• Massive World Landscape Auto Material 2 - Unreal Engine 5 How To Use Guide
    www.youtube.com
    MY SOCIAL MEDIA:Telegram: https://t.me/YTcgdealersTwitter/X: https://twitter.com/CGDealers Artstation: https://www.artstation.com/coldwave Get the Landscape Auto Material 2 and all my files:https://www.patreon.com/posts/landscape-auto-2-121931889 My FAB Marketplace:https://www.fab.com/sellers/CGDealers Youtube Membership: https://www.youtube.com/channel/UCyXWTdwLotz55o1oOkU0-4g/join Leartes Entire Store 210+ Assets on 30% Discount: https://gumroad.com/a/39658451 30% Discount Coupon Code: CG30 GET MY UNREAL 5 - BLUEPRINTS MASTERCLASS COURSE:Udemy: https://bit.ly/3WqNQSL GET ONE MONTH FREE SKILLSHARE SUBSCRIPTION:https://skl.sh/3CwwFH2 Happy Game Development!-----------------------------------------------------------------------------------------------------Timestamps:00:00 - Intro00:14 - Get the Landscape Auto Material 200:40 - Don't forget to Subscribe!01:01 - How to Install it02:00 - Download Foliages and Textures from Fab03:15 - Different Textures Type and Workflow04:30 - How to create ORD Texture and what is ORM Texture05:49 - Better ORD Texture Quality06:37 - Material and Functions overview08:30 - Auto Foliages09:58 - Distance Blending11:42 - Distance Variation14:09 - Layer Switch15:05 - Layer Tiling Far and Near15:57 - Ambient Occlusion Adjustments18:31 - Color Corrections20:35 - Displacement Controls22:09 - Normal Map Controls23:17 - Roughness & Specular Controls24:44 - Slopes Controls25:42 - Textures Slots26:02 - Every Layer has all the controls!26:34 - Slopes Layer27:05 - Triplanar Option for fixing stretched textures27:54 - Slopes controls28:12 - Snow Layer29:45 - How to control the slopes steepness32:43 - How to disable Displacement 33:08 - Paint Layers34:30 - Outro! Subscribe and wait for the Full video how to create this! :)
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  • Climate Change Could Soon Raise Our Exposure to Viruses From Sewage
    www.discovermagazine.com
    Climate change has already begun to alter the environment in many ways, but scientists are also vigilantly watching for the ripple effects that will spread to human health. Now, theyre raising the alarm about exposure to viruses lingering in sewage as the world gears up for more frequent storms this century.A new study published in the journal Water Research warns of virus transmission through sewage systems, a public health risk that could grow in severity as wastewater continues to spill into lakes and rivers after storms. To better understand virus survival in water, researchers focused on environmental factors like varying weather conditions and salinity.Viruses Starting in the SewerPathogenic viruses often enter wastewater from fecal matter of infected individuals, who can shed billions of viral particles when using the toilet. These often take the form of enteric viruses, which primarily affect the gastrointestinal tract and can cause symptoms like diarrhea and nausea. This group of viruses includes adenovirus, rotavirus, and hepatitis A virus.Although wastewater treatment plants can usually remove up to 99 percent of impurities, it is still possible for some virus-laden wastewater to be discharged into the environment. This has become a growing public health concern as more extreme rainfall events are expected to slam Earth in the coming years. As a result, sewer overflows may soon become more prevalent, spreading pathogens to bodies of water. To make matters worse, a hike in summer heatwaves in the future means more people will flock to recreational waters, compounding the chances of potential human exposure to wastewater viruses.How Sunlight Can Vanquish VirusesThe new study aimed to examine how salinity and sunlight influence the survival of viruses in water. After introducing sewage-linked viruses to samples of river, estuary, and seawater, researchers monitored the effects of these factors on viral decay. They specifically measured T90 decay rates, which represent the time it takes for viral loads to drop by 90 percent.The salinity experiment yielded mixed results, with viral decay mainly depending on the type of virus. Enterovirus, for example, displayed greater persistence in seawater since higher salinity enhances its thermostability. Overall, in dark conditions, most viruses survived longer in seawater compared to freshwater.Salinity, though, did not drive viral decay nearly as much as sunlight. In temperatures as high as 30 degrees Celsius (86 degrees Fahrenheit), enteric viruses stayed infectious in seawater for up to three days. In cooler temperatures, the survival period extended to around a week.However, when viruses were exposed to sunlight, many of them did not survive as long, decaying in under 24 hours. Cloudy conditions, meanwhile, caused viruses to remain viable for around 2.5 days.Without sunlight, virus persistence can extend from days to weeks, posing a continuous risk in shaded or deeper waters, said study author Jessica Kevill, an environmental virologist from Bangor University, in a statement. When we added simulated sunlight to the mix, we saw significant reductions in viral presence within 24 to 72 hours, depending on the virus. This suggests that UV radiation can be one of the most effective natural viral inactivators, which has important implications for coastal water safety, especially after sewage spills.Into Uncharted WatersThe researchers advise that a batch of environmental factors will influence assessments of water quality in the future. UV radiation, in particular, could help constrain viral growth in water, but scientists will also need to consider escalating temperatures, changing cloud cover, and altered salinity from sea level rise, which can reshape microbial communities in coastal environments. In the long run, though, more efficient sewage treatment practices may be able to nip pathogen spread at the bud, an improvement that could keep those spending a day at the beach safe. Article SourcesOur writers at Discovermagazine.com use peer-reviewed studies and high-quality sources for our articles, and our editors review for scientific accuracy and editorial standards. Review the sources used below for this article:Jack Knudson is an assistant editor at Discover with a strong interest in environmental science and history. Before joining Discover in 2023, he studied journalism at the Scripps College of Communication at Ohio University and previously interned at Recycling Today magazine.
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  • An operating system for executing applications on quantum network nodes
    www.nature.com
    Nature, Published online: 12 March 2025; doi:10.1038/s41586-025-08704-wA new quantum operating system architecture is described that is capable of executing applications on quantum networks in high-level software, which is a step towards bringing quantum network technology to society.
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  • A robustly rooted tree of eukaryotes reveals their excavate ancestry
    www.nature.com
    Nature, Published online: 12 March 2025; doi:10.1038/s41586-025-08709-5The root of the eukaryote Tree of Life is estimated from a new, larger dataset of mitochondrial proteins including all known eukaryotic supergroups, showing it lies between two multi-supergroup assemblages.
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  • Neanderthals, modern humans and a mysterious human lineage mingled in caves in ancient Israel, study finds
    www.livescience.com
    A newly excavated cave in Israel holds burials and artifacts suggesting that multiple human species commingled and shared ideas there during the Paleolithic.
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  • This is my first attempt at 3D. Thoughts?
    v.redd.it
    submitted by /u/aguywithfood [link] [comments]
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  • Check out this sub-stepped physics car experiment by @ozmant in Source 2-powered S&box game engine developed by Facepunch. More tests: https://80.lv/a...
    x.com
    Check out this sub-stepped physics car experiment by @ozmant in Source 2-powered S&box game engine developed by Facepunch.More tests: https://80.lv/articles/car-physics-simulation-test-with-source-2-powered-s-box/
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  • .@juengisk imagined what an old Pokdex would look like in a Pokball with her new project made with Blender, Substance 3D Painter, and Unreal Engin...
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    .@juengisk imagined what an old Pokdex would look like in a Pokball with her new project made with Blender, Substance 3D Painter, and Unreal Engine 5.See more: https://80.lv/articles/artist-imagined-what-abandoned-pok-dex-inside-pok-ball-would-look-like/
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  • Artist Imagined What Abandoned Pokdex inside Pokball Would Look Like
    cgshares.com
    One day, players will see Nintendos Switch as an archaic console. It will be displayed in its Museum to show the ancient technology we thought was revolutionary. Jessica Marrubini can help us imagine what it will be like with her 3D project showing Pokdex in a Pokball, old and abandoned.What happens when two micro-worlds are nested within each other? And what if we wanted to catch all the Pokmon at once? A glitch would occur a space-time distortion bringing forth the infamous and elusive MissingNo glitch.The modeling was done in Blender, with textures falling on Substance 3D Painter and Photoshops shoulders. The renders are thanks to Marmoset Toolbag and Unreal Engine 5. The VFX and SFX are courtesy of Luca Eberhart.On Marrubinis ArtStation, you will find many fascinating works, like the cute takoyaki shop weve covered before, an animated version of Hairo Satohs PlayStation handheld created from a rare old Takaras Roulette controller, and other cool projects.Join our 80 Level Talent platformand ournew Discord server, follow us onInstagram,Twitter,LinkedIn,Telegram,TikTok, andThreads,where we share breakdowns, the latest news, awesome artworks, and more.Keep readingMore from the artistDetailed Takoyaki Shop Diorama in Blender & Substance 3D PainterKeep readingMore from the artistDetailed Takoyaki Shop Diorama in Blender & Substance 3D PainterSource link The post Artist Imagined What Abandoned Pokdex inside Pokball Would Look Like appeared first on CG SHARES.
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  • Car Physics Simulation Test With Source 2-Powered S&Box
    cgshares.com
    If you enjoy sandbox experiences like Garrys Mod or keep up with Facepunchs projects, youve likely heard of or are following the development of S&box, a game and a platform considered a spiritual successor to Garrys Mod, built on Source 2. It just got a Steam page last year, and while the reception has been mixed, plenty of users are excited about the potential of Source 2 and the tools S&box offers.Oz from LODZERO explored S&box with vehicles, experimenting with physics sub-stepping. He noted that its much easier to work with than Unreal Engine 5 and concluded that the engine shows a lot of potential:Oz also believes S&box could be a serious competitor to Unity and Unreal Engine: everything compiles instantly, you can use C# and map in Hammer, and it even has a forward renderer, among other features.Check out more examples of S&box tests from other users, and if youd like to try it yourself, join the Developer Preview here:Dont forget to join our80 Level Talent platformand ournew Discord server, follow us onInstagram,Twitter,LinkedIn,Telegram,TikTok, andThreads, where we share breakdowns, the latest news, awesome artworks, and more.Source link The post Car Physics Simulation Test With Source 2-Powered S&Box appeared first on CG SHARES.
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