• Today's NYT Connections: Sports Edition Hints and Answers for Feb. 28, #158
    www.cnet.com
    Looking for the most recentregular Connections answers? Click here for today's Connections hints, as well as our daily answers and hints for The New York Times Mini Crossword, Wordle and Strands puzzles.Connections: Sports Editionis playing off some recent news, including the winners of this year's Super Bowl. Read on for hints and the answers.Connections: Sports Edition is out of beta now, making its debut onSuper Bowl Sunday, Feb. 9. That's a sign that the game has earned enough loyal players that The Athletic, the subscription-based sports journalism site owned by the Times, will continue to publish it. It doesn't show up in the NYT Games app but now appears in The Athletic's own app. Or you can continue to play it free online. Read more:NYT Connections: Sports Edition Puzzle Comes Out of BetaHints for today's Connections: Sports Edition groups Upgrade your inbox Get cnet insider From talking fridges to iPhones, our experts are here to help make the world a little less complicated. Here are four hints for the groupings in today's Connections: Sports Edition puzzle, ranked from the easiest yellow group to the tough (and sometimes bizarre) purple group.Yellow group hint: Deal me in.Green group hint: Drop the puck.Blue group hint: Olympic medalist and hoopster.Purple group hint:Watch them fly.Answers for today's Connections: Sports Edition groupsYellow group: High cards in pokerGreen group: 4 Nations Face-offBlue group: Associated with Nikola Joki.Purple group: EaglesRead more: Wordle Cheat Sheet: Here Are the Most Popular Letters Used in English WordsWhat are today's Connections: Sports Edition answers? The completed NYT Connections Sports Edition puzzle for Feb. 28, 2025, #158. NYT/Screenshot by CNETThe yellow words in today's ConnectionsThe theme is high cards in poker. The four answers are ace, jack, king and queen.The green words in today's ConnectionsThe theme is 4 nations face-off. The four answers are Canada, Finland, Sweden and USA.The blue words in today's ConnectionsThe theme is associated with Nikola Joki. The four answers are Joker, MVP, Nuggets and Serbia.The purple words in today's ConnectionsThe theme is Eagles. The four answers are Boston College, Ian, Marquette and Philadelphia.Quick tips for Connections: Sports Edition#1: Don't grab for the easiest group. For each word, think about other sports categories it might fit in is this a word that can be used in football, or to describe scoring options?#2: Second meanings are important. The puzzle loves to use last names and even college names that mean other things, to fool you into thinking they are words, not names.#3: And the opposite is also true. Words like HURTS might seem like a regular word, but it's also the last name of at least one pro athlete.
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  • Today's Wordle Hints, Answer and Help for Feb. 28, #1350
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    Looking for the most recent Wordle answer?Click here for today's Wordle hints, as well as our daily answers and hints for The New York Times Mini Crossword, Connections, Connections: Sports Edition and Strands puzzles.Today'sWordle puzzlemight be tricky. It includes a letter that is among the three least-used letters in the English alphabet, according to our handy-dandy ranking. So it's not the kind of letter you might be guessing in your normal Wordle play. If you need hints and the answer, read on. Today's Wordle hints Before we show you today'sWordleanswer, we'll give you some hints. If you don't want a spoiler, look away now.Wordle hint No. 1: RepeatsToday's Wordle answer has one repeated letter.Wordle hint No. 2: VowelsThere is one vowel and one sometimes vowel in today's Wordle answer.Wordle hint No. 3: Start letterToday's Wordle answer begins with the letter F.Wordle hint No. 4: Rare letterThe repeated letter in today's Wordle answer is one of the rarest letters used in English words.Wordle hint No. 5: MeaningToday's Wordle answer can refer to having a frizzy or soft texture.TODAY'S WORDLE ANSWERToday's Wordle answer is FUZZY.Yesterday's Wordle answerYesterday's Wordle answer, Feb. 27, No. 1349, was LODGERecent Wordle answersFeb. 23, No. 1345: OTTERFeb. 24, No. 1346: GLANDFeb. 25, No. 1347: DRYERFeb. 26, No. 1348: AWARDQuick tips for Wordle#1: Check our list ranking the popularity of all the letters in the alphabet and choose your starter words accordingly. (TRAIN, STERN and AUDIO are good.)#2: Don't forget that letters can be used more than once.#3: Many words are similar. You don't want to use up multiple guesses that don't advance your cause. So if the puzzle is STA_E, don't guess STARE, STATE and STALE. Guess something that uses that R, T and L, like TWIRL.
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  • Elden Ring Nightreign: does the new game improve the original's tech issues?
    www.eurogamer.net
    Elden Ring Nightreign: does the new game improve the original's tech issues?The closed network test examined on all current-gen consoles.Image credit: Fromsoftware Face-off by Thomas Morgan Senior Staff Writer, Digital Foundry Published on Feb. 28, 2025 The Elden Ring Nightreign network test proved a surprise success, giving a handful of lucky players an early taster of this multiplayer spin-off on PS5, PS5 Pro and Xbox Series X/S ahead of the 30th May release. Nightreign's central hook is a compelling, too: a blend of Souls combat and Fortnite-inspired PvE multiplayer with plenty of strategic depth, though the game marks the return of some familiar technical limitations from Elden Ring - including performance issues in both quality and frame-rate modes. Also a surprise is the lack of any PS5 Pro patch update to take advantage of the mid-gen refresh. Before we get into the tech talk, it's worth highlighting the tweaks to the Elden Ring ruleset for Nightreign. In a nutshell, this is a faster-paced PvE version of Elden Ring with rogue-like elements thrown in for good measure. You're flown into Limveld, a kind of 'greatest hits' remix of the main game's Limgrave map with major landmarks condensed into a smaller area. The goal is to survive two full days here with the aid of two allies, with each day concluding with a boss fight. Surviving both takes you to a final battle against one of eight Night Lords available in the beta. Crucially, each game only lasts around 40 minutes to an hour - and this is a key distinction to make. Within this smaller window of time, FromSoftware has to significantly hasten most aspects of Elden Ring's gameplay to help adjust the balance. Hence, you're able to mantle up geometry, survive drops from any distance, and even burst into a sprint with no penalty to your stamina bar. Levelling up is also streamlined into a single value, affecting your character's stats in a simple predetermined manner. And finally, death is penalised by losing a level on respawning, costing you precious time ahead of challenging a boss. Even in a limited weekend sample we grabbed as much test footage of Nightreign as we could muster. Here's Tom Morgan on video with the full results of our tests on PS5, PS5 Pro and Xbox Series X/S. Watch on YouTubeDespite the gameplay departures, Nightreign's underlying tech is very much familiar territory, with the customary performance and frame-rate modes on all tested platforms. Elden Ring's RT mode, meanwhile, doesn't return on any platform, perhaps due to its poor performance in the original game. That makes for a simple binary choice, helpfully streamlining the task of analysing the game too. Nightreign also reuses the same basic metrics for its resolution and frame-rate modes, with quality mode running at a fixed 4K on PS5 and Series X and 1440p on Series S. Alternatively, the frame-rate mode allows for dynamic resolution scaling between 1512p to 4K on the higher-end machines and 1008p to 1440p on Series S. Performance is improved considerably with the latter option, and it's what we'd recommend for both platforms. In exchange though, you are making some visual sacrifices. Shadow quality uses a lower preset, for example, most notably affecting shadows cast by sunlight. The overall image quality is also noticeably softer, with performance mode normally at that 1512p lower bound. As you might expect, that means not much extra performance is on the table - and indeed, the frame-rate is some distance away from a locked 60fps here. Regardless of your selected mode, the game's in-engine cinematics always run at a 4K resolution, so frame-rates between the two modes are nearly identical during these sections.PS5 Pro gets the cold shoulder once again from the Elden Ring studio. We were surprised to see that Nightreign lacks any official PS5 Pro support in the network test, despite being many months past the Pro's hardware launch. That said, the game still benefits by running on the higher-clocked machine - with its 45% GPU clock increase in particular helping to hit higher average internal resolutions. That means you're seeing a native 4K image in frame-rate mode more frequently - where dynamic resolution is deployed - though the base PS5's shadow quality settings (and every other setting) is ingrained at a software level. To see this content please enable targeting cookies. Inevitably, Series S takes a more notable image quality hit in its frame-rate mode than other consoles, with it going down to 1008p, while shadow quality settings are cut back even further. The results are acceptable on a 1080p display, but don't scale well to a 4K set at an ordinary viewing distance. Performance testing the quality mode gives us a good way to test each platform without the distraction of a fluctuating resolution. As a means to benchmark each platform, in a sense, we chose the less demanding Roundtable Hold area in order to sychronise each feed fairly, away from the dynamic time of day and random spawn points of typical play in Limveld. Running into the Roundtable building, for example, the PS5 Pro hovers around 55fps, the PS5 and Series X are at 39fps, while Series S trails at 35fps. Different areas show different values, but PS5 Pro is often far ahead in its pursuit of 60fps - if not always quite at the mark. Actual Limveld gameplay sees the base PS5 and Xbox Series X in the 35-45fps region in quality mode, so more or less similar to single-player Elden Ring in the same mode. On both platforms, drops into the 20s are still possible as the day turns to night and Night Lord bosses enter the frame. Even for the image quality purist craving a pixel-perfect 4K picture, it's a hard trade-off to make given the penalty to controller response when you most need it. Meanwhile, the 4TF Series S is even worse off on the quality mode, with a majority of play at 30-40fps and more freqent drops to the mid-20s during open world action. Finally, PS5 Pro is a much more adept performer on the quality mode, typically running at 45-60fps, 40fps lowest - so even VRR can't smooth out the worst stumbles. Frame-rate mode is the best hope for a 60fps lock, with all four machines typically in the 55-60fps region in Roundtable Hold - a frustrating result that feels solveable with tweaks to the DRS algorithm. For example, if base PS5 comes close to the 60fps line while rendering at 1512p, the renderer will detect a frame-time budget to switch to a higher resolution for the following frames. Doing so, of course, sabotages what could have been a 60fps lock. It works just like the core Elden Ring experience in this way, and once again, should be better optimised for 60.Here's our last look at Elden Ring, with the Shadow of the Erdtree expansion. It's a familiar story in terms of tech... Watch on YouTubeLimveld's open world pushes each machine much harder. Base PS5 and Series X run at between 45-60fps on this frame-rate mode, with internal resolutions rarely breaking past the 1512p mark on each. Curiously, some final Night Lord boss encounters do play out surprisingly close to that 60fps mark. As with the core Elden Ring game though, Series X and even Series S have an advantage over base PS5 due to their wider VRR windows (40-60Hz vs 48-60Hz), with most action cleanning up well with VRR on Xbox consoles. The PS5 Pro is again in that 55-60fps window in Limveld, so well within range for even the more restrictive VRR setup on PS5 systems. The network test gives us a fascinating early sample of what Nightreign has in store. Despite some initial skepticism, it's a genuine surprise to see this blend of ideas pay off in something so addictive. Elden Ring's balance is tweaked to allow for tight PvE mini-adventures that are brisker in pace but still benefit from a familiar world and controls. As far as its tech goes, the beta shows a familiar lack of optimisation for 60fps on console, just as with the core Elden Ring game. Nightreign is coming to PC too of course, but the best-case scenario on console thus far is playing on frame-rate mode on a VRR display. PS5 Pro users also typically get a higher-res image into the bargain, making it one of the better ways to play on console. It's not long until the 30th May release, and I'm curious to see more options open up in the game's lobby - and if we might see any technical improvements.
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  • The Steam Next Fest demo for Nidhogg creator's beautiful, new open-world biking game is slight, but I'm geared up for more
    www.eurogamer.net
    The Steam Next Fest demo for Nidhogg creator's beautiful, new open-world biking game is slight, but I'm geared up for moreWheel World talk.Image credit: Eurogamer/Annapurna Interactive Feature by Tom Orry Editorial Director, Gamer Network Published on Feb. 28, 2025 Bikes. Pelt them down a hill faster than the speed of sound, brake late, then skid the back wheel round to take a corner and narrowly avoid a poodle out doing its morning ablutions. Weave in and out of the wheelie bins round the back of the garages because you thought it looked cool on Ski Sunday. This is what I hoped for in Wheel World, Messhof's new open-world bike riding adventure/racing game that also happens to be about a ghost bike (Ghost Bike being its original, and probably better, name). The Steam Next Fest demo delivers on bike-feel (that's a term people use, OK!) but I'm left wondering how the supernatural flavour will shine through.Wheel WorldDeveloper: MesshofPublisher: Annapurna InteractiveRelease: Summer 2025Download the demo on: SteamThe end of Wheel World's demo left me a little deflated, if I'm being honest. I love the look of the game and have done since its reveal trailer back in 2023. But 20 minutes in a small part of the map with only a few tasks to complete perhaps doesn't sell this quirky effort that convincingly. I quit back to desktop and immediately took to the Eurogamer Slack to declare something along the lines of: "Hmm Wheel World not sure I'm feeling it. It's like a budget Forza Horizon without cars but with added chip tunes." It's not that I don't like it, I'm just not sold on it yet.Watch on YouTubePart of my uncertainty is directly tied to the supernatural element of the setup here. At the very start, you meet Skully, a self-described immortal bike daemon. His bike, now your bike, is tatty and in need of new parts, so you set off to build a better bike that can tackle the terrain in different areas. You'll also need Rep, which as in almost every racing game ever, is earned by being cool and winning things. So, you take part in races and do cool jumps from ramps. But why exactly does this have a bike daemon in it? At this point, I really can't say. There's some cursory exposition about couriers who ride between the world of the living and the world of the dead, but the demo doesn't build on this concept in any meaningful way in this short sample.This is just a demo, after all, so perhaps I'm being a little harsh. But imagine this for a moment: you've sat down to watch the brilliant and Oscar-winning movie Coda. It's a thoroughly grounded film, but right at the start you are told that main character Ruby is actually a music witch. There's no mention of this again, but at one point you see a building that's shaped like a piano. You might get to the end of Coda and wonder why they bothered with the whole witch thing. That's where I am with Wheel World. I enjoyed the demo, but I don't get the game yet. But yes, there are buildings shaped like bike bells. Image credit: Annapurna InteractiveThe biking around is great, with the feel of the wheels as they grip and skid being just right. It's not simulation-level or anything, but it does have a tactile connection to the ground. The world also looks wonderful, the little I've seen being the kind of thing you'd see on a postcard if you went to visit an indie game village for a little holiday: "Having a lovely time. The views are spectacular, the colours are warm. Objects lack detail and there are a lot of hills, but we might stay here forever. Don't forget to feed the fish!"Wheel World, then It looks great, feels lovely, and sounds all right (not sure I personally love the chip tunes, but they fit well enough with its overall vibe). But I want to see what the point of it all is. As a straight-up biking game, it will undoubtedly be cool enough as a kind of mini cycling version of Forza Horizon, but I feel there's a lot here waiting to be revealed. Or at least I hope there is.
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  • The Finals dev reveals major changes for Season 6 in huge esports announcement
    www.videogamer.com
    You can trust VideoGamer. Our team of gaming experts spend hours testing and reviewing the latest games, to ensure you're reading the most comprehensive guide possible. Rest assured, all imagery and advice is unique and original. Check out how we test and review games hereThe Finals is a fantastic multiplayer experience, and Season 5 is coming to an end soon. Embark hasnt revealed many details about Season 6, but we have gotten a glimpse of the stunning new map plus devastating new weapons. While official details are still light right now, The Finals dev just revealed some major Season 6 changes as part of a huge esports announcement.The Finals Season 6 changesThe Finals is going esports. In a new blog post from developer Embark, they have announced a $100,000 prize pool event that will take place in Q4 2025. There will be an open qualifier in which anyone can compete.With Embark striving for esports, the developer has announced some major changes for Season 6 get the game ready for high-level competition. Below are the changes revealed by Embark:Enhanced Private Match Experience:More control for players and organizersUpgraded Spectator Mode:A better viewing experience for fans and analystsRanked Tournament Privacy Settings:UI and HUD adjustments for fairer and more balanced matches, seeding and rank concealed until the end of matchEmbark hasnt gone into specifics for the above, but more details should be provided as we get closer to Season 6. In addition, more changes and updates to the game will be delivered as we get closer to Embarks first major esports event.For more The Finals, check out our guide to thebest weapons in the game ranked, and we also have a guide to thebest gadgets. In addition, we have a guide to thebest FPS settingsto help you win matchesalong witharanking of the best classesin the game.The FinalsPlatform(s):PC, PlayStation 5, Xbox Series S, Xbox Series S/X, Xbox Series XGenre(s):Action, First-Person Shooter, ShooterRelated TopicsThe Finals Subscribe to our newsletters!By subscribing, you agree to our Privacy Policy and may receive occasional deal communications; you can unsubscribe anytime.Share
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  • Huge Helldivers 2 bug (not that kind) proves why Arrowhead is the best at live-service
    www.videogamer.com
    You can trust VideoGamer. Our team of gaming experts spend hours testing and reviewing the latest games, to ensure you're reading the most comprehensive guide possible. Rest assured, all imagery and advice is unique and original. Check out how we test and review games hereArrowhead Game Studios Helldivers 2 has paused the Galactic War in the face of a huge bug. After a recent backend update resulted in liberation rates skyrocketing, making it far, far easier to battle against Terminid, Automaton and Illumimate forces.However, amidst this massive bug, not that massive bug, the developers behind the brilliant multiplayer game have provenonce againwhy they are the best at live-service.Helldivers 2 devs pause the Galactic WarFollowing the discovery of the Helldivers 2 bug, Arrowhead immediately put a pause on the Galactic War. At the time of writing, players can still play through the game however they wish, but they cant make any contributions to liberating planets or advancing the war.In a great move for fans, Arrowhead told players that they wont be removing any progress in the Galactic War made by players during the bug. All progress made before the pause will be kept, keeping the massive push forward by players while also admitting their mistake.This is our mistake and we own it, Arrowhead told players on social media. We are not going to revert any of the damage done by this error, however, so your major order victory is still secure.Shortly after Helldivers 2s original release, Arrowhead released an update that substantially nerfed every weapon in the game. After a massive wave of review bombs, Arrowhead worked to make players feel powerful again, making an active effort to listen to fans.While nobody wants to have the Galactic War paused, Arrowheads transparency and willingness to allow players to keep their progress amidst a huge bug proves why the studio is the best at live-service. When Helldivers 2 screws up, the players dont suffer, and the studio tells players exactly whats happening. Thats not only important, but essential to making live-service work, and not enough game studios do this.For more Helldivers 2 coverage, read about the games upcoming crossover thats in the works, or what Titanfalls Respawn Entertainment thinks about a collaboration with the game.Helldivers 2Platform(s):PC, PlayStation 5Genre(s):Action, Shooter, Third Person8VideoGamerSubscribe to our newsletters!By subscribing, you agree to our Privacy Policy and may receive occasional deal communications; you can unsubscribe anytime.Share
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  • Make Short Films in Blender FAST
    www.blendernation.com
    In this video, Martin Klekner breaks down how to quickly create simple cinematic scenes to practice your CG filmmaking skills in Blender. This scene is part of his upcoming CGBoost course Master Cinematic Storytelling in Blender. Waiting List.Source
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  • Don't worry, Helldivers 2's CEO doesn't anticipate this Galactic War timeout having a major effect on the story going forwards, even if it'll definitely be canon
    www.vg247.com
    Super StoppageDon't worry, Helldivers 2's CEO doesn't anticipate this Galactic War timeout having a major effect on the story going forwards, even if it'll definitely be canonAlso, Shams Jorjani's general view on how to approach the conflict's future is to "see how far we can take this baby".Image credit: Arrowhead News by Mark Warren Senior Staff Writer Published on Feb. 28, 2025 As you might have heard, Helldivers 2's Galactic War is currently on hiatus, as Arrowhead works to fix a bug with planet libration rates that's been "harming the game experience".Arrowhead CEO Shams Jorjani has responded to some player questions regarding this outage, and it sounds like the goal is for it to end up as just another of the many weird war moments that've wormed their way into the game's lore. You know, a bit like the kid saving that inspired the "moderately feeble young adults" versus mines major order which has just been interrupted.To see this content please enable targeting cookies. Jorjani didn't have much to add to the official statement Arrowhead put out on social media in terms of the practicalities of the war being pause, simply reiterating that it was due to a "backend bug" and that the studio wouldn't be blaming any individual devs for it, as you'd hope. "No, of course not," were his words regarding that last bit, "S**t happens. Its fine. Well fix."He was a bit more verbose in terms of how the outage might end up fitting into the established arc of the Galactic War once it's back up and running, telling one player who asked if the pause will "majorly affect the story heading forward" that "I don't think it will - but it will be canon somehow". The exec seemingly suggested that it could well be used as a springboard for some more antics from J.O.E.L, Arrowhead's game master, musing: "Oh, he'll come up with something for this". Image credit: Discord/VG247That was about it on current events, but as usual Jorjani did share some thoughts on what the game's future might look like - and it sounds like this episode hasn't neccesarily changed his mind regarding whether the war might need a reset at some point. "Let's see how far we can take this baby" was his answer on the topic of whether the current iteration of it will "last throughout the games lifespan".That said, he doesn't seem to be giving the general green light to just stacking things in Helldivers 2 on top of each other forever, responding to a question about fear of freature creep by saying: "We need to plan things out. we can't just have 23020 warbonds and no plan." As for what he might like to see added in at some point down the line, he did mention "a total rework of armor passives and [tying] it to a fun progression system".How do you think Helldivers 2's Galactic War should proceed once it gets back underway? Should this ceasefire be a big thing story-wise? Let us know below!
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  • Monster Hunter Wilds might already be the 8th most-played game on Steam, but its reviews are painting a different picture
    www.vg247.com
    That's WildMonster Hunter Wilds might already be the 8th most-played game on Steam, but its reviews are painting a different picturePopular doesn't always mean universally well-reviewed.Image credit: Capcom News by Oisin Kuhnke Contributor Published on Feb. 28, 2025 Crikey, you lot really love tracking down giant creatures to turn their hides into armour, because Monster Hunter Wilds has seen a massive amount of players on Steam.I remember the days when Monster Hunter was that niche series that your friend played and swore by, but only them and like one other person actually played it. It was beloved by those that did play it, but it's only in recent years where it's become as popular as it has. Well, the days of it being niche are clearly over, as the latest entry in the series Monster Hunter Wilds is doing absolute numbers on Steam. As tracked over on SteamDB, the game has managed to reach a concurrent player count peak of 987,482, a figure that, almost unbelievably, makes it the eighth most-played game on Steam of all time.To see this content please enable targeting cookies. It's really quite hard to sell just how wild that is - that puts it above titles like Elden Ring, Baldur's Gate 3, and Marvel Rivals, games obviously known for being massively successful. What's worth noting further is that this is just release day, a Thursday, and games often do even better on launch weekend, so it's entirely possible we could see it overtake seventh place on the Steam top-sellers (which currently belongs to Cyberpunk 2077). For some added context, Monster Hunter World, which came out in 2018, only achieved a peak of 334,684 players, and Monster Hunter Rise a peak of 231,360 players (though that one had already been on Switch for a year prior). That's some massive growth right there, and doesn't even include console players.What is worth pointing out though is that reviews on Steam are painting a slightly different picture. Right now, the game is sitting at a mixed rating, seemingly mostly due to the fact that the game is struggling to run for a lot of people, even those who claim to have the recommended requirements. Right now there's only about 6000 reviews on Steam (a few thousand of those being from copies not purchased on the platform directly), which is miniscule compared to the player count, so that could change once more players put time into the game, but Capcom might have some work to do to get that rating changed.If it's any consolation, our own Dom thinks that Monster Hunter Wilds is actually very good, giving it full marks in their review, so it might just still be worth your time.
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  • Rock On! CRKD And Gibson Team Up To Launch Two New Guitar Controllers
    www.nintendolife.com
    Double whammy bar.Crikey, is it 2007 again? Yes, accessory manufacturer CRKD known primarily for the Nitro Deck has teamed up with renowned guitar maker Gibson to unleash two new controllers for use on Switch and other devices.Available for pre-order now and expected to ship in June 2025, the two products are known as the LP Black Tribal Encore Edition and the LP Blueberry Burst Pro Edition, the latter of which comes with mechanical fret buttons and a hall effect whammy bar for an extra tenner. Not bad!Read the full article on nintendolife.com
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