• Casa Morena by Mário Martins Atelier: Architectural Dialogue with Nature

    Casa Morena | © Fernando Guerra / FG+SG
    In the coastal enclave of Lagos, Portugal, Mário Martins Atelier has crafted Casa Morena. This residence quietly asserts itself as an ode to the dialogue between architecture and its natural setting. Completed in 2024, this project demonstrates a considered response to its environment, where the interplay of light, material, and landscape defines a sense of place rather than architectural imposition.

    Casa Morena Technical Information

    Architects1-5: Mário Martins Atelier
    Location: Lagos, Portugal
    Project Years: 2024
    Photographs: © Fernando Guerra / FG+SG

    A simple house, one that wishes to be discreet and to be influenced by its location, to become a house that is pleasant with thoughtful landscaping.
    – Mário Martins Atelier

    Casa Morena Photographs

    © Fernando Guerra / FG+SG

    © Fernando Guerra / FG+SG

    © Fernando Guerra / FG+SG

    © Fernando Guerra / FG+SG

    © Fernando Guerra / FG+SG

    © Fernando Guerra / FG+SG

    © Fernando Guerra / FG+SG

    © Fernando Guerra / FG+SG

    © Fernando Guerra / FG+SG

    © Fernando Guerra / FG+SG
    A Contextual Response to Landscape and Light
    The design of Casa Morena finds its genesis in the site itself, a pine-scented plot overlooking the expanse of a bay. The pine trees, longstanding witnesses to the landscape’s evolution, provide the project’s visual anchor and spatial logic. In a move that both respects and celebrates these natural elements, Mário Martins Atelier structured the house’s reticulated plan to echo the presence of the trees, creating a composition that unfolds as a series of volumes harmonizing with the vertical rhythm of the trunks.
    The solid base of the house, built from locally sourced schist, emerges directly from the terrain. These robust walls establish a tactile continuity with the ground, their rough textures anchoring the architecture within the landscape. In contrast, the upper volumes of the house adopt a distinctly lighter expression: horizontal planes rendered in white plaster, their smooth surfaces catching and refracting the region’s luminous sun. This duality, earthbound solidity, and aerial lightness establish an architectural narrative rooted in the elemental.
    Casa Morena Experiential Flow
    Casa Morena’s spatial arrangement articulates a clear hierarchy of public and private domains. On the ground floor, the house embraces openness and transparency. An expansive entrance hall blurs the threshold inside and out, guiding inhabitants and visitors into a luminous social heart. The lounge, kitchen, and office flow seamlessly into the garden, unified by a continuous glazed façade that invites the outside in.
    This deliberate porosity extends to a covered terrace, an intermediary space that dissolves the boundary between shelter and exposure. The terrace, framed by the garden’s green canopy and the swimming pool’s long line, becomes a place of repose and contemplation. The pool itself demarcates the transition from a cultivated garden to the looser, more rugged landscape beyond, its linear form echoing the horizon’s expanse.
    Ascending to the upper floor, the architectural language shifts towards intimacy. The bedrooms, each with direct access to terraces and patios, create secluded zones that still maintain a fluid relationship with the outdoors. A discreet rooftop terrace, accessible from these private quarters, offers a hidden sanctuary where the interplay of views and light remains uninterrupted.
    Material Tectonics and Environmental Strategy
    Casa Morena’s material palette is rooted in regional specificity and tactile sensibility. Schist, extracted from the site, is not merely a structural element but a narrative thread linking the building to its geological past. Its earthy warmth and rugged surface provide a counterpoint to the luminous white of the upper volumes, an articulation of contrast that enlivens the building’s silhouette.
    White, the chromatic signature of the Algarve region, is employed with restraint and nuance. Its reflective qualities intensify the play of shadow and light, a dynamic that shifts with the passing of the day. In this interplay, architecture becomes an instrument for registering the ephemeral, and the environment itself becomes a participant in the spatial drama.
    Environmental stewardship is also woven into the project’s DNA. Discreetly integrated systems on the roof harness solar energy and manage water resources, extending the house’s commitment to a sustainable coexistence with its setting.
    Casa Morena Plans

    Basement | © Mario Martins Atelier

    Ground Level | © Mario Martins Atelier

    Upper Level | © Mario Martins Atelier

    Roof Plan | © Mario Martins Atelier

    Elevations | © Mario Martins Atelier
    Casa Morena Image Gallery

    About Mário Martins Atelier
    Mário Martins Atelier is an architectural studio based in Lagos and Lisbon, Portugal, led by Mário Martins. The practice is known for its context-sensitive approach, crafting contemporary projects seamlessly integrating with their surroundings while prioritizing regional materials and environmental considerations.
    Credits and Additional Notes

    Lead Architect: Mário Martins, arq.
    Project Team: Nuno Colaço, Sónia Fialho, Susana Jóia, Mariana Franco, Ana Graça
    Engineering: Nuno Grave Engenharia
    Landscape: HB-Hipolito Bettencourt – Arquitectura Paisagista, Lda.
    Building Contractor: Marques Antunes Engenharia Lda.
    #casa #morena #mário #martins #atelier
    Casa Morena by Mário Martins Atelier: Architectural Dialogue with Nature
    Casa Morena | © Fernando Guerra / FG+SG In the coastal enclave of Lagos, Portugal, Mário Martins Atelier has crafted Casa Morena. This residence quietly asserts itself as an ode to the dialogue between architecture and its natural setting. Completed in 2024, this project demonstrates a considered response to its environment, where the interplay of light, material, and landscape defines a sense of place rather than architectural imposition. Casa Morena Technical Information Architects1-5: Mário Martins Atelier Location: Lagos, Portugal Project Years: 2024 Photographs: © Fernando Guerra / FG+SG A simple house, one that wishes to be discreet and to be influenced by its location, to become a house that is pleasant with thoughtful landscaping. – Mário Martins Atelier Casa Morena Photographs © Fernando Guerra / FG+SG © Fernando Guerra / FG+SG © Fernando Guerra / FG+SG © Fernando Guerra / FG+SG © Fernando Guerra / FG+SG © Fernando Guerra / FG+SG © Fernando Guerra / FG+SG © Fernando Guerra / FG+SG © Fernando Guerra / FG+SG © Fernando Guerra / FG+SG A Contextual Response to Landscape and Light The design of Casa Morena finds its genesis in the site itself, a pine-scented plot overlooking the expanse of a bay. The pine trees, longstanding witnesses to the landscape’s evolution, provide the project’s visual anchor and spatial logic. In a move that both respects and celebrates these natural elements, Mário Martins Atelier structured the house’s reticulated plan to echo the presence of the trees, creating a composition that unfolds as a series of volumes harmonizing with the vertical rhythm of the trunks. The solid base of the house, built from locally sourced schist, emerges directly from the terrain. These robust walls establish a tactile continuity with the ground, their rough textures anchoring the architecture within the landscape. In contrast, the upper volumes of the house adopt a distinctly lighter expression: horizontal planes rendered in white plaster, their smooth surfaces catching and refracting the region’s luminous sun. This duality, earthbound solidity, and aerial lightness establish an architectural narrative rooted in the elemental. Casa Morena Experiential Flow Casa Morena’s spatial arrangement articulates a clear hierarchy of public and private domains. On the ground floor, the house embraces openness and transparency. An expansive entrance hall blurs the threshold inside and out, guiding inhabitants and visitors into a luminous social heart. The lounge, kitchen, and office flow seamlessly into the garden, unified by a continuous glazed façade that invites the outside in. This deliberate porosity extends to a covered terrace, an intermediary space that dissolves the boundary between shelter and exposure. The terrace, framed by the garden’s green canopy and the swimming pool’s long line, becomes a place of repose and contemplation. The pool itself demarcates the transition from a cultivated garden to the looser, more rugged landscape beyond, its linear form echoing the horizon’s expanse. Ascending to the upper floor, the architectural language shifts towards intimacy. The bedrooms, each with direct access to terraces and patios, create secluded zones that still maintain a fluid relationship with the outdoors. A discreet rooftop terrace, accessible from these private quarters, offers a hidden sanctuary where the interplay of views and light remains uninterrupted. Material Tectonics and Environmental Strategy Casa Morena’s material palette is rooted in regional specificity and tactile sensibility. Schist, extracted from the site, is not merely a structural element but a narrative thread linking the building to its geological past. Its earthy warmth and rugged surface provide a counterpoint to the luminous white of the upper volumes, an articulation of contrast that enlivens the building’s silhouette. White, the chromatic signature of the Algarve region, is employed with restraint and nuance. Its reflective qualities intensify the play of shadow and light, a dynamic that shifts with the passing of the day. In this interplay, architecture becomes an instrument for registering the ephemeral, and the environment itself becomes a participant in the spatial drama. Environmental stewardship is also woven into the project’s DNA. Discreetly integrated systems on the roof harness solar energy and manage water resources, extending the house’s commitment to a sustainable coexistence with its setting. Casa Morena Plans Basement | © Mario Martins Atelier Ground Level | © Mario Martins Atelier Upper Level | © Mario Martins Atelier Roof Plan | © Mario Martins Atelier Elevations | © Mario Martins Atelier Casa Morena Image Gallery About Mário Martins Atelier Mário Martins Atelier is an architectural studio based in Lagos and Lisbon, Portugal, led by Mário Martins. The practice is known for its context-sensitive approach, crafting contemporary projects seamlessly integrating with their surroundings while prioritizing regional materials and environmental considerations. Credits and Additional Notes Lead Architect: Mário Martins, arq. Project Team: Nuno Colaço, Sónia Fialho, Susana Jóia, Mariana Franco, Ana Graça Engineering: Nuno Grave Engenharia Landscape: HB-Hipolito Bettencourt – Arquitectura Paisagista, Lda. Building Contractor: Marques Antunes Engenharia Lda. #casa #morena #mário #martins #atelier
    ARCHEYES.COM
    Casa Morena by Mário Martins Atelier: Architectural Dialogue with Nature
    Casa Morena | © Fernando Guerra / FG+SG In the coastal enclave of Lagos, Portugal, Mário Martins Atelier has crafted Casa Morena. This residence quietly asserts itself as an ode to the dialogue between architecture and its natural setting. Completed in 2024, this project demonstrates a considered response to its environment, where the interplay of light, material, and landscape defines a sense of place rather than architectural imposition. Casa Morena Technical Information Architects1-5: Mário Martins Atelier Location: Lagos, Portugal Project Years: 2024 Photographs: © Fernando Guerra / FG+SG A simple house, one that wishes to be discreet and to be influenced by its location, to become a house that is pleasant with thoughtful landscaping. – Mário Martins Atelier Casa Morena Photographs © Fernando Guerra / FG+SG © Fernando Guerra / FG+SG © Fernando Guerra / FG+SG © Fernando Guerra / FG+SG © Fernando Guerra / FG+SG © Fernando Guerra / FG+SG © Fernando Guerra / FG+SG © Fernando Guerra / FG+SG © Fernando Guerra / FG+SG © Fernando Guerra / FG+SG A Contextual Response to Landscape and Light The design of Casa Morena finds its genesis in the site itself, a pine-scented plot overlooking the expanse of a bay. The pine trees, longstanding witnesses to the landscape’s evolution, provide the project’s visual anchor and spatial logic. In a move that both respects and celebrates these natural elements, Mário Martins Atelier structured the house’s reticulated plan to echo the presence of the trees, creating a composition that unfolds as a series of volumes harmonizing with the vertical rhythm of the trunks. The solid base of the house, built from locally sourced schist, emerges directly from the terrain. These robust walls establish a tactile continuity with the ground, their rough textures anchoring the architecture within the landscape. In contrast, the upper volumes of the house adopt a distinctly lighter expression: horizontal planes rendered in white plaster, their smooth surfaces catching and refracting the region’s luminous sun. This duality, earthbound solidity, and aerial lightness establish an architectural narrative rooted in the elemental. Casa Morena Experiential Flow Casa Morena’s spatial arrangement articulates a clear hierarchy of public and private domains. On the ground floor, the house embraces openness and transparency. An expansive entrance hall blurs the threshold inside and out, guiding inhabitants and visitors into a luminous social heart. The lounge, kitchen, and office flow seamlessly into the garden, unified by a continuous glazed façade that invites the outside in. This deliberate porosity extends to a covered terrace, an intermediary space that dissolves the boundary between shelter and exposure. The terrace, framed by the garden’s green canopy and the swimming pool’s long line, becomes a place of repose and contemplation. The pool itself demarcates the transition from a cultivated garden to the looser, more rugged landscape beyond, its linear form echoing the horizon’s expanse. Ascending to the upper floor, the architectural language shifts towards intimacy. The bedrooms, each with direct access to terraces and patios, create secluded zones that still maintain a fluid relationship with the outdoors. A discreet rooftop terrace, accessible from these private quarters, offers a hidden sanctuary where the interplay of views and light remains uninterrupted. Material Tectonics and Environmental Strategy Casa Morena’s material palette is rooted in regional specificity and tactile sensibility. Schist, extracted from the site, is not merely a structural element but a narrative thread linking the building to its geological past. Its earthy warmth and rugged surface provide a counterpoint to the luminous white of the upper volumes, an articulation of contrast that enlivens the building’s silhouette. White, the chromatic signature of the Algarve region, is employed with restraint and nuance. Its reflective qualities intensify the play of shadow and light, a dynamic that shifts with the passing of the day. In this interplay, architecture becomes an instrument for registering the ephemeral, and the environment itself becomes a participant in the spatial drama. Environmental stewardship is also woven into the project’s DNA. Discreetly integrated systems on the roof harness solar energy and manage water resources, extending the house’s commitment to a sustainable coexistence with its setting. Casa Morena Plans Basement | © Mario Martins Atelier Ground Level | © Mario Martins Atelier Upper Level | © Mario Martins Atelier Roof Plan | © Mario Martins Atelier Elevations | © Mario Martins Atelier Casa Morena Image Gallery About Mário Martins Atelier Mário Martins Atelier is an architectural studio based in Lagos and Lisbon, Portugal, led by Mário Martins. The practice is known for its context-sensitive approach, crafting contemporary projects seamlessly integrating with their surroundings while prioritizing regional materials and environmental considerations. Credits and Additional Notes Lead Architect: Mário Martins, arq. Project Team: Nuno Colaço, Sónia Fialho, Susana Jóia, Mariana Franco, Ana Graça Engineering: Nuno Grave Engenharia Landscape: HB-Hipolito Bettencourt – Arquitectura Paisagista, Lda. Building Contractor: Marques Antunes Engenharia Lda.
    0 Comentários 0 Compartilhamentos
  • SGF 2025 – TOEM 2 Hands-On – Back Behind the Lens

    With its first gameplay reveal during this year's Day of the Devs, indie developer Something We Made finally showed off the sequel to their inaugural title TOEM: A Photo Adventure from 2021. This charming photography adventure brought an easygoing monochrome adventure to hundreds of fans and left us wanting more.

    TOEM 2 opens with the same plucky character from the first title dropped into the world with little more than ambition and a trusty camera. While the first game focused on ascending the TOEM mountain, I didn't catch nary a whiff of the actual motivations and reasoning for the journey this time around. Instead, I was given free reign to meander around the idyllic village and solve a variety of problems for the townsfolk, from trying to retrieve a potion of liquid courage for a scaredy-cat knight to taking photos of three goats in order to permit a bridge troll to let me pass. In my twenty or so minutes of play, I was able to help solve the small-scale problems of four individuals and be rewarded with a stamp for my collection each time.
    The camera remains the player's best tool in the world of TOEM 2 with players not only able to use their photography skills to solve the plights of the ordinary person, but also a variety of attachments to use as tools in your adventure. The very first unlockable upgrade I earned for my camera was a hammer upgrade that let me smash through select stone blocks that hindered my progression. Using the hammer is just like the other attachments from the first TOEM: simply point and shoot. It took a moment to realize that there's a small minigame to using the hammer with players having to tap out morse code with short and long taps in order to break those rocks.

    2 of 9

    One puzzle I encountered was take a 3x3 cube of blocks and chisel away to make a matching sculpture to the quest giver. Rather than trying to memorize the layout or run back and forth between the source sculpture and what I was crafting, I stopped to take photos of each side of the cube and use those to remember the requested shape. The developers from Something We Made seemed surprised that this was a valid solution to their puzzle and it was nice to see the camera being used as a note taking device as well as the tool you'll use to take pictures of every animal around the landscape.
    New to TOEM 2 is also the addition of jumping, and in true platformer style, I had to test it out by jumping around on top of any short wall I could find and try to scale up the world. I couldn't find any unintended out-of-bounds areas, but I was at least able to find some climbable areas that would lead to new hats for the playable character. With jumping now on the menu, I wouldn't be surprised if the Honk attachment gets phased out for TOEM 2.
    Sadly, there's still a fair bit of time before TOEM 2 is ready to be in players' hands. Developer Something We Made and publisher popagenda have penciled in this quaint photographical adventure for 2026 across a slew of unannounced consoles as well as PC.

    Deal of the Day
    #sgf #toem #handson #back #behind
    SGF 2025 – TOEM 2 Hands-On – Back Behind the Lens
    With its first gameplay reveal during this year's Day of the Devs, indie developer Something We Made finally showed off the sequel to their inaugural title TOEM: A Photo Adventure from 2021. This charming photography adventure brought an easygoing monochrome adventure to hundreds of fans and left us wanting more. TOEM 2 opens with the same plucky character from the first title dropped into the world with little more than ambition and a trusty camera. While the first game focused on ascending the TOEM mountain, I didn't catch nary a whiff of the actual motivations and reasoning for the journey this time around. Instead, I was given free reign to meander around the idyllic village and solve a variety of problems for the townsfolk, from trying to retrieve a potion of liquid courage for a scaredy-cat knight to taking photos of three goats in order to permit a bridge troll to let me pass. In my twenty or so minutes of play, I was able to help solve the small-scale problems of four individuals and be rewarded with a stamp for my collection each time. The camera remains the player's best tool in the world of TOEM 2 with players not only able to use their photography skills to solve the plights of the ordinary person, but also a variety of attachments to use as tools in your adventure. The very first unlockable upgrade I earned for my camera was a hammer upgrade that let me smash through select stone blocks that hindered my progression. Using the hammer is just like the other attachments from the first TOEM: simply point and shoot. It took a moment to realize that there's a small minigame to using the hammer with players having to tap out morse code with short and long taps in order to break those rocks. 2 of 9 One puzzle I encountered was take a 3x3 cube of blocks and chisel away to make a matching sculpture to the quest giver. Rather than trying to memorize the layout or run back and forth between the source sculpture and what I was crafting, I stopped to take photos of each side of the cube and use those to remember the requested shape. The developers from Something We Made seemed surprised that this was a valid solution to their puzzle and it was nice to see the camera being used as a note taking device as well as the tool you'll use to take pictures of every animal around the landscape. New to TOEM 2 is also the addition of jumping, and in true platformer style, I had to test it out by jumping around on top of any short wall I could find and try to scale up the world. I couldn't find any unintended out-of-bounds areas, but I was at least able to find some climbable areas that would lead to new hats for the playable character. With jumping now on the menu, I wouldn't be surprised if the Honk attachment gets phased out for TOEM 2. Sadly, there's still a fair bit of time before TOEM 2 is ready to be in players' hands. Developer Something We Made and publisher popagenda have penciled in this quaint photographical adventure for 2026 across a slew of unannounced consoles as well as PC. Deal of the Day #sgf #toem #handson #back #behind
    WCCFTECH.COM
    SGF 2025 – TOEM 2 Hands-On – Back Behind the Lens
    With its first gameplay reveal during this year's Day of the Devs, indie developer Something We Made finally showed off the sequel to their inaugural title TOEM: A Photo Adventure from 2021. This charming photography adventure brought an easygoing monochrome adventure to hundreds of fans and left us wanting more. TOEM 2 opens with the same plucky character from the first title dropped into the world with little more than ambition and a trusty camera. While the first game focused on ascending the TOEM mountain, I didn't catch nary a whiff of the actual motivations and reasoning for the journey this time around. Instead, I was given free reign to meander around the idyllic village and solve a variety of problems for the townsfolk, from trying to retrieve a potion of liquid courage for a scaredy-cat knight to taking photos of three goats in order to permit a bridge troll to let me pass. In my twenty or so minutes of play, I was able to help solve the small-scale problems of four individuals and be rewarded with a stamp for my collection each time. The camera remains the player's best tool in the world of TOEM 2 with players not only able to use their photography skills to solve the plights of the ordinary person, but also a variety of attachments to use as tools in your adventure. The very first unlockable upgrade I earned for my camera was a hammer upgrade that let me smash through select stone blocks that hindered my progression. Using the hammer is just like the other attachments from the first TOEM: simply point and shoot (or in this case, tap on the rocks). It took a moment to realize that there's a small minigame to using the hammer with players having to tap out morse code with short and long taps in order to break those rocks. 2 of 9 One puzzle I encountered was take a 3x3 cube of blocks and chisel away to make a matching sculpture to the quest giver. Rather than trying to memorize the layout or run back and forth between the source sculpture and what I was crafting, I stopped to take photos of each side of the cube and use those to remember the requested shape. The developers from Something We Made seemed surprised that this was a valid solution to their puzzle and it was nice to see the camera being used as a note taking device as well as the tool you'll use to take pictures of every animal around the landscape. New to TOEM 2 is also the addition of jumping, and in true platformer style, I had to test it out by jumping around on top of any short wall I could find and try to scale up the world. I couldn't find any unintended out-of-bounds areas, but I was at least able to find some climbable areas that would lead to new hats for the playable character. With jumping now on the menu, I wouldn't be surprised if the Honk attachment gets phased out for TOEM 2. Sadly, there's still a fair bit of time before TOEM 2 is ready to be in players' hands. Developer Something We Made and publisher popagenda have penciled in this quaint photographical adventure for 2026 across a slew of unannounced consoles as well as PC. Deal of the Day
    Like
    Love
    Wow
    Angry
    Sad
    571
    0 Comentários 0 Compartilhamentos
  • Wikipedia picture of the day for June 7

    Mount Rundle is a mountain in Banff National Park that overlooks the towns of Banff and Canmore in the Canadian province of Alberta. Geologically, it consists of limestones, dolomitic limestones, dolomites and shales of Paleozoic age. In ascending order, they belong to the Palliser, Exshaw and Banff Formations, topped by the Rundle Group, which was named after the mountain. Mount Rundle could be considered a small mountain range as the mountain extends for more than 12 kilometreson the south side of the Trans-Canada Highway eastward from Banff to Canmore, and has seven distinct peaks. The southeasternmost of these peaks is the East End of Rundle, pictured here from the trail to Ha Ling Peak, with Whitemans Pond in the foreground.

    Photograph credit: The Cosmonaut

    Recently featured:
    Bearded vulture
    London King's Cross railway station
    Daft Punk

    Archive
    More featured pictures
    #wikipedia #picture #day #june
    Wikipedia picture of the day for June 7
    Mount Rundle is a mountain in Banff National Park that overlooks the towns of Banff and Canmore in the Canadian province of Alberta. Geologically, it consists of limestones, dolomitic limestones, dolomites and shales of Paleozoic age. In ascending order, they belong to the Palliser, Exshaw and Banff Formations, topped by the Rundle Group, which was named after the mountain. Mount Rundle could be considered a small mountain range as the mountain extends for more than 12 kilometreson the south side of the Trans-Canada Highway eastward from Banff to Canmore, and has seven distinct peaks. The southeasternmost of these peaks is the East End of Rundle, pictured here from the trail to Ha Ling Peak, with Whitemans Pond in the foreground. Photograph credit: The Cosmonaut Recently featured: Bearded vulture London King's Cross railway station Daft Punk Archive More featured pictures #wikipedia #picture #day #june
    EN.WIKIPEDIA.ORG
    Wikipedia picture of the day for June 7
    Mount Rundle is a mountain in Banff National Park that overlooks the towns of Banff and Canmore in the Canadian province of Alberta. Geologically, it consists of limestones, dolomitic limestones, dolomites and shales of Paleozoic age. In ascending order, they belong to the Palliser, Exshaw and Banff Formations, topped by the Rundle Group, which was named after the mountain. Mount Rundle could be considered a small mountain range as the mountain extends for more than 12 kilometres (7.5 miles) on the south side of the Trans-Canada Highway eastward from Banff to Canmore, and has seven distinct peaks. The southeasternmost of these peaks is the East End of Rundle, pictured here from the trail to Ha Ling Peak, with Whitemans Pond in the foreground. Photograph credit: The Cosmonaut Recently featured: Bearded vulture London King's Cross railway station Daft Punk Archive More featured pictures
    Like
    Love
    Wow
    Sad
    Angry
    472
    0 Comentários 0 Compartilhamentos
  • The 10 Worst Sci-Fi Movies of the Last 10 Years

    Science fiction encompasses so much of modern blockbuster cinema. So many big-budget movies these days are based on comic books, video games, and toys — and, in turn, so many comics, video games, and toys are rooted in sci-fi concepts like doctors who inject themselves with experimental serums or alien bounty hunters on alternate planets, or robots in disguise that transform into tractor-trailers or boomboxes.Comics and games and even action figures have inspired some good science-fiction movies, even one or two about robots that can turn into boomboxes. But we tend to not to expect Shakespeare from most of those sub-genres, and we tend not to get Shakespeare from those sub-genres all too often either.In the last 10 years alone, there have been some truly abysmal science-fiction movies — including then ten listed below, which might be the worst sci-fi films of the last decade. These are films about scientists racing to stop climate disasters, scientists racing to stop alien invasions, and scientists racing to stop themselves from turning into vampires. At this point, I’m basically on high alert from the moment I hear a movie is about a scientist.The worst sci-fi films of recent years are...The 10 Worst Sci-Fi Movies of the Last 10 YearsFact: These science fiction movies are ... not great.“Honorable” Mentions: Chappie, Don’t Worry Darling, Eternals, Fantastic Four, Godzilla: King of the Monsters, Jupiter Ascending, Jurassic World, Jurassic World Dominion, Passengers, Pixels.READ MORE: The 10 Best Sci-Fi Movies of the Last 10 YearsGet our free mobile appThe 10 Best Comic Book Movies of the Last 10 YearsThere have been a lot of comic book movies over the last ten years. These are the best of the best.
    #worst #scifi #movies #last #years
    The 10 Worst Sci-Fi Movies of the Last 10 Years
    Science fiction encompasses so much of modern blockbuster cinema. So many big-budget movies these days are based on comic books, video games, and toys — and, in turn, so many comics, video games, and toys are rooted in sci-fi concepts like doctors who inject themselves with experimental serums or alien bounty hunters on alternate planets, or robots in disguise that transform into tractor-trailers or boomboxes.Comics and games and even action figures have inspired some good science-fiction movies, even one or two about robots that can turn into boomboxes. But we tend to not to expect Shakespeare from most of those sub-genres, and we tend not to get Shakespeare from those sub-genres all too often either.In the last 10 years alone, there have been some truly abysmal science-fiction movies — including then ten listed below, which might be the worst sci-fi films of the last decade. These are films about scientists racing to stop climate disasters, scientists racing to stop alien invasions, and scientists racing to stop themselves from turning into vampires. At this point, I’m basically on high alert from the moment I hear a movie is about a scientist.The worst sci-fi films of recent years are...The 10 Worst Sci-Fi Movies of the Last 10 YearsFact: These science fiction movies are ... not great.“Honorable” Mentions: Chappie, Don’t Worry Darling, Eternals, Fantastic Four, Godzilla: King of the Monsters, Jupiter Ascending, Jurassic World, Jurassic World Dominion, Passengers, Pixels.READ MORE: The 10 Best Sci-Fi Movies of the Last 10 YearsGet our free mobile appThe 10 Best Comic Book Movies of the Last 10 YearsThere have been a lot of comic book movies over the last ten years. These are the best of the best. #worst #scifi #movies #last #years
    SCREENCRUSH.COM
    The 10 Worst Sci-Fi Movies of the Last 10 Years
    Science fiction encompasses so much of modern blockbuster cinema. So many big-budget movies these days are based on comic books, video games, and toys — and, in turn, so many comics, video games, and toys are rooted in sci-fi concepts like doctors who inject themselves with experimental serums or alien bounty hunters on alternate planets, or robots in disguise that transform into tractor-trailers or boomboxes.Comics and games and even action figures have inspired some good science-fiction movies, even one or two about robots that can turn into boomboxes. But we tend to not to expect Shakespeare from most of those sub-genres, and we tend not to get Shakespeare from those sub-genres all too often either. (Although I bet Shakespeare would have loved to write a play about a robot boombox ... “To beat or not to beat. That is the question.”)In the last 10 years alone, there have been some truly abysmal science-fiction movies — including then ten listed below, which might be the worst sci-fi films of the last decade. These are films about scientists racing to stop climate disasters, scientists racing to stop alien invasions, and scientists racing to stop themselves from turning into vampires. At this point, I’m basically on high alert from the moment I hear a movie is about a scientist.The worst sci-fi films of recent years are...The 10 Worst Sci-Fi Movies of the Last 10 Years (2016-2025)Fact: These science fiction movies are ... not great.“Honorable” Mentions: Chappie, Don’t Worry Darling, Eternals, Fantastic Four, Godzilla: King of the Monsters, Jupiter Ascending, Jurassic World, Jurassic World Dominion, Passengers, Pixels.READ MORE: The 10 Best Sci-Fi Movies of the Last 10 YearsGet our free mobile appThe 10 Best Comic Book Movies of the Last 10 Years (2015-2024)There have been a lot of comic book movies over the last ten years. These are the best of the best.
    0 Comentários 0 Compartilhamentos
  • Longchamp’s SoHo Flagship Returns as a Cultural and Design Landmark

    Longchamp has reintroduced its iconic SoHo flagship, unveiling a bold new chapter in its architectural and artistic journey. Nestled in the heart of downtown Manhattan, the La Maison Unique boutique has been transformed into a space that merges retail with an immersive cultural experience – offering more than shopping, but a deep dive into the brand’s design philosophy, legacy, and creative ambition.

    At the core of this reimagining is the rekindled collaboration between Longchamp and celebrated British designer Thomas Heatherwick. Nearly two decades after his original work on the space, Heatherwick returns to re-envision the site with a fresh narrative. The result is a compelling blend of artistry, innovation, and Parisian warmth, translated into architectural form.

    The redesign honors the bones of the original building while elevating its purpose. One of the most striking updates is the reinterpreted central staircase. Originally made of steel ribbons, it has been reborn in Longchamp’s signature green – a vibrant pathway of swooping planes that guides visitors up from the ground floor, like ascending a hill. The dramatic feature sets the tone for the boutique’s organic, flowing atmosphere.

    Above, the retail space has been crafted to feel less like a store and more like an upscale, lived-in loft. Round rugs in rich green tones spill from carpeted columns across warm wood floors, creating a dynamic interplay of texture and form. Vintage and bespoke furnishings – like a 1970s croissant sofa by Raphaël Raffel and sculptural works by David Nash – anchor the room with both history and originality.

    Longchamp’s ties to the art world are on full display throughout the store. The brand’s private collection, along with newly commissioned pieces, gives the space a gallery-like feel. Highlights include ceramics and sculptures from artists such as Dorothée Loriquet, Bobby Silverman, and Tanaka Tomomi. Their works echo Longchamp’s commitment to natural materials, tactile surfaces, and organic design.

    In a deliberate shift from traditional retail layout, the central area has been opened to encourage conversation. Instead of focusing solely on product display, the well-lit space invites guests to linger and connect, mirroring the rhythm of a Paris apartment transplanted to a New York context.

    The visual storytelling continues with intentional quirks: neon signage, hand-drawn graffiti by artist André, and archive objects that trace Longchamp’s early heritage as a maker of leather tobacco accessories and travel games. These nostalgic elements add to the space, providing a bridge between past and present.

    This revitalization is part of a larger movement within the brand to reshape the in-store experience. It reflects a shift in luxury retail – from transactional to experiential. By creating a space where design, storytelling, and sensory detail converge, Longchamp is championing a new kind of flagship – one rooted in memory and human connection.

    “Retail moves fast, but architecture should last. We wanted to create something bold and joyful, yet warm and timeless – an apartment-like space that invites people to stay,” Heatherwick Studio partner Neil Hubbard says. “From the swirling green rugs under green-carpeted columns to curved furniture that feels custom but lived-in, everything was designed to feel unified and human. Even the red brick walls downstairs, set to host rotating installations, help ground the space in SoHo’s industrial roots while creating room for surprise.”
    #longchamps #soho #flagship #returns #cultural
    Longchamp’s SoHo Flagship Returns as a Cultural and Design Landmark
    Longchamp has reintroduced its iconic SoHo flagship, unveiling a bold new chapter in its architectural and artistic journey. Nestled in the heart of downtown Manhattan, the La Maison Unique boutique has been transformed into a space that merges retail with an immersive cultural experience – offering more than shopping, but a deep dive into the brand’s design philosophy, legacy, and creative ambition. At the core of this reimagining is the rekindled collaboration between Longchamp and celebrated British designer Thomas Heatherwick. Nearly two decades after his original work on the space, Heatherwick returns to re-envision the site with a fresh narrative. The result is a compelling blend of artistry, innovation, and Parisian warmth, translated into architectural form. The redesign honors the bones of the original building while elevating its purpose. One of the most striking updates is the reinterpreted central staircase. Originally made of steel ribbons, it has been reborn in Longchamp’s signature green – a vibrant pathway of swooping planes that guides visitors up from the ground floor, like ascending a hill. The dramatic feature sets the tone for the boutique’s organic, flowing atmosphere. Above, the retail space has been crafted to feel less like a store and more like an upscale, lived-in loft. Round rugs in rich green tones spill from carpeted columns across warm wood floors, creating a dynamic interplay of texture and form. Vintage and bespoke furnishings – like a 1970s croissant sofa by Raphaël Raffel and sculptural works by David Nash – anchor the room with both history and originality. Longchamp’s ties to the art world are on full display throughout the store. The brand’s private collection, along with newly commissioned pieces, gives the space a gallery-like feel. Highlights include ceramics and sculptures from artists such as Dorothée Loriquet, Bobby Silverman, and Tanaka Tomomi. Their works echo Longchamp’s commitment to natural materials, tactile surfaces, and organic design. In a deliberate shift from traditional retail layout, the central area has been opened to encourage conversation. Instead of focusing solely on product display, the well-lit space invites guests to linger and connect, mirroring the rhythm of a Paris apartment transplanted to a New York context. The visual storytelling continues with intentional quirks: neon signage, hand-drawn graffiti by artist André, and archive objects that trace Longchamp’s early heritage as a maker of leather tobacco accessories and travel games. These nostalgic elements add to the space, providing a bridge between past and present. This revitalization is part of a larger movement within the brand to reshape the in-store experience. It reflects a shift in luxury retail – from transactional to experiential. By creating a space where design, storytelling, and sensory detail converge, Longchamp is championing a new kind of flagship – one rooted in memory and human connection. “Retail moves fast, but architecture should last. We wanted to create something bold and joyful, yet warm and timeless – an apartment-like space that invites people to stay,” Heatherwick Studio partner Neil Hubbard says. “From the swirling green rugs under green-carpeted columns to curved furniture that feels custom but lived-in, everything was designed to feel unified and human. Even the red brick walls downstairs, set to host rotating installations, help ground the space in SoHo’s industrial roots while creating room for surprise.” #longchamps #soho #flagship #returns #cultural
    DESIGN-MILK.COM
    Longchamp’s SoHo Flagship Returns as a Cultural and Design Landmark
    Longchamp has reintroduced its iconic SoHo flagship, unveiling a bold new chapter in its architectural and artistic journey. Nestled in the heart of downtown Manhattan, the La Maison Unique boutique has been transformed into a space that merges retail with an immersive cultural experience – offering more than shopping, but a deep dive into the brand’s design philosophy, legacy, and creative ambition. At the core of this reimagining is the rekindled collaboration between Longchamp and celebrated British designer Thomas Heatherwick. Nearly two decades after his original work on the space, Heatherwick returns to re-envision the site with a fresh narrative. The result is a compelling blend of artistry, innovation, and Parisian warmth, translated into architectural form. The redesign honors the bones of the original building while elevating its purpose. One of the most striking updates is the reinterpreted central staircase. Originally made of steel ribbons, it has been reborn in Longchamp’s signature green – a vibrant pathway of swooping planes that guides visitors up from the ground floor, like ascending a hill. The dramatic feature sets the tone for the boutique’s organic, flowing atmosphere. Above, the retail space has been crafted to feel less like a store and more like an upscale, lived-in loft. Round rugs in rich green tones spill from carpeted columns across warm wood floors, creating a dynamic interplay of texture and form. Vintage and bespoke furnishings – like a 1970s croissant sofa by Raphaël Raffel and sculptural works by David Nash – anchor the room with both history and originality. Longchamp’s ties to the art world are on full display throughout the store. The brand’s private collection, along with newly commissioned pieces, gives the space a gallery-like feel. Highlights include ceramics and sculptures from artists such as Dorothée Loriquet, Bobby Silverman, and Tanaka Tomomi. Their works echo Longchamp’s commitment to natural materials, tactile surfaces, and organic design. In a deliberate shift from traditional retail layout, the central area has been opened to encourage conversation. Instead of focusing solely on product display, the well-lit space invites guests to linger and connect, mirroring the rhythm of a Paris apartment transplanted to a New York context. The visual storytelling continues with intentional quirks: neon signage, hand-drawn graffiti by artist André, and archive objects that trace Longchamp’s early heritage as a maker of leather tobacco accessories and travel games. These nostalgic elements add to the space, providing a bridge between past and present. This revitalization is part of a larger movement within the brand to reshape the in-store experience. It reflects a shift in luxury retail – from transactional to experiential. By creating a space where design, storytelling, and sensory detail converge, Longchamp is championing a new kind of flagship – one rooted in memory and human connection. “Retail moves fast, but architecture should last. We wanted to create something bold and joyful, yet warm and timeless – an apartment-like space that invites people to stay,” Heatherwick Studio partner Neil Hubbard says. “From the swirling green rugs under green-carpeted columns to curved furniture that feels custom but lived-in, everything was designed to feel unified and human. Even the red brick walls downstairs, set to host rotating installations, help ground the space in SoHo’s industrial roots while creating room for surprise.”
    0 Comentários 0 Compartilhamentos
  • 5 pieces of popular career advice that you should ignore

    Climbing the corporate ladder isn't the only way to succeed in your career.

    Alex Slitz/AP

    2025-05-27T16:56:49Z

    d

    Read in app

    This story is available exclusively to Business Insider
    subscribers. Become an Insider
    and start reading now.
    Have an account?

    Some career advice we've heard over the years doesn't hold up.
    You don't always need to find your passion or ascend the corporate ladder to enjoy your work.
    As some employers are reluctant to hire, it's important to know what advice to follow.

    Your boss might not want to know the real you after all.One of the many bits of career advice that emerged years ago and has somehow stuck around is the idea that we should bring our whole selves to work.That doesn't always work, and it's looking a bit threadbare with age. Now that temperatures are rising, consider office attire:"If you love wearing tight little leather outfits that are strapped on, I don't want to see that," said Margie Warrell, a leadership consultant and author of the book "The Courage Gap.""That's not appropriate," she said.The whole-self idea is just one example of bumper-sticker wisdom that was meant to guide us through our careers but often doesn't hold up.It's especially important now that caution about the prospects for the economy is causing some employers to slow or pause hiring. That hesitation is also making it harder for people who want to change jobs. So, not screwing up at work is all the more important.Here are five bits of trite work advice — and what to consider instead.Follow your passionThe impulse to align your work with what you love makes sense. Yet, feeling like you have to "find your passion" can also set you up to fail."That's probably as vague as it gets," said Jochen Menges, a professor of human resource management and leadership at the University of Zurich. "It's not an actionable goal."He told Business Insider that a better approach would be to set goals around the emotion you want to feel in your work, like pride, even though you won't necessarily experience that every day."If I align my emotional needs more with what I do — with my career prospects — then I'm a lot better off," he said. That, in turn, will accelerate your career, Menges said.Climb the corporate ladderOn a ladder, you can only go up or down.
    The idea of scaling a corporate hierarchy has become outdated for many workers, Christian Tröster, an Academy of Management scholar and a professor of leadership and organizational behavior at Germany's Kühne Logistics University, told BI.Instead, he said, people might want to think of what he called a "protean" career — one that changes shape over time.Tröster said that rather than ascending a ladder, a better aim for many workers would be to become "psychologically successful.""The ultimate goal of your career is feeling proud and accomplished," he said.One practical reason you might not want to climb the ladder is that a push among some corporate leaders for "flatter" organizational structures — and an elimination of middle management — can mean there aren't as many rungs for ambitious workers to grab onto."Careers today are no longer linear," Warrell said. Instead, workers might opt for a lateral move, a side gig, or a so-called portfolio career — where you take on multiple jobs to earn a living while maintaining flexibility.Warrell said workers who chart their own paths are often more fulfilled and successful than those who try to grind their way up an org chart.Don't job-hopCareer advice once often included the suggestion that workers avoid changing jobs for at least a year to avoid looking like they weren't committed to an organization.While a string of frequent job changes can raise concerns among prospective employers, Warrell said prohibitions on moving around often have softened.She said "smart" job changes — even in quick succession — that indicate you're taking on extra responsibility and developing new skills can add polish, not tarnish, to a résumé."It can be seen as a sign of ambition, adaptability — not instability," Warrell said.Focus on tech skillsTechnical mastery — especially in hot areas like artificial intelligence — can take you far and often leave you with your pick of jobs, yet it's not the only route to career success.AI is already taking on some coders' work, for example. Salesforce CEO Marc Benioff has said the company might not hire software engineers in 2025 because of its success in using AI agents to boost productivity.In surveys, employers often say they're after so-called soft skills — abilities like communication and teamwork.Menges said one reason soft skills are important is that humans will often be needed to evaluate what AI produces.To help do that, he said, workers will need to rely in part on emotion for guidance. Menges said that in the 20th century, workers were often told to sequester their feelings in the workplace."Now, you've got to bring those emotions back because whatever AI does needs evaluation, and that evaluation comes down to how we feel about what appears on our screens," he said.Bring your whole self to workWhile it might have been well-intentioned, critics of the idea of showing up at work as the unvarnished version of yourself have long found it problematic.Business leaders from Google's Sundar Pichai to venture capitalist Marc Andreessen have pushed back on the concept.Ella F. Washington, a professor of practice at Georgetown University, previously told BI a better way to think about the idea is to bring your whole professional self to work.That might mean putting aside your politics or working with people you might not like. Or, Warrell said, it could mean pushing through a bad mood."If one part of your whole self is that you're short-tempered and grumpy in the morning, don't bring that self to work," she said.Do you have a story to share about your job hunt or career? Contact this reporter at tparadis@businessinsider.com.An earlier version of this story appeared on March 3, 2025.
    #pieces #popular #career #advice #that
    5 pieces of popular career advice that you should ignore
    Climbing the corporate ladder isn't the only way to succeed in your career. Alex Slitz/AP 2025-05-27T16:56:49Z d Read in app This story is available exclusively to Business Insider subscribers. Become an Insider and start reading now. Have an account? Some career advice we've heard over the years doesn't hold up. You don't always need to find your passion or ascend the corporate ladder to enjoy your work. As some employers are reluctant to hire, it's important to know what advice to follow. Your boss might not want to know the real you after all.One of the many bits of career advice that emerged years ago and has somehow stuck around is the idea that we should bring our whole selves to work.That doesn't always work, and it's looking a bit threadbare with age. Now that temperatures are rising, consider office attire:"If you love wearing tight little leather outfits that are strapped on, I don't want to see that," said Margie Warrell, a leadership consultant and author of the book "The Courage Gap.""That's not appropriate," she said.The whole-self idea is just one example of bumper-sticker wisdom that was meant to guide us through our careers but often doesn't hold up.It's especially important now that caution about the prospects for the economy is causing some employers to slow or pause hiring. That hesitation is also making it harder for people who want to change jobs. So, not screwing up at work is all the more important.Here are five bits of trite work advice — and what to consider instead.Follow your passionThe impulse to align your work with what you love makes sense. Yet, feeling like you have to "find your passion" can also set you up to fail."That's probably as vague as it gets," said Jochen Menges, a professor of human resource management and leadership at the University of Zurich. "It's not an actionable goal."He told Business Insider that a better approach would be to set goals around the emotion you want to feel in your work, like pride, even though you won't necessarily experience that every day."If I align my emotional needs more with what I do — with my career prospects — then I'm a lot better off," he said. That, in turn, will accelerate your career, Menges said.Climb the corporate ladderOn a ladder, you can only go up or down. The idea of scaling a corporate hierarchy has become outdated for many workers, Christian Tröster, an Academy of Management scholar and a professor of leadership and organizational behavior at Germany's Kühne Logistics University, told BI.Instead, he said, people might want to think of what he called a "protean" career — one that changes shape over time.Tröster said that rather than ascending a ladder, a better aim for many workers would be to become "psychologically successful.""The ultimate goal of your career is feeling proud and accomplished," he said.One practical reason you might not want to climb the ladder is that a push among some corporate leaders for "flatter" organizational structures — and an elimination of middle management — can mean there aren't as many rungs for ambitious workers to grab onto."Careers today are no longer linear," Warrell said. Instead, workers might opt for a lateral move, a side gig, or a so-called portfolio career — where you take on multiple jobs to earn a living while maintaining flexibility.Warrell said workers who chart their own paths are often more fulfilled and successful than those who try to grind their way up an org chart.Don't job-hopCareer advice once often included the suggestion that workers avoid changing jobs for at least a year to avoid looking like they weren't committed to an organization.While a string of frequent job changes can raise concerns among prospective employers, Warrell said prohibitions on moving around often have softened.She said "smart" job changes — even in quick succession — that indicate you're taking on extra responsibility and developing new skills can add polish, not tarnish, to a résumé."It can be seen as a sign of ambition, adaptability — not instability," Warrell said.Focus on tech skillsTechnical mastery — especially in hot areas like artificial intelligence — can take you far and often leave you with your pick of jobs, yet it's not the only route to career success.AI is already taking on some coders' work, for example. Salesforce CEO Marc Benioff has said the company might not hire software engineers in 2025 because of its success in using AI agents to boost productivity.In surveys, employers often say they're after so-called soft skills — abilities like communication and teamwork.Menges said one reason soft skills are important is that humans will often be needed to evaluate what AI produces.To help do that, he said, workers will need to rely in part on emotion for guidance. Menges said that in the 20th century, workers were often told to sequester their feelings in the workplace."Now, you've got to bring those emotions back because whatever AI does needs evaluation, and that evaluation comes down to how we feel about what appears on our screens," he said.Bring your whole self to workWhile it might have been well-intentioned, critics of the idea of showing up at work as the unvarnished version of yourself have long found it problematic.Business leaders from Google's Sundar Pichai to venture capitalist Marc Andreessen have pushed back on the concept.Ella F. Washington, a professor of practice at Georgetown University, previously told BI a better way to think about the idea is to bring your whole professional self to work.That might mean putting aside your politics or working with people you might not like. Or, Warrell said, it could mean pushing through a bad mood."If one part of your whole self is that you're short-tempered and grumpy in the morning, don't bring that self to work," she said.Do you have a story to share about your job hunt or career? Contact this reporter at tparadis@businessinsider.com.An earlier version of this story appeared on March 3, 2025. #pieces #popular #career #advice #that
    WWW.BUSINESSINSIDER.COM
    5 pieces of popular career advice that you should ignore
    Climbing the corporate ladder isn't the only way to succeed in your career. Alex Slitz/AP 2025-05-27T16:56:49Z Save Saved Read in app This story is available exclusively to Business Insider subscribers. Become an Insider and start reading now. Have an account? Some career advice we've heard over the years doesn't hold up. You don't always need to find your passion or ascend the corporate ladder to enjoy your work. As some employers are reluctant to hire, it's important to know what advice to follow. Your boss might not want to know the real you after all.One of the many bits of career advice that emerged years ago and has somehow stuck around is the idea that we should bring our whole selves to work.That doesn't always work, and it's looking a bit threadbare with age. Now that temperatures are rising, consider office attire:"If you love wearing tight little leather outfits that are strapped on, I don't want to see that," said Margie Warrell, a leadership consultant and author of the book "The Courage Gap.""That's not appropriate," she said.The whole-self idea is just one example of bumper-sticker wisdom that was meant to guide us through our careers but often doesn't hold up.It's especially important now that caution about the prospects for the economy is causing some employers to slow or pause hiring. That hesitation is also making it harder for people who want to change jobs. So, not screwing up at work is all the more important.Here are five bits of trite work advice — and what to consider instead.Follow your passionThe impulse to align your work with what you love makes sense. Yet, feeling like you have to "find your passion" can also set you up to fail."That's probably as vague as it gets," said Jochen Menges, a professor of human resource management and leadership at the University of Zurich. "It's not an actionable goal."He told Business Insider that a better approach would be to set goals around the emotion you want to feel in your work, like pride, even though you won't necessarily experience that every day."If I align my emotional needs more with what I do — with my career prospects — then I'm a lot better off," he said. That, in turn, will accelerate your career, Menges said.Climb the corporate ladderOn a ladder, you can only go up or down. The idea of scaling a corporate hierarchy has become outdated for many workers, Christian Tröster, an Academy of Management scholar and a professor of leadership and organizational behavior at Germany's Kühne Logistics University, told BI.Instead, he said, people might want to think of what he called a "protean" career — one that changes shape over time.Tröster said that rather than ascending a ladder, a better aim for many workers would be to become "psychologically successful.""The ultimate goal of your career is feeling proud and accomplished," he said.One practical reason you might not want to climb the ladder is that a push among some corporate leaders for "flatter" organizational structures — and an elimination of middle management — can mean there aren't as many rungs for ambitious workers to grab onto."Careers today are no longer linear," Warrell said. Instead, workers might opt for a lateral move, a side gig, or a so-called portfolio career — where you take on multiple jobs to earn a living while maintaining flexibility.Warrell said workers who chart their own paths are often more fulfilled and successful than those who try to grind their way up an org chart.Don't job-hopCareer advice once often included the suggestion that workers avoid changing jobs for at least a year to avoid looking like they weren't committed to an organization.While a string of frequent job changes can raise concerns among prospective employers, Warrell said prohibitions on moving around often have softened.She said "smart" job changes — even in quick succession — that indicate you're taking on extra responsibility and developing new skills can add polish, not tarnish, to a résumé."It can be seen as a sign of ambition, adaptability — not instability," Warrell said.Focus on tech skillsTechnical mastery — especially in hot areas like artificial intelligence — can take you far and often leave you with your pick of jobs, yet it's not the only route to career success.AI is already taking on some coders' work, for example. Salesforce CEO Marc Benioff has said the company might not hire software engineers in 2025 because of its success in using AI agents to boost productivity.In surveys, employers often say they're after so-called soft skills — abilities like communication and teamwork.Menges said one reason soft skills are important is that humans will often be needed to evaluate what AI produces.To help do that, he said, workers will need to rely in part on emotion for guidance. Menges said that in the 20th century, workers were often told to sequester their feelings in the workplace."Now, you've got to bring those emotions back because whatever AI does needs evaluation, and that evaluation comes down to how we feel about what appears on our screens," he said.Bring your whole self to workWhile it might have been well-intentioned, critics of the idea of showing up at work as the unvarnished version of yourself have long found it problematic.Business leaders from Google's Sundar Pichai to venture capitalist Marc Andreessen have pushed back on the concept.Ella F. Washington, a professor of practice at Georgetown University, previously told BI a better way to think about the idea is to bring your whole professional self to work.That might mean putting aside your politics or working with people you might not like. Or, Warrell said, it could mean pushing through a bad mood."If one part of your whole self is that you're short-tempered and grumpy in the morning, don't bring that self to work," she said.Do you have a story to share about your job hunt or career? Contact this reporter at tparadis@businessinsider.com.An earlier version of this story appeared on March 3, 2025.
    0 Comentários 0 Compartilhamentos
  • I rode in coach on an Amtrak train from Vancouver to Seattle for $50. It was cheaper and less stressful than flying.

    Imagine traveling internationally without middle seats, popping ears, or TSA checkpoints. Imagine bringing four suitcases for free, and picture ever-changing views out the window throughout the journey.That's the reality on the Amtrak Cascades train, which runs through the Pacific Northwest and has coach and business-class seating.I recently rode it from Vancouver, British Columbia, to Seattle. My train coach experience was far more enjoyable than any basic economy flight I've booked — and it turned out to be cheaper than airfare.

    My ticket to ride the Amtrak train from Vancouver to Seattle was less than half the price of flying.

    The reporter booked a coach-class ticket.

    Joey Hadden/Business Insider

    When I planned my trip from Vancouver to Seattle, I looked at train and flight prices. About a month before my trip, basic economy airfare was about on airlines like Delta and United, among others. So I was shocked when I saw that an Amtrak train cost only in coach.Sure, it was four hours long, compared to the roughly one-hour flight time, but I love trains. And since sustainability experts say traveling by train is more sustainable than flying, especially for short distances, I was certain of my decision to go with Amtrak.

    I arrived at Pacific Central Station at 5:45 a.m. for my 7 a.m. train to Seattle.

    Pacific Central Station is seen on a spring morning.

    Joey Hadden/Business Insider

    An email from Amtrak suggested arriving at least one hour before departure since we were crossing the US-Canada border during the trip.I filled out a customs declaration form inside the station and stood in the coach line to board after business-class passengers. Before getting to the platform, there was a brief customs stop, but no security checkpoints like you'd find in an airport.

    Before boarding, I dropped off my free checked bag at the back of the train.

    Passengers bring checked bags to the back of the train.

    Joey Hadden/Business Insider

    Coach cars were toward the front of the train, but a crew member directed me to the back first to drop off my checked bag.According to Amtrak Cascades, each passenger can check up to two bags at no charge and two more for each.Passengers can also bring one personal item and two carry-on bags in the train car, as overhead bin space and a luggage rack are inside each.To recap, that's up to four suitcases for free — more than I've ever experienced on a flight.I had just one suitcase and a backpack, but this could save a lot for a traveling family or a heavy packer.

    Seating in the coach cars was first-come, first-served, and there were no middle seats.

    Inside a coach car on an Amtrak train.

    Joey Hadden/Business Insider

    Two sets of two seats were on either side of the train, so no one would get stuck in the middle.I grabbed a seat in an empty row and had the entire ride to myself.

    The seats felt larger and more comfortable than economy flight seats.

    The reporter's backpack in an empty row of seats.

    Joey Hadden/Business Insider

    I settled into my seat at 6:35 a.m., and the train departed right on time. I immediately noticed the seats were bigger and cushier than any basic economy flight seats I've experienced. I also had more legroom than I've had on most flights.The seats reclined and had power outlets, overhead reading lights, and tray tables.

    The bathrooms were more than twice the size of any I've seen on a plane.

    Inside the train bathroom.

    Joey Hadden/Business Insider

    Each car had two restrooms. Unlike on a plane, where there is only enough floor space for my two feet, these bathrooms were large enough for me to move around in.There were also two power outlets. I imagined travelers could comfortably conduct their morning routines in there, from brushing their teeth to doing their hair.

    After departure, I headed to the café car.

    Snacks were behind the counter in the café car.

    Joey Hadden/Business Insider

    By the time we departed, I'd already been awake for over two hours. So I was more than ready for breakfast.Unlike on a flight, no attendants passed by offering free snacks and beverages. Instead, Amtrak trains have a café car selling various snacks, from chips and candy to muffins and cookies. They also had salads and microwaved meals like breakfast sandwiches and Cup Noodles.

    For I got a breakfast sandwich and a bottle of water.

    The reporter ate breakfast at her seat.

    Joey Hadden/Business Insider

    I brought my meal back to my seat and used the tray table in front of me.I wasn't expecting my microwaved sausage, egg, and cheese sandwich to be very tasty, but it wasn't too bad for a meal heated up in a sealed plastic bag. It didn't taste as good as the breakfast sandwiches I've had in Amtrak's dining cars on overnight trains, but it filled me up and was more satisfying than any meal I've had in the air.

    Once I fueled up, I stared out the window at the passing views through British Columbia.

    Views of British Columbia from the rails.

    Joey Hadden/Business Insider

    Even as a frequent flyer, I still find the views from an airplane when ascending and descending pretty surreal. But the view doesn't change once in the air, save for sunsets, sunrises, and passing clouds.That's not the case on a train. Instead, passengers see change through rural towns, cities, and natural environments throughout their journey.I love getting a glimpse of these in-between places. Seeing farms, shorelines, and clusters of houses in British Columbia made me ponder what it would be like to live in the Canadian province.

    Once we hit the border, the train stopped for about 30 minutes.

    The train stops at the US border.

    Joey Hadden/Business Insider

    During the half-hour the train was stopped at the US border, passengers weren't allowed to use the café car or bathrooms, and patrol agents boarded to check passports and take a declaration form filled out at Pacific Central Station in Vancouver. They also asked international passengers about where they were going, why they were going there, and how long they planned to stay.

    I spent the rest of the journey working on my laptop, thanks to free WiFi.

    The reporter used WiFI on the Amtrak train.

    Joey Hadden/Business Insider

    I had access to complimentary WiFi throughout the journey. And since my trip was three hours longer than a flight would have been, I appreciated being able to use the time productively.

    The train arrived on time at 11:40 a.m.

    Inside King Street Station in Seattle.

    Joey Hadden/Business Insider

    I headed into Seattle's King Street Station to the baggage claim belt and waited about 10 minutes for my suitcase to arrive.Even though the train trip was longer than a flight, it was much less stressful than air travel. The ease of navigating a train station compared to an airport, a more comfortable seat, and a lower price point made it worth the long-haul ride.
    #rode #coach #amtrak #train #vancouver
    I rode in coach on an Amtrak train from Vancouver to Seattle for $50. It was cheaper and less stressful than flying.
    Imagine traveling internationally without middle seats, popping ears, or TSA checkpoints. Imagine bringing four suitcases for free, and picture ever-changing views out the window throughout the journey.That's the reality on the Amtrak Cascades train, which runs through the Pacific Northwest and has coach and business-class seating.I recently rode it from Vancouver, British Columbia, to Seattle. My train coach experience was far more enjoyable than any basic economy flight I've booked — and it turned out to be cheaper than airfare. My ticket to ride the Amtrak train from Vancouver to Seattle was less than half the price of flying. The reporter booked a coach-class ticket. Joey Hadden/Business Insider When I planned my trip from Vancouver to Seattle, I looked at train and flight prices. About a month before my trip, basic economy airfare was about on airlines like Delta and United, among others. So I was shocked when I saw that an Amtrak train cost only in coach.Sure, it was four hours long, compared to the roughly one-hour flight time, but I love trains. And since sustainability experts say traveling by train is more sustainable than flying, especially for short distances, I was certain of my decision to go with Amtrak. I arrived at Pacific Central Station at 5:45 a.m. for my 7 a.m. train to Seattle. Pacific Central Station is seen on a spring morning. Joey Hadden/Business Insider An email from Amtrak suggested arriving at least one hour before departure since we were crossing the US-Canada border during the trip.I filled out a customs declaration form inside the station and stood in the coach line to board after business-class passengers. Before getting to the platform, there was a brief customs stop, but no security checkpoints like you'd find in an airport. Before boarding, I dropped off my free checked bag at the back of the train. Passengers bring checked bags to the back of the train. Joey Hadden/Business Insider Coach cars were toward the front of the train, but a crew member directed me to the back first to drop off my checked bag.According to Amtrak Cascades, each passenger can check up to two bags at no charge and two more for each.Passengers can also bring one personal item and two carry-on bags in the train car, as overhead bin space and a luggage rack are inside each.To recap, that's up to four suitcases for free — more than I've ever experienced on a flight.I had just one suitcase and a backpack, but this could save a lot for a traveling family or a heavy packer. Seating in the coach cars was first-come, first-served, and there were no middle seats. Inside a coach car on an Amtrak train. Joey Hadden/Business Insider Two sets of two seats were on either side of the train, so no one would get stuck in the middle.I grabbed a seat in an empty row and had the entire ride to myself. The seats felt larger and more comfortable than economy flight seats. The reporter's backpack in an empty row of seats. Joey Hadden/Business Insider I settled into my seat at 6:35 a.m., and the train departed right on time. I immediately noticed the seats were bigger and cushier than any basic economy flight seats I've experienced. I also had more legroom than I've had on most flights.The seats reclined and had power outlets, overhead reading lights, and tray tables. The bathrooms were more than twice the size of any I've seen on a plane. Inside the train bathroom. Joey Hadden/Business Insider Each car had two restrooms. Unlike on a plane, where there is only enough floor space for my two feet, these bathrooms were large enough for me to move around in.There were also two power outlets. I imagined travelers could comfortably conduct their morning routines in there, from brushing their teeth to doing their hair. After departure, I headed to the café car. Snacks were behind the counter in the café car. Joey Hadden/Business Insider By the time we departed, I'd already been awake for over two hours. So I was more than ready for breakfast.Unlike on a flight, no attendants passed by offering free snacks and beverages. Instead, Amtrak trains have a café car selling various snacks, from chips and candy to muffins and cookies. They also had salads and microwaved meals like breakfast sandwiches and Cup Noodles. For I got a breakfast sandwich and a bottle of water. The reporter ate breakfast at her seat. Joey Hadden/Business Insider I brought my meal back to my seat and used the tray table in front of me.I wasn't expecting my microwaved sausage, egg, and cheese sandwich to be very tasty, but it wasn't too bad for a meal heated up in a sealed plastic bag. It didn't taste as good as the breakfast sandwiches I've had in Amtrak's dining cars on overnight trains, but it filled me up and was more satisfying than any meal I've had in the air. Once I fueled up, I stared out the window at the passing views through British Columbia. Views of British Columbia from the rails. Joey Hadden/Business Insider Even as a frequent flyer, I still find the views from an airplane when ascending and descending pretty surreal. But the view doesn't change once in the air, save for sunsets, sunrises, and passing clouds.That's not the case on a train. Instead, passengers see change through rural towns, cities, and natural environments throughout their journey.I love getting a glimpse of these in-between places. Seeing farms, shorelines, and clusters of houses in British Columbia made me ponder what it would be like to live in the Canadian province. Once we hit the border, the train stopped for about 30 minutes. The train stops at the US border. Joey Hadden/Business Insider During the half-hour the train was stopped at the US border, passengers weren't allowed to use the café car or bathrooms, and patrol agents boarded to check passports and take a declaration form filled out at Pacific Central Station in Vancouver. They also asked international passengers about where they were going, why they were going there, and how long they planned to stay. I spent the rest of the journey working on my laptop, thanks to free WiFi. The reporter used WiFI on the Amtrak train. Joey Hadden/Business Insider I had access to complimentary WiFi throughout the journey. And since my trip was three hours longer than a flight would have been, I appreciated being able to use the time productively. The train arrived on time at 11:40 a.m. Inside King Street Station in Seattle. Joey Hadden/Business Insider I headed into Seattle's King Street Station to the baggage claim belt and waited about 10 minutes for my suitcase to arrive.Even though the train trip was longer than a flight, it was much less stressful than air travel. The ease of navigating a train station compared to an airport, a more comfortable seat, and a lower price point made it worth the long-haul ride. #rode #coach #amtrak #train #vancouver
    WWW.BUSINESSINSIDER.COM
    I rode in coach on an Amtrak train from Vancouver to Seattle for $50. It was cheaper and less stressful than flying.
    Imagine traveling internationally without middle seats, popping ears, or TSA checkpoints. Imagine bringing four suitcases for free, and picture ever-changing views out the window throughout the journey.That's the reality on the Amtrak Cascades train, which runs through the Pacific Northwest and has coach and business-class seating.I recently rode it from Vancouver, British Columbia, to Seattle. My $50 train coach experience was far more enjoyable than any basic economy flight I've booked — and it turned out to be cheaper than airfare. My ticket to ride the Amtrak train from Vancouver to Seattle was less than half the price of flying. The reporter booked a coach-class ticket. Joey Hadden/Business Insider When I planned my trip from Vancouver to Seattle, I looked at train and flight prices. About a month before my trip, basic economy airfare was about $150 on airlines like Delta and United, among others. So I was shocked when I saw that an Amtrak train cost only $50 in coach.Sure, it was four hours long, compared to the roughly one-hour flight time, but I love trains. And since sustainability experts say traveling by train is more sustainable than flying, especially for short distances, I was certain of my decision to go with Amtrak. I arrived at Pacific Central Station at 5:45 a.m. for my 7 a.m. train to Seattle. Pacific Central Station is seen on a spring morning. Joey Hadden/Business Insider An email from Amtrak suggested arriving at least one hour before departure since we were crossing the US-Canada border during the trip.I filled out a customs declaration form inside the station and stood in the coach line to board after business-class passengers. Before getting to the platform, there was a brief customs stop, but no security checkpoints like you'd find in an airport. Before boarding, I dropped off my free checked bag at the back of the train. Passengers bring checked bags to the back of the train. Joey Hadden/Business Insider Coach cars were toward the front of the train, but a crew member directed me to the back first to drop off my checked bag.According to Amtrak Cascades, each passenger can check up to two bags at no charge and two more for $20 each.Passengers can also bring one personal item and two carry-on bags in the train car, as overhead bin space and a luggage rack are inside each.To recap, that's up to four suitcases for free — more than I've ever experienced on a flight.I had just one suitcase and a backpack, but this could save a lot for a traveling family or a heavy packer. Seating in the coach cars was first-come, first-served, and there were no middle seats. Inside a coach car on an Amtrak train. Joey Hadden/Business Insider Two sets of two seats were on either side of the train, so no one would get stuck in the middle.I grabbed a seat in an empty row and had the entire ride to myself. The seats felt larger and more comfortable than economy flight seats. The reporter's backpack in an empty row of seats. Joey Hadden/Business Insider I settled into my seat at 6:35 a.m., and the train departed right on time. I immediately noticed the seats were bigger and cushier than any basic economy flight seats I've experienced. I also had more legroom than I've had on most flights.The seats reclined and had power outlets, overhead reading lights, and tray tables. The bathrooms were more than twice the size of any I've seen on a plane. Inside the train bathroom. Joey Hadden/Business Insider Each car had two restrooms. Unlike on a plane, where there is only enough floor space for my two feet, these bathrooms were large enough for me to move around in.There were also two power outlets. I imagined travelers could comfortably conduct their morning routines in there, from brushing their teeth to doing their hair. After departure, I headed to the café car. Snacks were behind the counter in the café car. Joey Hadden/Business Insider By the time we departed, I'd already been awake for over two hours. So I was more than ready for breakfast.Unlike on a flight, no attendants passed by offering free snacks and beverages. Instead, Amtrak trains have a café car selling various snacks, from chips and candy to muffins and cookies. They also had salads and microwaved meals like breakfast sandwiches and Cup Noodles. For $8, I got a breakfast sandwich and a bottle of water. The reporter ate breakfast at her seat. Joey Hadden/Business Insider I brought my meal back to my seat and used the tray table in front of me.I wasn't expecting my microwaved sausage, egg, and cheese sandwich to be very tasty, but it wasn't too bad for a meal heated up in a sealed plastic bag. It didn't taste as good as the breakfast sandwiches I've had in Amtrak's dining cars on overnight trains, but it filled me up and was more satisfying than any meal I've had in the air. Once I fueled up, I stared out the window at the passing views through British Columbia. Views of British Columbia from the rails. Joey Hadden/Business Insider Even as a frequent flyer, I still find the views from an airplane when ascending and descending pretty surreal. But the view doesn't change once in the air, save for sunsets, sunrises, and passing clouds.That's not the case on a train. Instead, passengers see change through rural towns, cities, and natural environments throughout their journey.I love getting a glimpse of these in-between places. Seeing farms, shorelines, and clusters of houses in British Columbia made me ponder what it would be like to live in the Canadian province. Once we hit the border, the train stopped for about 30 minutes. The train stops at the US border. Joey Hadden/Business Insider During the half-hour the train was stopped at the US border, passengers weren't allowed to use the café car or bathrooms, and patrol agents boarded to check passports and take a declaration form filled out at Pacific Central Station in Vancouver. They also asked international passengers about where they were going, why they were going there, and how long they planned to stay. I spent the rest of the journey working on my laptop, thanks to free WiFi. The reporter used WiFI on the Amtrak train. Joey Hadden/Business Insider I had access to complimentary WiFi throughout the journey. And since my trip was three hours longer than a flight would have been, I appreciated being able to use the time productively. The train arrived on time at 11:40 a.m. Inside King Street Station in Seattle. Joey Hadden/Business Insider I headed into Seattle's King Street Station to the baggage claim belt and waited about 10 minutes for my suitcase to arrive.Even though the train trip was longer than a flight, it was much less stressful than air travel. The ease of navigating a train station compared to an airport, a more comfortable seat, and a lower price point made it worth the long-haul ride.
    0 Comentários 0 Compartilhamentos
  • Americans are fueling a massive pope economy

    It was a fun moment to be online. When the news broke on May 8 that Pope Francis’s successor would be the first-ever American to hold the sacred position—and a Chicagoan, no less—social media erupted with celebration and Windy City-specific memes. Within days, some of those memes had morphed into t-shirts for sale.

    As the conversation around Pope Leo XIV quickly spread to his environmentalist leanings and political opinions, though, the wellspring of unauthorized merchandise spread far beyond novelty shirts that read “Da Pope.” What has flourished in the days since is a broader pope economy that spans clothing, memorabilia, food, tourism, and more—both in the U.S. and in Rome. Demand in both places appears largely driven by Americans.

    Stateside fervor for pope merchandise is not without precedent, of course. A pontifical cottage industry sprang up around Pope Francis’s 2015 visit to Philadelphia, for instance. Along with t-shirts commemorating the event, Philly streets were flooded with plush pope dolls, life-sized cardboard cutouts, and other pope swag. There was even pope cheese, a mozzarella ball shaped like the bishop of Rome. Considering this level of entrepreneurial excitement marked the occasion of a sitting pope merely visiting the U.S., it’s no wonder so many people have found creative ways to capitalize on an American ascending to the papacy.

    No business like pope business

    The scope of the pope-based merch empire is already vast. It has a devotional side, with various faith-based online retailers lining up to sell prayer cards, framed portraits, and an insta-book called When the White Smoke Clears: A Guide to Pope Leo XIV’s Early Days, which currently has a June 30 release date. 

    Topps offered a limited-release Pope Leo-themed trading card for four days in May, and reportedly sold 133,535 units at a pop.The Pope Leo cards are now being listed at up to on eBay. For those who would like something a little more three-dimensional, the National Bobblehead Hall of Fame and Museum recently put on presale two separate iterations of Pope Leo for each. There’s also piping hot content on the way: Castletown Media’s forthcoming documentary, Pope Leo XVI: A Pontiff’s Path, which is expected to reside on an upcoming faith-based streaming service called CREDO. Perhaps some of the many viewers who made 2025 Oscar nominee Conclave a massive hit on streaming during Pope Leo’s election will be among the first to tune in.

    Unsurprisingly, Chicago has become the white-hot epicenter for stateside Popemania. The merch frenzy includes custom White Sox jerseys, in the wake of Pope Leo’s brother dispelling rumors of Cubs fandom and archival video footage confirming his Sox bona fides. The Chicago sports shop Grandstand claimed to Sports Illustrated that their Sox jerseys with the Pope’s name on it are outselling those of any other player on the team. The Sox’s home, Rate Field, took the team’s papal love public, installing a mural of him at the stadium. 

    Beloved Chi-town restaurant chain Portillo’s also named a new sandwich  The Leo, which it describes as “divinely seasoned Italian Beef, baptized in gravy.” Meanwhile, in Evanston, Bennison’s Bakery is offering limited edition cookies that bear Pope Leo’s likeness. 

    Chicago may eventually become an even bigger tourist destination for the faithful. The owner of Pope Leo’s now-decrepit childhood church—St. Mary of the Assumption, on Chicago’s south side—is reportedly in talks to convert the space into a place of worship for local congregations, with a food pantry named after the new pope.A lot of the papal tourism, however, is currently taking place in Rome.

    When in Rome

    Americans already account for the largest segment of tourist visits to Rome, with a record 2.5 million arriving in 2024 alone, according to The Guardian. Now that an American will occupy the Chair of St. Peter in Vatican City, though, vendors and various service providers are preparing for a full-on religious tourist invasion.

    Tour companies are reporting an increase in bookings for pilgrimages, especially from Americans. The owner of Atlante Star, a hotel in Rome known for its impressive view over St Peter’s Basilica, told The Guardian ahead of Pope Leo’s inaugural service on May 18 that the hotel was “mostly full with people from North America, and not just pilgrims.” And as in Chicago, culinary business owners near the Vatican, including gelato makers and brewers, are offering pope-themed confections to entice American visitors.

    Within two days of Pope Leo XIV’s election, posters, magnets and other small items featuring him have gone on sale in Rome pic.twitter.com/LfVJWXiYLE— ReutersMay 10, 2025

    Out on the streets of Rome, some vendors began to sell posters and trinkets bearing the new pope’s name and image within 48 hours of his election. No official Pope Leo XIV holy cards or rosaries have gone on sale yet in the Vatican gift shop, though, nor are any available at many of the other souvenir shops throughout the city, which are reportedly waiting for “the authorization of the dicastery,” a department within the administrative body of the Holy See, to be able to sell merch celebrating the new pope. Waiting seems like a wise move—and not just because it will give all remaining official Pope Francis merch a chance to sell out.

    Divine copyright protection

    The Vatican, it turns out, has a long history of legally protecting the pope’s image. Back in 2009, toward the end of Pope Benedict XVI’s tenure, the Holy See essentially declared a divine copyright. Citing a “great increase of affection and esteem for the person of the Holy Father” as contributing to broader use the Pontiff’s name and image, the Vatican emphasized that “it alone has the right to ensure the respect due to the Successors of Peter,” and therefore, to protect the Pope from unauthorized uses of his name, image, or any related symbols.

    Perhaps inspired by all the papal ephemera Pope Francis and his handlers would have seen during the 2015 trip to the U.S., the Vatican went on the offensive two years later. In 2017, it hired global law firm Baker McKenzie to protect the rights to its intellectual property.It’s unclear how long it will take for the Vatican to authorize official Pope Leo XIV merch. According to Italian news organization Agenzia Nazionale Stampa Associata, it could be as soon as a matter of weeks. In the meantime, the enterprising souls selling trinkets and sandwiches with the pope’s name appear to be taking advantage of a Wild West moment of slow trademark enforcement. In the long haul, those “Da Pope” shirts made in America fall under the parody allowance in the fair use doctrine, but the online merch store with the audacious URL officialpopeleoxiv.com seems destined for litigation.Retailers selling rosaries decorated with Pope Leo’s face, and supposedly blessed by him, may be able to operate unimpeded for the moment. If any folks operating unauthorized shops are religious, though, a much greater punishment than litigation could serve as a deterrent.
    #americans #are #fueling #massive #pope
    Americans are fueling a massive pope economy
    It was a fun moment to be online. When the news broke on May 8 that Pope Francis’s successor would be the first-ever American to hold the sacred position—and a Chicagoan, no less—social media erupted with celebration and Windy City-specific memes. Within days, some of those memes had morphed into t-shirts for sale. As the conversation around Pope Leo XIV quickly spread to his environmentalist leanings and political opinions, though, the wellspring of unauthorized merchandise spread far beyond novelty shirts that read “Da Pope.” What has flourished in the days since is a broader pope economy that spans clothing, memorabilia, food, tourism, and more—both in the U.S. and in Rome. Demand in both places appears largely driven by Americans. Stateside fervor for pope merchandise is not without precedent, of course. A pontifical cottage industry sprang up around Pope Francis’s 2015 visit to Philadelphia, for instance. Along with t-shirts commemorating the event, Philly streets were flooded with plush pope dolls, life-sized cardboard cutouts, and other pope swag. There was even pope cheese, a mozzarella ball shaped like the bishop of Rome. Considering this level of entrepreneurial excitement marked the occasion of a sitting pope merely visiting the U.S., it’s no wonder so many people have found creative ways to capitalize on an American ascending to the papacy. No business like pope business The scope of the pope-based merch empire is already vast. It has a devotional side, with various faith-based online retailers lining up to sell prayer cards, framed portraits, and an insta-book called When the White Smoke Clears: A Guide to Pope Leo XIV’s Early Days, which currently has a June 30 release date.  Topps offered a limited-release Pope Leo-themed trading card for four days in May, and reportedly sold 133,535 units at a pop.The Pope Leo cards are now being listed at up to on eBay. For those who would like something a little more three-dimensional, the National Bobblehead Hall of Fame and Museum recently put on presale two separate iterations of Pope Leo for each. There’s also piping hot content on the way: Castletown Media’s forthcoming documentary, Pope Leo XVI: A Pontiff’s Path, which is expected to reside on an upcoming faith-based streaming service called CREDO. Perhaps some of the many viewers who made 2025 Oscar nominee Conclave a massive hit on streaming during Pope Leo’s election will be among the first to tune in. Unsurprisingly, Chicago has become the white-hot epicenter for stateside Popemania. The merch frenzy includes custom White Sox jerseys, in the wake of Pope Leo’s brother dispelling rumors of Cubs fandom and archival video footage confirming his Sox bona fides. The Chicago sports shop Grandstand claimed to Sports Illustrated that their Sox jerseys with the Pope’s name on it are outselling those of any other player on the team. The Sox’s home, Rate Field, took the team’s papal love public, installing a mural of him at the stadium.  Beloved Chi-town restaurant chain Portillo’s also named a new sandwich  The Leo, which it describes as “divinely seasoned Italian Beef, baptized in gravy.” Meanwhile, in Evanston, Bennison’s Bakery is offering limited edition cookies that bear Pope Leo’s likeness.  Chicago may eventually become an even bigger tourist destination for the faithful. The owner of Pope Leo’s now-decrepit childhood church—St. Mary of the Assumption, on Chicago’s south side—is reportedly in talks to convert the space into a place of worship for local congregations, with a food pantry named after the new pope.A lot of the papal tourism, however, is currently taking place in Rome. When in Rome Americans already account for the largest segment of tourist visits to Rome, with a record 2.5 million arriving in 2024 alone, according to The Guardian. Now that an American will occupy the Chair of St. Peter in Vatican City, though, vendors and various service providers are preparing for a full-on religious tourist invasion. Tour companies are reporting an increase in bookings for pilgrimages, especially from Americans. The owner of Atlante Star, a hotel in Rome known for its impressive view over St Peter’s Basilica, told The Guardian ahead of Pope Leo’s inaugural service on May 18 that the hotel was “mostly full with people from North America, and not just pilgrims.” And as in Chicago, culinary business owners near the Vatican, including gelato makers and brewers, are offering pope-themed confections to entice American visitors. Within two days of Pope Leo XIV’s election, posters, magnets and other small items featuring him have gone on sale in Rome pic.twitter.com/LfVJWXiYLE— ReutersMay 10, 2025 Out on the streets of Rome, some vendors began to sell posters and trinkets bearing the new pope’s name and image within 48 hours of his election. No official Pope Leo XIV holy cards or rosaries have gone on sale yet in the Vatican gift shop, though, nor are any available at many of the other souvenir shops throughout the city, which are reportedly waiting for “the authorization of the dicastery,” a department within the administrative body of the Holy See, to be able to sell merch celebrating the new pope. Waiting seems like a wise move—and not just because it will give all remaining official Pope Francis merch a chance to sell out. Divine copyright protection The Vatican, it turns out, has a long history of legally protecting the pope’s image. Back in 2009, toward the end of Pope Benedict XVI’s tenure, the Holy See essentially declared a divine copyright. Citing a “great increase of affection and esteem for the person of the Holy Father” as contributing to broader use the Pontiff’s name and image, the Vatican emphasized that “it alone has the right to ensure the respect due to the Successors of Peter,” and therefore, to protect the Pope from unauthorized uses of his name, image, or any related symbols. Perhaps inspired by all the papal ephemera Pope Francis and his handlers would have seen during the 2015 trip to the U.S., the Vatican went on the offensive two years later. In 2017, it hired global law firm Baker McKenzie to protect the rights to its intellectual property.It’s unclear how long it will take for the Vatican to authorize official Pope Leo XIV merch. According to Italian news organization Agenzia Nazionale Stampa Associata, it could be as soon as a matter of weeks. In the meantime, the enterprising souls selling trinkets and sandwiches with the pope’s name appear to be taking advantage of a Wild West moment of slow trademark enforcement. In the long haul, those “Da Pope” shirts made in America fall under the parody allowance in the fair use doctrine, but the online merch store with the audacious URL officialpopeleoxiv.com seems destined for litigation.Retailers selling rosaries decorated with Pope Leo’s face, and supposedly blessed by him, may be able to operate unimpeded for the moment. If any folks operating unauthorized shops are religious, though, a much greater punishment than litigation could serve as a deterrent. #americans #are #fueling #massive #pope
    WWW.FASTCOMPANY.COM
    Americans are fueling a massive pope economy
    It was a fun moment to be online. When the news broke on May 8 that Pope Francis’s successor would be the first-ever American to hold the sacred position—and a Chicagoan, no less—social media erupted with celebration and Windy City-specific memes. Within days, some of those memes had morphed into t-shirts for sale. As the conversation around Pope Leo XIV quickly spread to his environmentalist leanings and political opinions, though, the wellspring of unauthorized merchandise spread far beyond novelty shirts that read “Da Pope.” What has flourished in the days since is a broader pope economy that spans clothing, memorabilia, food, tourism, and more—both in the U.S. and in Rome. Demand in both places appears largely driven by Americans. Stateside fervor for pope merchandise is not without precedent, of course. A pontifical cottage industry sprang up around Pope Francis’s 2015 visit to Philadelphia, for instance. Along with t-shirts commemorating the event, Philly streets were flooded with plush pope dolls, life-sized cardboard cutouts, and other pope swag. There was even pope cheese, a mozzarella ball shaped like the bishop of Rome. Considering this level of entrepreneurial excitement marked the occasion of a sitting pope merely visiting the U.S., it’s no wonder so many people have found creative ways to capitalize on an American ascending to the papacy. No business like pope business The scope of the pope-based merch empire is already vast. It has a devotional side, with various faith-based online retailers lining up to sell prayer cards, framed portraits, and an insta-book called When the White Smoke Clears: A Guide to Pope Leo XIV’s Early Days, which currently has a June 30 release date.  Topps offered a limited-release Pope Leo-themed trading card for four days in May, and reportedly sold 133,535 units at $8.99 a pop. (Though the cards are part of a special Topps collection marking significant moments in sports and culture, Pope trading cards date back to the early 1900s.) The Pope Leo cards are now being listed at up to $199 on eBay. For those who would like something a little more three-dimensional, the National Bobblehead Hall of Fame and Museum recently put on presale two separate iterations of Pope Leo for $30 each. There’s also piping hot content on the way: Castletown Media’s forthcoming documentary, Pope Leo XVI: A Pontiff’s Path, which is expected to reside on an upcoming faith-based streaming service called CREDO. Perhaps some of the many viewers who made 2025 Oscar nominee Conclave a massive hit on streaming during Pope Leo’s election will be among the first to tune in. Unsurprisingly, Chicago has become the white-hot epicenter for stateside Popemania. The merch frenzy includes custom White Sox jerseys, in the wake of Pope Leo’s brother dispelling rumors of Cubs fandom and archival video footage confirming his Sox bona fides. The Chicago sports shop Grandstand claimed to Sports Illustrated that their Sox jerseys with the Pope’s name on it are outselling those of any other player on the team. The Sox’s home, Rate Field, took the team’s papal love public, installing a mural of him at the stadium.  Beloved Chi-town restaurant chain Portillo’s also named a new sandwich  The Leo, which it describes as “divinely seasoned Italian Beef, baptized in gravy.” Meanwhile, in Evanston, Bennison’s Bakery is offering limited edition cookies that bear Pope Leo’s likeness.  Chicago may eventually become an even bigger tourist destination for the faithful. The owner of Pope Leo’s now-decrepit childhood church—St. Mary of the Assumption, on Chicago’s south side—is reportedly in talks to convert the space into a place of worship for local congregations, with a food pantry named after the new pope. (The Chicago suburb in which he grew up intends to either purchase his childhood home that was up for sale, or obtain it through eminent domain, and allow it “to be viewed and visited by the public as a historic site.”) A lot of the papal tourism, however, is currently taking place in Rome. When in Rome Americans already account for the largest segment of tourist visits to Rome, with a record 2.5 million arriving in 2024 alone, according to The Guardian. Now that an American will occupy the Chair of St. Peter in Vatican City, though, vendors and various service providers are preparing for a full-on religious tourist invasion. Tour companies are reporting an increase in bookings for pilgrimages, especially from Americans. The owner of Atlante Star, a hotel in Rome known for its impressive view over St Peter’s Basilica, told The Guardian ahead of Pope Leo’s inaugural service on May 18 that the hotel was “mostly full with people from North America, and not just pilgrims.” And as in Chicago, culinary business owners near the Vatican, including gelato makers and brewers, are offering pope-themed confections to entice American visitors. Within two days of Pope Leo XIV’s election, posters, magnets and other small items featuring him have gone on sale in Rome pic.twitter.com/LfVJWXiYLE— Reuters (@Reuters) May 10, 2025 Out on the streets of Rome, some vendors began to sell posters and trinkets bearing the new pope’s name and image within 48 hours of his election. No official Pope Leo XIV holy cards or rosaries have gone on sale yet in the Vatican gift shop, though, nor are any available at many of the other souvenir shops throughout the city, which are reportedly waiting for “the authorization of the dicastery,” a department within the administrative body of the Holy See, to be able to sell merch celebrating the new pope. Waiting seems like a wise move—and not just because it will give all remaining official Pope Francis merch a chance to sell out. Divine copyright protection The Vatican, it turns out, has a long history of legally protecting the pope’s image. Back in 2009, toward the end of Pope Benedict XVI’s tenure, the Holy See essentially declared a divine copyright. Citing a “great increase of affection and esteem for the person of the Holy Father” as contributing to broader use the Pontiff’s name and image, the Vatican emphasized that “it alone has the right to ensure the respect due to the Successors of Peter,” and therefore, to protect the Pope from unauthorized uses of his name, image, or any related symbols. Perhaps inspired by all the papal ephemera Pope Francis and his handlers would have seen during the 2015 trip to the U.S., the Vatican went on the offensive two years later. In 2017, it hired global law firm Baker McKenzie to protect the rights to its intellectual property. (Representatives for Baker McKenzie did not respond to Fast Company’s request for comment on the work it may have done, or continues to do, for the Catholic Church.) It’s unclear how long it will take for the Vatican to authorize official Pope Leo XIV merch. According to Italian news organization Agenzia Nazionale Stampa Associata, it could be as soon as a matter of weeks. In the meantime, the enterprising souls selling trinkets and sandwiches with the pope’s name appear to be taking advantage of a Wild West moment of slow trademark enforcement. In the long haul, those “Da Pope” shirts made in America fall under the parody allowance in the fair use doctrine, but the online merch store with the audacious URL officialpopeleoxiv.com seems destined for litigation. (The operator of the site did not respond to a request for comment, but WHOIS Domain Lookup shows that it went live on May 9 and operates out of Reykjavik.) Retailers selling rosaries decorated with Pope Leo’s face, and supposedly blessed by him, may be able to operate unimpeded for the moment. If any folks operating unauthorized shops are religious, though, a much greater punishment than litigation could serve as a deterrent.
    0 Comentários 0 Compartilhamentos
  • Fantasy Life i: The Girl Who Steals Time Switch Update Detailed

    Update: Level-5 has shared an “important notice" regarding the Switch and also the Xbox version of Fantasy Life i: The Girl Who Steals Time - mentioning how scheduling adjustments for the update rollout are “expected to be delayed”.
    These issues are scheduled to be resolved in the Version 1.2.1 update, “planned for release around May 29”. In the meantime, here are the following issues popping up for Switch and Xbox, along with "other planned fixes" for the game:Subscribe to Nintendo Life on YouTube814kWatch on YouTube
    Important NoticeSwitch & Xbox:

    In quests for Crafting Lives, some Recipes may be hard to find in the Recipe Menu, making it feel like progression is not possible.
    Workaround
    If you can’t locate the required Recipe for a quest, go to the “Quests” tab on the Recipe Menu and scroll down to find it.

    Switch:

    While inside a Treasure Grove or a shrine in Ginormosia, if a player edits and saves Stickers/Emotes/Quick Texts in the Greetings tab of the Options and then restarts the game immediately afterward, a progression-blocking bug may occur.
    Workaround
    There are several workarounds for this issue.
    If the bug occurs inside a Treasure Grove:
    Select "Give Up" on the Weird Pad to exit the Treasure Grove. This will allow you to continue playing the game.
    If the bug occurs inside a shrine in Ginormosia outside of Chapter 2, "Head towards Skelegon":
    Select "Teleportation Gate" on the Weird Pad to leave the shrine and continue playing.
    If the bug occurs in a shrine on Ginormosia during Chapter 2, "Head towards Skelegon":This issue is scheduled to be fixed in version 1.2.1, planned for release around May 29. We sincerely apologize for the inconvenience and appreciate your patience.

    Switch & Xbox:

    During the Main Story Chapter 6, "Go to the Cave of Trials," if you travel to Ginormosia and watch the event scene which plays after clearing multiple shrine minigames, you may become unable to enter the Cave of Trials, preventing progression.
    Workaround
    If you have the Story Quest selected, the upper right of the screen will display "Go to the Cave of Trials." While this message is shown, please avoid triggering the event scene that plays after clearing multiple shrine minigames on Ginormosia.

    Switch & Xbox:

    If a player triggers the Guild Office expansion event scene while carrying a Guild Office Relocation Kit, and uses the kit afterward, two Guild Offices will appear.
    Workaround
    If you are carrying a Guild Office Relocation Kit, please avoid triggering the Guild Office expansion event scene that occurs when recruiting new companions.
    There are also some other planned fixes:
    Other Planned Fixes

    Switch & Xbox:

    Fixing an issue where players are unable to draw their weapon during the first battle tutorial, preventing progression.
    Adjusting the UI in the "Life Challenges" tab of the Quests Menu to make it clearer that a Life can be selected.
    Adding a new feature called "Instant Help" to support players as they progress through their adventure.
    Fixing an issue where the "!" icon on the Quests Menu would not disappear.
    Adjusting multiplayer so that progress can be made on accepted quests even during multiplayer sessions.

    Switch:

    Fixing an issue occurring on certain cutscenes, where pausing the game while the "Auto" setting is enabled causes all inputs except for "Skip" to become unresponsive.
    Fixing an issue that prevents the acquisition of certain Recipes as quest completion rewards, in case the Tailor or Artist Novice Challenges were skipped.
    Original Story:: Fantasy Life i: The Girl Who Steals Time arrives on the Switch next week and ahead of release Level-5 is rolling out an early access update on select platforms, bumping the game up to Version 1.1.1.
    This will be slightly different on the Switch front - with Version 1.1.0 apparently reflecting "some of the contents of this update" on 22nd May. The version that reflects "most" of the content will be released in the future as Version 1.2.0.

    "For the Nintendo Switch version, "ver.1.1.0", which reflects some of the contents of this update, will be released on Thursday, May 22nd. The version that reflects most of the contents will be released in the future as "ver.1.2.0"."

    Here's a translation of the full patch notes from Level-5's official website:
    Fantasy Life i: The Girl Who Steals Time- Version 1.1.1
    Feature additions/adjustments
    Adding a signature function to crafted items

    ●You can add a sign to equipment you create.

    There are various designs for signs, so you can set the sign you want to use by examining the workbench and selecting "Choose Sign."
    Added "Control Settings" to the options menu

    ●A menu has been added to the options that allows you to change button assignments for some actions.

    Added the ability to move to the Life Master

    ●A function has been added to the lives screen that allows you to move to the master position of each life.

    *This will become effective after clearing the "Apprentice Trial" for each life.

    Adjusted so that the companions selected in the production settings are remembered.

    ●When crafting an item at a workbench, the state of the companion selected on the crafting settings screen will be saved and

    will be displayed in the selected state the next time you craft an item.
    Adjusting the number of items that can be made in one production

    ●The maximum number of items that can be made in one production run for the recipes for "Plants," "Fences," and "Streetlights" has been increased.

    Organized the information about skills displayed on the equipment screen

    ●The content of skills displayed in the details window on the right side of the equipment screen

    has been reorganized.
    When Life is Focused - Adjusted to display only unique skills

    When an item is focused - Adjusted so that only equipement skills are displayedBase UI Adjustments

    ●Adjusted the icon display of vegetables in fields.
    ●Names are now displayed on placed buildings.

    Made crafting area objects easier to grab

    Made it easier to grab objects in the crafting area.

    Adjusted the clear condition text for the Gachadan Tree

    In the Gacha Dungeon Tree, when the clear condition is to "obtain a Fruit of Time,"

    we have adjusted the text to make it easier to understand which target will drop the Fruit of Time.
    Map screen adjustments

    ●Icons have been added to the map screen/minimap to make it easier to see exits and ascending and descending levels within dungeons.

    Adjustment of recording prohibited areas

    ●Adjusted the prohibited areas for recording on the main unit.

    Add guides/adjust content

    ●The following additions/adjustments have been made to the in-game "Guide".

    【addition】

    "sign"
    Explanation of signatures that can be included in crafted items

    Support for production by peers
    Explanation of the support provided by companion NPCs in the production mini-game

    『Eye & Hair Catalog』
    Explanation of the "catalog" that allows you to add eyes and hairstylesColiseum Quest
    Adding retirement explanation

    "Phantom Fellows"
    Added explanation regarding experience distribution

    How to grow vegetables
    Added instructions on sowing and watering

    "Tension Techniques for Combat Life" /

    "Tension Techniques for Gathering Life"The same guide for combat and gathering life has been split into separate guides.

    Balance Changes
    Main story related parameter adjustments

    ●The parameters of enemies and gatherable items that appear in the main story have been adjusted to make the story more enjoyable to play.
    ●To make the storyline more enjoyable, we have adjusted the parameters required for recipes that need to be created in the main story.

    Area Challenge related parameter adjustments

    ●The conditions for achieving a gold ranking in the Legendary Challenge have been relaxed.
    ●The conditions for achieving a gold rating in delivery challenges have been relaxed.

    Bug Fixes

    ●Fixed an issue where players would not be guided correctly to destinations in the Main Story, Life Trials, and Requests from Everyone.

    ●Fixed an issue that prevented progress from occurring if you were incapacitated in battle between the start of the game and reaching Tokinone Village.

    ●Fixed an issue that caused progression to be impossible if the number of items received in the Life Guild receiving box exceeded the limit.

    ●Fixed a bug regarding obtaining items in Chapter 5 of the main story.

    ●Fixed a bug that occurred with obtaining items at the Mujin Sales Office.

    ●Fixed an issue where the parameters of equipment obtained from some treasure chests were incorrect.

    *After applying this patch, the parameters will be automatically corrected.

    Fixed an issue on the Baka Dekkana continent where following NPCs/enemies were not moving correctly relative to the terrain.

    ●Fixed an issue where phantom character status did not change depending on area rank.

    ●Fixed an issue where experience points were not distributed when obtaining an experience orb or clearing the crafting mini-game if a phantom character was in the party.

    Fixed an issue where skipping the Tailor and Artist Apprentice Trials would result in players not being able to obtain some of the recipes that should be obtained upon completing the trials.

    *After applying this patch, recipes that were not available will be automatically granted if the conditions are met.

    ●Fixed an issue where appearing NPCs would remain hidden when skipping the Apprentice Trial in some lives.

    Fixed an issue where the target would not be registered in the Pokédex when requesting gathering from a companion NPC and completing the task.

    ●Fixed an issue that caused the game to become uncontrollable when requesting production and attempting to produce an item that was at the maximum quantity when no companion was selected.

    Fixed an issue where objects could not be placed on the third level of the ground at bases.

    ●Fixed an issue that prevented the base message board quest "Get the highest rating in the gallery" from being completed.

    ●Fixed an issue in the Gachadan Tree where items buried in the Aging Altar could not be digged up.

    Fixed an issue where the age of a gifted aged weapon would not be displayed to the recipient.

    Fixed an issue where players would be unable to progress if they edited a stamp/emote/free template in the "Greetings" tab of options in the Gachadan Tree/Baka Dekkana Continent Shrine and then immediately restarted the game after saving.

    *We are working to recover save data that will be unable to progress after applying this patch.

    Fixed unintended behavior that occurred in the menu when performing renovations.

    ●Fixed an issue that caused buttons to become unusable after the tutorial ended depending on when the tutorial occurred.

    ●Fixed an issue in some event scenes where pausing the scene while it was set to "Auto" would result in no operations being accepted other than skipping.

    Fixed a bug that occurred in some quests.

    ●Fixed an issue where Trip's pinning effect did not target the correct targets when playing cooperatively with Trip.

    ●Various bugs in multiplayer have been fixed.

    ●Some Japanese text and translated text have been corrected.

    ●Other minor bugs have been fixed.

    Earlier this week, the Japanese publication Famitsu awarded Fantasy Life i: The Girl Who Steals Time 36 out of 40. The game's local release will kick off on 21st May, with the early access period beginning on 18th May for select platforms.

    A fantasy score?

    Will you be getting this game when it arrives on Switch next week? Let us know in the comments.Related Games
    See Also

    Share:0
    4

    Liam is a news writer and reviewer across Hookshot Media. He's been writing about games for more than 15 years and is a lifelong fan of many iconic video game characters.

    Hold on there, you need to login to post a comment...

    Related Articles

    Round Up: The First Impressions Of Fantasy Life i: The Girl Who Steals Time Are In
    Here's what players are saying

    Nintendo Expands Switch Online's Game Boy Library With Four More Titles
    Available today

    Fantasy Life i: The Girl Who Steals Time Switch Update Arrives Next Week
    Here's what you can expect

    Yooka-Laylee Dev Playtonic Is The Latest Studio Hit By Layoffs
    Others are "at risk" of losing jobs
    #fantasy #life #girl #who #steals
    Fantasy Life i: The Girl Who Steals Time Switch Update Detailed
    Update: Level-5 has shared an “important notice" regarding the Switch and also the Xbox version of Fantasy Life i: The Girl Who Steals Time - mentioning how scheduling adjustments for the update rollout are “expected to be delayed”. These issues are scheduled to be resolved in the Version 1.2.1 update, “planned for release around May 29”. In the meantime, here are the following issues popping up for Switch and Xbox, along with "other planned fixes" for the game:Subscribe to Nintendo Life on YouTube814kWatch on YouTube Important NoticeSwitch & Xbox: In quests for Crafting Lives, some Recipes may be hard to find in the Recipe Menu, making it feel like progression is not possible. Workaround If you can’t locate the required Recipe for a quest, go to the “Quests” tab on the Recipe Menu and scroll down to find it. Switch: While inside a Treasure Grove or a shrine in Ginormosia, if a player edits and saves Stickers/Emotes/Quick Texts in the Greetings tab of the Options and then restarts the game immediately afterward, a progression-blocking bug may occur. Workaround There are several workarounds for this issue. If the bug occurs inside a Treasure Grove: Select "Give Up" on the Weird Pad to exit the Treasure Grove. This will allow you to continue playing the game. If the bug occurs inside a shrine in Ginormosia outside of Chapter 2, "Head towards Skelegon": Select "Teleportation Gate" on the Weird Pad to leave the shrine and continue playing. If the bug occurs in a shrine on Ginormosia during Chapter 2, "Head towards Skelegon":This issue is scheduled to be fixed in version 1.2.1, planned for release around May 29. We sincerely apologize for the inconvenience and appreciate your patience. Switch & Xbox: During the Main Story Chapter 6, "Go to the Cave of Trials," if you travel to Ginormosia and watch the event scene which plays after clearing multiple shrine minigames, you may become unable to enter the Cave of Trials, preventing progression. Workaround If you have the Story Quest selected, the upper right of the screen will display "Go to the Cave of Trials." While this message is shown, please avoid triggering the event scene that plays after clearing multiple shrine minigames on Ginormosia. Switch & Xbox: If a player triggers the Guild Office expansion event scene while carrying a Guild Office Relocation Kit, and uses the kit afterward, two Guild Offices will appear. Workaround If you are carrying a Guild Office Relocation Kit, please avoid triggering the Guild Office expansion event scene that occurs when recruiting new companions. There are also some other planned fixes: Other Planned Fixes Switch & Xbox: Fixing an issue where players are unable to draw their weapon during the first battle tutorial, preventing progression. Adjusting the UI in the "Life Challenges" tab of the Quests Menu to make it clearer that a Life can be selected. Adding a new feature called "Instant Help" to support players as they progress through their adventure. Fixing an issue where the "!" icon on the Quests Menu would not disappear. Adjusting multiplayer so that progress can be made on accepted quests even during multiplayer sessions. Switch: Fixing an issue occurring on certain cutscenes, where pausing the game while the "Auto" setting is enabled causes all inputs except for "Skip" to become unresponsive. Fixing an issue that prevents the acquisition of certain Recipes as quest completion rewards, in case the Tailor or Artist Novice Challenges were skipped. Original Story:: Fantasy Life i: The Girl Who Steals Time arrives on the Switch next week and ahead of release Level-5 is rolling out an early access update on select platforms, bumping the game up to Version 1.1.1. This will be slightly different on the Switch front - with Version 1.1.0 apparently reflecting "some of the contents of this update" on 22nd May. The version that reflects "most" of the content will be released in the future as Version 1.2.0. "For the Nintendo Switch version, "ver.1.1.0", which reflects some of the contents of this update, will be released on Thursday, May 22nd. The version that reflects most of the contents will be released in the future as "ver.1.2.0"." Here's a translation of the full patch notes from Level-5's official website: Fantasy Life i: The Girl Who Steals Time- Version 1.1.1 Feature additions/adjustments Adding a signature function to crafted items ●You can add a sign to equipment you create. There are various designs for signs, so you can set the sign you want to use by examining the workbench and selecting "Choose Sign." Added "Control Settings" to the options menu ●A menu has been added to the options that allows you to change button assignments for some actions. Added the ability to move to the Life Master ●A function has been added to the lives screen that allows you to move to the master position of each life. *This will become effective after clearing the "Apprentice Trial" for each life. Adjusted so that the companions selected in the production settings are remembered. ●When crafting an item at a workbench, the state of the companion selected on the crafting settings screen will be saved and will be displayed in the selected state the next time you craft an item. Adjusting the number of items that can be made in one production ●The maximum number of items that can be made in one production run for the recipes for "Plants," "Fences," and "Streetlights" has been increased. Organized the information about skills displayed on the equipment screen ●The content of skills displayed in the details window on the right side of the equipment screen has been reorganized. When Life is Focused - Adjusted to display only unique skills When an item is focused - Adjusted so that only equipement skills are displayedBase UI Adjustments ●Adjusted the icon display of vegetables in fields. ●Names are now displayed on placed buildings. Made crafting area objects easier to grab Made it easier to grab objects in the crafting area. Adjusted the clear condition text for the Gachadan Tree In the Gacha Dungeon Tree, when the clear condition is to "obtain a Fruit of Time," we have adjusted the text to make it easier to understand which target will drop the Fruit of Time. Map screen adjustments ●Icons have been added to the map screen/minimap to make it easier to see exits and ascending and descending levels within dungeons. Adjustment of recording prohibited areas ●Adjusted the prohibited areas for recording on the main unit. Add guides/adjust content ●The following additions/adjustments have been made to the in-game "Guide". 【addition】 "sign" Explanation of signatures that can be included in crafted items Support for production by peers Explanation of the support provided by companion NPCs in the production mini-game 『Eye & Hair Catalog』 Explanation of the "catalog" that allows you to add eyes and hairstylesColiseum Quest Adding retirement explanation "Phantom Fellows" Added explanation regarding experience distribution How to grow vegetables Added instructions on sowing and watering "Tension Techniques for Combat Life" / "Tension Techniques for Gathering Life"The same guide for combat and gathering life has been split into separate guides. Balance Changes Main story related parameter adjustments ●The parameters of enemies and gatherable items that appear in the main story have been adjusted to make the story more enjoyable to play. ●To make the storyline more enjoyable, we have adjusted the parameters required for recipes that need to be created in the main story. Area Challenge related parameter adjustments ●The conditions for achieving a gold ranking in the Legendary Challenge have been relaxed. ●The conditions for achieving a gold rating in delivery challenges have been relaxed. Bug Fixes ●Fixed an issue where players would not be guided correctly to destinations in the Main Story, Life Trials, and Requests from Everyone. ●Fixed an issue that prevented progress from occurring if you were incapacitated in battle between the start of the game and reaching Tokinone Village. ●Fixed an issue that caused progression to be impossible if the number of items received in the Life Guild receiving box exceeded the limit. ●Fixed a bug regarding obtaining items in Chapter 5 of the main story. ●Fixed a bug that occurred with obtaining items at the Mujin Sales Office. ●Fixed an issue where the parameters of equipment obtained from some treasure chests were incorrect. *After applying this patch, the parameters will be automatically corrected. Fixed an issue on the Baka Dekkana continent where following NPCs/enemies were not moving correctly relative to the terrain. ●Fixed an issue where phantom character status did not change depending on area rank. ●Fixed an issue where experience points were not distributed when obtaining an experience orb or clearing the crafting mini-game if a phantom character was in the party. Fixed an issue where skipping the Tailor and Artist Apprentice Trials would result in players not being able to obtain some of the recipes that should be obtained upon completing the trials. *After applying this patch, recipes that were not available will be automatically granted if the conditions are met. ●Fixed an issue where appearing NPCs would remain hidden when skipping the Apprentice Trial in some lives. Fixed an issue where the target would not be registered in the Pokédex when requesting gathering from a companion NPC and completing the task. ●Fixed an issue that caused the game to become uncontrollable when requesting production and attempting to produce an item that was at the maximum quantity when no companion was selected. Fixed an issue where objects could not be placed on the third level of the ground at bases. ●Fixed an issue that prevented the base message board quest "Get the highest rating in the gallery" from being completed. ●Fixed an issue in the Gachadan Tree where items buried in the Aging Altar could not be digged up. Fixed an issue where the age of a gifted aged weapon would not be displayed to the recipient. Fixed an issue where players would be unable to progress if they edited a stamp/emote/free template in the "Greetings" tab of options in the Gachadan Tree/Baka Dekkana Continent Shrine and then immediately restarted the game after saving. *We are working to recover save data that will be unable to progress after applying this patch. Fixed unintended behavior that occurred in the menu when performing renovations. ●Fixed an issue that caused buttons to become unusable after the tutorial ended depending on when the tutorial occurred. ●Fixed an issue in some event scenes where pausing the scene while it was set to "Auto" would result in no operations being accepted other than skipping. Fixed a bug that occurred in some quests. ●Fixed an issue where Trip's pinning effect did not target the correct targets when playing cooperatively with Trip. ●Various bugs in multiplayer have been fixed. ●Some Japanese text and translated text have been corrected. ●Other minor bugs have been fixed. Earlier this week, the Japanese publication Famitsu awarded Fantasy Life i: The Girl Who Steals Time 36 out of 40. The game's local release will kick off on 21st May, with the early access period beginning on 18th May for select platforms. A fantasy score? Will you be getting this game when it arrives on Switch next week? Let us know in the comments.Related Games See Also Share:0 4 Liam is a news writer and reviewer across Hookshot Media. He's been writing about games for more than 15 years and is a lifelong fan of many iconic video game characters. Hold on there, you need to login to post a comment... Related Articles Round Up: The First Impressions Of Fantasy Life i: The Girl Who Steals Time Are In Here's what players are saying Nintendo Expands Switch Online's Game Boy Library With Four More Titles Available today Fantasy Life i: The Girl Who Steals Time Switch Update Arrives Next Week Here's what you can expect Yooka-Laylee Dev Playtonic Is The Latest Studio Hit By Layoffs Others are "at risk" of losing jobs #fantasy #life #girl #who #steals
    WWW.NINTENDOLIFE.COM
    Fantasy Life i: The Girl Who Steals Time Switch Update Detailed
    Update [Sun 25th May 2025, 5am]: Level-5 has shared an “important notice" regarding the Switch and also the Xbox version of Fantasy Life i: The Girl Who Steals Time - mentioning how scheduling adjustments for the update rollout are “expected to be delayed”. These issues are scheduled to be resolved in the Version 1.2.1 update, “planned for release around May 29”. In the meantime, here are the following issues popping up for Switch and Xbox, along with "other planned fixes" for the game:Subscribe to Nintendo Life on YouTube814kWatch on YouTube Important Notice (22nd May 2025) Switch & Xbox: In quests for Crafting Lives, some Recipes may be hard to find in the Recipe Menu, making it feel like progression is not possible. Workaround If you can’t locate the required Recipe for a quest, go to the “Quests” tab on the Recipe Menu and scroll down to find it. Switch: While inside a Treasure Grove or a shrine in Ginormosia, if a player edits and saves Stickers/Emotes/Quick Texts in the Greetings tab of the Options and then restarts the game immediately afterward, a progression-blocking bug may occur. Workaround There are several workarounds for this issue. If the bug occurs inside a Treasure Grove: Select "Give Up" on the Weird Pad to exit the Treasure Grove. This will allow you to continue playing the game. If the bug occurs inside a shrine in Ginormosia outside of Chapter 2, "Head towards Skelegon": Select "Teleportation Gate" on the Weird Pad to leave the shrine and continue playing. If the bug occurs in a shrine on Ginormosia during Chapter 2, "Head towards Skelegon":This issue is scheduled to be fixed in version 1.2.1, planned for release around May 29. We sincerely apologize for the inconvenience and appreciate your patience. Switch & Xbox: During the Main Story Chapter 6, "Go to the Cave of Trials," if you travel to Ginormosia and watch the event scene which plays after clearing multiple shrine minigames, you may become unable to enter the Cave of Trials, preventing progression. Workaround If you have the Story Quest selected, the upper right of the screen will display "Go to the Cave of Trials." While this message is shown, please avoid triggering the event scene that plays after clearing multiple shrine minigames on Ginormosia. Switch & Xbox: If a player triggers the Guild Office expansion event scene while carrying a Guild Office Relocation Kit, and uses the kit afterward, two Guild Offices will appear. Workaround If you are carrying a Guild Office Relocation Kit, please avoid triggering the Guild Office expansion event scene that occurs when recruiting new companions. There are also some other planned fixes: Other Planned Fixes Switch & Xbox: Fixing an issue where players are unable to draw their weapon during the first battle tutorial, preventing progression. Adjusting the UI in the "Life Challenges" tab of the Quests Menu to make it clearer that a Life can be selected. Adding a new feature called "Instant Help" to support players as they progress through their adventure. Fixing an issue where the "!" icon on the Quests Menu would not disappear. Adjusting multiplayer so that progress can be made on accepted quests even during multiplayer sessions. Switch: Fixing an issue occurring on certain cutscenes, where pausing the game while the "Auto" setting is enabled causes all inputs except for "Skip" to become unresponsive. Fixing an issue that prevents the acquisition of certain Recipes as quest completion rewards, in case the Tailor or Artist Novice Challenges were skipped. Original Story: [Sun 18th May, 2025 02:55 BST]: Fantasy Life i: The Girl Who Steals Time arrives on the Switch next week and ahead of release Level-5 is rolling out an early access update on select platforms, bumping the game up to Version 1.1.1. This will be slightly different on the Switch front - with Version 1.1.0 apparently reflecting "some of the contents of this update" on 22nd May (JST). The version that reflects "most" of the content will be released in the future as Version 1.2.0. "For the Nintendo Switch version, "ver.1.1.0", which reflects some of the contents of this update, will be released on Thursday, May 22nd (JST). The version that reflects most of the contents will be released in the future as "ver.1.2.0"." Here's a translation of the full patch notes from Level-5's official website: Fantasy Life i: The Girl Who Steals Time (Early Access Update) - Version 1.1.1 Feature additions/adjustments Adding a signature function to crafted items ●You can add a sign to equipment you create (weapons, shields, life tools, armor). There are various designs for signs, so you can set the sign you want to use by examining the workbench and selecting "Choose Sign." Added "Control Settings" to the options menu ●A menu has been added to the options that allows you to change button assignments for some actions. Added the ability to move to the Life Master ●A function has been added to the lives screen that allows you to move to the master position of each life. *This will become effective after clearing the "Apprentice Trial" for each life. Adjusted so that the companions selected in the production settings are remembered. ●When crafting an item at a workbench, the state of the companion selected on the crafting settings screen will be saved and will be displayed in the selected state the next time you craft an item. Adjusting the number of items that can be made in one production ●The maximum number of items that can be made in one production run for the recipes for "Plants," "Fences," and "Streetlights" has been increased. Organized the information about skills displayed on the equipment screen ●The content of skills displayed in the details window on the right side of the equipment screen has been reorganized. When Life is Focused - Adjusted to display only unique skills When an item is focused - Adjusted so that only equipement skills are displayedBase UI Adjustments ●Adjusted the icon display of vegetables in fields. ●Names are now displayed on placed buildings. Made crafting area objects easier to grab Made it easier to grab objects in the crafting area. Adjusted the clear condition text for the Gachadan Tree In the Gacha Dungeon Tree, when the clear condition is to "obtain a Fruit of Time," we have adjusted the text to make it easier to understand which target will drop the Fruit of Time. Map screen adjustments ●Icons have been added to the map screen/minimap to make it easier to see exits and ascending and descending levels within dungeons. Adjustment of recording prohibited areas ●Adjusted the prohibited areas for recording on the main unit. Add guides/adjust content ●The following additions/adjustments have been made to the in-game "Guide". 【addition】 "sign" Explanation of signatures that can be included in crafted items Support for production by peers Explanation of the support provided by companion NPCs in the production mini-game 『Eye & Hair Catalog』 Explanation of the "catalog" that allows you to add eyes and hairstyles [Adjustment] Coliseum Quest Adding retirement explanation "Phantom Fellows" Added explanation regarding experience distribution How to grow vegetables Added instructions on sowing and watering "Tension Techniques for Combat Life" / "Tension Techniques for Gathering Life"The same guide for combat and gathering life has been split into separate guides. Balance Changes Main story related parameter adjustments ●The parameters of enemies and gatherable items that appear in the main story have been adjusted to make the story more enjoyable to play. ●To make the storyline more enjoyable, we have adjusted the parameters required for recipes that need to be created in the main story. Area Challenge related parameter adjustments ●The conditions for achieving a gold ranking in the Legendary Challenge have been relaxed. ●The conditions for achieving a gold rating in delivery challenges have been relaxed. Bug Fixes ●Fixed an issue where players would not be guided correctly to destinations in the Main Story, Life Trials, and Requests from Everyone. ●Fixed an issue that prevented progress from occurring if you were incapacitated in battle between the start of the game and reaching Tokinone Village. ●Fixed an issue that caused progression to be impossible if the number of items received in the Life Guild receiving box exceeded the limit. ●Fixed a bug regarding obtaining items in Chapter 5 of the main story. ●Fixed a bug that occurred with obtaining items at the Mujin Sales Office. ●Fixed an issue where the parameters of equipment obtained from some treasure chests were incorrect. *After applying this patch, the parameters will be automatically corrected. Fixed an issue on the Baka Dekkana continent where following NPCs/enemies were not moving correctly relative to the terrain. ●Fixed an issue where phantom character status did not change depending on area rank. ●Fixed an issue where experience points were not distributed when obtaining an experience orb or clearing the crafting mini-game if a phantom character was in the party. Fixed an issue where skipping the Tailor and Artist Apprentice Trials would result in players not being able to obtain some of the recipes that should be obtained upon completing the trials. *After applying this patch, recipes that were not available will be automatically granted if the conditions are met. ●Fixed an issue where appearing NPCs would remain hidden when skipping the Apprentice Trial in some lives. Fixed an issue where the target would not be registered in the Pokédex when requesting gathering from a companion NPC and completing the task. ●Fixed an issue that caused the game to become uncontrollable when requesting production and attempting to produce an item that was at the maximum quantity when no companion was selected. Fixed an issue where objects could not be placed on the third level of the ground at bases. ●Fixed an issue that prevented the base message board quest "Get the highest rating in the gallery" from being completed. ●Fixed an issue in the Gachadan Tree where items buried in the Aging Altar could not be digged up. Fixed an issue where the age of a gifted aged weapon would not be displayed to the recipient. Fixed an issue where players would be unable to progress if they edited a stamp/emote/free template in the "Greetings" tab of options in the Gachadan Tree/Baka Dekkana Continent Shrine and then immediately restarted the game after saving. *We are working to recover save data that will be unable to progress after applying this patch. Fixed unintended behavior that occurred in the menu when performing renovations. ●Fixed an issue that caused buttons to become unusable after the tutorial ended depending on when the tutorial occurred. ●Fixed an issue in some event scenes where pausing the scene while it was set to "Auto" would result in no operations being accepted other than skipping. Fixed a bug that occurred in some quests. ●Fixed an issue where Trip's pinning effect did not target the correct targets when playing cooperatively with Trip (2P Family Play). ●Various bugs in multiplayer have been fixed. ●Some Japanese text and translated text have been corrected. ●Other minor bugs have been fixed. Earlier this week, the Japanese publication Famitsu awarded Fantasy Life i: The Girl Who Steals Time 36 out of 40. The game's local release will kick off on 21st May, with the early access period beginning on 18th May for select platforms. A fantasy score? Will you be getting this game when it arrives on Switch next week? Let us know in the comments. [source fantasylife.jp] Related Games See Also Share:0 4 Liam is a news writer and reviewer across Hookshot Media. He's been writing about games for more than 15 years and is a lifelong fan of many iconic video game characters. Hold on there, you need to login to post a comment... Related Articles Round Up: The First Impressions Of Fantasy Life i: The Girl Who Steals Time Are In Here's what players are saying Nintendo Expands Switch Online's Game Boy Library With Four More Titles Available today Fantasy Life i: The Girl Who Steals Time Switch Update Arrives Next Week Here's what you can expect Yooka-Laylee Dev Playtonic Is The Latest Studio Hit By Layoffs Others are "at risk" of losing jobs
    0 Comentários 0 Compartilhamentos