragPunk Screenshots and ArtBut what really sets FragPunk apart is its Shard Cards system. At the start of each round, each team is randomly assigned a set of three cards, which they can swap in and out, each of which changes the rules of the round for your entire team. Some are simple stat percentage boosts or buffs, while others do things like increasing the size of your enemies heads, decreasing your own or equipping helmets, affecting the difficulty of headshots for that round. Others still are much more unusual, and completely change the gameplay.For example, one Shard Card gave our team a kind of proximity detector so that we got an aural and visual signal whenever an enemy was nearby, while another slowly regenerated our health gauge, both of which gave us a welcome advantage. Some cards affect the environment, such as shrouding the map in fog that adds tension as enemies are harder to spot. Others have active effects press the Z key to swap health bars with an enemy, or to swap gear with them, or to jump into a parallel world where you can essentially run unseen to a new location and then pop back into the fight to ambush your foes.Fragpunk - Dongtian MapIts a lot to take in. You only have around 30 seconds to finalise your hand for each round, and at first each of the 150+ cards will be new to you. We deliberately made the rule for each card as simple as possible so that they can be quick to understand, Creative Director Xin Chang told us. We also made the description text for each card as short as possible, and used visual design to make its effects more obvious. The ruleset-shuffling Shard Cards were inspired not only by other videogames, but also by sports. After a few rounds, the Shard Cards system began to make sense, and really paid off in terms of making each round feel different. We were forced to engage differently with every round, rethinking strategies and responding not only to our teams current hand but also the enemy teams.Interestingly, the ruleset-shuffling Shard Cards were inspired not only by other videogames, but also by sports. The development teams building has a large gymnasium with facilities for activities such as basketball, table tennis and badminton, its walls adorned with photos of the developers in competition.FragPunk ScreenshotsChang explained, I play soccer and basketball, so I like games with a two-team system. I also watch a lot of NBA, and they often make changes to the rules to keep the sport interesting. Based on that idea, I also wanted to have a system of tweaking the rules in our game.Sports also influenced the teams approach to FragPunks maps. Level Designer An Yuan added, In level design, we divide the map into areas that are good for attack or defence phases, so that the player has to keep moving. Its kind of like basketball, where you have different spatial design around the court that suits the different roles of the players. We applied that concept in our game, and also in the Shard Cards, which can turn a good hiding place into a bad one.FragPunk also features a Duel mode. When a match ends in a tie, it changes to a one-on-one showdown, a little bit like the mano a mano face-offs in Call of Duty: Warzones Gulag, but inspired by soccers penalty shootouts. Each player takes their turn in the queue for a series of short and sharp winner-stays-on rounds in small but vertically layered arenas. With all our teammates spectating during our turn, we totally felt the pressure, making for a fun and different tie-breaker mini-game. Its so cool, the devs even added it as a separate standalone mode called Duel Master.PlayEach map has interactive gimmicks that players can use strategically to gain the upper hand. First, we tried the newly unveiled map Dongtian. This is the Hangzhou, China-based dev teams stab at an Asian-flavoured map, and its two bomb sites can be rotated by players for tactical advantage. When the switch in the middle of the map is activated by a player, the core cover at the bomb site rotates, altering strategies for both the offensive and defensive teams.Each map has interactive gimmicks that players can use strategically to gain the upper hand. We want to use these rotating walls to switch the edge between the attack team and the defence team, explained Yuan. So we encourage players to fight for that core area to maintain their edge or get the edge for themselves.Other maps have their own gimmicks BlackMarkets manually controlled bridge allows players to change the maps layout and even pull the ground from under their opponents feet; Akhet has an underground river that allows sneaky players to move directly from the middle area to a bomb site; and Tundra has magic portals that instantly zap players between gates to outmanoeuvre the other team. It was fun to explore these maps, and clearly players who take the time to learn them properly will gain an advantage.PlayDongtian is the home setting for the Lancer Kismet. Narrative Director Wenhe Fu explained, The game has a multiverse concept, which allows us to have each character come from quite a different universe. Well take some time in future phases to introduce those background details to players.Built into a mountain and dotted with ancient wooden temple buildings, mystical statues and wizened trees with gracefully warped trunks, Dongtians Eastern aesthetic brings a smart visual twist to FragPunks colourful world.Art Director Yiming Li told us, We wanted to blend ancient buildings that look like they could come from China with near-future science and technology elements, as well as some religious elements. While each map will have its own distinctive cultural features, we want them all to fit into the games overall sci-fi feeling. Its like in Star Wars: Each of the civilisations are very different, but when they are viewed as a whole, they also exist under a harmonious sci-fi setting.PlayAnd that brings us to FragPunks visuals. This is a really gorgeous game. The punk-influenced and sci-fi-tinged fluorescent aesthetic is rich and appealing, and its kill animations are punctuated by dazzling bursts of colour. Its maps are extremely readable, and player characters pop, making it easy to follow the action. Even its menus are pretty to look at, with the flashy presentation youd expect from a Persona game or Street Fighter 6, with bold layouts accented by graffiti scribbles. It really stands out in the hero shooter space.FragPunk will be free to play, with a small selection of Lancers available at the start so that players can learn them gradually, unlocking more as they go through in-game currency accrued through play or paid microtransactions. Other optional purchases will be strictly cosmetic. Well have to wait until launch to see how the service side pans out other NetEase games like Marvel Rivals and Naraka: Bladepoint have seen complaints about pricing, but that aside they have managed to keep players satisfied, so hopefully thats a good sign.In addition to the Shard Clash and Duel modes we tried, FragPunk will feature a mix of modes at or after launch that are targeted at both hardcore and casual players, including one where all players are forced to use the same Lancer, or melee weapons only, and so on. The development team is apparently largely made up of pro-level players, but its clear they have also taken steps to make the game accessible to newbies and even streamers and their viewers.
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  • CISA Adds Microsoft and Zimbra Flaws to KEV Catalog Amid Active Exploitation
    thehackernews.com
    Feb 26, 2025Ravie LakshmananEnterprise Security / VulnerabilityThe U.S. Cybersecurity and Infrastructure Security Agency (CISA) on Tuesday placed two security flaws impacting Microsoft Partner Center and Synacor Zimbra Collaboration Suite (ZCS) to its Known Exploited Vulnerabilities (KEV) catalog, based on evidence of active exploitation.The vulnerabilities in question are as follows -CVE-2024-49035 (CVSS score: 8.7) - An improper access control vulnerability in Microsoft Partner Center that allows an attacker to escalate privileges. (Fixed in November 2024)CVE-2023-34192 (CVSS score: 9.0) - A cross-site scripting (XSS) vulnerability in Synacor ZCS that allows a remote authenticated attacker to execute arbitrary code via a crafted script to the /h/autoSaveDraft function. (Fixed in July 2023 with version 8.8.15 Patch 40)Last year, Microsoft acknowledged that CVE-2024-49035 had been exploited in the wild, but did not reveal any additional details on how it was weaponized in real-world attacks. There are currently no public reports about in-the-wild abuse of CVE-2023-34192.In light of the development, Federal Civilian Executive Branch (FCEB) agencies are mandated to apply the necessary updates by March 18, 2025, to secure their networks.The development comes a day after CISA added two security flaws impacting Adobe ColdFusion and Oracle Agile Product Lifecycle Management (PLM) to its Known Exploited Vulnerabilities (KEV) catalog, based on evidence of active exploitation.Found this article interesting? Follow us on Twitter and LinkedIn to read more exclusive content we post.SHARE
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  • RIBA president-elect Chris Williamson wins Cannes award for Michelangelo and Leonardo stage play
    www.bdonline.co.uk
    Chris WilliamsonChris Williamson, the RIBA president-elect and founding partner of WW&P, has won Best Feature Script at the Cannes Arts Film Festival for his stage play Legacy.The Cannes Arts Film Festival, not to be mistaken with the Cannes Film Festival, is an online competition dedicated to promoting independent art film genres worldwide.The award follows Legacysrecognition earlier this year at the Script Awards Los Angeles, where it was named Best Stage Play.The two-hour historical drama, which explores the rivalry between Michelangelo and Leonardo da Vinci in the early 16th century, was also previously nominated for Best Script at the Rome Prisma Film Awards.Williamson, who takes up the RIBA presidency in September, wrote Legacy during the Covid pandemic and refined it last summer.He has described the play as an exploration of the futility of thinking about your own legacy, drawing on discussions with architects including Norman Foster, Nicholas Grimshaw, and the late Richard Rogers.Set in Florence and Rome, the play examines the competition between Michelangelo and Leonardo da Vinci, with Williamson noting parallels to modern architectural rivalries.While past RIBA presidents have sometimes engaged with the wider arts world, Williamsons success in scriptwriting competitions is unusual. His recognition for Legacy will make him one of the few to receive recognition for their creative work beyond architecture.Former RIBA president Maxwell Hutchinson once considered becoming a musician and has composed three musicals and a Requiem Mass, but is not known to have won any prizes for his creative endeavours outside of architecture.Hutchinson, who was at the time the youngest RIBA president when elected in 1989, became a well-known broadcaster, presenting programmes on BBC Two, Channel 4, and BBC Radio London. More recently, he was ordained and served as a curate at a church in Essex.
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  • Today's NYT Mini Crossword Answers for Wednesday, Feb. 26
    www.cnet.com
    Looking forthe most recentMini Crossword answer?Click here for today's Mini Crossword hints, as well as our daily answers and hints for The New York Times Wordle, Strands, Connections and Connections: Sports Edition puzzles.Today'sNYT Mini Crosswordmight be a little tricky. You'll need to know a little bit about fashion, Broadway, country music and geometry. Need some help with today's Mini Crossword? Read on. And if you could use some hints and guidance for daily solving, check out our Mini Crossword tips.The Mini Crossword is just one of many games in the Times' games collection. If you're looking for today's Wordle, Connections, Connections: Sports Edition and Strands answers, you can visitCNET's NYT puzzle hints page.Read more: Tips and Tricks for Solving The New York Times Mini CrosswordLet's get at those Mini Crossword clues and answers. The completed NYT Mini Crossword puzzle for Feb. 26, 2025. NYT/Screenshot by CNETMini across clues and answers Upgrade your inbox Get cnet insider From talking fridges to iPhones, our experts are here to help make the world a little less complicated. 1A clue: Gem from an oysterAnswer: PEARL6A clue: "Cabaret" character who acts as a host to the audienceAnswer: EMCEE7A clue: Counterpart of effectAnswer: CAUSE8A clue: Toys with tails and ribbonsAnswer: KITES9A clue: Allow toAnswer: LETMini down clues and answers1D clue: Orville ___, country singer known for wearing a mask in publicAnswer: PECK2D clue: One might get "buried" onlineAnswer: EMAIL3D clue: "If you were a triangle, you'd be ___ one!" (corny pickup line)Answer: ACUTE4D clue: Change, as a computer passwordAnswer: RESET5D clue: Some classic jeansAnswer: LEESHow to play more Mini CrosswordsThe New York Times Games section offers a large number of online games, but only some of them are free for all to play. You can play the current day's Mini Crossword for free, but you'll need a subscription to the Times Games section to play older puzzles from the archives.
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