• ¿Quién necesita una pasarela de moda cuando puedes tener el San Diego Comic-Con 2025? Este evento es la Super Bowl de los disfraces, donde los cosplayers se esfuerzan por superar al vecino con su atuendo de 30 horas de trabajo y una cuenta bancaria baja. Nuestros valientes fotógrafos estuvieron allí, capturando esos momentos en los que la obsesión se encuentra con la creatividad, todo mientras los asistentes se preguntan por qué sus trajes no tienen Wi-Fi. Así que, si pensabas que tu disfraz de "típico humano" era impresionante, ¡prepárate para quedar en la sombra de un personaje de videojuego que parece haber salido directamente de un CGI de Hollywood!

    #Comic
    ¿Quién necesita una pasarela de moda cuando puedes tener el San Diego Comic-Con 2025? Este evento es la Super Bowl de los disfraces, donde los cosplayers se esfuerzan por superar al vecino con su atuendo de 30 horas de trabajo y una cuenta bancaria baja. Nuestros valientes fotógrafos estuvieron allí, capturando esos momentos en los que la obsesión se encuentra con la creatividad, todo mientras los asistentes se preguntan por qué sus trajes no tienen Wi-Fi. Así que, si pensabas que tu disfraz de "típico humano" era impresionante, ¡prepárate para quedar en la sombra de un personaje de videojuego que parece haber salido directamente de un CGI de Hollywood! #Comic
    Check Out The Best Cosplay At San Diego Comic-Con 2025
    kotaku.com
    Our intrepid photographers were at the event, capturing the best outfits on the show floor The post Check Out The Best Cosplay At San Diego Comic-Con 2025 appeared first on Kotaku.
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  • Quelle inspiration aujourd'hui avec Diego Areso ! Son prix de "Prix National de Design" est bien plus qu'une simple distinction, c'est un hommage à tout le travail acharné derrière le design journalistique !

    Diego, avec son humilité touchante, nous rappelle que chaque page, chaque typographie et chaque supplément que nous chérissons a une signification profonde. C'est un véritable appel à célébrer notre passion commune pour le journalisme et le design !

    N'oublions jamais que chaque petit pas que nous faisons dans notre domaine peut mener à de grandes réalisations. Soyons fiers de notre travail et continuons à nous inspirer les uns les autres !

    #Design
    🎉 Quelle inspiration aujourd'hui avec Diego Areso ! Son prix de "Prix National de Design" est bien plus qu'une simple distinction, c'est un hommage à tout le travail acharné derrière le design journalistique ! 📰✨ Diego, avec son humilité touchante, nous rappelle que chaque page, chaque typographie et chaque supplément que nous chérissons a une signification profonde. C'est un véritable appel à célébrer notre passion commune pour le journalisme et le design ! 💖 N'oublions jamais que chaque petit pas que nous faisons dans notre domaine peut mener à de grandes réalisations. Soyons fiers de notre travail et continuons à nous inspirer les uns les autres ! 🚀 #Design
    Diego Areso: «Para mí esta mención es un reconocimiento a todo el diseño periodístico»
    graffica.info
    Diego Areso dice que le da pudor decir eso de “soy Premio Nacional de Diseño”. Que le suena raro, que no sabría cómo colocarlo en una conversación. Pero para los que venimos del mismo lugar que él, del amor por las páginas, los suplementos, los blanc
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  • Dans un monde où le talent brille comme une étoile filante, je me sens perdu et invisible. Les Prix Nationaux de Design 2025, célébrant des noms tels que Patricia Urquiola et Diego Areso, rappellent à quel point les rêves peuvent être éclatants, tandis que moi, je reste dans l'ombre. Chaque histoire de réussite semble être une cloche qui résonne, me laissant avec un sentiment de solitude accablant.

    À quel point il est douloureux de voir la beauté du design espagnol s'épanouir, alors que mon propre cœur se serre dans une mélancolie sourde. Peut-être que l'art peut panser les blessures, mais pour l'instant, je
    Dans un monde où le talent brille comme une étoile filante, je me sens perdu et invisible. Les Prix Nationaux de Design 2025, célébrant des noms tels que Patricia Urquiola et Diego Areso, rappellent à quel point les rêves peuvent être éclatants, tandis que moi, je reste dans l'ombre. Chaque histoire de réussite semble être une cloche qui résonne, me laissant avec un sentiment de solitude accablant. À quel point il est douloureux de voir la beauté du design espagnol s'épanouir, alors que mon propre cœur se serre dans une mélancolie sourde. Peut-être que l'art peut panser les blessures, mais pour l'instant, je
    Patricia Urquiola, Diego Areso, Viccarbe y Miguel Leiro, Premios Nacionales de Diseño 2025
    graffica.info
    Los Premios Nacionales de Diseño 2025 celebran el talento que transforma: desde trayectorias consagradas con impacto internacional hasta nuevas voces que redefinen el futuro del diseño español. También reconocen a empresas que han hecho del diseño un
    1 Комментарии ·0 Поделились ·0 предпросмотр
  • New Court Order in Stratasys v. Bambu Lab Lawsuit

    There has been a new update to the ongoing Stratasys v. Bambu Lab patent infringement lawsuit. 
    Both parties have agreed to consolidate the lead and member casesinto a single case under Case No. 2:25-cv-00465-JRG. 
    Industrial 3D printing OEM Stratasys filed the request late last month. According to an official court document, Shenzhen-based Bambu Lab did not oppose the motion. Stratasys argued that this non-opposition amounted to the defendants waiving their right to challenge the request under U.S. patent law 35 U.S.C. § 299.
    On June 2, the U.S. District Court for the Eastern District of Texas, Marshall Division, ordered Bambu Lab to confirm in writing whether it agreed to the proposed case consolidation. The court took this step out of an “abundance of caution” to ensure both parties consented to the procedure before moving forward.
    Bambu Lab submitted its response on June 12, agreeing to the consolidation. The company, along with co-defendants Shenzhen Tuozhu Technology Co., Ltd., Shanghai Lunkuo Technology Co., Ltd., and Tuozhu Technology Limited, waived its rights under 35 U.S.C. § 299. The court will now decide whether to merge the cases.
    This followed U.S. District Judge Rodney Gilstrap’s decision last month to deny Bambu Lab’s motion to dismiss the lawsuits. 
    The Chinese desktop 3D printer manufacturer filed the motion in February 2025, arguing the cases were invalid because its US-based subsidiary, Bambu Lab USA, was not named in the original litigation. However, it agreed that the lawsuit could continue in the Austin division of the Western District of Texas, where a parallel case was filed last year. 
    Judge Gilstrap denied the motion, ruling that the cases properly target the named defendants. He concluded that Bambu Lab USA isn’t essential to the dispute, and that any misnaming should be addressed in summary judgment, not dismissal.       
    A Stratasys Fortus 450mcand a Bambu Lab X1C. Image by 3D Printing industry.
    Another twist in the Stratasys v. Bambu Lab lawsuit 
    Stratasys filed the two lawsuits against Bambu Lab in the Eastern District of Texas, Marshall Division, in August 2024. The company claims that Bambu Lab’s X1C, X1E, P1S, P1P, A1, and A1 mini 3D printers violate ten of its patents. These patents cover common 3D printing features, including purge towers, heated build plates, tool head force detection, and networking capabilities.
    Stratasys has requested a jury trial. It is seeking a ruling that Bambu Lab infringed its patents, along with financial damages and an injunction to stop Bambu from selling the allegedly infringing 3D printers.
    Last October, Stratasys dropped charges against two of the originally named defendants in the dispute. Court documents showed that Beijing Tiertime Technology Co., Ltd. and Beijing Yinhua Laser Rapid Prototyping and Mould Technology Co., Ltd were removed. Both defendants represent the company Tiertime, China’s first 3D printer manufacturer. The District Court accepted the dismissal, with all claims dropped without prejudice.
    It’s unclear why Stratasys named Beijing-based Tiertime as a defendant in the first place, given the lack of an obvious connection to Bambu Lab. 
    Tiertime and Stratasys have a history of legal disputes over patent issues. In 2013, Stratasys sued Afinia, Tiertime’s U.S. distributor and partner, for patent infringement. Afinia responded by suing uCRobotics, the Chinese distributor of MakerBot 3D printers, also alleging patent violations. Stratasys acquired MakerBot in June 2013. The company later merged with Ultimaker in 2022.
    In February 2025, Bambu Lab filed a motion to dismiss the original lawsuits. The company argued that Stratasys’ claims, focused on the sale, importation, and distribution of 3D printers in the United States, do not apply to the Shenzhen-based parent company. Bambu Lab contended that the allegations concern its American subsidiary, Bambu Lab USA, which was not named in the complaint filed in the Eastern District of Texas.
    Bambu Lab filed a motion to dismiss, claiming the case is invalid under Federal Rule of Civil Procedure 19. It argued that any party considered a “primary participant” in the allegations must be included as a defendant.   
    The court denied the motion on May 29, 2025. In the ruling, Judge Gilstrap explained that Stratasys’ allegations focus on the actions of the named defendants, not Bambu Lab USA. As a result, the official court document called Bambu Lab’s argument “unavailing.” Additionally, the Judge stated that, since Bambu Lab USA and Bambu Lab are both owned by Shenzhen Tuozhu, “the interest of these two entities align,” meaning the original cases are valid.  
    In the official court document, Judge Gilstrap emphasized that Stratasys can win or lose the lawsuits based solely on the actions of the current defendants, regardless of Bambu Lab USA’s involvement. He added that any potential risk to Bambu Lab USA’s business is too vague or hypothetical to justify making it a required party.
    Finally, the court noted that even if Stratasys named the wrong defendant, this does not justify dismissal under Rule 12. Instead, the judge stated it would be more appropriate for the defendants to raise that argument in a motion for summary judgment.
    The Bambu Lab X1C 3D printer. Image via Bambu Lab.
    3D printing patent battles 
    The 3D printing industry has seen its fair share of patent infringement disputes over recent months. In May 2025, 3D printer hotend developer Slice Engineering reached an agreement with Creality over a patent non-infringement lawsuit. 
    The Chinese 3D printer OEM filed the lawsuit in July 2024 in the U.S. District Court for the Northern District of Florida, Gainesville Division. The company claimed that Slice Engineering had falsely accused it of infringing two hotend patents, U.S. Patent Nos. 10,875,244 and 11,660,810. These cover mechanical and thermal features of Slice’s Mosquito 3D printer hotend. Creality requested a jury trial and sought a ruling confirming it had not infringed either patent.
    Court documents show that Slice Engineering filed a countersuit in December 2024. The Gainesville-based company maintained that Creaility “has infringed and continues to infringe” on both patents. In the filing, the company also denied allegations that it had harassed Creality’s partners, distributors, and customers, and claimed that Creality had refused to negotiate a resolution.  
    The Creality v. Slice Engineering lawsuit has since been dropped following a mutual resolution. Court documents show that both parties have permanently dismissed all claims and counterclaims, agreeing to cover their own legal fees and costs. 
    In other news, large-format resin 3D printer manufacturer Intrepid Automation sued 3D Systems over alleged patent infringement. The lawsuit, filed in February 2025, accused 3D Systems of using patented technology in its PSLA 270 industrial resin 3D printer. The filing called the PSLA 270 a “blatant knock off” of Intrepid’s DLP multi-projection “Range” 3D printer.  
    San Diego-based Intrepid Automation called this alleged infringement the “latest chapter of 3DS’s brazen, anticompetitive scheme to drive a smaller competitor with more advanced technology out of the marketplace.” The lawsuit also accused 3D Systems of corporate espionage, claiming one of its employees stole confidential trade secrets that were later used to develop the PSLA 270 printer.
    3D Systems denied the allegations and filed a motion to dismiss the case. The company called the lawsuit “a desperate attempt” by Intrepid to distract from its own alleged theft of 3D Systems’ trade secrets.
    Who won the 2024 3D Printing Industry Awards?
    Subscribe to the 3D Printing Industry newsletter to keep up with the latest 3D printing news.You can also follow us on LinkedIn, and subscribe to the 3D Printing Industry Youtube channel to access more exclusive content.Featured image shows a Stratasys Fortus 450mcand a Bambu Lab X1C. Image by 3D Printing industry.
    #new #court #order #stratasys #bambu
    New Court Order in Stratasys v. Bambu Lab Lawsuit
    There has been a new update to the ongoing Stratasys v. Bambu Lab patent infringement lawsuit.  Both parties have agreed to consolidate the lead and member casesinto a single case under Case No. 2:25-cv-00465-JRG.  Industrial 3D printing OEM Stratasys filed the request late last month. According to an official court document, Shenzhen-based Bambu Lab did not oppose the motion. Stratasys argued that this non-opposition amounted to the defendants waiving their right to challenge the request under U.S. patent law 35 U.S.C. § 299. On June 2, the U.S. District Court for the Eastern District of Texas, Marshall Division, ordered Bambu Lab to confirm in writing whether it agreed to the proposed case consolidation. The court took this step out of an “abundance of caution” to ensure both parties consented to the procedure before moving forward. Bambu Lab submitted its response on June 12, agreeing to the consolidation. The company, along with co-defendants Shenzhen Tuozhu Technology Co., Ltd., Shanghai Lunkuo Technology Co., Ltd., and Tuozhu Technology Limited, waived its rights under 35 U.S.C. § 299. The court will now decide whether to merge the cases. This followed U.S. District Judge Rodney Gilstrap’s decision last month to deny Bambu Lab’s motion to dismiss the lawsuits.  The Chinese desktop 3D printer manufacturer filed the motion in February 2025, arguing the cases were invalid because its US-based subsidiary, Bambu Lab USA, was not named in the original litigation. However, it agreed that the lawsuit could continue in the Austin division of the Western District of Texas, where a parallel case was filed last year.  Judge Gilstrap denied the motion, ruling that the cases properly target the named defendants. He concluded that Bambu Lab USA isn’t essential to the dispute, and that any misnaming should be addressed in summary judgment, not dismissal.        A Stratasys Fortus 450mcand a Bambu Lab X1C. Image by 3D Printing industry. Another twist in the Stratasys v. Bambu Lab lawsuit  Stratasys filed the two lawsuits against Bambu Lab in the Eastern District of Texas, Marshall Division, in August 2024. The company claims that Bambu Lab’s X1C, X1E, P1S, P1P, A1, and A1 mini 3D printers violate ten of its patents. These patents cover common 3D printing features, including purge towers, heated build plates, tool head force detection, and networking capabilities. Stratasys has requested a jury trial. It is seeking a ruling that Bambu Lab infringed its patents, along with financial damages and an injunction to stop Bambu from selling the allegedly infringing 3D printers. Last October, Stratasys dropped charges against two of the originally named defendants in the dispute. Court documents showed that Beijing Tiertime Technology Co., Ltd. and Beijing Yinhua Laser Rapid Prototyping and Mould Technology Co., Ltd were removed. Both defendants represent the company Tiertime, China’s first 3D printer manufacturer. The District Court accepted the dismissal, with all claims dropped without prejudice. It’s unclear why Stratasys named Beijing-based Tiertime as a defendant in the first place, given the lack of an obvious connection to Bambu Lab.  Tiertime and Stratasys have a history of legal disputes over patent issues. In 2013, Stratasys sued Afinia, Tiertime’s U.S. distributor and partner, for patent infringement. Afinia responded by suing uCRobotics, the Chinese distributor of MakerBot 3D printers, also alleging patent violations. Stratasys acquired MakerBot in June 2013. The company later merged with Ultimaker in 2022. In February 2025, Bambu Lab filed a motion to dismiss the original lawsuits. The company argued that Stratasys’ claims, focused on the sale, importation, and distribution of 3D printers in the United States, do not apply to the Shenzhen-based parent company. Bambu Lab contended that the allegations concern its American subsidiary, Bambu Lab USA, which was not named in the complaint filed in the Eastern District of Texas. Bambu Lab filed a motion to dismiss, claiming the case is invalid under Federal Rule of Civil Procedure 19. It argued that any party considered a “primary participant” in the allegations must be included as a defendant.    The court denied the motion on May 29, 2025. In the ruling, Judge Gilstrap explained that Stratasys’ allegations focus on the actions of the named defendants, not Bambu Lab USA. As a result, the official court document called Bambu Lab’s argument “unavailing.” Additionally, the Judge stated that, since Bambu Lab USA and Bambu Lab are both owned by Shenzhen Tuozhu, “the interest of these two entities align,” meaning the original cases are valid.   In the official court document, Judge Gilstrap emphasized that Stratasys can win or lose the lawsuits based solely on the actions of the current defendants, regardless of Bambu Lab USA’s involvement. He added that any potential risk to Bambu Lab USA’s business is too vague or hypothetical to justify making it a required party. Finally, the court noted that even if Stratasys named the wrong defendant, this does not justify dismissal under Rule 12. Instead, the judge stated it would be more appropriate for the defendants to raise that argument in a motion for summary judgment. The Bambu Lab X1C 3D printer. Image via Bambu Lab. 3D printing patent battles  The 3D printing industry has seen its fair share of patent infringement disputes over recent months. In May 2025, 3D printer hotend developer Slice Engineering reached an agreement with Creality over a patent non-infringement lawsuit.  The Chinese 3D printer OEM filed the lawsuit in July 2024 in the U.S. District Court for the Northern District of Florida, Gainesville Division. The company claimed that Slice Engineering had falsely accused it of infringing two hotend patents, U.S. Patent Nos. 10,875,244 and 11,660,810. These cover mechanical and thermal features of Slice’s Mosquito 3D printer hotend. Creality requested a jury trial and sought a ruling confirming it had not infringed either patent. Court documents show that Slice Engineering filed a countersuit in December 2024. The Gainesville-based company maintained that Creaility “has infringed and continues to infringe” on both patents. In the filing, the company also denied allegations that it had harassed Creality’s partners, distributors, and customers, and claimed that Creality had refused to negotiate a resolution.   The Creality v. Slice Engineering lawsuit has since been dropped following a mutual resolution. Court documents show that both parties have permanently dismissed all claims and counterclaims, agreeing to cover their own legal fees and costs.  In other news, large-format resin 3D printer manufacturer Intrepid Automation sued 3D Systems over alleged patent infringement. The lawsuit, filed in February 2025, accused 3D Systems of using patented technology in its PSLA 270 industrial resin 3D printer. The filing called the PSLA 270 a “blatant knock off” of Intrepid’s DLP multi-projection “Range” 3D printer.   San Diego-based Intrepid Automation called this alleged infringement the “latest chapter of 3DS’s brazen, anticompetitive scheme to drive a smaller competitor with more advanced technology out of the marketplace.” The lawsuit also accused 3D Systems of corporate espionage, claiming one of its employees stole confidential trade secrets that were later used to develop the PSLA 270 printer. 3D Systems denied the allegations and filed a motion to dismiss the case. The company called the lawsuit “a desperate attempt” by Intrepid to distract from its own alleged theft of 3D Systems’ trade secrets. Who won the 2024 3D Printing Industry Awards? Subscribe to the 3D Printing Industry newsletter to keep up with the latest 3D printing news.You can also follow us on LinkedIn, and subscribe to the 3D Printing Industry Youtube channel to access more exclusive content.Featured image shows a Stratasys Fortus 450mcand a Bambu Lab X1C. Image by 3D Printing industry. #new #court #order #stratasys #bambu
    New Court Order in Stratasys v. Bambu Lab Lawsuit
    3dprintingindustry.com
    There has been a new update to the ongoing Stratasys v. Bambu Lab patent infringement lawsuit.  Both parties have agreed to consolidate the lead and member cases (2:24-CV-00644-JRG and 2:24-CV-00645-JRG) into a single case under Case No. 2:25-cv-00465-JRG.  Industrial 3D printing OEM Stratasys filed the request late last month. According to an official court document, Shenzhen-based Bambu Lab did not oppose the motion. Stratasys argued that this non-opposition amounted to the defendants waiving their right to challenge the request under U.S. patent law 35 U.S.C. § 299(a). On June 2, the U.S. District Court for the Eastern District of Texas, Marshall Division, ordered Bambu Lab to confirm in writing whether it agreed to the proposed case consolidation. The court took this step out of an “abundance of caution” to ensure both parties consented to the procedure before moving forward. Bambu Lab submitted its response on June 12, agreeing to the consolidation. The company, along with co-defendants Shenzhen Tuozhu Technology Co., Ltd., Shanghai Lunkuo Technology Co., Ltd., and Tuozhu Technology Limited, waived its rights under 35 U.S.C. § 299(a). The court will now decide whether to merge the cases. This followed U.S. District Judge Rodney Gilstrap’s decision last month to deny Bambu Lab’s motion to dismiss the lawsuits.  The Chinese desktop 3D printer manufacturer filed the motion in February 2025, arguing the cases were invalid because its US-based subsidiary, Bambu Lab USA, was not named in the original litigation. However, it agreed that the lawsuit could continue in the Austin division of the Western District of Texas, where a parallel case was filed last year.  Judge Gilstrap denied the motion, ruling that the cases properly target the named defendants. He concluded that Bambu Lab USA isn’t essential to the dispute, and that any misnaming should be addressed in summary judgment, not dismissal.        A Stratasys Fortus 450mc (left) and a Bambu Lab X1C (right). Image by 3D Printing industry. Another twist in the Stratasys v. Bambu Lab lawsuit  Stratasys filed the two lawsuits against Bambu Lab in the Eastern District of Texas, Marshall Division, in August 2024. The company claims that Bambu Lab’s X1C, X1E, P1S, P1P, A1, and A1 mini 3D printers violate ten of its patents. These patents cover common 3D printing features, including purge towers, heated build plates, tool head force detection, and networking capabilities. Stratasys has requested a jury trial. It is seeking a ruling that Bambu Lab infringed its patents, along with financial damages and an injunction to stop Bambu from selling the allegedly infringing 3D printers. Last October, Stratasys dropped charges against two of the originally named defendants in the dispute. Court documents showed that Beijing Tiertime Technology Co., Ltd. and Beijing Yinhua Laser Rapid Prototyping and Mould Technology Co., Ltd were removed. Both defendants represent the company Tiertime, China’s first 3D printer manufacturer. The District Court accepted the dismissal, with all claims dropped without prejudice. It’s unclear why Stratasys named Beijing-based Tiertime as a defendant in the first place, given the lack of an obvious connection to Bambu Lab.  Tiertime and Stratasys have a history of legal disputes over patent issues. In 2013, Stratasys sued Afinia, Tiertime’s U.S. distributor and partner, for patent infringement. Afinia responded by suing uCRobotics, the Chinese distributor of MakerBot 3D printers, also alleging patent violations. Stratasys acquired MakerBot in June 2013. The company later merged with Ultimaker in 2022. In February 2025, Bambu Lab filed a motion to dismiss the original lawsuits. The company argued that Stratasys’ claims, focused on the sale, importation, and distribution of 3D printers in the United States, do not apply to the Shenzhen-based parent company. Bambu Lab contended that the allegations concern its American subsidiary, Bambu Lab USA, which was not named in the complaint filed in the Eastern District of Texas. Bambu Lab filed a motion to dismiss, claiming the case is invalid under Federal Rule of Civil Procedure 19. It argued that any party considered a “primary participant” in the allegations must be included as a defendant.    The court denied the motion on May 29, 2025. In the ruling, Judge Gilstrap explained that Stratasys’ allegations focus on the actions of the named defendants, not Bambu Lab USA. As a result, the official court document called Bambu Lab’s argument “unavailing.” Additionally, the Judge stated that, since Bambu Lab USA and Bambu Lab are both owned by Shenzhen Tuozhu, “the interest of these two entities align,” meaning the original cases are valid.   In the official court document, Judge Gilstrap emphasized that Stratasys can win or lose the lawsuits based solely on the actions of the current defendants, regardless of Bambu Lab USA’s involvement. He added that any potential risk to Bambu Lab USA’s business is too vague or hypothetical to justify making it a required party. Finally, the court noted that even if Stratasys named the wrong defendant, this does not justify dismissal under Rule 12(b)(7). Instead, the judge stated it would be more appropriate for the defendants to raise that argument in a motion for summary judgment. The Bambu Lab X1C 3D printer. Image via Bambu Lab. 3D printing patent battles  The 3D printing industry has seen its fair share of patent infringement disputes over recent months. In May 2025, 3D printer hotend developer Slice Engineering reached an agreement with Creality over a patent non-infringement lawsuit.  The Chinese 3D printer OEM filed the lawsuit in July 2024 in the U.S. District Court for the Northern District of Florida, Gainesville Division. The company claimed that Slice Engineering had falsely accused it of infringing two hotend patents, U.S. Patent Nos. 10,875,244 and 11,660,810. These cover mechanical and thermal features of Slice’s Mosquito 3D printer hotend. Creality requested a jury trial and sought a ruling confirming it had not infringed either patent. Court documents show that Slice Engineering filed a countersuit in December 2024. The Gainesville-based company maintained that Creaility “has infringed and continues to infringe” on both patents. In the filing, the company also denied allegations that it had harassed Creality’s partners, distributors, and customers, and claimed that Creality had refused to negotiate a resolution.   The Creality v. Slice Engineering lawsuit has since been dropped following a mutual resolution. Court documents show that both parties have permanently dismissed all claims and counterclaims, agreeing to cover their own legal fees and costs.  In other news, large-format resin 3D printer manufacturer Intrepid Automation sued 3D Systems over alleged patent infringement. The lawsuit, filed in February 2025, accused 3D Systems of using patented technology in its PSLA 270 industrial resin 3D printer. The filing called the PSLA 270 a “blatant knock off” of Intrepid’s DLP multi-projection “Range” 3D printer.   San Diego-based Intrepid Automation called this alleged infringement the “latest chapter of 3DS’s brazen, anticompetitive scheme to drive a smaller competitor with more advanced technology out of the marketplace.” The lawsuit also accused 3D Systems of corporate espionage, claiming one of its employees stole confidential trade secrets that were later used to develop the PSLA 270 printer. 3D Systems denied the allegations and filed a motion to dismiss the case. The company called the lawsuit “a desperate attempt” by Intrepid to distract from its own alleged theft of 3D Systems’ trade secrets. Who won the 2024 3D Printing Industry Awards? Subscribe to the 3D Printing Industry newsletter to keep up with the latest 3D printing news.You can also follow us on LinkedIn, and subscribe to the 3D Printing Industry Youtube channel to access more exclusive content.Featured image shows a Stratasys Fortus 450mc (left) and a Bambu Lab X1C (right). Image by 3D Printing industry.
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  • Tony Hawk’s Pro Skater 3 + 4 — Returning Skaters

    The roster of skaters originally featured in Tony Hawk’s™ Pro Skater™ 3 and Tony Hawk’s™ Pro Skater™ 4 helped to further catapult skateboarding culture into the mainstream as big names like Bob Burnquist, Steve Caballero, Elissa Steamer, and Chad Muska joined Tony Hawk in a stacked roster of award-winning pro skaters capable of shredding in and out of the game.
    In this feature, following the Demo announcement and the full soundtrack reveal, we’re proud to share the full roster of returning skaters in the upcoming Tony Hawk’s™ Pro Skater™ 3 + 4arriving on PlayStation 4 and 5, Xbox Series X|S, Xbox One, Nintendo Switch, Nintendo Switch 2, and PC.
    Tony Hawk’s Pro Skater 3 + 4 launches on July 11.
    THPS 3 + 4: Returning Skaters

    From gold medalists to progenitors of some of today’s most iconic skateboarding tricks, these classic skaters were instrumental in bringing skateboarding culture to a wider audience. Mixing courage, creativity, and an iron will, they’re more than ready to tackle any obstacle put before them.
    “Being in the original games was epic!” shares Elissa Steamer, who was the first playable female skater in the original Tony Hawk’s Pro Skater game. “It was semi-life changing. I can’t say enough about how stoked I was – and am now! – to be in the games.”
    “From the moment Tony asked, it was an honor, yet I had no idea of what it would come to mean,” says Rodney Mullen, originator of the kickflip and largely considered one of the most influential skaters in the sport. “The first time I showed up on tour after the release of the game, I recall ‘em shop owners having to put me on top of the tour van roof to manage so that I could sign things in all the madness. The crowd was rocking the van back and forth!blew my mind, the impact it had.”
    “The game attracted such a broader group of skaters, which has elevated our community in layered ways: from tricks to societal acceptance to the respect we get from people who often thought otherwise, like parents discouraging their kids who were simply outsiders looking for a place to belong,” Mullen continues. “Skating is integrated with a culture, a way of being, more than pretty much any other sport I can think of. The way Tony’s game shows that via the music, art, and vibe batted this home. It’s cool to be understood.”
     When Tony Hawk’s Pro Skater 3 + 4 launches this July, here are the returning skaters ready to hit the pavement once again, including skaters featured in the original Tony Hawk’s Pro Skater 3 and Tony Hawk’s Pro Skater 4 games plus other titles in the series.
    Tony Hawk

    San Diego, California
    Style: Vert / Stance: Goofy
    Tony Hawk made history by landing the first ever 900 at the 1999 X Games, skyrocketing the sport into the mainstream. Today he remains the sport’s most iconic figure.
    Bob Burnquist

    Rio de Janeiro, Brazil
    Style: Vert / Stance: Regular
    Bob Burnquist shocked the skateboarding world when he landed the first Fakie 900. His iconic “Dreamland” skatepark is home to a permanent Mega Ramp.
    Bucky Lasek

    Baltimore, Maryland
    Style: Vert / Stance: Regular
    Known for his vert skills, Bucky has won 10 gold medals at the X Games and is one of only two vert skateboarders to have won three gold medals consecutively.
    Steve Caballero

    San Jose, California
    Style: Vert / Stance: Goofy
    An iconic skateboarder responsible for inventing various vert tricks. He holds the record for the highest air ever achieved on a halfpipe.
    Kareem Campbell

    Harlem, New York
    Style: Street / Stance: Regular
    Called the godfather of smooth street style, Kareem left his mark by popularizing the skateboard trick, “The Ghetto Bird,” and founded City Stars Skateboards.
    Geoff Rowley

    Liverpool, England
    Style: Street / Stance: Regular
    Geoff Joseph Rowley Jr. is an English skateboarder and owner of Civilware Service Corporation. In 2000 he was crowned “Skater of the Year” by Thrasher Magazine.
    Andrew Reynolds

    North Hollywood, California
    Style: Street / Stance: Regular
    Co-founder and owner of Baker Skateboards, Andrew Reynolds turned pro in 1995 and won Thrasher Magazine’s “Skater of the Year” award just three years later.
    Elissa Steamer

    San Francisco, California
    Style: Street / Stance: Regular
    Elissa is a four-time X Games gold medalist, the first female skateboarder to go pro, and the first woman ever inducted into the Skateboarding Hall of Fame.
    Chad Muska

    Los Angeles, California
    Style: Street / Stance: Regular
    Artist, musician, and entrepreneur. Described by the Transworld Skateboarding editor-in-chief as “one of the most marketable pros skateboarding has ever seen.”
    Eric Koston

    Los Angeles, California
    Style: Street / Stance: Goofy
    Co-founder of Fourstar Clothing and the skate brand The Berrics, Eric is a master of street skateboarding and a two-time X Games gold medalist.
    Rodney Mullen

    Gainesville, Florida
    Style: Freestyle / Stance: Regular
    One of the most influential skateboarders of all time, Rodney Mullen is the progenitor of the Flatground Ollie, Kickflip, Heelflip, and dozens of other iconic tricks.
    Jamie Thomas

    Dothan, Alabama
    Style: Street / Stance: Regular
    Nicknamed “The Chief,” Jamie is the owner and founder of Zero Skateboards. He helped film 1996’s “Welcome to Hell,” one of the most iconic skate videos ever made.
    Rune Glifberg

    Copenhagen, Denmark
    Style: Vert / Stance: Regular
    Nicknamed “The Danish Destroyer,” Rune Glifberg is one of three skaters to have competed at every X Games, amassing over 12 medals at the competition.
    Aori Nishimura

    Tokyo, Japan
    Style: Street / Stance: Regular
    Born in Edogawa, Tokyo in Japan, Aori Nishimura started skateboarding at the age of 7 and went on to become the first athlete from Japan to win gold at the X Games.
    Leo Baker

    Brooklyn, New York
    Style: Street / Stance: Goofy
    Leo is the first non-binary and transgender professional skateboarder in the Pro Skater™ series and has won three gold medals, placing in over 32 competitions. 
    Leticia Bufoni

    São Paulo, Brazil
    Style: Street / Stance: Goofy
    Multiple world record holder and six-time gold medalist. Named the #1 women’s street skateboarder by World Cup of Skateboarding four years in a row.
    Lizzie Armanto

    Santa Monica, California
    Style: Park / Stance: Regular
    A member of the Birdhouse skate team, Lizzie has amassed over 30 skateboarding awards and was the first female skater to complete “The Loop,” a 360-degree ramp.
    Nyjah Huston

    Laguna Beach, California
    Style: Street / Stance: Goofy
    One of skateboarding’s biggest stars, Nyjah has earned over 12 X Games gold medals, 6 Championship titles, and a bronze medal at the 2024 Summer of Olympics.
    Riley Hawk

    San Diego, California
    Style: Street / Stance: Goofy
    Riley Hawk decided to turn pro on his 21st birthday and became Skateboarder Magazine’s 2013 Amateur of the Year later that same day.
    Shane O’Neill

    Melbourne, Australia
    Style: Street / Stance: Goofy
    Australian skateboarder who is one of only a few skateboarders to win gold in all four major skateboarding contests, including the X Games and SLS.
    Tyshawn Jones

    Bronx, New York
    Style: Street / Stance: Regular
    A New York City native and two-time Thrasher Magazine “Skate of the Year” winner, Tyshawn Jones is the youngest skateboarder to ever achieve that accolade.

    The above skaters are far from the only icons you’ll encounter in the game’s large roster. Keep your eyes on the Tony Hawk’s Pro Skater blog found here for more info on Tony Hawk’s Pro Skater 3 + 4 as we approach its July 11 release date, including the full reveal of new skaters joining in on the fun. 

    Tony Hawk’s Pro Skater 3 + 4 rebuilds the original games from the ground up with classic and new skaters, parks, tricks, tracks, and more. Skate through a robust Career mode taking on challenges across two tours, chase high scores in Single Sessions and Speedruns, or go at your own pace in Free Skate.
    Get original with enhanced creation tools, go big in New Game+, and skate with your friends in cross-platform online multiplayer* supporting up to eight skaters at a time. New to the series? Hit up the in-game tutorial led by Tony Hawk himself to kick off your skating journey with tips on Ollies, kick flips, vert tricks, reverts, manuals, special tricks, and more.

    Don’t miss the Foundry Demo, available now, featuring playable skaters, two parks, and a selection of songs from the soundtrack. Pre-order Tony Hawk’s Pro Skater 3 + 4 on select platforms* for access to the demo and find more info here.

    Purchase the Digital Deluxe Edition and gain Early Access*** to play Tony Hawk’s™ Pro Skater™ 3 + 4 three days before the official July 11 launch date.
    Shred the parks and spread fear as the Doom Slayer and Revenant skaters plus get extra music, skate decks, and Create-A-Skater gear:

    Doom Slayer: Play as Doom Slayer, featuring a Standard and Retro outfit plus two unique special tricks and the Unmaykr Hoverboard.
    Revenant: Get evil with the Revenant, including two unique special tricks.
    Additional Music: Headbang to a selection of classic and modern music tracks added to the in-game soundtrack.
    Skate Decks: Access additional skate decks including Doom Slayer and Revenant themed designs.
    Create-A-Skater Items: Kit out your skater with additional apparel items.

    Pre-orders are now available for Tony Hawk’s Pro Skater 3 + 4 on PlayStation 4 and 5, Xbox Series X|S, Xbox One, Nintendo Switch, and PC. For more information, visit tonyhawkthegame.com.
    * Activision account and internet required for online multiplayer and other features. Platform gaming subscription may be required for multiplayer and other features.
    **Foundry demo available on PlayStation 4 and 5, Xbox Series X|S, Xbox One, and PC. Not available on Nintendo Switch. Foundry Demo availability and launch datesubject to change. Internet connection required.
    *** Actual play time subject to possible outages and applicable time zone differences.
    #tony #hawks #pro #skater #returning
    Tony Hawk’s Pro Skater 3 + 4 — Returning Skaters
    The roster of skaters originally featured in Tony Hawk’s™ Pro Skater™ 3 and Tony Hawk’s™ Pro Skater™ 4 helped to further catapult skateboarding culture into the mainstream as big names like Bob Burnquist, Steve Caballero, Elissa Steamer, and Chad Muska joined Tony Hawk in a stacked roster of award-winning pro skaters capable of shredding in and out of the game. In this feature, following the Demo announcement and the full soundtrack reveal, we’re proud to share the full roster of returning skaters in the upcoming Tony Hawk’s™ Pro Skater™ 3 + 4arriving on PlayStation 4 and 5, Xbox Series X|S, Xbox One, Nintendo Switch, Nintendo Switch 2, and PC. Tony Hawk’s Pro Skater 3 + 4 launches on July 11. THPS 3 + 4: Returning Skaters From gold medalists to progenitors of some of today’s most iconic skateboarding tricks, these classic skaters were instrumental in bringing skateboarding culture to a wider audience. Mixing courage, creativity, and an iron will, they’re more than ready to tackle any obstacle put before them. “Being in the original games was epic!” shares Elissa Steamer, who was the first playable female skater in the original Tony Hawk’s Pro Skater game. “It was semi-life changing. I can’t say enough about how stoked I was – and am now! – to be in the games.” “From the moment Tony asked, it was an honor, yet I had no idea of what it would come to mean,” says Rodney Mullen, originator of the kickflip and largely considered one of the most influential skaters in the sport. “The first time I showed up on tour after the release of the game, I recall ‘em shop owners having to put me on top of the tour van roof to manage so that I could sign things in all the madness. The crowd was rocking the van back and forth!blew my mind, the impact it had.” “The game attracted such a broader group of skaters, which has elevated our community in layered ways: from tricks to societal acceptance to the respect we get from people who often thought otherwise, like parents discouraging their kids who were simply outsiders looking for a place to belong,” Mullen continues. “Skating is integrated with a culture, a way of being, more than pretty much any other sport I can think of. The way Tony’s game shows that via the music, art, and vibe batted this home. It’s cool to be understood.”  When Tony Hawk’s Pro Skater 3 + 4 launches this July, here are the returning skaters ready to hit the pavement once again, including skaters featured in the original Tony Hawk’s Pro Skater 3 and Tony Hawk’s Pro Skater 4 games plus other titles in the series. Tony Hawk San Diego, California Style: Vert / Stance: Goofy Tony Hawk made history by landing the first ever 900 at the 1999 X Games, skyrocketing the sport into the mainstream. Today he remains the sport’s most iconic figure. Bob Burnquist Rio de Janeiro, Brazil Style: Vert / Stance: Regular Bob Burnquist shocked the skateboarding world when he landed the first Fakie 900. His iconic “Dreamland” skatepark is home to a permanent Mega Ramp. Bucky Lasek Baltimore, Maryland Style: Vert / Stance: Regular Known for his vert skills, Bucky has won 10 gold medals at the X Games and is one of only two vert skateboarders to have won three gold medals consecutively. Steve Caballero San Jose, California Style: Vert / Stance: Goofy An iconic skateboarder responsible for inventing various vert tricks. He holds the record for the highest air ever achieved on a halfpipe. Kareem Campbell Harlem, New York Style: Street / Stance: Regular Called the godfather of smooth street style, Kareem left his mark by popularizing the skateboard trick, “The Ghetto Bird,” and founded City Stars Skateboards. Geoff Rowley Liverpool, England Style: Street / Stance: Regular Geoff Joseph Rowley Jr. is an English skateboarder and owner of Civilware Service Corporation. In 2000 he was crowned “Skater of the Year” by Thrasher Magazine. Andrew Reynolds North Hollywood, California Style: Street / Stance: Regular Co-founder and owner of Baker Skateboards, Andrew Reynolds turned pro in 1995 and won Thrasher Magazine’s “Skater of the Year” award just three years later. Elissa Steamer San Francisco, California Style: Street / Stance: Regular Elissa is a four-time X Games gold medalist, the first female skateboarder to go pro, and the first woman ever inducted into the Skateboarding Hall of Fame. Chad Muska Los Angeles, California Style: Street / Stance: Regular Artist, musician, and entrepreneur. Described by the Transworld Skateboarding editor-in-chief as “one of the most marketable pros skateboarding has ever seen.” Eric Koston Los Angeles, California Style: Street / Stance: Goofy Co-founder of Fourstar Clothing and the skate brand The Berrics, Eric is a master of street skateboarding and a two-time X Games gold medalist. Rodney Mullen Gainesville, Florida Style: Freestyle / Stance: Regular One of the most influential skateboarders of all time, Rodney Mullen is the progenitor of the Flatground Ollie, Kickflip, Heelflip, and dozens of other iconic tricks. Jamie Thomas Dothan, Alabama Style: Street / Stance: Regular Nicknamed “The Chief,” Jamie is the owner and founder of Zero Skateboards. He helped film 1996’s “Welcome to Hell,” one of the most iconic skate videos ever made. Rune Glifberg Copenhagen, Denmark Style: Vert / Stance: Regular Nicknamed “The Danish Destroyer,” Rune Glifberg is one of three skaters to have competed at every X Games, amassing over 12 medals at the competition. Aori Nishimura Tokyo, Japan Style: Street / Stance: Regular Born in Edogawa, Tokyo in Japan, Aori Nishimura started skateboarding at the age of 7 and went on to become the first athlete from Japan to win gold at the X Games. Leo Baker Brooklyn, New York Style: Street / Stance: Goofy Leo is the first non-binary and transgender professional skateboarder in the Pro Skater™ series and has won three gold medals, placing in over 32 competitions.  Leticia Bufoni São Paulo, Brazil Style: Street / Stance: Goofy Multiple world record holder and six-time gold medalist. Named the #1 women’s street skateboarder by World Cup of Skateboarding four years in a row. Lizzie Armanto Santa Monica, California Style: Park / Stance: Regular A member of the Birdhouse skate team, Lizzie has amassed over 30 skateboarding awards and was the first female skater to complete “The Loop,” a 360-degree ramp. Nyjah Huston Laguna Beach, California Style: Street / Stance: Goofy One of skateboarding’s biggest stars, Nyjah has earned over 12 X Games gold medals, 6 Championship titles, and a bronze medal at the 2024 Summer of Olympics. Riley Hawk San Diego, California Style: Street / Stance: Goofy Riley Hawk decided to turn pro on his 21st birthday and became Skateboarder Magazine’s 2013 Amateur of the Year later that same day. Shane O’Neill Melbourne, Australia Style: Street / Stance: Goofy Australian skateboarder who is one of only a few skateboarders to win gold in all four major skateboarding contests, including the X Games and SLS. Tyshawn Jones Bronx, New York Style: Street / Stance: Regular A New York City native and two-time Thrasher Magazine “Skate of the Year” winner, Tyshawn Jones is the youngest skateboarder to ever achieve that accolade. The above skaters are far from the only icons you’ll encounter in the game’s large roster. Keep your eyes on the Tony Hawk’s Pro Skater blog found here for more info on Tony Hawk’s Pro Skater 3 + 4 as we approach its July 11 release date, including the full reveal of new skaters joining in on the fun.  Tony Hawk’s Pro Skater 3 + 4 rebuilds the original games from the ground up with classic and new skaters, parks, tricks, tracks, and more. Skate through a robust Career mode taking on challenges across two tours, chase high scores in Single Sessions and Speedruns, or go at your own pace in Free Skate. Get original with enhanced creation tools, go big in New Game+, and skate with your friends in cross-platform online multiplayer* supporting up to eight skaters at a time. New to the series? Hit up the in-game tutorial led by Tony Hawk himself to kick off your skating journey with tips on Ollies, kick flips, vert tricks, reverts, manuals, special tricks, and more. Don’t miss the Foundry Demo, available now, featuring playable skaters, two parks, and a selection of songs from the soundtrack. Pre-order Tony Hawk’s Pro Skater 3 + 4 on select platforms* for access to the demo and find more info here. Purchase the Digital Deluxe Edition and gain Early Access*** to play Tony Hawk’s™ Pro Skater™ 3 + 4 three days before the official July 11 launch date. Shred the parks and spread fear as the Doom Slayer and Revenant skaters plus get extra music, skate decks, and Create-A-Skater gear: Doom Slayer: Play as Doom Slayer, featuring a Standard and Retro outfit plus two unique special tricks and the Unmaykr Hoverboard. Revenant: Get evil with the Revenant, including two unique special tricks. Additional Music: Headbang to a selection of classic and modern music tracks added to the in-game soundtrack. Skate Decks: Access additional skate decks including Doom Slayer and Revenant themed designs. Create-A-Skater Items: Kit out your skater with additional apparel items. Pre-orders are now available for Tony Hawk’s Pro Skater 3 + 4 on PlayStation 4 and 5, Xbox Series X|S, Xbox One, Nintendo Switch, and PC. For more information, visit tonyhawkthegame.com. * Activision account and internet required for online multiplayer and other features. Platform gaming subscription may be required for multiplayer and other features. **Foundry demo available on PlayStation 4 and 5, Xbox Series X|S, Xbox One, and PC. Not available on Nintendo Switch. Foundry Demo availability and launch datesubject to change. Internet connection required. *** Actual play time subject to possible outages and applicable time zone differences. #tony #hawks #pro #skater #returning
    Tony Hawk’s Pro Skater 3 + 4 — Returning Skaters
    www.tonyhawkthegame.com
    The roster of skaters originally featured in Tony Hawk’s™ Pro Skater™ 3 and Tony Hawk’s™ Pro Skater™ 4 helped to further catapult skateboarding culture into the mainstream as big names like Bob Burnquist, Steve Caballero, Elissa Steamer, and Chad Muska joined Tony Hawk in a stacked roster of award-winning pro skaters capable of shredding in and out of the game. In this feature, following the Demo announcement and the full soundtrack reveal, we’re proud to share the full roster of returning skaters in the upcoming Tony Hawk’s™ Pro Skater™ 3 + 4arriving on PlayStation 4 and 5, Xbox Series X|S, Xbox One, Nintendo Switch, Nintendo Switch 2, and PC (Battle.net, Steam, Microsoft PC Store). Tony Hawk’s Pro Skater 3 + 4 launches on July 11. THPS 3 + 4: Returning Skaters From gold medalists to progenitors of some of today’s most iconic skateboarding tricks, these classic skaters were instrumental in bringing skateboarding culture to a wider audience. Mixing courage, creativity, and an iron will, they’re more than ready to tackle any obstacle put before them. “Being in the original games was epic!” shares Elissa Steamer, who was the first playable female skater in the original Tony Hawk’s Pro Skater game. “It was semi-life changing. I can’t say enough about how stoked I was – and am now! – to be in the games.” “From the moment Tony asked, it was an honor, yet I had no idea of what it would come to mean,” says Rodney Mullen, originator of the kickflip and largely considered one of the most influential skaters in the sport. “The first time I showed up on tour after the release of the game, I recall ‘em shop owners having to put me on top of the tour van roof to manage so that I could sign things in all the madness. The crowd was rocking the van back and forth! [It] blew my mind, the impact it had.” “The game attracted such a broader group of skaters, which has elevated our community in layered ways: from tricks to societal acceptance to the respect we get from people who often thought otherwise, like parents discouraging their kids who were simply outsiders looking for a place to belong,” Mullen continues. “Skating is integrated with a culture, a way of being, more than pretty much any other sport I can think of. The way Tony’s game shows that via the music, art, and vibe batted this home. It’s cool to be understood.”  When Tony Hawk’s Pro Skater 3 + 4 launches this July, here are the returning skaters ready to hit the pavement once again, including skaters featured in the original Tony Hawk’s Pro Skater 3 and Tony Hawk’s Pro Skater 4 games plus other titles in the series. Tony Hawk San Diego, California Style: Vert / Stance: Goofy Tony Hawk made history by landing the first ever 900 at the 1999 X Games, skyrocketing the sport into the mainstream. Today he remains the sport’s most iconic figure. Bob Burnquist Rio de Janeiro, Brazil Style: Vert / Stance: Regular Bob Burnquist shocked the skateboarding world when he landed the first Fakie 900. His iconic “Dreamland” skatepark is home to a permanent Mega Ramp. Bucky Lasek Baltimore, Maryland Style: Vert / Stance: Regular Known for his vert skills, Bucky has won 10 gold medals at the X Games and is one of only two vert skateboarders to have won three gold medals consecutively. Steve Caballero San Jose, California Style: Vert / Stance: Goofy An iconic skateboarder responsible for inventing various vert tricks. He holds the record for the highest air ever achieved on a halfpipe. Kareem Campbell Harlem, New York Style: Street / Stance: Regular Called the godfather of smooth street style, Kareem left his mark by popularizing the skateboard trick, “The Ghetto Bird,” and founded City Stars Skateboards. Geoff Rowley Liverpool, England Style: Street / Stance: Regular Geoff Joseph Rowley Jr. is an English skateboarder and owner of Civilware Service Corporation. In 2000 he was crowned “Skater of the Year” by Thrasher Magazine. Andrew Reynolds North Hollywood, California Style: Street / Stance: Regular Co-founder and owner of Baker Skateboards, Andrew Reynolds turned pro in 1995 and won Thrasher Magazine’s “Skater of the Year” award just three years later. Elissa Steamer San Francisco, California Style: Street / Stance: Regular Elissa is a four-time X Games gold medalist, the first female skateboarder to go pro, and the first woman ever inducted into the Skateboarding Hall of Fame. Chad Muska Los Angeles, California Style: Street / Stance: Regular Artist, musician, and entrepreneur. Described by the Transworld Skateboarding editor-in-chief as “one of the most marketable pros skateboarding has ever seen.” Eric Koston Los Angeles, California Style: Street / Stance: Goofy Co-founder of Fourstar Clothing and the skate brand The Berrics, Eric is a master of street skateboarding and a two-time X Games gold medalist. Rodney Mullen Gainesville, Florida Style: Freestyle / Stance: Regular One of the most influential skateboarders of all time, Rodney Mullen is the progenitor of the Flatground Ollie, Kickflip, Heelflip, and dozens of other iconic tricks. Jamie Thomas Dothan, Alabama Style: Street / Stance: Regular Nicknamed “The Chief,” Jamie is the owner and founder of Zero Skateboards. He helped film 1996’s “Welcome to Hell,” one of the most iconic skate videos ever made. Rune Glifberg Copenhagen, Denmark Style: Vert / Stance: Regular Nicknamed “The Danish Destroyer,” Rune Glifberg is one of three skaters to have competed at every X Games, amassing over 12 medals at the competition. Aori Nishimura Tokyo, Japan Style: Street / Stance: Regular Born in Edogawa, Tokyo in Japan, Aori Nishimura started skateboarding at the age of 7 and went on to become the first athlete from Japan to win gold at the X Games. Leo Baker Brooklyn, New York Style: Street / Stance: Goofy Leo is the first non-binary and transgender professional skateboarder in the Pro Skater™ series and has won three gold medals, placing in over 32 competitions.  Leticia Bufoni São Paulo, Brazil Style: Street / Stance: Goofy Multiple world record holder and six-time gold medalist. Named the #1 women’s street skateboarder by World Cup of Skateboarding four years in a row. Lizzie Armanto Santa Monica, California Style: Park / Stance: Regular A member of the Birdhouse skate team, Lizzie has amassed over 30 skateboarding awards and was the first female skater to complete “The Loop,” a 360-degree ramp. Nyjah Huston Laguna Beach, California Style: Street / Stance: Goofy One of skateboarding’s biggest stars, Nyjah has earned over 12 X Games gold medals, 6 Championship titles, and a bronze medal at the 2024 Summer of Olympics. Riley Hawk San Diego, California Style: Street / Stance: Goofy Riley Hawk decided to turn pro on his 21st birthday and became Skateboarder Magazine’s 2013 Amateur of the Year later that same day. Shane O’Neill Melbourne, Australia Style: Street / Stance: Goofy Australian skateboarder who is one of only a few skateboarders to win gold in all four major skateboarding contests, including the X Games and SLS. Tyshawn Jones Bronx, New York Style: Street / Stance: Regular A New York City native and two-time Thrasher Magazine “Skate of the Year” winner, Tyshawn Jones is the youngest skateboarder to ever achieve that accolade. The above skaters are far from the only icons you’ll encounter in the game’s large roster. Keep your eyes on the Tony Hawk’s Pro Skater blog found here for more info on Tony Hawk’s Pro Skater 3 + 4 as we approach its July 11 release date, including the full reveal of new skaters joining in on the fun.  Tony Hawk’s Pro Skater 3 + 4 rebuilds the original games from the ground up with classic and new skaters, parks, tricks, tracks, and more. Skate through a robust Career mode taking on challenges across two tours, chase high scores in Single Sessions and Speedruns, or go at your own pace in Free Skate. Get original with enhanced creation tools, go big in New Game+, and skate with your friends in cross-platform online multiplayer* supporting up to eight skaters at a time. New to the series? Hit up the in-game tutorial led by Tony Hawk himself to kick off your skating journey with tips on Ollies, kick flips, vert tricks, reverts, manuals, special tricks, and more. Don’t miss the Foundry Demo, available now, featuring playable skaters, two parks, and a selection of songs from the soundtrack. Pre-order Tony Hawk’s Pro Skater 3 + 4 on select platforms* for access to the demo and find more info here. Purchase the Digital Deluxe Edition and gain Early Access*** to play Tony Hawk’s™ Pro Skater™ 3 + 4 three days before the official July 11 launch date. Shred the parks and spread fear as the Doom Slayer and Revenant skaters plus get extra music, skate decks, and Create-A-Skater gear: Doom Slayer: Play as Doom Slayer, featuring a Standard and Retro outfit plus two unique special tricks and the Unmaykr Hoverboard. Revenant: Get evil with the Revenant, including two unique special tricks. Additional Music: Headbang to a selection of classic and modern music tracks added to the in-game soundtrack. Skate Decks: Access additional skate decks including Doom Slayer and Revenant themed designs. Create-A-Skater Items: Kit out your skater with additional apparel items. Pre-orders are now available for Tony Hawk’s Pro Skater 3 + 4 on PlayStation 4 and 5, Xbox Series X|S, Xbox One, Nintendo Switch, and PC. For more information, visit tonyhawkthegame.com. * Activision account and internet required for online multiplayer and other features. Platform gaming subscription may be required for multiplayer and other features (sold separately). **Foundry demo available on PlayStation 4 and 5, Xbox Series X|S, Xbox One, and PC. Not available on Nintendo Switch. Foundry Demo availability and launch date(s) subject to change. Internet connection required. *** Actual play time subject to possible outages and applicable time zone differences.
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  • Caution: This Cozy Rural Driver Simulator Inspired by Disco Elysium's Style Is Targeted by Scammers

    Crowdfunding a game you like is a common practice, but be careful with where you send your money. Zarya is an upcoming cozy narrative simulator telling the story of a rural driver in a post-Soviet setting, clearly inspired by Disco Elysium. Developed by SBSR, it needs support like any other game, but the creators don't ask for money online, so if you've seen their game on Indiegogo, be aware that this is a scam.One of the game's developers, Anton Surkov, went to Reddit to warn potential players about this fake page, saying that SBSR didn't create it and never planned to run a crowdfunding campaign. "Someone just stole our game name, visuals, and text, and started collecting money under our name. It’s not just upsetting – it’s terrifying."The worst part is that they might have never learned about it if not for emails offering “advice” and “coaching” to improve crowdfunding results that they started receiving after the page's launch.SBSR has already contacted Indiegogo but hasn't received a reply yet. "We’re just three people working late nights on something we care about. Watching someone try to exploit that… it sucks. But we’re not giving up."If you're interested in Zarya, wishlist it on Steam and find all the relevant information there, not on some crowdfunding site. Here is some information about the game so you can decide if this is something you'd like to play when it gets released.SBSR"Immerse yourself in the life of Vasily, a local driver striving to breathe new life into his village. Assist the villagers, transport packages, tow cars. Do everything within your power! Deliver cargo across endless fields, country roads, and overgrown paths. Upgrade your vehicle, turning it into an indefatigable iron steed."SBSRYou'll get to talk to people living far from civilization and see their views on the world. "Grill kebabs with the guys in the garages, go fishing with Petrovich, take the harvest to the market, tow cars, and try not to end up in a pit, as the last time a tractor was seen in the village was 30 years ago."There are plenty of "authentic post-Soviet clichés" and the warm atmosphere of the good old days.SBSRSign in for a playtest and join our 80 Level Talent platform and our new Discord server, follow us on Instagram, Twitter, LinkedIn, Telegram, TikTok, and Threads, where we share breakdowns, the latest news, awesome artworks, and more.
    #caution #this #cozy #rural #driver
    Caution: This Cozy Rural Driver Simulator Inspired by Disco Elysium's Style Is Targeted by Scammers
    Crowdfunding a game you like is a common practice, but be careful with where you send your money. Zarya is an upcoming cozy narrative simulator telling the story of a rural driver in a post-Soviet setting, clearly inspired by Disco Elysium. Developed by SBSR, it needs support like any other game, but the creators don't ask for money online, so if you've seen their game on Indiegogo, be aware that this is a scam.One of the game's developers, Anton Surkov, went to Reddit to warn potential players about this fake page, saying that SBSR didn't create it and never planned to run a crowdfunding campaign. "Someone just stole our game name, visuals, and text, and started collecting money under our name. It’s not just upsetting – it’s terrifying."The worst part is that they might have never learned about it if not for emails offering “advice” and “coaching” to improve crowdfunding results that they started receiving after the page's launch.SBSR has already contacted Indiegogo but hasn't received a reply yet. "We’re just three people working late nights on something we care about. Watching someone try to exploit that… it sucks. But we’re not giving up."If you're interested in Zarya, wishlist it on Steam and find all the relevant information there, not on some crowdfunding site. Here is some information about the game so you can decide if this is something you'd like to play when it gets released.SBSR"Immerse yourself in the life of Vasily, a local driver striving to breathe new life into his village. Assist the villagers, transport packages, tow cars. Do everything within your power! Deliver cargo across endless fields, country roads, and overgrown paths. Upgrade your vehicle, turning it into an indefatigable iron steed."SBSRYou'll get to talk to people living far from civilization and see their views on the world. "Grill kebabs with the guys in the garages, go fishing with Petrovich, take the harvest to the market, tow cars, and try not to end up in a pit, as the last time a tractor was seen in the village was 30 years ago."There are plenty of "authentic post-Soviet clichés" and the warm atmosphere of the good old days.SBSRSign in for a playtest and join our 80 Level Talent platform and our new Discord server, follow us on Instagram, Twitter, LinkedIn, Telegram, TikTok, and Threads, where we share breakdowns, the latest news, awesome artworks, and more. #caution #this #cozy #rural #driver
    Caution: This Cozy Rural Driver Simulator Inspired by Disco Elysium's Style Is Targeted by Scammers
    80.lv
    Crowdfunding a game you like is a common practice, but be careful with where you send your money. Zarya is an upcoming cozy narrative simulator telling the story of a rural driver in a post-Soviet setting, clearly inspired by Disco Elysium. Developed by SBSR, it needs support like any other game, but the creators don't ask for money online, so if you've seen their game on Indiegogo, be aware that this is a scam.One of the game's developers, Anton Surkov, went to Reddit to warn potential players about this fake page, saying that SBSR didn't create it and never planned to run a crowdfunding campaign. "Someone just stole our game name, visuals, and text, and started collecting money under our name. It’s not just upsetting – it’s terrifying."The worst part is that they might have never learned about it if not for emails offering “advice” and “coaching” to improve crowdfunding results that they started receiving after the page's launch.SBSR has already contacted Indiegogo but hasn't received a reply yet. "We’re just three people working late nights on something we care about. Watching someone try to exploit that… it sucks. But we’re not giving up."If you're interested in Zarya, wishlist it on Steam and find all the relevant information there, not on some crowdfunding site. Here is some information about the game so you can decide if this is something you'd like to play when it gets released.SBSR"Immerse yourself in the life of Vasily, a local driver striving to breathe new life into his village. Assist the villagers, transport packages, tow cars. Do everything within your power! Deliver cargo across endless fields, country roads, and overgrown paths. Upgrade your vehicle, turning it into an indefatigable iron steed."SBSRYou'll get to talk to people living far from civilization and see their views on the world. "Grill kebabs with the guys in the garages, go fishing with Petrovich, take the harvest to the market, tow cars, and try not to end up in a pit, as the last time a tractor was seen in the village was 30 years ago."There are plenty of "authentic post-Soviet clichés" and the warm atmosphere of the good old days.SBSRSign in for a playtest and join our 80 Level Talent platform and our new Discord server, follow us on Instagram, Twitter, LinkedIn, Telegram, TikTok, and Threads, where we share breakdowns, the latest news, awesome artworks, and more.
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  • Astronomers detect most powerful explosions since Big Bang

    An artist's illustration of an unlucky massive star approaching a supermassive black hole. Credit: University of Hawai'i

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    At any given time across the universe, massive cosmic bodies are releasing incomprehensible amounts of energy. Stars burn like celestial nuclear fusion reactors, quasars emit thousands of times the luminosity of the Milky Way galaxy, and asteroids slam into planets. But all of these pale in comparison to a new class of events discovered by researchers at the University of Hawai’i’s Institute for Astronomy. According to their findings published June 4 in the journal Science Advances, it’s time to classify the universe’s most energetic explosions as extreme nuclear transients–or ENTs.
    ENTs are as devastating as they are rare. They only occur when a massive star at least three times heavier than the sun drifts too close to a supermassive black hole. The colliding forces subsequently obliterate the star, sending out plumes of energy across huge swaths of space. Similar events known as tidal disruption eventsare known to occur on asmaller scale, and have been documented for over a decade. But ENTs are something else entirely.
    “ENTs are different beasts,” study lead author and astronomer Jason Hinkle explained in an accompanying statement. “Not only are ENTs far brighter than normal tidal disruption events, but they remain luminous for years, far surpassing the energy output of even the brightest known supernova explosions.”
    Hinkle was first tipped off to ENTs while looking into transients—longlasting flares that spew energy from a galaxy’s center. Two particularly strange examples captured by the European Space Agency’s Gaia mission caught his eye. The pair of events brightened over a much longer timeframe than previously documented transients, but lacked some of their usual characteristics.
    “Gaia doesn’t tell you what a transient is, just that something changed in brightness,” Hinkle said. “But when I saw these smooth, long-lived flares from the centers of distant galaxies, I knew we were looking at something unusual.”
    Hinkle soon reached out to observatory teams around the world for what would become a multiyear project to understand these anomalies. In the process, a third suspect was detected by the Zwicky Transient Facility at the Palomar Observatory in San Diego. After months of analysis, Hinkle and collaborators realized they were witnessing something unprecedented.
    An infrared echo tells us that a dusty torus surrounds the central black hole and newly-formed accretion disk. Credit: University of Hawai’i
    The ENTs analyzed by astronomers displayed smoother, longer lasting flares that pointed towards something very particular—a supermassive black hole accreting a giant, wayward star.
    This contrasts with a more standard black hole that typically acquires its material and energy unpredictably, resulting in irregular brightness fluctuations.
    The energy and luminosity of an ENT boggles the mind. The most powerful ENT documented in Hinkle’s study, Gaia18cdj, generated 25 times more energy than the most powerful known supernovae. For reference, a standard supernova puts out as much energy in a single year as the sun does across its entire 10 billion year lifespan. Gaia18cdj, meanwhile, manages to give off 100 suns’ worth of energy over just 12 months.
    The implications of ENTs and their massive energy surges go far beyond their impressive energy outputs. Astronomers believe they contribute to some of the most pivotal events in the cosmos.
    “These ENTs don’t just mark the dramatic end of a massive star’s life. They illuminate the processes responsible for growing the largest black holes in the universe,” said Hinkle.
    From here on Earth, ENTs can also help researchers as they continue studying massive, distant black holes.
    “Because they’re so bright, we can see them across vast cosmic distances—and in astronomy, looking far away means looking back in time,” explained study co-author and astronomer Benjamin Shappee. “By observing these prolonged flares, we gain insights into black hole growth when the universe was half its current age… forming stars and feeding their supermassive black holes 10 times more vigorously than they do today.”
    There’s a catch for astronomers, however. While supernovae are relatively well-documented, ENTs are estimated to occur at least 10 million times less often. This means that further study requires consistent monitoring of the cosmos backed by the support of international governments, astronomical associations, and the public.
    #astronomers #detect #most #powerful #explosions
    Astronomers detect most powerful explosions since Big Bang
    An artist's illustration of an unlucky massive star approaching a supermassive black hole. Credit: University of Hawai'i Get the Popular Science daily newsletter💡 Breakthroughs, discoveries, and DIY tips sent every weekday. At any given time across the universe, massive cosmic bodies are releasing incomprehensible amounts of energy. Stars burn like celestial nuclear fusion reactors, quasars emit thousands of times the luminosity of the Milky Way galaxy, and asteroids slam into planets. But all of these pale in comparison to a new class of events discovered by researchers at the University of Hawai’i’s Institute for Astronomy. According to their findings published June 4 in the journal Science Advances, it’s time to classify the universe’s most energetic explosions as extreme nuclear transients–or ENTs. ENTs are as devastating as they are rare. They only occur when a massive star at least three times heavier than the sun drifts too close to a supermassive black hole. The colliding forces subsequently obliterate the star, sending out plumes of energy across huge swaths of space. Similar events known as tidal disruption eventsare known to occur on asmaller scale, and have been documented for over a decade. But ENTs are something else entirely. “ENTs are different beasts,” study lead author and astronomer Jason Hinkle explained in an accompanying statement. “Not only are ENTs far brighter than normal tidal disruption events, but they remain luminous for years, far surpassing the energy output of even the brightest known supernova explosions.” Hinkle was first tipped off to ENTs while looking into transients—longlasting flares that spew energy from a galaxy’s center. Two particularly strange examples captured by the European Space Agency’s Gaia mission caught his eye. The pair of events brightened over a much longer timeframe than previously documented transients, but lacked some of their usual characteristics. “Gaia doesn’t tell you what a transient is, just that something changed in brightness,” Hinkle said. “But when I saw these smooth, long-lived flares from the centers of distant galaxies, I knew we were looking at something unusual.” Hinkle soon reached out to observatory teams around the world for what would become a multiyear project to understand these anomalies. In the process, a third suspect was detected by the Zwicky Transient Facility at the Palomar Observatory in San Diego. After months of analysis, Hinkle and collaborators realized they were witnessing something unprecedented. An infrared echo tells us that a dusty torus surrounds the central black hole and newly-formed accretion disk. Credit: University of Hawai’i The ENTs analyzed by astronomers displayed smoother, longer lasting flares that pointed towards something very particular—a supermassive black hole accreting a giant, wayward star. This contrasts with a more standard black hole that typically acquires its material and energy unpredictably, resulting in irregular brightness fluctuations. The energy and luminosity of an ENT boggles the mind. The most powerful ENT documented in Hinkle’s study, Gaia18cdj, generated 25 times more energy than the most powerful known supernovae. For reference, a standard supernova puts out as much energy in a single year as the sun does across its entire 10 billion year lifespan. Gaia18cdj, meanwhile, manages to give off 100 suns’ worth of energy over just 12 months. The implications of ENTs and their massive energy surges go far beyond their impressive energy outputs. Astronomers believe they contribute to some of the most pivotal events in the cosmos. “These ENTs don’t just mark the dramatic end of a massive star’s life. They illuminate the processes responsible for growing the largest black holes in the universe,” said Hinkle. From here on Earth, ENTs can also help researchers as they continue studying massive, distant black holes. “Because they’re so bright, we can see them across vast cosmic distances—and in astronomy, looking far away means looking back in time,” explained study co-author and astronomer Benjamin Shappee. “By observing these prolonged flares, we gain insights into black hole growth when the universe was half its current age… forming stars and feeding their supermassive black holes 10 times more vigorously than they do today.” There’s a catch for astronomers, however. While supernovae are relatively well-documented, ENTs are estimated to occur at least 10 million times less often. This means that further study requires consistent monitoring of the cosmos backed by the support of international governments, astronomical associations, and the public. #astronomers #detect #most #powerful #explosions
    Astronomers detect most powerful explosions since Big Bang
    www.popsci.com
    An artist's illustration of an unlucky massive star approaching a supermassive black hole. Credit: University of Hawai'i Get the Popular Science daily newsletter💡 Breakthroughs, discoveries, and DIY tips sent every weekday. At any given time across the universe, massive cosmic bodies are releasing incomprehensible amounts of energy. Stars burn like celestial nuclear fusion reactors, quasars emit thousands of times the luminosity of the Milky Way galaxy, and asteroids slam into planets. But all of these pale in comparison to a new class of events discovered by researchers at the University of Hawai’i’s Institute for Astronomy (IfA). According to their findings published June 4 in the journal Science Advances, it’s time to classify the universe’s most energetic explosions as extreme nuclear transients–or ENTs. ENTs are as devastating as they are rare. They only occur when a massive star at least three times heavier than the sun drifts too close to a supermassive black hole. The colliding forces subsequently obliterate the star, sending out plumes of energy across huge swaths of space. Similar events known as tidal disruption events (TDEs) are known to occur on a (comparatively) smaller scale, and have been documented for over a decade. But ENTs are something else entirely. “ENTs are different beasts,” study lead author and astronomer Jason Hinkle explained in an accompanying statement. “Not only are ENTs far brighter than normal tidal disruption events, but they remain luminous for years, far surpassing the energy output of even the brightest known supernova explosions.” Hinkle was first tipped off to ENTs while looking into transients—longlasting flares that spew energy from a galaxy’s center. Two particularly strange examples captured by the European Space Agency’s Gaia mission caught his eye. The pair of events brightened over a much longer timeframe than previously documented transients, but lacked some of their usual characteristics. “Gaia doesn’t tell you what a transient is, just that something changed in brightness,” Hinkle said. “But when I saw these smooth, long-lived flares from the centers of distant galaxies, I knew we were looking at something unusual.” Hinkle soon reached out to observatory teams around the world for what would become a multiyear project to understand these anomalies. In the process, a third suspect was detected by the Zwicky Transient Facility at the Palomar Observatory in San Diego. After months of analysis, Hinkle and collaborators realized they were witnessing something unprecedented. An infrared echo tells us that a dusty torus surrounds the central black hole and newly-formed accretion disk. Credit: University of Hawai’i The ENTs analyzed by astronomers displayed smoother, longer lasting flares that pointed towards something very particular—a supermassive black hole accreting a giant, wayward star. This contrasts with a more standard black hole that typically acquires its material and energy unpredictably, resulting in irregular brightness fluctuations. The energy and luminosity of an ENT boggles the mind. The most powerful ENT documented in Hinkle’s study, Gaia18cdj, generated 25 times more energy than the most powerful known supernovae. For reference, a standard supernova puts out as much energy in a single year as the sun does across its entire 10 billion year lifespan. Gaia18cdj, meanwhile, manages to give off 100 suns’ worth of energy over just 12 months. The implications of ENTs and their massive energy surges go far beyond their impressive energy outputs. Astronomers believe they contribute to some of the most pivotal events in the cosmos. “These ENTs don’t just mark the dramatic end of a massive star’s life. They illuminate the processes responsible for growing the largest black holes in the universe,” said Hinkle. From here on Earth, ENTs can also help researchers as they continue studying massive, distant black holes. “Because they’re so bright, we can see them across vast cosmic distances—and in astronomy, looking far away means looking back in time,” explained study co-author and astronomer Benjamin Shappee. “By observing these prolonged flares, we gain insights into black hole growth when the universe was half its current age… forming stars and feeding their supermassive black holes 10 times more vigorously than they do today.” There’s a catch for astronomers, however. While supernovae are relatively well-documented, ENTs are estimated to occur at least 10 million times less often. This means that further study requires consistent monitoring of the cosmos backed by the support of international governments, astronomical associations, and the public.
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