• Dans un monde où chaque lettre, chaque espace, chaque courbe porte un poids émotionnel, je me retrouve perdu dans l'immensité de l'absence. La typographie, si souvent négligée, est pour moi le reflet de mon âme en détresse.

    Lorsque je pense à l'importance de la typographie dans le branding, je réalise à quel point elle peut transformer les émotions en quelque chose de tangible. Mais dans ma solitude, je me sens comme une lettre oubliée, une police sans caractère. Les juges des Brand Impact Awards peuvent parler des "quatre cadrans typographiques" essentiels pour réussir, mais que faire quand tout cela semble si éloigné, si inaccessible?

    Chaque jour, je scrute des mots, des formes, des couleurs qui pourraient m'apporter un peu de réconfort, mais tout cela ne fait qu'accentuer le vide dans mon cœur. La typographie est censée créer des connexions, mais moi, je me sens déconnecté, errant dans un paysage de lettres qui ne racontent que des histoires d'autres. Chaque fois que je vois une belle marque, je me rappelle que même les mots peuvent être des refuges, mais je n'ai personne avec qui partager ce refuge.

    Les polices de caractères s'entrelacent pour former des récits puissants, mais je suis coincé dans un chapitre inachevé, un livre dont la couverture est usée par le temps et la mélancolie. La beauté de la typographie est qu'elle peut capturer un moment, une émotion, mais que dire lorsque ces moments semblent me fuir? Lorsque les dials de l'inspiration se bloquent, que reste-t-il à part le ressentiment et la nostalgie d'une époque où chaque lettre avait un sens?

    Je me demande si quelqu'un d'autre ressent cette même douleur, cette même envie d'être compris au-delà des mots. La typographie est, après tout, une danse de l'expression. Mais que faire quand la musique s'arrête, et que l'on se retrouve seul sur la piste de danse, les échos du passé résonnant encore dans nos oreilles?

    Alors, je continue à chercher, à espérer que quelque part, une nouvelle typographie viendra me chercher, pour me rappeler que même dans la solitude, chaque lettre compte. Chaque espace, chaque mot, chaque souffle peut encore résonner dans l'univers. Mais pour l’instant, je reste ici, dans l’ombre de ce que j’ai perdu.

    #Typographie #Solitude #Branding #Émotions #Design
    Dans un monde où chaque lettre, chaque espace, chaque courbe porte un poids émotionnel, je me retrouve perdu dans l'immensité de l'absence. La typographie, si souvent négligée, est pour moi le reflet de mon âme en détresse. ☹️ Lorsque je pense à l'importance de la typographie dans le branding, je réalise à quel point elle peut transformer les émotions en quelque chose de tangible. Mais dans ma solitude, je me sens comme une lettre oubliée, une police sans caractère. Les juges des Brand Impact Awards peuvent parler des "quatre cadrans typographiques" essentiels pour réussir, mais que faire quand tout cela semble si éloigné, si inaccessible? 😔 Chaque jour, je scrute des mots, des formes, des couleurs qui pourraient m'apporter un peu de réconfort, mais tout cela ne fait qu'accentuer le vide dans mon cœur. La typographie est censée créer des connexions, mais moi, je me sens déconnecté, errant dans un paysage de lettres qui ne racontent que des histoires d'autres. Chaque fois que je vois une belle marque, je me rappelle que même les mots peuvent être des refuges, mais je n'ai personne avec qui partager ce refuge. 💔 Les polices de caractères s'entrelacent pour former des récits puissants, mais je suis coincé dans un chapitre inachevé, un livre dont la couverture est usée par le temps et la mélancolie. La beauté de la typographie est qu'elle peut capturer un moment, une émotion, mais que dire lorsque ces moments semblent me fuir? Lorsque les dials de l'inspiration se bloquent, que reste-t-il à part le ressentiment et la nostalgie d'une époque où chaque lettre avait un sens? 🌧️ Je me demande si quelqu'un d'autre ressent cette même douleur, cette même envie d'être compris au-delà des mots. La typographie est, après tout, une danse de l'expression. Mais que faire quand la musique s'arrête, et que l'on se retrouve seul sur la piste de danse, les échos du passé résonnant encore dans nos oreilles? Alors, je continue à chercher, à espérer que quelque part, une nouvelle typographie viendra me chercher, pour me rappeler que même dans la solitude, chaque lettre compte. Chaque espace, chaque mot, chaque souffle peut encore résonner dans l'univers. Mais pour l’instant, je reste ici, dans l’ombre de ce que j’ai perdu. #Typographie #Solitude #Branding #Émotions #Design
    Why typography is key to good branding, straight from a pro
    Brand Impact Awards judge reveals the 4 typographic dials you need to get it right.
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  • Serpentes: 10th Anniversary Edition [10% Off] [$5.40] [Action] [Windows] [macOS] [Linux]


    "Brainmelting Snake"

    Serpentes is back
    An updated offering of blissful boomer arcade goodness is here! It's Snake, but every fruit has 5 effects assigned to it randomly. Eat the fruits to reveal their effects, then use them to your advantage... or die trying.
    Based on a hellishly addictive hidden gem made by Benjamin Soulé in 2015, this new Serpentes got a second serving of 11 fresh fruits to unlock, mix, and match with the old ones, featuring new mechanics, reworked old ones, and a new original soundtrack by Pentadrangle.
    Boomer Arcade at its crunchiest
    Select two bonuses to start your run, then score the best possible score in 60 seconds. Death is inevitable, but dying only means retrying the very next second, as the fruits' properties get reshuffled. As you reach higher scores and fill up the leaderboard, you'll unlock new bonuses to select at the start, and new fruits to mix into the game for new effects.
    Strategize on the fly
    The fruits have 5 rows of properties. The first row is simply score. The second one adds and removes lengths of tail. The third one adds enemies, obstacles, it makes your snake faster, and some other fun things. The fourth row makes your next fruit more valuable, or maybe you'll get a wider selection of fruits, or you'll get a way to destroy some of the enemies and obstacles. Finally the fifth row holds a variety of powerful bonuses and mini-games that play through the game of Snake.
    Complete a row on all the fruits to get 20 extra seconds on the timer. Quickly pick up 5 of a same fruit to unlock its fifth property. Try different priorities. Adapt your strategy to the effects you uncover. Or die and restart. After all, a run is just 1 minute.
    Pay to win
    The free demo for this game is essentially the same as the full game.
    However, the demo only lets you select one starting bonus, instead of two. This makes it considerably harder than the full game, though not impossible, and we believe it's representative enough to get an idea of whether this game is for you.
    Besides this, the demo mostly features the fruits from the original version, and only 2 of the 11 unlockable new ones.
    Controls
    This game plays entirely with the keyboard, or with a gamepad.Use directions to move your snake, and hold them to move faster. That's it.

    Praise for Serpentes
    "It captures the spirit of the original Snake perfectlyand then dials it up to eleven."
    — Derek Yu"Each variation of the Snake theme has generally been the same until Benjamin Soulé released 'Serpentes'."
    — Indie Retro News"I love the way it feels in my brain."
    — The Beauty of Games, by Frank Lantz

    This game was partially funded on Patreon by people like you!
    Our 3€-per-month Patreon subscription gives you our games as they come out, starting with the last game that came out when you subscribe. At this time, that means this game!
    If you have the means, subscribing for 5€ per month makes your name appear in the credits of the games that come out while you are subscribed, and gives you the OST of the games on Bandcamp. For 10€ per month, you also get access to a Discord channel where we frequently post news, articles and other resources we find interesting or helpful.
    The games are given out as Itch keys and Steam keys to be redeemed on our website. The games initially release on Itch, and then come to Steam a bit later. When the game releases on a platform, the corresponding key appears. You can cancel your subscription at anytime and it won't revoke your game keys.

    This game is currently an Itch exclusive. But it will come out on Steam eventually. If you feel so inclined, wishlisting Serpentes there would be very helpful to us!
    Buying the game here on Itch, or getting it through our Patreon subscription, will get you a Steam key when it releases there.

    Discord
    If you'd like you can come to our Discord to share your best scores and compare strategies!
    It's also a great place to talk with us and get news for this and our next projects!

    Are you press or a content creator?
    If you're a streamer, youtuber, or press and you'd like to cover the game, you can request a press key using this form! We've also uploaded a few assets you might find useful, including screenshots and thumbnail material! Find them here!


    About PUNKCAKE
    As PUNKCAKE Délicieux we make a new game every month, which you can get by subscribing to our Patreon for 3€/month or buy separately on Itch io for 6$!
    Subscribe to our newsletter!

    Join our Discord!

    Follow our Bluesky!
    Subscribe to our Youtube!


    Changelog:
    Quickpatch 1.0b:

    Fixed the Lychee unlock.
    Fixed a crash when trying to delete highscores.
    More informationPurchaseGet this game and 23 more for USDSerpentes Release Sale! View bundleBuy NowUSD or moreIn order to download this game you must purchase it at or above the
    minimum price of USD. You will get access to the following files:Download demo
    #serpentes #10th #anniversary #edition #off
    Serpentes: 10th Anniversary Edition 🐍 [10% Off] [$5.40] [Action] [Windows] [macOS] [Linux]
    🍉🍋🐍🍇🍎 "Brainmelting Snake" Serpentes is back An updated offering of blissful boomer arcade goodness is here! It's Snake, but every fruit has 5 effects assigned to it randomly. Eat the fruits to reveal their effects, then use them to your advantage... or die trying. Based on a hellishly addictive hidden gem made by Benjamin Soulé in 2015, this new Serpentes got a second serving of 11 fresh fruits to unlock, mix, and match with the old ones, featuring new mechanics, reworked old ones, and a new original soundtrack by Pentadrangle. Boomer Arcade at its crunchiest Select two bonuses to start your run, then score the best possible score in 60 seconds. Death is inevitable, but dying only means retrying the very next second, as the fruits' properties get reshuffled. As you reach higher scores and fill up the leaderboard, you'll unlock new bonuses to select at the start, and new fruits to mix into the game for new effects. Strategize on the fly The fruits have 5 rows of properties. The first row is simply score. The second one adds and removes lengths of tail. The third one adds enemies, obstacles, it makes your snake faster, and some other fun things. The fourth row makes your next fruit more valuable, or maybe you'll get a wider selection of fruits, or you'll get a way to destroy some of the enemies and obstacles. Finally the fifth row holds a variety of powerful bonuses and mini-games that play through the game of Snake. Complete a row on all the fruits to get 20 extra seconds on the timer. Quickly pick up 5 of a same fruit to unlock its fifth property. Try different priorities. Adapt your strategy to the effects you uncover. Or die and restart. After all, a run is just 1 minute. Pay to win The free demo for this game is essentially the same as the full game. However, the demo only lets you select one starting bonus, instead of two. This makes it considerably harder than the full game, though not impossible, and we believe it's representative enough to get an idea of whether this game is for you. Besides this, the demo mostly features the fruits from the original version, and only 2 of the 11 unlockable new ones. Controls This game plays entirely with the keyboard, or with a gamepad.Use directions to move your snake, and hold them to move faster. That's it. 🍌🍑🐍🍒🥑 Praise for Serpentes "It captures the spirit of the original Snake perfectlyand then dials it up to eleven." — Derek Yu"Each variation of the Snake theme has generally been the same until Benjamin Soulé released 'Serpentes'." — Indie Retro News"I love the way it feels in my brain." — The Beauty of Games, by Frank Lantz🍋🍊🐍🥝🍍 This game was partially funded on Patreon by people like you! Our 3€-per-month Patreon subscription gives you our games as they come out, starting with the last game that came out when you subscribe. At this time, that means this game! If you have the means, subscribing for 5€ per month makes your name appear in the credits of the games that come out while you are subscribed, and gives you the OST of the games on Bandcamp. For 10€ per month, you also get access to a Discord channel where we frequently post news, articles and other resources we find interesting or helpful. The games are given out as Itch keys and Steam keys to be redeemed on our website. The games initially release on Itch, and then come to Steam a bit later. When the game releases on a platform, the corresponding key appears. You can cancel your subscription at anytime and it won't revoke your game keys. This game is currently an Itch exclusive. But it will come out on Steam eventually. If you feel so inclined, wishlisting Serpentes there would be very helpful to us! Buying the game here on Itch, or getting it through our Patreon subscription, will get you a Steam key when it releases there. 🍋🍑🐍🥑🍉 Discord If you'd like you can come to our Discord to share your best scores and compare strategies! It's also a great place to talk with us and get news for this and our next projects! 🍎🍍🐍🍊🍓 Are you press or a content creator? If you're a streamer, youtuber, or press and you'd like to cover the game, you can request a press key using this form! We've also uploaded a few assets you might find useful, including screenshots and thumbnail material! Find them here! 🍌🍒🐍🍓🥝 About PUNKCAKE As PUNKCAKE Délicieux we make a new game every month, which you can get by subscribing to our Patreon for 3€/month or buy separately on Itch io for 6$! Subscribe to our newsletter! Join our Discord! Follow our Bluesky! Subscribe to our Youtube! 🍇🍋🐍🍍🍊 Changelog: Quickpatch 1.0b: Fixed the Lychee unlock. Fixed a crash when trying to delete highscores. More informationPurchaseGet this game and 23 more for USDSerpentes Release Sale! 🐍🍒View bundleBuy NowUSD or moreIn order to download this game you must purchase it at or above the minimum price of USD. You will get access to the following files:Download demo #serpentes #10th #anniversary #edition #off
    PUNKCAKE.ITCH.IO
    Serpentes: 10th Anniversary Edition 🐍 [10% Off] [$5.40] [Action] [Windows] [macOS] [Linux]
    🍉🍋🐍🍇🍎 "Brainmelting Snake" Serpentes is back An updated offering of blissful boomer arcade goodness is here! It's Snake, but every fruit has 5 effects assigned to it randomly. Eat the fruits to reveal their effects, then use them to your advantage... or die trying. Based on a hellishly addictive hidden gem made by Benjamin Soulé in 2015, this new Serpentes got a second serving of 11 fresh fruits to unlock, mix, and match with the old ones, featuring new mechanics, reworked old ones, and a new original soundtrack by Pentadrangle. Boomer Arcade at its crunchiest Select two bonuses to start your run, then score the best possible score in 60 seconds. Death is inevitable, but dying only means retrying the very next second, as the fruits' properties get reshuffled. As you reach higher scores and fill up the leaderboard, you'll unlock new bonuses to select at the start, and new fruits to mix into the game for new effects. Strategize on the fly The fruits have 5 rows of properties. The first row is simply score. The second one adds and removes lengths of tail. The third one adds enemies, obstacles, it makes your snake faster, and some other fun things. The fourth row makes your next fruit more valuable, or maybe you'll get a wider selection of fruits, or you'll get a way to destroy some of the enemies and obstacles. Finally the fifth row holds a variety of powerful bonuses and mini-games that play through the game of Snake. Complete a row on all the fruits to get 20 extra seconds on the timer. Quickly pick up 5 of a same fruit to unlock its fifth property. Try different priorities. Adapt your strategy to the effects you uncover. Or die and restart. After all, a run is just 1 minute. Pay to win The free demo for this game is essentially the same as the full game. However, the demo only lets you select one starting bonus, instead of two. This makes it considerably harder than the full game, though not impossible, and we believe it's representative enough to get an idea of whether this game is for you. Besides this, the demo mostly features the fruits from the original version, and only 2 of the 11 unlockable new ones. Controls This game plays entirely with the keyboard, or with a gamepad. (keyboard still required to input your name at least once for the leaderboard) Use directions to move your snake, and hold them to move faster. That's it. 🍌🍑🐍🍒🥑 Praise for Serpentes "It captures the spirit of the original Snake perfectly [...] and then dials it up to eleven." — Derek Yu"Each variation of the Snake theme has generally been the same until Benjamin Soulé released 'Serpentes'." — Indie Retro News"[about Serpentes] I love the way it feels in my brain." — The Beauty of Games, by Frank Lantz🍋🍊🐍🥝🍍 This game was partially funded on Patreon by people like you! Our 3€-per-month Patreon subscription gives you our games as they come out, starting with the last game that came out when you subscribe. At this time, that means this game! If you have the means, subscribing for 5€ per month makes your name appear in the credits of the games that come out while you are subscribed, and gives you the OST of the games on Bandcamp. For 10€ per month, you also get access to a Discord channel where we frequently post news, articles and other resources we find interesting or helpful. The games are given out as Itch keys and Steam keys to be redeemed on our website. The games initially release on Itch, and then come to Steam a bit later. When the game releases on a platform, the corresponding key appears. You can cancel your subscription at anytime and it won't revoke your game keys. This game is currently an Itch exclusive. But it will come out on Steam eventually. If you feel so inclined, wishlisting Serpentes there would be very helpful to us! Buying the game here on Itch, or getting it through our Patreon subscription, will get you a Steam key when it releases there. 🍋🍑🐍🥑🍉 Discord If you'd like you can come to our Discord to share your best scores and compare strategies! It's also a great place to talk with us and get news for this and our next projects! 🍎🍍🐍🍊🍓 Are you press or a content creator? If you're a streamer, youtuber, or press and you'd like to cover the game, you can request a press key using this form! We've also uploaded a few assets you might find useful, including screenshots and thumbnail material! Find them here! 🍌🍒🐍🍓🥝 About PUNKCAKE As PUNKCAKE Délicieux we make a new game every month, which you can get by subscribing to our Patreon for 3€/month or buy separately on Itch io for 6$! Subscribe to our newsletter! Join our Discord! Follow our Bluesky! Subscribe to our Youtube! 🍇🍋🐍🍍🍊 Changelog: Quickpatch 1.0b: Fixed the Lychee unlock. Fixed a crash when trying to delete highscores. More informationPurchaseGet this game and 23 more for $66.00 USDSerpentes Release Sale! 🐍🍒View bundleBuy Now$6.00 $5.40 USD or moreIn order to download this game you must purchase it at or above the minimum price of $5.40 USD. You will get access to the following files:Download demo
    Like
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    249
    0 Comments 0 Shares 0 Reviews
  • RoboCop: Rogue City – Unfinished Business preview: ‘We created something bigger than we expected’

    RoboCop: Rogue City – Unfinished Business preview: ‘We created something bigger than we expected’

    Adam Starkey

    Published June 3, 2025 9:00am

    Stay out of troubleGameCentral goes hands-on with the standalone expansion of RoboCop: Rogue City, which dials up the action and gory splatter of 2023’s surprise hit.
    For a franchise that has arguably done nothing of worth since the early 90s, the future of RoboCop is looking surprisingly bright. Following Amazon’s acquisition of MGM, a new TV show is currently in the works, with rumbles of a new film as well. Whether this leads to a major rejuvenation for everyone’s favourite cyborg law enforcer remains to be seen, but the original source of any RoboCop redemption arc has to start with 2023’s RoboCop: Rogue City. 
    Developed by Polish studio Teyon, RoboCop: Rogue City was the kind of unexpected surprise you rarely get from licensed games. It recaptured the original’s wit and 80s aesthetic, but also found a way to deliver the fantasy of playing as the half-human cyborg without streamlining any of the character’s personality.
    The bloody action was built around his hulking, slow movement, dry one-liners were in abundance, and missions weren’t always reduced to mowing down thugs in corridors – you also handed people parking tickets, settled trivial civilian disputes, and, in one wonderfully mundane side mission, did the rounds in the office for a get well card. 
    The game became publisher Nacon’s ‘best ever launch’ with 435,000 players within two weeks. Now, a year and a half later, developer Teyon is back with a standalone expansion. Marketing around Unfinished Business has purposefully dodged the term *DLC*, but as explained by the studio’s communications manager, Dawid Biegun, it started out as exactly that. 
    ‘When we released RoboCop: Rogue City, we were thinking about, this story has many thingsdo in the future,’ says Biegun. ‘We had many paths we could choose. So we basically started slowly developing some new storyline. The game was planned to be DLC but it grew out of control. It was a really rare situation where we created something bigger than we expected, so it became a standalone expansion from then.’
    Unlike Rogue City, this expansion, which we’re told spans around eight hours on average, is centred around one location in the OmniTower. Like most things in the RoboCop realm created by OCP, this promised idyllic housing complex quickly goes south when a band of mercenaries assume control. To restore order, and after a creepy opening where an attack on the Detroit police station leaves several officers frozen solid, RoboCop is assigned to the case. 

    RoboCop has new moves at his disposalUnfinished Business wastes little time in throwing you into the action, and quickly amps up the chaos. For anyone who has played Rogue City, all the original tenets of the combat are here, albeit with a slight increase in difficulty.
    You’ll be looking for explosive cans to blast, illuminated panels to ricochet bullets off walls, and all the while trying not to expose yourself to too much gunfire. The combat purposefully doesn’t have the slick speed of Call Of Duty, but it is still aggressively punchy, with headshots resulting in satisfyingly bloody splatters and RoboCop’s famed Auto-9 machine pistol still having the kickback of a pocket pneumatic drill. 
    From the get-go, Unfinished Business pushes back in a way Rogue City never did. New enemies equipped with riot shields are a real nuisance if you don’t utilise the ricochet panels, while the ability to slow down time is a much bigger crutch to chip down the enemy numbers from a distance. Health pick-ups felt in shorter supply too, even on the normal difficulty, to the point where we barely scraped through several encounters. 
    While it’s unclear if this applies to the whole game, Unfinished Business feels like a gnarlier experience, when compared to the original. RoboCop has some new context sensitive finishing moves, like throwing enemy heads into concrete walls or vending machines, which is a satisfying addition to the melee arsenal. There’s greater enemy variety too, between fierce minigun heavyweights and flying drones, along with some neat action set pieces.
    In one standout, we had to operate a walkway bridge to deactivate a giant turret at the end of a room, dashing between cover as it rains down bullets and destroys the surrounding environment. Anyone who has played action games before will recognise all the mechanics at play in this scenario, but it was still well executed and effective. Another had a whiff of Star Wars, as you rush around shooting electrical panels to stop a trash compactor from crushing you via the descending ceiling.
    The action shift in Unfinished Business is best defined by a later sequence we got to play, where you take control of the franchise’s signature mech, ED-209. If the power fantasy of playing as RoboCop is tested in this expansion, ED-209’s section was pure mental catharsis, where you blast away enemy hordes with miniguns and rockets, and clean up any stragglers with a rigid, robotic stomp. The rush of piloting ED-209, with its cacophony of explosions and bullets, felt like a throwback to vehicle sections in a long lost Xbox 360 game – but in a good way. 
    While there’s a definite lean towards combat, rather than gift card signing, when compared to Rogue City, it hasn’t entirely abandoned the detective side. According to the developers, if Rogue City had a 60/40 percent split between guns and detective work, Unfinished Business ‘would be like 70/30, or 80/20’ in comparison.

    More Trending

    We saw some of this , with one memorable encounter seeing you quizzed by a RoboCop superfan who is unconvinced you’re the actual RoboCop, leading to a series of questions based on the history of the franchise. There is optional side missions too, although the time we had with our preview limited our chance to fully delve into them.
    The sales and positive reviews for RoboCop: Rogue City emboldened Teyon’s vision and scope for Unfinished Business – and that confidence shines through in what we played. Some might be disappointed by the steer towards action, and we were heading into this preview, but by the end, this felt like a welcome extension with its own unique flavour. This is RoboCop: Rogue City with its pedal to the floor, confined and concentrated into a lean, tightly focused machine. 
    As for the studio’s next steps, the success of RoboCop has only reaffirmed Teyon’s strengths and identity as a team. Between its three studios across Poland and Japan, with over 140 employees in total, Teyon wants to maintain its grip within the AA space.
    ‘We feel strong here in such games,’ Biegun said. ‘We wouldn’t want to grow like 200, 300, 400 people, because we’re going to lose our soul this way. We want to stay as we are right now.’

    ED-209 needs be wary of stairsEmail gamecentral@metro.co.uk, leave a comment below, follow us on Twitter, and sign-up to our newsletter.
    To submit Inbox letters and Reader’s Features more easily, without the need to send an email, just use our Submit Stuff page here.
    For more stories like this, check our Gaming page.
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    #robocop #rogue #city #unfinished #business
    RoboCop: Rogue City – Unfinished Business preview: ‘We created something bigger than we expected’
    RoboCop: Rogue City – Unfinished Business preview: ‘We created something bigger than we expected’ Adam Starkey Published June 3, 2025 9:00am Stay out of troubleGameCentral goes hands-on with the standalone expansion of RoboCop: Rogue City, which dials up the action and gory splatter of 2023’s surprise hit. For a franchise that has arguably done nothing of worth since the early 90s, the future of RoboCop is looking surprisingly bright. Following Amazon’s acquisition of MGM, a new TV show is currently in the works, with rumbles of a new film as well. Whether this leads to a major rejuvenation for everyone’s favourite cyborg law enforcer remains to be seen, but the original source of any RoboCop redemption arc has to start with 2023’s RoboCop: Rogue City.  Developed by Polish studio Teyon, RoboCop: Rogue City was the kind of unexpected surprise you rarely get from licensed games. It recaptured the original’s wit and 80s aesthetic, but also found a way to deliver the fantasy of playing as the half-human cyborg without streamlining any of the character’s personality. The bloody action was built around his hulking, slow movement, dry one-liners were in abundance, and missions weren’t always reduced to mowing down thugs in corridors – you also handed people parking tickets, settled trivial civilian disputes, and, in one wonderfully mundane side mission, did the rounds in the office for a get well card.  The game became publisher Nacon’s ‘best ever launch’ with 435,000 players within two weeks. Now, a year and a half later, developer Teyon is back with a standalone expansion. Marketing around Unfinished Business has purposefully dodged the term *DLC*, but as explained by the studio’s communications manager, Dawid Biegun, it started out as exactly that.  ‘When we released RoboCop: Rogue City, we were thinking about, this story has many thingsdo in the future,’ says Biegun. ‘We had many paths we could choose. So we basically started slowly developing some new storyline. The game was planned to be DLC but it grew out of control. It was a really rare situation where we created something bigger than we expected, so it became a standalone expansion from then.’ Unlike Rogue City, this expansion, which we’re told spans around eight hours on average, is centred around one location in the OmniTower. Like most things in the RoboCop realm created by OCP, this promised idyllic housing complex quickly goes south when a band of mercenaries assume control. To restore order, and after a creepy opening where an attack on the Detroit police station leaves several officers frozen solid, RoboCop is assigned to the case.  RoboCop has new moves at his disposalUnfinished Business wastes little time in throwing you into the action, and quickly amps up the chaos. For anyone who has played Rogue City, all the original tenets of the combat are here, albeit with a slight increase in difficulty. You’ll be looking for explosive cans to blast, illuminated panels to ricochet bullets off walls, and all the while trying not to expose yourself to too much gunfire. The combat purposefully doesn’t have the slick speed of Call Of Duty, but it is still aggressively punchy, with headshots resulting in satisfyingly bloody splatters and RoboCop’s famed Auto-9 machine pistol still having the kickback of a pocket pneumatic drill.  From the get-go, Unfinished Business pushes back in a way Rogue City never did. New enemies equipped with riot shields are a real nuisance if you don’t utilise the ricochet panels, while the ability to slow down time is a much bigger crutch to chip down the enemy numbers from a distance. Health pick-ups felt in shorter supply too, even on the normal difficulty, to the point where we barely scraped through several encounters.  While it’s unclear if this applies to the whole game, Unfinished Business feels like a gnarlier experience, when compared to the original. RoboCop has some new context sensitive finishing moves, like throwing enemy heads into concrete walls or vending machines, which is a satisfying addition to the melee arsenal. There’s greater enemy variety too, between fierce minigun heavyweights and flying drones, along with some neat action set pieces. In one standout, we had to operate a walkway bridge to deactivate a giant turret at the end of a room, dashing between cover as it rains down bullets and destroys the surrounding environment. Anyone who has played action games before will recognise all the mechanics at play in this scenario, but it was still well executed and effective. Another had a whiff of Star Wars, as you rush around shooting electrical panels to stop a trash compactor from crushing you via the descending ceiling. The action shift in Unfinished Business is best defined by a later sequence we got to play, where you take control of the franchise’s signature mech, ED-209. If the power fantasy of playing as RoboCop is tested in this expansion, ED-209’s section was pure mental catharsis, where you blast away enemy hordes with miniguns and rockets, and clean up any stragglers with a rigid, robotic stomp. The rush of piloting ED-209, with its cacophony of explosions and bullets, felt like a throwback to vehicle sections in a long lost Xbox 360 game – but in a good way.  While there’s a definite lean towards combat, rather than gift card signing, when compared to Rogue City, it hasn’t entirely abandoned the detective side. According to the developers, if Rogue City had a 60/40 percent split between guns and detective work, Unfinished Business ‘would be like 70/30, or 80/20’ in comparison. More Trending We saw some of this , with one memorable encounter seeing you quizzed by a RoboCop superfan who is unconvinced you’re the actual RoboCop, leading to a series of questions based on the history of the franchise. There is optional side missions too, although the time we had with our preview limited our chance to fully delve into them. The sales and positive reviews for RoboCop: Rogue City emboldened Teyon’s vision and scope for Unfinished Business – and that confidence shines through in what we played. Some might be disappointed by the steer towards action, and we were heading into this preview, but by the end, this felt like a welcome extension with its own unique flavour. This is RoboCop: Rogue City with its pedal to the floor, confined and concentrated into a lean, tightly focused machine.  As for the studio’s next steps, the success of RoboCop has only reaffirmed Teyon’s strengths and identity as a team. Between its three studios across Poland and Japan, with over 140 employees in total, Teyon wants to maintain its grip within the AA space. ‘We feel strong here in such games,’ Biegun said. ‘We wouldn’t want to grow like 200, 300, 400 people, because we’re going to lose our soul this way. We want to stay as we are right now.’ ED-209 needs be wary of stairsEmail gamecentral@metro.co.uk, leave a comment below, follow us on Twitter, and sign-up to our newsletter. To submit Inbox letters and Reader’s Features more easily, without the need to send an email, just use our Submit Stuff page here. For more stories like this, check our Gaming page. Arrow MORE: How to get a Nintendo Switch 2 this week in the UK GameCentral Sign up for exclusive analysis, latest releases, and bonus community content. This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply. Your information will be used in line with our Privacy Policy #robocop #rogue #city #unfinished #business
    METRO.CO.UK
    RoboCop: Rogue City – Unfinished Business preview: ‘We created something bigger than we expected’
    RoboCop: Rogue City – Unfinished Business preview: ‘We created something bigger than we expected’ Adam Starkey Published June 3, 2025 9:00am Stay out of trouble (Nacon) GameCentral goes hands-on with the standalone expansion of RoboCop: Rogue City, which dials up the action and gory splatter of 2023’s surprise hit. For a franchise that has arguably done nothing of worth since the early 90s, the future of RoboCop is looking surprisingly bright. Following Amazon’s acquisition of MGM, a new TV show is currently in the works, with rumbles of a new film as well. Whether this leads to a major rejuvenation for everyone’s favourite cyborg law enforcer remains to be seen, but the original source of any RoboCop redemption arc has to start with 2023’s RoboCop: Rogue City.  Developed by Polish studio Teyon, RoboCop: Rogue City was the kind of unexpected surprise you rarely get from licensed games. It recaptured the original’s wit and 80s aesthetic, but also found a way to deliver the fantasy of playing as the half-human cyborg without streamlining any of the character’s personality. The bloody action was built around his hulking, slow movement, dry one-liners were in abundance, and missions weren’t always reduced to mowing down thugs in corridors – you also handed people parking tickets, settled trivial civilian disputes, and, in one wonderfully mundane side mission, did the rounds in the office for a get well card.  The game became publisher Nacon’s ‘best ever launch’ with 435,000 players within two weeks. Now, a year and a half later, developer Teyon is back with a standalone expansion. Marketing around Unfinished Business has purposefully dodged the term *DLC*, but as explained by the studio’s communications manager, Dawid Biegun, it started out as exactly that.  ‘When we released RoboCop: Rogue City, we were thinking about, this story has many things [we can] do in the future,’ says Biegun. ‘We had many paths we could choose. So we basically started slowly developing some new storyline. The game was planned to be DLC but it grew out of control. It was a really rare situation where we created something bigger than we expected, so it became a standalone expansion from then.’ Unlike Rogue City, this expansion, which we’re told spans around eight hours on average, is centred around one location in the OmniTower. Like most things in the RoboCop realm created by OCP, this promised idyllic housing complex quickly goes south when a band of mercenaries assume control. To restore order, and after a creepy opening where an attack on the Detroit police station leaves several officers frozen solid, RoboCop is assigned to the case.  RoboCop has new moves at his disposal (Nacon) Unfinished Business wastes little time in throwing you into the action, and quickly amps up the chaos. For anyone who has played Rogue City, all the original tenets of the combat are here, albeit with a slight increase in difficulty. You’ll be looking for explosive cans to blast, illuminated panels to ricochet bullets off walls, and all the while trying not to expose yourself to too much gunfire. The combat purposefully doesn’t have the slick speed of Call Of Duty, but it is still aggressively punchy, with headshots resulting in satisfyingly bloody splatters and RoboCop’s famed Auto-9 machine pistol still having the kickback of a pocket pneumatic drill.  From the get-go, Unfinished Business pushes back in a way Rogue City never did. New enemies equipped with riot shields are a real nuisance if you don’t utilise the ricochet panels, while the ability to slow down time is a much bigger crutch to chip down the enemy numbers from a distance. Health pick-ups felt in shorter supply too, even on the normal difficulty, to the point where we barely scraped through several encounters.  While it’s unclear if this applies to the whole game, Unfinished Business feels like a gnarlier experience, when compared to the original. RoboCop has some new context sensitive finishing moves, like throwing enemy heads into concrete walls or vending machines, which is a satisfying addition to the melee arsenal. There’s greater enemy variety too, between fierce minigun heavyweights and flying drones, along with some neat action set pieces. In one standout, we had to operate a walkway bridge to deactivate a giant turret at the end of a room, dashing between cover as it rains down bullets and destroys the surrounding environment. Anyone who has played action games before will recognise all the mechanics at play in this scenario, but it was still well executed and effective. Another had a whiff of Star Wars, as you rush around shooting electrical panels to stop a trash compactor from crushing you via the descending ceiling. The action shift in Unfinished Business is best defined by a later sequence we got to play, where you take control of the franchise’s signature mech, ED-209. If the power fantasy of playing as RoboCop is tested in this expansion, ED-209’s section was pure mental catharsis, where you blast away enemy hordes with miniguns and rockets, and clean up any stragglers with a rigid, robotic stomp. The rush of piloting ED-209, with its cacophony of explosions and bullets, felt like a throwback to vehicle sections in a long lost Xbox 360 game – but in a good way.  While there’s a definite lean towards combat, rather than gift card signing, when compared to Rogue City, it hasn’t entirely abandoned the detective side. According to the developers, if Rogue City had a 60/40 percent split between guns and detective work, Unfinished Business ‘would be like 70/30, or 80/20’ in comparison. More Trending We saw some of this , with one memorable encounter seeing you quizzed by a RoboCop superfan who is unconvinced you’re the actual RoboCop, leading to a series of questions based on the history of the franchise. There is optional side missions too, although the time we had with our preview limited our chance to fully delve into them. The sales and positive reviews for RoboCop: Rogue City emboldened Teyon’s vision and scope for Unfinished Business – and that confidence shines through in what we played. Some might be disappointed by the steer towards action, and we were heading into this preview, but by the end, this felt like a welcome extension with its own unique flavour. This is RoboCop: Rogue City with its pedal to the floor, confined and concentrated into a lean, tightly focused machine.  As for the studio’s next steps, the success of RoboCop has only reaffirmed Teyon’s strengths and identity as a team. Between its three studios across Poland and Japan, with over 140 employees in total, Teyon wants to maintain its grip within the AA space. ‘We feel strong here in such games,’ Biegun said. ‘We wouldn’t want to grow like 200, 300, 400 people, because we’re going to lose our soul this way. We want to stay as we are right now.’ ED-209 needs be wary of stairs (Nacon) Email gamecentral@metro.co.uk, leave a comment below, follow us on Twitter, and sign-up to our newsletter. To submit Inbox letters and Reader’s Features more easily, without the need to send an email, just use our Submit Stuff page here. For more stories like this, check our Gaming page. Arrow MORE: How to get a Nintendo Switch 2 this week in the UK GameCentral Sign up for exclusive analysis, latest releases, and bonus community content. This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply. Your information will be used in line with our Privacy Policy
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  • Remedial Design: Touchscreen Backlash Prompts Aftermarket Control Knob and Buttons for Teslas

    Touchscreens were really cool 15 years ago, when the iPad first came out. Now that the novelty's worn off, more people seem to realize that navigating submenus sucks. Manufacturers, particularly automotive ones, love touchscreens because it reduces their production costs. But the user experience suffers for it, and leaves many craving physical knobs, buttons, dials and switches.A Bulgarian company called Enhance manufactures an aftermarket knob for the Tesla. In keeping with the puerility of the target market, it's called the S3XY Knob. The retrofittable knob, which comes in a housing flanked with four programmable buttons, communicates with the car via Bluetooth and Tesla's API. It's mounted in the center console and allows drivers to access the climate control, media playback, drive modes and more without needing to fuss with the touchscreen. Visual feedback comes via a small circular screen atop the knob.Here's a demo of what it can do:The company also makes standalone S3XY Buttons for Teslas that are user-programmable. They come with stickers of various functions. The knobs run about and buy-in for the buttons starts at for a four-pack.The question is whether these objects will proliferate, or if manufacturers will listen to customer feedback and give people the kinds of controls they actually like.
    #remedial #design #touchscreen #backlash #prompts
    Remedial Design: Touchscreen Backlash Prompts Aftermarket Control Knob and Buttons for Teslas
    Touchscreens were really cool 15 years ago, when the iPad first came out. Now that the novelty's worn off, more people seem to realize that navigating submenus sucks. Manufacturers, particularly automotive ones, love touchscreens because it reduces their production costs. But the user experience suffers for it, and leaves many craving physical knobs, buttons, dials and switches.A Bulgarian company called Enhance manufactures an aftermarket knob for the Tesla. In keeping with the puerility of the target market, it's called the S3XY Knob. The retrofittable knob, which comes in a housing flanked with four programmable buttons, communicates with the car via Bluetooth and Tesla's API. It's mounted in the center console and allows drivers to access the climate control, media playback, drive modes and more without needing to fuss with the touchscreen. Visual feedback comes via a small circular screen atop the knob.Here's a demo of what it can do:The company also makes standalone S3XY Buttons for Teslas that are user-programmable. They come with stickers of various functions. The knobs run about and buy-in for the buttons starts at for a four-pack.The question is whether these objects will proliferate, or if manufacturers will listen to customer feedback and give people the kinds of controls they actually like. #remedial #design #touchscreen #backlash #prompts
    WWW.CORE77.COM
    Remedial Design: Touchscreen Backlash Prompts Aftermarket Control Knob and Buttons for Teslas
    Touchscreens were really cool 15 years ago, when the iPad first came out. Now that the novelty's worn off, more people seem to realize that navigating submenus sucks. Manufacturers, particularly automotive ones, love touchscreens because it reduces their production costs. But the user experience suffers for it, and leaves many craving physical knobs, buttons, dials and switches.A Bulgarian company called Enhance manufactures an aftermarket knob for the Tesla. In keeping with the puerility of the target market, it's called the S3XY Knob. The retrofittable knob, which comes in a housing flanked with four programmable buttons, communicates with the car via Bluetooth and Tesla's API. It's mounted in the center console and allows drivers to access the climate control, media playback, drive modes and more without needing to fuss with the touchscreen. Visual feedback comes via a small circular screen atop the knob.Here's a demo of what it can do:The company also makes standalone S3XY Buttons for Teslas that are user-programmable. They come with stickers of various functions. The knobs run about $450, and buy-in for the buttons starts at $330 for a four-pack.The question is whether these objects will proliferate, or if manufacturers will listen to customer feedback and give people the kinds of controls they actually like.
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  • I'm a psychologist who started repairing vintage Rolex watches as a side hustle. Now watchmaking is my main gig.

    Greg Petronzi is a psychologist and a watchmaker.

    True Patina

    2025-05-31T09:50:02Z

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    Greg Petronzi was a psychologist and professor when he got into watchmaking on the side.
    Now he repairs vintage Rolex watches and works on pieces worth six figures.
    Petronzi said his watchmaking out-earns his work in psychology.

    This as-told-to essay is based on a conversation with Greg Petronzi of True Patina, a watchmaker specializing in vintage Rolex repairs. He is also a licensed psychologist and professor at New York University. This interview has been edited for length and clarity.I've always had a fascination with watches, starting at a young age. Around middle school, I had a Swatch with a see-through plastic case and an automatic movement. You could see all of the parts of the watch as it was working, and I always found that so interesting.In college, I pursued psychology. That was my practical career path. I got a master's and a Ph.D. Overall, it was a 12-year path to becoming a licensed psychologist. But I never lost my interest in watches.After I finished school, I got into watchmaking, which ended up becoming my main gig. Psychology became my part-time gig, which I never anticipated happening, but it's super exciting. I love both disciplines.I got into watchmaking with an informal apprenticeshipWatchmaking was never really on my radar. As a grad student, I started getting involved in the world of watches and meeting other watch enthusiasts through forums and meetups.I made friends with a watchmaker out of Florida named Rik Dietel, who has 35-plus years of experience in watchmaking and specifically with vintage Rolex, which is the niche that I was very passionate about. I started asking him how to fix this or change that on my own watches. Little by little, Rik started teaching me, and it turned into an informal, remote apprenticeship.Over the next several years, while I was working as a psychologist and professor, my skillset started to really develop, and it started to become apparent to me that this might be more than just a hobby. I was working on my own stuff, then friends' watches, then friends of friends' watches. Then I started getting requests from people I didn't know. That's when I said, "I'd better take this a bit more seriously."

    Greg Petronzi in his workshop.

    True Patina

    During the pandemic, my psychology work went remote, and I was able to put more time and energy into watchmaking. I also had an income, which helped me afford the tools. I just recently spent about on one tool to do a very nuanced repair.I built up my watchmaking workshop and started to develop a niche in cosmetic repair — dials and hands. Because I started as a watch collector, I understand the importance of preserving the originality of a watch. While a lot of more modern watchmakers have the disposition of "repair and replace," I have the disposition of "restore and retain."I started to showcase my work on Instagram and build trust in the community. I ended up working with some really important watch collectors and dealers, like Eric Wind of Wind Vintage, and auction houses like Phillips.There was a moment when I realized I'd made a name for myself in the watch world: Someone sent me an eBay listing that said, "Watch just serviced by True Patina." I had no idea who the seller was, but I thought, "Wow, my company name is actually carrying so much weight that people are using this as a flex toward selling their watch." That felt really good.
    Watchmaking can be challenging to get into, but it's really rewardingWatchmaking has more often than not outperformed what the Ph.D and psychology have allowed me to earn, which I'm astounded by and grateful for.If someone's interested in learning watchmaking, I'd say it's possible, but there are some challenges. The tools are expensive, and the formal education options are limited. Most people either find an apprenticeship or start by working for an established brand while slowly building up their own workshop.My pricing varies a lot based on how much restoration is needed. Repairs typically range between and but some go up to or more, especially if a rare part needs to be sourced.I service watches that range in price from a few thousand dollars upward to six-figure watches. It's not uncommon for me to work on a watch that costs and occasionally even up to Most commonly, they are a few thousand up to But what's most meaningful to me is working on sentimental pieces — watches that have been in families for generations.Becoming a watchmaker never crossed my mind as a kid or even as a college student. But all of a sudden, it organically became reality for me, and it's a very, very meaningful and enjoyable existence.Watchmaking is a very rewarding field. It can be very stressful, especially when the repair might not be cooperating the way you want it to, but when things do fall in line, it can be a very mindful activity. You get into this flow where time just sort of ceases. It's kind of ironic.Do you have a story to share about watches or watchmaking? Contact this reporter at kvlamis@businessinsider.com.
    #i039m #psychologist #who #started #repairing
    I'm a psychologist who started repairing vintage Rolex watches as a side hustle. Now watchmaking is my main gig.
    Greg Petronzi is a psychologist and a watchmaker. True Patina 2025-05-31T09:50:02Z d Read in app This story is available exclusively to Business Insider subscribers. Become an Insider and start reading now. Have an account? Greg Petronzi was a psychologist and professor when he got into watchmaking on the side. Now he repairs vintage Rolex watches and works on pieces worth six figures. Petronzi said his watchmaking out-earns his work in psychology. This as-told-to essay is based on a conversation with Greg Petronzi of True Patina, a watchmaker specializing in vintage Rolex repairs. He is also a licensed psychologist and professor at New York University. This interview has been edited for length and clarity.I've always had a fascination with watches, starting at a young age. Around middle school, I had a Swatch with a see-through plastic case and an automatic movement. You could see all of the parts of the watch as it was working, and I always found that so interesting.In college, I pursued psychology. That was my practical career path. I got a master's and a Ph.D. Overall, it was a 12-year path to becoming a licensed psychologist. But I never lost my interest in watches.After I finished school, I got into watchmaking, which ended up becoming my main gig. Psychology became my part-time gig, which I never anticipated happening, but it's super exciting. I love both disciplines.I got into watchmaking with an informal apprenticeshipWatchmaking was never really on my radar. As a grad student, I started getting involved in the world of watches and meeting other watch enthusiasts through forums and meetups.I made friends with a watchmaker out of Florida named Rik Dietel, who has 35-plus years of experience in watchmaking and specifically with vintage Rolex, which is the niche that I was very passionate about. I started asking him how to fix this or change that on my own watches. Little by little, Rik started teaching me, and it turned into an informal, remote apprenticeship.Over the next several years, while I was working as a psychologist and professor, my skillset started to really develop, and it started to become apparent to me that this might be more than just a hobby. I was working on my own stuff, then friends' watches, then friends of friends' watches. Then I started getting requests from people I didn't know. That's when I said, "I'd better take this a bit more seriously." Greg Petronzi in his workshop. True Patina During the pandemic, my psychology work went remote, and I was able to put more time and energy into watchmaking. I also had an income, which helped me afford the tools. I just recently spent about on one tool to do a very nuanced repair.I built up my watchmaking workshop and started to develop a niche in cosmetic repair — dials and hands. Because I started as a watch collector, I understand the importance of preserving the originality of a watch. While a lot of more modern watchmakers have the disposition of "repair and replace," I have the disposition of "restore and retain."I started to showcase my work on Instagram and build trust in the community. I ended up working with some really important watch collectors and dealers, like Eric Wind of Wind Vintage, and auction houses like Phillips.There was a moment when I realized I'd made a name for myself in the watch world: Someone sent me an eBay listing that said, "Watch just serviced by True Patina." I had no idea who the seller was, but I thought, "Wow, my company name is actually carrying so much weight that people are using this as a flex toward selling their watch." That felt really good. Watchmaking can be challenging to get into, but it's really rewardingWatchmaking has more often than not outperformed what the Ph.D and psychology have allowed me to earn, which I'm astounded by and grateful for.If someone's interested in learning watchmaking, I'd say it's possible, but there are some challenges. The tools are expensive, and the formal education options are limited. Most people either find an apprenticeship or start by working for an established brand while slowly building up their own workshop.My pricing varies a lot based on how much restoration is needed. Repairs typically range between and but some go up to or more, especially if a rare part needs to be sourced.I service watches that range in price from a few thousand dollars upward to six-figure watches. It's not uncommon for me to work on a watch that costs and occasionally even up to Most commonly, they are a few thousand up to But what's most meaningful to me is working on sentimental pieces — watches that have been in families for generations.Becoming a watchmaker never crossed my mind as a kid or even as a college student. But all of a sudden, it organically became reality for me, and it's a very, very meaningful and enjoyable existence.Watchmaking is a very rewarding field. It can be very stressful, especially when the repair might not be cooperating the way you want it to, but when things do fall in line, it can be a very mindful activity. You get into this flow where time just sort of ceases. It's kind of ironic.Do you have a story to share about watches or watchmaking? Contact this reporter at kvlamis@businessinsider.com. #i039m #psychologist #who #started #repairing
    WWW.BUSINESSINSIDER.COM
    I'm a psychologist who started repairing vintage Rolex watches as a side hustle. Now watchmaking is my main gig.
    Greg Petronzi is a psychologist and a watchmaker. True Patina 2025-05-31T09:50:02Z Save Saved Read in app This story is available exclusively to Business Insider subscribers. Become an Insider and start reading now. Have an account? Greg Petronzi was a psychologist and professor when he got into watchmaking on the side. Now he repairs vintage Rolex watches and works on pieces worth six figures. Petronzi said his watchmaking out-earns his work in psychology. This as-told-to essay is based on a conversation with Greg Petronzi of True Patina, a watchmaker specializing in vintage Rolex repairs. He is also a licensed psychologist and professor at New York University. This interview has been edited for length and clarity.I've always had a fascination with watches, starting at a young age. Around middle school, I had a Swatch with a see-through plastic case and an automatic movement. You could see all of the parts of the watch as it was working, and I always found that so interesting.In college, I pursued psychology. That was my practical career path. I got a master's and a Ph.D. Overall, it was a 12-year path to becoming a licensed psychologist. But I never lost my interest in watches.After I finished school, I got into watchmaking, which ended up becoming my main gig. Psychology became my part-time gig, which I never anticipated happening, but it's super exciting. I love both disciplines.I got into watchmaking with an informal apprenticeshipWatchmaking was never really on my radar. As a grad student, I started getting involved in the world of watches and meeting other watch enthusiasts through forums and meetups.I made friends with a watchmaker out of Florida named Rik Dietel, who has 35-plus years of experience in watchmaking and specifically with vintage Rolex, which is the niche that I was very passionate about. I started asking him how to fix this or change that on my own watches. Little by little, Rik started teaching me, and it turned into an informal, remote apprenticeship.Over the next several years, while I was working as a psychologist and professor, my skillset started to really develop, and it started to become apparent to me that this might be more than just a hobby. I was working on my own stuff, then friends' watches, then friends of friends' watches. Then I started getting requests from people I didn't know. That's when I said, "I'd better take this a bit more seriously." Greg Petronzi in his workshop. True Patina During the pandemic, my psychology work went remote, and I was able to put more time and energy into watchmaking. I also had an income, which helped me afford the tools. I just recently spent about $15,000 on one tool to do a very nuanced repair.I built up my watchmaking workshop and started to develop a niche in cosmetic repair — dials and hands. Because I started as a watch collector, I understand the importance of preserving the originality of a watch. While a lot of more modern watchmakers have the disposition of "repair and replace," I have the disposition of "restore and retain."I started to showcase my work on Instagram and build trust in the community. I ended up working with some really important watch collectors and dealers, like Eric Wind of Wind Vintage, and auction houses like Phillips.There was a moment when I realized I'd made a name for myself in the watch world: Someone sent me an eBay listing that said, "Watch just serviced by True Patina." I had no idea who the seller was, but I thought, "Wow, my company name is actually carrying so much weight that people are using this as a flex toward selling their watch." That felt really good. Watchmaking can be challenging to get into, but it's really rewardingWatchmaking has more often than not outperformed what the Ph.D and psychology have allowed me to earn, which I'm astounded by and grateful for.If someone's interested in learning watchmaking, I'd say it's possible, but there are some challenges. The tools are expensive, and the formal education options are limited. Most people either find an apprenticeship or start by working for an established brand while slowly building up their own workshop.My pricing varies a lot based on how much restoration is needed. Repairs typically range between $1,000 and $2,000, but some go up to $6,000 or more, especially if a rare part needs to be sourced.I service watches that range in price from a few thousand dollars upward to six-figure watches. It's not uncommon for me to work on a watch that costs $200,000 and occasionally even up to $500,000. Most commonly, they are a few thousand up to $20,000. But what's most meaningful to me is working on sentimental pieces — watches that have been in families for generations.Becoming a watchmaker never crossed my mind as a kid or even as a college student. But all of a sudden, it organically became reality for me, and it's a very, very meaningful and enjoyable existence.Watchmaking is a very rewarding field. It can be very stressful, especially when the repair might not be cooperating the way you want it to, but when things do fall in line, it can be a very mindful activity. You get into this flow where time just sort of ceases. It's kind of ironic.Do you have a story to share about watches or watchmaking? Contact this reporter at kvlamis@businessinsider.com.
    0 Comments 0 Shares 0 Reviews
  • You Asked: Best 98-inch TVs, Apple CarPlay just leveled up

    html PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN" ";

    On today’s episode of You Asked… What’s the best 98-inch TV for sports? What can we expect from Apple CarPlay Ultra… and… How long should you expect a TV to last?
    Best 98-inch TV for sports & streaming
    Samsung 98-inch QN90D Zeke Jones / Digital Trends
    Logan asks: We’re currently building a new home and I’m looking to upgrade my current television to a 98-inch or larger. We will mainly use our television for watching sports on YouTube tv or ESPN app and occasionally other streaming services for movies or series. So the questions are:
    With sports being the main priority, which tvs would you recommend for watching sports?
    And of these tvs, would you recommend utilizing an apple tv or another external source to better upscale the standard resolution.
    Thanks for the question Logan. I think when addressing your first question, which TV would we recommend, coupled with the need for 98, the first thing we need to address is budget… because when we’re talking TVs that large, the price range from one brand and model to the next can be several thousand dollars.
    If you’re willing to spare no expense, the Samsung QN90D – the 2024 model – goes And the updated and recently released QN90F goes for I feel ridiculous even listing those, but hey, spend it if you got it, I guess.
    Sony Bravia 5 Digital Trends
    Coming down a little bit from that, you’ve got Sony’s 98-inch Bravia 5, a new Mini LED model offered in 2025. It retails for so less than Samsung’s QN90D but still a bit steep given what other brands offer for considerably less.
    Based off what I have seen and what I feel like is a much better price to performance ratio, and given some of the drawbacks mentioned in our review of the 98-inch Samsung QN90D last year, I think you’re much better off checking out the Mini LED options from Hisense and TCL.
    At time of writing, TCL’s 98-inch QM7K quantum dot Mini LED TV is at 44% off, bringing it down to That, my friends, is a steal for a TV at this size with its capabilities. It’s got the features you look for in a premium TV from top to bottom, supporting all the video and audio formats you could ask for like Dolby Vision, Dolby Atmos and DTS. And notably for sports, it has excellent SDR brightness and does a great job upscaling low bitrate content, like sports.
    TCL QM7K Andre Revilla / Digital Trends
    If you want to save a little more money, the TCL QM6K goes for a little bit less, but you will lose out a bit on performance and brightness. But having seen the 65-inch QM6K earlier this year, it is excellent, and seems to have improved off-angle viewing from previous years. I’m not sure if that carries over into all of TCL’s Mini LED offerings this year, but I think both of those 98-inch models would serve you very well.
    I’d also point you toward the 100-inch Hisense U7QG which, spec-wise, is pretty much stride for stride with the QM7K, just a little bit more expensive at though you also get two more inches.
    Bottom line, I think TCL and Hisense make perfect TVs for sports, given how much they’ve been able to pump up the brightness over the years. And as you mentioned, when it’s time for movies and shows, you’ll be even more impressed with them being able to stream in Dolby Vision or a number of other HDR formats.
    And that’s where we’ll answer the next part of your question: Do we recommend utilizing an Apple TV or another external source to better upscale the standard resolution?
    Apple TV 4K has a bare minimum of cables and ports — just as you’d expect from Apple. Phil Nickinson / Digital Trends
    No, at least not for the purposes of better upscaling standard resolution. Your TV’s upscaling is always going to do the best job because its processor is built to do the best clean-up job specifically for that TV. I don’t think adding an external device is going to hurt the picture quality, but I also don’t think you’re going to see any benefit over just using the apps within the TV operating system.
    And side note before the next question I’ve seen the comments about how we frequently recommend Hisense and TCL. I’m just trying to think at least a little bit practically about a purchase of this magnitude. For a 65-inch TV, sure, the best of the best running you three to four thousand dollars is a little easier to stomach. It’s not nothing but it’s also a lot different than or or or more, where some of these 98-inch TVs can go.
    And objectively, if you look at how they perform, it’s hard to say if it’s triple or quadruple the price for a particular brand. By all means do your own research as well. Check the forums. See what others who own the TV have to say about their experience. But if you can save several thousand dollars, I don’t know take the kids to Disney World, take your significant other to Europe, buy some sick speakers to go with your TV. Just my two cents.
    Also, right now, Memorial Day deals weekend, there are some huge TV sales going down… I’m talking Panasonic, Sony, Hisense, TCL, Samsung, LG… all of them.
    Best TV for dark rooms?
    LG B5 OLED Digital Trends
    Doug asks: My question is which TV is best for dark rooms , I currently have the U8 Hisense 55-inch but it’s giving me bad eye strains with brightness at 0 and all features turned off or on low.
    Doug, the first thing I would suggest is, if you haven’t done so, dive just a little deeper into the settings. Check to see if you’re in a Standard or Vivid mode that tends to be a little more on the blue or cool side of color temperature. If you are, try changing to one of the theater modes or filmmaker mode. These tend to be a little warmer. There should be a Theater Night mode available on your U8 that makes dark room viewing a little more comfortable.
    If that’s still too much for you, I’d suggest a budget friendly OLED, something like the LG B4 or B5. Maybe Samsung’s S85D or S85F, depending on what’s available and your budget. You’ll have gorgeous picture quality, and those models don’t tend to be as bright as their more expensive, flagship siblings.
    How long should a TV last?
    The LG G5 and C5 OLED TVs in LG’s CES 2025 suite. John Higgins / Digital Trends
    @THOMMGB asks: My question is: how long will a TV last? If I’m going to go to all this trouble and expense, I want a TV that’s going to last for years.
    This is always a relevant question, especially in this economy, so thanks for sending it in.
    A lot of estimates from my research says five to 10 years… but there are other factors at play here.
    First, what’s it worth to you? If you drop several grand on a flagship OLED or Mini-LED TV, yeah, you’re gonna want it to last at least five years, and hopefully beyond that. But like I said in a previous episode, these are electronics with lots of components and points of potential failure. So if it really bothers you that there’s a risk, there are plenty of less expensive models that are still loaded with features and produce incredible images.
    Digital Trends
    The other factor is how hard you drive the TV. In general, if you want it to last, using screensavers or making sure it’s turned off when not in use is a good idea, especially if it’s an OLED where there’s a risk of burn-in.
    And that leads me to the next point, which is the all-important warranty. With LG in particular, they have a two-part, five year warranty for their G, M and Z level OLED TVs.
    And that leads me to my final point. That LG warranty covers their most expensive TVs, probably because they’re pretty confident in how well they’re built. What am I saying here? You get what you pay for.
    Samsung
    If you want a TV that lasts, I’d shoot for the upper tier models. It doesn’t have to be the most expensive, but not all TVs are built equally. I had to talk my parents off of this ledge recently, when they said they didn’t want to buy any more Samsung TVs because one failed them. But that TV was certainly not one of their better performing models. Sure enough, they’re now in love with the S90D that I recommended.
    So to sum it all up, there’s not much of a guarantee you’ll get with any TV. If you search in forums long enough, you’ll probably find a cautionary tale against every brand you can think of. But, with research, care and maybe a little good luck, your TV should last you for years, at least long enough to get to the point where you’re ready to upgrade again.
    Apple CarPlay Ultra Q&A
    Apple
    @danh9922 asked: So it’s not called CarPlay 2?
    No, Dan. Technically, it’s never been called CarPlay 2. That’s just what the media was calling the next generation of CarPlay while all the rumors and leaks were swirling around. Apple never officially referred to it that way. It’s only ever been called CarPlay Ultra, which is what we now have.
    Right now, it’s only available on the super-expensive new Aston Martins, so there’s a pretty high bar in terms of cost if you want to get into a vehicle with CarPlay Ultra today.
    However, the good news is Apple has confirmed a number of automakers around the world are working on bringing CarPlay Ultra to future vehicles, including Hyundai, Genesis, and Kia. So, hopefully, more affordable options are on the horizon.
    @King_Jab asked: What makes it Ultra? As someone who doesn’t have basic CarPlay, please explain the difference.
    Great question. Traditional CarPlay acts as a mirror between your iPhone and the central display in your car. It shows key apps like Music, Messages, and Maps, allowing you to interact with them while driving, which is super useful. But it has little to no control over other parts of your vehicle.
    CarPlay Ultra goes much further. It’s far more deeply integrated with your car’s operating system. You can control various vehicle features, like radio, climate settings, and even drive modes, all from within the CarPlay Ultra interface. You no longer need to exit CarPlay to access those functions.

    Apple
    Apple
    Apple
    Apple
    Apple
    Apple
    Apple
    Apple

    It even extends to the digital cluster behind the steering wheel, offering customizable views that combine car data with key info from your iPhone. Everything you want, exactly where you want it. It’s a pretty special experience, and we’re really looking forward to trying it out.
    But not everyone’s sold on it.
    @bobdylanlovr69 says: Bad foresight by Apple, as many manufacturers are thankfully moving away from digital clusters for A/C and other utilities in favor of buttons and dials again.
    And you’re not wrong. Having to use a touchscreen to change the climate can be fiddly and annoying. But the scope for CarPlay Ultra is so much greater. As the platform develops, we expect even deeper integration and more functionality, not less. So instead of going backward, I think we’ll see it evolve further.
    Now, a couple of you asked about cost. Is Apple really giving something away for free?
    Apple
    Yes, the good news is CarPlay Ultra doesn’t have a separate cost. There’s no subscription or extra charge. The only things you’ll need are an iPhoneand a compatible vehicle. Once you have those, CarPlay Ultra is ready to use at no additional cost.
    Some of you are also wondering about Google and whether it has an Android equivalent in the works. Well, it sort of already does and in some ways, it may even surpass CarPlay Ultra.
    There’s Android Auto, which works similarly to CarPlay, mirroring key apps from your phone to the car’s display. But then there’s Android Automotive, which is a full in-car operating system. It doesn’t even need a smartphone to function. It’s baked into the vehicle itself and includes Google services like Maps and Assistant. It’s already in use in Polestar vehicles, for example. So in that sense, Google may actually be ahead of Apple, at least in some cars.
    And finally…
    Mitchell asks: “When can I get CarPlay Ultra in my 2013 Toyota Camry?”
    Unfortunately, Mitchell, I don’t think CarPlay Ultra is ever going to make its way into your 2013 Camry. Tough break there.
    #you #asked #best #98inch #tvs
    You Asked: Best 98-inch TVs, Apple CarPlay just leveled up
    html PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN" "; On today’s episode of You Asked… What’s the best 98-inch TV for sports? What can we expect from Apple CarPlay Ultra… and… How long should you expect a TV to last? Best 98-inch TV for sports & streaming Samsung 98-inch QN90D Zeke Jones / Digital Trends Logan asks: We’re currently building a new home and I’m looking to upgrade my current television to a 98-inch or larger. We will mainly use our television for watching sports on YouTube tv or ESPN app and occasionally other streaming services for movies or series. So the questions are: With sports being the main priority, which tvs would you recommend for watching sports? And of these tvs, would you recommend utilizing an apple tv or another external source to better upscale the standard resolution. Thanks for the question Logan. I think when addressing your first question, which TV would we recommend, coupled with the need for 98, the first thing we need to address is budget… because when we’re talking TVs that large, the price range from one brand and model to the next can be several thousand dollars. If you’re willing to spare no expense, the Samsung QN90D – the 2024 model – goes And the updated and recently released QN90F goes for I feel ridiculous even listing those, but hey, spend it if you got it, I guess. Sony Bravia 5 Digital Trends Coming down a little bit from that, you’ve got Sony’s 98-inch Bravia 5, a new Mini LED model offered in 2025. It retails for so less than Samsung’s QN90D but still a bit steep given what other brands offer for considerably less. Based off what I have seen and what I feel like is a much better price to performance ratio, and given some of the drawbacks mentioned in our review of the 98-inch Samsung QN90D last year, I think you’re much better off checking out the Mini LED options from Hisense and TCL. At time of writing, TCL’s 98-inch QM7K quantum dot Mini LED TV is at 44% off, bringing it down to That, my friends, is a steal for a TV at this size with its capabilities. It’s got the features you look for in a premium TV from top to bottom, supporting all the video and audio formats you could ask for like Dolby Vision, Dolby Atmos and DTS. And notably for sports, it has excellent SDR brightness and does a great job upscaling low bitrate content, like sports. TCL QM7K Andre Revilla / Digital Trends If you want to save a little more money, the TCL QM6K goes for a little bit less, but you will lose out a bit on performance and brightness. But having seen the 65-inch QM6K earlier this year, it is excellent, and seems to have improved off-angle viewing from previous years. I’m not sure if that carries over into all of TCL’s Mini LED offerings this year, but I think both of those 98-inch models would serve you very well. I’d also point you toward the 100-inch Hisense U7QG which, spec-wise, is pretty much stride for stride with the QM7K, just a little bit more expensive at though you also get two more inches. Bottom line, I think TCL and Hisense make perfect TVs for sports, given how much they’ve been able to pump up the brightness over the years. And as you mentioned, when it’s time for movies and shows, you’ll be even more impressed with them being able to stream in Dolby Vision or a number of other HDR formats. And that’s where we’ll answer the next part of your question: Do we recommend utilizing an Apple TV or another external source to better upscale the standard resolution? Apple TV 4K has a bare minimum of cables and ports — just as you’d expect from Apple. Phil Nickinson / Digital Trends No, at least not for the purposes of better upscaling standard resolution. Your TV’s upscaling is always going to do the best job because its processor is built to do the best clean-up job specifically for that TV. I don’t think adding an external device is going to hurt the picture quality, but I also don’t think you’re going to see any benefit over just using the apps within the TV operating system. And side note before the next question I’ve seen the comments about how we frequently recommend Hisense and TCL. I’m just trying to think at least a little bit practically about a purchase of this magnitude. For a 65-inch TV, sure, the best of the best running you three to four thousand dollars is a little easier to stomach. It’s not nothing but it’s also a lot different than or or or more, where some of these 98-inch TVs can go. And objectively, if you look at how they perform, it’s hard to say if it’s triple or quadruple the price for a particular brand. By all means do your own research as well. Check the forums. See what others who own the TV have to say about their experience. But if you can save several thousand dollars, I don’t know take the kids to Disney World, take your significant other to Europe, buy some sick speakers to go with your TV. Just my two cents. Also, right now, Memorial Day deals weekend, there are some huge TV sales going down… I’m talking Panasonic, Sony, Hisense, TCL, Samsung, LG… all of them. Best TV for dark rooms? LG B5 OLED Digital Trends Doug asks: My question is which TV is best for dark rooms , I currently have the U8 Hisense 55-inch but it’s giving me bad eye strains with brightness at 0 and all features turned off or on low. Doug, the first thing I would suggest is, if you haven’t done so, dive just a little deeper into the settings. Check to see if you’re in a Standard or Vivid mode that tends to be a little more on the blue or cool side of color temperature. If you are, try changing to one of the theater modes or filmmaker mode. These tend to be a little warmer. There should be a Theater Night mode available on your U8 that makes dark room viewing a little more comfortable. If that’s still too much for you, I’d suggest a budget friendly OLED, something like the LG B4 or B5. Maybe Samsung’s S85D or S85F, depending on what’s available and your budget. You’ll have gorgeous picture quality, and those models don’t tend to be as bright as their more expensive, flagship siblings. How long should a TV last? The LG G5 and C5 OLED TVs in LG’s CES 2025 suite. John Higgins / Digital Trends @THOMMGB asks: My question is: how long will a TV last? If I’m going to go to all this trouble and expense, I want a TV that’s going to last for years. This is always a relevant question, especially in this economy, so thanks for sending it in. A lot of estimates from my research says five to 10 years… but there are other factors at play here. First, what’s it worth to you? If you drop several grand on a flagship OLED or Mini-LED TV, yeah, you’re gonna want it to last at least five years, and hopefully beyond that. But like I said in a previous episode, these are electronics with lots of components and points of potential failure. So if it really bothers you that there’s a risk, there are plenty of less expensive models that are still loaded with features and produce incredible images. Digital Trends The other factor is how hard you drive the TV. In general, if you want it to last, using screensavers or making sure it’s turned off when not in use is a good idea, especially if it’s an OLED where there’s a risk of burn-in. And that leads me to the next point, which is the all-important warranty. With LG in particular, they have a two-part, five year warranty for their G, M and Z level OLED TVs. And that leads me to my final point. That LG warranty covers their most expensive TVs, probably because they’re pretty confident in how well they’re built. What am I saying here? You get what you pay for. Samsung If you want a TV that lasts, I’d shoot for the upper tier models. It doesn’t have to be the most expensive, but not all TVs are built equally. I had to talk my parents off of this ledge recently, when they said they didn’t want to buy any more Samsung TVs because one failed them. But that TV was certainly not one of their better performing models. Sure enough, they’re now in love with the S90D that I recommended. So to sum it all up, there’s not much of a guarantee you’ll get with any TV. If you search in forums long enough, you’ll probably find a cautionary tale against every brand you can think of. But, with research, care and maybe a little good luck, your TV should last you for years, at least long enough to get to the point where you’re ready to upgrade again. Apple CarPlay Ultra Q&A Apple @danh9922 asked: So it’s not called CarPlay 2? No, Dan. Technically, it’s never been called CarPlay 2. That’s just what the media was calling the next generation of CarPlay while all the rumors and leaks were swirling around. Apple never officially referred to it that way. It’s only ever been called CarPlay Ultra, which is what we now have. Right now, it’s only available on the super-expensive new Aston Martins, so there’s a pretty high bar in terms of cost if you want to get into a vehicle with CarPlay Ultra today. However, the good news is Apple has confirmed a number of automakers around the world are working on bringing CarPlay Ultra to future vehicles, including Hyundai, Genesis, and Kia. So, hopefully, more affordable options are on the horizon. @King_Jab asked: What makes it Ultra? As someone who doesn’t have basic CarPlay, please explain the difference. Great question. Traditional CarPlay acts as a mirror between your iPhone and the central display in your car. It shows key apps like Music, Messages, and Maps, allowing you to interact with them while driving, which is super useful. But it has little to no control over other parts of your vehicle. CarPlay Ultra goes much further. It’s far more deeply integrated with your car’s operating system. You can control various vehicle features, like radio, climate settings, and even drive modes, all from within the CarPlay Ultra interface. You no longer need to exit CarPlay to access those functions. Apple Apple Apple Apple Apple Apple Apple Apple It even extends to the digital cluster behind the steering wheel, offering customizable views that combine car data with key info from your iPhone. Everything you want, exactly where you want it. It’s a pretty special experience, and we’re really looking forward to trying it out. But not everyone’s sold on it. @bobdylanlovr69 says: Bad foresight by Apple, as many manufacturers are thankfully moving away from digital clusters for A/C and other utilities in favor of buttons and dials again. And you’re not wrong. Having to use a touchscreen to change the climate can be fiddly and annoying. But the scope for CarPlay Ultra is so much greater. As the platform develops, we expect even deeper integration and more functionality, not less. So instead of going backward, I think we’ll see it evolve further. Now, a couple of you asked about cost. Is Apple really giving something away for free? Apple Yes, the good news is CarPlay Ultra doesn’t have a separate cost. There’s no subscription or extra charge. The only things you’ll need are an iPhoneand a compatible vehicle. Once you have those, CarPlay Ultra is ready to use at no additional cost. Some of you are also wondering about Google and whether it has an Android equivalent in the works. Well, it sort of already does and in some ways, it may even surpass CarPlay Ultra. There’s Android Auto, which works similarly to CarPlay, mirroring key apps from your phone to the car’s display. But then there’s Android Automotive, which is a full in-car operating system. It doesn’t even need a smartphone to function. It’s baked into the vehicle itself and includes Google services like Maps and Assistant. It’s already in use in Polestar vehicles, for example. So in that sense, Google may actually be ahead of Apple, at least in some cars. And finally… Mitchell asks: “When can I get CarPlay Ultra in my 2013 Toyota Camry?” Unfortunately, Mitchell, I don’t think CarPlay Ultra is ever going to make its way into your 2013 Camry. Tough break there. #you #asked #best #98inch #tvs
    WWW.DIGITALTRENDS.COM
    You Asked: Best 98-inch TVs, Apple CarPlay just leveled up
    html PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN" "http://www.w3.org/TR/REC-html40/loose.dtd" On today’s episode of You Asked… What’s the best 98-inch TV for sports? What can we expect from Apple CarPlay Ultra… and… How long should you expect a TV to last? Best 98-inch TV for sports & streaming Samsung 98-inch QN90D Zeke Jones / Digital Trends Logan asks: We’re currently building a new home and I’m looking to upgrade my current television to a 98-inch or larger. We will mainly use our television for watching sports on YouTube tv or ESPN app and occasionally other streaming services for movies or series. So the questions are: With sports being the main priority, which tvs would you recommend for watching sports? And of these tvs, would you recommend utilizing an apple tv or another external source to better upscale the standard resolution. Thanks for the question Logan. I think when addressing your first question, which TV would we recommend, coupled with the need for 98, the first thing we need to address is budget… because when we’re talking TVs that large, the price range from one brand and model to the next can be several thousand dollars. If you’re willing to spare no expense, the Samsung QN90D – the 2024 model – goes $10,000. And the updated and recently released QN90F goes for $15,000. I feel ridiculous even listing those, but hey, spend it if you got it, I guess. Sony Bravia 5 Digital Trends Coming down a little bit from that, you’ve got Sony’s 98-inch Bravia 5, a new Mini LED model offered in 2025. It retails for $6,500, so less than Samsung’s QN90D but still a bit steep given what other brands offer for considerably less. Based off what I have seen and what I feel like is a much better price to performance ratio, and given some of the drawbacks mentioned in our review of the 98-inch Samsung QN90D last year, I think you’re much better off checking out the Mini LED options from Hisense and TCL. At time of writing, TCL’s 98-inch QM7K quantum dot Mini LED TV is at 44% off, bringing it down to $2,800. That, my friends, is a steal for a TV at this size with its capabilities. It’s got the features you look for in a premium TV from top to bottom, supporting all the video and audio formats you could ask for like Dolby Vision, Dolby Atmos and DTS. And notably for sports, it has excellent SDR brightness and does a great job upscaling low bitrate content, like sports. TCL QM7K Andre Revilla / Digital Trends If you want to save a little more money, the TCL QM6K goes for a little bit less, but you will lose out a bit on performance and brightness. But having seen the 65-inch QM6K earlier this year, it is excellent, and seems to have improved off-angle viewing from previous years. I’m not sure if that carries over into all of TCL’s Mini LED offerings this year, but I think both of those 98-inch models would serve you very well. I’d also point you toward the 100-inch Hisense U7QG which, spec-wise, is pretty much stride for stride with the QM7K, just a little bit more expensive at $3,000, though you also get two more inches. Bottom line, I think TCL and Hisense make perfect TVs for sports, given how much they’ve been able to pump up the brightness over the years. And as you mentioned, when it’s time for movies and shows, you’ll be even more impressed with them being able to stream in Dolby Vision or a number of other HDR formats. And that’s where we’ll answer the next part of your question: Do we recommend utilizing an Apple TV or another external source to better upscale the standard resolution? Apple TV 4K has a bare minimum of cables and ports — just as you’d expect from Apple. Phil Nickinson / Digital Trends No, at least not for the purposes of better upscaling standard resolution. Your TV’s upscaling is always going to do the best job because its processor is built to do the best clean-up job specifically for that TV. I don’t think adding an external device is going to hurt the picture quality, but I also don’t think you’re going to see any benefit over just using the apps within the TV operating system. And side note before the next question I’ve seen the comments about how we frequently recommend Hisense and TCL. I’m just trying to think at least a little bit practically about a purchase of this magnitude. For a 65-inch TV, sure, the best of the best running you three to four thousand dollars is a little easier to stomach. It’s not nothing but it’s also a lot different than $6,000 or $8,000 or $10,000 or more, where some of these 98-inch TVs can go. And objectively, if you look at how they perform, it’s hard to say if it’s triple or quadruple the price for a particular brand. By all means do your own research as well. Check the forums. See what others who own the TV have to say about their experience. But if you can save several thousand dollars, I don’t know take the kids to Disney World, take your significant other to Europe, buy some sick speakers to go with your TV. Just my two cents. Also, right now, Memorial Day deals weekend, there are some huge TV sales going down… I’m talking Panasonic, Sony, Hisense, TCL, Samsung, LG… all of them. Best TV for dark rooms? LG B5 OLED Digital Trends Doug asks: My question is which TV is best for dark rooms , I currently have the U8 Hisense 55-inch but it’s giving me bad eye strains with brightness at 0 and all features turned off or on low. Doug, the first thing I would suggest is, if you haven’t done so, dive just a little deeper into the settings. Check to see if you’re in a Standard or Vivid mode that tends to be a little more on the blue or cool side of color temperature. If you are, try changing to one of the theater modes or filmmaker mode. These tend to be a little warmer. There should be a Theater Night mode available on your U8 that makes dark room viewing a little more comfortable. If that’s still too much for you, I’d suggest a budget friendly OLED, something like the LG B4 or B5. Maybe Samsung’s S85D or S85F, depending on what’s available and your budget. You’ll have gorgeous picture quality, and those models don’t tend to be as bright as their more expensive, flagship siblings. How long should a TV last? The LG G5 and C5 OLED TVs in LG’s CES 2025 suite. John Higgins / Digital Trends @THOMMGB asks: My question is: how long will a TV last? If I’m going to go to all this trouble and expense, I want a TV that’s going to last for years. This is always a relevant question, especially in this economy, so thanks for sending it in. A lot of estimates from my research says five to 10 years… but there are other factors at play here. First, what’s it worth to you? If you drop several grand on a flagship OLED or Mini-LED TV, yeah, you’re gonna want it to last at least five years, and hopefully beyond that. But like I said in a previous episode, these are electronics with lots of components and points of potential failure. So if it really bothers you that there’s a risk, there are plenty of less expensive models that are still loaded with features and produce incredible images. Digital Trends The other factor is how hard you drive the TV. In general, if you want it to last, using screensavers or making sure it’s turned off when not in use is a good idea, especially if it’s an OLED where there’s a risk of burn-in. And that leads me to the next point, which is the all-important warranty. With LG in particular, they have a two-part, five year warranty for their G, M and Z level OLED TVs. And that leads me to my final point. That LG warranty covers their most expensive TVs, probably because they’re pretty confident in how well they’re built. What am I saying here? You get what you pay for. Samsung If you want a TV that lasts, I’d shoot for the upper tier models. It doesn’t have to be the most expensive, but not all TVs are built equally. I had to talk my parents off of this ledge recently, when they said they didn’t want to buy any more Samsung TVs because one failed them. But that TV was certainly not one of their better performing models. Sure enough, they’re now in love with the S90D that I recommended. So to sum it all up, there’s not much of a guarantee you’ll get with any TV. If you search in forums long enough, you’ll probably find a cautionary tale against every brand you can think of. But, with research, care and maybe a little good luck, your TV should last you for years, at least long enough to get to the point where you’re ready to upgrade again. Apple CarPlay Ultra Q&A Apple @danh9922 asked: So it’s not called CarPlay 2? No, Dan. Technically, it’s never been called CarPlay 2. That’s just what the media was calling the next generation of CarPlay while all the rumors and leaks were swirling around. Apple never officially referred to it that way. It’s only ever been called CarPlay Ultra, which is what we now have. Right now, it’s only available on the super-expensive new Aston Martins, so there’s a pretty high bar in terms of cost if you want to get into a vehicle with CarPlay Ultra today. However, the good news is Apple has confirmed a number of automakers around the world are working on bringing CarPlay Ultra to future vehicles, including Hyundai, Genesis, and Kia. So, hopefully, more affordable options are on the horizon. @King_Jab asked: What makes it Ultra? As someone who doesn’t have basic CarPlay, please explain the difference. Great question. Traditional CarPlay acts as a mirror between your iPhone and the central display in your car. It shows key apps like Music, Messages, and Maps, allowing you to interact with them while driving, which is super useful. But it has little to no control over other parts of your vehicle. CarPlay Ultra goes much further. It’s far more deeply integrated with your car’s operating system. You can control various vehicle features, like radio, climate settings, and even drive modes, all from within the CarPlay Ultra interface. You no longer need to exit CarPlay to access those functions. Apple Apple Apple Apple Apple Apple Apple Apple It even extends to the digital cluster behind the steering wheel, offering customizable views that combine car data with key info from your iPhone. Everything you want, exactly where you want it. It’s a pretty special experience, and we’re really looking forward to trying it out. But not everyone’s sold on it. @bobdylanlovr69 says: Bad foresight by Apple, as many manufacturers are thankfully moving away from digital clusters for A/C and other utilities in favor of buttons and dials again. And you’re not wrong. Having to use a touchscreen to change the climate can be fiddly and annoying. But the scope for CarPlay Ultra is so much greater. As the platform develops, we expect even deeper integration and more functionality, not less. So instead of going backward, I think we’ll see it evolve further. Now, a couple of you asked about cost. Is Apple really giving something away for free? Apple Yes, the good news is CarPlay Ultra doesn’t have a separate cost. There’s no subscription or extra charge. The only things you’ll need are an iPhone (12 or later) and a compatible vehicle. Once you have those, CarPlay Ultra is ready to use at no additional cost. Some of you are also wondering about Google and whether it has an Android equivalent in the works. Well, it sort of already does and in some ways, it may even surpass CarPlay Ultra. There’s Android Auto, which works similarly to CarPlay, mirroring key apps from your phone to the car’s display. But then there’s Android Automotive, which is a full in-car operating system. It doesn’t even need a smartphone to function. It’s baked into the vehicle itself and includes Google services like Maps and Assistant. It’s already in use in Polestar vehicles, for example. So in that sense, Google may actually be ahead of Apple, at least in some cars. And finally… Mitchell asks: “When can I get CarPlay Ultra in my 2013 Toyota Camry?” Unfortunately, Mitchell, I don’t think CarPlay Ultra is ever going to make its way into your 2013 Camry. Tough break there.
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  • People Should Know About the 'Beliefs' LLMs Form About Them While Conversing

    Jonathan L. Zittrain is a law/public policy/CS professor at Harvard.

    He's also long-time Slashdot reader #628,028 — and writes in to share his new article in the Atlantic.
    Following on Anthropic's bridge-obsessed Golden Gate Claude, colleagues at Harvard's Insight+Interaction Lab have produced a dashboard that shows what judgments Llama appears to be forming about a user's age, wealth, education level, and gender during a conversation. I wrote up how weird it is to see the dials turn while talking to it, and what some of the policy issues might be.

    Llama has openly accessible parameters; So using an "observability tool" from the nonprofit research lab Transluce, the researchers finally revealed "what we might anthropomorphize as the model's beliefs about its interlocutor," Zittrain's article notes:

    If I prompt the model for a gift suggestion for a baby shower, it assumes that I am young and female and middle-class; it suggests diapers and wipes, or a gift certificate. If I add that the gathering is on the Upper East Side of Manhattan, the dashboard shows the LLM amending its gauge of my economic status to upper-class — the model accordingly suggests that I purchase "luxury baby products from high-end brands like aden + anais, Gucci Baby, or Cartier," or "a customized piece of art or a family heirloom that can be passed down." If I then clarify that it's my boss's baby and that I'll need extra time to take the subway to Manhattan from the Queens factory where I work, the gauge careens to working-class and male, and the model pivots to suggesting that I gift "a practical item like a baby blanket" or "a personalized thank-you note or card...."

    Large language models not only contain relationships among words and concepts; they contain many stereotypes, both helpful and harmful, from the materials on which they've been trained, and they actively make use of them.

    "An ability for users or their proxies to see how models behave differently depending on how the models stereotype them could place a helpful real-time spotlight on disparities that would otherwise go unnoticed," Zittrain's article argues.

    Indeed, the field has been making progress — enough to raise a host of policy questions that were previously not on the table. If there's no way to know how these models work, it makes accepting the full spectrum of their behaviorsa sort of all-or-nothing proposition.

    But in the end it's not just the traditional information that advertisers try to collect. "With LLMs, the information is being gathered even more directly — from the user's unguarded conversations rather than mere search queries — and still without any policy or practice oversight...."

    of this story at Slashdot.
    #people #should #know #about #039beliefs039
    People Should Know About the 'Beliefs' LLMs Form About Them While Conversing
    Jonathan L. Zittrain is a law/public policy/CS professor at Harvard. He's also long-time Slashdot reader #628,028 — and writes in to share his new article in the Atlantic. Following on Anthropic's bridge-obsessed Golden Gate Claude, colleagues at Harvard's Insight+Interaction Lab have produced a dashboard that shows what judgments Llama appears to be forming about a user's age, wealth, education level, and gender during a conversation. I wrote up how weird it is to see the dials turn while talking to it, and what some of the policy issues might be. Llama has openly accessible parameters; So using an "observability tool" from the nonprofit research lab Transluce, the researchers finally revealed "what we might anthropomorphize as the model's beliefs about its interlocutor," Zittrain's article notes: If I prompt the model for a gift suggestion for a baby shower, it assumes that I am young and female and middle-class; it suggests diapers and wipes, or a gift certificate. If I add that the gathering is on the Upper East Side of Manhattan, the dashboard shows the LLM amending its gauge of my economic status to upper-class — the model accordingly suggests that I purchase "luxury baby products from high-end brands like aden + anais, Gucci Baby, or Cartier," or "a customized piece of art or a family heirloom that can be passed down." If I then clarify that it's my boss's baby and that I'll need extra time to take the subway to Manhattan from the Queens factory where I work, the gauge careens to working-class and male, and the model pivots to suggesting that I gift "a practical item like a baby blanket" or "a personalized thank-you note or card...." Large language models not only contain relationships among words and concepts; they contain many stereotypes, both helpful and harmful, from the materials on which they've been trained, and they actively make use of them. "An ability for users or their proxies to see how models behave differently depending on how the models stereotype them could place a helpful real-time spotlight on disparities that would otherwise go unnoticed," Zittrain's article argues. Indeed, the field has been making progress — enough to raise a host of policy questions that were previously not on the table. If there's no way to know how these models work, it makes accepting the full spectrum of their behaviorsa sort of all-or-nothing proposition. But in the end it's not just the traditional information that advertisers try to collect. "With LLMs, the information is being gathered even more directly — from the user's unguarded conversations rather than mere search queries — and still without any policy or practice oversight...." of this story at Slashdot. #people #should #know #about #039beliefs039
    SLASHDOT.ORG
    People Should Know About the 'Beliefs' LLMs Form About Them While Conversing
    Jonathan L. Zittrain is a law/public policy/CS professor at Harvard (and also director of its Berkman Klein Center for Internet & Society). He's also long-time Slashdot reader #628,028 — and writes in to share his new article in the Atlantic. Following on Anthropic's bridge-obsessed Golden Gate Claude, colleagues at Harvard's Insight+Interaction Lab have produced a dashboard that shows what judgments Llama appears to be forming about a user's age, wealth, education level, and gender during a conversation. I wrote up how weird it is to see the dials turn while talking to it, and what some of the policy issues might be. Llama has openly accessible parameters; So using an "observability tool" from the nonprofit research lab Transluce, the researchers finally revealed "what we might anthropomorphize as the model's beliefs about its interlocutor," Zittrain's article notes: If I prompt the model for a gift suggestion for a baby shower, it assumes that I am young and female and middle-class; it suggests diapers and wipes, or a gift certificate. If I add that the gathering is on the Upper East Side of Manhattan, the dashboard shows the LLM amending its gauge of my economic status to upper-class — the model accordingly suggests that I purchase "luxury baby products from high-end brands like aden + anais, Gucci Baby, or Cartier," or "a customized piece of art or a family heirloom that can be passed down." If I then clarify that it's my boss's baby and that I'll need extra time to take the subway to Manhattan from the Queens factory where I work, the gauge careens to working-class and male, and the model pivots to suggesting that I gift "a practical item like a baby blanket" or "a personalized thank-you note or card...." Large language models not only contain relationships among words and concepts; they contain many stereotypes, both helpful and harmful, from the materials on which they've been trained, and they actively make use of them. "An ability for users or their proxies to see how models behave differently depending on how the models stereotype them could place a helpful real-time spotlight on disparities that would otherwise go unnoticed," Zittrain's article argues. Indeed, the field has been making progress — enough to raise a host of policy questions that were previously not on the table. If there's no way to know how these models work, it makes accepting the full spectrum of their behaviors (at least after humans' efforts at "fine-tuning" them) a sort of all-or-nothing proposition. But in the end it's not just the traditional information that advertisers try to collect. "With LLMs, the information is being gathered even more directly — from the user's unguarded conversations rather than mere search queries — and still without any policy or practice oversight...." Read more of this story at Slashdot.
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  • Cleaver Is a Brutalist-Inspired Keyboard Made From a Block of Aluminum

    A few months back, Serene Industries made waves in the mechanical keyboard world with the Icebreaker – a striking, brutalist-inspired keyboard milled from a solid block of aluminum. Now, the company is back with a refined take on the concept: the Cleaver, a more minimalist yet equally bold keyboard designed to bring industrial design sensibilities into the modern workspace and your home.

    Created by Denis Agarkov, the Cleaver continues Serene Industries’ tradition of monolithic design while pushing both form and function further. While the Icebreaker showcased an assertive and angular silhouette, the Cleaver dials back some of that raw visual weight. It sheds the prominent aluminum overhangs and edges, resulting in a cleaner, more office-friendly profile – yet it remains unmistakably brutalist, with sharp geometry and a cohesive color palette that evokes architectural concrete forms.

    Despite its sleeker appearance, the Cleaver is a feat of precision engineering. The chassis is CNC-milled from a single block of aluminum, and the internal components are encased in a custom overmolded silicone core. This silicone isn’t just there for aesthetics – it plays multiple functional roles: it acts as a sound dampener, provides grip via integrated non-slip feet, and protects the internal electronics by completely enclosing them.

    The silicone itself contributes to the keyboard’s unique acoustics and tactility. Hidden cavities beneath the non-slip feet help shape the typing sound while also creating a subtle suction effect that improves stability on your desk. These carefully considered details speak to Serene’s philosophy of obsessive design refinement.

    One of the most defining features of the Cleaver is its use of Hall Effect sensors in combination with magnetic switches. Originally developed in the mid-20th century and once used in early IBM terminals, Hall Effect keyboards have seen a resurgence in premium mechanical designs for their durability and responsiveness.

    Unlike traditional mechanical switches that rely on physical contact between metal parts, Hall Effect switches detect key presses magnetically. Each key has a small magnet, and when it’s pressed, the magnet’s movement alters the magnetic field, which is then detected by the Hall Effect sensor on the PCB. This contactless mechanism allows for smoother, more consistent actuation and drastically reduces wear over time.

    Because of this non-contact design, Serene was able to take an unconventional step: submerging the electronics entirely in silicone. Not only does this improve sound and tactile feedback, it also provides dust and splash resistance while maintaining structural integrity.

    The Cleaver also introduces a reimagined set of keycaps – each milled from aluminum and laser-perforated with pinpoint precision. Every character on the keyboard is rendered through a grid of tiny holes – 1,204 in total across the entire keyset – allowing RGB backlighting to shine through in a unique, diffused glow.

    As expected from a modern enthusiast board, the Cleaver supports hot-swappable switches and interchangeable keycaps, giving users room to experiment with the typing experience and visual customization.

    Two colorways are available at launch: a silver “clear” finish reminiscent of the original Icebreaker, and a matte black version that lends itself to more understated or minimal desk setups.

    Connectivity is handled via a durable USB-C port located discreetly on the back – chosen for its ruggedness and its role in the overall sealed design. There’s no wireless functionality here, and that’s by design. Serene Industries has chosen to focus purely on reliability and uncompromising build quality.

    At Cleaver isn’t just a casual purchase. But in a world of high-end mechanical keyboards, it represents a statement piece where design, engineering, and performance meet.
    Cleaver is available at serene.industries.
    Photography courtesy of Serene Industries.
    #cleaver #brutalistinspired #keyboard #made #block
    Cleaver Is a Brutalist-Inspired Keyboard Made From a Block of Aluminum
    A few months back, Serene Industries made waves in the mechanical keyboard world with the Icebreaker – a striking, brutalist-inspired keyboard milled from a solid block of aluminum. Now, the company is back with a refined take on the concept: the Cleaver, a more minimalist yet equally bold keyboard designed to bring industrial design sensibilities into the modern workspace and your home. Created by Denis Agarkov, the Cleaver continues Serene Industries’ tradition of monolithic design while pushing both form and function further. While the Icebreaker showcased an assertive and angular silhouette, the Cleaver dials back some of that raw visual weight. It sheds the prominent aluminum overhangs and edges, resulting in a cleaner, more office-friendly profile – yet it remains unmistakably brutalist, with sharp geometry and a cohesive color palette that evokes architectural concrete forms. Despite its sleeker appearance, the Cleaver is a feat of precision engineering. The chassis is CNC-milled from a single block of aluminum, and the internal components are encased in a custom overmolded silicone core. This silicone isn’t just there for aesthetics – it plays multiple functional roles: it acts as a sound dampener, provides grip via integrated non-slip feet, and protects the internal electronics by completely enclosing them. The silicone itself contributes to the keyboard’s unique acoustics and tactility. Hidden cavities beneath the non-slip feet help shape the typing sound while also creating a subtle suction effect that improves stability on your desk. These carefully considered details speak to Serene’s philosophy of obsessive design refinement. One of the most defining features of the Cleaver is its use of Hall Effect sensors in combination with magnetic switches. Originally developed in the mid-20th century and once used in early IBM terminals, Hall Effect keyboards have seen a resurgence in premium mechanical designs for their durability and responsiveness. Unlike traditional mechanical switches that rely on physical contact between metal parts, Hall Effect switches detect key presses magnetically. Each key has a small magnet, and when it’s pressed, the magnet’s movement alters the magnetic field, which is then detected by the Hall Effect sensor on the PCB. This contactless mechanism allows for smoother, more consistent actuation and drastically reduces wear over time. Because of this non-contact design, Serene was able to take an unconventional step: submerging the electronics entirely in silicone. Not only does this improve sound and tactile feedback, it also provides dust and splash resistance while maintaining structural integrity. The Cleaver also introduces a reimagined set of keycaps – each milled from aluminum and laser-perforated with pinpoint precision. Every character on the keyboard is rendered through a grid of tiny holes – 1,204 in total across the entire keyset – allowing RGB backlighting to shine through in a unique, diffused glow. As expected from a modern enthusiast board, the Cleaver supports hot-swappable switches and interchangeable keycaps, giving users room to experiment with the typing experience and visual customization. Two colorways are available at launch: a silver “clear” finish reminiscent of the original Icebreaker, and a matte black version that lends itself to more understated or minimal desk setups. Connectivity is handled via a durable USB-C port located discreetly on the back – chosen for its ruggedness and its role in the overall sealed design. There’s no wireless functionality here, and that’s by design. Serene Industries has chosen to focus purely on reliability and uncompromising build quality. At Cleaver isn’t just a casual purchase. But in a world of high-end mechanical keyboards, it represents a statement piece where design, engineering, and performance meet. Cleaver is available at serene.industries. Photography courtesy of Serene Industries. #cleaver #brutalistinspired #keyboard #made #block
    DESIGN-MILK.COM
    Cleaver Is a Brutalist-Inspired Keyboard Made From a Block of Aluminum
    A few months back, Serene Industries made waves in the mechanical keyboard world with the Icebreaker – a striking, brutalist-inspired keyboard milled from a solid block of aluminum. Now, the company is back with a refined take on the concept: the Cleaver, a more minimalist yet equally bold keyboard designed to bring industrial design sensibilities into the modern workspace and your home. Created by Denis Agarkov, the Cleaver continues Serene Industries’ tradition of monolithic design while pushing both form and function further. While the Icebreaker showcased an assertive and angular silhouette, the Cleaver dials back some of that raw visual weight. It sheds the prominent aluminum overhangs and edges, resulting in a cleaner, more office-friendly profile – yet it remains unmistakably brutalist, with sharp geometry and a cohesive color palette that evokes architectural concrete forms. Despite its sleeker appearance, the Cleaver is a feat of precision engineering. The chassis is CNC-milled from a single block of aluminum, and the internal components are encased in a custom overmolded silicone core. This silicone isn’t just there for aesthetics – it plays multiple functional roles: it acts as a sound dampener, provides grip via integrated non-slip feet, and protects the internal electronics by completely enclosing them. The silicone itself contributes to the keyboard’s unique acoustics and tactility. Hidden cavities beneath the non-slip feet help shape the typing sound while also creating a subtle suction effect that improves stability on your desk. These carefully considered details speak to Serene’s philosophy of obsessive design refinement. One of the most defining features of the Cleaver is its use of Hall Effect sensors in combination with magnetic switches. Originally developed in the mid-20th century and once used in early IBM terminals, Hall Effect keyboards have seen a resurgence in premium mechanical designs for their durability and responsiveness. Unlike traditional mechanical switches that rely on physical contact between metal parts, Hall Effect switches detect key presses magnetically. Each key has a small magnet, and when it’s pressed, the magnet’s movement alters the magnetic field, which is then detected by the Hall Effect sensor on the PCB. This contactless mechanism allows for smoother, more consistent actuation and drastically reduces wear over time. Because of this non-contact design, Serene was able to take an unconventional step: submerging the electronics entirely in silicone. Not only does this improve sound and tactile feedback, it also provides dust and splash resistance while maintaining structural integrity. The Cleaver also introduces a reimagined set of keycaps – each milled from aluminum and laser-perforated with pinpoint precision. Every character on the keyboard is rendered through a grid of tiny holes – 1,204 in total across the entire keyset – allowing RGB backlighting to shine through in a unique, diffused glow. As expected from a modern enthusiast board, the Cleaver supports hot-swappable switches and interchangeable keycaps, giving users room to experiment with the typing experience and visual customization. Two colorways are available at launch: a silver “clear” finish reminiscent of the original Icebreaker, and a matte black version that lends itself to more understated or minimal desk setups. Connectivity is handled via a durable USB-C port located discreetly on the back – chosen for its ruggedness and its role in the overall sealed design. There’s no wireless functionality here, and that’s by design. Serene Industries has chosen to focus purely on reliability and uncompromising build quality. At $850, Cleaver isn’t just a casual purchase. But in a world of high-end mechanical keyboards, it represents a statement piece where design, engineering, and performance meet. Cleaver is available at serene.industries. Photography courtesy of Serene Industries.
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  • MB&F SP One has a transparent dial, is brand’s slimmest and smallest watch ever

    MB&F is a watchmaker you’d repeatedly turn to for high-stake complications and innovation, whether you’re in awe of the charm of the Horological Machines or the intricacies of the Legacy Machines. The watches in these collections are time tellers that “reinterpret fine watchmaking into kinetic, 3-dimensional sculptures” you can adorn on the wrist. Now somewhere in between the Horological and the Legacy Machines, is the Special Projects collection of undefinable timepieces spearheaded by the all-new SP One, which the company says, is its slimmest and perhaps the simplest watch, ready for everyday wear.
    Coming from MB&F, that would sound unfamiliar. But whether it is with the slightly affordable M.A.D.Editions timepieces, M.A.D.2 or the SP One – the slimmest and smallest timepieces in the Maximilian Büsser and Friends repertoire – there is a slight change in approach to watchmaking from the brand. The basic ethos remains unaltered, but the approach is more mass appealing than, for the longest time, being something unattainable for even some collectors.
    Designer: MB&F

    The exciting new Special Projects Oneis designed to be the thinnest watch in the brand’s collection, but it remains within the 3-dimensional architecture that’s true to MB&F’s popularity. This unique watch, which was initially nicknamed “Three Circles,” features a clean yet mindboggling dial: It’s transparent and features three components that seem to be floating in mid-air within the case. The case: Well, it’s another exciting story.

    The three gravity-defying components – the barrel, balance wheel, and dial – are sandwiched between sapphire crystals on the front and back. The case is pebble-like and really tiny. It measures only 38mm and is 12mm thick, and is completely bezel-free and has detachable lugs that allow the watch to be paired with a calfskin leather strap, so it can be worn as a dress watch. To that accord, MB&F provides the SP One in two models: platinum and rose gold. The platinum model with a sky-blue bevelled flange is priced CHF 63,000, and the rose gold edition with anthracite bevelled flange is priced lower at CHF 58,000.

    The visually distinguishing element on the SP One is also the crown, which sits at ten o’clock. The unconventional watch is powered by a completely in-house SP One movement, most of which remains hidden away behind the floating dials, but is visually connected by a three-spoked bridge that kind of seems to be holding everything in place on the absent dial. The manual winding movement offers a 72-hour power reserve and consists of 191 components and 31 jewels. The pleasant appearance of the SP One and its intricate horological genius make it look delicate, but that’s apparent. Being an MB&F, you would want to guard it with your life on land, underwater, it can handle up to 30m conveniently.

    The post MB&F SP One has a transparent dial, is brand’s slimmest and smallest watch ever first appeared on Yanko Design.
    #mbampampf #one #has #transparent #dial
    MB&F SP One has a transparent dial, is brand’s slimmest and smallest watch ever
    MB&F is a watchmaker you’d repeatedly turn to for high-stake complications and innovation, whether you’re in awe of the charm of the Horological Machines or the intricacies of the Legacy Machines. The watches in these collections are time tellers that “reinterpret fine watchmaking into kinetic, 3-dimensional sculptures” you can adorn on the wrist. Now somewhere in between the Horological and the Legacy Machines, is the Special Projects collection of undefinable timepieces spearheaded by the all-new SP One, which the company says, is its slimmest and perhaps the simplest watch, ready for everyday wear. Coming from MB&F, that would sound unfamiliar. But whether it is with the slightly affordable M.A.D.Editions timepieces, M.A.D.2 or the SP One – the slimmest and smallest timepieces in the Maximilian Büsser and Friends repertoire – there is a slight change in approach to watchmaking from the brand. The basic ethos remains unaltered, but the approach is more mass appealing than, for the longest time, being something unattainable for even some collectors. Designer: MB&F The exciting new Special Projects Oneis designed to be the thinnest watch in the brand’s collection, but it remains within the 3-dimensional architecture that’s true to MB&F’s popularity. This unique watch, which was initially nicknamed “Three Circles,” features a clean yet mindboggling dial: It’s transparent and features three components that seem to be floating in mid-air within the case. The case: Well, it’s another exciting story. The three gravity-defying components – the barrel, balance wheel, and dial – are sandwiched between sapphire crystals on the front and back. The case is pebble-like and really tiny. It measures only 38mm and is 12mm thick, and is completely bezel-free and has detachable lugs that allow the watch to be paired with a calfskin leather strap, so it can be worn as a dress watch. To that accord, MB&F provides the SP One in two models: platinum and rose gold. The platinum model with a sky-blue bevelled flange is priced CHF 63,000, and the rose gold edition with anthracite bevelled flange is priced lower at CHF 58,000. The visually distinguishing element on the SP One is also the crown, which sits at ten o’clock. The unconventional watch is powered by a completely in-house SP One movement, most of which remains hidden away behind the floating dials, but is visually connected by a three-spoked bridge that kind of seems to be holding everything in place on the absent dial. The manual winding movement offers a 72-hour power reserve and consists of 191 components and 31 jewels. The pleasant appearance of the SP One and its intricate horological genius make it look delicate, but that’s apparent. Being an MB&F, you would want to guard it with your life on land, underwater, it can handle up to 30m conveniently. The post MB&F SP One has a transparent dial, is brand’s slimmest and smallest watch ever first appeared on Yanko Design. #mbampampf #one #has #transparent #dial
    WWW.YANKODESIGN.COM
    MB&F SP One has a transparent dial, is brand’s slimmest and smallest watch ever
    MB&F is a watchmaker you’d repeatedly turn to for high-stake complications and innovation, whether you’re in awe of the charm of the Horological Machines or the intricacies of the Legacy Machines. The watches in these collections are time tellers that “reinterpret fine watchmaking into kinetic, 3-dimensional sculptures” you can adorn on the wrist. Now somewhere in between the Horological and the Legacy Machines, is the Special Projects collection of undefinable timepieces spearheaded by the all-new SP One, which the company says, is its slimmest and perhaps the simplest watch, ready for everyday wear. Coming from MB&F, that would sound unfamiliar. But whether it is with the slightly affordable M.A.D.Editions timepieces, M.A.D.2 or the SP One – the slimmest and smallest timepieces in the Maximilian Büsser and Friends repertoire – there is a slight change in approach to watchmaking from the brand. The basic ethos remains unaltered, but the approach is more mass appealing than, for the longest time, being something unattainable for even some collectors. Designer: MB&F The exciting new Special Projects One (or SP One) is designed to be the thinnest watch in the brand’s collection, but it remains within the 3-dimensional architecture that’s true to MB&F’s popularity. This unique watch, which was initially nicknamed “Three Circles,” features a clean yet mindboggling dial: It’s transparent and features three components that seem to be floating in mid-air within the case. The case: Well, it’s another exciting story. The three gravity-defying components – the barrel, balance wheel, and dial – are sandwiched between sapphire crystals on the front and back. The case is pebble-like and really tiny. It measures only 38mm and is 12mm thick, and is completely bezel-free and has detachable lugs that allow the watch to be paired with a calfskin leather strap, so it can be worn as a dress watch. To that accord, MB&F provides the SP One in two models: platinum and rose gold. The platinum model with a sky-blue bevelled flange is priced CHF 63,000 ($75,000), and the rose gold edition with anthracite bevelled flange is priced lower at CHF 58,000 ($70,000). The visually distinguishing element on the SP One is also the crown, which sits at ten o’clock. The unconventional watch is powered by a completely in-house SP One movement, most of which remains hidden away behind the floating dials, but is visually connected by a three-spoked bridge that kind of seems to be holding everything in place on the absent dial. The manual winding movement offers a 72-hour power reserve and consists of 191 components and 31 jewels. The pleasant appearance of the SP One and its intricate horological genius make it look delicate, but that’s apparent. Being an MB&F, you would want to guard it with your life on land, underwater, it can handle up to 30m conveniently. The post MB&F SP One has a transparent dial, is brand’s slimmest and smallest watch ever first appeared on Yanko Design.
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  • HBO’s It show dials back the clock 30 years in first teaser

    After years of development, HBO has finally released a teaser for its prequel series, It: Welcome To Derry, which will debut this fall. The series is developed by It and It: Chapter Two director/screenwriter duo Andy Muschietti and Barbara Muschietti, with Andy set to direct multiple episodes of the series.

    “Set in the world of Stephen King’s ‘IT’ universe, IT: WELCOME TO DERRY is based on King’s ‘IT’ novel and expands the vision established by filmmaker Andy Muschietti in the feature films ‘IT’ and ‘IT Chapter Two,’” reads the official longline.

    The series takes place 27 years prior to the events of both films. According to the lore, the malevolent entity known as It preys on children before entering a 27-year slumber. This show explores its earlier killing spree, setting the stage for the events depicted in the It movies. In a conversation with Radio TU, Muschietti teased that “the first season is 1962, the second season is 1935, and the third season is 1908.” These time periods are drawn from the interludes in the novel, which follow Mike Hanlon’s research into Derry’s dark history and the three major incidents believed to be caused by It.

    Bill Skarsgård is set to reprise his role as Pennywise the Dancing Clown, which Stephen King fans widely praised as perfect casting for the iconic villain. Although Skarsgård wasn’t originally attached to the project, he ultimately decided to join the show. Taylour Paige, Jovan Adepo, Chris Chalk, James Remar, Stephen Rider, Madeleine Stowe, and Rudy Mancuso round out the cast. Jason Fuchs, who wrote the teleplay for the first episode, and Brad Caleb Kane serve as co-showrunners on the project.
    #hbos #show #dials #back #clock
    HBO’s It show dials back the clock 30 years in first teaser
    After years of development, HBO has finally released a teaser for its prequel series, It: Welcome To Derry, which will debut this fall. The series is developed by It and It: Chapter Two director/screenwriter duo Andy Muschietti and Barbara Muschietti, with Andy set to direct multiple episodes of the series. “Set in the world of Stephen King’s ‘IT’ universe, IT: WELCOME TO DERRY is based on King’s ‘IT’ novel and expands the vision established by filmmaker Andy Muschietti in the feature films ‘IT’ and ‘IT Chapter Two,’” reads the official longline. The series takes place 27 years prior to the events of both films. According to the lore, the malevolent entity known as It preys on children before entering a 27-year slumber. This show explores its earlier killing spree, setting the stage for the events depicted in the It movies. In a conversation with Radio TU, Muschietti teased that “the first season is 1962, the second season is 1935, and the third season is 1908.” These time periods are drawn from the interludes in the novel, which follow Mike Hanlon’s research into Derry’s dark history and the three major incidents believed to be caused by It. Bill Skarsgård is set to reprise his role as Pennywise the Dancing Clown, which Stephen King fans widely praised as perfect casting for the iconic villain. Although Skarsgård wasn’t originally attached to the project, he ultimately decided to join the show. Taylour Paige, Jovan Adepo, Chris Chalk, James Remar, Stephen Rider, Madeleine Stowe, and Rudy Mancuso round out the cast. Jason Fuchs, who wrote the teleplay for the first episode, and Brad Caleb Kane serve as co-showrunners on the project. #hbos #show #dials #back #clock
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    HBO’s It show dials back the clock 30 years in first teaser
    After years of development, HBO has finally released a teaser for its prequel series, It: Welcome To Derry, which will debut this fall. The series is developed by It and It: Chapter Two director/screenwriter duo Andy Muschietti and Barbara Muschietti, with Andy set to direct multiple episodes of the series. “Set in the world of Stephen King’s ‘IT’ universe, IT: WELCOME TO DERRY is based on King’s ‘IT’ novel and expands the vision established by filmmaker Andy Muschietti in the feature films ‘IT’ and ‘IT Chapter Two,’” reads the official longline. The series takes place 27 years prior to the events of both films. According to the lore, the malevolent entity known as It preys on children before entering a 27-year slumber. This show explores its earlier killing spree, setting the stage for the events depicted in the It movies. In a conversation with Radio TU (via Bloody Disgusting), Muschietti teased that “the first season is 1962, the second season is 1935, and the third season is 1908.” These time periods are drawn from the interludes in the novel, which follow Mike Hanlon’s research into Derry’s dark history and the three major incidents believed to be caused by It. Bill Skarsgård is set to reprise his role as Pennywise the Dancing Clown, which Stephen King fans widely praised as perfect casting for the iconic villain. Although Skarsgård wasn’t originally attached to the project, he ultimately decided to join the show. Taylour Paige, Jovan Adepo, Chris Chalk, James Remar, Stephen Rider, Madeleine Stowe, and Rudy Mancuso round out the cast. Jason Fuchs, who wrote the teleplay for the first episode, and Brad Caleb Kane serve as co-showrunners on the project.
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