• Watch how astronauts train for the space stations microgravity
    www.digitaltrends.com
    The main difference between life on the International Space Station (ISS) and life here on terra firma is microgravity, which forces you to float around rather than walk.To prepare newbie astronauts for such conditions, NASA, or in this case, the European Space Agency (ESA), takes new astronauts on special flights that are able to imitate albeit briefly the space stations microgravity environment. The important training enables the astronauts to get used to moving, working, and even jumping in microgravity. If they get really good, theyll be able to dance, too.ESA recently shared a fascinating video (top) showing what its like to experience one of these so-called parabolic flights, which are a key part of an astronauts training.Please enable Javascript to view this contentAs the video shows, the Air Zero G aircraft an Airbus A310 creates the condition of weightlessness by climbing sharply for 20 seconds before dropping for 22 seconds. During this brief but sharp descent, the trainee astronauts can float around the cabin, giving them some idea of what itll be like aboard the ISS.Each parabola takes about one minute to complete, with the process repeated 31 times in one flight to provide a total of about 10 minutes of zero gravity conditions.The video shows ESA astronaut Rosemary Coogan climbing aboard the aircraft for a parabolic flight. Prior to takeoff, Coogan offers a quick tour of the airplane, which includes a small seating area where everyone straps in during the ascent and also the return part of the flight.Beyond the seating area is where the all the action takes place. Cleared of seats, the large open space gives astronauts and trainers plenty of room to move around, although free floating is confined to a relatively small area surrounded by safety netting.Whats it like to float in the air? Its hard to compare it to anything on Earth, says the presenter. For me, the closest feeling might be floating in water but without the resistance or ability to steer yourself.Another section of the aircraft is given over to researchers, providing them with a space where they can conduct science experiments in microgravity conditions without leaving Earths atmosphere.While the period of weightlessness aboard the flights only lasts for a brief period of time, astronauts on the ISS have to live in such microgravity conditions around the clock for months on end. To find out more about what its like to exist in such an environment, check out these videos made by the astronauts themselves during missions aboard the orbital outpost.Editors Recommendations
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  • OnePlus is ditching the Alert Slider. It makes a lot of sense
    www.digitaltrends.com
    Table of ContentsTable of ContentsMore space for meaningful hardwareA great opportunity to go beyondIt started off modestWhy its such a hot favoriteI can see the promiseOnePlus has along history of bold design experiments. On the functional side of things, the multi-stage alert slider switch has been a hot favorite in the community. Unfortunately, its going away soon. Thankfully, though, it will be succeeded by something more functional.In a community forum post, co-founder Pete Lau wrote that the alert slider switch has been one of his favorite elements on OnePlus phones, but reasoned that he wanted to make it more versatile.Recommended VideosIn its current state, the alert slider switch only allows users to switch between silent, ring, and vibrate profiles. To go beyond that, the switch will be replaced with a button, most likely a customizable one.Joe Maring / Digital TrendsIn case youre wondering, YES, it will allow profile profile switching, just like the alert slider. The alert slider has been a hallmark of OnePlus phones, but what comes next could very well be even more rewarding.RelatedWhen the OnePlus 10T was introduced, it quickly attracted some backlash for the missing alert slider. The frenzy was loud enough that the company had to publish an article explaining why it ditched the three-stage switch.The OnePlus 10 Pro laying on top of the OnePlus 10T Joe Maring / Digital TrendsWe know our users expect OnePlus devices to have high wattage charging, a large battery capacity, and better antenna signal. To excel in each of these three areas, the space inside the OnePlus 10T needs to be occupied by new technology, said the community post.The alert slider may appear diminutive from the outside, but it takes up roughly 30 millimeters-square worth of space. For smartphones, thats a lot. By removing it, the motherboards layout utilization rate increased from 74% to 78% on the OnePlus 10T.After ditching the alert slider on the OnePlus 10T, the engineers were able to add more meaningful elements to the package. An extra charging pump enabled faster charging, and also allowed the team to fit a slightly bigger battery.OnePlusThe absence of an alert slider also opened up space for fitting 15 separate antennas around the phones chassis to boost signal reception while playing games. If OnePlus achieves similar results once again by removing the alert slider, I am all for it.In 2025, when smartphones are getting hungrier for processing firepower and battery juice, even a small bump in battery capacity and increase in the volume of thermal hardware is a welcome move. And lets not forget those massive multi-lens camera modules.OnePlus sister company, Oppo, had to fit a less powerful zoom camera due to space constraints on the ultra-thin Find N5 foldable phone. I am hoping that with the alert slider gone, OnePlus makes the best use of the available space and delivers meaningful internal upgrades.Nadeem Sarwar / Digital TrendsThe Alert Slider is a hardware switch. Its function is locked to its physical position, meaning it cant be reprogrammed or expanded without losing its simplicity, Lau explains. A physical button can do a lot more than a three-stage physical slider.It can be customized to perform a wide range of tasks based on how you interact with it. Chores can be assigned to a short-press, long-press, double or triple-press. Complex multi-step shortcuts are also just a click away. You name it.Theres definitely a precedent for it in the smartphone industry. Even the humble power button can be customized in a similar fashion. For example, it can be pressed five times on a Pixel phone to send an emergency SOS alert.Joe Maring / Digital TrendsOn the flip side, accidentally pressing on a button can often land you in some weird situations. For a Google Pixel smartphone user, an unintended button press triggered the Emergency SOS and broadcast a real-time clip of them sleeping nude.Such scenarios are rare, but the functional benefit of a button and the sheer customizability that comes with it easily towers over the extremely limited alert slider. Look no further than Apple and its Action Button on iPhones.The Action Button replaced Apples own alert slider, and added a lot more practical flair while at it. The button can switch between sound profiles, enable focus, launch camera, activate Visual Intelligence, turn on flashlight, open an app, or trigger a shortcut, among other actions.Action Button on the iPhone 16 Joe Maring / Digital TrendsI expect OnePlus to offer a similar level of convenience, if not more, when it introduces its own version of an action button in the near future. I am particularly excited about it as more smart home and AI integrations pop up.OnePlus has already implemented its fair share of system-wide AI features on its latest flagship phones. I cant wait for the brand to serve a few clever AI tricks tied to the programmable action button on its upcoming devices.My first brush with the slider switch was on the OnePlus 2 in 2016. Back then, it actually handled notification profiles instead of sound presets. It allowed users to shuffle between No interruptions, Priority interruptions only, and All notifications presets for showing app and system alerts.Users had full control over what exactly classifies as a priority notification. There was a dedicated option to select the contacts that will get the priority privilege for incoming calls, while the rest are silenced.The alert slider first arrived on the OnePlus 2. Andy Boxall / Digital TrendsOnePlus even offered a Repeat Caller facility that would allow a call to pass through if the same person rang for a second time within 15 minutes. A similar facility existed for messages, too.There was a dedicated toggle for events and reminders in the Interruptions dashboard within the Settings app. Over the years, OnePlus made a few changes to the slider behavior.Not long after, the Do Not Disturb mode was brought into the three-stage physical switch system, and it subsequently folded calls and notifications under the same banner. Yes, iPhones did it, as well, but OnePlus implementation was no less fantastic.Over the years, OnePlus has refined the alert slider formula, on both hardware and software sides. In its current avatar on the OnePlus 13, it has a beautiful texture on the slider button.That texture means you wont be mistaking it for another button while the phone is resting in your pocket or the desk in a dark room. It also adds some much needed grip for the fingertips to comfortably move it across two positions.Andy Boxall / Digital TrendsThe tactile response is fantastic, and the accompanying haptic feedback is also a lovely touch. To go with it, every time you adjust the sound profile, an on-screen bubble also shows what profile you have switched to. I have loved the facility so far.Silencing notifications and alerts on other phones, especially when youre in a public place or group gathering, usually involves mashing the volume button to lower the ringer, swiping down the control center, or heading into the Settings app. On OnePlus phones, a quick slider switch did the job.Joe Maring / Digital TrendsThe addition of a physical button opens new avenues for functional versatility, far more than what a physical slider can achieve. Being able to launch Geminis Live mode or jump straight into AI file analysis with the press of button? Yes, Ill take that.Having a physical button to access certain camera modes, or add to the shutter functionality? Yeah, that too. Switching into a desktop environment with a double click on a large foldable screen? Id love that very much.I just hope that when OnePlus eventually offers a programmable button, it serves an equally expansive set of customization tools. The company certainly has a history with giving users more software flexibility than the rest, so I am in a fairly optimistic state about the prophesized function button right now.Editors Recommendations
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  • Ghosts Review: Lincoln Centers Streamlined, Spectral Ibsen
    www.wsj.com
    Jack OBrien directs a new, energetically trimmed version of the classic play in a production starring Billy Crudup, Lily Rabe, Hamish Linklater and Levon Hawke.
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  • Eric Schmidt named CEO of a rocket startup. It could put him in competition with Elon Musk and Jeff Bezos.
    www.businessinsider.com
    2025-03-11T02:19:29Z Read in app Eric Schmidt was the CEO of Google from 2001 until 2011. Now he's the CEO of rocket startup Relativity Space, which, like Elon Musk's SpaceX, has ambitions to build on Mars. John Lamparski/Getty Images This story is available exclusively to Business Insider subscribers. Become an Insider and start reading now.Have an account? Eric Schmidt just became the CEO of Relativity Space.The startup aims to build reusable rockets and an industrial base on Mars.Some of the company's ambitions parallel those of Elon Musk's SpaceX and Jeff Bezos' Blue Origin.Another billionaire has entered the rocket race.Former Google CEO Eric Schmidt has provided "substantial financial backing" and has become the CEO of rocket startup Relativity Space, its outgoing leader Tim Ellis said Monday.The company, which was the first to send 3D printed rockets into space, is building reusable flight hardware and has a long-term goal of building an industrial base on Mars.Schmidt, who led Google from 2001 until 2011 and was Alphabet's executive chairman until 2017, joins as the company aims to launch its Terran R launch vehicle in the next couple of years. The company said in a YouTube video posted Monday the vehicle is now in the design process. It launched its Terran 1 rocket in 2023, but it failed to reach orbit.Relativity Space declined to comment further when reached by Business Insider."I know there's no one more tenacious or passionate to propel this dream forward," Ellis, also the cofounder of the company, said in an X post on Monday, adding that he'll transition to the company's board.Some of the company's eventual ambitions run parallel to those of Elon Musk's SpaceX and Jeff Bezos' Blue Origin.Under Schmidt's leadership, Relativity Space's rockets could compete with SpaceX's Falcon 9 and Falcon Heavy and Blue Origin's New Glenn and New Shepherd rockets, as Relativity Space aims to create reusable rockets.The company, which was founded about a decade ago, is also known for using 3D printing to produce its rockets. In 2023, Relativity Space made history by sending the first rocket that was mostly 3D printed into space, though it did not reach orbit.Relativity Space was valued at more than $4 billion in 2021, with investors that included BlackRock, Fidelity, and Mark Cuban.
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  • Games Inbox: Do you want an Xbox handheld?
    metro.co.uk
    Would it matter if it had an Xbox logo on it? (Asus)The Tuesday letters page thinks Hideo Kojima should stop obsessing over Metal Gear, as one reader tries to guess when Resident Evil 9 will be revealed.To join in with the discussions yourself email gamecentral@metro.co.ukBad timingI think I can give a pretty detailed insight into Microsoft gaming policy at the moment: throw everything at the wall and hope that something sticks. An Xbox branded handheld coming out this year, at the same time as the Nintendo Switch 2, is the most deluded thing Ive ever heard.The Switch has been around for eight years. Theyve had all that time to ask Asus, or whoever, to slap an Xbox logo on one of their portable PCs and they wait for now to do it?! If they hadnt bought Activision Blizzard I do believe that Xbox wouldve been sold off or shut down at the end of this generation, its just one disaster after another. And now were hearing that Call Of Duty might not be doing so good? That would be very awkward timing, to put things mildly.The last Xbox I owned was the Xbox One, which I sold after a couple of years. It would need a lot for me to ever buy another one and a PC handheld like all the others is not that. In fact, Im not sure what they could do to make me come back. I dont care about Call Of Duty and I certainly dont want to encourage them into making AI slop instead of real games. I might get Indiana Jones And The Great Circle on PlayStation 5 though.HeathcliffeNo escapeHideo Kojima really needs to get over Metal Gear. As far as Im concerned, hes wasted too much of his career with that franchise, when he could have been doing other things. Its not even as if the games are very different and hes just using the fact that its a successful series to play with different ideas.People complain that Naughty Dog or Santa Monica Studio are spending too much time on one game or franchise, but theyre limited by what Sony wants and how long games take to make nowadays, so theyve at least got some kind of excuse. Kojima doesnt. Even if we dont know exactly what kind of leverage he had at Konami he never seems to have made any real effort to get away from it, always saying the latest game would be the last and then making another one anyone.But lets assume he was made to stay on Metal Gear, hes not now so why is he making a spiritual sequel and putting not-Solid Snake into Death Stranding 2? I just feel its a shame. Hes a talented, if misguided creator and I just feel hes throwing opportunities away even now. Hes in his 60s now, how many Metal Gear homages is he going to make?CurzonToo hype to failI feel that I should be cynical about this, but I really cant imagine the April Direct being anything but a slam dunk. At the very least, to mix my sporting metaphors, its an open goal that Nintendo should not miss.I cant see why they would hold back any important details, especially if its going to come out in June. So we should get a date, a price, a bunch of games, and full details on the console. Considering Nintendo invented the whole Direct format this really is theirs to lose.You wouldve said that about the follow-up to the Wii as well but what doesnt kill us makes us stronger, right?RaleighEmail your comments to: gamecentral@metro.co.ukGame of the showSo, since Resident Evil 9 wasnt at any of the Direct showcases this year (I notice that Switch 1 dedicated one never materialised) when are we thinking itll appear? I can see it being at the Nintendo Direct, since Capcom and Nintendo get on, but would the Switch 2 be able to handle what is presumably a state-of-the-art game?Will it be at a not-E3 event instead? Capcom have their own little Direct style shows but I dont think they ever announce anything new in those, just give more details on things that are already known. Im really hoping to hear something now that Monster Hunter Wilds is out, and I really hope its co-op related too.Justin TimeGC: Who can say (literally, theres been no rumours one way or the other) but if we were to guess, wed say its more likely to turn up at Summer Game Fest than the Nintendo Direct.Trivial concernI will never understand people getting upset about having to sign up to accounts or to use different launchers in a game. I literally cannot think of any more minor a problem than that. Who cares? You sign-up then you never think about it again. Oh no, Microsoft has my gamertag! Guess what? They already had it! They issued it!Now, the issue of Forza Horizon 5 disappearing after a few years, that is a serious problem and yet its not that people are up in arms about, its the taking two seconds to sign into an account that gets people upset. Never mind about having bigger issue in the world right now, there are much bigger issues in gaming and yet people only ever seem to care about the trivial stuff.BlobbyAge old problemRE: Game completion. I have also noticed how often games are bought, played very briefly then abandoned, but again it may be an indication that often time is the limiting factor these days?I try and give all games a reasonable shot, and complete most of the ones Ive made good progress in. That said, I had to abandon Final Fantasy 7 Rebirth right at the final phase of the final fight because it was too tough for me.Its a real shame having got that far, and having completed Bloodborne/Dark Souls, etc. I like to think Im not a complete lightweight! I just got increasingly frustrated by having to restart back at the first phase of a ridiculously lengthy boss fight if I needed to turn off the console, or respec any of my materia to try a different strategy, assess materia stops working, and none of the cut scenes in that lengthy sequence of fights were skippable.I largely enjoyed the game to that point, but not sure Ill be back for the third. Still, trying Dragon Age: The Veilguard now, as its free on PS Plus, and enjoying what Ive played so far.Matt (He_who_runs_away PSN ID)GC: Were sure the time pressures of modern life dont help but people not completing the games they play has always been true.Two month planI dont think there can be a worse managed developer or franchise in gaming history than 343i and Halo. All this time and theyve made so few games and so many mistakes. Halo Infinite was make or break for Halo and it broke, almost immediately.Reading the details of their 10 year plan is just said considering the game barely lasted a couple of months before it cratered, and all because they couldnt knock out the most basic of new content. I dont know how anyone could possibly be optimistic about them making a new one.FocusBattlefield experienceI feel like the time for Battlefield to finally beat Call Of Duty was 15 years ago, but if it really is as good as the early tests say then maybe this is the big moment for EA, considering Call Of Duty is suddenly seeming a bit vulnerable.I cant see it though. Ive enjoyed Battlefield in the past, but its always been difficult to play and overwhelming for non-fans, with the higher level of realism, huge maps, and hard to control vehicles. Getting shot from a mile away, by a sniper you never saw, or run over by a tank are the classic newbie experiences for Battlefield and yet if they dont happen its not really Battlefield.When EA were really pushing the Call Of Duty rivalry they made the fatal error of trying to be more like Activision rather than emphasising why Battlefield was better or different. People already had Call Of Duty, they didnt need another one, and so Battlefield faded away to the point where its lucky Battlefield 2042 even got a sequel.So I am encouraged by the feedback, especially stuff like the big maps, which suggests they havent changed that much and are sticking to the classic formula, but Im not getting excited yet. This isnt 2013 anymore and Battlefield needs to prove it still has a place in the genre.JimInbox also-ransThe first golden age of gaming was SNES vs. Mega Drive. The second golden age was PlayStation 3 vs. Xbox 360. Dis/agree?LeighDappaGC: The only time the phrase golden age is commonly used in video games is the golden age of arcade games, which runs from the late 70s to early 80s well before the Mega Drive.Im not going to lie, that Lego Mario Kart model is pretty amazing. Theres no way Id pay that much for what is essentially a toy but if I was going to be tempted into Lego as an adult thatd be the one.SeptimusMore TrendingEmail your comments to: gamecentral@metro.co.ukThe small printNew Inbox updates appear every weekday morning, with special Hot Topic Inboxes at the weekend. Readers letters are used on merit and may be edited for length and content.You can also submit your own 500 to 600-word Readers Feature at any time via email or our Submit Stuff page, which if used will be shown in the next available weekend slot.You can also leave your comments below and dont forget to follow us on Twitter.GameCentralSign up for exclusive analysis, latest releases, and bonus community content.This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply. Your information will be used in line with our Privacy Policy
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  • The 11 best WWE wrestling games ever made from Superstars to No Mercy
    metro.co.uk
    The 11 best WWE wrestling games ever made from Superstars to No MercyMichael BeckwithPublished March 11, 2025 1:00am How does WWE 2K25 compare to previous games? (2K)GameCentral explores WWEs gaming history to find out which are its best video games, from the days of the arcade coin-ops to modern entries on PlayStation 5 and Xbox Series X/S.Wrestling video games have been a thing for far longer than you may realise. They go all the way back to when WWE was still called WWF, with the very first games releasing for home computers like the Commodore 64 and ZX Spectrum.Since then, WWE games have been a near annual tradition and have made a home for themselves on almost every home console you can think of and even some Nintendo handhelds.With the newest entry, WWE 2K25, available in early access and hitting store shelves this week, weve rummaged through the franchises history to pay respects to the best WWE video games ever made.11. MicroLeague WrestlingPC, Commodore 64, Amiga, and Atari STThe first ever licensed wrestling game is strange for a number of reasons, not least the fact that it doesnt have WWF in its name (MicroLeague was the name of the developer). Whats even stranger is that instead of an action game its a turn-based strategy.Yes, you read that right. The game allows you to pick from a variety of moves, or a block, in order to do damage, with the game using digitised photos of the real wrestlers rather than normal animated graphics. In 1987 that seemed very high tech but it meant you only got three wrestlers at first: Hulk Hogan, Randy Savage, and Paul Orndorff. Although it was successful enough that extra expansions were released later.10. WWF WrestleFestArcadeJapanese developer Techns Japan (the original Double Dragon studio) made the first ever WWF game for arcades in 1989, with WWF Superstars. This 1991 follow-up is essentially the same game but bigger, boasting more playable wrestlers, more gameplay modes (including a Royal Rumble mode), and support for up to four players.It was popular enough to become one of the highest grossing arcade games in the US, alongside Street Fighter 2, and it was later remade in 2012 for mobile. Said remakes long gone but 2021s RetroMania Wrestling serves as an unofficial successor and is very popular on Steam.9. WWE All StarsPlayStation 2, PlayStation 3, Xbox 360, Wii, PSP, and 3DSAt a time when WWE games were only ever serious-ish wrestling simulators, 2011s WWE All Stars was a welcome change of pace. All Stars took a far more cartoonish approach than other games, as if you were playing as the action figures rather than the wrestlers themselves.It never got too silly, but this was the kind of wrestling game where you could grab someone, leap high into the air, and slam them down into the floor with enough force to make shockwaves. It even had Street Fighter-esque super meters. While the more grounded WWE 2K games have their place this was a fun alternative, although after the awful WWE 2K Battlegrounds itll probably be a while till we see anything similar again.8. WWE 2K23Xbox One, PlayStation 4, Xbox Series X/S, PlayStation 5, and PCThe redemption of the WWE 2K series technically began with WWE 2K22, but it was the following entry that started a new golden age for the series, after the horrendous WWE 2K20.WWE 2K23 to the foundations of the previous game and refined it into a much tighter experience, while adding a number of great gameplay modes. The new WarGames is the standout, since it requires two rings, while the Showcase mode is neatly subverted, chronicling John Cenas career by demanding you beat him over and over. Although maybe that idea shouldve been saved for next years game, now that Cenas turned heel.7. WWE SmackDown! Vs. Raw 2006PlayStation 2 and PSPFor the longest time, Japanese developer Yukes was the go-to for WWE games. Although it maintained this streak from 2000 until 2019, its best games were the early ones, amongst them WWE SmackDown! Vs. Raw 2006 (which, despite the name, came out in 2005).While the first SmackDown! Vs. Raw was no slouch either, its sequel just about pips it, for its attempts at a more authentic and realistic wrestling experience, its wealth of content, and introducing General Manager mode and the ability to create your own entrances.6. WWE SmackDown! Here Comes the PainPlayStation 2The last entry in the SmackDown! series, before the transition to SmackDown! Vs. Raw, certainly ended an era on a high note, ambitiously blending the fast-paced arcade gameplay with slightly more realistic grappling moves.This 2003 game also introduced the idea of making former legendary wrestlers playable, like the Iron Sheik and the Million Dollar Man Ted DiBiase, meaning you could finally cook up dream matches that otherwise would never happen. It was the first game to add Bra and Panties matches, though; a rather unsavoury aspect of WWE history thats long since been abandoned.5. WWF SmackDown!PlayStationYukes already had experience with wrestling games by the time THQ approached it to helm WWF licensed titles, with the legendary Power Move Pro Wrestling series. This first effort for a Western company though, was enough to keep them in work for nearly two decades.Its no exaggeration to say the WWE 2K games owe their entire existence to 2000s WWF SmackDown, and you can see the origins of the modern wrestling sims right here, steeped in fast-paced, arcade-style gameplay mechanics. This game also gave us Steel Cage matches (a must-have for the excessive violence of the Attitude Era), although its held back by the bizarre lack of mid-match commentary.4. WWE 2K24Xbox One, PlayStation 4, Xbox Series X/S, PlayStation 5, and PCWWE 2K24 felt like a true completion to the series modern redemption arc. Beyond improvements in areas like the graphics and character animations, this game adds so much new stuff that, at least at the time, it felt like the best WWE game ever made.Simply having loads of content isnt enough if none of its good, but theres remarkably little to fault here. Both its story modes are fantastic, the roster is delightfully massive, and its surprisingly fun to play as the referee for a change. This was also the first game to add throwable weapons, which is one of those little things you dont realise how much you wanted until you get it.3. WWE 2K25Xbox One, PlayStation 4, Xbox Series X/S, PlayStation 5, and PCSome recency bias is definitely at play here, but WWE 2K25 really is that good and thankfully continues 2K and developer Visual Concepts hot streak of releases. For those who prefer their wrestling games authentic, this is the most immersive theyve ever been and its new gameplay additions (including intergender wrestling) will hopefully define the next era of entries.The Island online mode may prove to be its biggest sticking point, however, and while the last few WWE 2K games have had some obnoxious monetisation, WWE 2K25s microtransactions may be the most egregious yet. We just hope it doesnt get even worse for WWE 2K26.2. WWF SmackDown! 2: Know Your RolePlayStationDropping a sequel to any game just eight months after the original sounds unbelievable nowadays, but thats precisely what THQ did in 2000. Fans at the time clearly didnt mind, considering it sold over three million copies and was critically acclaimed.This wasnt just a mere roster update either, as it reworked the Season mode, added more gameplay options, and introduced the ability to create and customise your own wrestler (something thats become a staple of the WWE 2K games). Its arguably outshone in some areas by later entries, but this is easily the best wrestling game for the PlayStation 1 and one still worth playing today.1. WWF No MercyNintendo 64More TrendingWho wouldve thought that the quintessential wrestling game would be found, not on a PlayStation or Xbox console, but a Nintendo one? While many early WWE games were PlayStation exclusives, Nintendo 64 owners could proudly brag they had the best one.The last WWF game to be developed by AKI Corporation (now known as syn Sophia), WWF No Mercy ended that era on an extremely high note. Wrestling fans who grew up playing this game speak highly of it for its controls, rich customisation options, branching storylines in Championship mode, and for perfectly encapsulating everything they loved about the Attitude era.A dedicated following is still playing No Mercy through emulation and have even made their own mods to add more wrestlers and arenas. It blatantly influenced the development of AEW Fight Forever (right down to having No Mercy director Hideyuki Iwashita on board as a gameplay advisor) and as far as we can tell, its the only retro wrestling game to have been paid tribute by the WWE, as it featured in this teaser trailer for the NXT No Mercy event in 2023.All of this cements WWF No Mercy as the peak of wrestling games and one that is unlikely to ever be topped. Is WWF No Mercy your number one wrestling game? (THQ/MobyGames)Emailgamecentral@metro.co.uk, leave a comment below,follow us on Twitter, andsign-up to our newsletter.To submit Inbox letters and Readers Features more easily, without the need to send an email, just use ourSubmit Stuff page here.For more stories like this,check our Gaming page.GameCentralSign up for exclusive analysis, latest releases, and bonus community content.This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply. 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  • Master Nanite Displacement for Landscapes in Unreal Engine 5
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    Want personalized training with Courses, Coaching, a private Community? Go Here https://www.azielarts.com/academy Landscape Layer Material Tutorial - https://youtu.be/W-BMbadinPI?si=2IcBp9zK-9PSWvWI How to set up landscape materials to use Nanite Tessellation. #unrealengine5 #ue5 #unrealenginetutorial #environmentart CONNECT WITH THADDAEUS WEBSITE - https://tandreades.com/ CHANNEL INSTAGRAM - https://www.instagram.com/thaddaeus_makes/ ARTIST INSTAGRAM - https://www.instagram.com/azielartsacademy/ ARTSTATION - https://www.artstation.com/thaddaeus GEAR CAMERA https://amzn.to/3mAnjF7 LENS https://amzn.to/48f9fDE LIGHT - https://amzn.to/48gp5xV SOFTBOX - https://amzn.to/3PBNwP5 MICROPHONE https://amzn.to/3KY6Nrq AUDIO INTERFACE https://amzn.to/3Zepa14 COMPUTER GPU https://amzn.to/45OuUBc CPU https://amzn.to/3om6WMG
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  • Stylized Tank With Realistic Physics Crafted For UE5 Roguelike Bullet Hell Game
    cgshares.com
    Syncarnation, the team behind the upcoming top-down roguelike bullet hell game Ballistic Brews, has showcased a really charming tank that moves in a pretty realistic manner, thanks to their new physical rig system. The environment also has a quite nice stylized aesthetic, and it seems the game will feature character customization.Check out some of the videos below for more gameplay demos featuring different weapons and unit showcases:Unfortunately, there isnt much information about the project yet. However, if youre interested, follow Syncarnation on X/Twitter to stay updated on the latest news and share your feedback.Also,join our80 Level Talent platformand ournew Discord server, follow us on Instagram,Twitter,LinkedIn,Telegram,TikTok, andThreads, where we share breakdowns, the latest news, awesome artworks, and more.Source link The post Stylized Tank With Realistic Physics Crafted For UE5 Roguelike Bullet Hell Game appeared first on CG SHARES.
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