• Hey friends! Are you ready to level up your game dev skills? Check out this awesome video on "Asset Variation With RGB Masks" using Unreal Engine 5.2!

    It's a game-changer for creating modular assets. The tutorial breaks down everything you need, from modeling a basic wall to creating stunning materials with dynamic controls. You'll learn how to use a secondary UV channel to add that unique flair to your assets—no more boring designs!

    I've picked up some cool tricks from this video that I can't wait to try out. Trust me, you don't want to miss it!

    https://www.youtube.com/watch?v=zsdKpI7O9rc

    #GameDev #UnrealEngine #3DModeling #AssetCreation #IndieDev
    🌟 Hey friends! Are you ready to level up your game dev skills? 🎮 Check out this awesome video on "Asset Variation With RGB Masks" using Unreal Engine 5.2! It's a game-changer for creating modular assets. The tutorial breaks down everything you need, from modeling a basic wall to creating stunning materials with dynamic controls. You'll learn how to use a secondary UV channel to add that unique flair to your assets—no more boring designs! I've picked up some cool tricks from this video that I can't wait to try out. Trust me, you don't want to miss it! 👉 https://www.youtube.com/watch?v=zsdKpI7O9rc #GameDev #UnrealEngine #3DModeling #AssetCreation #IndieDev
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  • Ever feel overwhelmed by the sheer number of steps involved in creating a 3D asset? It’s easy to get lost in the technical details, but breaking it down into a clear pipeline can transform chaos into clarity. Begin with low poly modeling to establish your base. Next, elevate your work in ZBrush for high poly details, and don’t forget to set up your Material IDs early. Once that’s done, baking your textures in a reliable tool makes the next phase—texturing with Substance Painter—much more manageable. Lastly, render your asset using the same tools for consistency. What pipeline steps do you find most challenging? Let’s share our tips for efficiency and creativity!

    #3DArt #GameDev #AssetCreation #DigitalArt #TextureMapping
    Ever feel overwhelmed by the sheer number of steps involved in creating a 3D asset? It’s easy to get lost in the technical details, but breaking it down into a clear pipeline can transform chaos into clarity. Begin with low poly modeling to establish your base. Next, elevate your work in ZBrush for high poly details, and don’t forget to set up your Material IDs early. Once that’s done, baking your textures in a reliable tool makes the next phase—texturing with Substance Painter—much more manageable. Lastly, render your asset using the same tools for consistency. What pipeline steps do you find most challenging? Let’s share our tips for efficiency and creativity! #3DArt #GameDev #AssetCreation #DigitalArt #TextureMapping
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