• New parent Sam Altman says his proudest accomplishment is no longer OpenAI
    www.businessinsider.com
    Sam Altman recently welcomed his first child with husband Oliver Mulherin.Photo by Mike Coppola/Getty Images for TIMESam Altman announced in a late February post on X that his son had been born prematurely.In a Tuesday update, the OpenAI CEO said his company is no longer his proudest accomplishment."Turns out I am now more proud of a preemie baby for learning how to eat on his own!" Altman wrote.OpenAI CEO Sam Altman, in a Tuesday post on X, shared his first update about his infant son, who was born prematurely in late February, and declared his AI company is no longer his proudest accomplishment."Very proud of the openai team for what is perhaps the most impressive scientific/technical breakthrough of recent decades," Altman wrote. "Thought that was the thing i'd always be most proud of in life."He added: "turns out i am now more proud of a preemie baby for learning how to eat on his own!"Altman and his husband, software engineer Oliver Mulherin, welcomed their son, the couple's first child, in late February. The pair, who live together in San Francisco, have led a relatively private relationship and have only publicly shared one previous statement about their child since his birth."He came early and is going to be in the nicu for awhile," Altman wrote in the child's birth announcement, referring to the neonatal intensive care unit, where newborns receive specialized medical treatment after birth. "He is doing well and it's really nice to be in a little bubble taking care of him. i have never felt such love."The OpenAI CEO hasn't said whether he plans to take paternity leave, but the new addition to his family has comes as the artificial intelligence company is in the middle of its transition away from a nonprofit entity. OpenAI announced plans in December to transfer control of daily operations to its for-profit subsidiary, in a move that has attracted legal challenges from OpenAI's competitor Elon Musk.Representatives for OpenAI did not immediately respond to a request for comment from Business Insider.Read the original article on Business Insider
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  • Boost Matchmoving Productivity with SynthEyes Batch Processing [Boris FX]
    www.youtube.com
    Leverage batch processing to automate key tasks, including tracking, solving, and rendering. Optimize your workflow while maximizing your creative time. Join Ben Brownlee in this walk through of the process setting up multiple shots for batch processing. Configure multi-exports, establish tracking and solving parameters, and integrate AI-powered roto masking into your automated pipeline. Learn how to effectively manage the batch processing queue, monitor progress, and seamlessly continue working on other projects in the foreground while SynthEyes handles background processing. This tutorial also details how to incorporate the rendering of undistorted plates into the batch process, further automating your workflow.Explore our other tutorials and join our Discord community for more SynthEyes resources and expert insights.Learn more about SynthEyes here : https://borisfx.com/products/syntheyes/ // D I S C O R D C H A N N E L //https://www.borisfxdiscord.com/ // K E Y P O I N T S // * Automate Key Tasks: Learn to batch process tracking, solving, rendering, and more in SynthEyes, freeing up valuable time. * Streamline Your Pipeline: Configure multi-exports, set tracking/solving parameters, and integrate roto masking for a seamless workflow. * Maximize Efficiency: Manage the processing queue, monitor progress, and work on other projects concurrently. * Optimize Project Management: Understand project saving conventions, batch output directories, and task prioritization. * Automate Rendering: Incorporate undistorted plate rendering into your batch process for end-to-end automation.#matchmove #VFX #motiontracking
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  • Streamline Your VFX Workflow with SynthEyes' Multi-Export [Boris FX]
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    Take your matchmoved scene and objects, and easily configure and automate export to multiple file. It saves you valuable time and keeps everything where it needs to go. Create the perfect workflow for any shot, project, or client. Learn how to set up custom export paths, naming conventions, and file types, all within a user-friendly interface. No scripting is required!This video covers: * Creating a multi-export setup for various file formats like Nuke, FBX, and Alembic. * Configuring individual export settings for each format. * Utilizing smart tags and the Project Tag Manager for dynamic file naming and organization. * Selecting specific objects for export, including cameras, trackers, and meshes. * Saving and loading custom multi-export presets for consistent workflows across projects. * Running batch exports to process multiple deliverables simultaneously.Ben Brownlee from Boris FX guides you through the process, showcasing how to efficiently export your tracked scenes and proxy geometry for different clients, projects, or specific deliverable requirements. Discover how SynthEyes simplifies your delivery pipeline and boosts your productivity. Learn more about SynthEyes here : https://borisfx.com/products/syntheyes/ // D I S C O R D C H A N N E L //https://www.borisfxdiscord.com/ #matchmove #VFX #motiontracking
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  • Unreal Engine 5 Real Time Strategy Game with C++ - Part 8 - Command Selected Actors - Move Command
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    Project Files: https://www.patreon.com/posts/123664414 .This is the 8th part of the tutorial series, where we are going to implement a Real Time Strategy game using Unreal Engine and C++. In this episode , we are going to implement a way to command selected actors. Initially, we will implement a move command so that we can move selected pawns, characters in the game around the game world. Here we will implement a navigable interface that will be implemented by all the classes who can move around/navigate in the game and we will use that to issue move commands.Full C++ RTS Playlist: https://www.youtube.com/playlist?list=PLNTm9yU0zou5_PYxEdjNbAgbVRn-daOga .Unreal Strategy game with Blueprints series: https://www.youtube.com/playlist?list=PLNTm9yU0zou4Eulmi8YIfzHiNZEzfbSMk // ! https://www.patreon.com/codelikeme Patrons will have access to project files of all the stuff I do in the channel and other extra benefitsJoin this channel to get access to perks:https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue5 #ue4 #indiegamedev
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  • Have a Look at This WIP Cartoon-Style Animation of TMNTs Donatello
    cgshares.com
    3D Animator Jonas Jantzen, also known as JantzenAnimation, unveiled this animation test on Teenage Mutant Ninja Turtles Donatello, bringing a cartoon-style character of the beloved series to 3D.In the animation, the artist translates cartoonish 2D features into a three-dimensional space, adapting the visual effects to ensure a smooth, seamless transition.Jonas Jantzen previously showcased appealing drawing-style takes on TMNTs Raphael, Michelangelo, Donatello, and Leonardo. Now, he is working on making rigs of the characters, and they are currently at the WIP stage. The creator plans to share them on Patreon.Check out Jonas Jantzens previously showcased TMNT fan art: View this post on InstagramA post shared by Jonas Jantzen (@jonasjantzen)The creator showcases a lot of amazing works, for instance, a Spider-Man animation and the breakdown of the artwork:Visit Jonas JantzensArtStation pageanddont forget to join our80 Level Talent platformand ournew Discord server, follow us onInstagram,Twitter,LinkedIn,Telegram,TikTok, andThreads, where we share breakdowns, the latest news, awesome artworks, and more.Source link The post Have a Look at This WIP Cartoon-Style Animation of TMNTs Donatello appeared first on CG SHARES.
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  • This Source 2-Inspired Unreal Engine 5 Tool Lets You Create Pipes In Seconds
    cgshares.com
    This plug-in, created by a Reddit user known as 200Kolya, was inspired by Source 2s tile meshes. ModularBuilder makes creating pipes in seconds incredibly easy and satisfying, to the point where it could easily be turned into a puzzle indie game rather than just being used for level design.The developer shared that its great for creating structures like catwalks, railings, and similar elements. As seen in the video, each node has an array of vectors (connections), and the red dot represents the direction in which a new connection is added to the array. Each nodes meshes have predefined vector arrays to help find the best match and rotation.200Kolya plans to release ModularBuilder soon, currently fixing some bugs and checking for version compatibility. Stay tuned by following them on Reddit, and in the meantime, if youre looking for Unreal Engine tools that could significantly streamline your workflow, we recommend checking out Roland STRiFE Baloghs Actor I/O, another Source-inspired level scripting tool:Dont forget to join our80 Level Talent platformand ournew Discord server, follow us onInstagram,Twitter,LinkedIn,Telegram,TikTok, andThreads,where we share breakdowns, the latest news, awesome artworks, and more.Source link The post This Source 2-Inspired Unreal Engine 5 Tool Lets You Create Pipes In Seconds appeared first on CG SHARES.
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  • Tony Hawk's Pro Skater 3 + 4 Preorders Are Live - Collector's Edition Includes Skateboard
    www.gamespot.com
    Tony Hawk's Pro Skater 3+4 Standard Edition $50 | Releases July 11 Preorder at Amazon Preorder at Best Buy Preorder at Walmart Preorder at Target Tony Hawk's Pro Skater 3+4 Digital Deluxe Edition $70 | Releases July 11 Preorder for PlayStaion Preorder for Xbox Preorder for Nintendo Switch Tony Hawk's Pro Skater 3+4 Collector's Edition $130 | Releases July 8 Preorder at Amazon Preorder at Best Buy Preorder at Walmart Preorder at Target Activision announced today that Tony Hawk's Pro Skater 3+4 will be released on PS5, PS4, Xbox Series X|S, Xbox One, Nintendo Switch, PC, and Game Pass on July 11. These enhanced versions of the classic skateboarding games will feature significantly overhauled graphics with new and returning content from both games, including levels, playable skaters, and licensed soundtracks. Three different editions of Tony Hawk's Pro Skater 3+4 are up for preorder.The standard edition costs $50, but if you make the jump to the $70 Digital Deluxe or $130 Collector's Edition, you'll get additional in-game content and early access starting July 8. For skateboarding enthusiasts, the Collector's Edition looks pretty cool, as it also comes bundled with a Birdhouse skateboard deck.Tony Hawk's Pro Skater 3+4 Preorder BonusesIf you preorder Tony Hawk's Pro Skater 3+4, you'll get the Wireframe Tony Shader to use in-game. You will also get access to the Foundry Demo, which will be available at some point before launch. These bonuses are included with all three editions. And as mentioned above, preordering the Deluxe and Collector's Editions will grant you three-day early access to the full game starting July 8. Continue Reading at GameSpot
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  • Destiny 2's New Rite Of The Nine Event Is For Dungeon Newcomers And Veterans Alike
    www.gamespot.com
    Bungie has announced the upcoming arrival of Rite of the Nine, a limited-time Destiny 2 event centered around three of the space shooter's dungeons.The dungeons featured will be Prophecy, Spire of the Watcher, and Ghosts of the Deep. They'll rotate weekly throughout the event's duration. Three modes - Ultimatum, Explorer, and Eternity, will affect the way players experience each dungeon. Players will be working towards a high score, and that score is calculated on how often you die. Stay alive as much as possible, and your score will be higher. That score will determine how good the loot drop is at the completion of each encounter. "We're challenging you to go into this harder mode and not just execute, but execute in a way that gets you a higher score, better rolls, and in the Ultimatum mode, Adept versions," Bungie explained.Ultimatum mode is for players who are experienced in running dungeons looking for an extra challenge. Ultimatum mode will bump the power level to be equivalent with the game's most difficult content as seen in the likes of Contest mode. Each dungeon will have activity modifiers added which will craft the experience, or make it more challenging.Continue Reading at GameSpot
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