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Imad Hamouda
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2024-01-26 08:09:18
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Games Artist Article : CITROEN BX 1982
Introduction Hello, my name is Thibaut Reimel, I am a Material and Environment artist working at Ubisoft. This project started when a good friend of mine, François Larrieu, and I started talking on our breaks about vehicle workflows, he showed me a cool modeling technique and I also have been interested by Naughty Dog’s vehicle workflow. In addition, I always found that midpoly...
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Imad Hamouda
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Interviews
2025-05-04 08:09:38
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Interview with an artist : Irene Arnaiz Lopez
Can you tell us about your journey into 3D character modeling and howyou discovered your passion for digital art? I think specifically my interest in 3D sparked when I was on my second year of collage. I wanted to become an illustrator or a concept artist and I enrolled in video game development as a career. In there we not only learned about 2D but also we started leaning about coding and...
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Imad Hamouda
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Interviews
2025-05-24 11:50:28
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Interview with an artist :Toyan Chen / Concept Art
How did your journey into the world of concept art begin, and whatMotivated you to pursue it professionally? A: I originally studied business management in university, but I felt pretty lost about my future. At some point, I met some friends from the design department, and that opened the door for me to explore the world of design. I started reading a lot of design books and eventually decided...
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Interviews
2025-05-07 06:39:44
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Interview with concept artist : daehun park
Can you tell us about your beginnings as an artist? What first inspired you to pursue this path? - As a child, I was completely captivated by the world of animation, video games, and comics. I used to spend hours sketching imaginary characters, finding great joy in visually expressing stories from my imagination. Back then, I dreamed of becoming a comic artist and began...
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