• Teeple Architects Announces Five New Partners
    www.canadianarchitect.com
    Photo courtesy of Teeple ArchitectsTeeple Architects has announced the addition of five new partners.Each new partner is integral to Teeples success and will strengthen the firms commitment to its projects. The five new partners include Richard Lai, Myles Craig, Wes Wilson, Avery Guthrie, and Tomer Diamant.This is an exciting new chapter for the firm, one that builds on the foundation of collaboration and creativity that has always defined us, said Stephen Teeple. These leaders are not new to Teeple Architects; they have been instrumental in shaping our practice for years, and their perspectives will help guide us forward while maintaining the values weve always held.This marks an important milestone in Teeple Architects 35-year history. The expanded partnership will strengthen the firms ability to continue delivering projects, and tackling several challenges faced by clients and communities such as climate change, housing affordability, and community resilience.Steves incredible vision and mentorship have been transformative for all of us, said Tomer Diamant, partner. As we step into this new phase, we are excited to continue to work closely with Steve to carry the Teeple legacy forward.The post Teeple Architects Announces Five New Partners appeared first on Canadian Architect.
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  • Welevel raises $5.7M to revolutionize procedural game development
    venturebeat.com
    Indie game development studio Welevel today announced that it raised $5.7 million in funding to transform procedural game development.Read More
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  • Auto Legends adds $1M to its funding round in Coinbase Ventures deal
    venturebeat.com
    Auto Legends, a social drag racing Web3 game, has added $1 million in a strategic investment from Coinbase Ventures' Base Ecosystem Fund.Read More
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  • How Riot Games is preparing for the next generation of players
    www.gamedeveloper.com
    In 2010, the team at League of Legends developer Riot Games was feeling nervous. Their scrappy multiplayer online battle arena (MOBA) was taking off, but a few hours south in Anaheim, Blizzard was preparing to launch Starcraft II, a blockbuster PC strategy game that could eat up their audience and smother League before it had a chance to explode. It was an inflection point for the studio and game industry as a whole. Both companies were asking the same fundamental question: "what do players want from online games?"Things worked out fine for League of Legends. 16 years after launch, it's still logging millions of daily average players and driving millions in revenue for Riot Games, which has since spun up other titles like Teamfight Tactics and Valorantand is about to dive into the tag-team fighting game genre with 2XKO.Now, the companyand the game industry as a wholeare asking that question again.A lot has changed in those 16 years. Riot Games and Blizzard Entertainment had to grow up. Both have settled lawsuits with the California Civil Rights Department over allegations of sexual harassment in the workplace, and both have laid off workers in the face of rising production costs and plateauing player spending.League players have aged, meaning many can't commit as much time or physical effort into mastering their favorite champions. Younger players, raised on a feast of survival crafting games like Minecraft or social UGC games like Roblox, have different tastes. And as studio co-founder and chief product officer Marc Merrill pointed out to Game Developer in a conversation at DICE 2025, audience expectations for what are now called "live service games" are higher than ever, raising the stakes for projects that sometimes require hundreds of millions of dollars to get off the ground.So, how does the company move forward? Merrill said Riot is eyeing at the "social interactions" that are driving conversation about online games of late, but it's also sticking to its original strategy: converting players into people who say "I play League of Legends," instead of "I play video games."2XKO's social lobby will be key to its successUnlike MOBAs or tactical first-person shooters, fighting games have survived and thrived since the arcade eras thanks to robust, often player-driven meetups where players cheer each other on (or throw around trash talk) in real life. Riot has a history of spinning up esports events, but Merrill acknowledged meeting this community where it lives will require a more different approach.But a more interesting question was this: while Riot's publishing arms get 2XKO in front of players, how will the development team help players socialize online? The answer is in the game's pre-match lobby. As the company's revealed in its closed alpha tests, players spend time between matches not staring at a matchmaking screen, but navigating a digital arcade using customizable avatars.Riot's not the first to roll out a feature like this. Capcom's Street Fighter VI has a similar lobby feature. But in 2XKO's case you can see the groundwork for what you might call a "Roblox-ification" of online spaces. Emotes, character skins, the ability to just run around in circles next to your friends (making it a space for players who might just want to relax and chat with pals instead of square up for matches).Players in the lobby can even walk over to other arcade cabinets to peer at games in progresscertainly a more engaging way to spectate other games without navigating menus.Riot's been experimenting with its pre-game lobby design for several years, going so far as to update the League of Legends launcher to allow players to pre-select what roles they'd like to play before entering a lobbya significant move that cemented the fixed roles players take on in League matches (top lane, mid lane, "jungler," etc.).It's an effective menu, but it's also overwhelming for new or (speaking from recent personal experience) returning players. "You can dunk on it," Merrill said in reference to the League main menu as we compared and contrasted the two systems.A perhaps unfair ribbing of the menu screen experienced by most of Riot Games' customers' aside (that is carefully maintained and updated by hardworking developers, the compare-and-contrast allowed us to discuss Riot's top-level strategy for the "lifespan" of its online gamesand how taking a wide a view as possible of that lifespan is essential to its continued market position.Avoiding conventional "industry logic" about online gamesMerrill laid out two ideas about the future of online games that he fundamentally disagrees with. First, he said it's "absurd" to think that young Roblox players are forever bound to the block-based game's ecosystem, "A lot of times the social motivations and [desire] to play where your friends are playingthose things are incredibly powerful," he said. "But that doesn't mean if somebody grew up in Roblox, that all they're gonna do for their life is played like block games or a Roblox-like." Those playerslike any other playerare on the hunt for experiences that resonate with them, those experiences may just take different forms.The second idea, was that the only way for a company to view an online game's lifespan was through the lens of growth, peak, and inevitable decline. If you followed that logic, League of Legends would be considered a failure since its monthly average user count is estimated to have peaked in 2022."One thing we try to fight a lot is the mindset that the product life cycle is one of growth, a spike, and then a slow decline. That's also silly," he said. "There is entropy, there's downward pressure, it's hard to keep people engaged over a long period of time and continue to make it fresh. But that doesn't mean there aren't incredible things to do to improve the experience."Those "things" might not just be updates to the content pipeline. Riot's triple-pronged strategy of esports, animated adaptations, and music productions are all part of the strategy to sustain League of Legends even though it may not be as popular as it was in the 2010s. "That would never have happened if we were like 'well, you know, we start to see churn rates increasing, time to go move all resources to something else,'" said Merrill.Devs who want to follow this strategy but maybe don't have Riot's cash can still study its success. "Look at it from a motivational lens," he continued. "Why do people like this game in the first place? And then it's, are [you] doing a sufficient job of delivering to those expectations or not?" He pointed to Blizzard's World of Warcraft as another game executing on this strategy (without an animated Netflix show in sight...just don't ask about a certain 2016 feature film).Elsewhere, Riot continued experimenting in a bid to minimize the infamous toxicity that's become affiliated with League of Legends. Merrill repeated the company's talking point that in-game harassment is far less prevalent than it may seem from the outside (but the few bad eggs going above and beyond to hurt people have a big impact, he acknowledged), but there are fascinating new frontiers to explore. Of late, he said Riot is studying how the dynamics of League matches drive toxicity, sometimes driven by a misalignment between what different teammates want out of a match."Some [toxic] players feel justified on what they're doing and why," he said, laying out a use case where a player in the "ADC" role (a damage-focused role in League of Legends) might feel frustrated by a "support" player not keeping up with them or being repeatedly taken out by the enemy team.Or there's the inversewhere a support player is playing passively and has an ADC teammate they can't keep up with. Across millions of games being played, some percentage of them will trigger that "emotional spike" for players, and they'll say a thing they might not say otherwise. He compared it to how even the most mild-mannered of people will get aggressive when caught in traffic.Identifying those mismatches is relatively easy. The solutions are tricky. He said Riot is examining if there are matchmaking solutions to help players looking for similar experiences, saying it's an "untapped frontier." But if Riot overcommits to that strategy, it risks taking away some of the friction of a competitive multiplayer game.If there's one takeaway for other developers from the multi-pronged approach Riot is taking to changing player demographics, it's that you don't have to look at the popular interest in emerging genres as a sign players aren't into your game. Times change, tastes change, and companies can risk falling behind the curvebut you don't have to look at tomorrow's players as an impossible enigma. Just like yesterday's, they're searching for great experiences, and there's good odds your game might just be what they're looking for.
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  • Pantaloon launches micro-indie publishing label to champion 'small games with big hooks'
    www.gamedeveloper.com
    Indie newsletter and resource hub Pantaloon has launched a publishing label to provide a "home for misfits."The company said it hopes to bring weird and wayward games to market in the micro-indie space.Pantaloon will offer full brand-lead marketing campaigns, release management and store optimization, production and QA services, development financing, and more."Pantaloon operates in the micro-indie space, looking to build a label of small games with big hooks. For now, our dev-budgets are in the $30k-$100k sort of range, but we strive to be as flexible as possible on this front," reads an explainer on the Pantaloon website.Pantaloon looking for an "offbeat quality" in projects"Pantaloon isn't handcuffed to a genre. We do look for a theme, however. An aesthetic. An intangible offbeat quality that simply makes your game bizarre. We want to explore uncharted genre-waters and find new combinations of systems that havent been brought together before."The label will typically offer a 70/30 revenue split in favor of developers but is prepared to take a smaller cut. Developers who sign with Pantaloon will retain full ownership of their IP and won't be locked into a contract thanks to the use of open termination clauses. In addition, Pantaloon explained it will never force a recoup upon its partners.The company hopes those terms will "restore the broken power balance in the indie publishing world."Pantaloon's publishing slate currently includes Sub-Verge from New Zealand-based developer Interactive Tragedy and Occlude from UK studio Tributary Games. It will also be handling the Steam release of Puzzletrunk.Label founder Jamin Smith said the world "probably doesn't need another indie publisher" but hopes Pantaloon can find success by operating with a different set of principles."With an existing awareness platform and terms that give novel agency and security to development partners, we then seek to actively court risk, finding peculiar or experimental games that can chart unexplored or choppy genre-waters," he added."'A home for misfits' is more than just a tagline; its a call to arms for games that dont fit traditional publishing structures."
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  • Telos electric MT1 mini-truck gets a new preproduction prototype
    www.theverge.com
    Telo Trucks, the company building a compact, modular electric pickup truck, revealed its new preproduction prototype in Los Angeles. The San Carlos, California-based startup recently closed a $5.4 million funding round and is working with bespoke manufacturing partner Aria Group (which has built EV restomods including for companies like Everrati) to enter the next development phase towards the final mini-truck.The company said they have over 5,000 preorders for the mini-truck, which is now known as the Telo MT1, that represents over $250M+ in customer commitments. The EV was first revealed in 2023 and showed off a clever modular design where the truck cab can open for more bed space, or enclosed like a van. Theres also a Monster Tunnel storage compartment across the trucks width where you can carry long items, similar to Rivians gear tunnel.1/6Image: TeloThe overall design of the latest MT1 looks nearly identical to the original reveal, save for a relocation of the side body indentations. The interior has LCD screens housed in separate cut-out plates, making the instrument cluster look more analog. And it uses materials like biodegradable cork throughout the cabin.The front of the vehicle is still entirely flat, which helps give the truck its spectacularly short design that makes it perfect for urban environments. Although a flat front seems like it lacks crucial crumple zone space, Telo says its continuing rigorous safety and durability testing. Telo expects to achieve homologation sometime next winter.The Telo MT1 is has lots of modular configurations. GIF: TeloMeanwhile, the companys co-founder and CEO Jason Marks is calling for more investors, partners, and customers to help make MT1 happen. Telo also has industrial designer Yves Behar on board, who has worked on products for Jawbone and Herman Miller. And co-founder and CTO Forrest North, who previously founded motorcycle company Mission Motors, is helping build the MT1s battery technology.Telo MT1 reservations are still open for $152, the same number of inches as the vehicles length. The US could use some small pickup trucks, where the best weve got is the 200-inch Ford Maverick Hybrid. The market is still dominated by extra-large gas-powered trucks like the Ford F-150 (and its EV versions arent doing too well).See More:
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  • Reddit will tell you if your post breaks the rules before you publish it
    www.theverge.com
    Reddit is introducing some new features for posts that should make it easier to know if your post meets a subreddits rules and if its for the appropriate community, according to a blog post.The new Rules Check will flag a potential issue as youre writing the post. As shown in a GIF of the mobile app, youll see a red notification badge above your keyboard on a little magic wand icon, and if you tap that, the app will display a pop-up showing rules that your post might be breaking.This feature will be tested first on iOS and Android. If your post is removed for breaking the rules, Reddit will show a prompt suggesting that you try instead to post it to a different subreddit.The new Community Suggestions feature will offer recommendations on which subreddit a post might be a fit for. And the Clear Community Info tool you might see before posting will let you know a subreddits specific posting requirements.Reddit is also offering insights on your posts, including views, upvotes, shares, and more, per the blog post.
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  • JavaScript/TypeScript Game Engines in 2025
    gamefromscratch.com
    Skip to contentJavaScript/TypeScript Game Engines in 2025 / Uncategorized / March 6, 2025 Today we have compiled a list of the best JavaScript (and TypeScript) game engines and game frameworks (and a few miscellaneous game development options) for game development in 2025. This is the third in a series of posts exploring the game engine options available for the most popular programming languages. We have aPython Game Engine resource here, Lua Game Engines here, Haxe Game Engines here and aC/C++ Game Engine resource here, with guides for other programming languages in the works.3DWonderland https://wonderlandengine.com/Cocos Creator https://www.cocos.com/en/creator [Learn More]Blend4Web https://www.blend4web.com/en/Verge 3D https://www.soft8soft.com/verge3d/ThreeJS https://threejs.org/A Frame https://aframe.io/Godot JS https://github.com/godotjs/GodotJS [Other Godot Languages]PlayCanvas https://playcanvas.com/ [Learn More]BabylonJS https://www.babylonjs.com/CopperCube https://www.ambiera.com/coppercube/ [Learn More]2DPhaser Framework https://phaser.io/MelonJS https://melonjs.org/GDevelop https://gdevelop.io/Construct 3 https://www.construct.net/enExcaliburJS https://excaliburjs.com/RPG Maker MV https://www.rpgmakerweb.com/products/rpg-maker-mvMicroStudio https://microstudio.dev/Microsoft MakeCode Arcade https://arcade.makecode.com/ [Learn More]KAPLAY https://github.com/kaplayjs/kaplayStageJS https://github.com/piqnt/stage.jsMISCPixiJS https://pixijs.com/Matter 2D Physics Engine https://github.com/liabru/matter-jsAmmo Physics https://github.com/kripken/ammo.js/You can learn more about all of the above JavaScript/TypeScript based game engines, frameworks and bindings in thevideobelow.Post navigation Previous Post GameDev Archives GameDev ArchivesSelect Month March 2025 (3) February 2025 (22) January 2025 (17) December 2024 (29) November 2024 (25) October 2024 (26) September 2024 (22) August 2024 (14) July 2024 (20) June 2024 (20) May 2024 (21) April 2024 (23) March 2024 (30) February 2024 (23) January 2024 (17) December 2023 (18) November 2023 (17) October 2023 (30) September 2023 (30) August 2023 (13) July 2023 (17) June 2023 (20) May 2023 (24) April 2023 (20) March 2023 (25) February 2023 (22) January 2023 (19) December 2022 (15) November 2022 (25) October 2022 (18) September 2022 (19) August 2022 (18) July 2022 (13) June 2022 (22) May 2022 (23) April 2022 (28) March 2022 (29) February 2022 (21) January 2022 (21) December 2021 (18) November 2021 (26) October 2021 (22) September 2021 (21) August 2021 (23) July 2021 (24) June 2021 (23) May 2021 (24) April 2021 (28) March 2021 (35) February 2021 (26) January 2021 (28) December 2020 (33) November 2020 (38) October 2020 (34) September 2020 (38) August 2020 (30) July 2020 (33) June 2020 (34) May 2020 (27) April 2020 (34) March 2020 (31) February 2020 (26) January 2020 (22) December 2019 (20) November 2019 (23) October 2019 (34) September 2019 (30) August 2019 (17) July 2019 (25) June 2019 (22) May 2019 (26) April 2019 (21) March 2019 (28) February 2019 (24) January 2019 (27) December 2018 (14) November 2018 (19) October 2018 (22) September 2018 (23) August 2018 (23) July 2018 (30) June 2018 (32) May 2018 (33) April 2018 (21) March 2018 (29) February 2018 (16) January 2018 (18) December 2017 (15) November 2017 (15) October 2017 (15) September 2017 (20) August 2017 (12) July 2017 (15) June 2017 (25) May 2017 (20) April 2017 (16) March 2017 (30) February 2017 (31) January 2017 (24) December 2016 (32) November 2016 (42) October 2016 (27) September 2016 (34) August 2016 (32) July 2016 (35) June 2016 (37) May 2016 (48) April 2016 (83) March 2016 (56) February 2016 (43) January 2016 (54) December 2015 (44) November 2015 (49) October 2015 (17) September 2015 (13) August 2015 (13) July 2015 (17) June 2015 (27) May 2015 (20) April 2015 (15) March 2015 (18) February 2015 (9) January 2015 (11) December 2014 (17) November 2014 (22) October 2014 (47) September 2014 (9) August 2014 (5) July 2014 (14) June 2014 (17) May 2014 (12) April 2014 (13) March 2014 (18) February 2014 (13) January 2014 (15) December 2013 (6) November 2013 (8) October 2013 (8) September 2013 (21) August 2013 (13) July 2013 (16) June 2013 (17) May 2013 (13) April 2013 (21) March 2013 (18) February 2013 (13) January 2013 (13) December 2012 (15) November 2012 (22) October 2012 (24) September 2012 (24) August 2012 (41) July 2012 (16) June 2012 (32) May 2012 (28) April 2012 (19) March 2012 (12) February 2012 (18) January 2012 (11) December 2011 (12) November 2011 (13) October 2011 (22) September 2011 (7) August 2011 (11) July 2011 (5) June 2011 (7) May 2011 (16) April 2011 (10) January 1970 (1)
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  • Nothing Phone 3a Review
    www.ign.com
    The Nothing Phone 3a is a good budget Android phone for anyone just looking for a large, responsive screen and killer battery life. Coming ahead of the all-but-certain flagship Nothing Phone 3, the 3a is Nothings newest budget smartphone, and it largely succeeds at what its trying to achieve that is, provide a solid option for buyers looking for a large, 120hz display, excellent battery life, and average cameras at a price that doesn't break the bank. But after a week of testing, I couldn't help but feel like its inconsistent performance, measly IP64 rating, and relatively short update plans hold it back from true greatness.Nothing Phone 3a PhotosNothing Phone 3a Design and FeaturesAs with most modern smartphones, there's nothing surprising about the front of the Nothing Phone 3a. Its 6.77" AMOLED display, which hits up to 120hz at FHD+ resolution (2220x1080), is plenty responsive and sharp, even if it's not setting any records and it shouldn't try to at its price point. With Auto Brightness maxed out, I didn't have much trouble viewing anything in direct sunlight though I'm not remotely convinced it was hitting the 3,000 nits that Nothing claims it can achieve.But while the front of the phone screen is all business as usual, the back is where all the flair is. Nothing has cornered a distinct industrial aesthetic with its ever-growing lineup that continues with the Nothing Phone 3a, which is once again sporting a transparent back panel (upgraded from polycarbonate to glass this time) and familiar glyph interface.The glyph interface uses a collection of lights on the back of the phone to share information with you while the phone is face down. This can range from notifications to timers or even using it as a flashlight. You can also have it flash to the beat of music you play on your phone, albeit awkwardly and not always in perfect sync.The glyphs are largely meant to incentivize you to spend less time using your screen by granting you a lot of information via LED lights. If that's your goal, then the deep customization offered for your notifications and beyond can undoubtedly be useful. But analyzing lights just felt like an unnecessary, gimmicky step to me, so I quickly returned to eyeballing my notifications on the front of my phone the way I've been happily doing for years. I love that Nothing continues to embrace this admittedly cool identity, though, and I can see its benefits it's just not for me.Taking a cue from the iPhone 16's Action Button, the Nothing Phone 3a comes with a brand-new Essential Key. This button on the right side of the phone can be double-clicked to enter the Essential Space, an AI-focused hub used to collect and sort photos, notes, and more for easy access. As someone perpetually skeptical of AI, I was nevertheless impressed by how efficient the Essential Key and Essential Space make some tasks.While out and about with the Nothing Phone 3a, I occasionally held down the Essential Key to take voice notes. When I checked for them in the Essential Space later, I found that it had automatically transcribed the notes with no errors, making them a cinch to skim through. Voice transcribing isn't anything new, of course, but being able to quickly hold a button, say a few words, and then have Essential Space handle the rest behind the scenes was admittedly cool.As for what's in the box, you'll get the phone and a USB-C cable. But as is all too common with smartphone releases nowadays, the Nothing Phone 3a doesn't include a charging brick. If you're like me (see: a millennial), you have a bin in your home filled with random cables and bricks, so it'd hopefully be only a minor inconvenience. And if necessary, buying a brick separately isn't a significant expense. Just be sure you get one that takes advantage of the phone's 50W charging capabilities so you can top off quickly.Speaking of inconveniences, the Nothing Phone 3a offers a mediocre IP64 rating, which only protects it against water splashes while leaving it vulnerable if submerged. Granted, if you're planning on going diving with your phone, you probably shouldn't be eyeing budget devices like the Nothing Phone 3a anyway. Still, it always sucks to see such a low rating on any phone, budget or otherwise.Nothing Phone 3a SoftwareThe Nothing Phone 3a comes with Nothing OS 3.1 out of the box. This reskinned Android 15 will be familiar to anyone who has used a Google Pixel device in the past few years. A few unique customization features help it stand out, especially in how it all interacts with the glyph system on the back of the phone, but there's little here that feels wildly different than what you've come to expect from Android.Nothing promises 3 years of Android updates and 6 years of security updates for the Nothing Phone 3a, which is somewhat disappointing in an era where more well-known companies like Samsung and Google offer up to 7 years of both. I'm the type to upgrade phones every 2-3 years anyway, but if you're looking for a device with amazing longevity, the Nothing Phone 3a makes for an iffy prospect.Nothing Phone 3a Gaming and PerformanceThe Nothing Phone 3a's Snapdragon 7s Gen 3 processor and 12GB RAM should ensure solid performance for the average user, and that was my experience well, most of the time. Moving around the phone was usually pretty snappy, but I'd get some stuttering here and there when doing things like opening my app drawer or switching tabs. It wasn't a constant problem, but it happened frequently enough to convince me that the Nothing Phone 3a wouldn't meet my needs as someone used to a flagship device as my daily driver.Gaming is a mixed bag, too. Benchmark tests consistently place the Nothing Phone 3a in the same ballpark as flagships from around three years ago, with comparable results coming from phones like the Google Pixel 7 and Samsung Galaxy S21. Since the Nothing Phone 3a costs less than half of the price of more recent flagships, though, that's certainly understandable. But the numbers still hurt a bit.Heres how the Nothing Phone 3a performed in our suite of benchmark tests:Geekbench 6: CPU - Single-core: 1166 / Multi-core: 3268Geekbench 6: Vulkan GPU - 44353DMark: Wildlife Extreme - 1053 3DMark: Steel Nomad Light - 3793DMark: Steel Nomad Light stress test - 379Suffice it to say the Nothing Phone 3a isn't a stellar gaming device. But that's not to say it can't be used to enjoy your favorite games as long as you're willing to make some concessions. In my experience, the phone handled any game I threw at it so long as I micromanaged some settings and didn't try to push it too hard.I was able to enjoy a few rounds of Vampire Survivors without stressing out the Nothing Phone 3a, and I found that it's a great choice for any older games that don't require much power under the hood. Unsurprisingly, though, I wasn't able to get games like Call of Duty Mobile or Fortnite to maintain high frames with the best graphical quality for any extended play sessions. But if you're fine with your settings being bumped down a peg or two, you'll get passable performance without serious heat concerns.Elsewhere, the Nothing Phone 3a's 5,000mAh battery life is exceptional. It consistently got me through a day and a half of watching videos, scrolling through news, and constantly texting my wife to argue about what we were going to eat for dinner. Of course, it's worth pointing out that days where I threw in some heavier gaming obviously didn't fare quite as well, but that's to be expected. The 50W fast charging got me from under 10% to 100% in under an hour, too, which was plenty fast. Sadly, the phone doesn't support wireless charging, so that's kind of a bummer.Nothing Phone 3a CameraThe Nothing Phone 3a's cameras aren't industry-leading, but they offer photos that can be hard to distinguish from those taken on more expensive midrange phones. That being said, it's important to remember that a budget phone isn't an iPhone 16 Pro Max so if efficient, high-quality phone photography is one of your passions, the Nothing Phone 3a isn't the device you're looking for. For the amateur photographer, though, they'll get the job done.Here's what you're getting with the Nothing Phone 3a:50MP wide, f/1.88, 1/1.57 sensor, 84.5 FOV, OIS, EIS50MP telephoto, f/2.0, 1/2.74 sensor, 49.5 FOV, EIS, 2x optical zoom, 4x in-sensor zoom, 30x ultra zoom8MP ultrawide, f/2.2, 120 FOV32 MP selfie, f2.2, 1/3.44 sensor, 89 FOVIf you want a few more options, you can always opt for the 3a Pro for about eighty bucks more. Its meaningful differences are a 50MP periscope lens with 3x optical zoom and a main camera that works moderately better in low-light conditions. As such, the upgrade is likely not worth the extra money unless you're positive that you'll make use of these improvements.Nothing Phone 3a Camera SamplesCompared to shots taken on my Samsung Galaxy S24, I often found that the Nothing Phone 3a's main camera photos were a little heavy on the contrast but otherwise sharp and punchy enough to stand toe-to-toe. Low-light photos fared okay on the base model, but the 3a Pro is definitely the better choice if you plan to be regularly snapping pictures in darker settings. Regardless of which version of the phone you pick, though, the measly 8MP ultrawide is just dreadful and not worth messing with.The Nothing Phone 3a can also shoot 4K video at 30 FPS or 1080p at up to 60 FPS, but as with photo quality, you're getting budget results from a budget phone. If you're a content creator or really like making great-looking reels for social media, you'll probably be more disappointed with the Nothing Phone 3a's video capabilities than most folks. Some videos can be kind of jittery, and anything shot in less than extremely bright environments turns out noticeably grainy. But it's an acceptable quality for just capturing memories of a pet being silly.Purchasing GuideThe Nothing Phone 3a is available from Nothing for $379. The 3a Pro is $459, with its only differences being contained within its cameras. It's also available on Amazon.
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  • Where to Buy the Phenomenal AMD Radeon RX 9070 and 9070 XT Graphics Cards
    www.ign.com
    If you decided to hold off on Nvidia's Blackwell GPUs to see if AMD's new offerings were up to snuff, then you made the right choice. The AMD Radeon RX 9070 and RX 9070 XT graphics cards are the new mid-range champions of this generation. Both cards offer phenomenal performance while undercutting their Nvidia competition in price. They go up for sale on March 6 starting at 6am PST. The Radeon RX 9070 starts at $550 and the 9070 XT starts at $600. Let's just hope that - unlike Nvidia - AMD has its supply under control.The jury's out as to whether or not inventory will hold, but given how well positioned these GPUs are in the stack, I wouldn't be surprised if they ended up selling out quickly. I've listed below the best places to pick up one of these cards. The current trend is that if you're set on purchasing a GPU at launch, you don't have the luxury of choosing your brand or model. If you see any in stock at a price you're happy with, buy now and think later.TLDR; This article assumes, not guarantees, there are actual graphics cards to purchase. You may stumble on this page and find out that every model at every retailer is sold out.Quick Links: Radeon RX 9070 / 9070 XT Graphics Card ListingsPowerColor Red Devil AMD Radeon RX 9070 Graphics Card$659.99 at AmazonAsus Prime AMD Radeon RX 9070 OC Edition Graphics Card$659.99 at AmazonXFX Quicksilver AMD Radeon RX 9070 OC Edition Graphics Card$669.99 at AmazonXFX Swift AMD Radeon RX 9070 XT White Graphics Card$759.99 at AmazonXFX Swift AMD Radeon RX 9070 OC White Graphics Card$699.99 at AmazonXFX Quicksilver AMD Radeon RX 9070 XT White Graphics Card$779.99 at AmazonXFX Quicksilver AMD Radeon RX 9070 XT Graphics Card$769.99 at AmazonXFX Mercury AMD Radeon RX 9070 XT OC White Edition Graphics Card$819.99 at AmazonAsus TUF AMD Radeon RX 9070 OC Edition Graphics Card$709.99 at AmazonPowerColor Hellhound AMD Radeon RX 9070 Graphics Card$629.99 at AmazonPowercolor Hellhound AMD Radeon RX 9070 XT Graphics Card$759.99 at AmazonPowerColor Red Devil AMD Radeon RX 9070 XT Graphics Card$799.99 at AmazonGigabyte AMD Radeon RX 9070 XT Gaming OC Graphics Card$729.99 at AmazonAsus Prime Radeon AMD RX 9070 XT OC Edition Graphics Card$719.99 at AmazonXFX Swift AMD Radeon RX 9070 OC Graphics Card$549.99 at AmazonGigabyte AMD Radeon RX 9070 Gaming OC Graphics Card$669.99 at AmazonGigabyte Aorus AMD Radeon RX 9070 XT Elite Graphics Card$759.99 at AmazonXFX Mercury AMD Radeon RX 9070XT OC Edition Graphics Card$819.99 at AmazonXFX Mercury AMD Radeon RX 9070XT OC Magnetic Air Edition Graphics Card$849.99 at AmazonAsus TUF AMD Radeon RX 9070 XT OC Edition Graphics Card$799.99 at AmazonGet the AMD Radeon RX 9070 and 9070 XT GPUs at Best BuySee it at Best BuyGet the AMD Radeon RX 9070 and 9070 XT GPUs at NeweggSee it at NeweggGet the AMD Radeon RX 9070 and 9070 XT GPUs on AmazonSee it at AmazonGet the AMD Radeon RX 9070 and 9070 XT GPUs at MicrocenterSee it at MicrocenterHow much will these new AMD GPUs cost?One of the main reasons why these new AMD cards are sure to be popular is the price to performance ratio. The AMD Radeon RX 9070 costs the same as the Nvidia GeForce RTX 5070 yet offers superior performance and more VRAM for the same price. Even more impressively, the Radeon RX 9070 XT trades blows with the GeForce RTX 5070 Ti and costs $150 less. We'll see if these suggested retail prices hold, but if they do, the winner is a no-brainer.AMD Radeon RX 9070 - $550AMD Radeon RX 9070 XT - $600Where should I preorder these new AMD GPUs?The retailers below are your best chances to score one of the new AMD GPUs. Three of the retailers (Best Buy, Newegg, and Amazon) will have listings online. One retailer (Micro Center) will only carry them in-store. There's no way to tell exactly how many units are available at each retailer, however a Wccftech article claims that "AMD and AIBs are reportedly shipping more Radeon RX 9070 XTs than all Nvidia's RTX 50 series GPUs combined."If you want to maximize your chance of picking up one of the new AMD cards on launch day, your best bet is to check each and every retailer and buy the first card that lets you proceed all the way through checkout. Just remember that potentially thousands of other people will be clicking on the same link as you.AMD claims "wide" availability in this ad... let's hope that's trueAmazonGet the AMD Radeon RX 9070 and 9070 XT GPUs on AmazonSee it at AmazonPowerColor Red Devil AMD Radeon RX 9070 Graphics Card$659.99 at AmazonAsus Prime AMD Radeon RX 9070 OC Edition Graphics Card$659.99 at AmazonXFX Quicksilver AMD Radeon RX 9070 OC Edition Graphics Card$669.99 at AmazonXFX Swift AMD Radeon RX 9070 XT White Graphics Card$759.99 at AmazonXFX Swift AMD Radeon RX 9070 OC White Graphics Card$699.99 at AmazonXFX Quicksilver AMD Radeon RX 9070 XT White Graphics Card$779.99 at AmazonXFX Quicksilver AMD Radeon RX 9070 XT Graphics Card$769.99 at AmazonXFX Mercury AMD Radeon RX 9070 XT OC White Edition Graphics Card$819.99 at AmazonAsus TUF AMD Radeon RX 9070 OC Edition Graphics Card$709.99 at AmazonPowerColor Hellhound AMD Radeon RX 9070 Graphics Card$629.99 at AmazonPowercolor Hellhound AMD Radeon RX 9070 XT Graphics Card$759.99 at AmazonPowerColor Red Devil AMD Radeon RX 9070 XT Graphics Card$799.99 at AmazonGigabyte AMD Radeon RX 9070 XT Gaming OC Graphics Card$729.99 at AmazonAsus Prime Radeon AMD RX 9070 XT OC Edition Graphics Card$719.99 at AmazonXFX Swift AMD Radeon RX 9070 OC Graphics Card$549.99 at AmazonGigabyte AMD Radeon RX 9070 Gaming OC Graphics Card$669.99 at AmazonGigabyte Aorus AMD Radeon RX 9070 XT Elite Graphics Card$759.99 at AmazonXFX Mercury AMD Radeon RX 9070XT OC Edition Graphics Card$819.99 at AmazonXFX Mercury AMD Radeon RX 9070XT OC Magnetic Air Edition Graphics Card$849.99 at AmazonAsus TUF AMD Radeon RX 9070 XT OC Edition Graphics Card$799.99 at AmazonAmazon is the one-stop shop for just about everything, including AMD GPUs. Unfortunately, manually looking for one of these GPUs on Amazon's site is quite difficult. Amazon doesn't have a general page that lists all of the available video cards, and the search results are riddled with postings from marketplace vendors charging outrageous prices or, even worse, trying to swindle unsuspecting shoppers. To make things easier, I'll add specific GPU models when I see them available, but as a rule of thumb, make sure that the vendor you're buying from is "shipped and sold by Amazon".Best BuyGet the AMD Radeon RX 9070 and 9070 XT GPUs at Best BuySee it at Best BuyBased on past GPU launches, I suspect that one of your best chances of purchasing the new AMD graphics cards online will be at Best Buy. This retailer should carry every brand that will be available at launch, including Sapphire, XFX, Asus, Asrock, Gigabyte, and Powercolor.Best Buy's available inventory depends on your region; if you're fortunate enough to live in an area where graphics cards in general might not be in high demand, you'll have a much better chance of scoring a GPU here than anywhere else. Also important to note is that Best Buy GPU orders generally ship out quickly since they're either listed as in stock or out of stock (no "backorders" here). That means you'll likely receive your card in hand within a week.NeweggGet the AMD Radeon RX 9070 and 9070 XT GPUs at NeweggSee it at NeweggYou'll also definitely want to prioritize Newegg. Like Best Buy, Newegg is expected to carry every make and model of the Radeon RX 9070 and 9070 XT graphics cards. Newegg is an authorized reseller, so as long as you are buying from Newegg direct and not a marketplace vendor, you'll be eligible for the full manufacturer's warranty. Similar to Best Buy, orders usually ship out within the week, unless the product is backordered or out of stock.Even if the standalone cards are sold out, Newegg may sell these AMD GPUs as part of a bundle kit that includes any combination of a motherboard, CPU, RAM, or power supply. If you're working on a DIY computer build and haven't purchased all of your components, this might work to your advantage. These bundle offers do eventually sell out, but at a slower rate than the standalone cards.Micro Center (In-Store)Get the AMD Radeon RX 9070 and 9070 XT GPUs at MicrocenterSee it at MicrocenterWithout a doubt, Micro Center will be your best chance at getting an AMD GPU on launch day if you happen to live close by to a local store. Micro Center will most assuredly reserve all their GPU sales for in-store customers. Even if you are local, though, you should still get there as early as possible (ideally when the store opens).We reviewed both AMD graphics cardsWe rated the AMD Radeon RX 9070 an 8/10. It costs the same as the new Nvidia GeForce RTX 5070 but it performs better in the majority of games we tested and also includes more VRAM (16GB vs 12GB), which should supposedly make it more futureproof. From our tests, it draws about the same amount of power as the RTX 5070.AMD Radeon RX 9070 Review by Jacqueline Thomas"The AMD Radeon RX 9070 is an excellent 1440p graphics card that makes the competition all but irrelevant. It brings excellent 1440p performance, often breaking into high-refresh territory, even without frame gen, and even brings an AI upscaler to the table for better image quality. The only thing that holds this graphics card back is how close it is to the Radeon RX 9070 XT."We rated the AMD Radeon RX 9070 XT a "perfect" 10/10. Even though it costs $150 less than the Nvidia GeForce RTX 5070 Ti, the 9070 XT beats it out in several of the games we tested. In a few benchmarks, the results aren't even close. The 9070 XT also has 16GB of VRAM, the same as the 9070 and 5070 Ti. On the flip side, it does draw more power and get hotter on average compared to the RTX 5070 Ti. AMD Radeon RX 9070 XT Review by Jacqueline Thomas"PC Gaming has been in a decadent spiral since 2020, and the AMD Radeon RX 9070 XT is a reminder that it doesnt have to be that way. This graphics card has no problem maxing out any game you throw at it at 4K, even with ray tracing enabled, and does so at a price that makes the competition look downright greedy. I cant predict the future, so only time will tell if the launch price holds up. What I do know is we need more graphics cards like the AMD Radeon RX 9070 XT."Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn't hunting for deals for other people at work, he's hunting for deals for himself during his free time.
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