• Character Artist and 3D Animator Chris Jones is back with another detailed human muscle simulation. The project was modeled and animated by hand in Blender, using the Shrinkwrap and Smooth modifiers.

    A step-by-step guide on how the project was made:
    https://www.youtube.com/watch?v=J4ACew5GlNA

    #blender3d #b3d #blender #animation #gamedev #indiedev #3dart #3danimation
    Character Artist and 3D Animator Chris Jones is back with another detailed human muscle simulation. The project was modeled and animated by hand in Blender, using the Shrinkwrap and Smooth modifiers. A step-by-step guide on how the project was made: https://www.youtube.com/watch?v=J4ACew5GlNA #blender3d #b3d #blender #animation #gamedev #indiedev #3dart #3danimation
    0 Commentarii 0 Distribuiri 1K Views
  • Gurlaldeep shows how to set up a simulation in Blender for a peeling effect.

    The effect is done by creating a spiral as a 'cutter' object first, which is applied as a boolean to the jacket of the potato. This peel is now animated using an animated weight map on a cloth modifier.
    Gurlaldeep shows how to set up a simulation in Blender for a peeling effect. The effect is done by creating a spiral as a 'cutter' object first, which is applied as a boolean to the jacket of the potato. This peel is now animated using an animated weight map on a cloth modifier.
    0 Commentarii 0 Distribuiri 1K Views
  • Lattice modifier In Unity

    Technical Artist Harry Heath decided to recreate a lattice modifier (common for tools like Maya and Blender) in Unity. The developer used a compute shader that transforms a mesh's vertex buffer. It samples a lattice (a 3-dimensional array of Vector3 offsets) for each vertex using tricubic sampling and then adds the interpolated offset.

    More: https://lnkd.in/gZxn_Qsk


    #unity3d #unity #madewithunity #gamedev #indiedev #3dart #proceduralart #3dmodeling
    Lattice modifier In Unity 🔥 Technical Artist Harry Heath decided to recreate a lattice modifier (common for tools like Maya and Blender) in Unity. The developer used a compute shader that transforms a mesh's vertex buffer. It samples a lattice (a 3-dimensional array of Vector3 offsets) for each vertex using tricubic sampling and then adds the interpolated offset. More: https://lnkd.in/gZxn_Qsk #unity3d #unity #madewithunity #gamedev #indiedev #3dart #proceduralart #3dmodeling
    0 Commentarii 0 Distribuiri 2K Views 0
  • This hand ring in Blender is

    You have to see this mind-blowing hand rig by Chris Jones, a 3D Artist, Illustrator, and Blender enthusiast.

    "There's a vertex group on the hand mesh to isolate the shrinkwrap to the proximity of the tendons/bones," wrote the creator. "There are Smooth modifiers for each as well to soften the transition, and those use the same vertex group to isolate the smoothing."
    This hand ring in Blender is 🔥 You have to see this mind-blowing hand rig by Chris Jones, a 3D Artist, Illustrator, and Blender enthusiast. "There's a vertex group on the hand mesh to isolate the shrinkwrap to the proximity of the tendons/bones," wrote the creator. "There are Smooth modifiers for each as well to soften the transition, and those use the same vertex group to isolate the smoothing."
    Love
    2
    0 Commentarii 0 Distribuiri 7K Views 148
  • Cooking eggs in 3D with Blender

    Let's start this Friday morning by cooking some eggs. Well... Cooking them in 3D I meant. Virendra "CGDASH" Kumar shared a tasty 2D-looking 3D animation prepared with the help of Blender.

    The project uses the Solidify Modifier for the outlines and the "shader to RGB method" for cel-shading. 3-4 hours to complete.

    Bon Appétit!
    Cooking eggs in 3D with Blender 🥚 Let's start this Friday morning by cooking some eggs. Well... Cooking them in 3D I meant. Virendra "CGDASH" Kumar shared a tasty 2D-looking 3D animation prepared with the help of Blender. The project uses the Solidify Modifier for the outlines and the "shader to RGB method" for cel-shading. 3-4 hours to complete. Bon Appétit!
    Love
    Like
    Yay
    8
    0 Commentarii 0 Distribuiri 5K Views 77
  • Custom modifier for advanced dynamic animations and interactions in Unity

    Tech Artist Harry Heath shared a look at a cool Lattice modifier in Unity that allows the creation of advanced dynamic animations and interactions easily. The developer wrote the tool, it might be released later. "It's a compute shader that transforms a mesh's vertex buffer: It samples a lattice (a 3d array of Vector3 offsets) for each vertex using tricubic sampling and then adds the interpolated offset,"
    Custom modifier for advanced dynamic animations and interactions in Unity 🚗 Tech Artist Harry Heath shared a look at a cool Lattice modifier in Unity that allows the creation of advanced dynamic animations and interactions easily. The developer wrote the tool, it might be released later. "It's a compute shader that transforms a mesh's vertex buffer: It samples a lattice (a 3d array of Vector3 offsets) for each vertex using tricubic sampling and then adds the interpolated offset,"
    0 Commentarii 0 Distribuiri 2K Views 9
  • Boiling dumplings in Blender

    Check out this tasty demo by 3D Artist Bird Chen. Sep up boiling water with some modifiers, add floating dumplings, and finish it with steam... voilà, you have a delicious sequence in Blender. Bon appétit!

    hashtag#blender3d hashtag#b3d hashtag#blender hashtag#3dart hashtag#3dmodeling hashtag#gamedev hashtag#indiedev hashtag#animation
    Boiling dumplings in Blender 🥟 Check out this tasty demo by 3D Artist Bird Chen. Sep up boiling water with some modifiers, add floating dumplings, and finish it with steam... voilà, you have a delicious sequence in Blender. Bon appétit! hashtag#blender3d hashtag#b3d hashtag#blender hashtag#3dart hashtag#3dmodeling hashtag#gamedev hashtag#indiedev hashtag#animation
    Love
    1
    0 Commentarii 0 Distribuiri 3K Views 57