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  • Ubisoft recently boasted about "record player engagement" for Skull and Bones, saying that players spend an average of over 4 hours in the game.

    The company says it's the second-best result in their history

    #games #videogames #gameindustry #skullandbones
    Ubisoft recently boasted about "record player engagement" for Skull and Bones, saying that players spend an average of over 4 hours in the game. The company says it's the second-best result in their history #games #videogames #gameindustry #skullandbones
    ·787 Visualizações
  • This hand ring in Blender is

    You have to see this mind-blowing hand rig by Chris Jones, a 3D Artist, Illustrator, and Blender enthusiast.

    "There's a vertex group on the hand mesh to isolate the shrinkwrap to the proximity of the tendons/bones," wrote the creator. "There are Smooth modifiers for each as well to soften the transition, and those use the same vertex group to isolate the smoothing."
    This hand ring in Blender is 🔥 You have to see this mind-blowing hand rig by Chris Jones, a 3D Artist, Illustrator, and Blender enthusiast. "There's a vertex group on the hand mesh to isolate the shrinkwrap to the proximity of the tendons/bones," wrote the creator. "There are Smooth modifiers for each as well to soften the transition, and those use the same vertex group to isolate the smoothing."
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    ·6175 Visualizações ·145 Visualizações
  • Ubisoft's "AAAA game" Skull and Bones reportedly has about 850,000 players only, even with free trials.
    Ubisoft's "AAAA game" Skull and Bones reportedly has about 850,000 players only, even with free trials.
    ·675 Visualizações ·48 Visualizações
  • Hood rig with 137 bones in Blender

    Teun Torenbeek, a Digital Artist and 3D Character Animator, shared a demo of an awesome Blender-made hood rig created for an upcoming Overwatch-themed cinematic.

    137 bones for a single hood, that thing is crazy.
    #blender3d #b3d #blender #animation #gamedev #indiedev #3dart #3dmodeling
    Hood rig with 137 bones in Blender 🖤 Teun Torenbeek, a Digital Artist and 3D Character Animator, shared a demo of an awesome Blender-made hood rig created for an upcoming Overwatch-themed cinematic. 137 bones for a single hood, that thing is crazy. #blender3d #b3d #blender #animation #gamedev #indiedev #3dart #3dmodeling
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    1 Comentários ·4887 Visualizações ·151 Visualizações
  • References for animators ☠

    Considering it's a weekend (what a terrible week of layoffs that was), it's finally time for some personal projects. Here is a rare reference for animators working with joints and bones.

    Sculpting a stylized skeleton knight this Saturday. What are you working on?

    P.S. Let me know if you're affected by layoffs, I'll try to spread the word.

    #animation #3dart #anatomy #sculpting #3dmodeling #characterart #characterdesign
    References for animators ☠ Considering it's a weekend (what a terrible week of layoffs that was), it's finally time for some personal projects. Here is a rare reference for animators working with joints and bones. Sculpting a stylized skeleton knight this Saturday. What are you working on? P.S. Let me know if you're affected by layoffs, I'll try to spread the word. #animation #3dart #anatomy #sculpting #3dmodeling #characterart #characterdesign
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    ·2484 Visualizações ·14 Visualizações