• It's infuriating to see how many businesses are still in the dark about the true power of local SEO! Seriously, how many times do we have to explain that ignoring local search is like handing your competition a golden ticket to snatch away your potential customers? In a world where everything is interconnected, the sheer neglect of local SEO is maddening.

    Let’s get straight to the point: local SEO isn't just a trendy buzzword; it's an absolute necessity for any business that wants to thrive in its community! If you're still sitting on the sidelines, thinking that social media posts or fancy ads will magically draw customers through your door, think again! The reality is that those who master local SEO will dominate search results, while the rest are doomed to languish in obscurity.

    The absurdity of this situation is mind-boggling. Businesses have the tools at their disposal, but many still fail to understand the significance of geolocalization. It’s not rocket science! Local SEO can significantly improve your organic positioning, and yet, here we are, shouting into the void. You want visibility? You want to attract local customers? Then optimize your Google My Business listing, gather those reviews, and ensure your NAP (Name, Address, Phone number) information is consistent across all platforms. It’s not that complicated, yet so many are just too lazy to put in the work!

    And let’s talk about the content. Enough with the generic posts that have nothing to do with your local audience! If your content doesn’t resonate with the community you serve, it’s as good as throwing money out the window. Local SEO thrives on relevance and authenticity, so start creating content that speaks directly to your audience. Be the business that knows its customers, not just another faceless entity in the digital ether.

    It’s time to wake up, people! Local SEO is the lifeblood of businesses that want to thrive in today’s competitive landscape. Stop making excuses for why you can’t implement these strategies. It’s not about being tech-savvy; it’s about being smart, strategic, and willing to adapt. The longer you wait, the more customers you lose to those who understand the importance of local SEO.

    If you’re still clueless, it’s time to educate yourself because ignoring local SEO is a direct ticket to failure. Don’t let your competitors leave you in their dust. Step up, get informed, and start making the changes that will propel your business forward. Your community is waiting for you—don’t keep them waiting any longer!

    #LocalSEO #DigitalMarketing #SmallBusiness #OrganicPositioning #SEO
    It's infuriating to see how many businesses are still in the dark about the true power of local SEO! Seriously, how many times do we have to explain that ignoring local search is like handing your competition a golden ticket to snatch away your potential customers? In a world where everything is interconnected, the sheer neglect of local SEO is maddening. Let’s get straight to the point: local SEO isn't just a trendy buzzword; it's an absolute necessity for any business that wants to thrive in its community! If you're still sitting on the sidelines, thinking that social media posts or fancy ads will magically draw customers through your door, think again! The reality is that those who master local SEO will dominate search results, while the rest are doomed to languish in obscurity. The absurdity of this situation is mind-boggling. Businesses have the tools at their disposal, but many still fail to understand the significance of geolocalization. It’s not rocket science! Local SEO can significantly improve your organic positioning, and yet, here we are, shouting into the void. You want visibility? You want to attract local customers? Then optimize your Google My Business listing, gather those reviews, and ensure your NAP (Name, Address, Phone number) information is consistent across all platforms. It’s not that complicated, yet so many are just too lazy to put in the work! And let’s talk about the content. Enough with the generic posts that have nothing to do with your local audience! If your content doesn’t resonate with the community you serve, it’s as good as throwing money out the window. Local SEO thrives on relevance and authenticity, so start creating content that speaks directly to your audience. Be the business that knows its customers, not just another faceless entity in the digital ether. It’s time to wake up, people! Local SEO is the lifeblood of businesses that want to thrive in today’s competitive landscape. Stop making excuses for why you can’t implement these strategies. It’s not about being tech-savvy; it’s about being smart, strategic, and willing to adapt. The longer you wait, the more customers you lose to those who understand the importance of local SEO. If you’re still clueless, it’s time to educate yourself because ignoring local SEO is a direct ticket to failure. Don’t let your competitors leave you in their dust. Step up, get informed, and start making the changes that will propel your business forward. Your community is waiting for you—don’t keep them waiting any longer! #LocalSEO #DigitalMarketing #SmallBusiness #OrganicPositioning #SEO
    SEO local, ¿qué es y cómo ayuda a mejorar el posicionamiento orgánico?
    SEO local, ¿qué es y cómo ayuda a mejorar el posicionamiento orgánico? En un mundo cada vez más conectado, el SEO local se ha consolidado como una de las estrategias más efectivas para mejorar la visibilidad de los negocios locales que dependen de la
    Like
    Love
    Wow
    Sad
    Angry
    518
    1 Reacties 0 aandelen
  • Who Could Buy Unity?

    Who Could Buy Unity? / News / June 7, 2025 / Business, Unity

    Earlier this week 80.lv ran the incredibly misleadingarticle Analyst Suggests Apple Might be Considering Buying Unity After Legal Defeat to Epic Games. Might is doing some heavy lifting there as there is no actual evidence that Apple or any other company are currently looking to purchase Unity Technologies. That said, it is an interesting topic as a pure thought exercise. So today we are going to discuss the companies that could be potential suitors for Unity.
    Unity
    The obvious place to start is with Unity Technologies, which is to say they can simply stay an independent organization. While they are not profitable, their financial situation has been trending in a positive direction of late and they have sufficient cash and resources to stay independent for the foreseeable future. Should things get bad at Unity, it is possible one of their largest investorscould take the company private again.
    Put simply, Unity does not need to be purchased and things can be kept as they are.
    Apple
    The original premise of this article is that Apple should buy Unity.
    Reasons why Apple should buy Unity:

    Apple and Unity have a long history, with Unity having been originally a Mac exclusive application and it has always supported Apple platforms
    Unity is by far the most used application for creating games on the Apple App Store
    Unity Grow productscould have good synergy with Apples products
    Apple could prevent a potential future rival, especially around 3rd party app stores

    Reasons why Apple won’t buy Unity:

    Apple has never made a purchase anywhere near the size of Unity. Their largest acquisition to datewould be 1/4 to 1/5 the size of acquiring Unity
    Apple has never really gotten involved in gaming beyond small initiatives in the past
    Apple mostly grows in-house over acquisition and more acquisitions are subsumed into other Apple products, Unity is not a good fit here

    Amazon
    Amazon have heaps of cash and aren’t afraid to use it such as acquiring MGM, Whole Foods, Twitch and many more companies over the years. They also have several gaming-oriented interests and have made an attemptto become a major game developer in the past.
    Reasons why Amazon should buy Unity:

    Amazon tried to enter gaming in a big way once already with the licensing of CryEngine to create Lumberyardand buying up or forming several game studios. Unity would provide a much larger and more established foothold should they wish to buy their way in
    Amazon web services could be a good compliment to Unity’s server side offerings, while Unity’s Grow division could be a good fit for Amazon platforms
    Integration with their gaming platformsReasons why Amazon won’t buy Unity:

    Their last attempt into game development was a massive failure and much of it was rumored to be a culture problem

    Tencent
    Tencent have invested HEAVILY into the world of gamingand aren’t afraid of throwing money around, so Unity could be a good fit in that portfolio. That said recent political climate changes would render this acquisition very unlikely.
    Reasons why Tencent should buy Unity:

    Tencent have a presence across the entire gaming industry and already have a minority stake in Epic Games. This would more or less give them a controlling influence over two of the biggest players in the space
    Access to or ownership of Unity’s recently created China Joint Venture
    Integration with Tencents other holdings like WeChat or Snap might provide some synergies

    Reasons why Tencent won’t buy Unity:

    Not a snowballs chance in hell that regulators allow this acquisition to happen, from antitrust issues of owning stakes in both Unity and Unreal Engine, to just more broad geopolitical issues in the modern world

    Microsoft
    Microsoft are heavily invested in two areas that overlap with Unity, gaming and software development tools. On paper they might appear to be the perfect suitor for Unity and they have the cash hoard to make such a purchase with ease.
    Reasons why Microsoft should buy Unity:

    Unlike Apple, Microsoft has long been a proponent of growth via acquisition with some of their pillar products coming in the form of acquisitions. They also do not shy away from huge dollar purchases such as Activision Blizzard, LinkedIn, Nuance, Skype, ZeniMax, GitHub, Nokia, MojangMicrosoft have a long history of leveraging their development tools to grow their platforms
    Microsoft gaming studios/relationships/holdings such as XBox, Game Pass/PC Gaming, DirectX, Havok, etc. could benefit from a tighter relationship with Unity
    Like Amazon, Microsoft server-side servicescould be used to power Unity Grow services

    Reasons why Microsoft won’t buy Unity:

    Microsoft only just finished their acquisition of Activision and it was an arduous and nearly doomed process. Buying another company in the gaming space might be a step too far for regulators
    While Microsoft doesn’t mind spending huge money on acquisitions, they also don’t mind killing those companies off after, especially if there is a market downturn like we are experiencing now

    AppLovin
    If there is a company that is most likely to buy Unity, and that would synergize best with Unity products, it’s AppLovin. In broad strokes, AppLovin, IronSource and Unityare all in the same business. On top of that many of AppLovin’s biggest customers and products are directly tied to the Unity ecosystem. In fact, Unity and AppLovin are such a good fit that AppLovin attempted to buy Unity for nearly B back in 2022, when Unity instead pursued it’s doomed merger with IronSource.
    So, why would it make sense for AppLovin to buy Unity now? Well, these two 5 year stock performance charts more or less tell the entire story:

    It becomes crystal clear from that fateful date in August of 2022 which company has performed better and right now AppLovin is absolutely flush with cash. If there is a company that makes sense to acquire Unity, it’s AppLovin. Of course now that Unity owns IronSource, there are certainly questions of regulatory approval if this would even be allowed.
    Once again, this entire exercise is simply a thought exercise, just for fun. There is no public available news that ANYONE are looking to acquire Unity, nor that Unity is looking to be acquired. You can learn more about my thoughts on the matter in the video below.
    #who #could #buy #unity
    Who Could Buy Unity?
    Who Could Buy Unity? / News / June 7, 2025 / Business, Unity Earlier this week 80.lv ran the incredibly misleadingarticle Analyst Suggests Apple Might be Considering Buying Unity After Legal Defeat to Epic Games. Might is doing some heavy lifting there as there is no actual evidence that Apple or any other company are currently looking to purchase Unity Technologies. That said, it is an interesting topic as a pure thought exercise. So today we are going to discuss the companies that could be potential suitors for Unity. Unity The obvious place to start is with Unity Technologies, which is to say they can simply stay an independent organization. While they are not profitable, their financial situation has been trending in a positive direction of late and they have sufficient cash and resources to stay independent for the foreseeable future. Should things get bad at Unity, it is possible one of their largest investorscould take the company private again. Put simply, Unity does not need to be purchased and things can be kept as they are. Apple The original premise of this article is that Apple should buy Unity. Reasons why Apple should buy Unity: Apple and Unity have a long history, with Unity having been originally a Mac exclusive application and it has always supported Apple platforms Unity is by far the most used application for creating games on the Apple App Store Unity Grow productscould have good synergy with Apples products Apple could prevent a potential future rival, especially around 3rd party app stores Reasons why Apple won’t buy Unity: Apple has never made a purchase anywhere near the size of Unity. Their largest acquisition to datewould be 1/4 to 1/5 the size of acquiring Unity Apple has never really gotten involved in gaming beyond small initiatives in the past Apple mostly grows in-house over acquisition and more acquisitions are subsumed into other Apple products, Unity is not a good fit here Amazon Amazon have heaps of cash and aren’t afraid to use it such as acquiring MGM, Whole Foods, Twitch and many more companies over the years. They also have several gaming-oriented interests and have made an attemptto become a major game developer in the past. Reasons why Amazon should buy Unity: Amazon tried to enter gaming in a big way once already with the licensing of CryEngine to create Lumberyardand buying up or forming several game studios. Unity would provide a much larger and more established foothold should they wish to buy their way in Amazon web services could be a good compliment to Unity’s server side offerings, while Unity’s Grow division could be a good fit for Amazon platforms Integration with their gaming platformsReasons why Amazon won’t buy Unity: Their last attempt into game development was a massive failure and much of it was rumored to be a culture problem Tencent Tencent have invested HEAVILY into the world of gamingand aren’t afraid of throwing money around, so Unity could be a good fit in that portfolio. That said recent political climate changes would render this acquisition very unlikely. Reasons why Tencent should buy Unity: Tencent have a presence across the entire gaming industry and already have a minority stake in Epic Games. This would more or less give them a controlling influence over two of the biggest players in the space Access to or ownership of Unity’s recently created China Joint Venture Integration with Tencents other holdings like WeChat or Snap might provide some synergies Reasons why Tencent won’t buy Unity: Not a snowballs chance in hell that regulators allow this acquisition to happen, from antitrust issues of owning stakes in both Unity and Unreal Engine, to just more broad geopolitical issues in the modern world Microsoft Microsoft are heavily invested in two areas that overlap with Unity, gaming and software development tools. On paper they might appear to be the perfect suitor for Unity and they have the cash hoard to make such a purchase with ease. Reasons why Microsoft should buy Unity: Unlike Apple, Microsoft has long been a proponent of growth via acquisition with some of their pillar products coming in the form of acquisitions. They also do not shy away from huge dollar purchases such as Activision Blizzard, LinkedIn, Nuance, Skype, ZeniMax, GitHub, Nokia, MojangMicrosoft have a long history of leveraging their development tools to grow their platforms Microsoft gaming studios/relationships/holdings such as XBox, Game Pass/PC Gaming, DirectX, Havok, etc. could benefit from a tighter relationship with Unity Like Amazon, Microsoft server-side servicescould be used to power Unity Grow services Reasons why Microsoft won’t buy Unity: Microsoft only just finished their acquisition of Activision and it was an arduous and nearly doomed process. Buying another company in the gaming space might be a step too far for regulators While Microsoft doesn’t mind spending huge money on acquisitions, they also don’t mind killing those companies off after, especially if there is a market downturn like we are experiencing now AppLovin If there is a company that is most likely to buy Unity, and that would synergize best with Unity products, it’s AppLovin. In broad strokes, AppLovin, IronSource and Unityare all in the same business. On top of that many of AppLovin’s biggest customers and products are directly tied to the Unity ecosystem. In fact, Unity and AppLovin are such a good fit that AppLovin attempted to buy Unity for nearly B back in 2022, when Unity instead pursued it’s doomed merger with IronSource. So, why would it make sense for AppLovin to buy Unity now? Well, these two 5 year stock performance charts more or less tell the entire story: It becomes crystal clear from that fateful date in August of 2022 which company has performed better and right now AppLovin is absolutely flush with cash. If there is a company that makes sense to acquire Unity, it’s AppLovin. Of course now that Unity owns IronSource, there are certainly questions of regulatory approval if this would even be allowed. Once again, this entire exercise is simply a thought exercise, just for fun. There is no public available news that ANYONE are looking to acquire Unity, nor that Unity is looking to be acquired. You can learn more about my thoughts on the matter in the video below. #who #could #buy #unity
    GAMEFROMSCRATCH.COM
    Who Could Buy Unity?
    Who Could Buy Unity? / News / June 7, 2025 / Business, Unity Earlier this week 80.lv ran the incredibly misleading (some could say click-baity) article Analyst Suggests Apple Might be Considering Buying Unity After Legal Defeat to Epic Games. Might is doing some heavy lifting there as there is no actual evidence that Apple or any other company are currently looking to purchase Unity Technologies. That said, it is an interesting topic as a pure thought exercise. So today we are going to discuss the companies that could be potential suitors for Unity. Unity The obvious place to start is with Unity Technologies, which is to say they can simply stay an independent organization. While they are not profitable, their financial situation has been trending in a positive direction of late and they have sufficient cash and resources to stay independent for the foreseeable future. Should things get bad at Unity, it is possible one of their largest investors (Silver Lake Group, Vanguard Group, Sequoia Capital, Black Rock, etc) could take the company private again. Put simply, Unity does not need to be purchased and things can be kept as they are. Apple The original premise of this article is that Apple should buy Unity. Reasons why Apple should buy Unity: Apple and Unity have a long history, with Unity having been originally a Mac exclusive application and it has always supported Apple platforms Unity is by far the most used application for creating games on the Apple App Store Unity Grow products (ads, user acquisitions, analytics, etc) could have good synergy with Apples products Apple could prevent a potential future rival, especially around 3rd party app stores Reasons why Apple won’t buy Unity: Apple has never made a purchase anywhere near the size of Unity. Their largest acquisition to date (Beats) would be 1/4 to 1/5 the size of acquiring Unity Apple has never really gotten involved in gaming beyond small initiatives in the past Apple mostly grows in-house over acquisition and more acquisitions are subsumed into other Apple products, Unity is not a good fit here Amazon Amazon have heaps of cash and aren’t afraid to use it such as acquiring MGM, Whole Foods, Twitch and many more companies over the years. They also have several gaming-oriented interests and have made an attempt (that failed badly) to become a major game developer in the past. Reasons why Amazon should buy Unity: Amazon tried to enter gaming in a big way once already with the licensing of CryEngine to create Lumberyard (now O3DE) and buying up or forming several game studios. Unity would provide a much larger and more established foothold should they wish to buy their way in Amazon web services could be a good compliment to Unity’s server side offerings, while Unity’s Grow division could be a good fit for Amazon platforms Integration with their gaming platforms (Twitch, Luna, etc) Reasons why Amazon won’t buy Unity: Their last attempt into game development was a massive failure and much of it was rumored to be a culture problem Tencent Tencent have invested HEAVILY into the world of gaming (Ubisoft, Epic Games, Riot Games, Supercell, Snap, Funcom, Activision Blizzard, From Software, etc) and aren’t afraid of throwing money around, so Unity could be a good fit in that portfolio. That said recent political climate changes would render this acquisition very unlikely. Reasons why Tencent should buy Unity: Tencent have a presence across the entire gaming industry and already have a minority stake in Epic Games (Unreal Engine). This would more or less give them a controlling influence over two of the biggest players in the space Access to or ownership of Unity’s recently created China Joint Venture Integration with Tencents other holdings like WeChat or Snap might provide some synergies Reasons why Tencent won’t buy Unity: Not a snowballs chance in hell that regulators allow this acquisition to happen, from antitrust issues of owning stakes in both Unity and Unreal Engine, to just more broad geopolitical issues in the modern world Microsoft Microsoft are heavily invested in two areas that overlap with Unity, gaming and software development tools. On paper they might appear to be the perfect suitor for Unity and they have the cash hoard to make such a purchase with ease. Reasons why Microsoft should buy Unity: Unlike Apple, Microsoft has long been a proponent of growth via acquisition with some of their pillar products coming in the form of acquisitions. They also do not shy away from huge dollar purchases such as Activision Blizzard (69B), LinkedIn (26B), Nuance (20B), Skype (8.5B), ZeniMax (7.5B), GitHub (7.5B), Nokia (7B), Mojang[Minecraft] (2.5B) Microsoft have a long history of leveraging their development tools to grow their platforms Microsoft gaming studios/relationships/holdings such as XBox, Game Pass/PC Gaming, DirectX, Havok, etc. could benefit from a tighter relationship with Unity Like Amazon, Microsoft server-side services (Azure) could be used to power Unity Grow services Reasons why Microsoft won’t buy Unity: Microsoft only just finished their acquisition of Activision and it was an arduous and nearly doomed process. Buying another company in the gaming space might be a step too far for regulators While Microsoft doesn’t mind spending huge money on acquisitions, they also don’t mind killing those companies off after (Nokia? Skype?), especially if there is a market downturn like we are experiencing now AppLovin If there is a company that is most likely to buy Unity, and that would synergize best with Unity products, it’s AppLovin. In broad strokes, AppLovin, IronSource and Unity (Grow) are all in the same business. On top of that many of AppLovin’s biggest customers and products are directly tied to the Unity ecosystem. In fact, Unity and AppLovin are such a good fit that AppLovin attempted to buy Unity for nearly $20B back in 2022, when Unity instead pursued it’s doomed merger with IronSource. So, why would it make sense for AppLovin to buy Unity now? Well, these two 5 year stock performance charts more or less tell the entire story: It becomes crystal clear from that fateful date in August of 2022 which company has performed better and right now AppLovin is absolutely flush with cash. If there is a company that makes sense to acquire Unity, it’s AppLovin. Of course now that Unity owns IronSource, there are certainly questions of regulatory approval if this would even be allowed. Once again, this entire exercise is simply a thought exercise, just for fun. There is no public available news that ANYONE are looking to acquire Unity, nor that Unity is looking to be acquired. You can learn more about my thoughts on the matter in the video below.
    Like
    Love
    Wow
    Angry
    Sad
    712
    0 Reacties 0 aandelen
  • Will Eleven Die at the End of ‘Stranger Things’?

    Stranger Things fans are worried about the ultimate fate of main character Eleven, played by Millie Bobby Brown, and even some think the teen might not make it out alive at the end of the series.Eleven has been an integral part of the Duffer Brothers’ smash hit Netflix series since it first hit streaming in the summer of 2016.Viewers immediately gravitated toward the show for its spooky atmosphere and mystery-centered plot, nostalgic ’80s vibes and lovable cast of Goonies-esque teen characters.Fans have loved Eleven ever since she made her first appearance in Season 1, Episode 1, “The Vanishing of Will Byers,” and they've watched the unsure, traumatized and quiet young girl transform into a confident, spunky teen with powerful telekinetic abilities over the course of four seasons.Now though, with the series’ fifth and final season set to air later this year, longtime fans are worried about what the end of the show might spell for Eleven, now also known as Jane Hopper.Does Eleven Die in Stranger Things?Nothing about the fate of the core Stranger Things characters is known for sure at this time. However, that hasn’t stopped viewers from theorizing and speculating.During an appearance on U.K. talk show The Jonathan Ross Show in March 2024, Millie Bobby Brown may have inadvertently hinted that her character dies at the end of the show thanks to some questionable phrasing.While discussing the final season, the actress hinted, “I know how she ...” before catching herself and correcting, “I know what happens to my character.”The initial wording of “I know how she” sparked fans’ ears, many of whom thought the actress almost blurted out, “I know how she dies.”Brown also worried fans during a 2024 interview with Capital Radio, when she admitted she discovered her character’s fate after “kind ofmyself into the writers’ room.”“I saw my ending and thought, ‘Oh,’ and then I walked away very slowly,” she cryptically teased.For years fans have speculated about the ending of Stranger Things, particularly about which of the core group might not make it out alive.Some fan theories suggest that Eleven is ultimately doomed, and might be forced to lock herself in the Upside Down forever to close the gate between the Upside Down and the real world, or will die heroically closing the gate and saving her friends and loved ones.Others believe Will Byers, who was the first to venture into the Upside Down and appears to still be connected to it as well as the series’ villain Vecna, will ultimately die in the finale.Of course, these are just fan theories. Hopefully, all the kids end up just fine and there's a big, happy ending!Stranger Things Season 5 will pick up after the epic events of Season 4, in which the kids learned about the evil Vecna, who ended the season by opening a hellish portal between the town of Hawkins and the Upside Down.The fifth season will be released in three parts: The first four episodes will hit Netflix on Nov. 26, three episodes will begin streaming on Dec. 25 and the series finale will air on Dec. 31.Sitcom Moments That Were Surprisingly DarkSitcoms such as The Simpsons and The Golden Girls are often seen as light-hearted comedies, but these darker TV moments offer a different, deeper perspective.Gallery Credit: Ryan ReichardGet our free mobile appREAD MORE: TV Shows Everyone Loves That Are Actually BadChild Stars Who Quit ActingStacker compiled this list of 25 child actors who quit show business, pulling from historical news coverage to include everyone from Mary-Kate and Ashley Olsen to Carrie Henn, who played the little girl in Aliens.Gallery Credit: Sophia June
    #will #eleven #die #end #stranger
    Will Eleven Die at the End of ‘Stranger Things’?
    Stranger Things fans are worried about the ultimate fate of main character Eleven, played by Millie Bobby Brown, and even some think the teen might not make it out alive at the end of the series.Eleven has been an integral part of the Duffer Brothers’ smash hit Netflix series since it first hit streaming in the summer of 2016.Viewers immediately gravitated toward the show for its spooky atmosphere and mystery-centered plot, nostalgic ’80s vibes and lovable cast of Goonies-esque teen characters.Fans have loved Eleven ever since she made her first appearance in Season 1, Episode 1, “The Vanishing of Will Byers,” and they've watched the unsure, traumatized and quiet young girl transform into a confident, spunky teen with powerful telekinetic abilities over the course of four seasons.Now though, with the series’ fifth and final season set to air later this year, longtime fans are worried about what the end of the show might spell for Eleven, now also known as Jane Hopper.Does Eleven Die in Stranger Things?Nothing about the fate of the core Stranger Things characters is known for sure at this time. However, that hasn’t stopped viewers from theorizing and speculating.During an appearance on U.K. talk show The Jonathan Ross Show in March 2024, Millie Bobby Brown may have inadvertently hinted that her character dies at the end of the show thanks to some questionable phrasing.While discussing the final season, the actress hinted, “I know how she ...” before catching herself and correcting, “I know what happens to my character.”The initial wording of “I know how she” sparked fans’ ears, many of whom thought the actress almost blurted out, “I know how she dies.”Brown also worried fans during a 2024 interview with Capital Radio, when she admitted she discovered her character’s fate after “kind ofmyself into the writers’ room.”“I saw my ending and thought, ‘Oh,’ and then I walked away very slowly,” she cryptically teased.For years fans have speculated about the ending of Stranger Things, particularly about which of the core group might not make it out alive.Some fan theories suggest that Eleven is ultimately doomed, and might be forced to lock herself in the Upside Down forever to close the gate between the Upside Down and the real world, or will die heroically closing the gate and saving her friends and loved ones.Others believe Will Byers, who was the first to venture into the Upside Down and appears to still be connected to it as well as the series’ villain Vecna, will ultimately die in the finale.Of course, these are just fan theories. Hopefully, all the kids end up just fine and there's a big, happy ending!Stranger Things Season 5 will pick up after the epic events of Season 4, in which the kids learned about the evil Vecna, who ended the season by opening a hellish portal between the town of Hawkins and the Upside Down.The fifth season will be released in three parts: The first four episodes will hit Netflix on Nov. 26, three episodes will begin streaming on Dec. 25 and the series finale will air on Dec. 31.Sitcom Moments That Were Surprisingly DarkSitcoms such as The Simpsons and The Golden Girls are often seen as light-hearted comedies, but these darker TV moments offer a different, deeper perspective.Gallery Credit: Ryan ReichardGet our free mobile appREAD MORE: TV Shows Everyone Loves That Are Actually BadChild Stars Who Quit ActingStacker compiled this list of 25 child actors who quit show business, pulling from historical news coverage to include everyone from Mary-Kate and Ashley Olsen to Carrie Henn, who played the little girl in Aliens.Gallery Credit: Sophia June #will #eleven #die #end #stranger
    SCREENCRUSH.COM
    Will Eleven Die at the End of ‘Stranger Things’?
    Stranger Things fans are worried about the ultimate fate of main character Eleven, played by Millie Bobby Brown, and even some think the teen might not make it out alive at the end of the series.Eleven has been an integral part of the Duffer Brothers’ smash hit Netflix series since it first hit streaming in the summer of 2016.Viewers immediately gravitated toward the show for its spooky atmosphere and mystery-centered plot, nostalgic ’80s vibes and lovable cast of Goonies-esque teen characters.Fans have loved Eleven ever since she made her first appearance in Season 1, Episode 1, “The Vanishing of Will Byers,” and they've watched the unsure, traumatized and quiet young girl transform into a confident, spunky teen with powerful telekinetic abilities over the course of four seasons.Now though, with the series’ fifth and final season set to air later this year, longtime fans are worried about what the end of the show might spell for Eleven, now also known as Jane Hopper.Does Eleven Die in Stranger Things?Nothing about the fate of the core Stranger Things characters is known for sure at this time. However, that hasn’t stopped viewers from theorizing and speculating.During an appearance on U.K. talk show The Jonathan Ross Show in March 2024, Millie Bobby Brown may have inadvertently hinted that her character dies at the end of the show thanks to some questionable phrasing.While discussing the final season, the actress hinted, “I know how she ...” before catching herself and correcting, “I know what happens to my character.”The initial wording of “I know how she” sparked fans’ ears, many of whom thought the actress almost blurted out, “I know how she dies.”Brown also worried fans during a 2024 interview with Capital Radio, when she admitted she discovered her character’s fate after “kind of [forcing] myself into the writers’ room.”“I saw my ending and thought, ‘Oh,’ and then I walked away very slowly,” she cryptically teased.For years fans have speculated about the ending of Stranger Things, particularly about which of the core group might not make it out alive.Some fan theories suggest that Eleven is ultimately doomed, and might be forced to lock herself in the Upside Down forever to close the gate between the Upside Down and the real world, or will die heroically closing the gate and saving her friends and loved ones.Others believe Will Byers, who was the first to venture into the Upside Down and appears to still be connected to it as well as the series’ villain Vecna, will ultimately die in the finale.Of course, these are just fan theories. Hopefully, all the kids end up just fine and there's a big, happy ending!Stranger Things Season 5 will pick up after the epic events of Season 4, in which the kids learned about the evil Vecna, who ended the season by opening a hellish portal between the town of Hawkins and the Upside Down.The fifth season will be released in three parts: The first four episodes will hit Netflix on Nov. 26, three episodes will begin streaming on Dec. 25 and the series finale will air on Dec. 31.Sitcom Moments That Were Surprisingly DarkSitcoms such as The Simpsons and The Golden Girls are often seen as light-hearted comedies, but these darker TV moments offer a different, deeper perspective.Gallery Credit: Ryan ReichardGet our free mobile appREAD MORE: TV Shows Everyone Loves That Are Actually BadChild Stars Who Quit ActingStacker compiled this list of 25 child actors who quit show business, pulling from historical news coverage to include everyone from Mary-Kate and Ashley Olsen to Carrie Henn, who played the little girl in Aliens.Gallery Credit: Sophia June
    Like
    Love
    Wow
    Angry
    Sad
    242
    0 Reacties 0 aandelen
  • Netflix’s Lost in Starlight: Korea Makes an Animated Sci-Fi Romance for Adults

    In 2018 Korean animator and illustrator Han Ji-won created a commercial for jewelry brand Stonehenge that follows a girl who dreams of going to space, just like her astronaut grandmother. The brief, beautiful animation caught the attention of Korean production company Climax Studios, who saw potential for a much bigger story about the human connections astronauts carry with them into space. 
    Seven years later, the Netflix animated film Lost in Starlight expands that near-future world into a story of two star-crossed lovers who fall in love on the neon-lit rooftops of a futuristic Seoul only to be separated by 140 million miles when one of them embarks on an expedition to Mars. 

    “While I was developing the script, a lot of things changed,” writer-director Han says In fleshing out the story, she was inspired by the individuality of Miyazaki, the edgy sentimentality of Cowboy Bebop, and the near-future worldbuilding of Her. “But, still, there were the same keywords: space, female lead, music, childhood, and love.” 
    Lost in Starlight centers a slice-of-life love story between astro botanist Nan-youngand musician Jay. For Nan-young, who hopes to find life on the planet, Mars is personal. Her mother was part of a doomed, 2026 mission to the Red Planet. Twenty-five years later, Nan-young dreams of continuing in her mother’s footsteps, and helping the Adonis amurensis flower thrive on the alien planet. 

    “My character is kind of stubborn at times,” says Ramakrishnan, with a laugh. “She’s a girl boss, but she needs to take a breath.” That breath comes in the form of a return to Seoul from Houston, following low psychological exam scores that have Nan-young bumped from an upcoming Martian expedition. The driven scientist doesn’t give up on her goal, continuing her development of a Life Form Detector to try to earn a spot on the trip, but she also finds time to devote to fixing her late mother’s busted record player. When Nan-young literally bumps into Jay with the 2023 Crozby in her arms, he becomes determined to fix it for her. 
    “I would describe Jay as someone who doesn’t really believe in himself,” Min says of the character who is working in a vintage electronics repair shop after turning away from his passion for composing and performing music. “I think he is more concerned about the practicalities of life and just kind of getting by. I think he has a lot of dreams, but he doesn’t quite know how to act on them and fulfill them.” While Jay may be hesitant in his music, he is determined when it comes to pursuing the brilliant Nan-young. By the time he has fixed her record player, the two have fallen for one another… but can their budding relationship survive the distance between Earth and Mars?
    Like the short animation it stems from, Lost in Starlight is far more interested in the emotional dimensions of space travel than the logistical ones. The Martian, this is not—nor does it want to be, instead curious about the work of human connection in a sometimes unforgiving but never hopeless universe. The film’s space-scapes are vividly animated, and especially powerful in the abstract. In one climactic, hallucinatory moment, Nan-young’s vision explodes with the yellow blossoms of the flower that connects her work to her mother’s, across time and mortality. She imagines the galaxy as a spinning record, the vinyl representing connections to her mother and to Jay, as well as the natural forces that move us all along. 
    The story is strongest, however, in its most mundane, Earth-bound moments, and in the ways Han’s animation is able to connect the familiar with the fantastic so seamlessly. Like anime auteurs Hideko Miyazai and Makoto Shinkai before her, Han is incredibly detailed in her realization of interior spaces, bringing a sense of realism to the animated format that casts the same warm, human touch to the mise-en-scene of a Martian research facility as it does Jay’s sunlit, stickered Euljiro apartment. In 2051 Seoul, massive holographic jellyfish float through the twilight sky, but Nan-young’s aging father still sticks struggling plants in an old mug emblazoned with a heart-shaped photo of his family from decades previous. And when Nan-young takes a self-driving car home after a long day, Han focuses not on the technology but our weary protagonist toeing off her work heels.
    This balance between the futuristic and the familiar is further buoyed by the film’s soundtrack, which features work from Korean artists such as CIFIKA, Meego, and Wave to Earth’s Kim Daniel.
    “I am a little bit greedy about having really good soundtracks,” says Han. “I wanted it to be futuristic but not apocalyptic, a little bit edgy but soft at the same time.” Han chose synth-pop as the main sound, pairing the electronic sounds of the genre with subdued, dreamy beats. Korean voice actors Kim and Hong contributed some of the lyrics for the tender, lulling songs Jay writes and performs in the film.

    Korean media has become known internationally for its love stories, most famously depicted in the K-drama format. While Lost in Starlight borrows some of the same narrative DNA that makes those romances tick, it represents something startlingly original within a Korean animation industry that has more often been known internationally for its outsourcing work and preschool TV programs than feature films for adults. “While we still have those companies in Korea doing a lot of outsourcing work, we also have new aspiring companies that come into the picture,” says Han of the state of the Korean animation industry. 

    Join our mailing list
    Get the best of Den of Geek delivered right to your inbox!

    Han, who became the youngest Korean animator to direct a theatrically released feature film in 2015 with anthology Clearer Than You Think, comes from an indie background, but worked with a commercial production company to make Lost in Starlight.
    “We have these great artists who have a lot of potential in terms of their creativity and storytelling, and then we have these companies who are now willing to do both the pre and main production works,” says Han. “I think we need a lot of love and interest and support from a lot of different players, and I hope that it could be consistent, so that we can keep on working on our projects. If that happens, then I think we’re going to bloom like flowers.”
    Lost in Starlight is available to stream on Netflix starting May 30.
    #netflixs #lost #starlight #korea #makes
    Netflix’s Lost in Starlight: Korea Makes an Animated Sci-Fi Romance for Adults
    In 2018 Korean animator and illustrator Han Ji-won created a commercial for jewelry brand Stonehenge that follows a girl who dreams of going to space, just like her astronaut grandmother. The brief, beautiful animation caught the attention of Korean production company Climax Studios, who saw potential for a much bigger story about the human connections astronauts carry with them into space.  Seven years later, the Netflix animated film Lost in Starlight expands that near-future world into a story of two star-crossed lovers who fall in love on the neon-lit rooftops of a futuristic Seoul only to be separated by 140 million miles when one of them embarks on an expedition to Mars.  “While I was developing the script, a lot of things changed,” writer-director Han says In fleshing out the story, she was inspired by the individuality of Miyazaki, the edgy sentimentality of Cowboy Bebop, and the near-future worldbuilding of Her. “But, still, there were the same keywords: space, female lead, music, childhood, and love.”  Lost in Starlight centers a slice-of-life love story between astro botanist Nan-youngand musician Jay. For Nan-young, who hopes to find life on the planet, Mars is personal. Her mother was part of a doomed, 2026 mission to the Red Planet. Twenty-five years later, Nan-young dreams of continuing in her mother’s footsteps, and helping the Adonis amurensis flower thrive on the alien planet.  “My character is kind of stubborn at times,” says Ramakrishnan, with a laugh. “She’s a girl boss, but she needs to take a breath.” That breath comes in the form of a return to Seoul from Houston, following low psychological exam scores that have Nan-young bumped from an upcoming Martian expedition. The driven scientist doesn’t give up on her goal, continuing her development of a Life Form Detector to try to earn a spot on the trip, but she also finds time to devote to fixing her late mother’s busted record player. When Nan-young literally bumps into Jay with the 2023 Crozby in her arms, he becomes determined to fix it for her.  “I would describe Jay as someone who doesn’t really believe in himself,” Min says of the character who is working in a vintage electronics repair shop after turning away from his passion for composing and performing music. “I think he is more concerned about the practicalities of life and just kind of getting by. I think he has a lot of dreams, but he doesn’t quite know how to act on them and fulfill them.” While Jay may be hesitant in his music, he is determined when it comes to pursuing the brilliant Nan-young. By the time he has fixed her record player, the two have fallen for one another… but can their budding relationship survive the distance between Earth and Mars? Like the short animation it stems from, Lost in Starlight is far more interested in the emotional dimensions of space travel than the logistical ones. The Martian, this is not—nor does it want to be, instead curious about the work of human connection in a sometimes unforgiving but never hopeless universe. The film’s space-scapes are vividly animated, and especially powerful in the abstract. In one climactic, hallucinatory moment, Nan-young’s vision explodes with the yellow blossoms of the flower that connects her work to her mother’s, across time and mortality. She imagines the galaxy as a spinning record, the vinyl representing connections to her mother and to Jay, as well as the natural forces that move us all along.  The story is strongest, however, in its most mundane, Earth-bound moments, and in the ways Han’s animation is able to connect the familiar with the fantastic so seamlessly. Like anime auteurs Hideko Miyazai and Makoto Shinkai before her, Han is incredibly detailed in her realization of interior spaces, bringing a sense of realism to the animated format that casts the same warm, human touch to the mise-en-scene of a Martian research facility as it does Jay’s sunlit, stickered Euljiro apartment. In 2051 Seoul, massive holographic jellyfish float through the twilight sky, but Nan-young’s aging father still sticks struggling plants in an old mug emblazoned with a heart-shaped photo of his family from decades previous. And when Nan-young takes a self-driving car home after a long day, Han focuses not on the technology but our weary protagonist toeing off her work heels. This balance between the futuristic and the familiar is further buoyed by the film’s soundtrack, which features work from Korean artists such as CIFIKA, Meego, and Wave to Earth’s Kim Daniel. “I am a little bit greedy about having really good soundtracks,” says Han. “I wanted it to be futuristic but not apocalyptic, a little bit edgy but soft at the same time.” Han chose synth-pop as the main sound, pairing the electronic sounds of the genre with subdued, dreamy beats. Korean voice actors Kim and Hong contributed some of the lyrics for the tender, lulling songs Jay writes and performs in the film. Korean media has become known internationally for its love stories, most famously depicted in the K-drama format. While Lost in Starlight borrows some of the same narrative DNA that makes those romances tick, it represents something startlingly original within a Korean animation industry that has more often been known internationally for its outsourcing work and preschool TV programs than feature films for adults. “While we still have those companies in Korea doing a lot of outsourcing work, we also have new aspiring companies that come into the picture,” says Han of the state of the Korean animation industry.  Join our mailing list Get the best of Den of Geek delivered right to your inbox! Han, who became the youngest Korean animator to direct a theatrically released feature film in 2015 with anthology Clearer Than You Think, comes from an indie background, but worked with a commercial production company to make Lost in Starlight. “We have these great artists who have a lot of potential in terms of their creativity and storytelling, and then we have these companies who are now willing to do both the pre and main production works,” says Han. “I think we need a lot of love and interest and support from a lot of different players, and I hope that it could be consistent, so that we can keep on working on our projects. If that happens, then I think we’re going to bloom like flowers.” Lost in Starlight is available to stream on Netflix starting May 30. #netflixs #lost #starlight #korea #makes
    WWW.DENOFGEEK.COM
    Netflix’s Lost in Starlight: Korea Makes an Animated Sci-Fi Romance for Adults
    In 2018 Korean animator and illustrator Han Ji-won created a commercial for jewelry brand Stonehenge that follows a girl who dreams of going to space, just like her astronaut grandmother. The brief, beautiful animation caught the attention of Korean production company Climax Studios, who saw potential for a much bigger story about the human connections astronauts carry with them into space.  Seven years later, the Netflix animated film Lost in Starlight expands that near-future world into a story of two star-crossed lovers who fall in love on the neon-lit rooftops of a futuristic Seoul only to be separated by 140 million miles when one of them embarks on an expedition to Mars.  “While I was developing the script [for Lost in Starlight], a lot of things changed,” writer-director Han says In fleshing out the story, she was inspired by the individuality of Miyazaki, the edgy sentimentality of Cowboy Bebop, and the near-future worldbuilding of Her. “But, still, there were the same keywords: space, female lead, music, childhood, and love.”  Lost in Starlight centers a slice-of-life love story between astro botanist Nan-young (voiced by The Handmaiden’s Kim Tae-ri in Korean and Never Have I Ever’s Maitreyi Ramakrishnan in English) and musician Jay (voiced by Weak Hero’s Hong Kyung in Korean, and Umbrella Academy’s Justin H. Min in English). For Nan-young, who hopes to find life on the planet, Mars is personal. Her mother was part of a doomed, 2026 mission to the Red Planet. Twenty-five years later, Nan-young dreams of continuing in her mother’s footsteps, and helping the Adonis amurensis flower thrive on the alien planet.  “My character is kind of stubborn at times,” says Ramakrishnan, with a laugh. “She’s a girl boss, but she needs to take a breath.” That breath comes in the form of a return to Seoul from Houston, following low psychological exam scores that have Nan-young bumped from an upcoming Martian expedition. The driven scientist doesn’t give up on her goal, continuing her development of a Life Form Detector to try to earn a spot on the trip, but she also finds time to devote to fixing her late mother’s busted record player. When Nan-young literally bumps into Jay with the 2023 Crozby in her arms, he becomes determined to fix it for her.  “I would describe Jay as someone who doesn’t really believe in himself,” Min says of the character who is working in a vintage electronics repair shop after turning away from his passion for composing and performing music. “I think he is more concerned about the practicalities of life and just kind of getting by. I think he has a lot of dreams, but he doesn’t quite know how to act on them and fulfill them.” While Jay may be hesitant in his music, he is determined when it comes to pursuing the brilliant Nan-young. By the time he has fixed her record player, the two have fallen for one another… but can their budding relationship survive the distance between Earth and Mars? Like the short animation it stems from, Lost in Starlight is far more interested in the emotional dimensions of space travel than the logistical ones. The Martian, this is not—nor does it want to be, instead curious about the work of human connection in a sometimes unforgiving but never hopeless universe. The film’s space-scapes are vividly animated, and especially powerful in the abstract. In one climactic, hallucinatory moment, Nan-young’s vision explodes with the yellow blossoms of the flower that connects her work to her mother’s, across time and mortality. She imagines the galaxy as a spinning record, the vinyl representing connections to her mother and to Jay, as well as the natural forces that move us all along.  The story is strongest, however, in its most mundane, Earth-bound moments, and in the ways Han’s animation is able to connect the familiar with the fantastic so seamlessly. Like anime auteurs Hideko Miyazai and Makoto Shinkai before her, Han is incredibly detailed in her realization of interior spaces, bringing a sense of realism to the animated format that casts the same warm, human touch to the mise-en-scene of a Martian research facility as it does Jay’s sunlit, stickered Euljiro apartment. In 2051 Seoul, massive holographic jellyfish float through the twilight sky, but Nan-young’s aging father still sticks struggling plants in an old mug emblazoned with a heart-shaped photo of his family from decades previous. And when Nan-young takes a self-driving car home after a long day, Han focuses not on the technology but our weary protagonist toeing off her work heels. This balance between the futuristic and the familiar is further buoyed by the film’s soundtrack, which features work from Korean artists such as CIFIKA, Meego, and Wave to Earth’s Kim Daniel. “I am a little bit greedy about having really good soundtracks,” says Han. “I wanted it to be futuristic but not apocalyptic, a little bit edgy but soft at the same time.” Han chose synth-pop as the main sound, pairing the electronic sounds of the genre with subdued, dreamy beats. Korean voice actors Kim and Hong contributed some of the lyrics for the tender, lulling songs Jay writes and performs in the film. Korean media has become known internationally for its love stories, most famously depicted in the K-drama format. While Lost in Starlight borrows some of the same narrative DNA that makes those romances tick, it represents something startlingly original within a Korean animation industry that has more often been known internationally for its outsourcing work and preschool TV programs than feature films for adults. “While we still have those companies in Korea doing a lot of outsourcing work, we also have new aspiring companies that come into the picture,” says Han of the state of the Korean animation industry.  Join our mailing list Get the best of Den of Geek delivered right to your inbox! Han, who became the youngest Korean animator to direct a theatrically released feature film in 2015 with anthology Clearer Than You Think, comes from an indie background, but worked with a commercial production company to make Lost in Starlight. “We have these great artists who have a lot of potential in terms of their creativity and storytelling, and then we have these companies who are now willing to do both the pre and main production works,” says Han. “I think we need a lot of love and interest and support from a lot of different players, and I hope that it could be consistent, so that we can keep on working on our projects. If that happens, then I think we’re going to bloom like flowers.” Lost in Starlight is available to stream on Netflix starting May 30.
    0 Reacties 0 aandelen
  • Anyone else actually ENJOY the convoluted Zelda timeline?

    poptire
    Avatar Wrecking Crew
    The Fallen

    Oct 25, 2017

    15,552

    I was listening to Brian Shea's Zelda series recap podcast and thought dang, I really like this.

    I remember the split timeline being a big point of contention when Nintendo first announced it. And the second split into a THIRD timeline was also fun to witness.

    It makes sense to me that Ocarina was such a pivotal moment in time that it could spawn multiple possible realities. Shea said something like is there a timeline where a simple bokoblin killed Link? Probably! I'd love to see that timeline.

    I hope they make it even more crazy. I haven't seen where Echoes of Wisdom lives, but I hope it's super weird.

    Also! Apparently the Ganon at the end of Wind Waker is gone-gone. What a cool way to go. Probably my favorite ending of any Zelda game.

    Anyway I sure would like to read y'alls thoughts on whether the split timelines are good or not, and of course thoughts on the timelines themselves 

    blueredandgold
    Member

    Oct 25, 2017

    8,679

    Quick question off the top - that image was only ever sighted at PAX Aus correct?
     

    OP

    OP

    poptire
    Avatar Wrecking Crew
    The Fallen

    Oct 25, 2017

    15,552

    blueredandgold said:

    Quick question off the top - that image was only ever sighted at PAX Aus correct?

    Click to expand...
    Click to shrink...

    As far as I know, yeah. I'm not sure if it's official official.
     

    Stencil
    Mailing His Own Damn Business
    Member

    Oct 30, 2017

    13,549

    USA

    There was ONE brief moment where I sort of bothered to think about it -- hard enough to mentally map each game I'd played into it -- and it amounted to an entire "Huh, that's kind of neat" and I immediately moved on and never thought about it again. I don't think Nintendo even really cares that much about it, therefore it's not a topic of discussion I ever engage in.

    I feel like it's such an obvious afterthought. If the creators don't care why would I? 

    StephenNotStrange
    Member

    Jan 16, 2019

    784

    blueredandgold said:

    Quick question off the top - that image was only ever sighted at PAX Aus correct?

    Click to expand...
    Click to shrink...

    Yeah, but a very similar one which show where BotW and TotK is already on the Zelda's JP website long ago. 

    Sandstar
    Member

    Oct 28, 2017

    8,165

    I guess the part I don't like is that the original legend of zelda is from the "bad" timeline.
     

    Walpurgisnacht
    Member

    May 7, 2020

    1,724

    I think the only people that get super passionate and heated and can never shut up about it are timeline-haters.

    Aside from that it's fine. It's something Miyamoto and Aonuma have been alluding to in interviews since the 90's. 

    Cheesy
    Member

    Oct 30, 2017

    2,565

    I feel like it doesn't really add anything and I honestly forget it exists most of the time.
     

    OP

    OP

    poptire
    Avatar Wrecking Crew
    The Fallen

    Oct 25, 2017

    15,552

    Has anyone read the manga series? Does it go into timeline split shenanigans?
     

    RagnarokX
    Member

    Oct 26, 2017

    17,710

    I wouldn't call it convoluted. Before BotW only like 3 games didn't fit nicely. I never got why people act like you have to put effort to understand it and got so heated at anyone discussing it. What we had before is certainly preferable to the irreverent JJ Abrams mystery box style they're going for now with BotW where they can't even keep things coherent between direct sequels.
     

    EllipsisBreak
    One Winged Slayer
    Member

    Aug 6, 2019

    2,274

    poptire said:

    Has anyone read the manga series? Does it go into timeline split shenanigans?

    Click to expand...
    Click to shrink...

    I'm no expert, but I've seen some images of the Twilight Princess one and it's definitely a factor there.
     

    Zyrokai
    Member

    Nov 1, 2017

    5,214

    Columbus, Ohio

    I love it.
     

    PAFenix
    Unshakable Resolve
    Member

    Nov 21, 2019

    20,137

    I love it!

    poptire said:

    Has anyone read the manga series? Does it go into timeline split shenanigans?

    Click to expand...
    Click to shrink...

    The bits I read of the old manga kinda goes into each game as it's own separate one-off or story. But most of those were, at the most, 2 volumes.

    Dunno about the Twilight Princess manga, since that actually goes up to ELEVEN. I wouldn't be surprised if it does make hints towards it, because of the Hero Shade. 

    Tom Nook Says...
    Member

    Jan 15, 2019

    7,406

    The fact that Nintendo themselves don't care a whole lot about it is what makes it fun. The holes and loose connections are where the theorizing happens. If it was overly-detailed and concrete there wouldn't be much to talk about.
     

    The Adder
    Member

    Oct 25, 2017

    20,609

    It's legitimately fun to talk about and piece together. Especially when you think of it from the perspective that Nintendo themselves don't make games based on where they want to fill in the timeline, but make the game they want and then figure out what to do about placement. That makes theorizing so much more fun because it could still be liquid even after release.
     

    Angst
    Member

    Oct 27, 2017

    4,306

    I think it sucks and choose to ignore it.
     

    OP

    OP

    poptire
    Avatar Wrecking Crew
    The Fallen

    Oct 25, 2017

    15,552

    EllipsisBreak said:

    I'm no expert, but I've seen some images of the Twilight Princess one and it's definitely a factor there.

    Click to expand...
    Click to shrink...

    PAFenix said:

    I love it!

    The bits I read of the old manga kinda goes into each game as it's own separate one-off or story. But most of those were, at the most, 2 volumes.

    Dunno about the Twilight Princess manga, since that actually goes up to ELEVEN. I wouldn't be surprised if it does make hints towards it, because of the Hero Shade.
    Click to expand...
    Click to shrink...

    The Hero Shade stuff is super interesting to me. That's Adult Link from OoT, right? Except he's all messed up and battle scarred. I'd like to see that story
     

    Rockodile
    Member

    Dec 7, 2018

    1,256

    I think it's pretty fun, and it's easy to ignore if you don't care. Don't understand why some people get so pissed off about it.
     

    SupersonicHypertonic
    Member

    Apr 20, 2022

    3,530

    Yeah I really like it in theory but over the years it's it's kinda just there and Nintendo didn't utilise it properly.

    There's 3 lines but in practice there's very little actual reasons to games within the same line. MM and TP are in the same line but there's very little convergence for them, the hero shade was never confirmed in game to be the hero time and even after it was in Historia it still doesn't explain what happened to Link after MM. For all we know he had another adventure in Disney world in between lol. In the downfall line a lot of the games repeat the same story of Ganon being resurrected in the same as if no one learns the lesson to fully kill him for good. I wish games had stronger connections to one another without needing direct sequels.

    My biggest peeve is Nintendo tried to be clever with the creation of downfall timeline but they fucked everything up instead. If a time like can be created because Link dies then literally EVERY SINGLE GAME has at least 2 endings - Link lives and saves the world continuing the same line or Link dies and Ganon wins or someone else seals him which creates a 2nd parallel line.

    Now with BOTW and TOTK it seems it's a reboot which basically creates a multiverse now. Or knowing Nintendo they'll somehow fit in a really awkward way. 

    Aiqops
    Uncle Works at Nintendo
    Member

    Aug 3, 2021

    19,387

    Couldn't care less about trying to find connections between the games. To me they are all standalone.
     

    EllipsisBreak
    One Winged Slayer
    Member

    Aug 6, 2019

    2,274

    poptire said:

    The Hero Shade stuff is super interesting to me. That's Adult Link from OoT, right? Except he's all messed up and battle scarred. I'd like to see that story

    Click to expand...
    Click to shrink...

    I don't have all the context, but... yeah. This is a thing.
     

    OP

    OP

    poptire
    Avatar Wrecking Crew
    The Fallen

    Oct 25, 2017

    15,552

    SupersonicHypertonic said:

    Yeah I really like it in theory but over the years it's it's kinda just there and Nintendo didn't utilise it properly.

    There's 3 lines but in practice there's very little actual reasons to games within the same line. MM and TP are in the same line but there's very little convergence for them, the hero shade was never confirmed in game to be the hero time and even after it was in Historia it still doesn't explain what happened to Link after MM. For all we know he had another adventure in Disney world in between lol. In the downfall line a lot of the games repeat the same story of Ganon being resurrected in the same as if no one learns the lesson to fully kill him for good. I wish games had stronger connections to one another without needing direct sequels.

    My biggest peeve is Nintendo tried to be clever with the creation of downfall timeline but they fucked everything up instead. If a time like can be created because Link dies then literally EVERY SINGLE GAME has at least 2 endings - Link lives and saves the world continuing the same line or Link dies and Ganon wins or someone else seals him which creates a 2nd parallel line.

    Now with BOTW and TOTK it seems it's a reboot which basically creates a multiverse now. Or knowing Nintendo they'll somehow fit in a really awkward way.
    Click to expand...
    Click to shrink...

    I completely understand the frustration. I like to believe the OoT split happened because that singular moment in time was special. Like how Doc Brown believes there's something about November 5, 1955 that makes it cosmically important.
     

    Richietto
    One Winged Slayer
    Member

    Oct 25, 2017

    26,072

    North Carolina

    I love the Zelda timeline and talking about it and fuck the haters. There IS a timeline no matter how much you don't like it it's fun and I like fun. Same reason I fuckin love Kingdom Hearts. There's just so much to talk about when a new game hits.
     

    OP

    OP

    poptire
    Avatar Wrecking Crew
    The Fallen

    Oct 25, 2017

    15,552

    EllipsisBreak said:

    I don't have all the context, but... yeah. This is a thing.

    Click to expand...
    Click to shrink...

    That rules regardless of the context
     

    Ashes of Dreams
    Fallen Guardian of Unshakable Resolve
    Member

    May 22, 2020

    19,693

    I used to be VERY into the Zelda timeline and lore talk. This was mostly pre-Historia though, where the only evidence we had were from the games themselves and a few random interviews and developer comments. Like we'd known since way back that the ending of OoT depicted a split timeline and they confirmed on Twilight Princess' release that it was on the timeline opposite of Wind Waker. But how it all connected was more up in the air and the games often had hints like suggesting how the Temple of Time was over time overgrown and fallen apart in TP, suggesting an in-between state of OoT and ALttP.

    Hyrule Historia changed things. I thought it was a bit of a cop-out to shove all the old games without much story into a new third timeline. It clearly wasn't the intention when those games were made. But it was still mostly fine. I was still into it because it at least meant that they were going to open themselves up to interacting with the timeline more in the future. Now that it was set in stone, we could play with it...

    And then they just threw it all away one game later. I cannot stand the whole "well, Breath of the Wild and Tears of the Kingdom are their own thing" angle. Especially when those games are FILLED with references and call-backs to prior games. They want to have their cake and eat it too with this stuff but in my view it's completely undermined any legitimacy the timeline could have had. They clearly don't care.

    So, I'm kinda out now. Which hurts to say because this stuff really mattered to me when I was younger. But the series has just gone in a direction away from me in so many ways nowadays. 

    Soapbox
    Member

    Oct 28, 2017

    33,865

    I adore it and have wild thoughts and ideas about all the different options, mainly how Skyward Sword has at least 3 time line splints unto itself.

    The robots from another timeline with the time shift stones are probably from the future and not the past.

    Also they make another timeline when they defeat The Imprisoned in the future then go back in time and defeat Demise. 

    J_ToSaveTheDay
    "This guy are sick" and Corrupted by Vengeance
    Avenger

    Oct 25, 2017

    22,546

    USA

    It's a fun and weird thing for Nintendo to put together and to think about as a fan, but it's not a point of importance to my personal enjoyment of the franchise.
     

    Chemo
    Member

    Oct 28, 2017

    1,283

    No.
     

    OP

    OP

    poptire
    Avatar Wrecking Crew
    The Fallen

    Oct 25, 2017

    15,552

    Ashes of Dreams said:

    I used to be VERY into the Zelda timeline and lore talk. This was mostly pre-Historia though, where the only evidence we had were from the games themselves and a few random interviews and developer comments. Like we'd known since way back that the ending of OoT depicted a split timeline and they confirmed on Twilight Princess' release that it was on the timeline opposite of Wind Waker. But how it all connected was more up in the air and the games often had hints like suggesting how the Temple of Time was over time overgrown and fallen apart in TP, suggesting an in-between state of OoT and ALttP.

    Hyrule Historia changed things. I thought it was a bit of a cop-out to shove all the old games without much story into a new third timeline. It clearly wasn't the intention when those games were made. But it was still mostly fine. I was still into it because it at least meant that they were going to open themselves up to interacting with the timeline more in the future. Now that it was set in stone, we could play with it...

    And then they just threw it all away one game later. I cannot stand the whole "well, Breath of the Wild and Tears of the Kingdom are their own thing" angle. Especially when those games are FILLED with references and call-backs to prior games. They want to have their cake and eat it too with this stuff but in my view it's completely undermined any legitimacy the timeline could have had. They clearly don't care.

    So, I'm kinda out now. Which hurts to say because this stuff really mattered to me when I was younger. But the series has just gone in a direction away from me in so many ways nowadays.
    Click to expand...
    Click to shrink...

    My hope is that either this moviecoming out they'll finally start to make a concrete timeline that, I PRAY, is still insane.
     

    eamono
    Member

    Nov 17, 2020

    341

    honestly I always thought that the 3d games have a coherent timeline and they kinda mucked it up by jamming the 2d games in. I'm down for some timeline discussion but I think some of the games like zelda 2 or the capcom ones just kinda obviously werent made with the timeline in mind and its just kinda not fun to discuss. its very telling that the "hero fails" timeline off OOT is just filled with the games that dont actually fit in the 2 that make sense

    the 3d games for sure have an intended timeline though, and every question about how BOTW being at the end of both child and adult timelines could easily be fixed with a lore dump or a new game 

    JasperMyst
    Powered by Friendship™
    Member

    Sep 25, 2023

    805

    If it means we get creative stuff like tears of the kingdom and majoras mask I'm all for it.

    Actually thanks for reminding me starting Majora's Mask for the vibes. 

    Giga Man
    One Winged Slayer
    Member

    Oct 27, 2017

    23,197

    I thought it was weird Nintendo would put one out in the first place, but nowadays, I don't really care. I thought Nintendo had abandoned it anyway.
     

    Grunty
    Member

    Oct 28, 2017

    10,029

    Gruntilda’s Lair

    I LOVE the timeline and think it's mostly pretty straight forward. It's not really complicated. The one thing I look forward to anytime a new Zelda game is its timeline placement. I get so much more enjoyment out of the games thanks to it.

    Also, don't want to spoil Echoes of Wisdom for anyone, but its placement and how a portion of the story of that game answers something about the timeline that was never really being asked to begin with was really darn cool. Something new to think about now when playing the games, particularly Ocarina of Time. 

    Houtarou Oreki
    Member

    Dec 31, 2021

    99

    poptire said:

    I hope they make it even more crazy. I haven't seen where Echoes of Wisdom lives, but I hope it's super weird.

    Click to expand...
    Click to shrink...

    According to the official Zelda site, they put it in the Hero Defeated branch, just after Tri-Force Heroes and before the big gap leading to the original NES Zelda.

    HISTORY | Zelda Portal | Nintendo

    Introducing the history of Hyrule, the setting for The Legend of the Zelda series.

    www.nintendo.com

     

    JasperMyst
    Powered by Friendship™
    Member

    Sep 25, 2023

    805

    Giga Man said:

    I thought it was weird Nintendo would put one out in the first place, but nowadays, I don't really care. I thought Nintendo had abandoned it anyway.

    Click to expand...
    Click to shrink...

    They haven't which is quite hilarious but I'll take it
     

    Neutron
    Member

    Jun 2, 2022

    3,531

    Sandstar said:

    I guess the part I don't like is that the original legend of zelda is from the "bad" timeline.

    Click to expand...
    Click to shrink...

    I agree - although not so much about the idea of a "bad timeline", but just that it kinda makes it... non-canonical?

    Link could fail at any point, creating other failure timelines. So why is this one somehow a "real" timeline and not just a what-if like any other point of failure? 

    Sandstar
    Member

    Oct 28, 2017

    8,165

    Neutron said:

    I agree - although not so much about the idea of a "bad timeline", but just that it kinda makes it... non-canonical?

    Link could fail at any point, creating other failure timelines. So why is this one somehow a "real" timeline and not just a what-if like any other point of failure?
    Click to expand...
    Click to shrink...

    Yeah, i guess that's what I mean, it's non-canon. It just kind of leaves a bad taste in my mouth. 

    SupersonicHypertonic
    Member

    Apr 20, 2022

    3,530

    poptire said:

    I completely understand the frustration. I like to believe the OoT split happened because that singular moment in time was special. Like how Doc Brown believes there's something about November 5, 1955 that makes it cosmically important.

    Click to expand...
    Click to shrink...

    That could be a solution why OoT creates a split but since there isn't a reason you could easily argue other games are special and could/should timelines.

    SS has stupid time travel at the end where Link destroys the present imprisonedusing the Triforce but also goes back in time to destroy Demise.....so how can the present imprisoned exist? Surely that could create 2 timelinesespecially as this Link is the first to use the Triforce and this Zelda is the direct reincarnation of Hylia so they should have special privileges.

    Zelda team needs a few people to say the very least get the skeleton of the timeline to make sense and not contradict itself at times. 

    Last edited: Yesterday at 10:03 PM

    StraySheep
    It's Pronounced "Aerith"
    Member

    Oct 26, 2017

    9,157

    Rockodile said:

    I think it's pretty fun, and it's easy to ignore if you don't care. Don't understand why some people get so pissed off about it.

    Click to expand...
    Click to shrink...

    Same 

    OP

    OP

    poptire
    Avatar Wrecking Crew
    The Fallen

    Oct 25, 2017

    15,552

    A good way to "fix" the timelineis to say it's all based on in-continuity folklore and hearsay, so any errors or impossibilities it has are entirely man-made, as the citizens of Hyrule who are trying to figure it out also don't really know.
     

    WhiteRabbitEXE
    Member

    Oct 25, 2017

    15,094

    Arizona

    Literally my only issue is the failed hero timeline. It's just so, so silly. But whatever, it's not a big deal lol
     

    Jane
    Member

    Oct 17, 2018

    1,626

    The problem isn't the complexity. The problem is that Nintendo clearly didn't give a fuck about the lore being consistent or the stories connecting outside of direct sequels when they made the games, but they're now trying to pretend after the fact that it's all connected. The "doomed" timeline has never been hinted at and came out of nowhere.
     

    Berordn
    One Winged Slayer
    Member

    Oct 26, 2017

    10,711

    NoVA

    poptire said:

    A good way to "fix" the timelineis to say it's all based on in-continuity folklore and hearsay, so any errors or impossibilities it has are entirely man-made, as the citizens of Hyrule who are trying to figure it out also don't really know.

    Click to expand...
    Click to shrink...

    this has always been how i've viewed it

    the timelines existing is whatever, but the actual games are retellings and reinterpretations of legends and i think that's more fun than having a strictly true history to look at 

    Boopers
    Member

    Nov 1, 2020

    4,358

    Vermont usa

    I came in here to endorse Tingle, and the poll choices did not leave me disappointed. 🫡
     

    OP

    OP

    poptire
    Avatar Wrecking Crew
    The Fallen

    Oct 25, 2017

    15,552

    Berordn said:

    this has always been how i've viewed it

    the timelines existing is whatever, but the actual games are retellings and reinterpretations of legends and i think that's more fun than having a strictly true history to look at
    Click to expand...
    Click to shrink...

    This kinda thing has always been enjoyable to me. And it can explain away literally any holes in any story. The magic bullet / infinite crutch of storytelling. George RR Martin should take notes.

    Boopers said:

    I came in here to endorse Tingle, and the poll choices did not leave me disappointed. 🫡

    Click to expand...
    Click to shrink...

    Tingle Team represent 

    Servbot24
    The Fallen

    Oct 25, 2017

    47,579

    It's fine. I don't really want a precise timeline of events. General allusions to a mystical history is better.
     

    TheNormalMan
    Member

    Oct 27, 2017

    149

    Los Angeles, CA

    I love it and have always loved it.

    I never understood why people hated on it so much. You can just ignore it. When they revealed the downfall timeline in HH I thought it genius. It essentially established a way to justify any storyline moving forward.

    It also gave people more to talk about. And adjust their theories. There are still plenty of mysteries in the timeline—particularly in the BOTW/TotK area. I know they separated them but they can always add to it.

    Also, I know they never go into games with story in mind, but eventually the mechanics of a game might sync of pretty well with a specific area of the timeline. I love story heavy Zelda's. They don't all need to be that way but variety is the spice of life. 

    Hambulance
    Member

    Oct 30, 2017

    2,296

    I am ready for Into the Zeldaverse
     

    Lump
    One Winged Slayer
    Member

    Oct 25, 2017

    18,210

    It does nothing for me, but I do highly enjoy watching others try and piece together the timeline, it is like watching non-problematic flat earth discourse from afar.
     

    Tathanen
    One Winged Slayer
    Member

    Oct 25, 2017

    7,176

    WhiteRabbitEXE said:

    Literally my only issue is the failed hero timeline. It's just so, so silly. But whatever, it's not a big deal lol

    Click to expand...
    Click to shrink...

    It's weird and I'm not a huge fan, they had to contend with the fact that while there are multiple timelines the LTTP branch is a separate canon, not a timeline. So I can understand the logic of basing it on a What If scenario, particularly since OOT kinda straddles the two. In their shoes tho I'd have probably just called those games "old legends of Hyrule" or something and not tried to draw a line between them and the rest.

    To the thread question: yes the timeline is my life. 
    #anyone #else #actually #enjoy #convoluted
    Anyone else actually ENJOY the convoluted Zelda timeline?
    poptire Avatar Wrecking Crew The Fallen Oct 25, 2017 15,552 I was listening to Brian Shea's Zelda series recap podcast and thought dang, I really like this. I remember the split timeline being a big point of contention when Nintendo first announced it. And the second split into a THIRD timeline was also fun to witness. It makes sense to me that Ocarina was such a pivotal moment in time that it could spawn multiple possible realities. Shea said something like is there a timeline where a simple bokoblin killed Link? Probably! I'd love to see that timeline. I hope they make it even more crazy. I haven't seen where Echoes of Wisdom lives, but I hope it's super weird. Also! Apparently the Ganon at the end of Wind Waker is gone-gone. What a cool way to go. Probably my favorite ending of any Zelda game. Anyway I sure would like to read y'alls thoughts on whether the split timelines are good or not, and of course thoughts on the timelines themselves  blueredandgold Member Oct 25, 2017 8,679 Quick question off the top - that image was only ever sighted at PAX Aus correct?   OP OP poptire Avatar Wrecking Crew The Fallen Oct 25, 2017 15,552 blueredandgold said: Quick question off the top - that image was only ever sighted at PAX Aus correct? Click to expand... Click to shrink... As far as I know, yeah. I'm not sure if it's official official.   Stencil Mailing His Own Damn Business Member Oct 30, 2017 13,549 USA There was ONE brief moment where I sort of bothered to think about it -- hard enough to mentally map each game I'd played into it -- and it amounted to an entire "Huh, that's kind of neat" and I immediately moved on and never thought about it again. I don't think Nintendo even really cares that much about it, therefore it's not a topic of discussion I ever engage in. I feel like it's such an obvious afterthought. If the creators don't care why would I?  StephenNotStrange Member Jan 16, 2019 784 blueredandgold said: Quick question off the top - that image was only ever sighted at PAX Aus correct? Click to expand... Click to shrink... Yeah, but a very similar one which show where BotW and TotK is already on the Zelda's JP website long ago.  Sandstar Member Oct 28, 2017 8,165 I guess the part I don't like is that the original legend of zelda is from the "bad" timeline.   Walpurgisnacht Member May 7, 2020 1,724 I think the only people that get super passionate and heated and can never shut up about it are timeline-haters. Aside from that it's fine. It's something Miyamoto and Aonuma have been alluding to in interviews since the 90's.  Cheesy Member Oct 30, 2017 2,565 I feel like it doesn't really add anything and I honestly forget it exists most of the time.   OP OP poptire Avatar Wrecking Crew The Fallen Oct 25, 2017 15,552 Has anyone read the manga series? Does it go into timeline split shenanigans?   RagnarokX Member Oct 26, 2017 17,710 I wouldn't call it convoluted. Before BotW only like 3 games didn't fit nicely. I never got why people act like you have to put effort to understand it and got so heated at anyone discussing it. What we had before is certainly preferable to the irreverent JJ Abrams mystery box style they're going for now with BotW where they can't even keep things coherent between direct sequels.   EllipsisBreak One Winged Slayer Member Aug 6, 2019 2,274 poptire said: Has anyone read the manga series? Does it go into timeline split shenanigans? Click to expand... Click to shrink... I'm no expert, but I've seen some images of the Twilight Princess one and it's definitely a factor there.   Zyrokai Member Nov 1, 2017 5,214 Columbus, Ohio I love it.   PAFenix Unshakable Resolve Member Nov 21, 2019 20,137 I love it! poptire said: Has anyone read the manga series? Does it go into timeline split shenanigans? Click to expand... Click to shrink... The bits I read of the old manga kinda goes into each game as it's own separate one-off or story. But most of those were, at the most, 2 volumes. Dunno about the Twilight Princess manga, since that actually goes up to ELEVEN. I wouldn't be surprised if it does make hints towards it, because of the Hero Shade.  Tom Nook Says... Member Jan 15, 2019 7,406 The fact that Nintendo themselves don't care a whole lot about it is what makes it fun. The holes and loose connections are where the theorizing happens. If it was overly-detailed and concrete there wouldn't be much to talk about.   The Adder Member Oct 25, 2017 20,609 It's legitimately fun to talk about and piece together. Especially when you think of it from the perspective that Nintendo themselves don't make games based on where they want to fill in the timeline, but make the game they want and then figure out what to do about placement. That makes theorizing so much more fun because it could still be liquid even after release.   Angst Member Oct 27, 2017 4,306 I think it sucks and choose to ignore it.   OP OP poptire Avatar Wrecking Crew The Fallen Oct 25, 2017 15,552 EllipsisBreak said: I'm no expert, but I've seen some images of the Twilight Princess one and it's definitely a factor there. Click to expand... Click to shrink... PAFenix said: I love it! The bits I read of the old manga kinda goes into each game as it's own separate one-off or story. But most of those were, at the most, 2 volumes. Dunno about the Twilight Princess manga, since that actually goes up to ELEVEN. I wouldn't be surprised if it does make hints towards it, because of the Hero Shade. Click to expand... Click to shrink... The Hero Shade stuff is super interesting to me. That's Adult Link from OoT, right? Except he's all messed up and battle scarred. I'd like to see that story   Rockodile Member Dec 7, 2018 1,256 I think it's pretty fun, and it's easy to ignore if you don't care. Don't understand why some people get so pissed off about it.   SupersonicHypertonic Member Apr 20, 2022 3,530 Yeah I really like it in theory but over the years it's it's kinda just there and Nintendo didn't utilise it properly. There's 3 lines but in practice there's very little actual reasons to games within the same line. MM and TP are in the same line but there's very little convergence for them, the hero shade was never confirmed in game to be the hero time and even after it was in Historia it still doesn't explain what happened to Link after MM. For all we know he had another adventure in Disney world in between lol. In the downfall line a lot of the games repeat the same story of Ganon being resurrected in the same as if no one learns the lesson to fully kill him for good. I wish games had stronger connections to one another without needing direct sequels. My biggest peeve is Nintendo tried to be clever with the creation of downfall timeline but they fucked everything up instead. If a time like can be created because Link dies then literally EVERY SINGLE GAME has at least 2 endings - Link lives and saves the world continuing the same line or Link dies and Ganon wins or someone else seals him which creates a 2nd parallel line. Now with BOTW and TOTK it seems it's a reboot which basically creates a multiverse now. Or knowing Nintendo they'll somehow fit in a really awkward way.  Aiqops Uncle Works at Nintendo Member Aug 3, 2021 19,387 Couldn't care less about trying to find connections between the games. To me they are all standalone.   EllipsisBreak One Winged Slayer Member Aug 6, 2019 2,274 poptire said: The Hero Shade stuff is super interesting to me. That's Adult Link from OoT, right? Except he's all messed up and battle scarred. I'd like to see that story Click to expand... Click to shrink... I don't have all the context, but... yeah. This is a thing.   OP OP poptire Avatar Wrecking Crew The Fallen Oct 25, 2017 15,552 SupersonicHypertonic said: Yeah I really like it in theory but over the years it's it's kinda just there and Nintendo didn't utilise it properly. There's 3 lines but in practice there's very little actual reasons to games within the same line. MM and TP are in the same line but there's very little convergence for them, the hero shade was never confirmed in game to be the hero time and even after it was in Historia it still doesn't explain what happened to Link after MM. For all we know he had another adventure in Disney world in between lol. In the downfall line a lot of the games repeat the same story of Ganon being resurrected in the same as if no one learns the lesson to fully kill him for good. I wish games had stronger connections to one another without needing direct sequels. My biggest peeve is Nintendo tried to be clever with the creation of downfall timeline but they fucked everything up instead. If a time like can be created because Link dies then literally EVERY SINGLE GAME has at least 2 endings - Link lives and saves the world continuing the same line or Link dies and Ganon wins or someone else seals him which creates a 2nd parallel line. Now with BOTW and TOTK it seems it's a reboot which basically creates a multiverse now. Or knowing Nintendo they'll somehow fit in a really awkward way. Click to expand... Click to shrink... I completely understand the frustration. I like to believe the OoT split happened because that singular moment in time was special. Like how Doc Brown believes there's something about November 5, 1955 that makes it cosmically important.   Richietto One Winged Slayer Member Oct 25, 2017 26,072 North Carolina I love the Zelda timeline and talking about it and fuck the haters. There IS a timeline no matter how much you don't like it it's fun and I like fun. Same reason I fuckin love Kingdom Hearts. There's just so much to talk about when a new game hits.   OP OP poptire Avatar Wrecking Crew The Fallen Oct 25, 2017 15,552 EllipsisBreak said: I don't have all the context, but... yeah. This is a thing. Click to expand... Click to shrink... That rules regardless of the context   Ashes of Dreams Fallen Guardian of Unshakable Resolve Member May 22, 2020 19,693 I used to be VERY into the Zelda timeline and lore talk. This was mostly pre-Historia though, where the only evidence we had were from the games themselves and a few random interviews and developer comments. Like we'd known since way back that the ending of OoT depicted a split timeline and they confirmed on Twilight Princess' release that it was on the timeline opposite of Wind Waker. But how it all connected was more up in the air and the games often had hints like suggesting how the Temple of Time was over time overgrown and fallen apart in TP, suggesting an in-between state of OoT and ALttP. Hyrule Historia changed things. I thought it was a bit of a cop-out to shove all the old games without much story into a new third timeline. It clearly wasn't the intention when those games were made. But it was still mostly fine. I was still into it because it at least meant that they were going to open themselves up to interacting with the timeline more in the future. Now that it was set in stone, we could play with it... And then they just threw it all away one game later. I cannot stand the whole "well, Breath of the Wild and Tears of the Kingdom are their own thing" angle. Especially when those games are FILLED with references and call-backs to prior games. They want to have their cake and eat it too with this stuff but in my view it's completely undermined any legitimacy the timeline could have had. They clearly don't care. So, I'm kinda out now. Which hurts to say because this stuff really mattered to me when I was younger. But the series has just gone in a direction away from me in so many ways nowadays.  Soapbox Member Oct 28, 2017 33,865 I adore it and have wild thoughts and ideas about all the different options, mainly how Skyward Sword has at least 3 time line splints unto itself. The robots from another timeline with the time shift stones are probably from the future and not the past. Also they make another timeline when they defeat The Imprisoned in the future then go back in time and defeat Demise.  J_ToSaveTheDay "This guy are sick" and Corrupted by Vengeance Avenger Oct 25, 2017 22,546 USA It's a fun and weird thing for Nintendo to put together and to think about as a fan, but it's not a point of importance to my personal enjoyment of the franchise.   Chemo Member Oct 28, 2017 1,283 No.   OP OP poptire Avatar Wrecking Crew The Fallen Oct 25, 2017 15,552 Ashes of Dreams said: I used to be VERY into the Zelda timeline and lore talk. This was mostly pre-Historia though, where the only evidence we had were from the games themselves and a few random interviews and developer comments. Like we'd known since way back that the ending of OoT depicted a split timeline and they confirmed on Twilight Princess' release that it was on the timeline opposite of Wind Waker. But how it all connected was more up in the air and the games often had hints like suggesting how the Temple of Time was over time overgrown and fallen apart in TP, suggesting an in-between state of OoT and ALttP. Hyrule Historia changed things. I thought it was a bit of a cop-out to shove all the old games without much story into a new third timeline. It clearly wasn't the intention when those games were made. But it was still mostly fine. I was still into it because it at least meant that they were going to open themselves up to interacting with the timeline more in the future. Now that it was set in stone, we could play with it... And then they just threw it all away one game later. I cannot stand the whole "well, Breath of the Wild and Tears of the Kingdom are their own thing" angle. Especially when those games are FILLED with references and call-backs to prior games. They want to have their cake and eat it too with this stuff but in my view it's completely undermined any legitimacy the timeline could have had. They clearly don't care. So, I'm kinda out now. Which hurts to say because this stuff really mattered to me when I was younger. But the series has just gone in a direction away from me in so many ways nowadays. Click to expand... Click to shrink... My hope is that either this moviecoming out they'll finally start to make a concrete timeline that, I PRAY, is still insane.   eamono Member Nov 17, 2020 341 honestly I always thought that the 3d games have a coherent timeline and they kinda mucked it up by jamming the 2d games in. I'm down for some timeline discussion but I think some of the games like zelda 2 or the capcom ones just kinda obviously werent made with the timeline in mind and its just kinda not fun to discuss. its very telling that the "hero fails" timeline off OOT is just filled with the games that dont actually fit in the 2 that make sense the 3d games for sure have an intended timeline though, and every question about how BOTW being at the end of both child and adult timelines could easily be fixed with a lore dump or a new game  JasperMyst Powered by Friendship™ Member Sep 25, 2023 805 If it means we get creative stuff like tears of the kingdom and majoras mask I'm all for it. Actually thanks for reminding me starting Majora's Mask for the vibes.  Giga Man One Winged Slayer Member Oct 27, 2017 23,197 I thought it was weird Nintendo would put one out in the first place, but nowadays, I don't really care. I thought Nintendo had abandoned it anyway.   Grunty Member Oct 28, 2017 10,029 Gruntilda’s Lair I LOVE the timeline and think it's mostly pretty straight forward. It's not really complicated. The one thing I look forward to anytime a new Zelda game is its timeline placement. I get so much more enjoyment out of the games thanks to it. Also, don't want to spoil Echoes of Wisdom for anyone, but its placement and how a portion of the story of that game answers something about the timeline that was never really being asked to begin with was really darn cool. Something new to think about now when playing the games, particularly Ocarina of Time.  Houtarou Oreki Member Dec 31, 2021 99 poptire said: I hope they make it even more crazy. I haven't seen where Echoes of Wisdom lives, but I hope it's super weird. Click to expand... Click to shrink... According to the official Zelda site, they put it in the Hero Defeated branch, just after Tri-Force Heroes and before the big gap leading to the original NES Zelda. HISTORY | Zelda Portal | Nintendo Introducing the history of Hyrule, the setting for The Legend of the Zelda series. www.nintendo.com   JasperMyst Powered by Friendship™ Member Sep 25, 2023 805 Giga Man said: I thought it was weird Nintendo would put one out in the first place, but nowadays, I don't really care. I thought Nintendo had abandoned it anyway. Click to expand... Click to shrink... They haven't which is quite hilarious but I'll take it 😂   Neutron Member Jun 2, 2022 3,531 Sandstar said: I guess the part I don't like is that the original legend of zelda is from the "bad" timeline. Click to expand... Click to shrink... I agree - although not so much about the idea of a "bad timeline", but just that it kinda makes it... non-canonical? Link could fail at any point, creating other failure timelines. So why is this one somehow a "real" timeline and not just a what-if like any other point of failure?  Sandstar Member Oct 28, 2017 8,165 Neutron said: I agree - although not so much about the idea of a "bad timeline", but just that it kinda makes it... non-canonical? Link could fail at any point, creating other failure timelines. So why is this one somehow a "real" timeline and not just a what-if like any other point of failure? Click to expand... Click to shrink... Yeah, i guess that's what I mean, it's non-canon. It just kind of leaves a bad taste in my mouth.  SupersonicHypertonic Member Apr 20, 2022 3,530 poptire said: I completely understand the frustration. I like to believe the OoT split happened because that singular moment in time was special. Like how Doc Brown believes there's something about November 5, 1955 that makes it cosmically important. Click to expand... Click to shrink... That could be a solution why OoT creates a split but since there isn't a reason you could easily argue other games are special and could/should timelines. SS has stupid time travel at the end where Link destroys the present imprisonedusing the Triforce but also goes back in time to destroy Demise.....so how can the present imprisoned exist? Surely that could create 2 timelinesespecially as this Link is the first to use the Triforce and this Zelda is the direct reincarnation of Hylia so they should have special privileges. Zelda team needs a few people to say the very least get the skeleton of the timeline to make sense and not contradict itself at times.  Last edited: Yesterday at 10:03 PM StraySheep It's Pronounced "Aerith" Member Oct 26, 2017 9,157 Rockodile said: I think it's pretty fun, and it's easy to ignore if you don't care. Don't understand why some people get so pissed off about it. Click to expand... Click to shrink... Same  OP OP poptire Avatar Wrecking Crew The Fallen Oct 25, 2017 15,552 A good way to "fix" the timelineis to say it's all based on in-continuity folklore and hearsay, so any errors or impossibilities it has are entirely man-made, as the citizens of Hyrule who are trying to figure it out also don't really know.   WhiteRabbitEXE Member Oct 25, 2017 15,094 Arizona Literally my only issue is the failed hero timeline. It's just so, so silly. But whatever, it's not a big deal lol   Jane Member Oct 17, 2018 1,626 The problem isn't the complexity. The problem is that Nintendo clearly didn't give a fuck about the lore being consistent or the stories connecting outside of direct sequels when they made the games, but they're now trying to pretend after the fact that it's all connected. The "doomed" timeline has never been hinted at and came out of nowhere.   Berordn One Winged Slayer Member Oct 26, 2017 10,711 NoVA poptire said: A good way to "fix" the timelineis to say it's all based on in-continuity folklore and hearsay, so any errors or impossibilities it has are entirely man-made, as the citizens of Hyrule who are trying to figure it out also don't really know. Click to expand... Click to shrink... this has always been how i've viewed it the timelines existing is whatever, but the actual games are retellings and reinterpretations of legends and i think that's more fun than having a strictly true history to look at  Boopers Member Nov 1, 2020 4,358 Vermont usa I came in here to endorse Tingle, and the poll choices did not leave me disappointed. 🫡   OP OP poptire Avatar Wrecking Crew The Fallen Oct 25, 2017 15,552 Berordn said: this has always been how i've viewed it the timelines existing is whatever, but the actual games are retellings and reinterpretations of legends and i think that's more fun than having a strictly true history to look at Click to expand... Click to shrink... This kinda thing has always been enjoyable to me. And it can explain away literally any holes in any story. The magic bullet / infinite crutch of storytelling. George RR Martin should take notes. Boopers said: I came in here to endorse Tingle, and the poll choices did not leave me disappointed. 🫡 Click to expand... Click to shrink... Tingle Team represent  Servbot24 The Fallen Oct 25, 2017 47,579 It's fine. I don't really want a precise timeline of events. General allusions to a mystical history is better.   TheNormalMan Member Oct 27, 2017 149 Los Angeles, CA I love it and have always loved it. I never understood why people hated on it so much. You can just ignore it. When they revealed the downfall timeline in HH I thought it genius. It essentially established a way to justify any storyline moving forward. It also gave people more to talk about. And adjust their theories. There are still plenty of mysteries in the timeline—particularly in the BOTW/TotK area. I know they separated them but they can always add to it. Also, I know they never go into games with story in mind, but eventually the mechanics of a game might sync of pretty well with a specific area of the timeline. I love story heavy Zelda's. They don't all need to be that way but variety is the spice of life.  Hambulance Member Oct 30, 2017 2,296 I am ready for Into the Zeldaverse   Lump One Winged Slayer Member Oct 25, 2017 18,210 It does nothing for me, but I do highly enjoy watching others try and piece together the timeline, it is like watching non-problematic flat earth discourse from afar.   Tathanen One Winged Slayer Member Oct 25, 2017 7,176 WhiteRabbitEXE said: Literally my only issue is the failed hero timeline. It's just so, so silly. But whatever, it's not a big deal lol Click to expand... Click to shrink... It's weird and I'm not a huge fan, they had to contend with the fact that while there are multiple timelines the LTTP branch is a separate canon, not a timeline. So I can understand the logic of basing it on a What If scenario, particularly since OOT kinda straddles the two. In their shoes tho I'd have probably just called those games "old legends of Hyrule" or something and not tried to draw a line between them and the rest. To the thread question: yes the timeline is my life.  #anyone #else #actually #enjoy #convoluted
    WWW.RESETERA.COM
    Anyone else actually ENJOY the convoluted Zelda timeline?
    poptire Avatar Wrecking Crew The Fallen Oct 25, 2017 15,552 I was listening to Brian Shea's Zelda series recap podcast and thought dang, I really like this. I remember the split timeline being a big point of contention when Nintendo first announced it. And the second split into a THIRD timeline was also fun to witness. It makes sense to me that Ocarina was such a pivotal moment in time that it could spawn multiple possible realities. Shea said something like is there a timeline where a simple bokoblin killed Link? Probably! I'd love to see that timeline. I hope they make it even more crazy. I haven't seen where Echoes of Wisdom lives, but I hope it's super weird. Also! Apparently the Ganon at the end of Wind Waker is gone-gone. What a cool way to go. Probably my favorite ending of any Zelda game. Anyway I sure would like to read y'alls thoughts on whether the split timelines are good or not, and of course thoughts on the timelines themselves  blueredandgold Member Oct 25, 2017 8,679 Quick question off the top - that image was only ever sighted at PAX Aus correct?   OP OP poptire Avatar Wrecking Crew The Fallen Oct 25, 2017 15,552 blueredandgold said: Quick question off the top - that image was only ever sighted at PAX Aus correct? Click to expand... Click to shrink... As far as I know, yeah. I'm not sure if it's official official.   Stencil Mailing His Own Damn Business Member Oct 30, 2017 13,549 USA There was ONE brief moment where I sort of bothered to think about it -- hard enough to mentally map each game I'd played into it -- and it amounted to an entire "Huh, that's kind of neat" and I immediately moved on and never thought about it again. I don't think Nintendo even really cares that much about it, therefore it's not a topic of discussion I ever engage in. I feel like it's such an obvious afterthought. If the creators don't care why would I?  StephenNotStrange Member Jan 16, 2019 784 blueredandgold said: Quick question off the top - that image was only ever sighted at PAX Aus correct? Click to expand... Click to shrink... Yeah, but a very similar one which show where BotW and TotK is already on the Zelda's JP website long ago.  Sandstar Member Oct 28, 2017 8,165 I guess the part I don't like is that the original legend of zelda is from the "bad" timeline.   Walpurgisnacht Member May 7, 2020 1,724 I think the only people that get super passionate and heated and can never shut up about it are timeline-haters. Aside from that it's fine. It's something Miyamoto and Aonuma have been alluding to in interviews since the 90's.  Cheesy Member Oct 30, 2017 2,565 I feel like it doesn't really add anything and I honestly forget it exists most of the time.   OP OP poptire Avatar Wrecking Crew The Fallen Oct 25, 2017 15,552 Has anyone read the manga series? Does it go into timeline split shenanigans?   RagnarokX Member Oct 26, 2017 17,710 I wouldn't call it convoluted. Before BotW only like 3 games didn't fit nicely. I never got why people act like you have to put effort to understand it and got so heated at anyone discussing it. What we had before is certainly preferable to the irreverent JJ Abrams mystery box style they're going for now with BotW where they can't even keep things coherent between direct sequels.   EllipsisBreak One Winged Slayer Member Aug 6, 2019 2,274 poptire said: Has anyone read the manga series? Does it go into timeline split shenanigans? Click to expand... Click to shrink... I'm no expert, but I've seen some images of the Twilight Princess one and it's definitely a factor there.   Zyrokai Member Nov 1, 2017 5,214 Columbus, Ohio I love it.   PAFenix Unshakable Resolve Member Nov 21, 2019 20,137 I love it! poptire said: Has anyone read the manga series? Does it go into timeline split shenanigans? Click to expand... Click to shrink... The bits I read of the old manga kinda goes into each game as it's own separate one-off or story. But most of those were, at the most, 2 volumes. Dunno about the Twilight Princess manga, since that actually goes up to ELEVEN. I wouldn't be surprised if it does make hints towards it, because of the Hero Shade.  Tom Nook Says... Member Jan 15, 2019 7,406 The fact that Nintendo themselves don't care a whole lot about it is what makes it fun. The holes and loose connections are where the theorizing happens. If it was overly-detailed and concrete there wouldn't be much to talk about.   The Adder Member Oct 25, 2017 20,609 It's legitimately fun to talk about and piece together. Especially when you think of it from the perspective that Nintendo themselves don't make games based on where they want to fill in the timeline, but make the game they want and then figure out what to do about placement. That makes theorizing so much more fun because it could still be liquid even after release.   Angst Member Oct 27, 2017 4,306 I think it sucks and choose to ignore it.   OP OP poptire Avatar Wrecking Crew The Fallen Oct 25, 2017 15,552 EllipsisBreak said: I'm no expert, but I've seen some images of the Twilight Princess one and it's definitely a factor there. Click to expand... Click to shrink... PAFenix said: I love it! The bits I read of the old manga kinda goes into each game as it's own separate one-off or story. But most of those were, at the most, 2 volumes. Dunno about the Twilight Princess manga, since that actually goes up to ELEVEN. I wouldn't be surprised if it does make hints towards it, because of the Hero Shade. Click to expand... Click to shrink... The Hero Shade stuff is super interesting to me. That's Adult Link from OoT, right? Except he's all messed up and battle scarred. I'd like to see that story   Rockodile Member Dec 7, 2018 1,256 I think it's pretty fun, and it's easy to ignore if you don't care. Don't understand why some people get so pissed off about it.   SupersonicHypertonic Member Apr 20, 2022 3,530 Yeah I really like it in theory but over the years it's it's kinda just there and Nintendo didn't utilise it properly. There's 3 lines but in practice there's very little actual reasons to games within the same line. MM and TP are in the same line but there's very little convergence for them, the hero shade was never confirmed in game to be the hero time and even after it was in Historia it still doesn't explain what happened to Link after MM. For all we know he had another adventure in Disney world in between lol. In the downfall line a lot of the games repeat the same story of Ganon being resurrected in the same as if no one learns the lesson to fully kill him for good. I wish games had stronger connections to one another without needing direct sequels. My biggest peeve is Nintendo tried to be clever with the creation of downfall timeline but they fucked everything up instead. If a time like can be created because Link dies then literally EVERY SINGLE GAME has at least 2 endings - Link lives and saves the world continuing the same line or Link dies and Ganon wins or someone else seals him which creates a 2nd parallel line. Now with BOTW and TOTK it seems it's a reboot which basically creates a multiverse now. Or knowing Nintendo they'll somehow fit in a really awkward way.  Aiqops Uncle Works at Nintendo Member Aug 3, 2021 19,387 Couldn't care less about trying to find connections between the games. To me they are all standalone.   EllipsisBreak One Winged Slayer Member Aug 6, 2019 2,274 poptire said: The Hero Shade stuff is super interesting to me. That's Adult Link from OoT, right? Except he's all messed up and battle scarred. I'd like to see that story Click to expand... Click to shrink... I don't have all the context, but... yeah. This is a thing.   OP OP poptire Avatar Wrecking Crew The Fallen Oct 25, 2017 15,552 SupersonicHypertonic said: Yeah I really like it in theory but over the years it's it's kinda just there and Nintendo didn't utilise it properly. There's 3 lines but in practice there's very little actual reasons to games within the same line. MM and TP are in the same line but there's very little convergence for them, the hero shade was never confirmed in game to be the hero time and even after it was in Historia it still doesn't explain what happened to Link after MM. For all we know he had another adventure in Disney world in between lol. In the downfall line a lot of the games repeat the same story of Ganon being resurrected in the same as if no one learns the lesson to fully kill him for good. I wish games had stronger connections to one another without needing direct sequels. My biggest peeve is Nintendo tried to be clever with the creation of downfall timeline but they fucked everything up instead. If a time like can be created because Link dies then literally EVERY SINGLE GAME has at least 2 endings - Link lives and saves the world continuing the same line or Link dies and Ganon wins or someone else seals him which creates a 2nd parallel line. Now with BOTW and TOTK it seems it's a reboot which basically creates a multiverse now. Or knowing Nintendo they'll somehow fit in a really awkward way. Click to expand... Click to shrink... I completely understand the frustration. I like to believe the OoT split happened because that singular moment in time was special. Like how Doc Brown believes there's something about November 5, 1955 that makes it cosmically important.   Richietto One Winged Slayer Member Oct 25, 2017 26,072 North Carolina I love the Zelda timeline and talking about it and fuck the haters. There IS a timeline no matter how much you don't like it it's fun and I like fun. Same reason I fuckin love Kingdom Hearts. There's just so much to talk about when a new game hits.   OP OP poptire Avatar Wrecking Crew The Fallen Oct 25, 2017 15,552 EllipsisBreak said: I don't have all the context, but... yeah. This is a thing. Click to expand... Click to shrink... That rules regardless of the context   Ashes of Dreams Fallen Guardian of Unshakable Resolve Member May 22, 2020 19,693 I used to be VERY into the Zelda timeline and lore talk. This was mostly pre-Historia though, where the only evidence we had were from the games themselves and a few random interviews and developer comments. Like we'd known since way back that the ending of OoT depicted a split timeline and they confirmed on Twilight Princess' release that it was on the timeline opposite of Wind Waker. But how it all connected was more up in the air and the games often had hints like suggesting how the Temple of Time was over time overgrown and fallen apart in TP, suggesting an in-between state of OoT and ALttP. Hyrule Historia changed things. I thought it was a bit of a cop-out to shove all the old games without much story into a new third timeline. It clearly wasn't the intention when those games were made. But it was still mostly fine. I was still into it because it at least meant that they were going to open themselves up to interacting with the timeline more in the future. Now that it was set in stone, we could play with it... And then they just threw it all away one game later. I cannot stand the whole "well, Breath of the Wild and Tears of the Kingdom are their own thing" angle. Especially when those games are FILLED with references and call-backs to prior games. They want to have their cake and eat it too with this stuff but in my view it's completely undermined any legitimacy the timeline could have had. They clearly don't care. So, I'm kinda out now. Which hurts to say because this stuff really mattered to me when I was younger. But the series has just gone in a direction away from me in so many ways nowadays.  Soapbox Member Oct 28, 2017 33,865 I adore it and have wild thoughts and ideas about all the different options, mainly how Skyward Sword has at least 3 time line splints unto itself. The robots from another timeline with the time shift stones are probably from the future and not the past. Also they make another timeline when they defeat The Imprisoned in the future then go back in time and defeat Demise.  J_ToSaveTheDay "This guy are sick" and Corrupted by Vengeance Avenger Oct 25, 2017 22,546 USA It's a fun and weird thing for Nintendo to put together and to think about as a fan, but it's not a point of importance to my personal enjoyment of the franchise.   Chemo Member Oct 28, 2017 1,283 No.   OP OP poptire Avatar Wrecking Crew The Fallen Oct 25, 2017 15,552 Ashes of Dreams said: I used to be VERY into the Zelda timeline and lore talk. This was mostly pre-Historia though, where the only evidence we had were from the games themselves and a few random interviews and developer comments. Like we'd known since way back that the ending of OoT depicted a split timeline and they confirmed on Twilight Princess' release that it was on the timeline opposite of Wind Waker. But how it all connected was more up in the air and the games often had hints like suggesting how the Temple of Time was over time overgrown and fallen apart in TP, suggesting an in-between state of OoT and ALttP. Hyrule Historia changed things. I thought it was a bit of a cop-out to shove all the old games without much story into a new third timeline. It clearly wasn't the intention when those games were made. But it was still mostly fine. I was still into it because it at least meant that they were going to open themselves up to interacting with the timeline more in the future. Now that it was set in stone, we could play with it... And then they just threw it all away one game later. I cannot stand the whole "well, Breath of the Wild and Tears of the Kingdom are their own thing" angle. Especially when those games are FILLED with references and call-backs to prior games. They want to have their cake and eat it too with this stuff but in my view it's completely undermined any legitimacy the timeline could have had. They clearly don't care. So, I'm kinda out now. Which hurts to say because this stuff really mattered to me when I was younger. But the series has just gone in a direction away from me in so many ways nowadays. Click to expand... Click to shrink... My hope is that either this movie (possible trilogy?) coming out they'll finally start to make a concrete timeline that, I PRAY, is still insane.   eamono Member Nov 17, 2020 341 honestly I always thought that the 3d games have a coherent timeline and they kinda mucked it up by jamming the 2d games in. I'm down for some timeline discussion but I think some of the games like zelda 2 or the capcom ones just kinda obviously werent made with the timeline in mind and its just kinda not fun to discuss. its very telling that the "hero fails" timeline off OOT is just filled with the games that dont actually fit in the 2 that make sense the 3d games for sure have an intended timeline though, and every question about how BOTW being at the end of both child and adult timelines could easily be fixed with a lore dump or a new game  JasperMyst Powered by Friendship™ Member Sep 25, 2023 805 If it means we get creative stuff like tears of the kingdom and majoras mask I'm all for it. Actually thanks for reminding me starting Majora's Mask for the vibes.  Giga Man One Winged Slayer Member Oct 27, 2017 23,197 I thought it was weird Nintendo would put one out in the first place, but nowadays, I don't really care. I thought Nintendo had abandoned it anyway.   Grunty Member Oct 28, 2017 10,029 Gruntilda’s Lair I LOVE the timeline and think it's mostly pretty straight forward. It's not really complicated. The one thing I look forward to anytime a new Zelda game is its timeline placement. I get so much more enjoyment out of the games thanks to it. Also, don't want to spoil Echoes of Wisdom for anyone, but its placement and how a portion of the story of that game answers something about the timeline that was never really being asked to begin with was really darn cool. Something new to think about now when playing the games, particularly Ocarina of Time.  Houtarou Oreki Member Dec 31, 2021 99 poptire said: I hope they make it even more crazy. I haven't seen where Echoes of Wisdom lives, but I hope it's super weird. Click to expand... Click to shrink... According to the official Zelda site, they put it in the Hero Defeated branch, just after Tri-Force Heroes and before the big gap leading to the original NES Zelda. HISTORY | Zelda Portal | Nintendo Introducing the history of Hyrule, the setting for The Legend of the Zelda series. www.nintendo.com   JasperMyst Powered by Friendship™ Member Sep 25, 2023 805 Giga Man said: I thought it was weird Nintendo would put one out in the first place, but nowadays, I don't really care. I thought Nintendo had abandoned it anyway. Click to expand... Click to shrink... They haven't which is quite hilarious but I'll take it 😂   Neutron Member Jun 2, 2022 3,531 Sandstar said: I guess the part I don't like is that the original legend of zelda is from the "bad" timeline. Click to expand... Click to shrink... I agree - although not so much about the idea of a "bad timeline", but just that it kinda makes it... non-canonical? Link could fail at any point, creating other failure timelines. So why is this one somehow a "real" timeline and not just a what-if like any other point of failure?  Sandstar Member Oct 28, 2017 8,165 Neutron said: I agree - although not so much about the idea of a "bad timeline", but just that it kinda makes it... non-canonical? Link could fail at any point, creating other failure timelines. So why is this one somehow a "real" timeline and not just a what-if like any other point of failure? Click to expand... Click to shrink... Yeah, i guess that's what I mean, it's non-canon. It just kind of leaves a bad taste in my mouth.  SupersonicHypertonic Member Apr 20, 2022 3,530 poptire said: I completely understand the frustration. I like to believe the OoT split happened because that singular moment in time was special. Like how Doc Brown believes there's something about November 5, 1955 that makes it cosmically important. Click to expand... Click to shrink... That could be a solution why OoT creates a split but since there isn't a reason you could easily argue other games are special and could/should timelines. SS has stupid time travel at the end where Link destroys the present imprisoned (AKA Demise) using the Triforce but also goes back in time to destroy Demise.....so how can the present imprisoned exist? Surely that could create 2 timelines (or 3 if Link dies) especially as this Link is the first to use the Triforce and this Zelda is the direct reincarnation of Hylia so they should have special privileges. Zelda team needs a few people to say the very least get the skeleton of the timeline to make sense and not contradict itself at times.  Last edited: Yesterday at 10:03 PM StraySheep It's Pronounced "Aerith" Member Oct 26, 2017 9,157 Rockodile said: I think it's pretty fun, and it's easy to ignore if you don't care. Don't understand why some people get so pissed off about it. Click to expand... Click to shrink... Same  OP OP poptire Avatar Wrecking Crew The Fallen Oct 25, 2017 15,552 A good way to "fix" the timeline(s) is to say it's all based on in-continuity folklore and hearsay, so any errors or impossibilities it has are entirely man-made, as the citizens of Hyrule who are trying to figure it out also don't really know.   WhiteRabbitEXE Member Oct 25, 2017 15,094 Arizona Literally my only issue is the failed hero timeline. It's just so, so silly. But whatever, it's not a big deal lol   Jane Member Oct 17, 2018 1,626 The problem isn't the complexity. The problem is that Nintendo clearly didn't give a fuck about the lore being consistent or the stories connecting outside of direct sequels when they made the games, but they're now trying to pretend after the fact that it's all connected. The "doomed" timeline has never been hinted at and came out of nowhere.   Berordn One Winged Slayer Member Oct 26, 2017 10,711 NoVA poptire said: A good way to "fix" the timeline(s) is to say it's all based on in-continuity folklore and hearsay, so any errors or impossibilities it has are entirely man-made, as the citizens of Hyrule who are trying to figure it out also don't really know. Click to expand... Click to shrink... this has always been how i've viewed it the timelines existing is whatever, but the actual games are retellings and reinterpretations of legends and i think that's more fun than having a strictly true history to look at  Boopers Member Nov 1, 2020 4,358 Vermont usa I came in here to endorse Tingle, and the poll choices did not leave me disappointed. 🫡   OP OP poptire Avatar Wrecking Crew The Fallen Oct 25, 2017 15,552 Berordn said: this has always been how i've viewed it the timelines existing is whatever, but the actual games are retellings and reinterpretations of legends and i think that's more fun than having a strictly true history to look at Click to expand... Click to shrink... This kinda thing has always been enjoyable to me. And it can explain away literally any holes in any story. The magic bullet / infinite crutch of storytelling. George RR Martin should take notes. Boopers said: I came in here to endorse Tingle, and the poll choices did not leave me disappointed. 🫡 Click to expand... Click to shrink... Tingle Team represent  Servbot24 The Fallen Oct 25, 2017 47,579 It's fine. I don't really want a precise timeline of events. General allusions to a mystical history is better.   TheNormalMan Member Oct 27, 2017 149 Los Angeles, CA I love it and have always loved it. I never understood why people hated on it so much. You can just ignore it. When they revealed the downfall timeline in HH I thought it genius. It essentially established a way to justify any storyline moving forward. It also gave people more to talk about. And adjust their theories. There are still plenty of mysteries in the timeline—particularly in the BOTW/TotK area. I know they separated them but they can always add to it. Also, I know they never go into games with story in mind, but eventually the mechanics of a game might sync of pretty well with a specific area of the timeline. I love story heavy Zelda's. They don't all need to be that way but variety is the spice of life.  Hambulance Member Oct 30, 2017 2,296 I am ready for Into the Zeldaverse   Lump One Winged Slayer Member Oct 25, 2017 18,210 It does nothing for me, but I do highly enjoy watching others try and piece together the timeline, it is like watching non-problematic flat earth discourse from afar.   Tathanen One Winged Slayer Member Oct 25, 2017 7,176 WhiteRabbitEXE said: Literally my only issue is the failed hero timeline. It's just so, so silly. But whatever, it's not a big deal lol Click to expand... Click to shrink... It's weird and I'm not a huge fan, they had to contend with the fact that while there are multiple timelines the LTTP branch is a separate canon, not a timeline. So I can understand the logic of basing it on a What If scenario, particularly since OOT kinda straddles the two. In their shoes tho I'd have probably just called those games "old legends of Hyrule" or something and not tried to draw a line between them and the rest. To the thread question: yes the timeline is my life. 
    0 Reacties 0 aandelen
  • Astronomers Intrigued by Galaxy Blasting Its Neighbor With Giant Energy Beam

    As two distant galaxies trade blows in an ancient duel billions of years old, one belligerent has clearly proven itself more ruthless than the other.Each time the galaxies conclude their posturing and charge in for a clash, one of them impales its opponent with a powerful beam of radiation, crippling its ability to form new stars. In cosmic terms, it's the definition of a below the belt blow — and a massive one at that.This lopsided showdown was reported in a new study set to be published in the journal Nature, marking the first observation of a galaxy blasting its neighbor with radiation, and furthers our understanding of the huge galactic meat grinders known as quasars."We hence call this system the 'cosmic joust'," said study co-lead author Pasquier Noterdaeme, a researcher at the Institut d'Astrophysique de Paris, in a statement about the work.The light we're seeing from this joust is over 11 billion years old, dating it to when the universe was less than one-fifth of its current age. Bloodsport, it seems, is a time-honored tradition.Using observations made with the Very Large Telescope and the ALMA telescope in Chile, the astronomers determined that the galaxies are veering towards each other at astounding speeds exceeding 311 miles per second. After crossing paths, they circle back, then wind up to hurtle towards each other yet again.One galaxy, it appears, is fairly typical. But the other is dominated by a quasar, a luminous region at the center of the galaxy where a supermassive black hole churns through billions of stars' worth of dust and gases. As the doomed material swirls into the black hole, they become so hot that they produce light capable of outshining entire galaxies, including the Milky Way."We discovered a quasar — likely triggered by the merging of two galaxies — that is actively transforming the gas structure in its companion galaxy," Noterdaeme told Gizmodo. "The idea that galaxy mergers give rise to quasars has long been proposed, mainly supported by statistical studies of host galaxy morphologies.""In our case,' Noterdaeme added, "we caught the two galaxies in the act."When they looked closer, the researchers found that when the quasar-powered galaxy skewered its opponent, the invading beam of radiation disrupted the clouds of gas and dust it penetrated, taking out stellar nurseries that are prime regions for forming stars.For the one wielding the weapon, this had an added effect. Like blood running down a blade, some of the gases from the impaled galaxy trickled back to the attacker, feeding even more material into the quasar's voracious black hole.It's not a spectacle for the faint of heart. But if you count yourself among the coliseum mob cheering on the gladiatorial carnage, there's good news. Noterdaeme said that the next generation of observatories, namely the under-construction Extremely Large Telescope, will allow astronomers to "better understand the evolution of quasars and their effect on host and nearby galaxies" — delivering you all the gory details in bouts like these.More on astronomy: Scientists Intrigued by Bridge of Dark Matter Inside Huge Galaxy ClusterShare This Article
    #astronomers #intrigued #galaxy #blasting #its
    Astronomers Intrigued by Galaxy Blasting Its Neighbor With Giant Energy Beam
    As two distant galaxies trade blows in an ancient duel billions of years old, one belligerent has clearly proven itself more ruthless than the other.Each time the galaxies conclude their posturing and charge in for a clash, one of them impales its opponent with a powerful beam of radiation, crippling its ability to form new stars. In cosmic terms, it's the definition of a below the belt blow — and a massive one at that.This lopsided showdown was reported in a new study set to be published in the journal Nature, marking the first observation of a galaxy blasting its neighbor with radiation, and furthers our understanding of the huge galactic meat grinders known as quasars."We hence call this system the 'cosmic joust'," said study co-lead author Pasquier Noterdaeme, a researcher at the Institut d'Astrophysique de Paris, in a statement about the work.The light we're seeing from this joust is over 11 billion years old, dating it to when the universe was less than one-fifth of its current age. Bloodsport, it seems, is a time-honored tradition.Using observations made with the Very Large Telescope and the ALMA telescope in Chile, the astronomers determined that the galaxies are veering towards each other at astounding speeds exceeding 311 miles per second. After crossing paths, they circle back, then wind up to hurtle towards each other yet again.One galaxy, it appears, is fairly typical. But the other is dominated by a quasar, a luminous region at the center of the galaxy where a supermassive black hole churns through billions of stars' worth of dust and gases. As the doomed material swirls into the black hole, they become so hot that they produce light capable of outshining entire galaxies, including the Milky Way."We discovered a quasar — likely triggered by the merging of two galaxies — that is actively transforming the gas structure in its companion galaxy," Noterdaeme told Gizmodo. "The idea that galaxy mergers give rise to quasars has long been proposed, mainly supported by statistical studies of host galaxy morphologies.""In our case,' Noterdaeme added, "we caught the two galaxies in the act."When they looked closer, the researchers found that when the quasar-powered galaxy skewered its opponent, the invading beam of radiation disrupted the clouds of gas and dust it penetrated, taking out stellar nurseries that are prime regions for forming stars.For the one wielding the weapon, this had an added effect. Like blood running down a blade, some of the gases from the impaled galaxy trickled back to the attacker, feeding even more material into the quasar's voracious black hole.It's not a spectacle for the faint of heart. But if you count yourself among the coliseum mob cheering on the gladiatorial carnage, there's good news. Noterdaeme said that the next generation of observatories, namely the under-construction Extremely Large Telescope, will allow astronomers to "better understand the evolution of quasars and their effect on host and nearby galaxies" — delivering you all the gory details in bouts like these.More on astronomy: Scientists Intrigued by Bridge of Dark Matter Inside Huge Galaxy ClusterShare This Article #astronomers #intrigued #galaxy #blasting #its
    FUTURISM.COM
    Astronomers Intrigued by Galaxy Blasting Its Neighbor With Giant Energy Beam
    As two distant galaxies trade blows in an ancient duel billions of years old, one belligerent has clearly proven itself more ruthless than the other.Each time the galaxies conclude their posturing and charge in for a clash, one of them impales its opponent with a powerful beam of radiation, crippling its ability to form new stars. In cosmic terms, it's the definition of a below the belt blow — and a massive one at that.This lopsided showdown was reported in a new study set to be published in the journal Nature, marking the first observation of a galaxy blasting its neighbor with radiation, and furthers our understanding of the huge galactic meat grinders known as quasars."We hence call this system the 'cosmic joust'," said study co-lead author Pasquier Noterdaeme, a researcher at the Institut d'Astrophysique de Paris, in a statement about the work.The light we're seeing from this joust is over 11 billion years old, dating it to when the universe was less than one-fifth of its current age. Bloodsport, it seems, is a time-honored tradition.Using observations made with the Very Large Telescope and the ALMA telescope in Chile, the astronomers determined that the galaxies are veering towards each other at astounding speeds exceeding 311 miles per second. After crossing paths, they circle back, then wind up to hurtle towards each other yet again.One galaxy, it appears, is fairly typical. But the other is dominated by a quasar, a luminous region at the center of the galaxy where a supermassive black hole churns through billions of stars' worth of dust and gases. As the doomed material swirls into the black hole, they become so hot that they produce light capable of outshining entire galaxies, including the Milky Way."We discovered a quasar — likely triggered by the merging of two galaxies — that is actively transforming the gas structure in its companion galaxy," Noterdaeme told Gizmodo. "The idea that galaxy mergers give rise to quasars has long been proposed, mainly supported by statistical studies of host galaxy morphologies.""In our case,' Noterdaeme added, "we caught the two galaxies in the act."When they looked closer, the researchers found that when the quasar-powered galaxy skewered its opponent, the invading beam of radiation disrupted the clouds of gas and dust it penetrated, taking out stellar nurseries that are prime regions for forming stars.For the one wielding the weapon, this had an added effect. Like blood running down a blade, some of the gases from the impaled galaxy trickled back to the attacker, feeding even more material into the quasar's voracious black hole.It's not a spectacle for the faint of heart. But if you count yourself among the coliseum mob cheering on the gladiatorial carnage, there's good news. Noterdaeme said that the next generation of observatories, namely the under-construction Extremely Large Telescope, will allow astronomers to "better understand the evolution of quasars and their effect on host and nearby galaxies" — delivering you all the gory details in bouts like these.More on astronomy: Scientists Intrigued by Bridge of Dark Matter Inside Huge Galaxy ClusterShare This Article
    0 Reacties 0 aandelen
  • Rocket Report: SpaceX’s expansion at Vandenberg; India’s PSLV fails in flight

    Observation

    Rocket Report: SpaceX’s expansion at Vandenberg; India’s PSLV fails in flight

    China's diversity in rockets was evident this week, with four types of launchers in action.

    Stephen Clark



    May 23, 2025 7:00 am

    |

    7

    Dawn Aerospace's Mk-II Aurora airplane in flight over New Zealand last year.

    Credit:

    Dawn Aerospace

    Dawn Aerospace's Mk-II Aurora airplane in flight over New Zealand last year.

    Credit:

    Dawn Aerospace

    Story text

    Size

    Small
    Standard
    Large

    Width
    *

    Standard
    Wide

    Links

    Standard
    Orange

    * Subscribers only
      Learn more

    Welcome to Edition 7.45 of the Rocket Report! Let's talk about spaceplanes. Since the Space Shuttle, spaceplanes have, at best, been a niche part of the space transportation business. The US Air Force's uncrewed X-37B and a similar vehicle operated by China's military are the only spaceplanes to reach orbit since the last shuttle flight in 2011, and both require a lift from a conventional rocket. Virgin Galactic's suborbital space tourism platform is also a spaceplane of sorts. A generation or two ago, one of the chief arguments in favor of spaceplanes was that they were easier to recover and reuse. Today, SpaceX routinely reuses capsules and rockets that look much more like conventional space vehicles than the winged designs of yesteryear. Spaceplanes are undeniably alluring in appearance, but they have the drawback of carrying extra weightinto space that won't be used until the final minutes of a mission. So, do they have a future?
    As always, we welcome reader submissions. If you don't want to miss an issue, please subscribe using the box below. Each report will include information on small-, medium-, and heavy-lift rockets, as well as a quick look ahead at the next three launches on the calendar.

    One of China's commercial rockets returns to flight. The Kinetica-1 rocket launched Wednesday for the first time since a failure doomed its previous attempt to reach orbit in December, according to the vehicle's developer and operator, CAS Space. The Kinetica-1 is one of several small Chinese solid-fueled launch vehicles managed by a commercial company, although with strict government oversight and support. CAS Space, a spinoff of the Chinese Academy of Sciences, said its Kinetica-1 rocket deployed multiple payloads with "excellent orbit insertion accuracy." This was the seventh flight of a Kinetica-1 rocket since its debut in 2022.

    Back in action ... "Kinetica-1 is back!" CAS Space posted on X. "Mission Y7 has just successfully sent six satellites into designated orbits, making a total of 63 satellites or 6 tons of payloads since its debut. Lots of missions are planned for the coming months. 2025 is going to be awesome." The Kinetica-1 is designed to place up to 2 metric tons of payload into low-Earth orbit. A larger liquid-fueled rocket, Kinetica-2, is scheduled to debut later this year.

    The Ars Technica Rocket Report

    The easiest way to keep up with Eric Berger's and Stephen Clark's reporting on all things space is to sign up for our newsletter. We'll collect their stories and deliver them straight to your inbox.
    Sign Me
    Up!

    French government backs a spaceplane startup. French spaceplane startup AndroMach announced May 15 that it received a contract from CNES, the French space agency, to begin testing an early prototype of its Banger v1 rocket engine, European Spaceflight reports. Founded in 2023, AndroMach is developing a pair of spaceplanes that will be used to perform suborbital and orbital missions to space. A suborbital spaceplane will utilize turbojet engines for horizontal takeoff and landing, and a pressure-fed biopropane/liquid oxygen rocket engine to reach space. Test flights of this smaller vehicle will begin in early 2027.
    A risky proposition ... A larger ÉTOILE "orbital shuttle" is designed to be launched by various small launch vehicles and will be capable of carrying payloads of up to 100 kilograms. According to the company, initial test flights of ÉTOILE are expected to begin at the beginning of the next decade. It's unclear how much CNES is committing to AndroMach through this contract, but the company says the funding will support testing of an early demonstrator for its propane-fueled engine, with a focus on evaluating its thermodynamic performance. It's good to see European governments supporting developments in commercial space, but the path to a small commercial orbital spaceplane is rife with risk.Dawn Aerospace is taking orders. Another spaceplane company in a more advanced stage of development says it is now taking customer orders for flights to the edge of space. New Zealand-based Dawn Aerospace said it is beginning to take orders for its remotely piloted, rocket-powered suborbital spaceplane, known as Aurora, with first deliveries expected in 2027, Aviation Week & Space Technology reports. "This marks a historic milestone: the first time a space-capable vehicle—designed to fly beyond the Kármán line—has been offered for direct sale to customers," Dawn Aerospace said in a statement. While it hasn't yet reached space, Dawn's Aurora spaceplane flew to supersonic speed for the first time last year and climbed to an altitude of 82,500 feet, setting a record for the fastest climb from a runway to 20 kilometers.

    Further along ... Aurora is small in stature, measuring just 15.7 feetlong. It's designed to loft a payload of up to 22 poundsabove the Kármán line for up to three minutes of microgravity, before returning to a runway landing. Eventually, Dawn wants to reduce the turnaround time between Aurora flights to less than four hours. "Aurora is set to become the fastest and highest-flying aircraft ever to take off from a conventional runway, blending the extreme performance of rocket propulsion with the reusability and operational simplicity of traditional aviation," Dawn said. The company's business model is akin to commercial airlines, where operators can purchase an aircraft directly from a manufacturer and manage their own operations.India's workhorse rocket falls short of orbit. In a rare setback, Indian Space Research Organisation'slaunch vehicle PSLV-C61 malfunctioned and failed to place a surveillance satellite into the intended orbit last weekend, the Times of India reported. The Polar Satellite Launch Vehicle lifted off from a launch pad on the southeastern coast of India early Sunday, local time, with a radar reconnaissance satellite named EOS-09, or RISAT-1B. The satellite was likely intended to gather intelligence for the Indian military. "The country's military space capabilities, already hindered by developmental challenges, have suffered another setback with the loss of a potential strategic asset," the Times of India wrote.
    What happened? ... V. Narayanan, ISRO's chairman, later said that the rocket’s performance was normal until the third stage. The PSLV's third stage, powered by a solid rocket motor, suffered a "fall in chamber pressure" and the mission could not be accomplished, Narayanan said. Investigators are probing the root cause of the failure. Telemetry data indicated the rocket deviated from its planned flight path around six minutes after launch, when it was traveling more than 12,600 mph, well short of the speed it needed to reach orbital velocity. The rocket and its payload fell into the Indian Ocean south of the launch site. This was the first PSLV launch failure in eight years, ending a streak of 21 consecutive successful flights. SES makes a booking with Impulse Space. SES, owner of the world's largest fleet of geostationary satellites, plans to use Impulse Space’s Helios kick stage to take advantage of lower-cost, low-Earth-orbitlaunch vehicles and get its satellites quickly into higher orbits, Aviation Week & Space Technology reports. SES hopes the combination will break a traditional launch conundrum for operators of medium-Earth-orbitand geostationary orbit. These operators often must make a trade-off between a lower-cost launch that puts them farther from their satellite's final orbit, or a more expensive launch that can expedite their satellite's entry into service.
    A matter of hours ... On Thursday, SES and Impulse Space announced a multi-launch agreement to use the methane-fueled Helios kick stage. "The first mission, currently planned for 2027, will feature a dedicated deployment from a medium-lift launcher in LEO, followed by Helios transferring the 4-ton-class payload directly to GEO within eight hours of launch," Impulse said in a statement. Typically, this transit to GEO takes several weeks to several months, depending on the satellite's propulsion system. "Today, we’re not only partnering with Impulse to bring our satellites faster to orbit, but this will also allow us to extend their lifetime and accelerate service delivery to our customers," said Adel Al-Saleh, CEO of SES. "We're proud to become Helios' first dedicated commercial mission."
    Unpacking China's spaceflight patches. There's a fascinating set of new patches Chinese officials released for a series of launches with top-secret satellites over the last two months, Ars reports. These four patches depict Buddhist gods with a sense of artistry and sharp colors that stand apart from China's previous spaceflight emblems, and perhaps—or perhaps not—they can tell us something about the nature of the missions they represent. The missions launched so-called TJS satellites toward geostationary orbit, where they most likely will perform missions in surveillance, signals intelligence, or missile warning. 
    Making connections ... It's not difficult to start making connections between the Four Heavenly Gods and the missions that China's TJS satellites likely carry out in space. A protector with an umbrella? An all-seeing entity? This sounds like a possible link to spy craft or missile warning, but there's a chance Chinese officials approved the patches to misdirect outside observers, or there's no connection at all.

    China aims for an asteroid. China is set to launch its second Tianwen deep space exploration mission late May, targeting both a near-Earth asteroid and a main belt comet, Space News reports. The robotic Tianwen-2 spacecraft is being integrated with a Long March 3B rocket at the Xichang Satellite Launch Center in southwest China, the country's top state-owned aerospace contractor said. Airspace closure notices indicate a four-hour-long launch window opening at noon EDTon May 28. Backup launch windows are scheduled for May 29 and 30.
    New frontiers ... Tianwen-2's first goal is to collect samples from a near-Earth asteroid designated 469219 Kamoʻoalewa, or 2016 HO3, and return them to Earth in late 2027 with a reentry module. The Tianwen-2 mothership will then set a course toward a comet for a secondary mission. This will be China's first sample return mission from beyond the Moon. The asteroid selected as the target for Tianwen-2 is believed by scientists to be less than 100 meters, or 330 feet, in diameter, and may be made of material thrown off the Moon some time in its ancient past. Results from Tianwen-2 may confirm that hypothesis.Upgraded methalox rocket flies from Jiuquan. Another one of China's privately funded launch companies achieved a milestone this week. Landspace launched an upgraded version of its Zhuque-2E rocket Saturday from the Jiuquan launch base in northwestern China, Space News reports. The rocket delivered six satellites to orbit for a range of remote sensing, Earth observation, and technology demonstration missions. The Zhuque-2E is an improved version of the Zhuque-2, which became the first liquid methane-fueled rocket in the world to reach orbit in 2023.
    Larger envelope ... This was the second flight of the Zhuque-2E rocket design, but the first to utilize a wider payload fairing to provide more volume for satellites on their ride into space. The Zhuque-2E is a stepping stone toward a much larger rocket Landspace is developing called the Zhuque-3, a stainless steel launcher with a reusable first stage booster that, at least outwardly, bears some similarities to SpaceX's Falcon 9.FAA clears SpaceX for Starship Flight 9. The Federal Aviation Administration gave the green light Thursday for SpaceX to launch the next test flight of its Starship mega-rocket as soon as next week, following two consecutive failures earlier this year, Ars reports. The failures set back SpaceX's Starship program by several months. The company aims to get the rocket's development back on track with the upcoming launch, Starship's ninth full-scale test flight since its debut in April 2023. Starship is central to SpaceX's long-held ambition to send humans to Mars and is the vehicle NASA has selected to land astronauts on the Moon under the umbrella of the government's Artemis program.
    Targeting Tuesday, for now ... In a statement Thursday, the FAA said SpaceX is authorized to launch the next Starship test flight, known as Flight 9, after finding the company "meets all of the rigorous safety, environmental and other licensing requirements." SpaceX has not confirmed a target launch date for the next launch of Starship, but warning notices for pilots and mariners to steer clear of hazard areas in the Gulf of Mexico suggest the flight might happen as soon as the evening of Tuesday, May 27. The rocket will lift off from Starbase, Texas, SpaceX's privately owned spaceport near the US-Mexico border. The FAA's approval comes with some stipulations, including that the launch must occur during "non-peak" times for air traffic and a larger closure of airspace downrange from Starbase.
    Space Force is fed up with Vulcan delays. In recent written testimony to a US House of Representatives subcommittee that oversees the military, the senior official responsible for purchasing launches for national security missions blistered one of the country's two primary rocket providers, Ars reports. The remarks from Major General Stephen G. Purdy, acting assistant secretary of the Air Force for Space Acquisition and Integration, concerned United Launch Alliance and its long-delayed development of the large Vulcan rocket. "The ULA Vulcan program has performed unsatisfactorily this past year," Purdy said in written testimony during a May 14 hearing before the House Armed Services Committee's Subcommittee on Strategic Forces. This portion of his testimony did not come up during the hearing, and it has not been reported publicly to date.

    Repairing trust ... "Major issues with the Vulcan have overshadowed its successful certification resulting in delays to the launch of four national security missions," Purdy wrote. "Despite the retirement of highly successful Atlas and Delta launch vehicles, the transition to Vulcan has been slow and continues to impact the completion of Space Force mission objectives." It has widely been known in the space community that military officials, who supported Vulcan with development contracts for the rocket and its engines that exceeded billion, have been unhappy with the pace of the rocket's development. It was originally due to launch in 2020. At the end of his written testimony, Purdy emphasized that he expected ULA to do better. As part of his job as the Service Acquisition Executive for Space, Purdy noted that he has been tasked to transform space acquisition and to become more innovative. "For these programs, the prime contractors must re-establish baselines, establish a culture of accountability, and repair trust deficit to prove to the SAE that they are adopting the acquisition principles necessary to deliver capabilities at speed, on cost and on schedule."
    SpaceX's growth on the West Coast. SpaceX is moving ahead with expansion plans at Vandenberg Space Force Base, California, that will double its West Coast launch cadence and enable Falcon Heavy rockets to fly from California, Spaceflight Now reports. Last week, the Department of the Air Force issued its Draft Environmental Impact Statement, which considers proposed modifications from SpaceX to Space Launch Complex 6at Vandenberg. These modifications will include changes to support launches of Falcon 9 and Falcon Heavy rockets, the construction of two new landing pads for Falcon boosters adjacent to SLC-6, the demolition of unneeded structures at SLC-6, and increasing SpaceX’s permitted launch cadence from Vandenberg from 50 launches to 100.

    Doubling the fun ... The transformation of SLC-6 would include quite a bit of overhaul. Its most recent tenant, United Launch Alliance, previously used it for Delta IV rockets from 2006 through its final launch in September 2022. The following year, the Space Force handed over the launch pad to SpaceX, which lacked a pad at Vandenberg capable of supporting Falcon Heavy missions. The estimated launch cadence between SpaceX’s existing Falcon 9 pad at Vandenberg, known as SLC-4E, and SLC-6 would be a 70-11 split for Falcon 9 rockets in 2026, with one Falcon Heavy at SLC-6, for a total of 82 launches. That would increase to a 70-25 Falcon 9 split in 2027 and 2028, with an estimated five Falcon Heavy launches in each of those years.Next three launches
    May 23: Falcon 9 | Starlink 11-16 | Vandenberg Space Force Base, California | 20:36 UTC
    May 24: Falcon 9 | Starlink 12-22 | Cape Canaveral Space Force Station, Florida | 17:19 UTC
    May 27: Falcon 9 | Starlink 17-1 | Vandenberg Space Force Base, California | 16:14 UTC

    Stephen Clark
    Space Reporter

    Stephen Clark
    Space Reporter

    Stephen Clark is a space reporter at Ars Technica, covering private space companies and the world’s space agencies. Stephen writes about the nexus of technology, science, policy, and business on and off the planet.

    7 Comments
    #rocket #report #spacexs #expansion #vandenberg
    Rocket Report: SpaceX’s expansion at Vandenberg; India’s PSLV fails in flight
    Observation Rocket Report: SpaceX’s expansion at Vandenberg; India’s PSLV fails in flight China's diversity in rockets was evident this week, with four types of launchers in action. Stephen Clark – May 23, 2025 7:00 am | 7 Dawn Aerospace's Mk-II Aurora airplane in flight over New Zealand last year. Credit: Dawn Aerospace Dawn Aerospace's Mk-II Aurora airplane in flight over New Zealand last year. Credit: Dawn Aerospace Story text Size Small Standard Large Width * Standard Wide Links Standard Orange * Subscribers only   Learn more Welcome to Edition 7.45 of the Rocket Report! Let's talk about spaceplanes. Since the Space Shuttle, spaceplanes have, at best, been a niche part of the space transportation business. The US Air Force's uncrewed X-37B and a similar vehicle operated by China's military are the only spaceplanes to reach orbit since the last shuttle flight in 2011, and both require a lift from a conventional rocket. Virgin Galactic's suborbital space tourism platform is also a spaceplane of sorts. A generation or two ago, one of the chief arguments in favor of spaceplanes was that they were easier to recover and reuse. Today, SpaceX routinely reuses capsules and rockets that look much more like conventional space vehicles than the winged designs of yesteryear. Spaceplanes are undeniably alluring in appearance, but they have the drawback of carrying extra weightinto space that won't be used until the final minutes of a mission. So, do they have a future? As always, we welcome reader submissions. If you don't want to miss an issue, please subscribe using the box below. Each report will include information on small-, medium-, and heavy-lift rockets, as well as a quick look ahead at the next three launches on the calendar. One of China's commercial rockets returns to flight. The Kinetica-1 rocket launched Wednesday for the first time since a failure doomed its previous attempt to reach orbit in December, according to the vehicle's developer and operator, CAS Space. The Kinetica-1 is one of several small Chinese solid-fueled launch vehicles managed by a commercial company, although with strict government oversight and support. CAS Space, a spinoff of the Chinese Academy of Sciences, said its Kinetica-1 rocket deployed multiple payloads with "excellent orbit insertion accuracy." This was the seventh flight of a Kinetica-1 rocket since its debut in 2022. Back in action ... "Kinetica-1 is back!" CAS Space posted on X. "Mission Y7 has just successfully sent six satellites into designated orbits, making a total of 63 satellites or 6 tons of payloads since its debut. Lots of missions are planned for the coming months. 2025 is going to be awesome." The Kinetica-1 is designed to place up to 2 metric tons of payload into low-Earth orbit. A larger liquid-fueled rocket, Kinetica-2, is scheduled to debut later this year. The Ars Technica Rocket Report The easiest way to keep up with Eric Berger's and Stephen Clark's reporting on all things space is to sign up for our newsletter. We'll collect their stories and deliver them straight to your inbox. Sign Me Up! French government backs a spaceplane startup. French spaceplane startup AndroMach announced May 15 that it received a contract from CNES, the French space agency, to begin testing an early prototype of its Banger v1 rocket engine, European Spaceflight reports. Founded in 2023, AndroMach is developing a pair of spaceplanes that will be used to perform suborbital and orbital missions to space. A suborbital spaceplane will utilize turbojet engines for horizontal takeoff and landing, and a pressure-fed biopropane/liquid oxygen rocket engine to reach space. Test flights of this smaller vehicle will begin in early 2027. A risky proposition ... A larger ÉTOILE "orbital shuttle" is designed to be launched by various small launch vehicles and will be capable of carrying payloads of up to 100 kilograms. According to the company, initial test flights of ÉTOILE are expected to begin at the beginning of the next decade. It's unclear how much CNES is committing to AndroMach through this contract, but the company says the funding will support testing of an early demonstrator for its propane-fueled engine, with a focus on evaluating its thermodynamic performance. It's good to see European governments supporting developments in commercial space, but the path to a small commercial orbital spaceplane is rife with risk.Dawn Aerospace is taking orders. Another spaceplane company in a more advanced stage of development says it is now taking customer orders for flights to the edge of space. New Zealand-based Dawn Aerospace said it is beginning to take orders for its remotely piloted, rocket-powered suborbital spaceplane, known as Aurora, with first deliveries expected in 2027, Aviation Week & Space Technology reports. "This marks a historic milestone: the first time a space-capable vehicle—designed to fly beyond the Kármán line—has been offered for direct sale to customers," Dawn Aerospace said in a statement. While it hasn't yet reached space, Dawn's Aurora spaceplane flew to supersonic speed for the first time last year and climbed to an altitude of 82,500 feet, setting a record for the fastest climb from a runway to 20 kilometers. Further along ... Aurora is small in stature, measuring just 15.7 feetlong. It's designed to loft a payload of up to 22 poundsabove the Kármán line for up to three minutes of microgravity, before returning to a runway landing. Eventually, Dawn wants to reduce the turnaround time between Aurora flights to less than four hours. "Aurora is set to become the fastest and highest-flying aircraft ever to take off from a conventional runway, blending the extreme performance of rocket propulsion with the reusability and operational simplicity of traditional aviation," Dawn said. The company's business model is akin to commercial airlines, where operators can purchase an aircraft directly from a manufacturer and manage their own operations.India's workhorse rocket falls short of orbit. In a rare setback, Indian Space Research Organisation'slaunch vehicle PSLV-C61 malfunctioned and failed to place a surveillance satellite into the intended orbit last weekend, the Times of India reported. The Polar Satellite Launch Vehicle lifted off from a launch pad on the southeastern coast of India early Sunday, local time, with a radar reconnaissance satellite named EOS-09, or RISAT-1B. The satellite was likely intended to gather intelligence for the Indian military. "The country's military space capabilities, already hindered by developmental challenges, have suffered another setback with the loss of a potential strategic asset," the Times of India wrote. What happened? ... V. Narayanan, ISRO's chairman, later said that the rocket’s performance was normal until the third stage. The PSLV's third stage, powered by a solid rocket motor, suffered a "fall in chamber pressure" and the mission could not be accomplished, Narayanan said. Investigators are probing the root cause of the failure. Telemetry data indicated the rocket deviated from its planned flight path around six minutes after launch, when it was traveling more than 12,600 mph, well short of the speed it needed to reach orbital velocity. The rocket and its payload fell into the Indian Ocean south of the launch site. This was the first PSLV launch failure in eight years, ending a streak of 21 consecutive successful flights. SES makes a booking with Impulse Space. SES, owner of the world's largest fleet of geostationary satellites, plans to use Impulse Space’s Helios kick stage to take advantage of lower-cost, low-Earth-orbitlaunch vehicles and get its satellites quickly into higher orbits, Aviation Week & Space Technology reports. SES hopes the combination will break a traditional launch conundrum for operators of medium-Earth-orbitand geostationary orbit. These operators often must make a trade-off between a lower-cost launch that puts them farther from their satellite's final orbit, or a more expensive launch that can expedite their satellite's entry into service. A matter of hours ... On Thursday, SES and Impulse Space announced a multi-launch agreement to use the methane-fueled Helios kick stage. "The first mission, currently planned for 2027, will feature a dedicated deployment from a medium-lift launcher in LEO, followed by Helios transferring the 4-ton-class payload directly to GEO within eight hours of launch," Impulse said in a statement. Typically, this transit to GEO takes several weeks to several months, depending on the satellite's propulsion system. "Today, we’re not only partnering with Impulse to bring our satellites faster to orbit, but this will also allow us to extend their lifetime and accelerate service delivery to our customers," said Adel Al-Saleh, CEO of SES. "We're proud to become Helios' first dedicated commercial mission." Unpacking China's spaceflight patches. There's a fascinating set of new patches Chinese officials released for a series of launches with top-secret satellites over the last two months, Ars reports. These four patches depict Buddhist gods with a sense of artistry and sharp colors that stand apart from China's previous spaceflight emblems, and perhaps—or perhaps not—they can tell us something about the nature of the missions they represent. The missions launched so-called TJS satellites toward geostationary orbit, where they most likely will perform missions in surveillance, signals intelligence, or missile warning.  Making connections ... It's not difficult to start making connections between the Four Heavenly Gods and the missions that China's TJS satellites likely carry out in space. A protector with an umbrella? An all-seeing entity? This sounds like a possible link to spy craft or missile warning, but there's a chance Chinese officials approved the patches to misdirect outside observers, or there's no connection at all. China aims for an asteroid. China is set to launch its second Tianwen deep space exploration mission late May, targeting both a near-Earth asteroid and a main belt comet, Space News reports. The robotic Tianwen-2 spacecraft is being integrated with a Long March 3B rocket at the Xichang Satellite Launch Center in southwest China, the country's top state-owned aerospace contractor said. Airspace closure notices indicate a four-hour-long launch window opening at noon EDTon May 28. Backup launch windows are scheduled for May 29 and 30. New frontiers ... Tianwen-2's first goal is to collect samples from a near-Earth asteroid designated 469219 Kamoʻoalewa, or 2016 HO3, and return them to Earth in late 2027 with a reentry module. The Tianwen-2 mothership will then set a course toward a comet for a secondary mission. This will be China's first sample return mission from beyond the Moon. The asteroid selected as the target for Tianwen-2 is believed by scientists to be less than 100 meters, or 330 feet, in diameter, and may be made of material thrown off the Moon some time in its ancient past. Results from Tianwen-2 may confirm that hypothesis.Upgraded methalox rocket flies from Jiuquan. Another one of China's privately funded launch companies achieved a milestone this week. Landspace launched an upgraded version of its Zhuque-2E rocket Saturday from the Jiuquan launch base in northwestern China, Space News reports. The rocket delivered six satellites to orbit for a range of remote sensing, Earth observation, and technology demonstration missions. The Zhuque-2E is an improved version of the Zhuque-2, which became the first liquid methane-fueled rocket in the world to reach orbit in 2023. Larger envelope ... This was the second flight of the Zhuque-2E rocket design, but the first to utilize a wider payload fairing to provide more volume for satellites on their ride into space. The Zhuque-2E is a stepping stone toward a much larger rocket Landspace is developing called the Zhuque-3, a stainless steel launcher with a reusable first stage booster that, at least outwardly, bears some similarities to SpaceX's Falcon 9.FAA clears SpaceX for Starship Flight 9. The Federal Aviation Administration gave the green light Thursday for SpaceX to launch the next test flight of its Starship mega-rocket as soon as next week, following two consecutive failures earlier this year, Ars reports. The failures set back SpaceX's Starship program by several months. The company aims to get the rocket's development back on track with the upcoming launch, Starship's ninth full-scale test flight since its debut in April 2023. Starship is central to SpaceX's long-held ambition to send humans to Mars and is the vehicle NASA has selected to land astronauts on the Moon under the umbrella of the government's Artemis program. Targeting Tuesday, for now ... In a statement Thursday, the FAA said SpaceX is authorized to launch the next Starship test flight, known as Flight 9, after finding the company "meets all of the rigorous safety, environmental and other licensing requirements." SpaceX has not confirmed a target launch date for the next launch of Starship, but warning notices for pilots and mariners to steer clear of hazard areas in the Gulf of Mexico suggest the flight might happen as soon as the evening of Tuesday, May 27. The rocket will lift off from Starbase, Texas, SpaceX's privately owned spaceport near the US-Mexico border. The FAA's approval comes with some stipulations, including that the launch must occur during "non-peak" times for air traffic and a larger closure of airspace downrange from Starbase. Space Force is fed up with Vulcan delays. In recent written testimony to a US House of Representatives subcommittee that oversees the military, the senior official responsible for purchasing launches for national security missions blistered one of the country's two primary rocket providers, Ars reports. The remarks from Major General Stephen G. Purdy, acting assistant secretary of the Air Force for Space Acquisition and Integration, concerned United Launch Alliance and its long-delayed development of the large Vulcan rocket. "The ULA Vulcan program has performed unsatisfactorily this past year," Purdy said in written testimony during a May 14 hearing before the House Armed Services Committee's Subcommittee on Strategic Forces. This portion of his testimony did not come up during the hearing, and it has not been reported publicly to date. Repairing trust ... "Major issues with the Vulcan have overshadowed its successful certification resulting in delays to the launch of four national security missions," Purdy wrote. "Despite the retirement of highly successful Atlas and Delta launch vehicles, the transition to Vulcan has been slow and continues to impact the completion of Space Force mission objectives." It has widely been known in the space community that military officials, who supported Vulcan with development contracts for the rocket and its engines that exceeded billion, have been unhappy with the pace of the rocket's development. It was originally due to launch in 2020. At the end of his written testimony, Purdy emphasized that he expected ULA to do better. As part of his job as the Service Acquisition Executive for Space, Purdy noted that he has been tasked to transform space acquisition and to become more innovative. "For these programs, the prime contractors must re-establish baselines, establish a culture of accountability, and repair trust deficit to prove to the SAE that they are adopting the acquisition principles necessary to deliver capabilities at speed, on cost and on schedule." SpaceX's growth on the West Coast. SpaceX is moving ahead with expansion plans at Vandenberg Space Force Base, California, that will double its West Coast launch cadence and enable Falcon Heavy rockets to fly from California, Spaceflight Now reports. Last week, the Department of the Air Force issued its Draft Environmental Impact Statement, which considers proposed modifications from SpaceX to Space Launch Complex 6at Vandenberg. These modifications will include changes to support launches of Falcon 9 and Falcon Heavy rockets, the construction of two new landing pads for Falcon boosters adjacent to SLC-6, the demolition of unneeded structures at SLC-6, and increasing SpaceX’s permitted launch cadence from Vandenberg from 50 launches to 100. Doubling the fun ... The transformation of SLC-6 would include quite a bit of overhaul. Its most recent tenant, United Launch Alliance, previously used it for Delta IV rockets from 2006 through its final launch in September 2022. The following year, the Space Force handed over the launch pad to SpaceX, which lacked a pad at Vandenberg capable of supporting Falcon Heavy missions. The estimated launch cadence between SpaceX’s existing Falcon 9 pad at Vandenberg, known as SLC-4E, and SLC-6 would be a 70-11 split for Falcon 9 rockets in 2026, with one Falcon Heavy at SLC-6, for a total of 82 launches. That would increase to a 70-25 Falcon 9 split in 2027 and 2028, with an estimated five Falcon Heavy launches in each of those years.Next three launches May 23: Falcon 9 | Starlink 11-16 | Vandenberg Space Force Base, California | 20:36 UTC May 24: Falcon 9 | Starlink 12-22 | Cape Canaveral Space Force Station, Florida | 17:19 UTC May 27: Falcon 9 | Starlink 17-1 | Vandenberg Space Force Base, California | 16:14 UTC Stephen Clark Space Reporter Stephen Clark Space Reporter Stephen Clark is a space reporter at Ars Technica, covering private space companies and the world’s space agencies. Stephen writes about the nexus of technology, science, policy, and business on and off the planet. 7 Comments #rocket #report #spacexs #expansion #vandenberg
    ARSTECHNICA.COM
    Rocket Report: SpaceX’s expansion at Vandenberg; India’s PSLV fails in flight
    Observation Rocket Report: SpaceX’s expansion at Vandenberg; India’s PSLV fails in flight China's diversity in rockets was evident this week, with four types of launchers in action. Stephen Clark – May 23, 2025 7:00 am | 7 Dawn Aerospace's Mk-II Aurora airplane in flight over New Zealand last year. Credit: Dawn Aerospace Dawn Aerospace's Mk-II Aurora airplane in flight over New Zealand last year. Credit: Dawn Aerospace Story text Size Small Standard Large Width * Standard Wide Links Standard Orange * Subscribers only   Learn more Welcome to Edition 7.45 of the Rocket Report! Let's talk about spaceplanes. Since the Space Shuttle, spaceplanes have, at best, been a niche part of the space transportation business. The US Air Force's uncrewed X-37B and a similar vehicle operated by China's military are the only spaceplanes to reach orbit since the last shuttle flight in 2011, and both require a lift from a conventional rocket. Virgin Galactic's suborbital space tourism platform is also a spaceplane of sorts. A generation or two ago, one of the chief arguments in favor of spaceplanes was that they were easier to recover and reuse. Today, SpaceX routinely reuses capsules and rockets that look much more like conventional space vehicles than the winged designs of yesteryear. Spaceplanes are undeniably alluring in appearance, but they have the drawback of carrying extra weight (wings) into space that won't be used until the final minutes of a mission. So, do they have a future? As always, we welcome reader submissions. If you don't want to miss an issue, please subscribe using the box below (the form will not appear on AMP-enabled versions of the site). Each report will include information on small-, medium-, and heavy-lift rockets, as well as a quick look ahead at the next three launches on the calendar. One of China's commercial rockets returns to flight. The Kinetica-1 rocket launched Wednesday for the first time since a failure doomed its previous attempt to reach orbit in December, according to the vehicle's developer and operator, CAS Space. The Kinetica-1 is one of several small Chinese solid-fueled launch vehicles managed by a commercial company, although with strict government oversight and support. CAS Space, a spinoff of the Chinese Academy of Sciences, said its Kinetica-1 rocket deployed multiple payloads with "excellent orbit insertion accuracy." This was the seventh flight of a Kinetica-1 rocket since its debut in 2022. Back in action ... "Kinetica-1 is back!" CAS Space posted on X. "Mission Y7 has just successfully sent six satellites into designated orbits, making a total of 63 satellites or 6 tons of payloads since its debut. Lots of missions are planned for the coming months. 2025 is going to be awesome." The Kinetica-1 is designed to place up to 2 metric tons of payload into low-Earth orbit. A larger liquid-fueled rocket, Kinetica-2, is scheduled to debut later this year. The Ars Technica Rocket Report The easiest way to keep up with Eric Berger's and Stephen Clark's reporting on all things space is to sign up for our newsletter. We'll collect their stories and deliver them straight to your inbox. Sign Me Up! French government backs a spaceplane startup. French spaceplane startup AndroMach announced May 15 that it received a contract from CNES, the French space agency, to begin testing an early prototype of its Banger v1 rocket engine, European Spaceflight reports. Founded in 2023, AndroMach is developing a pair of spaceplanes that will be used to perform suborbital and orbital missions to space. A suborbital spaceplane will utilize turbojet engines for horizontal takeoff and landing, and a pressure-fed biopropane/liquid oxygen rocket engine to reach space. Test flights of this smaller vehicle will begin in early 2027. A risky proposition ... A larger ÉTOILE "orbital shuttle" is designed to be launched by various small launch vehicles and will be capable of carrying payloads of up to 100 kilograms (220 pounds). According to the company, initial test flights of ÉTOILE are expected to begin at the beginning of the next decade. It's unclear how much CNES is committing to AndroMach through this contract, but the company says the funding will support testing of an early demonstrator for its propane-fueled engine, with a focus on evaluating its thermodynamic performance. It's good to see European governments supporting developments in commercial space, but the path to a small commercial orbital spaceplane is rife with risk. (submitted by EllPeaTea) Dawn Aerospace is taking orders. Another spaceplane company in a more advanced stage of development says it is now taking customer orders for flights to the edge of space. New Zealand-based Dawn Aerospace said it is beginning to take orders for its remotely piloted, rocket-powered suborbital spaceplane, known as Aurora, with first deliveries expected in 2027, Aviation Week & Space Technology reports. "This marks a historic milestone: the first time a space-capable vehicle—designed to fly beyond the Kármán line (100 kilometers or 328,000 feet)—has been offered for direct sale to customers," Dawn Aerospace said in a statement. While it hasn't yet reached space, Dawn's Aurora spaceplane flew to supersonic speed for the first time last year and climbed to an altitude of 82,500 feet (25.1 kilometers), setting a record for the fastest climb from a runway to 20 kilometers. Further along ... Aurora is small in stature, measuring just 15.7 feet (4.8 meters) long. It's designed to loft a payload of up to 22 pounds (10 kilograms) above the Kármán line for up to three minutes of microgravity, before returning to a runway landing. Eventually, Dawn wants to reduce the turnaround time between Aurora flights to less than four hours. "Aurora is set to become the fastest and highest-flying aircraft ever to take off from a conventional runway, blending the extreme performance of rocket propulsion with the reusability and operational simplicity of traditional aviation," Dawn said. The company's business model is akin to commercial airlines, where operators can purchase an aircraft directly from a manufacturer and manage their own operations. (submitted by EllPeaTea) India's workhorse rocket falls short of orbit. In a rare setback, Indian Space Research Organisation's (ISRO) launch vehicle PSLV-C61 malfunctioned and failed to place a surveillance satellite into the intended orbit last weekend, the Times of India reported. The Polar Satellite Launch Vehicle lifted off from a launch pad on the southeastern coast of India early Sunday, local time, with a radar reconnaissance satellite named EOS-09, or RISAT-1B. The satellite was likely intended to gather intelligence for the Indian military. "The country's military space capabilities, already hindered by developmental challenges, have suffered another setback with the loss of a potential strategic asset," the Times of India wrote. What happened? ... V. Narayanan, ISRO's chairman, later said that the rocket’s performance was normal until the third stage. The PSLV's third stage, powered by a solid rocket motor, suffered a "fall in chamber pressure" and the mission could not be accomplished, Narayanan said. Investigators are probing the root cause of the failure. Telemetry data indicated the rocket deviated from its planned flight path around six minutes after launch, when it was traveling more than 12,600 mph (5.66 kilometers per second), well short of the speed it needed to reach orbital velocity. The rocket and its payload fell into the Indian Ocean south of the launch site. This was the first PSLV launch failure in eight years, ending a streak of 21 consecutive successful flights. (submitted by EllPeaTea) SES makes a booking with Impulse Space. SES, owner of the world's largest fleet of geostationary satellites, plans to use Impulse Space’s Helios kick stage to take advantage of lower-cost, low-Earth-orbit (LEO) launch vehicles and get its satellites quickly into higher orbits, Aviation Week & Space Technology reports. SES hopes the combination will break a traditional launch conundrum for operators of medium-Earth-orbit (MEO) and geostationary orbit (GEO). These operators often must make a trade-off between a lower-cost launch that puts them farther from their satellite's final orbit, or a more expensive launch that can expedite their satellite's entry into service. A matter of hours ... On Thursday, SES and Impulse Space announced a multi-launch agreement to use the methane-fueled Helios kick stage. "The first mission, currently planned for 2027, will feature a dedicated deployment from a medium-lift launcher in LEO, followed by Helios transferring the 4-ton-class payload directly to GEO within eight hours of launch," Impulse said in a statement. Typically, this transit to GEO takes several weeks to several months, depending on the satellite's propulsion system. "Today, we’re not only partnering with Impulse to bring our satellites faster to orbit, but this will also allow us to extend their lifetime and accelerate service delivery to our customers," said Adel Al-Saleh, CEO of SES. "We're proud to become Helios' first dedicated commercial mission." Unpacking China's spaceflight patches. There's a fascinating set of new patches Chinese officials released for a series of launches with top-secret satellites over the last two months, Ars reports. These four patches depict Buddhist gods with a sense of artistry and sharp colors that stand apart from China's previous spaceflight emblems, and perhaps—or perhaps not—they can tell us something about the nature of the missions they represent. The missions launched so-called TJS satellites toward geostationary orbit, where they most likely will perform missions in surveillance, signals intelligence, or missile warning.  Making connections ... It's not difficult to start making connections between the Four Heavenly Gods and the missions that China's TJS satellites likely carry out in space. A protector with an umbrella? An all-seeing entity? This sounds like a possible link to spy craft or missile warning, but there's a chance Chinese officials approved the patches to misdirect outside observers, or there's no connection at all. China aims for an asteroid. China is set to launch its second Tianwen deep space exploration mission late May, targeting both a near-Earth asteroid and a main belt comet, Space News reports. The robotic Tianwen-2 spacecraft is being integrated with a Long March 3B rocket at the Xichang Satellite Launch Center in southwest China, the country's top state-owned aerospace contractor said. Airspace closure notices indicate a four-hour-long launch window opening at noon EDT (16:00–20:00 UTC) on May 28. Backup launch windows are scheduled for May 29 and 30. New frontiers ... Tianwen-2's first goal is to collect samples from a near-Earth asteroid designated 469219 Kamoʻoalewa, or 2016 HO3, and return them to Earth in late 2027 with a reentry module. The Tianwen-2 mothership will then set a course toward a comet for a secondary mission. This will be China's first sample return mission from beyond the Moon. The asteroid selected as the target for Tianwen-2 is believed by scientists to be less than 100 meters, or 330 feet, in diameter, and may be made of material thrown off the Moon some time in its ancient past. Results from Tianwen-2 may confirm that hypothesis. (submitted by EllPeaTea) Upgraded methalox rocket flies from Jiuquan. Another one of China's privately funded launch companies achieved a milestone this week. Landspace launched an upgraded version of its Zhuque-2E rocket Saturday from the Jiuquan launch base in northwestern China, Space News reports. The rocket delivered six satellites to orbit for a range of remote sensing, Earth observation, and technology demonstration missions. The Zhuque-2E is an improved version of the Zhuque-2, which became the first liquid methane-fueled rocket in the world to reach orbit in 2023. Larger envelope ... This was the second flight of the Zhuque-2E rocket design, but the first to utilize a wider payload fairing to provide more volume for satellites on their ride into space. The Zhuque-2E is a stepping stone toward a much larger rocket Landspace is developing called the Zhuque-3, a stainless steel launcher with a reusable first stage booster that, at least outwardly, bears some similarities to SpaceX's Falcon 9. (submitted by EllPeaTea) FAA clears SpaceX for Starship Flight 9. The Federal Aviation Administration gave the green light Thursday for SpaceX to launch the next test flight of its Starship mega-rocket as soon as next week, following two consecutive failures earlier this year, Ars reports. The failures set back SpaceX's Starship program by several months. The company aims to get the rocket's development back on track with the upcoming launch, Starship's ninth full-scale test flight since its debut in April 2023. Starship is central to SpaceX's long-held ambition to send humans to Mars and is the vehicle NASA has selected to land astronauts on the Moon under the umbrella of the government's Artemis program. Targeting Tuesday, for now ... In a statement Thursday, the FAA said SpaceX is authorized to launch the next Starship test flight, known as Flight 9, after finding the company "meets all of the rigorous safety, environmental and other licensing requirements." SpaceX has not confirmed a target launch date for the next launch of Starship, but warning notices for pilots and mariners to steer clear of hazard areas in the Gulf of Mexico suggest the flight might happen as soon as the evening of Tuesday, May 27. The rocket will lift off from Starbase, Texas, SpaceX's privately owned spaceport near the US-Mexico border. The FAA's approval comes with some stipulations, including that the launch must occur during "non-peak" times for air traffic and a larger closure of airspace downrange from Starbase. Space Force is fed up with Vulcan delays. In recent written testimony to a US House of Representatives subcommittee that oversees the military, the senior official responsible for purchasing launches for national security missions blistered one of the country's two primary rocket providers, Ars reports. The remarks from Major General Stephen G. Purdy, acting assistant secretary of the Air Force for Space Acquisition and Integration, concerned United Launch Alliance and its long-delayed development of the large Vulcan rocket. "The ULA Vulcan program has performed unsatisfactorily this past year," Purdy said in written testimony during a May 14 hearing before the House Armed Services Committee's Subcommittee on Strategic Forces. This portion of his testimony did not come up during the hearing, and it has not been reported publicly to date. Repairing trust ... "Major issues with the Vulcan have overshadowed its successful certification resulting in delays to the launch of four national security missions," Purdy wrote. "Despite the retirement of highly successful Atlas and Delta launch vehicles, the transition to Vulcan has been slow and continues to impact the completion of Space Force mission objectives." It has widely been known in the space community that military officials, who supported Vulcan with development contracts for the rocket and its engines that exceeded $1 billion, have been unhappy with the pace of the rocket's development. It was originally due to launch in 2020. At the end of his written testimony, Purdy emphasized that he expected ULA to do better. As part of his job as the Service Acquisition Executive for Space (SAE), Purdy noted that he has been tasked to transform space acquisition and to become more innovative. "For these programs, the prime contractors must re-establish baselines, establish a culture of accountability, and repair trust deficit to prove to the SAE that they are adopting the acquisition principles necessary to deliver capabilities at speed, on cost and on schedule." SpaceX's growth on the West Coast. SpaceX is moving ahead with expansion plans at Vandenberg Space Force Base, California, that will double its West Coast launch cadence and enable Falcon Heavy rockets to fly from California, Spaceflight Now reports. Last week, the Department of the Air Force issued its Draft Environmental Impact Statement (EIS), which considers proposed modifications from SpaceX to Space Launch Complex 6 (SLC-6) at Vandenberg. These modifications will include changes to support launches of Falcon 9 and Falcon Heavy rockets, the construction of two new landing pads for Falcon boosters adjacent to SLC-6, the demolition of unneeded structures at SLC-6, and increasing SpaceX’s permitted launch cadence from Vandenberg from 50 launches to 100. Doubling the fun ... The transformation of SLC-6 would include quite a bit of overhaul. Its most recent tenant, United Launch Alliance, previously used it for Delta IV rockets from 2006 through its final launch in September 2022. The following year, the Space Force handed over the launch pad to SpaceX, which lacked a pad at Vandenberg capable of supporting Falcon Heavy missions. The estimated launch cadence between SpaceX’s existing Falcon 9 pad at Vandenberg, known as SLC-4E, and SLC-6 would be a 70-11 split for Falcon 9 rockets in 2026, with one Falcon Heavy at SLC-6, for a total of 82 launches. That would increase to a 70-25 Falcon 9 split in 2027 and 2028, with an estimated five Falcon Heavy launches in each of those years. (submitted by EllPeaTea) Next three launches May 23: Falcon 9 | Starlink 11-16 | Vandenberg Space Force Base, California | 20:36 UTC May 24: Falcon 9 | Starlink 12-22 | Cape Canaveral Space Force Station, Florida | 17:19 UTC May 27: Falcon 9 | Starlink 17-1 | Vandenberg Space Force Base, California | 16:14 UTC Stephen Clark Space Reporter Stephen Clark Space Reporter Stephen Clark is a space reporter at Ars Technica, covering private space companies and the world’s space agencies. Stephen writes about the nexus of technology, science, policy, and business on and off the planet. 7 Comments
    0 Reacties 0 aandelen
  • Sorry, Google and OpenAI: The future of AI hardware remains murky

    2026 may still be more than seven months away, but it’s already shaping up as the year of consumer AI hardware. Or at least the year of a flurry of high-stakes attempts to put generative AI at the heart of new kinds of devices—several of which were in the news this week.

    Let’s review. On Tuesday, at its I/O developer conference keynote, Google demonstrated smart glasses powered by its Android XR platform and announced that eyewear makers Warby Parker and Gentle Monster would be selling products based on it. The next day, OpenAI unveiled its billion acquisition of Jony Ive’s startup IO, which will put the Apple design legend at the center of the ChatGPT maker’s quest to build devices around its AI. And on Thursday, Bloomberg’s Mark Gurman reported that Apple hopes to release its own Siri-enhanced smart glasses. In theory, all these players may have products on the market by the end of next year.

    What I didn’t get from these developments was any new degree of confidence that anyone has figured out how to produce AI gadgets that vast numbers of real people will find indispensable. When and how that could happen remains murky—in certain respects, more than ever.

    To be fair, none of this week’s news involved products that are ready to be judged in full. Only Google has something ready to demonstrate in public at all: Here’s Janko Roettgers’s report on his I/O experience with prototype Android XR glasses built by Samsung. That the company has already made a fair amount of progress is only fitting given that Android XR scratches the same itch the company has had since it unveiled its ill-fated Google Glass a dozen years ago. It’s just that the available technologies—including Google’s Gemini LLM—have come a long, long way.

    Unlike the weird, downright alien-looking Glass, Google’s Android XR prototype resembles a slightly chunky pair of conventional glasses. It uses a conversational voice interface and a transparent mini-display that floats on your view of your surroundings. Google says that shipping products will have “all-day” battery life, a claim, vague though it is, that Glass could never make. But some of the usage scenarios that the company is showing off, such as real-time translation and mapping directions, are the same ones it once envisioned Glass enabling.

    The market’s rejection of Glass was so resounding that one of the few things people remember about the product is that its fans were seen as creepy, privacy-invading glassholes. Enough has happened since then—including the success of Meta’s smart Ray-Bans—that Android XR eyewear surely has a far better shot at acceptance. But as demoed at I/O, the floating screen came off as a roadblock between the user and the real world. Worst case, it might simply be a new, frictionless form of screen addiction that further distracts us from human contact.

    Meanwhile, the video announcement of OpenAI and IO’s merger was as polished as a Jony Ive-designed product—San Francisco has rarely looked so invitingly lustrous—but didn’t even try to offer details about their work in progress. Altman and Ive smothered each other in praise and talked about reinventing computing. Absent any specifics, Altman’s assessment of one of Ive’s prototypessounded like runaway enthusiasm at best and Barnumesque puffery at worst.

    Reporting on an OpenAI staff meeting regarding the news, The Wall Street Journal’s Berber Jin provided some additional tidbits about the OpenAI device. Mostly, they involved what it isn’t—such as a phone or glasses. It might not even be a wearable, at least on a full-time basis: According to Jin, the product will be “able to rest in one’s pocket or on one’s desk” and complement an iPhone and MacBook Pro without supplanting them.

    Whatever this thing is, Jin cites Altman predicting that it will sell 100 million units faster than any product before it. In 2007, by contrast, Apple forecast selling a more modest 10 million iPhones in the phone’s first full year on the market—a challenging goal at the time, though the company surpassed it.

    Now, discounting the possibility of something transformative emerging from OpenAI-IO would be foolish. Ive, after all, may have played a leading role in creating more landmark tech products than anyone else alive. Altman runs the company that gave us the most significant one of the past decade. But Ive rhapsodizing over their working relationship in the video isn’t any more promising a sign than him rhapsodizing over the solid gold Apple Watch was in 2015. And Altman, the biggest investor in Humane’s doomed AI Pin, doesn’t seem to have learned one of the most obvious lessons of that fiasco: Until you have a product in the market, it’s better to tamp down expectations than stoke them.

    You can’t accuse Apple of hyping any smart glasses it might release in 2026. It hasn’t publicly acknowledged their existence, and won’t until their arrival is much closer. If anything, the company may be hypersensitive to the downsides of premature promotion. Almost a year ago, it began trumpeting a new AI-infused version of Siri—one it clearly didn’t have working at the time, and still hasn’t released. After that embarrassing mishap, silencing the skeptics will require shipping stuff, not previewing what might be ahead. Even companies that aren’t presently trying to earn back their AI cred should take note and avoid repeating Apple’s mistake.

    I do believe AI demands that we rethink how computers work from the ground up. I also hope the smartphone doesn’t turn out to be the last must-have device, because if it were, that would be awfully boring. Maybe the best metric of success is hitting Apple’s 10-million-units-per-year goal for the original iPhone—which, perhaps coincidentally, is the same one set by EssilorLuxottica, the manufacturer of Meta’s smart Ray-Bans. If anything released next year gets there, it might be the landmark AI gizmo we haven’t yet seen. And if nothing does, we can safely declare that 2026 wasn’t the year of consumer AI hardware after all.

    You’ve been reading Plugged In, Fast Company’s weekly tech newsletter from me, global technology editor Harry McCracken. If a friend or colleague forwarded this edition to you—or if you’re reading it on FastCompany.com—you can check out previous issues and sign up to get it yourself every Friday morning. I love hearing from you: Ping me at hmccracken@fastcompany.com with your feedback and ideas for future newsletters. I’m also on Bluesky, Mastodon, and Threads, and you can follow Plugged In on Flipboard.

    More top tech stories from Fast Company

    How Google is rethinking search in an AI-filled worldGoogle execs Liz Reid and Nick Fox explain how the company is rethinking everything from search results to advertising and personalization. Read More →

    Roku is doing more than ever, but focus is still its secret ingredientThe company that set out to make streaming simple has come a long way since 2008. Yet its current business all connects back to the original mission, says CEO Anthony Wood. Read More →

    Gen Z is willing to sell their personal data—for just a monthA new app, Verb.AI, wants to pay the generation that’s most laissez-faire on digital privacy for their scrolling time. Read More →

    Forget return-to-office. Hybrid now means human plus AIAs AI evolves, businesses should use the technology to complement, not replace, human workers. Read More →

    It turns out TikTok’s viral clear phone is just plastic. Meet the ‘Methaphone’Millions were fooled by a clip of a see-through phone. Its creator says it’s not tech—it’s a tool to break phone addiction. Read More →

    4 free Coursera courses to jump-start your AI journeySee what all the AI fuss is about without spending a dime. Read More →
    #sorry #google #openai #future #hardware
    Sorry, Google and OpenAI: The future of AI hardware remains murky
    2026 may still be more than seven months away, but it’s already shaping up as the year of consumer AI hardware. Or at least the year of a flurry of high-stakes attempts to put generative AI at the heart of new kinds of devices—several of which were in the news this week. Let’s review. On Tuesday, at its I/O developer conference keynote, Google demonstrated smart glasses powered by its Android XR platform and announced that eyewear makers Warby Parker and Gentle Monster would be selling products based on it. The next day, OpenAI unveiled its billion acquisition of Jony Ive’s startup IO, which will put the Apple design legend at the center of the ChatGPT maker’s quest to build devices around its AI. And on Thursday, Bloomberg’s Mark Gurman reported that Apple hopes to release its own Siri-enhanced smart glasses. In theory, all these players may have products on the market by the end of next year. What I didn’t get from these developments was any new degree of confidence that anyone has figured out how to produce AI gadgets that vast numbers of real people will find indispensable. When and how that could happen remains murky—in certain respects, more than ever. To be fair, none of this week’s news involved products that are ready to be judged in full. Only Google has something ready to demonstrate in public at all: Here’s Janko Roettgers’s report on his I/O experience with prototype Android XR glasses built by Samsung. That the company has already made a fair amount of progress is only fitting given that Android XR scratches the same itch the company has had since it unveiled its ill-fated Google Glass a dozen years ago. It’s just that the available technologies—including Google’s Gemini LLM—have come a long, long way. Unlike the weird, downright alien-looking Glass, Google’s Android XR prototype resembles a slightly chunky pair of conventional glasses. It uses a conversational voice interface and a transparent mini-display that floats on your view of your surroundings. Google says that shipping products will have “all-day” battery life, a claim, vague though it is, that Glass could never make. But some of the usage scenarios that the company is showing off, such as real-time translation and mapping directions, are the same ones it once envisioned Glass enabling. The market’s rejection of Glass was so resounding that one of the few things people remember about the product is that its fans were seen as creepy, privacy-invading glassholes. Enough has happened since then—including the success of Meta’s smart Ray-Bans—that Android XR eyewear surely has a far better shot at acceptance. But as demoed at I/O, the floating screen came off as a roadblock between the user and the real world. Worst case, it might simply be a new, frictionless form of screen addiction that further distracts us from human contact. Meanwhile, the video announcement of OpenAI and IO’s merger was as polished as a Jony Ive-designed product—San Francisco has rarely looked so invitingly lustrous—but didn’t even try to offer details about their work in progress. Altman and Ive smothered each other in praise and talked about reinventing computing. Absent any specifics, Altman’s assessment of one of Ive’s prototypessounded like runaway enthusiasm at best and Barnumesque puffery at worst. Reporting on an OpenAI staff meeting regarding the news, The Wall Street Journal’s Berber Jin provided some additional tidbits about the OpenAI device. Mostly, they involved what it isn’t—such as a phone or glasses. It might not even be a wearable, at least on a full-time basis: According to Jin, the product will be “able to rest in one’s pocket or on one’s desk” and complement an iPhone and MacBook Pro without supplanting them. Whatever this thing is, Jin cites Altman predicting that it will sell 100 million units faster than any product before it. In 2007, by contrast, Apple forecast selling a more modest 10 million iPhones in the phone’s first full year on the market—a challenging goal at the time, though the company surpassed it. Now, discounting the possibility of something transformative emerging from OpenAI-IO would be foolish. Ive, after all, may have played a leading role in creating more landmark tech products than anyone else alive. Altman runs the company that gave us the most significant one of the past decade. But Ive rhapsodizing over their working relationship in the video isn’t any more promising a sign than him rhapsodizing over the solid gold Apple Watch was in 2015. And Altman, the biggest investor in Humane’s doomed AI Pin, doesn’t seem to have learned one of the most obvious lessons of that fiasco: Until you have a product in the market, it’s better to tamp down expectations than stoke them. You can’t accuse Apple of hyping any smart glasses it might release in 2026. It hasn’t publicly acknowledged their existence, and won’t until their arrival is much closer. If anything, the company may be hypersensitive to the downsides of premature promotion. Almost a year ago, it began trumpeting a new AI-infused version of Siri—one it clearly didn’t have working at the time, and still hasn’t released. After that embarrassing mishap, silencing the skeptics will require shipping stuff, not previewing what might be ahead. Even companies that aren’t presently trying to earn back their AI cred should take note and avoid repeating Apple’s mistake. I do believe AI demands that we rethink how computers work from the ground up. I also hope the smartphone doesn’t turn out to be the last must-have device, because if it were, that would be awfully boring. Maybe the best metric of success is hitting Apple’s 10-million-units-per-year goal for the original iPhone—which, perhaps coincidentally, is the same one set by EssilorLuxottica, the manufacturer of Meta’s smart Ray-Bans. If anything released next year gets there, it might be the landmark AI gizmo we haven’t yet seen. And if nothing does, we can safely declare that 2026 wasn’t the year of consumer AI hardware after all. You’ve been reading Plugged In, Fast Company’s weekly tech newsletter from me, global technology editor Harry McCracken. If a friend or colleague forwarded this edition to you—or if you’re reading it on FastCompany.com—you can check out previous issues and sign up to get it yourself every Friday morning. I love hearing from you: Ping me at hmccracken@fastcompany.com with your feedback and ideas for future newsletters. I’m also on Bluesky, Mastodon, and Threads, and you can follow Plugged In on Flipboard. More top tech stories from Fast Company How Google is rethinking search in an AI-filled worldGoogle execs Liz Reid and Nick Fox explain how the company is rethinking everything from search results to advertising and personalization. Read More → Roku is doing more than ever, but focus is still its secret ingredientThe company that set out to make streaming simple has come a long way since 2008. Yet its current business all connects back to the original mission, says CEO Anthony Wood. Read More → Gen Z is willing to sell their personal data—for just a monthA new app, Verb.AI, wants to pay the generation that’s most laissez-faire on digital privacy for their scrolling time. Read More → Forget return-to-office. Hybrid now means human plus AIAs AI evolves, businesses should use the technology to complement, not replace, human workers. Read More → It turns out TikTok’s viral clear phone is just plastic. Meet the ‘Methaphone’Millions were fooled by a clip of a see-through phone. Its creator says it’s not tech—it’s a tool to break phone addiction. Read More → 4 free Coursera courses to jump-start your AI journeySee what all the AI fuss is about without spending a dime. Read More → #sorry #google #openai #future #hardware
    WWW.FASTCOMPANY.COM
    Sorry, Google and OpenAI: The future of AI hardware remains murky
    2026 may still be more than seven months away, but it’s already shaping up as the year of consumer AI hardware. Or at least the year of a flurry of high-stakes attempts to put generative AI at the heart of new kinds of devices—several of which were in the news this week. Let’s review. On Tuesday, at its I/O developer conference keynote, Google demonstrated smart glasses powered by its Android XR platform and announced that eyewear makers Warby Parker and Gentle Monster would be selling products based on it. The next day, OpenAI unveiled its $6.5 billion acquisition of Jony Ive’s startup IO, which will put the Apple design legend at the center of the ChatGPT maker’s quest to build devices around its AI. And on Thursday, Bloomberg’s Mark Gurman reported that Apple hopes to release its own Siri-enhanced smart glasses. In theory, all these players may have products on the market by the end of next year. What I didn’t get from these developments was any new degree of confidence that anyone has figured out how to produce AI gadgets that vast numbers of real people will find indispensable. When and how that could happen remains murky—in certain respects, more than ever. To be fair, none of this week’s news involved products that are ready to be judged in full. Only Google has something ready to demonstrate in public at all: Here’s Janko Roettgers’s report on his I/O experience with prototype Android XR glasses built by Samsung. That the company has already made a fair amount of progress is only fitting given that Android XR scratches the same itch the company has had since it unveiled its ill-fated Google Glass a dozen years ago. It’s just that the available technologies—including Google’s Gemini LLM—have come a long, long way. Unlike the weird, downright alien-looking Glass, Google’s Android XR prototype resembles a slightly chunky pair of conventional glasses. It uses a conversational voice interface and a transparent mini-display that floats on your view of your surroundings. Google says that shipping products will have “all-day” battery life, a claim, vague though it is, that Glass could never make. But some of the usage scenarios that the company is showing off, such as real-time translation and mapping directions, are the same ones it once envisioned Glass enabling. The market’s rejection of Glass was so resounding that one of the few things people remember about the product is that its fans were seen as creepy, privacy-invading glassholes. Enough has happened since then—including the success of Meta’s smart Ray-Bans—that Android XR eyewear surely has a far better shot at acceptance. But as demoed at I/O, the floating screen came off as a roadblock between the user and the real world. Worst case, it might simply be a new, frictionless form of screen addiction that further distracts us from human contact. Meanwhile, the video announcement of OpenAI and IO’s merger was as polished as a Jony Ive-designed product—San Francisco has rarely looked so invitingly lustrous—but didn’t even try to offer details about their work in progress. Altman and Ive smothered each other in praise and talked about reinventing computing. Absent any specifics, Altman’s assessment of one of Ive’s prototypes (“The coolest piece of technology that the world will have ever seen”) sounded like runaway enthusiasm at best and Barnumesque puffery at worst. Reporting on an OpenAI staff meeting regarding the news, The Wall Street Journal’s Berber Jin provided some additional tidbits about the OpenAI device. Mostly, they involved what it isn’t—such as a phone or glasses. It might not even be a wearable, at least on a full-time basis: According to Jin, the product will be “able to rest in one’s pocket or on one’s desk” and complement an iPhone and MacBook Pro without supplanting them. Whatever this thing is, Jin cites Altman predicting that it will sell 100 million units faster than any product before it. In 2007, by contrast, Apple forecast selling a more modest 10 million iPhones in the phone’s first full year on the market—a challenging goal at the time, though the company surpassed it. Now, discounting the possibility of something transformative emerging from OpenAI-IO would be foolish. Ive, after all, may have played a leading role in creating more landmark tech products than anyone else alive. Altman runs the company that gave us the most significant one of the past decade. But Ive rhapsodizing over their working relationship in the video isn’t any more promising a sign than him rhapsodizing over the $10,000 solid gold Apple Watch was in 2015. And Altman, the biggest investor in Humane’s doomed AI Pin, doesn’t seem to have learned one of the most obvious lessons of that fiasco: Until you have a product in the market, it’s better to tamp down expectations than stoke them. You can’t accuse Apple of hyping any smart glasses it might release in 2026. It hasn’t publicly acknowledged their existence, and won’t until their arrival is much closer. If anything, the company may be hypersensitive to the downsides of premature promotion. Almost a year ago, it began trumpeting a new AI-infused version of Siri—one it clearly didn’t have working at the time, and still hasn’t released. After that embarrassing mishap, silencing the skeptics will require shipping stuff, not previewing what might be ahead. Even companies that aren’t presently trying to earn back their AI cred should take note and avoid repeating Apple’s mistake. I do believe AI demands that we rethink how computers work from the ground up. I also hope the smartphone doesn’t turn out to be the last must-have device, because if it were, that would be awfully boring. Maybe the best metric of success is hitting Apple’s 10-million-units-per-year goal for the original iPhone—which, perhaps coincidentally, is the same one set by EssilorLuxottica, the manufacturer of Meta’s smart Ray-Bans. If anything released next year gets there, it might be the landmark AI gizmo we haven’t yet seen. And if nothing does, we can safely declare that 2026 wasn’t the year of consumer AI hardware after all. You’ve been reading Plugged In, Fast Company’s weekly tech newsletter from me, global technology editor Harry McCracken. If a friend or colleague forwarded this edition to you—or if you’re reading it on FastCompany.com—you can check out previous issues and sign up to get it yourself every Friday morning. I love hearing from you: Ping me at hmccracken@fastcompany.com with your feedback and ideas for future newsletters. I’m also on Bluesky, Mastodon, and Threads, and you can follow Plugged In on Flipboard. More top tech stories from Fast Company How Google is rethinking search in an AI-filled worldGoogle execs Liz Reid and Nick Fox explain how the company is rethinking everything from search results to advertising and personalization. Read More → Roku is doing more than ever, but focus is still its secret ingredientThe company that set out to make streaming simple has come a long way since 2008. Yet its current business all connects back to the original mission, says CEO Anthony Wood. Read More → Gen Z is willing to sell their personal data—for just $50 a monthA new app, Verb.AI, wants to pay the generation that’s most laissez-faire on digital privacy for their scrolling time. Read More → Forget return-to-office. Hybrid now means human plus AIAs AI evolves, businesses should use the technology to complement, not replace, human workers. Read More → It turns out TikTok’s viral clear phone is just plastic. Meet the ‘Methaphone’Millions were fooled by a clip of a see-through phone. Its creator says it’s not tech—it’s a tool to break phone addiction. Read More → 4 free Coursera courses to jump-start your AI journeySee what all the AI fuss is about without spending a dime. Read More →
    0 Reacties 0 aandelen
  • Unreal estate: the 12 greatest homes in video game history

    Mount Holly, Blue PrinceThis year’s surprise hit Blue Prince is a proper video game wonder. It’s an architectural puzzler in which you explore a transforming mansion left to you by an eccentric relative. The place is filled with secrets, and whenever you reach a door you get to pick the room on the other side from a handful of options. The whole game is a rumination on houses and how we live in them. Nostalgic and melancholic, it feels designed to make us look harder at what surrounds us.The Edison mansion, Maniac Mansion Photograph: Lucasfilm GamesThis Addams’-style Queen Anne with clapboard facades and dark windows is a classic haunted house, reportedly inspired by the Skywalker Ranch. The great twist of this early LucasArts adventure is that all kinds of spooky things are happening, but the fiends and monsters you meet are often surprisingly charming – the odd hamster-in-a-microwave incident aside. Maybe not a great place to live, but these guys would make memorable neighbours.Spencer mansion, Resident Evil Photograph: CapcomNestled amid the foreboding Arklay mountains outside Raccoon City, the Spencer mansion is what would have happened if the murderer from the Saw movies had become an architect. This vast country pile in the Second Empire style is lusciously adorned with oil paintings, antique furniture and hidden rooms. However, any potential buyers should know it’s essentially a vast trap, filled with puzzles and monsters, designed to kill anyone wanting to investigate the massive bio-research facility beneath it.Finch house, What Remains of Edith Finch Photograph: Giant SparrowBased on Goose Creek Tower in Alaska, Finch house is a monument to the doomed family who once lived there, which explains why the bedrooms are sealed off like museum exhibits. Floors are piled up haphazardly and navigating the interior can feel like moving through the transformations of a pop-up book. Living here would be fascinating, but you’d need good joints, what with all the stairs. On the plus side, the bookcases are filled with works such as Gravity’s Rainbow, Slaughterhouse-Five and House of Leaves, so you’d get to catch up on your postmodernist reading.The mansion, Jet Set Willy Photograph: YouTubeOne of the great video-game homes, this strange mansion is left in disarray after an almighty booze-up. The rooms feel very much like a lurid hangover, incorporating stomping boots, chomping toilet seats and at one point, an entire tree. What makes this classic platformer so haunting is the juxtaposition of domesticity and surreal horror. The bedroom is out of bounds and the refrigerator threatens to extend for miles. Oh, and there’s an entrance to Hades on the floorplan.Island cottage, Animal Crossing: New Horizons Photograph: NintendoNintendo’s dreamy deconstruction of capitalism is so close to being a doll’s house for adults that it makes sense that you get your own home to decorate. Beyond choosing the wallpaper and adding just the right indoor plants, you also have an option to fill the air with recordings of music performed by a local dog. This sounds childlike, but the compulsion to refine layouts feels like a very middle-aged kind of obsession, and in one of many brutal lunges at realism, you don’t even get to enter your house without first being handcuffed to a gigantic mortgage.Snowpeak ruins, Zelda: Twilight Princess Photograph: NintendoWhat’s your favourite Zelda dungeon? Allow us to make the case for Snowpeak ruins, from the slightly under-loved Twilight Princess. There have been better puzzles in Zelda, and better rewards for beating a boss, but this cosy getaway high in the mountains is easily the most warmly domestic space in the entire series. It’s not just down to the warmth radiating from the many hearths or the juxtaposition to the icy chill outside. It’s the presence of two gentle Yetis, wandering around despite your dramatic arrival, tending to bubbling pots of stew.Croft Manor, Tomb Raider Photograph: Square EnixLara Croft’s country house may have started as a place for the games to tuck away a tutorial section, but the Manor quickly evolved into a vital part of the series’ appeal. Croft isn’t just gymnastic and deadly, she’s absolutely minted. Her house is filled with the strangely proportioned rooms you often got when PS1 games ventured indoors, and there’s often a hedge maze alongside a gymnasium. Croft has a room just for her harpsichord! And she has a butler who’s happy to wearily plod along behind her and endure an eternity locked in the freezer.Luigi’s Mansion Photograph: NintendoLuigi’s Mansion was the first game to give either one of Nintendo’s plumbers much in the way of a personality. It’s tempting to argue that’s because Luigi’s thrown in among ordinary domestic clutter here, rather than being let loose to jump and dance through worlds of colourful whimsy. The mansion in question may be filled with ghosts, but it’s also filled with bookshelves, hallway carpeting, light fixtures and a decent-sized kitchen. It’s the perfect place for the ever-roving Marioverse to settle down for a moment and offer a sustained depiction of a single place.The lighthouse, Beyond Good and Evil Photograph: MobygamesJade is a photojournalist rather than a soldier, exploring a fantasy world that’s based on Europe rather than the US or Japan. No wonder, then, that instead of a mansion or hi-tech HQ, she gets to live in a lighthouse on the misty shores of a quiet water world. The lighthouse doubles as a refuge and orphanage, and it’s a delight to spot the little details the designers have included, whether it’s the chummy mess in the living spaces, or the crayon drawings on the woodwork.Botany Manor Photograph: Whitethorn GamesPlayers are drawn to Botany Manor by the puzzles, which revolve around uncovering the conditions required to allow a series of flowers to grow and thrive. But the space itself is arguably the thing that draws everyone back until the game is complete. Here is a version of early 20th-century English elegance pitched somewhere between the worlds of Jeeves and Flora Poste. The colours and sense of expectant stillness, meanwhile, could come from a piece of Clarice Cliff Bizarre Ware pottery.The Carnovasch Estate, Phantasmagoria Photograph: SierraWhen novelist Adrienne Delaney moves into this remote New England property seeking inspiration, she loves the giant fireplaces, labyrinthine corridors and authentic gothic chapel but isn’t so keen on the presence of a wife-murdering demon intent on decapitating, stabbing or squashing residents to death. Heavily inspired by The Shining and the works of Edgar Allen Poe, adventure designer Roberta Williams built this mansion to be the ultimate gore-splattered horror house. Viewing recommended.
    #unreal #estate #greatest #homes #video
    Unreal estate: the 12 greatest homes in video game history
    Mount Holly, Blue PrinceThis year’s surprise hit Blue Prince is a proper video game wonder. It’s an architectural puzzler in which you explore a transforming mansion left to you by an eccentric relative. The place is filled with secrets, and whenever you reach a door you get to pick the room on the other side from a handful of options. The whole game is a rumination on houses and how we live in them. Nostalgic and melancholic, it feels designed to make us look harder at what surrounds us.The Edison mansion, Maniac Mansion Photograph: Lucasfilm GamesThis Addams’-style Queen Anne with clapboard facades and dark windows is a classic haunted house, reportedly inspired by the Skywalker Ranch. The great twist of this early LucasArts adventure is that all kinds of spooky things are happening, but the fiends and monsters you meet are often surprisingly charming – the odd hamster-in-a-microwave incident aside. Maybe not a great place to live, but these guys would make memorable neighbours.Spencer mansion, Resident Evil Photograph: CapcomNestled amid the foreboding Arklay mountains outside Raccoon City, the Spencer mansion is what would have happened if the murderer from the Saw movies had become an architect. This vast country pile in the Second Empire style is lusciously adorned with oil paintings, antique furniture and hidden rooms. However, any potential buyers should know it’s essentially a vast trap, filled with puzzles and monsters, designed to kill anyone wanting to investigate the massive bio-research facility beneath it.Finch house, What Remains of Edith Finch Photograph: Giant SparrowBased on Goose Creek Tower in Alaska, Finch house is a monument to the doomed family who once lived there, which explains why the bedrooms are sealed off like museum exhibits. Floors are piled up haphazardly and navigating the interior can feel like moving through the transformations of a pop-up book. Living here would be fascinating, but you’d need good joints, what with all the stairs. On the plus side, the bookcases are filled with works such as Gravity’s Rainbow, Slaughterhouse-Five and House of Leaves, so you’d get to catch up on your postmodernist reading.The mansion, Jet Set Willy Photograph: YouTubeOne of the great video-game homes, this strange mansion is left in disarray after an almighty booze-up. The rooms feel very much like a lurid hangover, incorporating stomping boots, chomping toilet seats and at one point, an entire tree. What makes this classic platformer so haunting is the juxtaposition of domesticity and surreal horror. The bedroom is out of bounds and the refrigerator threatens to extend for miles. Oh, and there’s an entrance to Hades on the floorplan.Island cottage, Animal Crossing: New Horizons Photograph: NintendoNintendo’s dreamy deconstruction of capitalism is so close to being a doll’s house for adults that it makes sense that you get your own home to decorate. Beyond choosing the wallpaper and adding just the right indoor plants, you also have an option to fill the air with recordings of music performed by a local dog. This sounds childlike, but the compulsion to refine layouts feels like a very middle-aged kind of obsession, and in one of many brutal lunges at realism, you don’t even get to enter your house without first being handcuffed to a gigantic mortgage.Snowpeak ruins, Zelda: Twilight Princess Photograph: NintendoWhat’s your favourite Zelda dungeon? Allow us to make the case for Snowpeak ruins, from the slightly under-loved Twilight Princess. There have been better puzzles in Zelda, and better rewards for beating a boss, but this cosy getaway high in the mountains is easily the most warmly domestic space in the entire series. It’s not just down to the warmth radiating from the many hearths or the juxtaposition to the icy chill outside. It’s the presence of two gentle Yetis, wandering around despite your dramatic arrival, tending to bubbling pots of stew.Croft Manor, Tomb Raider Photograph: Square EnixLara Croft’s country house may have started as a place for the games to tuck away a tutorial section, but the Manor quickly evolved into a vital part of the series’ appeal. Croft isn’t just gymnastic and deadly, she’s absolutely minted. Her house is filled with the strangely proportioned rooms you often got when PS1 games ventured indoors, and there’s often a hedge maze alongside a gymnasium. Croft has a room just for her harpsichord! And she has a butler who’s happy to wearily plod along behind her and endure an eternity locked in the freezer.Luigi’s Mansion Photograph: NintendoLuigi’s Mansion was the first game to give either one of Nintendo’s plumbers much in the way of a personality. It’s tempting to argue that’s because Luigi’s thrown in among ordinary domestic clutter here, rather than being let loose to jump and dance through worlds of colourful whimsy. The mansion in question may be filled with ghosts, but it’s also filled with bookshelves, hallway carpeting, light fixtures and a decent-sized kitchen. It’s the perfect place for the ever-roving Marioverse to settle down for a moment and offer a sustained depiction of a single place.The lighthouse, Beyond Good and Evil Photograph: MobygamesJade is a photojournalist rather than a soldier, exploring a fantasy world that’s based on Europe rather than the US or Japan. No wonder, then, that instead of a mansion or hi-tech HQ, she gets to live in a lighthouse on the misty shores of a quiet water world. The lighthouse doubles as a refuge and orphanage, and it’s a delight to spot the little details the designers have included, whether it’s the chummy mess in the living spaces, or the crayon drawings on the woodwork.Botany Manor Photograph: Whitethorn GamesPlayers are drawn to Botany Manor by the puzzles, which revolve around uncovering the conditions required to allow a series of flowers to grow and thrive. But the space itself is arguably the thing that draws everyone back until the game is complete. Here is a version of early 20th-century English elegance pitched somewhere between the worlds of Jeeves and Flora Poste. The colours and sense of expectant stillness, meanwhile, could come from a piece of Clarice Cliff Bizarre Ware pottery.The Carnovasch Estate, Phantasmagoria Photograph: SierraWhen novelist Adrienne Delaney moves into this remote New England property seeking inspiration, she loves the giant fireplaces, labyrinthine corridors and authentic gothic chapel but isn’t so keen on the presence of a wife-murdering demon intent on decapitating, stabbing or squashing residents to death. Heavily inspired by The Shining and the works of Edgar Allen Poe, adventure designer Roberta Williams built this mansion to be the ultimate gore-splattered horror house. Viewing recommended. #unreal #estate #greatest #homes #video
    WWW.THEGUARDIAN.COM
    Unreal estate: the 12 greatest homes in video game history
    Mount Holly, Blue PrinceThis year’s surprise hit Blue Prince is a proper video game wonder. It’s an architectural puzzler in which you explore a transforming mansion left to you by an eccentric relative. The place is filled with secrets, and whenever you reach a door you get to pick the room on the other side from a handful of options. The whole game is a rumination on houses and how we live in them. Nostalgic and melancholic, it feels designed to make us look harder at what surrounds us.The Edison mansion, Maniac Mansion Photograph: Lucasfilm GamesThis Addams’-style Queen Anne with clapboard facades and dark windows is a classic haunted house, reportedly inspired by the Skywalker Ranch. The great twist of this early LucasArts adventure is that all kinds of spooky things are happening, but the fiends and monsters you meet are often surprisingly charming – the odd hamster-in-a-microwave incident aside. Maybe not a great place to live, but these guys would make memorable neighbours.Spencer mansion, Resident Evil Photograph: CapcomNestled amid the foreboding Arklay mountains outside Raccoon City, the Spencer mansion is what would have happened if the murderer from the Saw movies had become an architect. This vast country pile in the Second Empire style is lusciously adorned with oil paintings, antique furniture and hidden rooms. However, any potential buyers should know it’s essentially a vast trap, filled with puzzles and monsters, designed to kill anyone wanting to investigate the massive bio-research facility beneath it.Finch house, What Remains of Edith Finch Photograph: Giant SparrowBased on Goose Creek Tower in Alaska, Finch house is a monument to the doomed family who once lived there, which explains why the bedrooms are sealed off like museum exhibits. Floors are piled up haphazardly and navigating the interior can feel like moving through the transformations of a pop-up book. Living here would be fascinating, but you’d need good joints, what with all the stairs. On the plus side, the bookcases are filled with works such as Gravity’s Rainbow, Slaughterhouse-Five and House of Leaves, so you’d get to catch up on your postmodernist reading.The mansion, Jet Set Willy Photograph: YouTubeOne of the great video-game homes, this strange mansion is left in disarray after an almighty booze-up. The rooms feel very much like a lurid hangover, incorporating stomping boots, chomping toilet seats and at one point, an entire tree. What makes this classic platformer so haunting is the juxtaposition of domesticity and surreal horror. The bedroom is out of bounds and the refrigerator threatens to extend for miles. Oh, and there’s an entrance to Hades on the floorplan.Island cottage, Animal Crossing: New Horizons Photograph: NintendoNintendo’s dreamy deconstruction of capitalism is so close to being a doll’s house for adults that it makes sense that you get your own home to decorate. Beyond choosing the wallpaper and adding just the right indoor plants, you also have an option to fill the air with recordings of music performed by a local dog. This sounds childlike, but the compulsion to refine layouts feels like a very middle-aged kind of obsession, and in one of many brutal lunges at realism, you don’t even get to enter your house without first being handcuffed to a gigantic mortgage.Snowpeak ruins, Zelda: Twilight Princess Photograph: NintendoWhat’s your favourite Zelda dungeon? Allow us to make the case for Snowpeak ruins, from the slightly under-loved Twilight Princess. There have been better puzzles in Zelda, and better rewards for beating a boss, but this cosy getaway high in the mountains is easily the most warmly domestic space in the entire series. It’s not just down to the warmth radiating from the many hearths or the juxtaposition to the icy chill outside. It’s the presence of two gentle Yetis, wandering around despite your dramatic arrival, tending to bubbling pots of stew.Croft Manor, Tomb Raider Photograph: Square EnixLara Croft’s country house may have started as a place for the games to tuck away a tutorial section, but the Manor quickly evolved into a vital part of the series’ appeal. Croft isn’t just gymnastic and deadly, she’s absolutely minted. Her house is filled with the strangely proportioned rooms you often got when PS1 games ventured indoors, and there’s often a hedge maze alongside a gymnasium. Croft has a room just for her harpsichord! And she has a butler who’s happy to wearily plod along behind her and endure an eternity locked in the freezer.Luigi’s Mansion Photograph: NintendoLuigi’s Mansion was the first game to give either one of Nintendo’s plumbers much in the way of a personality. It’s tempting to argue that’s because Luigi’s thrown in among ordinary domestic clutter here, rather than being let loose to jump and dance through worlds of colourful whimsy. The mansion in question may be filled with ghosts, but it’s also filled with bookshelves, hallway carpeting, light fixtures and a decent-sized kitchen. It’s the perfect place for the ever-roving Marioverse to settle down for a moment and offer a sustained depiction of a single place.The lighthouse, Beyond Good and Evil Photograph: MobygamesJade is a photojournalist rather than a soldier, exploring a fantasy world that’s based on Europe rather than the US or Japan. No wonder, then, that instead of a mansion or hi-tech HQ, she gets to live in a lighthouse on the misty shores of a quiet water world. The lighthouse doubles as a refuge and orphanage, and it’s a delight to spot the little details the designers have included, whether it’s the chummy mess in the living spaces, or the crayon drawings on the woodwork.Botany Manor Photograph: Whitethorn GamesPlayers are drawn to Botany Manor by the puzzles, which revolve around uncovering the conditions required to allow a series of flowers to grow and thrive. But the space itself is arguably the thing that draws everyone back until the game is complete. Here is a version of early 20th-century English elegance pitched somewhere between the worlds of Jeeves and Flora Poste. The colours and sense of expectant stillness, meanwhile, could come from a piece of Clarice Cliff Bizarre Ware pottery.The Carnovasch Estate, Phantasmagoria Photograph: SierraWhen novelist Adrienne Delaney moves into this remote New England property seeking inspiration, she loves the giant fireplaces, labyrinthine corridors and authentic gothic chapel but isn’t so keen on the presence of a wife-murdering demon intent on decapitating, stabbing or squashing residents to death. Heavily inspired by The Shining and the works of Edgar Allen Poe, adventure designer Roberta Williams built this mansion to be the ultimate gore-splattered horror house. Viewing recommended.
    0 Reacties 0 aandelen
  • Why Trump’s ‘Golden Dome’ Won’t Shield the U.S. from Nuclear Strikes

    May 21, 202510 min readWhy Some Experts Call Trump’s ‘Golden Dome’ Missile Shield a Dangerous FantasyThe White House’s -billion plan to protect the U.S. from nuclear annihilation will probably cost much more—and deliver far less—than has been claimed, says nuclear arms expert Jeffrey LewisBy Lee Billings U.S. President Donald Trump speaks in the Oval Office of the White House on May 20, 2025, during a briefing announcing his administration’s plan for the “Golden Dome” missile defense shield. Jim Watson/AFP via Getty ImagesDuring a briefing from the Oval Office this week, President Donald Trump revealed his administration’s plan for “Golden Dome”—an ambitious high-tech system meant to shield the U.S. from ballistic, cruise and hypersonic missile attacks launched by foreign adversaries. Flanked by senior officials, including Secretary of Defense Pete Hegseth and the project’s newly selected leader, Gen. Michael Guetlein of the U.S. Space Force, Trump announced that Golden Dome will be completed within three years at a cost of billion.The program, which was among Trump’s campaign promises, derives its name from the Iron Dome missile defense system of Israel—a nation that’s geographically 400 times smaller than the U.S. Protecting the vastness of the U.S. demands very different capabilities than those of Iron Dome, which has successfully shot down rockets and missiles using ground-based interceptors. Most notably, Trump’s Golden Dome would need to expand into space—making it a successor to the Strategic Defense Initiativepursued by the Reagan administration in the 1980s. Better known by the mocking nickname “Star Wars,” SDI sought to neutralize the threat from the Soviet Union’s nuclear-warhead-tipped intercontinental ballistic missiles by using space-based interceptors that could shoot them down midflight. But fearsome technical challenges kept SDI from getting anywhere close to that goal, despite tens of billions of dollars of federal expenditures.“We will truly be completing the job that President Reagan started 40 years ago, forever ending the missile threat to the American homeland,” Trump said during the briefing. Although the announcement was short on technical details, Trump also said Golden Dome “will deploy next-generation technologies across the land, sea and space, including space-based sensors and interceptors.” The program, which Guetlein has compared to the scale of the Manhattan Project in past remarks, has been allotted billion in a Republican spending bill that has yet to pass in Congress. But Golden Dome may ultimately cost much more than Trump’s staggering -billion sum. An independent assessment by the Congressional Budget Office estimates its price tag could be as high as billion, and the program has drawn domestic and international outcries that it risks sparking a new, globe-destabilizing arms race and weaponizing Earth’s fragile orbital environment.On supporting science journalismIf you're enjoying this article, consider supporting our award-winning journalism by subscribing. By purchasing a subscription you are helping to ensure the future of impactful stories about the discoveries and ideas shaping our world today.To get a better sense of what’s at stake—and whether Golden Dome has a better chance of success than its failed forebears—Scientific American spoke with Jeffrey Lewis, an expert on the geopolitics of nuclear weaponry at the James Martin Center for Nonproliferation Studies at the Middlebury Institute of International Studies.It’s been a while, but when last I checked, most experts considered this sort of plan a nonstarter because the U.S. is simply too big of a target. Has something changed?Well, yes and no. The killer argument against space-based interceptors in the 1980s was that it would take thousands of them, and there was just no way to put up that many satellites. Today that’s no longer true. SpaceX alone has put up more than 7,000 Starlink satellites. Launch costs are much cheaper now, and there are more launch vehicles available. So, for the first time, you can say, “Oh, well, I could have a 7,000-satellite constellation. Do I want to do that?” Whereas, when the Reagan administration was talking about this, it was just la-la land.But let’s be clear: this does not solve all the other problems with the general idea—or the Golden Dome version in particular.What are some of those other problems?Just talking about space-based interceptors, there are a couplemy colleagues and I have pointed out. We ran some numbers using the old SDI-era calculation fromEd Teller and Greg Canavan—so we couldn’t be accused of using some hippie version of the calculation, right? And what this and other independent assessments show is that the number of interceptors you need is super-duper sensitive to lots of things. For instance, it’s not like this is a “one satellite to one missile” situation—because the physics demands that these satellites ... have to be in low-Earth orbit, and that means they’re going to be constantly moving over different parts of the planet.So if you want to defend against just one missile, you still need a whole constellation. And if you want to defend against two missiles, then you basically need twice as many interceptors, and so on.You probably have to shoot down missiles during the boost phase, when the warheads are still attached. For SDI, the U.S. was dealing with Soviet liquid-fueled missiles that would boost, or burn, for about four minutes. Well, modern ones burn for less than three—that’s a whole minute that you no longer have. This is actually much worse than it sounds because you’re probably unable to shoot for the first minute or so. Even with modern detectorsmuch better thanwe had in the 1980s, you may not see the missile until it rises above the clouds. And once it does, your sensors, your computers, still have to say, “Aha! That is a missile!” And then you have to ensure that you’re not shooting down some ordinary space launch—so the system says, “I see a missile. May I shoot at it, please?” And someone or something has to give the go-ahead. So let’s just say you’ll have a good minute to shoot it down; this means your space-based interceptor has to be right there, ready to go, right? But by the time you’re getting permission to shoot, the satellite that was overhead to do that is now too far away, and so the next satellite has to be coming there. This scales up really, really fast.Presumably artificial intelligence and other technologies could be leveraged to make that sort of command and control more agile and responsive. But clearly there are still limits here—AI can’t be some sort of panacea.Sure, that’s right. But technological progress overall hasn’t made the threat environment better. Instead it’s gotten much worse.Let’s get back to the sheer physics-induced numbers for a moment, which AI can’t really do much about. That daunting scaling I mentioned also depends on the quality of your interceptors, your kill vehicles—which, by the way, are still going to be grotesquely expensive even if launch costs are low. If your interceptors can rapidly accelerate to eight or 10 kilometers per second, your constellation can be smaller. If they only reach 4 km/s, your constellation has to be huge.The point is: any claim that you can do this with relatively low numbers—let’s say 2,000 interceptors—assumes a series of improbable miracles occurring in quick succession to deliver the very best outcome that could possibly happen. So it’s not going to happen that way, even if, in principle, it could.So you’re telling me there’s a chance! No, seriously, I see what you mean. The arguments in favor of this working seem rather contrived. No system is perfect, and just one missile getting through can still have catastrophic results. And we haven’t even talked about adversarial countermeasures yet.There’s a joke that’s sometimes made about this: “We play chess, and they don’t move their pieces.” That seems to be the operative assumption here: that other nations will sit idly by as we build a complex, vulnerable system to nullify any strategic nuclear capability they have. And of course, it’s not valid at all. Why do you think the Chinese are building massive fields of missile silos? It’s to counteract or overwhelm this sort of thing. Why do you think the Russians are making moves to put a nuclear weapon in orbit? It’s to mass kill any satellite constellation that would shoot down their missiles.Golden Dome proponents may say, “Oh, we’ll shoot that down, too, before it goes off.” Well, good luck. You put a high-yield nuclear weapon on a booster, and the split second it gets above the clouds, sure, you might see it—but now it sees you, too, before you can shoot. All it has to do at that point is detonate to blow a giant hole in your defenses, and that’s game over. And by the way, this rosy scenario assumes your adversaries don’t interfere with all your satellites passing over their territory in peacetime. We know that won’t be the case—they’ll light them up with sensor-dazzling lasers, at minimum!You’ve compared any feasible space-based system to Starlink and noted that, similar to Starlink, these interceptors will need to be in low-Earth orbit. That means their orbits will rapidly decay from atmospheric drag, so just like Starlink’s satellites, they’d need to be constantly replaced, too, right?Ha, yes, that’s right. With Starlink, you’re looking at a three-to-five-year life cycle, which means annually replacing one third to one fifth of a constellation.So let’s say Golden Dome is 10,000 satellites; this would mean the best-case scenario is that you’re replacing 2,000 per year. Now, let’s just go along with what the Trump administration is saying, that they can get these things really cheap. I’m going to guess a “really cheap” mass-produced kill vehicle would still run you million a pop, easily. Just multiply million by 2,000, and your answer is billion. So under these assumptions, we’d be spending billion per year just to maintain the constellation. That’s not even factoring in operations.And that’s not to mention associated indirect costs from potentially nasty effects on the upper atmosphere and the orbital environment from all the launches and reentries.That, yes—among many other costly things.I have to ask: If fundamental physics makes this extremely expensive idea blatantly incapable of delivering on its promises, what’s really going on when the U.S. president and the secretary of defense announce their intention to pump billion into it for a three-year crash program? Some critics claim this kind of thing is really about transferring taxpayer dollars to a few big aerospace companies and other defense contractors.Well, I wouldn’t say it’s quite that simple.Ballistic missile defense is incredibly appealing to some people for reasons besides money. In technical terms, it’s an elegant solution to the problem of nuclear annihilation—even though it’s not really feasible. For some people, it’s just cool, right? And at a deeper level, many people just don’t like the concept of deterrence—mutual assured destruction and all that—because, remember, the status quo is this: If Russia launches 1,000 nuclear weapons at us—or 100 or 10 or even just one—then we are going to murder every single person in Russia with an immediate nuclear counterattack. That’s how deterrence works. We’re not going to wait for those missiles to land so we can count up our dead to calibrate a more nuanced response. That’s official U.S. policy, and I don’t think anyone wants it to be this way forever. But it’s arguably what’s prevented any nuclear exchange from occurring to date.But not everyone believes in the power of deterrence, and so they’re looking for some kind of technological escape. I don’t think this fantasy is that different from Elon Musk thinking he’s going to go live on Mars when climate change ruins Earth: In both cases, instead of doing the really hard things that seem necessary to actually make this planet better, we’re talking about people who think they can just buy their way out of the problem. A lot of people—a lot of men, especially—really hate vulnerability, and this idea that you can just tech your way out of it is very appealing to them. You know, “Oh, what vulnerability? Yeah, there’s an app for that.”You’re saying this isn’t about money?Well, I imagine this is going to be good for at least a couple of SpaceX Falcon Heavy or Starship launches per year for Elon Musk. And you don’t have to do too many of those launches for the value proposition to work out: You build and run Starlink, you put up another constellation of space-based missile defense interceptors, and suddenly you’ve got a viable business model for these fancy huge rockets that can also take you to Mars, right?Given your knowledge of science history—of how dispassionate physics keeps showing space-based ballistic missile defense is essentially unworkable, yet the idea just keeps coming back—how does this latest resurgence make you feel?When I was younger, I would have been frustrated, but now I just accept human beings don’t learn. We make the same mistakes over and over again. You have to laugh at human folly because I do think most of these people are sincere, you know. They’re trying to get rich, sure, but they’re also trying to protect the country, and they’re doing it through ways they think about the world—which admittedly are stupid. But, hey, they’re trying. It’s very disappointing, but if you just laugh at them, they’re quite amusing.I think most people would have trouble laughing about something as devastating as nuclear war—or about an ultraexpensive plan to protect against it that’s doomed to failure and could spark a new arms race.I guess if you’re looking for a hopeful thought, it’s that we’ve tried this before, and it didn’t really work, and that’s likely to happen again.So how do you think it will actually play out this time around?I think this will be a gigantic waste of money that collapses under its own weight.They’ll put up a couple of interceptors, and they’ll test those against a boosting ballistic missile, and they’ll eventually get a hit. And they’ll use that to justify putting up more, and they’ll probably even manage to make a thin constellation—with the downside, of course, being that the Russians and the Chinese and the North Koreans and everybody else will make corresponding investments in ways to kill this system.And then it will start to really feel expensive, in part because it will be complicating and compromising things like Starlink and other commercial satellite constellations—which, I’d like to point out, are almost certainly uninsured in orbit because you can’t insure against acts of war. So think about that: if the Russians or anyone else detonate a nuclear weapon in orbit because of something like Golden Dome, Elon Musk’s entire constellation is dead, and he’s probably just out the cash.The fact is: these days we rely on space-based assets much more than most people realize, yet Earth orbit is such a fragile environment that we could muck it up in many different ways that carry really nasty long-term consequences. I worry about that a lot. Space used to be a benign environment, even throughout the entire cold war, but having an arms race there will make it malign. So Golden Dome is probably going to make everyone’s life a little bit more dangerous—at least until we, hopefully, come to our senses and decide to try something different.
    #why #trumps #golden #dome #wont
    Why Trump’s ‘Golden Dome’ Won’t Shield the U.S. from Nuclear Strikes
    May 21, 202510 min readWhy Some Experts Call Trump’s ‘Golden Dome’ Missile Shield a Dangerous FantasyThe White House’s -billion plan to protect the U.S. from nuclear annihilation will probably cost much more—and deliver far less—than has been claimed, says nuclear arms expert Jeffrey LewisBy Lee Billings U.S. President Donald Trump speaks in the Oval Office of the White House on May 20, 2025, during a briefing announcing his administration’s plan for the “Golden Dome” missile defense shield. Jim Watson/AFP via Getty ImagesDuring a briefing from the Oval Office this week, President Donald Trump revealed his administration’s plan for “Golden Dome”—an ambitious high-tech system meant to shield the U.S. from ballistic, cruise and hypersonic missile attacks launched by foreign adversaries. Flanked by senior officials, including Secretary of Defense Pete Hegseth and the project’s newly selected leader, Gen. Michael Guetlein of the U.S. Space Force, Trump announced that Golden Dome will be completed within three years at a cost of billion.The program, which was among Trump’s campaign promises, derives its name from the Iron Dome missile defense system of Israel—a nation that’s geographically 400 times smaller than the U.S. Protecting the vastness of the U.S. demands very different capabilities than those of Iron Dome, which has successfully shot down rockets and missiles using ground-based interceptors. Most notably, Trump’s Golden Dome would need to expand into space—making it a successor to the Strategic Defense Initiativepursued by the Reagan administration in the 1980s. Better known by the mocking nickname “Star Wars,” SDI sought to neutralize the threat from the Soviet Union’s nuclear-warhead-tipped intercontinental ballistic missiles by using space-based interceptors that could shoot them down midflight. But fearsome technical challenges kept SDI from getting anywhere close to that goal, despite tens of billions of dollars of federal expenditures.“We will truly be completing the job that President Reagan started 40 years ago, forever ending the missile threat to the American homeland,” Trump said during the briefing. Although the announcement was short on technical details, Trump also said Golden Dome “will deploy next-generation technologies across the land, sea and space, including space-based sensors and interceptors.” The program, which Guetlein has compared to the scale of the Manhattan Project in past remarks, has been allotted billion in a Republican spending bill that has yet to pass in Congress. But Golden Dome may ultimately cost much more than Trump’s staggering -billion sum. An independent assessment by the Congressional Budget Office estimates its price tag could be as high as billion, and the program has drawn domestic and international outcries that it risks sparking a new, globe-destabilizing arms race and weaponizing Earth’s fragile orbital environment.On supporting science journalismIf you're enjoying this article, consider supporting our award-winning journalism by subscribing. By purchasing a subscription you are helping to ensure the future of impactful stories about the discoveries and ideas shaping our world today.To get a better sense of what’s at stake—and whether Golden Dome has a better chance of success than its failed forebears—Scientific American spoke with Jeffrey Lewis, an expert on the geopolitics of nuclear weaponry at the James Martin Center for Nonproliferation Studies at the Middlebury Institute of International Studies.It’s been a while, but when last I checked, most experts considered this sort of plan a nonstarter because the U.S. is simply too big of a target. Has something changed?Well, yes and no. The killer argument against space-based interceptors in the 1980s was that it would take thousands of them, and there was just no way to put up that many satellites. Today that’s no longer true. SpaceX alone has put up more than 7,000 Starlink satellites. Launch costs are much cheaper now, and there are more launch vehicles available. So, for the first time, you can say, “Oh, well, I could have a 7,000-satellite constellation. Do I want to do that?” Whereas, when the Reagan administration was talking about this, it was just la-la land.But let’s be clear: this does not solve all the other problems with the general idea—or the Golden Dome version in particular.What are some of those other problems?Just talking about space-based interceptors, there are a couplemy colleagues and I have pointed out. We ran some numbers using the old SDI-era calculation fromEd Teller and Greg Canavan—so we couldn’t be accused of using some hippie version of the calculation, right? And what this and other independent assessments show is that the number of interceptors you need is super-duper sensitive to lots of things. For instance, it’s not like this is a “one satellite to one missile” situation—because the physics demands that these satellites ... have to be in low-Earth orbit, and that means they’re going to be constantly moving over different parts of the planet.So if you want to defend against just one missile, you still need a whole constellation. And if you want to defend against two missiles, then you basically need twice as many interceptors, and so on.You probably have to shoot down missiles during the boost phase, when the warheads are still attached. For SDI, the U.S. was dealing with Soviet liquid-fueled missiles that would boost, or burn, for about four minutes. Well, modern ones burn for less than three—that’s a whole minute that you no longer have. This is actually much worse than it sounds because you’re probably unable to shoot for the first minute or so. Even with modern detectorsmuch better thanwe had in the 1980s, you may not see the missile until it rises above the clouds. And once it does, your sensors, your computers, still have to say, “Aha! That is a missile!” And then you have to ensure that you’re not shooting down some ordinary space launch—so the system says, “I see a missile. May I shoot at it, please?” And someone or something has to give the go-ahead. So let’s just say you’ll have a good minute to shoot it down; this means your space-based interceptor has to be right there, ready to go, right? But by the time you’re getting permission to shoot, the satellite that was overhead to do that is now too far away, and so the next satellite has to be coming there. This scales up really, really fast.Presumably artificial intelligence and other technologies could be leveraged to make that sort of command and control more agile and responsive. But clearly there are still limits here—AI can’t be some sort of panacea.Sure, that’s right. But technological progress overall hasn’t made the threat environment better. Instead it’s gotten much worse.Let’s get back to the sheer physics-induced numbers for a moment, which AI can’t really do much about. That daunting scaling I mentioned also depends on the quality of your interceptors, your kill vehicles—which, by the way, are still going to be grotesquely expensive even if launch costs are low. If your interceptors can rapidly accelerate to eight or 10 kilometers per second, your constellation can be smaller. If they only reach 4 km/s, your constellation has to be huge.The point is: any claim that you can do this with relatively low numbers—let’s say 2,000 interceptors—assumes a series of improbable miracles occurring in quick succession to deliver the very best outcome that could possibly happen. So it’s not going to happen that way, even if, in principle, it could.So you’re telling me there’s a chance! No, seriously, I see what you mean. The arguments in favor of this working seem rather contrived. No system is perfect, and just one missile getting through can still have catastrophic results. And we haven’t even talked about adversarial countermeasures yet.There’s a joke that’s sometimes made about this: “We play chess, and they don’t move their pieces.” That seems to be the operative assumption here: that other nations will sit idly by as we build a complex, vulnerable system to nullify any strategic nuclear capability they have. And of course, it’s not valid at all. Why do you think the Chinese are building massive fields of missile silos? It’s to counteract or overwhelm this sort of thing. Why do you think the Russians are making moves to put a nuclear weapon in orbit? It’s to mass kill any satellite constellation that would shoot down their missiles.Golden Dome proponents may say, “Oh, we’ll shoot that down, too, before it goes off.” Well, good luck. You put a high-yield nuclear weapon on a booster, and the split second it gets above the clouds, sure, you might see it—but now it sees you, too, before you can shoot. All it has to do at that point is detonate to blow a giant hole in your defenses, and that’s game over. And by the way, this rosy scenario assumes your adversaries don’t interfere with all your satellites passing over their territory in peacetime. We know that won’t be the case—they’ll light them up with sensor-dazzling lasers, at minimum!You’ve compared any feasible space-based system to Starlink and noted that, similar to Starlink, these interceptors will need to be in low-Earth orbit. That means their orbits will rapidly decay from atmospheric drag, so just like Starlink’s satellites, they’d need to be constantly replaced, too, right?Ha, yes, that’s right. With Starlink, you’re looking at a three-to-five-year life cycle, which means annually replacing one third to one fifth of a constellation.So let’s say Golden Dome is 10,000 satellites; this would mean the best-case scenario is that you’re replacing 2,000 per year. Now, let’s just go along with what the Trump administration is saying, that they can get these things really cheap. I’m going to guess a “really cheap” mass-produced kill vehicle would still run you million a pop, easily. Just multiply million by 2,000, and your answer is billion. So under these assumptions, we’d be spending billion per year just to maintain the constellation. That’s not even factoring in operations.And that’s not to mention associated indirect costs from potentially nasty effects on the upper atmosphere and the orbital environment from all the launches and reentries.That, yes—among many other costly things.I have to ask: If fundamental physics makes this extremely expensive idea blatantly incapable of delivering on its promises, what’s really going on when the U.S. president and the secretary of defense announce their intention to pump billion into it for a three-year crash program? Some critics claim this kind of thing is really about transferring taxpayer dollars to a few big aerospace companies and other defense contractors.Well, I wouldn’t say it’s quite that simple.Ballistic missile defense is incredibly appealing to some people for reasons besides money. In technical terms, it’s an elegant solution to the problem of nuclear annihilation—even though it’s not really feasible. For some people, it’s just cool, right? And at a deeper level, many people just don’t like the concept of deterrence—mutual assured destruction and all that—because, remember, the status quo is this: If Russia launches 1,000 nuclear weapons at us—or 100 or 10 or even just one—then we are going to murder every single person in Russia with an immediate nuclear counterattack. That’s how deterrence works. We’re not going to wait for those missiles to land so we can count up our dead to calibrate a more nuanced response. That’s official U.S. policy, and I don’t think anyone wants it to be this way forever. But it’s arguably what’s prevented any nuclear exchange from occurring to date.But not everyone believes in the power of deterrence, and so they’re looking for some kind of technological escape. I don’t think this fantasy is that different from Elon Musk thinking he’s going to go live on Mars when climate change ruins Earth: In both cases, instead of doing the really hard things that seem necessary to actually make this planet better, we’re talking about people who think they can just buy their way out of the problem. A lot of people—a lot of men, especially—really hate vulnerability, and this idea that you can just tech your way out of it is very appealing to them. You know, “Oh, what vulnerability? Yeah, there’s an app for that.”You’re saying this isn’t about money?Well, I imagine this is going to be good for at least a couple of SpaceX Falcon Heavy or Starship launches per year for Elon Musk. And you don’t have to do too many of those launches for the value proposition to work out: You build and run Starlink, you put up another constellation of space-based missile defense interceptors, and suddenly you’ve got a viable business model for these fancy huge rockets that can also take you to Mars, right?Given your knowledge of science history—of how dispassionate physics keeps showing space-based ballistic missile defense is essentially unworkable, yet the idea just keeps coming back—how does this latest resurgence make you feel?When I was younger, I would have been frustrated, but now I just accept human beings don’t learn. We make the same mistakes over and over again. You have to laugh at human folly because I do think most of these people are sincere, you know. They’re trying to get rich, sure, but they’re also trying to protect the country, and they’re doing it through ways they think about the world—which admittedly are stupid. But, hey, they’re trying. It’s very disappointing, but if you just laugh at them, they’re quite amusing.I think most people would have trouble laughing about something as devastating as nuclear war—or about an ultraexpensive plan to protect against it that’s doomed to failure and could spark a new arms race.I guess if you’re looking for a hopeful thought, it’s that we’ve tried this before, and it didn’t really work, and that’s likely to happen again.So how do you think it will actually play out this time around?I think this will be a gigantic waste of money that collapses under its own weight.They’ll put up a couple of interceptors, and they’ll test those against a boosting ballistic missile, and they’ll eventually get a hit. And they’ll use that to justify putting up more, and they’ll probably even manage to make a thin constellation—with the downside, of course, being that the Russians and the Chinese and the North Koreans and everybody else will make corresponding investments in ways to kill this system.And then it will start to really feel expensive, in part because it will be complicating and compromising things like Starlink and other commercial satellite constellations—which, I’d like to point out, are almost certainly uninsured in orbit because you can’t insure against acts of war. So think about that: if the Russians or anyone else detonate a nuclear weapon in orbit because of something like Golden Dome, Elon Musk’s entire constellation is dead, and he’s probably just out the cash.The fact is: these days we rely on space-based assets much more than most people realize, yet Earth orbit is such a fragile environment that we could muck it up in many different ways that carry really nasty long-term consequences. I worry about that a lot. Space used to be a benign environment, even throughout the entire cold war, but having an arms race there will make it malign. So Golden Dome is probably going to make everyone’s life a little bit more dangerous—at least until we, hopefully, come to our senses and decide to try something different. #why #trumps #golden #dome #wont
    WWW.SCIENTIFICAMERICAN.COM
    Why Trump’s ‘Golden Dome’ Won’t Shield the U.S. from Nuclear Strikes
    May 21, 202510 min readWhy Some Experts Call Trump’s ‘Golden Dome’ Missile Shield a Dangerous FantasyThe White House’s $175-billion plan to protect the U.S. from nuclear annihilation will probably cost much more—and deliver far less—than has been claimed, says nuclear arms expert Jeffrey LewisBy Lee Billings U.S. President Donald Trump speaks in the Oval Office of the White House on May 20, 2025, during a briefing announcing his administration’s plan for the “Golden Dome” missile defense shield. Jim Watson/AFP via Getty ImagesDuring a briefing from the Oval Office this week, President Donald Trump revealed his administration’s plan for “Golden Dome”—an ambitious high-tech system meant to shield the U.S. from ballistic, cruise and hypersonic missile attacks launched by foreign adversaries. Flanked by senior officials, including Secretary of Defense Pete Hegseth and the project’s newly selected leader, Gen. Michael Guetlein of the U.S. Space Force, Trump announced that Golden Dome will be completed within three years at a cost of $175 billion.The program, which was among Trump’s campaign promises, derives its name from the Iron Dome missile defense system of Israel—a nation that’s geographically 400 times smaller than the U.S. Protecting the vastness of the U.S. demands very different capabilities than those of Iron Dome, which has successfully shot down rockets and missiles using ground-based interceptors. Most notably, Trump’s Golden Dome would need to expand into space—making it a successor to the Strategic Defense Initiative (SDI) pursued by the Reagan administration in the 1980s. Better known by the mocking nickname “Star Wars,” SDI sought to neutralize the threat from the Soviet Union’s nuclear-warhead-tipped intercontinental ballistic missiles by using space-based interceptors that could shoot them down midflight. But fearsome technical challenges kept SDI from getting anywhere close to that goal, despite tens of billions of dollars of federal expenditures.“We will truly be completing the job that President Reagan started 40 years ago, forever ending the missile threat to the American homeland,” Trump said during the briefing. Although the announcement was short on technical details, Trump also said Golden Dome “will deploy next-generation technologies across the land, sea and space, including space-based sensors and interceptors.” The program, which Guetlein has compared to the scale of the Manhattan Project in past remarks, has been allotted $25 billion in a Republican spending bill that has yet to pass in Congress. But Golden Dome may ultimately cost much more than Trump’s staggering $175-billion sum. An independent assessment by the Congressional Budget Office estimates its price tag could be as high as $542 billion, and the program has drawn domestic and international outcries that it risks sparking a new, globe-destabilizing arms race and weaponizing Earth’s fragile orbital environment.On supporting science journalismIf you're enjoying this article, consider supporting our award-winning journalism by subscribing. By purchasing a subscription you are helping to ensure the future of impactful stories about the discoveries and ideas shaping our world today.To get a better sense of what’s at stake—and whether Golden Dome has a better chance of success than its failed forebears—Scientific American spoke with Jeffrey Lewis, an expert on the geopolitics of nuclear weaponry at the James Martin Center for Nonproliferation Studies at the Middlebury Institute of International Studies.[An edited transcript of the interview follows.]It’s been a while, but when last I checked, most experts considered this sort of plan a nonstarter because the U.S. is simply too big of a target. Has something changed?Well, yes and no. The killer argument against space-based interceptors in the 1980s was that it would take thousands of them, and there was just no way to put up that many satellites. Today that’s no longer true. SpaceX alone has put up more than 7,000 Starlink satellites. Launch costs are much cheaper now, and there are more launch vehicles available. So, for the first time, you can say, “Oh, well, I could have a 7,000-satellite constellation. Do I want to do that?” Whereas, when the Reagan administration was talking about this, it was just la-la land.But let’s be clear: this does not solve all the other problems with the general idea—or the Golden Dome version in particular.What are some of those other problems?Just talking about space-based interceptors, there are a couple [of issues that] my colleagues and I have pointed out. We ran some numbers using the old SDI-era calculation from [SDI physicists] Ed Teller and Greg Canavan—so we couldn’t be accused of using some hippie version of the calculation, right? And what this and other independent assessments show is that the number of interceptors you need is super-duper sensitive to lots of things. For instance, it’s not like this is a “one satellite to one missile” situation—because the physics demands that these satellites ... have to be in low-Earth orbit, and that means they’re going to be constantly moving over different parts of the planet.So if you want to defend against just one missile, you still need a whole constellation. And if you want to defend against two missiles, then you basically need twice as many interceptors, and so on.You probably have to shoot down missiles during the boost phase, when the warheads are still attached. For SDI, the U.S. was dealing with Soviet liquid-fueled missiles that would boost, or burn, for about four minutes. Well, modern ones burn for less than three—that’s a whole minute that you no longer have. This is actually much worse than it sounds because you’re probably unable to shoot for the first minute or so. Even with modern detectors [that are] much better than [those] we had in the 1980s, you may not see the missile until it rises above the clouds. And once it does, your sensors, your computers, still have to say, “Aha! That is a missile!” And then you have to ensure that you’re not shooting down some ordinary space launch—so the system says, “I see a missile. May I shoot at it, please?” And someone or something has to give the go-ahead. So let’s just say you’ll have a good minute to shoot it down; this means your space-based interceptor has to be right there, ready to go, right? But by the time you’re getting permission to shoot, the satellite that was overhead to do that is now too far away, and so the next satellite has to be coming there. This scales up really, really fast.Presumably artificial intelligence and other technologies could be leveraged to make that sort of command and control more agile and responsive. But clearly there are still limits here—AI can’t be some sort of panacea.Sure, that’s right. But technological progress overall hasn’t made the threat environment better. Instead it’s gotten much worse.Let’s get back to the sheer physics-induced numbers for a moment, which AI can’t really do much about. That daunting scaling I mentioned also depends on the quality of your interceptors, your kill vehicles—which, by the way, are still going to be grotesquely expensive even if launch costs are low. If your interceptors can rapidly accelerate to eight or 10 kilometers per second (km/s), your constellation can be smaller. If they only reach 4 km/s, your constellation has to be huge.The point is: any claim that you can do this with relatively low numbers—let’s say 2,000 interceptors—assumes a series of improbable miracles occurring in quick succession to deliver the very best outcome that could possibly happen. So it’s not going to happen that way, even if, in principle, it could.So you’re telling me there’s a chance! No, seriously, I see what you mean. The arguments in favor of this working seem rather contrived. No system is perfect, and just one missile getting through can still have catastrophic results. And we haven’t even talked about adversarial countermeasures yet.There’s a joke that’s sometimes made about this: “We play chess, and they don’t move their pieces.” That seems to be the operative assumption here: that other nations will sit idly by as we build a complex, vulnerable system to nullify any strategic nuclear capability they have. And of course, it’s not valid at all. Why do you think the Chinese are building massive fields of missile silos? It’s to counteract or overwhelm this sort of thing. Why do you think the Russians are making moves to put a nuclear weapon in orbit? It’s to mass kill any satellite constellation that would shoot down their missiles.Golden Dome proponents may say, “Oh, we’ll shoot that down, too, before it goes off.” Well, good luck. You put a high-yield nuclear weapon on a booster, and the split second it gets above the clouds, sure, you might see it—but now it sees you, too, before you can shoot. All it has to do at that point is detonate to blow a giant hole in your defenses, and that’s game over. And by the way, this rosy scenario assumes your adversaries don’t interfere with all your satellites passing over their territory in peacetime. We know that won’t be the case—they’ll light them up with sensor-dazzling lasers, at minimum!You’ve compared any feasible space-based system to Starlink and noted that, similar to Starlink, these interceptors will need to be in low-Earth orbit. That means their orbits will rapidly decay from atmospheric drag, so just like Starlink’s satellites, they’d need to be constantly replaced, too, right?Ha, yes, that’s right. With Starlink, you’re looking at a three-to-five-year life cycle, which means annually replacing one third to one fifth of a constellation.So let’s say Golden Dome is 10,000 satellites; this would mean the best-case scenario is that you’re replacing 2,000 per year. Now, let’s just go along with what the Trump administration is saying, that they can get these things really cheap. I’m going to guess a “really cheap” mass-produced kill vehicle would still run you $20 million a pop, easily. Just multiply $20 million by 2,000, and your answer is $40 billion. So under these assumptions, we’d be spending $40 billion per year just to maintain the constellation. That’s not even factoring in operations.And that’s not to mention associated indirect costs from potentially nasty effects on the upper atmosphere and the orbital environment from all the launches and reentries.That, yes—among many other costly things.I have to ask: If fundamental physics makes this extremely expensive idea blatantly incapable of delivering on its promises, what’s really going on when the U.S. president and the secretary of defense announce their intention to pump $175 billion into it for a three-year crash program? Some critics claim this kind of thing is really about transferring taxpayer dollars to a few big aerospace companies and other defense contractors.Well, I wouldn’t say it’s quite that simple.Ballistic missile defense is incredibly appealing to some people for reasons besides money. In technical terms, it’s an elegant solution to the problem of nuclear annihilation—even though it’s not really feasible. For some people, it’s just cool, right? And at a deeper level, many people just don’t like the concept of deterrence—mutual assured destruction and all that—because, remember, the status quo is this: If Russia launches 1,000 nuclear weapons at us—or 100 or 10 or even just one—then we are going to murder every single person in Russia with an immediate nuclear counterattack. That’s how deterrence works. We’re not going to wait for those missiles to land so we can count up our dead to calibrate a more nuanced response. That’s official U.S. policy, and I don’t think anyone wants it to be this way forever. But it’s arguably what’s prevented any nuclear exchange from occurring to date.But not everyone believes in the power of deterrence, and so they’re looking for some kind of technological escape. I don’t think this fantasy is that different from Elon Musk thinking he’s going to go live on Mars when climate change ruins Earth: In both cases, instead of doing the really hard things that seem necessary to actually make this planet better, we’re talking about people who think they can just buy their way out of the problem. A lot of people—a lot of men, especially—really hate vulnerability, and this idea that you can just tech your way out of it is very appealing to them. You know, “Oh, what vulnerability? Yeah, there’s an app for that.”You’re saying this isn’t about money?Well, I imagine this is going to be good for at least a couple of SpaceX Falcon Heavy or Starship launches per year for Elon Musk. And you don’t have to do too many of those launches for the value proposition to work out: You build and run Starlink, you put up another constellation of space-based missile defense interceptors, and suddenly you’ve got a viable business model for these fancy huge rockets that can also take you to Mars, right?Given your knowledge of science history—of how dispassionate physics keeps showing space-based ballistic missile defense is essentially unworkable, yet the idea just keeps coming back—how does this latest resurgence make you feel?When I was younger, I would have been frustrated, but now I just accept human beings don’t learn. We make the same mistakes over and over again. You have to laugh at human folly because I do think most of these people are sincere, you know. They’re trying to get rich, sure, but they’re also trying to protect the country, and they’re doing it through ways they think about the world—which admittedly are stupid. But, hey, they’re trying. It’s very disappointing, but if you just laugh at them, they’re quite amusing.I think most people would have trouble laughing about something as devastating as nuclear war—or about an ultraexpensive plan to protect against it that’s doomed to failure and could spark a new arms race.I guess if you’re looking for a hopeful thought, it’s that we’ve tried this before, and it didn’t really work, and that’s likely to happen again.So how do you think it will actually play out this time around?I think this will be a gigantic waste of money that collapses under its own weight.They’ll put up a couple of interceptors, and they’ll test those against a boosting ballistic missile, and they’ll eventually get a hit. And they’ll use that to justify putting up more, and they’ll probably even manage to make a thin constellation—with the downside, of course, being that the Russians and the Chinese and the North Koreans and everybody else will make corresponding investments in ways to kill this system.And then it will start to really feel expensive, in part because it will be complicating and compromising things like Starlink and other commercial satellite constellations—which, I’d like to point out, are almost certainly uninsured in orbit because you can’t insure against acts of war. So think about that: if the Russians or anyone else detonate a nuclear weapon in orbit because of something like Golden Dome, Elon Musk’s entire constellation is dead, and he’s probably just out the cash.The fact is: these days we rely on space-based assets much more than most people realize, yet Earth orbit is such a fragile environment that we could muck it up in many different ways that carry really nasty long-term consequences. I worry about that a lot. Space used to be a benign environment, even throughout the entire cold war, but having an arms race there will make it malign. So Golden Dome is probably going to make everyone’s life a little bit more dangerous—at least until we, hopefully, come to our senses and decide to try something different.
    0 Reacties 0 aandelen
Zoekresultaten