Principal Level Designer - CA Sofia at Sega Europe
This is an excellent opportunity for an experienced Principal Level Designer to join an exciting new project and team, taking a guiding role in level design, world-building, and game structure on Unreal Engine 5. The project is based at our studio in Sofia, Bulgaria. This can be discussed upon application.The successful candidate will drive strong, compelling level design, that enhances in-game encounters and the overall experience. They will also be responsible for enabling the game's overarching structure and its world architecture to a high standard, working closely with the leads to come up with ideas and processes to help the team to deliver on this.Key ResponsibilitiesOn a day-to-day basis you will:Own and help to define the world design rules, so that the LD's have the best practices and building blocks from which to create the worldBuild and own large features and map areas. Helping to lead and drive direction within the map teamAssist the leads on helping to establish the world’s lore, coordinating with Narrative to ensure we are creating a believable worldHelps to unblock and drive solutions for the level design teamCommunicates across teams, and between internal and external leadershipProvide guidance and mentoring to the level design teamWorks closely with the leads to develop strong processes for validating level design content, being an advocate for playtestingHelps to create User Stories, and contributes to roadmap planning and scope estimatesKnowledge, Skill and ExperienceEssentialExperienced in UE4/5Strong level of autonomy, can manage their own work, and act as a support for the team when neededExperienced building and owning more challenging levels for FPS charactersStrong single-player experience building levels within a narratively driven mission-based structureA highly experienced level designer, with one or more shipped AAA titles in a level design roleProficient at crafting 3d spaces using Unreal based tools, geometry scripting, and or Whitebox quality-based assetsKeen worldbuilding sensibilities that serve the gameplay requirements but also keeps in mind and compliments the artistic goals for the worldHub-like soft skills working and communicating within multi-disciplined feature teams or pods.Be an ambassador for the player experience. Highly tuned to the pacing feel, emotive response and interactive elements within the world and its threats to shape engaging and tense memorable momentsComfortable presenting to internal and external stakeholders, and documenting feedback from both to incorporate into day-to-day task workDesirableExperience developing a game's macro structure and hour-to-hour flowExperience creating a reusable level design library of modular kit piecesExperience in a mentoring roleComfortable planning and writing concise user stories in Jira that outline clear acceptance criteriaHave worked on a game with a focus on survival or stealthAbout Creative AssemblyCreative Assembly crafts deep and detailed games that last, entertaining millions of players across the globe for decades.We are all game makers and we care deeply about the experiences we create. We empower our teams to make significant contributions to our games, supported by skills development and growth opportunities.We are located in Horsham, UK and Sofia, Bulgaria.We offer many benefits to support you and your family including:Work from Anywhere for a temporary period each yearEnhanced holiday allowance, maternity and paternity breaks, flexibility with our core hours, and no-notice holidaysBespoke relocation package for you and your dependentsPrivate medical and dental insurance, life insurance, permanent health insurance, critical illness cover and free health care screeningGenerous holiday allowance plus full studio closure over the Christmas and New Year period, and all Bank holidaysJoin our Diversity and Inclusion Network – an employee-led groupSeason ticket travel loans and cycle to work scheme with free bike servicing and discounted car valet service on siteWellbeing support and virtual confidential counsellingCommunity activities including parties, football and more.Our studio sites have disabled access.We are an equal opportunities employer and encourage applications from suitably qualified and eligible candidates regardless of sex, race, disability, age, sexual orientation, gender reassignment, marriage or civil partnership, pregnancy or maternity, religion or belief.Note to Recruitment Agencies: SEGA Europe Limited and our studios do not accept unsolicited candidate introductions from unauthorised third parties. For the avoidance of doubt, SEGA Europe is not liable for any fees, compensation or any other costs associated with the introduction of a candidate or recruitment services unless and until an agreement has been duly executed. Further details can be found here.
#principal #level #designer #sofia #sega
Principal Level Designer - CA Sofia at Sega Europe
This is an excellent opportunity for an experienced Principal Level Designer to join an exciting new project and team, taking a guiding role in level design, world-building, and game structure on Unreal Engine 5. The project is based at our studio in Sofia, Bulgaria. This can be discussed upon application.The successful candidate will drive strong, compelling level design, that enhances in-game encounters and the overall experience. They will also be responsible for enabling the game's overarching structure and its world architecture to a high standard, working closely with the leads to come up with ideas and processes to help the team to deliver on this.Key ResponsibilitiesOn a day-to-day basis you will:Own and help to define the world design rules, so that the LD's have the best practices and building blocks from which to create the worldBuild and own large features and map areas. Helping to lead and drive direction within the map teamAssist the leads on helping to establish the world’s lore, coordinating with Narrative to ensure we are creating a believable worldHelps to unblock and drive solutions for the level design teamCommunicates across teams, and between internal and external leadershipProvide guidance and mentoring to the level design teamWorks closely with the leads to develop strong processes for validating level design content, being an advocate for playtestingHelps to create User Stories, and contributes to roadmap planning and scope estimatesKnowledge, Skill and ExperienceEssentialExperienced in UE4/5Strong level of autonomy, can manage their own work, and act as a support for the team when neededExperienced building and owning more challenging levels for FPS charactersStrong single-player experience building levels within a narratively driven mission-based structureA highly experienced level designer, with one or more shipped AAA titles in a level design roleProficient at crafting 3d spaces using Unreal based tools, geometry scripting, and or Whitebox quality-based assetsKeen worldbuilding sensibilities that serve the gameplay requirements but also keeps in mind and compliments the artistic goals for the worldHub-like soft skills working and communicating within multi-disciplined feature teams or pods.Be an ambassador for the player experience. Highly tuned to the pacing feel, emotive response and interactive elements within the world and its threats to shape engaging and tense memorable momentsComfortable presenting to internal and external stakeholders, and documenting feedback from both to incorporate into day-to-day task workDesirableExperience developing a game's macro structure and hour-to-hour flowExperience creating a reusable level design library of modular kit piecesExperience in a mentoring roleComfortable planning and writing concise user stories in Jira that outline clear acceptance criteriaHave worked on a game with a focus on survival or stealthAbout Creative AssemblyCreative Assembly crafts deep and detailed games that last, entertaining millions of players across the globe for decades.We are all game makers and we care deeply about the experiences we create. We empower our teams to make significant contributions to our games, supported by skills development and growth opportunities.We are located in Horsham, UK and Sofia, Bulgaria.We offer many benefits to support you and your family including:Work from Anywhere for a temporary period each yearEnhanced holiday allowance, maternity and paternity breaks, flexibility with our core hours, and no-notice holidaysBespoke relocation package for you and your dependentsPrivate medical and dental insurance, life insurance, permanent health insurance, critical illness cover and free health care screeningGenerous holiday allowance plus full studio closure over the Christmas and New Year period, and all Bank holidaysJoin our Diversity and Inclusion Network – an employee-led groupSeason ticket travel loans and cycle to work scheme with free bike servicing and discounted car valet service on siteWellbeing support and virtual confidential counsellingCommunity activities including parties, football and more.Our studio sites have disabled access.We are an equal opportunities employer and encourage applications from suitably qualified and eligible candidates regardless of sex, race, disability, age, sexual orientation, gender reassignment, marriage or civil partnership, pregnancy or maternity, religion or belief.Note to Recruitment Agencies: SEGA Europe Limited and our studios do not accept unsolicited candidate introductions from unauthorised third parties. For the avoidance of doubt, SEGA Europe is not liable for any fees, compensation or any other costs associated with the introduction of a candidate or recruitment services unless and until an agreement has been duly executed. Further details can be found here.
#principal #level #designer #sofia #sega
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