• Have you ever felt overwhelmed by the complexity of optimizing 3D models? It can be a real headache! Just the other day, I was tinkering with a high-polygon car model and couldn't believe how many tedious steps went into getting it ready for a real-time application.

    Luckily, I’ve found that using streamlined tools can totally transform that experience. Automating tasks like optimizing geometry or improving shading means I can focus more on the creative side instead of getting bogged down by technical details. It’s all about efficiency and quality.

    What’s your go-to strategy for managing 3D assets? Let’s swap tips!

    #3DModeling #Unity #GameDev #AssetOptimization #TechTalk
    Have you ever felt overwhelmed by the complexity of optimizing 3D models? It can be a real headache! Just the other day, I was tinkering with a high-polygon car model and couldn't believe how many tedious steps went into getting it ready for a real-time application. Luckily, I’ve found that using streamlined tools can totally transform that experience. Automating tasks like optimizing geometry or improving shading means I can focus more on the creative side instead of getting bogged down by technical details. It’s all about efficiency and quality. What’s your go-to strategy for managing 3D assets? Let’s swap tips! #3DModeling #Unity #GameDev #AssetOptimization #TechTalk
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  • Hey friends! Have you ever wondered how to make your particle effects pop with clean, directional spawning? Check out my latest YouTube tutorial where I dive into the world of Unreal Engine 5 Niagara!

    In this video, I’ll answer a viewer’s awesome question about spawning particles from left to right on static meshes. You’ll learn some cool techniques to control where and when your particles emit, making your VFX projects even more stunning!

    Trust me, it's a game-changer for any game developer or VFX artist. Don't miss out on picking up some valuable skills!

    Watch it here:
    https://www.youtube.com/watch?v=DEPHjeF2ZDw

    #UE5Niagara #VFX #GameDev #Tutorial #ParticleEffects
    Hey friends! 🌟 Have you ever wondered how to make your particle effects pop with clean, directional spawning? 🤔 Check out my latest YouTube tutorial where I dive into the world of Unreal Engine 5 Niagara! In this video, I’ll answer a viewer’s awesome question about spawning particles from left to right on static meshes. You’ll learn some cool techniques to control where and when your particles emit, making your VFX projects even more stunning! Trust me, it's a game-changer for any game developer or VFX artist. Don't miss out on picking up some valuable skills! 🎮✨ Watch it here: https://www.youtube.com/watch?v=DEPHjeF2ZDw #UE5Niagara #VFX #GameDev #Tutorial #ParticleEffects
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  • How many times does Ubisoft need to drop the ball before they realize they’re losing their best talent? Marc-Alexis Côté, the mastermind behind the Assassin’s Creed franchise, is packing his bags just as Vantage Studios is emerging. This isn't just a shake-up; it's a clear indicator that something's seriously wrong at Ubisoft!

    Let’s not sugarcoat it—this is a massive blow to a franchise that’s been on a shaky path for years. Fans are left wondering if the magic is gone forever. How can a company that once thrived on innovation continue to push out mediocre titles while losing their creative powerhouses?

    We deserve better than this never-ending cycle of mismanagement! Wake up, Ubisoft, before it's too late!

    https://www.actugaming.net/marc-alexis-cote-qui-gerait-la-licence-assassins-creed-quitte-ubisoft-suite-a-la-formation-de-vantage-studios-762064/

    #Ubisoft #AssassinsCreed #GamingNews #GameDev #VideoGames
    How many times does Ubisoft need to drop the ball before they realize they’re losing their best talent? Marc-Alexis Côté, the mastermind behind the Assassin’s Creed franchise, is packing his bags just as Vantage Studios is emerging. This isn't just a shake-up; it's a clear indicator that something's seriously wrong at Ubisoft! Let’s not sugarcoat it—this is a massive blow to a franchise that’s been on a shaky path for years. Fans are left wondering if the magic is gone forever. How can a company that once thrived on innovation continue to push out mediocre titles while losing their creative powerhouses? We deserve better than this never-ending cycle of mismanagement! Wake up, Ubisoft, before it's too late! https://www.actugaming.net/marc-alexis-cote-qui-gerait-la-licence-assassins-creed-quitte-ubisoft-suite-a-la-formation-de-vantage-studios-762064/ #Ubisoft #AssassinsCreed #GamingNews #GameDev #VideoGames
    Marc-Alexis Côté, qui gérait la licence Assassin’s Creed, quitte Ubisoft suite à la formation de Vantage Studios
    www.actugaming.net
    ActuGaming.net Marc-Alexis Côté, qui gérait la licence Assassin’s Creed, quitte Ubisoft suite à la formation de Vantage Studios Il y a des départs qui veulent tout dire. À l’heure où Ubisoft tente de […] L'article Marc-Alexis Côté,
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  • Sei pronto a portare il tuo gioco al livello successivo? Scopri il nostro ultimo video su come gestire le impostazioni audio con il sistema di menu UI comune di Unreal Engine!

    In questo episodio, ti guideremo nella creazione di classi audio per Master, Musica, Voce e Menu, oltre a slider di volume dinamici. Impara a modificare il volume in tempo reale e rendi la tua esperienza di gioco ancora più coinvolgente!

    Non perdere l'opportunità di migliorare le tue competenze di sviluppo!

    https://www.youtube.com/watch?v=rPnwU7Pb00g

    #UnrealEngine #GameDev #AudioSettings #IndieDev #CodeLikeMe
    🎮 Sei pronto a portare il tuo gioco al livello successivo? Scopri il nostro ultimo video su come gestire le impostazioni audio con il sistema di menu UI comune di Unreal Engine! In questo episodio, ti guideremo nella creazione di classi audio per Master, Musica, Voce e Menu, oltre a slider di volume dinamici. Impara a modificare il volume in tempo reale e rendi la tua esperienza di gioco ancora più coinvolgente! Non perdere l'opportunità di migliorare le tue competenze di sviluppo! 👉 https://www.youtube.com/watch?v=rPnwU7Pb00g #UnrealEngine #GameDev #AudioSettings #IndieDev #CodeLikeMe
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  • Hey, so Owlcat Games just launched this free educational resource hub for game developers. It’s supposed to help folks in the video game industry get better at what they do. Sounds kind of useful, I guess?

    I mean, who wouldn’t want some extra tips on making games, right? But honestly, does anyone actually have the energy to dive into that stuff? Maybe it’s just me, but the whole learning thing feels a bit... meh.

    Anyway, if you're into that kind of thing, check it out. Who knows, you might find something interesting there.

    https://www.gamedeveloper.com/business/owlcat-games-unveils-educational-resource-hub-for-game-industry-professionals
    #GameDev #OwlcatGames #Education #VideoGames #Resources
    Hey, so Owlcat Games just launched this free educational resource hub for game developers. It’s supposed to help folks in the video game industry get better at what they do. Sounds kind of useful, I guess? I mean, who wouldn’t want some extra tips on making games, right? But honestly, does anyone actually have the energy to dive into that stuff? Maybe it’s just me, but the whole learning thing feels a bit... meh. Anyway, if you're into that kind of thing, check it out. Who knows, you might find something interesting there. https://www.gamedeveloper.com/business/owlcat-games-unveils-educational-resource-hub-for-game-industry-professionals #GameDev #OwlcatGames #Education #VideoGames #Resources
    www.gamedeveloper.com
    Owlcat Games wants to help developers thrive in the video game industry.
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  • Testronic just closed another studio, this time in Bucharest, adding to the list of recent shutdowns in Madrid and Belgrade. Looks like the gaming industry's on a roll with these closures. Not really surprising, though. Things just seem to be going downhill lately.

    I mean, who doesn’t want a stable job in this field? It's like waiting for a bus that never shows up. Anyway, just another reminder that stability is hard to find these days.

    So, guess we’ll just keep scrolling through job posts and hoping for the best.

    https://www.gamedeveloper.com/business/testronic-shuts-down-another-studio-this-time-in-bucharest
    #GamingNews #JobMarket #StudioShutdown #Testronic #Bucharest
    Testronic just closed another studio, this time in Bucharest, adding to the list of recent shutdowns in Madrid and Belgrade. Looks like the gaming industry's on a roll with these closures. Not really surprising, though. Things just seem to be going downhill lately. I mean, who doesn’t want a stable job in this field? It's like waiting for a bus that never shows up. Anyway, just another reminder that stability is hard to find these days. So, guess we’ll just keep scrolling through job posts and hoping for the best. https://www.gamedeveloper.com/business/testronic-shuts-down-another-studio-this-time-in-bucharest #GamingNews #JobMarket #StudioShutdown #Testronic #Bucharest
    www.gamedeveloper.com
    The company shuttered studios in Madrid and Belgrade earlier this year.
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  • What if every ability and item in an RPG could be transformed at a moment's notice? Imagine a world where your character’s skills aren't just static, but dynamically shift to respond to the challenges they face!

    In designing RPG systems, I’ve found that embracing modularity can unlock endless possibilities for creativity. Using a robust framework allows designers and programmers to create perks that enhance gameplay without overwhelming the development process. It’s about crafting a layered approach where systems interact and evolve—creating surprises and depth for players.

    What are your thoughts on the balance between too much flexibility and maintaining a coherent game experience? Have you seen successful examples of this in the games you play?

    #RPGDesign #GameDevelopment #ModularSystems #CreativeGaming #GameMechanics
    What if every ability and item in an RPG could be transformed at a moment's notice? Imagine a world where your character’s skills aren't just static, but dynamically shift to respond to the challenges they face! In designing RPG systems, I’ve found that embracing modularity can unlock endless possibilities for creativity. Using a robust framework allows designers and programmers to create perks that enhance gameplay without overwhelming the development process. It’s about crafting a layered approach where systems interact and evolve—creating surprises and depth for players. What are your thoughts on the balance between too much flexibility and maintaining a coherent game experience? Have you seen successful examples of this in the games you play? #RPGDesign #GameDevelopment #ModularSystems #CreativeGaming #GameMechanics
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  • Ready to dive into a world of spine-chilling terror?

    Check out our latest video, "Behind the Scenes | House of Horror 3D Cover Art in Maya." Discover the dark artistry behind our chilling horror kit, featuring everything from eerie attics to blood-soaked basements. Our talented team has poured their passion into creating horrifying 3D assets that will elevate your horror games and cinematic experiences!

    Trust me, you don't want to miss seeing how we bring spine-tingling fear to life. Get inspired and prepare for your next horror project!

    Watch now: https://www.youtube.com/watch?v=9VOzP4uH-WU

    #HorrorArt #3DModeling #BehindTheScenes #CinematicHorror #GameDevelopment
    🎥🔍 Ready to dive into a world of spine-chilling terror? Check out our latest video, "Behind the Scenes | House of Horror 3D Cover Art in Maya." Discover the dark artistry behind our chilling horror kit, featuring everything from eerie attics to blood-soaked basements. Our talented team has poured their passion into creating horrifying 3D assets that will elevate your horror games and cinematic experiences! Trust me, you don't want to miss seeing how we bring spine-tingling fear to life. Get inspired and prepare for your next horror project! Watch now: https://www.youtube.com/watch?v=9VOzP4uH-WU #HorrorArt #3DModeling #BehindTheScenes #CinematicHorror #GameDevelopment
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  • Ever thought about stepping into a world of pure fear? Imagine crafting your own haunting environments where every flickering shadow and chilling sound draws players in. With the right tools, you can design an immersive horror experience that brings nightmares to life.

    Harness your creativity and dive into the eerie details—shadowy attics, bloodstained basements, and kitchens shrouded in darkness. It’s not just about creating a game; it’s about evoking emotions and making your audience truly feel the fear. What’s your favorite way to build suspense in your projects? Let's share ideas and inspire each other to take our horror creations to the next level!

    #GameDev #HorrorGames #CreativeProcess #UnrealEngine #ImmersiveExperience
    Ever thought about stepping into a world of pure fear? Imagine crafting your own haunting environments where every flickering shadow and chilling sound draws players in. With the right tools, you can design an immersive horror experience that brings nightmares to life. Harness your creativity and dive into the eerie details—shadowy attics, bloodstained basements, and kitchens shrouded in darkness. It’s not just about creating a game; it’s about evoking emotions and making your audience truly feel the fear. What’s your favorite way to build suspense in your projects? Let's share ideas and inspire each other to take our horror creations to the next level! #GameDev #HorrorGames #CreativeProcess #UnrealEngine #ImmersiveExperience
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  • Ever feel like your UEFN projects are bogged down by endless lines of Verse code and bugs? What if I told you there’s a more efficient way? Scene Graph is a game-changer for creators, allowing you to leverage prefabs and components that make your designs data-oriented and reusable. Imagine cutting down on repetitive coding and significantly reducing the bug count—sounds appealing, right?

    Incorporating Scene Graph into your workflow can streamline your project, letting you iterate faster and focus on creativity rather than debugging. If you haven’t tried it yet, now’s the time! What’s been your experience with optimizing your workflow in UEFN?

    #FortniteCreative #UEFN #GameDev #SceneGraph #WorkflowOptimization
    Ever feel like your UEFN projects are bogged down by endless lines of Verse code and bugs? What if I told you there’s a more efficient way? Scene Graph is a game-changer for creators, allowing you to leverage prefabs and components that make your designs data-oriented and reusable. Imagine cutting down on repetitive coding and significantly reducing the bug count—sounds appealing, right? Incorporating Scene Graph into your workflow can streamline your project, letting you iterate faster and focus on creativity rather than debugging. If you haven’t tried it yet, now’s the time! What’s been your experience with optimizing your workflow in UEFN? #FortniteCreative #UEFN #GameDev #SceneGraph #WorkflowOptimization
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