• Russia whittled down Ukraine's bargaining chip to a final stronghold — and it's breaching that one, too
    www.businessinsider.com
    2025-03-13T06:06:43Z Read in app Ukrainian officials say Russian troops entered Sudzha, Ukraine's last major stronghold in Kursk, as a temporary cease-fire hangs in the balance. YAN DOBRONOSOV/AFP via Getty Images This story is available exclusively to Business Insider subscribers. Become an Insider and start reading now.Have an account? Ukraine is on the verge of losing its final town in Kursk, the Russian region it invaded in August.Moscow has pushed hard into Kursk in recent weeks, and Putin just visited the region himself.Kyiv's loss of its northern pocket comes as the US seeks to get Russia to accept a temporary cease-fire.Eight months after launching its surprise attack on Russian soil, Ukraine's foothold in Kursk appears to be on its last legs.As of Wednesday, the town of Sudzha about five miles from Ukraine's border remains Kyiv's final significant position in the Russian region.Ukrainian officials have been painting a bleak picture of its defense.Roman Kostenko, the secretary of the defense committee in Ukraine's parliament, told local reporters in a Wednesday briefing that Russian troops have entered the town and are trying to cut off Ukrainian supply lines."There is information that the Russians have entered a certain part. Fighting continues. The Russians control a certain area there, which is across the river," Kostenko said.Still, he added that he hadn't received word of a full withdrawal, a decision that Kyiv has also not confirmed.But the language used by Ukraine's top officials indicates that at least a partial pullback is already underway.Ukraine's chief commander, Oleksandr Syrskyi, said on Wednesday evening that he had ordered Ukrainian troops to move to "more advantageous lines" if necessary.Sudzha has been "almost completely destroyed" by Russian air strikes, Syrski added.Both he and Ukrainian President Volodymyr Zelenskyy have said Kyiv's priority in Kursk now is to "preserve the lives" of Ukrainian troops."The Russians are applying maximum pressure on our soldiers," Zelenskyy told reporters on Wednesday.Meanwhile, Russian military bloggers have been posting footage of the fighting in Sudzha, appearing to show Moscow's advance reaching the town's administrative buildings. This screengrab obtained by Reuters shows a drone view of the destruction and fighting in the center of Sudzha. Social Media via REUTERS The Kremlin's push comes as Russian leader Vladimir Putin visited Kursk for the first time since Ukraine breached the region.Dressed in military fatigues, he told his troops on Wednesday to clear out the remnants of Ukraine's troops in Kursk, according to state media. Russian leader Vladimir Putin visited a command post in Kursk on Wednesday. Kremlin Press Office/Anadolu via Getty Images With Ukraine's position in Kursk now dire, it's ousted Dmytro Krasylnykov, the commander of its northern operations.National broadcaster Suspilne reported that Krasylnikov said an order for his replacement was signed on March 7. Oleksiy Shandar, who was deputy commander of Ukraine's airborne assault forces, is set to take over.An advantage held for months, now on the verge of collapseUkraine launched its surprise Kursk offensive in early August, widely interpreted as a bold effort to both draw Russian resources away from the hard-hit eastern front and to create a bargaining chip for cease-fire negotiations.Within days, Kyiv's forces seized some 500 square miles of Russian territory and threatened to encroach upon Kursk city itself.But Moscow's troops rushed to contain the advance, eventually cutting down Ukraine's pocket there to just the land around Sudzha.If the Kremlin fully retakes Kursk, it would come as President Donald Trump's administration tries to get Russia to accept a temporary cease-fire, which Ukraine has already agreed to."We'll take this offer now to the Russians, and we hope that they'll say yes, that they'll say yes to peace," Secretary of State Marco Rubio said on Tuesday. "The ball is now in their court."Earlier this month, tensions with Washington also prompted the US to roll back some of its intel and weapons support for Ukraine. Shortly after the decision was made, officials in Kyiv told Business Insider's Jake Epstein that the loss of intel hampered Ukraine's ability to defend against Russian missile attacks.The Washington Post also reported that the move had prevented Ukraine from precisely targeting Russian positions with advanced American artillery systems.After Kyiv accepted the cease-fire terms, the US said on Monday that it had resumed sharing intel with Ukraine.
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  • Michelle Obama said Barack had one habit that annoyed her early in their marriage
    www.businessinsider.com
    2025-03-13T05:17:58Z Read in app One of Barack Obama's habits used to get on her nerves, Michelle Obama said. Andrew Harnik/Getty Images This story is available exclusively to Business Insider subscribers. Become an Insider and start reading now.Have an account? Michelle Obama says her husband Barack Obama's punctuality used to get on her nerves."Barack, you know, he had to adjust to what 'on time' was for me," Obama said on her "IMO" podcast.The former first lady previously said she had a bad impression of him when he was late for their first meeting.Marriage isn't easy even Michelle Obama used to have a major pet peeve with her husband Barack Obama.During Wednesday's premiere episode of her podcast "IMO," which she cohosts with her brother Craig Robinson, the former first lady spoke about one of her husband's habits that used to get on her nerves."Barack, you know, he had to adjust to what 'on time' was for me," Obama told Robinson."Because he was on that island time," Robinson interjected, referring to the former president's Hawaiian roots.Obama said it bothered her that her husband would often only start getting ready when it was time to leave for their appointments."You know, I've got this husband who's like, when it's time to leave, it's 3, he's getting up and going to the bathroom. And I was like, dude, dude, a 3 o'clock departure means you've done all that, you know? It's like, don't start looking for your glasses, you know, at the 3 o'clock departure," she said.However, he tries to keep himself in check these days, she said."But he's improved over 30 years of marriage," she said. She added that her daughters, Malia and Sasha, know to be early if they are doing anything with her.In 2014, using public data posted on the White House website, The Washington Post reported that the former president was over 35 hours late to his scheduled engagements that year.In a 2018 interview, Obama shared that she had a bad impression of Barack Obama when they met at a Chicago law firm in 1989 because he was late for their first meeting."I was like, is he trifling? The black man's going to be late on the first day? I was like, 'Um,'" Obama told ABC News' Robin Roberts.Punctuality is often touted as a key to success.One such business leader who believes in punctuality is Richard Branson, the founder of Virgin Group."If you want to be more productive, then start at the start: get there on time," Branson wrote on LinkedIn in 2015. Not only is it a show of respect to others, it is also a way to effectively manage his day, he said."Of course, everything doesn't always go to plan. It isn't always possible to be on time, but it is always possible to try. When I find myself running late, I will often quite literally resort to running," Branson wrote.Representatives for the Obamas did not immediately respond to a request for comment sent outside regular hours.
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  • Vipp Tunnel Tasmania Guesthouse / Room 11 Architects
    www.archdaily.com
    Vipp Tunnel Tasmania Guesthouse / Room 11 ArchitectsSave this picture! Adam Gibson, Courtesy of VippLodgingBruny Island, Tasmania, AustraliaArchitects: Room 11 ArchitectsAreaArea of this architecture projectArea:160 mYearCompletion year of this architecture project Year: 2025 PhotographsPhotographs:Adam Gibson, Courtesy of VippMore SpecsLess SpecsSave this picture!Text description provided by the architects. Danish design brand Vipp travels to the Southern Hemisphere for the brand's newest guesthouse. Cantilevered over a sloping hill on Tasmania's Bruny Island, the architecturally daring and sustainably designed Vipp Tunnel by Hobart-based studio, Room11, balances beauty and brutalism. Featuring a series of outdoor sculptures by renowned Danish artist Lin Utzon, this ground-up property becomes a unique refuge that marries art, design, and nature.Save this picture!Save this picture!Save this picture!Often referred to as 'the edge of the world', Tasmania is distinguished by its sense of otherworldliness. In this corner of the world, immersive surroundings have a grounding effect, reminding us of our connection to nature. Disembarking the small 20-minute ferry from Hobart to Bruny Island is a transportive retuning to the frequency and rhythm of the natural world. Setting the compass to 42 south of the equator, guests are greeted by a couple of rare, white wallabies roaming the vast plot of land on the north-western point of Bruny Island. Where rugged bushlands meet the ocean, the concrete structure defies gravity above a terrain punctuated by a 300-meter sea stretch with a 280 view of the D'Entrecasteaux Channel connecting Bruny Island to Tasmania's main island.Save this picture!Architecture Widely recognised for their residential, commercial, and hospitality work throughout Australia, Room11 has created a sculptural, brutalist structure dropped into the bushlands. Balancing on the edge between solid ground and open air, the Vipp Tunnel expresses a playful dialogue between concrete cubism and its organic surroundings. "On Bruny Island we have created understandable forms that do not mimic context, rather they create an intelligible form from which we can comprehend the nature of place", explains Thomas Bailey, Architect AIA, Director Room11 and continues; "It is a place where the cut of contemporary architectural thinking is starkly rendered against a raw natural context." A project three years in the making, the finished guesthouse embodies Room11's interest in craftsmanship and distinctive approach to architecture that is sensitive to landscape, detail, and materiality.Save this picture!Save this picture!In the 1,700 sq ft / 160 m2 building stretching 30 meters, wall-to-wall glass and recessed steel doors provide unobstructed views to the soulful landscape of the Tasmanian sea and mountains. Floor-to-ceiling windows and light wells imbue the space with a sense of luminosity. An atrium yard separates the main living space from the primary bed and bathroom, while at the end of the tunnel, a glass door leads to a framed terrace floating above the land showcasing an architectural finesse that underscores the sensation of being at the edge of the world. "The dramatically elongated proportions of the structure respond to the landscape by purposely framing the D'Entrecasteaux Channel with a broad expanse of frameless glass. By this methodology, the user is located in the extraordinary, natural landscape of Tasmania's Bruny Island," adds Bailey.Save this picture!A separate, 375 sq ft / 35 m2 concrete cube with 4-metre-high ceilings, referred to as 'the studio,' offers an escape to a space of visual and sensory calm. Ideal as an office or meditation room, its spare design highlights the architecture and comprises only a Vipp Swivel chair against an integrated desk and a hidden mezzanine double bed.Save this picture!Light at the end of the tunnel Inspired by the area's natural phenomenon known as Aurora Australis, or Southern Lights, when the night sky is transformed into a dreamscape of colour, Room11 has added chromatic glazing to the building's central skylights. Polished concrete floors and walls further enhance the effect, reflecting the ever-changing interplay of light that dances throughout the otherwise understated interior like ever-changing artwork."The kaleidoscopic lightwell installation offers a dynamic interplay of colour and time. As the sun moves and seasons shift, vivid hues of yellow, pink, and orange are cast across the concrete interior, marking the changing light at 42 south. Designed to respond to seasonal transitions, the installation ensures that no two visits are ever the same", explains the entrepreneur of the project, Dane Taylor. "A visit to Vipp Tunnel is an immersion into raw nature and raw architecture. It's a station of solitude at the edge of the world."Save this picture!Save this picture!Save this picture!The Danish link The eclectic meeting between counterparts continues in the rendez-vous between Vipp's Danish interior minimalism and the grandeur of Australia's nature. "Vipp travels south of the equator for the opening of our first guesthouse in Australia, adding to our steadily growing portfolio of Vipp guesthouses around the world",says Kasper Egelund, CEO and 3rd generation Vipp owner. "Known for its design excellence and remarkable natural surroundings, it makes for the ideal destination that has so many affinities with our Danish roots. Room11 has created a truly breathtaking piece of architecture, a space for reflection and escape that perfectly complements Vipp's design ethos."Save this picture!Save this picture!Save this picture!Save this picture!Whereas Tasmania provides the breathtaking exterior, Danish design brand Vipp supplies the interior. As if made for this project, Vipp's new all-aluminium V3 kitchen is the centrepiece of the main space. With a monumental stainless steel counter and fluted aluminium doors, the kitchen island mirrors the materiality of the building's architecture. A careful selection of Vipp furniture, including Vipp Swivel chairs upholstered in Australian sheepskin, provides a sense of sophisticated elegance against the raw shell of the tunnel while a bespoke sunken lounge integrates a corner of softness. "Our portfolio of guesthouses is about elevating the product experience and creating a doorway into our design universe. By working with different architectural typologies and vernacular, we can craft distinct design experiences", adds Egelund. Save this picture!To further strengthen the unique marriage of Danish design and Australian architecture, Danish artist Lin Utzon has brought an edition of her iconic 'Cosmic Dancers' series to the shores of Bruny Island. Placed among the property's red gum trees, the large-scale black and white ceramic sculptures echo the elongated strokes on the characteristic trees. As the daughter of Jrn Utzon, the world-renowned architect who designed the Sydney Opera House, Lin's ties to Australia run deep. Now a successful artist in her own right, Lin's work often mirrors her father's philosophy of harmonising art and architecture. The display of her 'Cosmic Dancers' in the Australian bushland alongside the architectural design of the Vipp Tunnel creates a strong connection to these aspects of her life and work.Save this picture!Off-grid hideaway Clad with an entire faade of solar panels facing west, the structure is energy-sufficient and runs off-grid. "The entire western faade is derived from the geometry of the solar array. An unequivocal statement of prioritising green energy production in contemporary construction. It's a celebration of a new frontier in sustainable construction. As far as we are aware, this is the first building to feature an entire faade created by solar technology, making the most of the location's latitude", says Bailey. With engineering ingenuity, the building's elevation from the ground minimizes the construction's direct footprint. During the design process, Room11 conducted surveys of every tree onsite and articulated roadworks around significant trees. A narrow construction corridor was established so that the impact on endemic vegetation was kept to an absolute minimum.Save this picture!Save this picture!Save this picture!The concrete panel design provides thermal insulation to keep a regular temperature throughout the year, minimising the use of heating and cooling sources. For optimal comfort, the building has heated flooring throughout and air conditioning. "Material choices and construction methodologies utilised shall ensure a building of great longevity with the minimum of means. The project is a statement of quality over quantity", adds Thomas Bailey. This getaway is purely run on rainwater and self-sufficient energy. Add to that plenty of local produce to be bought on the island, and guests can truly be living off the land. Slowing Down Sweeping views of the island's lush flora and fauna invite guests to connect with nature and turn a visit into a study in the art of slowing down. A stay on Bruny Island is an invitation to breathe in some of the cleanest air in the world. Key to the charm of the island is the singular wildlife and abundance of natural sights. Here, birds patrol the skies over 'The Neck', a picturesque strait connecting North and South Bruny. Penguins surf the waves in Adventure Bay. And rare white wallabies remind you that you are indeed far away from home. Save this picture!Project gallerySee allShow lessProject locationAddress:Bruny Island, Tasmania, AustraliaLocation to be used only as a reference. It could indicate city/country but not exact address.About this officeRoom 11 ArchitectsOfficePublished on March 13, 2025Cite: "Vipp Tunnel Tasmania Guesthouse / Room 11 Architects" 13 Mar 2025. ArchDaily. Accessed . <https://www.archdaily.com/1027829/vipp-tunnel-tasmania-guesthouse-room-11-architects&gt ISSN 0719-8884Save!ArchDaily?You've started following your first account!Did you know?You'll now receive updates based on what you follow! Personalize your stream and start following your favorite authors, offices and users.Go to my stream
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  • Sapphire anvils squeeze metals atomically-thin
    www.nature.com
    Nature, Published online: 12 March 2025; doi:10.1038/d41586-025-00776-yTechnique could help researchers probe strange properties of 2D metals plus, five years after the pandemic, how did COVID change virology?
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  • Weather anomalies cannot explain insect decline
    www.nature.com
    Nature, Published online: 12 March 2025; doi:10.1038/s41586-024-08528-0Weather anomalies cannot explain insect decline
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  • An Overzealous Fan Floods Game Reviewers With Tips on Reviewing Xenoblade X Remastered
    cgshares.com
    Xenoblade Chronicles X: Definitive Edition is set to launch on Nintendo Switch in just a week, and fans of the series are already buzzing online sharing hype-filled posts, engaging in discussions, and building excitement for the big day.But as we all know, theres a fine line between fandom and fanaticism, and one overzealous fan has recently caught the communitys attention for all the wrong reasons bombarding game reviewers with unsolicited advice on how the game should be reviewed.NintendoOur story begins with a Bluesky post shared by GamesBeats Imran Khan, who revealed that he had been contacted by an anonymous individual whose identity well discuss later with a 1,000-word email filled with tips on how the game has to be reviewed. Reading similarly to what you would imagine a AAA game publisher might send to a compromised reviewer pushing a biased take, the individuals essay outlines numerous points on which XCX supposedly shouldnt be criticized.While some of the points are, in fact, reasonable such as arguing that the player character doesnt necessarily need to be the main character of the overall story most of them are, to put it mildly, rather weird, with the individual defending aspects like performance, story, and graphics with a recurring argument gaming journalists havent criticized Pokmon/The Legend of Zelda/Baldurs Gate 3 for lacking in this area, so Xenoblade shouldnt be treated any differently a line of reasoning that prompts but one question: Are those gaming journalists in the room with us right now?Besides Imran, the fan also contacted several other game reviewers, including, but likely not limited to, RPG Sites Adam Vitale and IGNs TieGuyTravis. For your reading pleasure, heres the full, unedited email sent to the reviewers, courtesy of Imran Khan:Big fan of the portal. I am sharing some heads up for reviewers with the upcoming release of Xenoblade X definitive edition, hope you dont mind!Remember to update the game, version 1.0.1 is already out, for instance. And they may release another one when they make the online mode available.The game is not a spin-off, never was, never was called as such by the developers. Was never a black sheep either, its critical reception is higher than 2 and torna, and its user reception is as high as 1 definitive edition.Also, careful with strong statements such as has no connection with the rest of the franchise. This does not match what said by developers in interviews around the time of 1 definitive edition. Instead, just say you dont need to play other games to play and understand this one, which can also be said for each entry in the blade franchise, and is a more future proof statement.On the game, please remember to check the options menu, there may be options there to customize the battle UI to make it even more clear. For instance, the Soul voice text bubbles.On visuals, even the original game is quite above all Pokemon games on switch. Journalists went very soft with the embarrassing state of Pokemon Scarlet/Violet. One would hope that XDE, which is considerably more impressive in every conceivable way, wont be nitpicked for small/irrelevant things, while most things in Pokemon gets a pass. Also, even Zelda BOTW/TOTK use very basic textures, more basic than all 4 Xenoblade games, and the Zeldas also use A LOT of fog to hide things, yet those things were not picked upon by most reviewers, so it would come to reason that small nitpicks like some pop in due to the weak Switch hardware wont happen on XDE reviews.For performance, it is worth to remember that Zelda BOTW (which is also a Wii U game) and TOTK have several instances of very noticeable frame drops, from kakariko village, deku tree, launching enemies with two-hand sword, and going a bit over the top on crafting. If journalists mostly ignored these problems in Zelda, they wont mind any minor potential rare drops in DE, for consistency, right?Certain objects not having collision detection is a design choice, as it makes it much more practical to move around a giant mech without destroying or getting stuck on everything in a game where our goal is to help rebuild humanity, not break the things humanity made. Sometimes, realism is not the best design.Also, Switch games should be judged only on what the Switch hardware can do, NOT, on what PC or PS5 hardware or any other hypothetical hardware can.And since I mentioned Zelda, lets talk about the silent avatar. Not all modern games put voices in the avatars, journalists are fine with Zelda and Baldur gates 3 doing silent avatar, so it comes to reason one should be fine with a silent avatar in DE as well.On Story and open world structure, remember that in Zelda TOTK, if you do the tear of the dragon sidequest early you basically breaks the story, because then you are forced to watch characters making a bunch of dump questions or statements regarding Princess Zelda, and cannot do anything about because link, who is supposed to be you in the world, is not given an option to tell them what he/we already figured out eons ago, and yet many journalists call that game an open world masterpiece. TOTK story is also full of inconsistencies regarding the events of BOTW, its direct prequel. Yet many fully ignored that. So I very much hope that, for consistency sake, I will not see some journalists making a big deal of the Avatar in X not having much agency in the (main) story or about story quality. Would be big double standards, after all.Furthermore, most Fromsoftware games that reviewers love to praise to the heavens and back demands the player to search themselves for the story, whether by NPCs dialogues, environment or item descriptions, otherwise there is almost no story to be seen, so one you expect that Xenoblade X also requiring player to engage themselves with the world, NPCs and sidequests (normal and affinity missions specifically) is not a problem at all, on contrary, it is a great feature, right?Even if the 4 first chapters have a lot of tutorials, one can simply fast skip through them and read them later or practice on the battle simulator in the barracks. Furthermore, even in the first chapters the player can still simply get out the in the world and fight and explore to their hearts desired. The ratio of gameplay to text/cutscene is entirely in the players hand, literally a non-issue.Also, the avatar in X is effectively the Point of View character, but not the main character of the story, that, is clearly Elma. And that is FINE. There is no hard rules that says that the PoV char also has to be the main character. And if one, for some reason, needs to feel like the main character of the story, simply put Elma as the leader in the menu and play as her, done, simple as that. The avatar has a lot of weight however on the sidequests (normal and affinity missions), which is also story, regardless of not being mandatory, and are a big part of the experience. They are the best in the franchise, with loads of sidequest chains that enrich the world.On the online mode, it serves its purpose well, an efficient way to farm reward tickets to create better gears, and to feel like you are not exactly alone on Mira, humanity is working together. It is not the focus however, the game never intended to be a monster hunter.On X being too different from the other Xenoblade, please, please be careful with hyperboles. While yes, it is different, it is not THAT different, we had entries in the Zelda series that are less alike between each other than that, and most of you dont make a big deal out of it. Not to say then of Final Fantasy where the games can vary widely. So again, not a huge deal.Following the publication of Imrans post, many in the Xenoblade community became curious about who could possibly be unhinged enough to flood reviewers with a review-sized list of tips, and it didnt take long for them to discover that, in addition to game journalists, the individual had also been spotted numerous times in the comments sections of various articles and YouTube videos related to XCX.Going by many names online Renata Joseph, joenightwalker, Joe, MegamanX666, Billy Joe, etc. the user, whom well refer to as Joe from now on, has been seen active across multiple forums, including non-English speaking ones, sharing the very same manifesto revealed by Imran, once again showcasing the fanatical passion he has for Xenoblade. Whats more, Joes campaign didnt start yesterday, as one sighting, shared by Reddit user Elver_Galargas-07, was recorded over three weeks ago:Speaking of Reddit, users there also connected the dots between Joe and another Xenoblade fan, Wisehunter13666, whose entire presence on the platform seems to be revoling around the game series, with over 95% of their posts made over a period of more than two years being about Xenoblade. When asked if they were the ones flooding the reviewers, Wisehunter13666 denied involvement, claiming they have no idea who it is and that they dont have Bluesky either.That, however, appears to be a blatant lie, as the same 1,000-word text weve seen 1,000 times already has also been posted on GOG Connected, Nintendo Difference, and TechRaptor by someone using the alias Wiseman-hunter as far back as two weeks ago, with the similarity between the aliases making it all but certain that Wisehunter13666 is, in fact, our Joe.While unsolicited emails telling you how to do your job are rarely enjoyable, Joes main motivation seems to be rather innocent his unwavering devotion to the Xenoblade series and a desire to support the upcoming game. so my hope is that Monolith Soft at least thanks him for being one of, if not the biggest fans of the franchise.As for the points covered in Joes write-up, the Nintendo Switch version of Xenoblade Chronicles X: Definitive Edition is hitting the shelves on March 20, 2025, and once the user reviews start pouring in, well see if this staunch defense was even needed in the first place.Dont forget to join our 80 Level Talent platformand ournew Discord server, follow us onInstagram,Twitter,LinkedIn,Telegram,TikTok, andThreads,where we share breakdowns, the latest news, awesome artworks, and more.Source link The post An Overzealous Fan Floods Game Reviewers With Tips on Reviewing Xenoblade X Remastered appeared first on CG SHARES.
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  • Hideki Kamiya On Influence of Studio 4 & Approach to Games Creation
    cgshares.com
    Hideki Kamiya ChannelIn a recent interview, Hideki Kamiya, former Vice President at PlatinumGames, now a founder and Lead Game Designer of a new game studio CLOVERS, shared some details about his journey at Capcom and the spirit of the creative process that he embraced from his colleague Shinji Mikami.The name of Kamiyas studio, CLOVERS, sounds almost identical to Capcoms former existing Clover Studio, where Kamiya worked on Okami. However, the developer said (in a talk with Game*Spark (via Automaton) that it is not a reference and explained: If theres anything Im particular about, its Capcom Production Studio 4. Studio 4 is where my career started, and where I learned from Shinji Mikami a person who has been absolutely indispensable to my career, both as a creator and as my superior.Mikami was the head of Studio 4, one of Capcoms departments, which worked on titles such as Devil May Cry, Resident Evil, and Resident Evil 4.Kamiya explained that he learned a lot from Mikami and highly appreciated the creative approach, the spirit of Studio 4:Back then, we used to call what Mikami taught us the spirit of the 4th. The reason I left PlatinumGames was because the companys way of thinking was gradually shifting towards a modern model of game development that doesnt place importance on the creators individuality. He also noted:Even if it meant the end of my career as a creator, I couldnt allow myself to kill my soul in order to work in an environment that I didnt agree with.Currently, the new Hideki Kamiyas studio CLOVERS is working on the sequel to the beloved Okami, which was announcedat The Game Awards 2024. The title will continue the story of the first installment and is being developed with RE Engine, used for powering such games as Monster Hunter Wilds, Resident Evil 2 Remake, and Street Fighter 6. As for the plot of the sequel, the details remain undisclosed.Dont forget to join our 80 Level Talent platform and our new Discord server, follow us on Instagram, Twitter, LinkedIn, Telegram, TikTok, and Threads, where we share breakdowns, the latest news, awesome artworks, and more.Source link The post Hideki Kamiya On Influence of Studio 4 & Approach to Games Creation appeared first on CG SHARES.
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  • Tik Tok to final release!
    x.com
    Tik Tok to final release!Blender Developers :Blender 4.4 Release Candidate is here! Test your production files, explore the new features, and report any issues you find.The final release is just around the corner! Your feedback helps make it more stable for everyone. https://builder.blender.org/download/daily/ #b3d
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  • The Staircase Generator addon lets you create customizable stairs with just a few clicksperfect for architecture, games, and interior design! ...
    x.com
    The Staircase Generator addon lets you create customizable stairs with just a few clicksperfect for architecture, games, and interior design! Check It Out: https://blendermarket.com/products/staircase-generator?ref=110#Blender #blender3d #b3d #geonode80 LEVEL:Check out this new Geometry Nodes-powered staircase generator for Blender.Featuring 70+ customizable settings, automatic step calculation, 8 presets, and more: https://80.lv/articles/check-out-this-new-procedural-staircase-generator-for-blender/@multlabs
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  • Re @OctaSpacehub Thank you! Yes, I will check now :)
    x.com
    Re @OctaSpacehub Thank you! Yes, I will check now :)
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