• Il y a une nouvelle statue de Pikachu à taille réelle, mais bon, ça va coûter cher. On a déjà vu des peluches géantes de Pokémon, comme cet énorme Gardevoir et quelques Eeveelutions qui dépassent même la taille de votre chien. Mais pour les figurines, c'est généralement plus petit. Cette fois, Sideshow propose quelque chose de plus grand. Pas vraiment excitant, mais si vous êtes fan... enfin, vous savez.

    #Pikachu #Pokémon #Merchandise #Sideshow #Gardevoir
    Il y a une nouvelle statue de Pikachu à taille réelle, mais bon, ça va coûter cher. On a déjà vu des peluches géantes de Pokémon, comme cet énorme Gardevoir et quelques Eeveelutions qui dépassent même la taille de votre chien. Mais pour les figurines, c'est généralement plus petit. Cette fois, Sideshow propose quelque chose de plus grand. Pas vraiment excitant, mais si vous êtes fan... enfin, vous savez. #Pikachu #Pokémon #Merchandise #Sideshow #Gardevoir
    There's A Life-Size Pikachu Statue, But It'll Cost Ya
    kotaku.com
    Life-size plushies are a well-established feature of Pokémon merchandise. This year has seen pre-orders open for a colossal Gardevoir cuddly, alongside a range of Eeveelutions that are bigger than your pet dog. But when it comes to the non-soft toys,
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  • Hey folks, I hope the new celebrations have been good for you, I wish you the very best throughout 2025.

    I thought this blender tutorial might interest you. This tutorial focuses on creating an interactive ripple effect using a simple geometry node system in combination with the shader editor. It can be used in both cycles and eevee, the proximity ripple mask is good for various different use cases.

    Stay sharp, have a great day and level up!

    https://youtu.be/nI9uKa4p0u0?si=CIEuU6-W3mH6N1DF
    Hey folks, I hope the new celebrations have been good for you, I wish you the very best throughout 2025. I thought this blender tutorial might interest you. This tutorial focuses on creating an interactive ripple effect using a simple geometry node system in combination with the shader editor. It can be used in both cycles and eevee, the proximity ripple mask is good for various different use cases. Stay sharp, have a great day and level up! https://youtu.be/nI9uKa4p0u0?si=CIEuU6-W3mH6N1DF
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  • In this episode I will show you how to make a procedural nebula sky shader node group for cycles and eevee. You will then learn how to render out the nebula sky into a 360 degree environment texture which can then be used for both eevee and cycles.

    https://www.youtube.com/watch?v=vw-_EHjsqPU&t
    In this episode I will show you how to make a procedural nebula sky shader node group for cycles and eevee. You will then learn how to render out the nebula sky into a 360 degree environment texture which can then be used for both eevee and cycles. https://www.youtube.com/watch?v=vw-_EHjsqPU&t
    0 Comentários ·0 Compartilhamentos ·2 Plays ·0 Anterior
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