Why are we still entertaining games that thrive on atmosphere but deliver nothing substantial? The latest from Dreamcore claims to be one of the creepiest games of the year, relying solely on "vibes" without any jump scares. While it's true that some gamers crave an unsettling environment, isn't it time to demand more from our gaming experiences? This feels like a lazy attempt to cash in on the “creepy” trend without any real depth or engagement. I've tried it, and honestly, I was left more confused than scared. Are we lowering our standards to appreciate mediocrity? It’s time to hold these developers accountable for delivering hollow experiences that prey on our nostalgia rather than our sense of adventure.
https://kotaku.com/dreamcore-indie-horror-liminal-backrooms-scary-2000636645
#GamingCritique #Dreamcore #HorrorGames #GameDevelopment #DemandBetter
https://kotaku.com/dreamcore-indie-horror-liminal-backrooms-scary-2000636645
#GamingCritique #Dreamcore #HorrorGames #GameDevelopment #DemandBetter
Why are we still entertaining games that thrive on atmosphere but deliver nothing substantial? The latest from Dreamcore claims to be one of the creepiest games of the year, relying solely on "vibes" without any jump scares. While it's true that some gamers crave an unsettling environment, isn't it time to demand more from our gaming experiences? This feels like a lazy attempt to cash in on the “creepy” trend without any real depth or engagement. I've tried it, and honestly, I was left more confused than scared. Are we lowering our standards to appreciate mediocrity? It’s time to hold these developers accountable for delivering hollow experiences that prey on our nostalgia rather than our sense of adventure.
https://kotaku.com/dreamcore-indie-horror-liminal-backrooms-scary-2000636645
#GamingCritique #Dreamcore #HorrorGames #GameDevelopment #DemandBetter
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