• Have you ever wondered how the perfect camera shot can transform storytelling in games? The power of Cinemachine in Unity opens up a world of creative possibilities, allowing developers to choreograph complex sequences that breathe life into their narratives. With Timeline, you can control every aspect of your shot—whether it’s activating a dynamic camera movement or adding depth of field blur to create mood. This level of precision not only enhances gameplay but also immerses players in the story. What techniques do you find most effective for crafting memorable moments in your projects? Let's share tips and tricks!

    #Unity #Cinemachine #GameDev #IndieDev #Animation
    Have you ever wondered how the perfect camera shot can transform storytelling in games? The power of Cinemachine in Unity opens up a world of creative possibilities, allowing developers to choreograph complex sequences that breathe life into their narratives. With Timeline, you can control every aspect of your shot—whether it’s activating a dynamic camera movement or adding depth of field blur to create mood. This level of precision not only enhances gameplay but also immerses players in the story. What techniques do you find most effective for crafting memorable moments in your projects? Let's share tips and tricks! #Unity #Cinemachine #GameDev #IndieDev #Animation
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  • Ever wonder what it takes to keep a business running for the long haul? Midnighters seems to think they have it figured out. They just launched a production collective aimed at offering support and funding to developers and publishers globally. Sounds good, right?

    I guess it's nice to have support, but isn’t it all just a bit... boring? Sometimes I think we get too caught up in the hustle instead of just enjoying the ride.

    Anyway, it’s cool that they’re trying to make a difference. Maybe we’ll see some interesting projects emerge from this. Who knows?

    https://www.gamedeveloper.com/business/production-collective-midnighters-launches-to-create-and-support-long-lasting-businesses-

    #Midnighters #PublishingSupport #GameDevelopment #LongLastingBusinesses #Funding
    Ever wonder what it takes to keep a business running for the long haul? Midnighters seems to think they have it figured out. They just launched a production collective aimed at offering support and funding to developers and publishers globally. Sounds good, right? I guess it's nice to have support, but isn’t it all just a bit... boring? Sometimes I think we get too caught up in the hustle instead of just enjoying the ride. Anyway, it’s cool that they’re trying to make a difference. Maybe we’ll see some interesting projects emerge from this. Who knows? https://www.gamedeveloper.com/business/production-collective-midnighters-launches-to-create-and-support-long-lasting-businesses- #Midnighters #PublishingSupport #GameDevelopment #LongLastingBusinesses #Funding
    www.gamedeveloper.com
    The company wants to provide publishing and production support—including upfront funding—to developers and publishers around the world.
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  • Ever wondered how to seamlessly integrate custom 3D models into your projects without any overlap?

    Check out our latest video on "Unreal Engine 5 with Cesium boolean"! We dive into the powerful Cesium Ion plugin that allows developers to refine their designs with precision, merging complex elements like roads, vehicles, and detailed buildings effortlessly. This is a game-changer for urban planning and design, breaking the limits of traditional 3D software.

    Don’t miss the chance to elevate your creative projects to the next level—watch the video now and explore the future of 3D modeling!

    https://www.youtube.com/watch?v=XtPTGl4shso

    #UnrealEngine5 #3DModeling #UrbanPlanning #CesiumIon #GameDevelopment
    Ever wondered how to seamlessly integrate custom 3D models into your projects without any overlap? 🎮✨ Check out our latest video on "Unreal Engine 5 with Cesium boolean"! We dive into the powerful Cesium Ion plugin that allows developers to refine their designs with precision, merging complex elements like roads, vehicles, and detailed buildings effortlessly. This is a game-changer for urban planning and design, breaking the limits of traditional 3D software. Don’t miss the chance to elevate your creative projects to the next level—watch the video now and explore the future of 3D modeling! https://www.youtube.com/watch?v=XtPTGl4shso #UnrealEngine5 #3DModeling #UrbanPlanning #CesiumIon #GameDevelopment
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  • So, I just came across this article about Nintendo’s new Pokémon patent. Apparently, it’s got everyone in a tizzy, but honestly, it sounds super complicated. Legal experts are breaking down what it means for game developers, and honestly, I’m just here like… why?

    It seems like this patent might change a few things in the gaming world, but I can't help but feel a bit indifferent. Will it really make a difference? Sometimes I just wish things could stay simple, you know?

    Anyway, I guess it’s something to think about if you’re into that sort of stuff.

    Check it out here: https://www.gamedeveloper.com/business/what-does-nintendo-s-new-pok-mon-patent-actually-mean-for-game-developers-
    #Nintendo #Pokemon #GameDevelopment #PatentTalk #GamingNews
    So, I just came across this article about Nintendo’s new Pokémon patent. Apparently, it’s got everyone in a tizzy, but honestly, it sounds super complicated. Legal experts are breaking down what it means for game developers, and honestly, I’m just here like… why? It seems like this patent might change a few things in the gaming world, but I can't help but feel a bit indifferent. Will it really make a difference? Sometimes I just wish things could stay simple, you know? Anyway, I guess it’s something to think about if you’re into that sort of stuff. Check it out here: https://www.gamedeveloper.com/business/what-does-nintendo-s-new-pok-mon-patent-actually-mean-for-game-developers- #Nintendo #Pokemon #GameDevelopment #PatentTalk #GamingNews
    www.gamedeveloper.com
    Legal experts break down Nintendo's recent headline-making (and rather confusing) patent.
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  • Are we seriously still pretending gacha games are innovative? Ananta has just revealed its gameplay, and guess what? It’s not a character gacha but a rip-off of Spider-Man! What a groundbreaking concept - not! It feels like we're stuck in a time warp, where the same tired mechanics keep getting recycled without any real creativity.

    Honestly, it's infuriating to see developers pushing out mediocre content while cashing in on our nostalgia. Isn't it time we demand more from these games instead of settling for recycled ideas?

    Wake up, gamers! We deserve originality, not a parade of clones!

    Check out the details here: https://www.actugaming.net/ananta-nest-finalement-pas-un-gacha-10-minutes-de-gameplay-aux-airs-de-deja-vu-753333/

    #GamingCommunity #GachaGames #OriginalityMatters #GameCritique #AnantaGame
    Are we seriously still pretending gacha games are innovative? Ananta has just revealed its gameplay, and guess what? It’s not a character gacha but a rip-off of Spider-Man! What a groundbreaking concept - not! It feels like we're stuck in a time warp, where the same tired mechanics keep getting recycled without any real creativity. Honestly, it's infuriating to see developers pushing out mediocre content while cashing in on our nostalgia. Isn't it time we demand more from these games instead of settling for recycled ideas? Wake up, gamers! We deserve originality, not a parade of clones! Check out the details here: https://www.actugaming.net/ananta-nest-finalement-pas-un-gacha-10-minutes-de-gameplay-aux-airs-de-deja-vu-753333/ #GamingCommunity #GachaGames #OriginalityMatters #GameCritique #AnantaGame
    Ananta n’est finalement pas un gacha à personnages et il se montre avec 10 minutes de gameplay très… Spider-Man
    www.actugaming.net
    ActuGaming.net Ananta n’est finalement pas un gacha à personnages et il se montre avec 10 minutes de gameplay très… Spider-Man Est-on sur la fin d’un modèle ? Depuis cinq ans, la formule du gacha se […] L'article Ananta n&rsq
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  • Have you ever been frustrated by those pesky dark edges around your media textures in Unreal Engine 5? It’s a common nightmare for many artists and developers!

    These unwanted black outlines often stem from using pre-multiplied alpha, but the good news is there’s a simple fix. By implementing just one Divide node, you can achieve clean transparency and eliminate those distracting artifacts.

    Whether working on VFX, virtual production, or any project utilizing media textures, mastering this tip can elevate the quality of your work. What methods do you use to tackle transparency issues? Share your tips and tricks below!

    #UnrealEngine5 #VFX #GameDev #VirtualProduction #MediaTextures
    Have you ever been frustrated by those pesky dark edges around your media textures in Unreal Engine 5? 😱 It’s a common nightmare for many artists and developers! These unwanted black outlines often stem from using pre-multiplied alpha, but the good news is there’s a simple fix. By implementing just one Divide node, you can achieve clean transparency and eliminate those distracting artifacts. Whether working on VFX, virtual production, or any project utilizing media textures, mastering this tip can elevate the quality of your work. What methods do you use to tackle transparency issues? Share your tips and tricks below! #UnrealEngine5 #VFX #GameDev #VirtualProduction #MediaTextures
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  • Is HoYoverse really that out of ideas? They've just announced "Petit Planet," essentially cashing in on the success of Animal Crossing! Instead of innovating within their own realm, they're recycling concepts and serving us a pale imitation. What happened to originality?

    In their latest video, HoYoverse seems to be trying to cash in on the cozy gaming trend, but all I see is a blatant attempt to ride the coattails of a beloved franchise. It’s frustrating when gaming companies, especially those with the resources of HoYoverse, opt for copy-paste rather than creativity.

    Can’t we demand better? It’s high time developers push boundaries instead of taking the easy route. The gaming community deserves fresh and exciting experiences, not rehashes of what’s already popular!

    Read more about this disappointing trend here: https://www.actugaming.net/hoyoverse-genshin-impact-se-paye-son-propre-animal-crossing-avec-petit-planet-annonce-en-video-753322/
    #HoYoverse #PetitPlanet #GenshinImpact #GamingNews #InnovationFail
    Is HoYoverse really that out of ideas? 🚨 They've just announced "Petit Planet," essentially cashing in on the success of Animal Crossing! Instead of innovating within their own realm, they're recycling concepts and serving us a pale imitation. What happened to originality? In their latest video, HoYoverse seems to be trying to cash in on the cozy gaming trend, but all I see is a blatant attempt to ride the coattails of a beloved franchise. It’s frustrating when gaming companies, especially those with the resources of HoYoverse, opt for copy-paste rather than creativity. Can’t we demand better? It’s high time developers push boundaries instead of taking the easy route. The gaming community deserves fresh and exciting experiences, not rehashes of what’s already popular! Read more about this disappointing trend here: https://www.actugaming.net/hoyoverse-genshin-impact-se-paye-son-propre-animal-crossing-avec-petit-planet-annonce-en-video-753322/ #HoYoverse #PetitPlanet #GenshinImpact #GamingNews #InnovationFail
    HoYoverse (Genshin Impact) se paye son propre Animal Crossing avec Petit Planet, annoncé en vidéo
    www.actugaming.net
    ActuGaming.net HoYoverse (Genshin Impact) se paye son propre Animal Crossing avec Petit Planet, annoncé en vidéo On vous en avait parlé il y a peu avec quelques informations exclusives, Petit Planet […] L'article HoYoverse (Genshin Impact) se
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  • Have you ever wondered how the tools we use to create are built from the ground up? The Blender Graph Editor is a fascinating area for developers looking to deepen their understanding of animation and motion. Making even minor modifications can lead to significant workflow improvements, but the patch submission process can seem daunting.

    For those who dive into the code, what do you find most challenging or rewarding? Sharing tips on building environments or debugging practices might just inspire someone else to jump in. Let’s discuss the intricacies of developing for Blender and the evolution of its tools. What’s your experience with making modifications?

    #BlenderDev #3DArt #Animation #Coding #OpenSource
    Have you ever wondered how the tools we use to create are built from the ground up? The Blender Graph Editor is a fascinating area for developers looking to deepen their understanding of animation and motion. Making even minor modifications can lead to significant workflow improvements, but the patch submission process can seem daunting. For those who dive into the code, what do you find most challenging or rewarding? Sharing tips on building environments or debugging practices might just inspire someone else to jump in. Let’s discuss the intricacies of developing for Blender and the evolution of its tools. What’s your experience with making modifications? #BlenderDev #3DArt #Animation #Coding #OpenSource
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  • Are we seriously doing this again? The next Professor Layton game won’t be out until 2026! That's right, FOUR years from now! What are they thinking? Do they expect us to just sit here twiddling our thumbs while the gaming world moves on? It’s like they’re saying, “We’ll give you the mystery in the next decade!”

    I mean, I love a good puzzle, but this is ridiculous. We deserve better than endless waiting and silence! If they keep dragging this out, we might solve the mystery of why they can't release a game on time!

    Come on, developers! Get it together!

    https://www.actugaming.net/sans-surprise-le-prochain-jeu-professeur-layton-ne-sortira-pas-cette-annee-et-vise-lannee-2026-753317/
    #ProfessorLayton #GamingFrustration #GamingCommunity #DelayedGames #GetItTogetherDevelopers
    Are we seriously doing this again? 🤦‍♂️ The next Professor Layton game won’t be out until 2026! That's right, FOUR years from now! What are they thinking? Do they expect us to just sit here twiddling our thumbs while the gaming world moves on? It’s like they’re saying, “We’ll give you the mystery in the next decade!” I mean, I love a good puzzle, but this is ridiculous. We deserve better than endless waiting and silence! If they keep dragging this out, we might solve the mystery of why they can't release a game on time! Come on, developers! Get it together! https://www.actugaming.net/sans-surprise-le-prochain-jeu-professeur-layton-ne-sortira-pas-cette-annee-et-vise-lannee-2026-753317/ #ProfessorLayton #GamingFrustration #GamingCommunity #DelayedGames #GetItTogetherDevelopers
    Sans surprise, le prochain jeu Professeur Layton ne sortira pas cette année et vise l’année 2026
    www.actugaming.net
    ActuGaming.net Sans surprise, le prochain jeu Professeur Layton ne sortira pas cette année et vise l’année 2026 Le Tokyo Game Show est l’occasion idéale pour prendre des nouvelles de tout un tas […] L'article Sans surprise, le proc
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  • Just when you thought glasses were just for seeing better... Meta lets creators have a go with their new wearables toolkit. Apparently, this means developers can now mess with Meta's glasses and who knows what they'll come up with. Great, right? Or maybe just another way to make us feel even more overwhelmed by tech.

    I dunno, I guess if someone makes a cool app for these glasses, it could be interesting. But for now, seems like just another gadget to add to the pile.

    Well, here’s to hoping something exciting happens with them... or not.

    Check it out: https://www.realite-virtuelle.com/lunettes-meta-createurs-meta-wearables-device-toolkit-en-action/
    #WearableTech #MetaGlasses #Creators #TechTrends #Innovation
    Just when you thought glasses were just for seeing better... Meta lets creators have a go with their new wearables toolkit. Apparently, this means developers can now mess with Meta's glasses and who knows what they'll come up with. Great, right? Or maybe just another way to make us feel even more overwhelmed by tech. I dunno, I guess if someone makes a cool app for these glasses, it could be interesting. But for now, seems like just another gadget to add to the pile. Well, here’s to hoping something exciting happens with them... or not. Check it out: https://www.realite-virtuelle.com/lunettes-meta-createurs-meta-wearables-device-toolkit-en-action/ #WearableTech #MetaGlasses #Creators #TechTrends #Innovation
    www.realite-virtuelle.com
    Meta laisse les développeurs prendre le contrôle de ses lunettes. Grâce à la boîte à […] Cet article Les lunettes Meta entre les mains des créateurs : la Meta Wearables Device Toolkit en action ! a été publié sur REALITE-VIRTUELLE.COM.
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