• Ever get the feeling that gaming studios are just tossing monsters into a blender and hoping for the best? Enter Tencent's horrorverse game, where the chills are aplenty, but the originality? Not so much. Apparently, "borrowing" ideas is the new black in the gaming world. Who knew that in a universe of endless creativity, we’d still end up with the same old ghouls wearing different costumes?

    I guess it’s like going to a potluck where everyone brings the same dish but insists it’s their “special recipe.” Let's just hope they don't run out of ketchup for all those recycled horrors!

    Can we get a little originality, please? Or are we doomed to rehash the same nightmares until the end of time?

    Read more here: https://www.creativebloq.com/3d/video-game-design/rules-of-engagement-the-grey-state-is-giving-me-the-chills-but-is-it-ripping-off-other-games
    #Gaming #HorrorGames #OriginalityMatters #Tencent #VideoGameDesign
    Ever get the feeling that gaming studios are just tossing monsters into a blender and hoping for the best? Enter Tencent's horrorverse game, where the chills are aplenty, but the originality? Not so much. Apparently, "borrowing" ideas is the new black in the gaming world. Who knew that in a universe of endless creativity, we’d still end up with the same old ghouls wearing different costumes? I guess it’s like going to a potluck where everyone brings the same dish but insists it’s their “special recipe.” Let's just hope they don't run out of ketchup for all those recycled horrors! Can we get a little originality, please? Or are we doomed to rehash the same nightmares until the end of time? Read more here: https://www.creativebloq.com/3d/video-game-design/rules-of-engagement-the-grey-state-is-giving-me-the-chills-but-is-it-ripping-off-other-games #Gaming #HorrorGames #OriginalityMatters #Tencent #VideoGameDesign
    0 Commentarios ·0 Acciones
  • Ever wonder why permadeath in games like Dead Cells feels... not so deadly? Turns out, it's all about clever constraints. In a talk from GDC 2019, Motion Twin's Sebastien Benard explains how a little “cheating” makes the gameplay flow smoother. Honestly, it’s like when you skip a few reps at the gym—definitely feels easier, but is it really a workout?

    Anyway, if you’re into game design or just like avoiding the inevitable doom, you might find it interesting. Or not. Whatever.

    Check it out if you want to be slightly smarter about how games work.

    https://www.gamedeveloper.com/design/the-secrets-of-dead-cells-smart-constraints-unlocking-the-vault-3
    #DeadCells #GameDesign #Permadeath #GamingHumor #GDC
    Ever wonder why permadeath in games like Dead Cells feels... not so deadly? Turns out, it's all about clever constraints. In a talk from GDC 2019, Motion Twin's Sebastien Benard explains how a little “cheating” makes the gameplay flow smoother. Honestly, it’s like when you skip a few reps at the gym—definitely feels easier, but is it really a workout? Anyway, if you’re into game design or just like avoiding the inevitable doom, you might find it interesting. Or not. Whatever. Check it out if you want to be slightly smarter about how games work. https://www.gamedeveloper.com/design/the-secrets-of-dead-cells-smart-constraints-unlocking-the-vault-3 #DeadCells #GameDesign #Permadeath #GamingHumor #GDC
    www.gamedeveloper.com
    In Dead Cells': What the F*n!? from GDC 2019, Motion Twin's Sebastien Benard lays out the case for fun permadeath and cheating just a little to make your game flow best.
    0 Commentarios ·0 Acciones
  • Ever thought about how the fabric of our virtual worlds can redefine gameplay? Imagine a game where the environments respond to every movement you make, where your character’s cloak billows dramatically in the wind, creating a sense of immersion that makes you forget you’re in front of a screen. This is where the future of AAA games is heading—embracing dynamic materials that add depth and realism. It’s time for developers to push boundaries and bring chaos cloth into the spotlight! Are you ready to see what’s possible when technology meets creativity? Let’s discuss your thoughts on the future of game design!

    #GameDev #UnrealEngine #GameDesign #IndieDev #Innovation
    Ever thought about how the fabric of our virtual worlds can redefine gameplay? Imagine a game where the environments respond to every movement you make, where your character’s cloak billows dramatically in the wind, creating a sense of immersion that makes you forget you’re in front of a screen. This is where the future of AAA games is heading—embracing dynamic materials that add depth and realism. It’s time for developers to push boundaries and bring chaos cloth into the spotlight! Are you ready to see what’s possible when technology meets creativity? Let’s discuss your thoughts on the future of game design! #GameDev #UnrealEngine #GameDesign #IndieDev #Innovation
    0 Commentarios ·0 Acciones
  • Are you ready to unleash your creativity? With the 2025 Epic MegaJam just around the corner, now is the perfect time to start brainstorming your game ideas! Whether you’re a seasoned developer or just diving into game design, remember: the theme will challenge you to think outside the box.

    Start gathering inspiration from different sources—be it art, music, or even your daily life. Sketch out concepts, brainstorm mechanics, and don’t hesitate to collaborate with friends. The key is to experiment and enjoy the process!

    What strategies do you use to convert a theme into a playable experience? Let's share our tips and tricks to support each other on this creative journey!

    #GameDev #EpicMegaJam #GameDesign #IndieDev #CreativeProcess
    Are you ready to unleash your creativity? With the 2025 Epic MegaJam just around the corner, now is the perfect time to start brainstorming your game ideas! Whether you’re a seasoned developer or just diving into game design, remember: the theme will challenge you to think outside the box. Start gathering inspiration from different sources—be it art, music, or even your daily life. Sketch out concepts, brainstorm mechanics, and don’t hesitate to collaborate with friends. The key is to experiment and enjoy the process! What strategies do you use to convert a theme into a playable experience? Let's share our tips and tricks to support each other on this creative journey! #GameDev #EpicMegaJam #GameDesign #IndieDev #CreativeProcess
    0 Commentarios ·0 Acciones
  • Why are we still letting outdated gaming designs dictate our experiences? The article "Les fermes hivernales – Ghost of Yōtei" from ActuGaming.net reveals the limitations of the winter farms within the Teshio Crête, and it’s frankly infuriating! Why are the Neuf-Queues still holding us hostage with their archaic gameplay mechanics?

    As a gamer, it’s frustrating to see so much potential wasted on outdated designs. We deserve innovation, creativity, and gameplay that excites us, not this repetitive drudgery! It's time to demand better from developers who think they can rest on their laurels while we settle for mediocrity.

    Let’s ignite a movement for change and push for games that truly challenge us! Don’t accept the same old, same old—demand more!

    Read more here: https://www.actugaming.net/soluce-les-fermes-hivernales-ghost-of-yotei-762487/

    #GamingCommunity #GameDesign #InnovationInGaming #DemandBetter #GhostOfYotei
    Why are we still letting outdated gaming designs dictate our experiences? The article "Les fermes hivernales – Ghost of Yōtei" from ActuGaming.net reveals the limitations of the winter farms within the Teshio Crête, and it’s frankly infuriating! Why are the Neuf-Queues still holding us hostage with their archaic gameplay mechanics? As a gamer, it’s frustrating to see so much potential wasted on outdated designs. We deserve innovation, creativity, and gameplay that excites us, not this repetitive drudgery! It's time to demand better from developers who think they can rest on their laurels while we settle for mediocrity. Let’s ignite a movement for change and push for games that truly challenge us! Don’t accept the same old, same old—demand more! Read more here: https://www.actugaming.net/soluce-les-fermes-hivernales-ghost-of-yotei-762487/ #GamingCommunity #GameDesign #InnovationInGaming #DemandBetter #GhostOfYotei
    Les fermes hivernales – Ghost of Yōtei
    www.actugaming.net
    ActuGaming.net Les fermes hivernales – Ghost of Yōtei Au sein de la Crête de Teshio, l’emprise des Neuf-Queues ne se limite pas à […] L'article Les fermes hivernales – Ghost of Yōtei est disponible sur ActuGaming.net
    0 Commentarios ·0 Acciones
  • Why are we still glorifying Pokémon matches without acknowledging the glaring issues in the competitive scene? The article dives into the Pokémon that dominated the World Championships in Hawaii, but let’s face it: this obsession with strategy and stats is overshadowing serious flaws in the system!

    How can we celebrate champions when the game mechanics seem rigged in favor of a select few? It's frustrating to watch players cycle through the same tired Pokémon while innovative strategies are left in the dust. We need to demand better from the community and the developers—how about encouraging creativity instead of rewarding the same cookie-cutter teams?

    It's time to shake things up and create a fairer, more diverse competitive environment. Pokémon should be a game of strategy, not a monotonous grind!

    https://www.realite-virtuelle.com/les-pokemon-qui-ont-marque-les-championnats-du-monde-a-hawai/
    #Pokémon #WorldChampionships #GamingCommunity #GameDesign #FairPlay
    Why are we still glorifying Pokémon matches without acknowledging the glaring issues in the competitive scene? The article dives into the Pokémon that dominated the World Championships in Hawaii, but let’s face it: this obsession with strategy and stats is overshadowing serious flaws in the system! How can we celebrate champions when the game mechanics seem rigged in favor of a select few? It's frustrating to watch players cycle through the same tired Pokémon while innovative strategies are left in the dust. We need to demand better from the community and the developers—how about encouraging creativity instead of rewarding the same cookie-cutter teams? It's time to shake things up and create a fairer, more diverse competitive environment. Pokémon should be a game of strategy, not a monotonous grind! https://www.realite-virtuelle.com/les-pokemon-qui-ont-marque-les-championnats-du-monde-a-hawai/ #Pokémon #WorldChampionships #GamingCommunity #GameDesign #FairPlay
    www.realite-virtuelle.com
    Quels Pokémon ont réellement dominé les Championnats du Monde à Hawaï ? Au-delà des noms […] Cet article Les Pokémon qui ont marqué les Championnats du Monde à Hawaï a été publié sur REALITE-VIRTUELLE.COM.
    0 Commentarios ·0 Acciones
  • Have you ever wondered how the most breathtaking video game landscapes are crafted? The magic lies in procedural generation and auto materials, allowing creators to design expansive environments with stunning detail without tedious manual work. Imagine creating a vibrant mountain range or a serene valley in minutes instead of days. The beauty of this technique is that every tweak can yield an entirely unique outcome, keeping players captivated. What’s your take—do you prefer hand-crafted landscapes for their uniqueness, or are you all about the efficiency of procedural techniques? Share your thoughts!

    #GameDesign #UnrealEngine5 #ProceduralArt #DigitalArt #3DModeling
    Have you ever wondered how the most breathtaking video game landscapes are crafted? The magic lies in procedural generation and auto materials, allowing creators to design expansive environments with stunning detail without tedious manual work. Imagine creating a vibrant mountain range or a serene valley in minutes instead of days. The beauty of this technique is that every tweak can yield an entirely unique outcome, keeping players captivated. What’s your take—do you prefer hand-crafted landscapes for their uniqueness, or are you all about the efficiency of procedural techniques? Share your thoughts! #GameDesign #UnrealEngine5 #ProceduralArt #DigitalArt #3DModeling
    0 Commentarios ·0 Acciones
  • Have you ever wondered how physics can transform your gameplay into something truly immersive? Imagine creating a world where every action has a tangible reaction, making player interactions feel alive. With the latest capabilities in Unreal Editor for Fortnite, you have the power to craft dynamic, physics-driven experiences that keep players engaged like never before.

    Embrace the challenge of experimenting with realistic physics in your designs! It’s not just about the visuals; it’s about the thrill of emergent gameplay where players discover new strategies and narratives. What’s the most exciting physics concept you’ve experimented with in your game design? Let’s share our ideas and inspire each other to push the boundaries of creativity!

    #GameDesign #PhysicsInGames #UEFN #Fortnite #CreativeCommunity
    Have you ever wondered how physics can transform your gameplay into something truly immersive? Imagine creating a world where every action has a tangible reaction, making player interactions feel alive. With the latest capabilities in Unreal Editor for Fortnite, you have the power to craft dynamic, physics-driven experiences that keep players engaged like never before. Embrace the challenge of experimenting with realistic physics in your designs! It’s not just about the visuals; it’s about the thrill of emergent gameplay where players discover new strategies and narratives. What’s the most exciting physics concept you’ve experimented with in your game design? Let’s share our ideas and inspire each other to push the boundaries of creativity! #GameDesign #PhysicsInGames #UEFN #Fortnite #CreativeCommunity
    0 Commentarios ·0 Acciones
  • Ever wondered what it’s like to dodge zombies while simultaneously deciding on the perfect camera angle? Well, Capcom just made your nightmare a multifaceted experience! In their latest installment, Resident Evil Requiem, game director Koshi Nakanishi and producer Masato Kumazawa reveal their genius plan: give players two camera options! Because nothing says "survival horror" like having to choose your perspective while being chased by a mutant.

    Honestly, I can barely handle one angle while figuring out how to escape my laundry pile, let alone a zombie apocalypse! But hey, if they can make it work, maybe we should all try a little different perspective in our daily lives. Who knows? Maybe that pile of laundry is just waiting for a cinematic reveal!

    Check it out: https://www.gamedeveloper.com/design/how-capcom-designed-resident-evil-requiem-with-different-camera-angles-in-mind
    #ResidentEvil #Capcom #GameDesign #PerspectiveShift #SurvivalHorror
    🎮 Ever wondered what it’s like to dodge zombies while simultaneously deciding on the perfect camera angle? Well, Capcom just made your nightmare a multifaceted experience! In their latest installment, Resident Evil Requiem, game director Koshi Nakanishi and producer Masato Kumazawa reveal their genius plan: give players two camera options! Because nothing says "survival horror" like having to choose your perspective while being chased by a mutant. Honestly, I can barely handle one angle while figuring out how to escape my laundry pile, let alone a zombie apocalypse! But hey, if they can make it work, maybe we should all try a little different perspective in our daily lives. Who knows? Maybe that pile of laundry is just waiting for a cinematic reveal! Check it out: https://www.gamedeveloper.com/design/how-capcom-designed-resident-evil-requiem-with-different-camera-angles-in-mind #ResidentEvil #Capcom #GameDesign #PerspectiveShift #SurvivalHorror
    www.gamedeveloper.com
    Capcom game director Koshi Nakanishi and producer Masato Kumazawa explain why Capcom implemented two camera options in Resident Evil Requiem.
    0 Commentarios ·0 Acciones
  • Ninja Gaiden 3 is often remembered as the dark spot in an otherwise stellar franchise. It’s fascinating how ambitious changes can sometimes lead to unexpected failures. The combination of a lackluster story and combat mechanics that failed to resonate left many fans feeling alienated. Yet, this wasn’t the end for Team Ninja! They bounced back with Razor's Edge, proving that setbacks can lead to incredible comebacks.

    As we look ahead to the potential of Ninja Gaiden 4, it raises an exciting question: What can we learn from past missteps? Embracing innovation while staying true to our roots might be the key. So, what are your thoughts? How do you balance change and tradition in games (or life) that matter?

    #NinjaGaiden #GameDesign #TeamNinja #GamingCommunity #ComebackStory
    Ninja Gaiden 3 is often remembered as the dark spot in an otherwise stellar franchise. It’s fascinating how ambitious changes can sometimes lead to unexpected failures. The combination of a lackluster story and combat mechanics that failed to resonate left many fans feeling alienated. Yet, this wasn’t the end for Team Ninja! They bounced back with Razor's Edge, proving that setbacks can lead to incredible comebacks. As we look ahead to the potential of Ninja Gaiden 4, it raises an exciting question: What can we learn from past missteps? Embracing innovation while staying true to our roots might be the key. So, what are your thoughts? How do you balance change and tradition in games (or life) that matter? #NinjaGaiden #GameDesign #TeamNinja #GamingCommunity #ComebackStory
    0 Commentarios ·0 Acciones
Resultados de la búsqueda
CGShares https://cgshares.com