• A definitive ranking of Tom Cruise’s 26 best action movies

    After spending several months doing not much besides watching Tom Cruise movies, I now spend a lot of time wondering about Tom Cruise running.

    The Mission: Impossible star is a high-cadence runner. He’s famously short of stature, low to the ground and with short legs. But that build is perfect for cinema, because those arms swing and those legs churn and convey a viscerality, a violence, a constant labored activity that translates perfectly to the screen. What they convey is a man of action, a man summoning all of his energy and will in a single direction: to move as quickly as he can.

    What is he thinking about when he’s running? I like to think the answer is nothing. That Tom Cruise is able to empty his head when he runs, blanking out his career, his cultural meaning, his past and present personal relationships, and move in a state of pure being. Maybe he’s doing one of his infamous stunts, a run towards a large dangerous vehicle, or off the side of a cliff. Maybe that makes him run faster. Maybe he feels a drive toward oblivion, to make the ultimate sacrifice to cinema, resulting in a cultural afterlife even longer than eternal stardom allows.

    This, in many ways, has been Tom Cruise’s career-long relationship with action movies. They’re his port in the storm, a safe harbor, a place to go and find love and acceptance when there seemingly is none to be had elsewhere. When the press is digging into your religion or snickering about your failed marriages or accusing you of being awkward or crazy or scary, you can find refuge in a MacGuffin to track down, a bad guy’s plot to foil, a world to save.

    The challenge each writer and director must face is how to handle Cruise’s well-known persona. Do they lean in or subvert? And to what end? When gifted with perhaps the most charismatic, committed movie star ever, are you willing to grapple with this stardom, how it explains the actor at a given point in his career, and what our response to him means? Or do you run?

    The following is a ranking of Tom Cruise’s greatest action films. In the interest of gimmicky symmetry, we’ve once again capped ourselves at 26 titles. We didn’t cheat… much. The films below all contain shootouts, fistfights, corpses, and missile crises. Most importantly, they aretense, suspenseful, violent, escapist popcorn, not to be confused with the other half of Cruise’s equation: the pool-playing, the bartending, the litigating, and the deeply felt character work with auteurs, intended to get him the ultimate prize, which has eluded him for nearly half a century. Let’s run the numbers.

    26. ValkyrieDirector: Bryan SingerWhere to watch: Free on Pluto TV, Kanopy, Hoopla

    You could make a decent argument that this piece of shit doesn’t even belong on this list. It’s mostly a plodding chamber drama about “good Germans” ineffectually plotting to not kill Hitler at the end of World War II. But there’s an explosion, a dull shootout, and a bunch of executions at the end, so it seems to qualify as an action movie. Making Valkyrie is one of the most baffling decisions in Cruise’s entire career. And yet it’s also one of the most important films of his career, one that arguably defines his late period, because it’s how he first met his future M:I steward Christopher McQuarrie.

    Run report: Ominously, Tom Cruise doesn’t run in this movie.  

    25. Oblivion Director: Joseph KosinskiWhere to watch: Rent on Amazon, Apple

    Like Valkyrie, Oblivion technically qualifies as an action movie, but there’s little actual action or narrative tension to any of it. Cruise essentially plays the source code for a clone army created by a weird super-intelligence in space that runs Earth via killer droids, and the clones to service them. It comes out of a filmmaking period packed with sci-fi puzzlebox movies that were all atmosphere and often led nowhere, though this is probably the “best” example of that tiresome trend. The silver lining is that, like Valkyrie, this film led to Cruise meeting an important future collaborator: Top Gun: Maverick director Joseph Kosinski.

    Run report: Cruise literally exercises by running on a giant sleek modern hamster wheel in this. It’s the physical manifestation of everything I hate about this film.

    24. Legend Director: Ridley ScottWhere to watch: Rent on Amazon, Apple

    This 1985 fantasy movie has its defenders, but I am not one of them. The action is completely disjointed and chaotic, a fractured fairy tale composed of an incoherent, weird/horny unholy union of J.R.R. Tolkien, Jim Henson, Peter Greenaway, Ken Russell, and a handful of psilocybin mushrooms. Legend looks like something pieced together by Jack Horner on a camcorder, so it’s hard to fault Cruise for looking clunky and uncomfortable. Who knows what a good performance in that role would look like? 

    Run report: A lot of odd almost skipping around in this, which adds to the “high school play” quality of the film. Cruise has a proper run toward the end, but it’s not fully baked yet. 

    23. The Mummy Director: Alex KurtzmanWhere to watch: Rent on Amazon, Apple

    Rewatching 2017’s The Mummy actually made me slightly disappointed we didn’t get the Dark Universe Universal Pictures briefly promised us. The setup had potential: Cruise as Indiana Jones, with Jake Johnson as Short Round and Courtney B. Vance as the archetypal no-bullshit sergeant? Potential. But Alex Kurtzman’s take on Karl Freund’s 1932 Boris Karloff Mummy needed less plot and more screwing around. This is an instance where Spielbergian pacing actually ruins a blockbuster, because it entirely lacks Spielberg Sauce. It becomes a horror movie after the first act, with Cruise as a largely personality-free, mentally unsound Black Swan/Smile protagonist. Then they spend all this time with Russell Crowe as Dr. Jekyll, introducing this universe of monsters that never gets off the ground. No fun!

    Run report: Notable because co-star Annabelle Wallis did a ton of press speaking to how much thought Cruise puts into his on-screen running. She specifically said he initially didn’t want to run on screen with Wallis, because he doesn’t like to share his on-screen run time. He relented, to little effect. 

    22. Mission: Impossible II Director: John WooWhere to watch: Free on Hulu, Paramount Plus

    Folks, I rewatched this recently. I really wanted to love it because some close and valued colleagues sing its praises, and I love a good, hot contrarian take. Respectfully, I don’t know what the hell they’re on. The camera work in Mission: Impossible II is so berserk, it borders on amateurish. The series hadn’t figured out what it was yet, but not in an interesting exploratory way: This installment is more like trying on a pair of pants that are not your vibe.

    The idea that Ethan Hunt lost his team in Mission: Impossible and now he’s a broken lone wolf, an agent with the weight of the world on his shoulders, is not a bad premise. But in the role that ruined his career, Dougray Scott is a wooden, toothless bad guy. And somehow, the stakes feel impossibly low, even with a world-killing bioweapon on the line.

    Mission: Impossible II does, however, get points for being far and away the horniest movie in the franchise.

    Run report: Unsurprisingly, Woo is great at filming running, and there’s a lot of clay to work with here: Cruise’s long hair flopping in the wind, slow motion, a rare mid-run mask-rip, the inevitable dove-release: It’s all good!

    A definitive ranking of love interests and partners in the Mission: Impossible movies

    6. Claire Phelpsin Mission: Impossible5. Julia Meadein Mission: Impossible III and Fallout4. Gracein Mission: Impossible – Dead Reckoning and The Final Reckoning3. Nyah Nordoff-Hallin Mission: Impossible II2. Ilsa Faust in Mission: Impossible – Rogue Nation, Fallout, and Dead Reckoning1. Jane Carterin in Mission: Impossible – Ghost Protocol

    21. American Made Director: Doug Liman Where to watch: Rent on Amazon, Apple

    It’s a funny idea: What if Top Gun’s Maverick was a schmuck pilot turned drug-runner? It’s clearly Cruise reaching for a Blow of his own, but decades into this type of narrative, we know the beats by heart. American Made is sorely lacking in depravity. Cruise’s affected good ol’ boy Southern accent both has nothing to do with the film’s disposability, and explains everything. It’s a sanitized drug narrative in which we never see Cruise blow a line or fire a gun. We don’t even see his death on screen — Cruise dying in a movie is a big deal, and has only happened a few times. It’s almost like he knew this nothingburger wasn’t worth the distinction.

    Run report: Not much running, which is indicative of a larger problem with this film. But at one point, Cruise runs after a car with Caleb Landry Jones in it, and it explodes, in arguably the highlight of the film, for whatever that’s worth. 

    20. The Last Samurai Director: Edward ZwickWhere to watch: Rent on Amazon, Apple

    The one’s a weird movie about a mercenary who, after participating in the genocide of Native Americans, goes native in 19th-century Japan, in the wake of the Meiji Restoration. But it’s a somewhat unusual approach to the standard Cruise narrative arc. In this, he begins as a broken, drunken husk, a mercenary arm of the growing American empire who belatedly regains his honor by joining up with some samurai. The aspects of that plotline which feel unusual for a Cruise movie don’t make up for all the story elements that have aged terribly, but they’re something. 

    Run report: Less running than you’d expect, but running with swords while wearing leather samurai armor.

    19. Jack Reacher: Never Go Back 

    Director: Edward ZwickWhere to watch: Rent on Amazon, Apple

    A lot of the films in the lower ranks of this list suffer from the problem of filmmakers settling, simply putting Cruise on screen and letting his iconography do the heavy lifting, sans interesting backstory or dialogue. In this sequel, thanks to Lee Child’s blunt dialogue, the deep-state rogue-army plotting in the source material, and Cruise’s typical level of meticulous fight choreo, it’s simply really entertaining, solid, replacement-level action. This sequel to 2012’s Jack Reacher gives the title troubleshootera surrogate daughter and a foil in Cobie Smulders, which is great. But its primary sin is replacing Werner Herzog, the villain from the first movie, with a generic snooze of a bad guy.

    Run report: Some running and sliding on rooftops with guns, as fireworks go off in the night sky. Impressive for some action movies, a bit ho-hum compared to the bigger hits on this list. 

    18. TapsDirector: Harold Becker Where to watch: Rent on Amazon, Apple

    Fascinating film. A Toy Soldiers riff interrogating the military-school system, and suggesting that it’s probably not a bad thing that former American ideals like patriotic honor, duty, and masculinity are fading. It’s Cruise’s first major role, and you’ll never believe this, but he plays a tightly wound, thrill-addicted, bloodthirsty maniac.

    Run report: Great characterization via run here. Cadet Captain David Shawn is a hawkish conservative dick, and Cruise’s running reflects that. He’s stiff, carrying an automatic rifle that he looks like he’s going to start firing wildly at any minute. 

    17. Mission: Impossible III 

    Director: J.J. Abrams

    Where to watch: Free on Hulu, Paramount Plus

    In the last Mission: Impossible installment made before the filmmakers really figured out what the series was doing, J.J. Abrams assembles a mostly incoherent, boring clunker that has a few very important grace notes. It’s a film about Ethan Hunt trying to carve out a normal life for himself, with the great Philip Seymour Hoffman playing the bucket of ice water dumped on his domestic fantasy. Hoffman’s Owen Davian is the greatest bad guy in the Cruise filmography, and there’s really no close second.There are many moments I could point to in Hoffman’s wonderful performance, but the one I’d recommend, if you want to feel something, is when Hoffman gets to play Ethan Hunt playing Owen Davian with a mask on for a few scenes during the Vatican kidnapping, roughly 50 minutes in. He was so fucking great. 

    Run report: A lot of running, but none of it is very good. No knock on Cruise, but Abrams is doing perfunctory work, shot poorly via shaky cam that has trouble keeping Cruise in the frame, from a perfunctory director making a perfunctory action film. There are two notable exceptions. “The Shanghai Run,” which we may have more on later, and Cruise running straight up a wall.

    A definitive ranking of Mission: Impossible villain performances

    10. Dougray Scott in Mission: Impossible II9. Eddie Marsan in Mission: Impossible III8. William Mapother — that’s right, Thomas Cruise Mapother IV’s cousin! — in Mission: Impossible II7. Lea Seydoux in Mission: Impossible – Ghost Protocol6. Sean Harris in Mission: Impossible – Rogue Nation and Fallout5. Jean Reno in Mission: Impossible4. Esai Morales/The Entity in Mission: Impossible – Dead Reckoning and The Final Reckoning3. Jon Voight in Mission: Impossible2. Henry Cavill in Mission: Impossible – Fallout1. Phillip Seymour Hoffman in Mission: Impossible III

    16. Mission: Impossible – The Final ReckoningDirector: Christopher McQuarrieWhere to watch: In theaters

    The franchise potentially falls with a thud — or is it an AI-generated death fantasy that plays out entirely in Ethan Hunt’s head when he gets trapped in a digital coffin early in the movie? Either way, the resulting film is something the McQuarrie-Cruise collaboration has never been before: clunky and imprecise, a disjointed watch that delivers some high highs, but is unfortunately thin on story.

    McQuarrie seems unconcerned with character arcs, or any substantive grand narrative that might land in any meaningful way. This movie plays out like an aimless succession of beats, allowing boredom to creep in. That hasn’t been a part of the franchise since M:I 3. It’s a Simpsons clip show masquerading as a Mission: Impossible film, signaling that this iteration of the franchise is exhausted, with little left to say or explore. Perhaps there was no other way for this series to go out than on its back. 

    Run report: A run through the tunnels to save Luther, oddly reminiscent of the run attempting to save Ilsa Faust, followed by the run out of the tunnels, allowing Ethan to escape the film’s first trapA definitive ranking of Ethan Hunt’s “best friends/allies”17. Wes Bentley16. Greg Tarzan Davis15. Aaron Paul14. Jonathan Rhys Meyers13. Maggie Q12. Shea Whigham11. Hannah Waddington 10. Katy O’Brian9. Pom Klementieff8. Rolf Saxon7. Vanessa Kirby6. Keri Russell5. Simon Pegg4. Jeremy Renner3. Emilio Estevez2. Bogdan1. Luther15. War of the WorldsDirector: Steven Spielberg Where to watch: Free on Hulu, Paramount Plus

    A curious movie I liked better on a rewatch than I did on my initial watch 20 years ago. Indiana Jones and the Temple of Doom is often misremembered as Spielberg’s darkest movie, but I’d argue that War of the Worlds beats it: It’s a divorced-dad-anxiety horror movie that has the most nightmare-inducing, traumatic, post-9/11 visuals in the master’s oeuvre. It can be read as Spielberg wrestling with his relationship with his son Max, who would’ve been around the age of Cruise’s disgruntled, estranged son in the movie.

    War of the Worlds has issues: Cruise never works when he’s cast in a “just some guy” role, as he’s meant to be here, and the plot goes off the rails in the third act. But it has some of the best set pieces Spielberg ever directed. What will haunt me for the rest of my life is a scene where Cruise’s character is forced to essentially make a Sophie’s Choice between his son and daughter, and lets his son go. The ominous music at the end when he’s magically reunited with his son is completely bizarre and unsettling, and I don’t think is meant to be taken at face value. 

    Run report: This is why Cruise is the king. He’s playing a supposed normal, everyday schmoe in this movie. When you focus on the running, compared to other roles, you can see he’s running like a mechanic who is still a little athletic, but doesn’t know where he’s going, or what is happening from one moment to the next. It’s building character through running. Incredible.

    14. Knight and DayDirector: James Mangold 

    Where to watch: Free on Cinemax; rent on Amazon, Apple

    Knight and Day is a sneakily important film in the Cruise action canon because it’s the first time a movie really puts Cruise into the role of the creepy, charismatic, psychotically intense, beleaguered, put-upon invincible cartoon character he became in the Mission: Impossible franchise as of Ghost Protocol. This movie is based around a funny idea: It’s basically a Mission: Impossible movie from the perspective of a clueless civilian. It helps that the civilian is phenomenal, physical, funny, and fucking ripped: Cameron Diaz plays the world’s hottest mechanic, and makes me wish she had gotten her own Atomic Blonde-style vehicle.

    Run report: Some co-running with Cameron Diaz here, which is as you might imagine, is good. 

    13. The FirmDirector. Sydney PollackWhere to watch: Free on Paramount Plus

    It’s easy to put The Firm on a pedestal because of Sydney Pollack, the jazz score, the ’90s outfits, Gene Hackman, and every other significant gravitas-oozing “That Guy” as a mobster, shady lawyer, or Fed in a great “They don’t make them like that anymore” legal thriller. But what really stood out to me on a recent rewatch is this movie is two and a half hours about the now laughably quaint notion of rediscovering purity in the law. It isn’t much more than a story about a shady law firm that gets hit with mail-fraud charges, plus several deaths and a few smartly tied up loose ends.

    Run report: A clinic in Tom Cruise running, a draft-version highlight reel of his running scenes. In my memory, this contains some of his most iconic early runs, and it signals the moment when “Tom Cruise running” became a whole cultural thing. 

    12. Top GunDirector: Tony Scott Where to watch: Free on Paramount Plus

    Top Gun set the template for Tom Cruise’s on-screen narrative, and it took a decade before filmmakers were willing to start subverting that narrative again. This is straight-up hero porn, without any of the humbling that the sequel eventually dishes out. Tom Cruise as Maverick is the best pilot on Earth. He loses his best friend and co-pilot Goose, due to a combination of a mechanical failure and another pilot’s fuck-up. He then has to find the courage to fly with the exact same lack of inhibition he did at the outset of the film, which he finally does, based on essentially nothing that happens in the plot. Scott makes the wise decision to center the actionof the film on pure Cruise charisma and star power, and it works.

    Run report: Believe it or not, Tom Cruise does not run in this movie. 

    11. Days of ThunderDirector: Tony Scott Where to watch: Free on Paramount Plus

    Scott and Cruise’s Top Gun follow-up is essentially Top Gun with cars instead of jets — but yes, it’s marginally better. Why? Because this is a quintessential “We didn’t know how good we had it” classic. It’s the film where Cruise met his future spouse Nicole Kidman on set. Robert Duvall is swigging moonshine. It’s Randy Quaid’s last performance actually based on planet Earth. Plus there’s John C. Reilly, Michael Rooker, Cary Elwes, Fred Thompson, Margo Martindale, and a rousing Hans Zimmer score. Need I say more?

    Run report: They cut the climatic race off, but Cruise’s character Cole potentially gets smoked by 59-year-old Robert Duvall?!

    10. Mission: Impossible – Dead ReckoningDirector: Christopher McQuarrieWhere to watch: Free on Paramount Plus

    The metaphor that the Mission: Impossible franchise is a manifestation of Tom Cruise’s deep-seated need to save blockbuster filmmaking and the Hollywood star system has never been more overt. Cruise is literally up against AI, which is always a step ahead of him, dismantling his every gambit. It’s an update/remix of Ghost Protocol’s premise: The only antidote to the world-spanning AI known as The Entity is becoming a refusenik anti-tech Luddite in the spirit of John Henry, and using the raw materials of humanity to defeat an invincible machine. 

    Run report: Cruise running in confined spaces is a lot of fun, but the heavily CGI’d running up the side of a train losing its battle with gravity isn’t. 

    A definitive ranking of Mission: Impossible MacGuffins

    8. Ghost Protocol’s Russian launch codes7. Fallout’s plutonium cores 6. Rogue Nation’s billion Syndicate bankroll5. M:I2’s Chimera Virus4. Final Reckoning’s Sevastopol3. M:I’s NOC list 2. Dead Reckoning Part One’s cruciform key1. M:I3’s rabbit’s foot

    9. Jack Reacher 

    Director: Christopher McQuarrie Where to watch: Free on Paramount Plus

    I loathe hyperbole: it’s a shortcut for unimaginative writers. I’ve never resorted to it in my entire life. So I hope you’ll take me at my word when I say that this movie is a fucking masterpiece. Amazon’s great Reacher series is made more in the image of Lee Child’s books, with a distinctive breakout lead in Alan Ritchson, who appears to have been designed in a lab to draw striking contrast to Tom Cruise in this role. But Reacher made us forget how good Jack Reacher gets.

    It’s a perfect elevated action programmer with a remarkable cast: David Oyelowo! Richard Jenkins! Rosamund Pike! A Days of Thunder reunion with Robert Duvall! Werner Herzog showing up in a completely brilliant, bonkers heel turn! McQuarrie made this one in vintage Shane Black ’90s style, with a dash of Don Siegel and Clint Eastwood. I totally get why Cruise decided to turn his career over to McQuarrie after this. I don’t understand why he didn’t let McQuarrie direct the sequel.

    Run report: There isn’t much running in this. At one point, Cruise is darting from shelter point to shelter point because a sniper is trying to pick him off, but that’s it. It’s because Jack fucking Reacher doesn’t have to run, which is simply good writing and filmmaking. 

    8. Mission: Impossible – Rogue Nation 

    Director: Christopher McQuarrieWhere to watch: Free on Hulu, Paramount Plus

    This film famously opens with Tom Cruise hanging from the side of a plane as it takes off. But to me, the key moment comes when he’s broken into the plane, attached himself to a package which isn’t named, but looks like a crate of rockets the size of a minivan. He gives a final raised eyebrow and shrug to a gobsmacked henchman, who watches helplessly as Cruise deploys a parachute and falls out the back of the plane’s cargo bay with a ton of atomic weapons, and no plausible way to land without killing himself and creating a Grand Canyon-sized nuclear crater in Belarus. This scene was practically drawn by Chuck Jones, which sets the tone for a film that repositions Ethan Hunt on the border of superherodom, in a film about Tom Cruise as the literal manifestation of destiny. 

    It also marks the return of Alec Baldwin, the firstM:I handler who carried over from one film to the next. Evaluating the handlers’ position in the franchiseis challenging: They’re constantly shifting allegiances, at times working in service of Hunt’s mission, at times in direct opposition to it, either attacking him with governmental red tape, or colluding with nefarious forces.

    Run report: A lot of different looks when it comes to the running in this. Shirtless running, running with Rebecca Ferguson, running across the wing of a moving plane. It’s all good.

    A definitive ranking of the “most fun” M:I handlers

    6. Theodore Brasselin Mission: Impossible III5. Erika Sloanein Mission: Impossible – Fallout and The Final Reckoning4. Eugene Kittridgein Mission: Impossible3. John Musgravein Mission: Impossible III2. Commander Swanbeckin Mission: Impossible II1. Alan Hunleyin Mission: Impossible – Rogue Nation and Fallout

    * One of my only lingering complaints about the M:I movies is that aside from Ving Rhames and Simon Pegg, we don’t get enough big family continuity. The Fast & Furious franchise is an exemplar/cautionary tale of how found-family dynamics can be a great source of fun and emotion — and also tank the series, if creators keep piling on new recurring elements. It sounds like Baldwin didn’t want to stay on board, but I would love to live in a world where he didn’t jump ship — or where, say, Henry Cavill’s August Walker joined Ethan’s team at the end of Mission: Impossible – Fallout, as he would have if he’d had a similar role in an F&F installment.

    7. Minority ReportDirector: Steven SpielbergWhere to watch: Free on Paramount Plus

    I’m guessing this placement on this ranking will upset some people. I’m surprised it’s this low in the rankings too — but that’s how good the next six films are. And honestly, Minority Report doesn’t hold up as the masterpiece I remember it being. It’s a very cool story. It marks the first fantasy-team matchup of Tom Cruise and Steven Spielberg. They’re adapting a paranoid Philip K. Dick story, and largely delivering on the promise that implies. Minority Report is an inventive, dark, weird future horror movie, made with Spielberg’s standard stunning visual economy.

    But among the perfect elements in this film, I have to call out some aspects that didn’t age well. Janusz Kaminski’s lighting effects feel like the whole movie is stuck inside an iPod halo. and this dutch-angled high melodrama, sauced with a dash of Terry Gilliam dystopian/gross wackiness, which lends the film a degree of occasionally atonal, squishy gonzo elasticity you’ve likely forgotten.  

    Run report: Mileage may vary on white pools of light, but running through them in futuristic uniforms is decisively cool. 

    6. Mission: Impossible Director: Brian De PalmaWhere to watch: Free on Hulu, Paramount Plus

    Because MI:2 and MI:3 struggle with tone, and because it’s actually Brad Bird that sets the template for the McQuarrie era of the franchise, you could argue the first Mission: Impossible is the strangest, most personal vision of what this series is and what it can be. DePalma is asserting himself with every practical mask and stylized shot. Your mileage may vary with that approach to what has become this Swiss set piece machine, I love it.

    A few things stand out nearly three decades on: Of course, how ridiculously young Cruise looks, but perhaps crucially, how collegial, intimate, and even tender the first act is before his first team is eliminated and the movie becomes a DePalma paranoid thriller. It’s an element we never quite get from Mission: Impossible again, one that brings the arc of the franchise into focus and explains Ethan Hunt if you extend continuity: He’s a character betrayed by his father figure and his government in the first film, and spends the rest of the franchise running from this largely unspoken trauma, determined to never let that happen again. In the wake of this, he reluctantly pieces together a life, semblance of a family, and all the risks that come with those personal attachments. In honor of my favorite set piece in any of the films, one of DePalma’s finest taught masterpieces:

    A definitive ranking of the top 10 M:I set pieces 

    Honorable Mention: The Sebastopol Extraction-The Train Fights– MI:1 & Dead Reckoning

    10. The Plane Door- Rogue Nation9. The “Kick In The Head” Russian Jail Break- Ghost Protocol8. The Water Vault Ledger Heist Into The Motorcycle Chase- Rogue Nation7. The Handcuffed Car Chase- Dead Reckoning6. The Red Baron Plane Fight- Final Reckoning5. The Burj Khalifa- Ghost Protocol4. Kidnapping At The Vatican- MI:33. The Opera House Hit- Rogue Nation2. The Louvre Halo Jump Into the Bathroom Fight- Fallout1. The NOC List Heist- MI:1

    Run report: Fitting that this franchise opens with Cruise putting on a running clinic, as that first op falls apart, then of course his run away from Kittridge and the massive fish tank explosion. 

    5. Mission: Impossible – Ghost Protocol 

    Director: Brad Bird Where to watch: Free on Hulu, Paramount Plus

    Nothing is working like it’s supposed to. Not the Impossible Mission Force, not the mask machine, not the radio comms, not the magnet gloves keeping Ethan Hunt tethered to the side of the world’s tallest building, not the Mission: Impossible franchise, and not Tom Cruise’s at-the-time fading movie stardom. But somehow, one incredible film made by a career animation director solves all of these problems, by stripping down, getting back to basics and reminding us what we always loved about these films and its star. It was supposed to be the beginning of a franchise reboot, with Jeremy Renner stepping in. Birdfights this decision off, gets away from trying to figure out the character Ethan Hunt and lets him be a superhero, more annoyed than concerned by the escalating difficulty of the impossible problems he has to solve. Through this, Bird correctly identifies the difference between Cruise and these other Hollywood candy asses: He’s a reckless warrior with a death wish who will do whatever is necessary to win, and he does. The team concept is back in full force with a genuinely showstopping stunt, and without the masks and tech, Cruise has to do it all with his wits, his hands, and his pure bravado. The series, and Cruise, never looked back. 

    Run report: Some of the most fun, imaginative set pieces built around running in this installment.

    A definitive ranking of who should replace Tom Cruise in the inevitable M:I reboot

    10. Aaron Taylor Johnson9. Charlie Cox8. Sterling K. Brown7. Florence Pugh6. John David Washington5. Haley Atwell4. Miles Teller3. Jeremy Renner2. Aaron Pierre 1. Glen Powell

    4. Top Gun: Maverick 

    Director: Joseph Kosinski Where to watch: Free on Paramount Plus

    It’s a death dream, it’s red meat nationalist troopaganda, it’s the greatest legacyquel ever made that no one asked for and you didn’t realize you desperately needed, it’s nostalgia porn, it saved the movie going experience post-COVID, it’s a finely calibrated joy machine. Cruise is downright mystical, shimmering in the sun’s reflection off the surf, dominating an endless football game with no rules that doesn’t make sense. He has actual chemistry with Jennifer Connelly, and he has the grace to cede the floor to his old nemesis — both in the first Top Gun and as a once contemporary Hollywood star/rival — the late Val Kilmer, to drive home the crush of time and destroy everyone in the theater, no matter how many times they went to see this monster hit that first summer back in theaters. 

    Run report: Immediately coming off of the stunning, emotional high point of the film, we get Cruise running in salt water soaked jeans shirtless on the beach. Are you not entertained?

    3. Collateral 

    Director: Michael Mann Where to watch: Free on Paramount Plus

    An elemental, visceral faceoff that is radical in its simplicity of purpose. A film made by the second-best director on this list, and on a very short list of Cruise’s finest performances ever. He’s the salt and pepper terminator in a taxi, playing a pure evil bad guy, a classic Mann anti-hero samurai nihilist that also lives by a code and values being good at his job. Of course Cruise retains a kind of charm, but is also willing to get slimy and be deeply unlikeable and die on screen. Well worth the sacrifice. 

    Run report: Incredible running on display here. Once again he is running like a professional killer probably runs, almost always holding a gun, the hair matches the suit, so fucking bad ass. 

    2. Mission: Impossible – Fallout 

    Director: Christopher McQuarrie Where to watch: Free on Hulu, Paramount Plus

    As much time and energy as I just expended exalting Ghost Protocol, at a certain point you have to eschew poetic narratives and tip your cap, by the slightest of margins, to a fucking perfect movie. Ghost Prot is close, but you can feel its lack of a nailed-down shooting script at certain points towards its conclusion, as the action begins to wind down. McQuarrie becomes the first director in the franchise to get a second bite of the apple, and the result is a finely cut diamond. Fallout is about exhaustion and the impossibility of that manifestation of destiny idea from Rogue Nation. It makes the argument that you can’t actually save the day and save everyone without making any sacrifices forever, and because of that, sets up The Trolly Problem over and over again to try and get Ethan Hunt to compromise and/or give up. But, of course, he won’t, and neither, seemingly, will Cruise. 

    Run report: You can tell McQuarrie loves watching Cruise run as much as we do. He frames the runs in these wide shots and takes his time with them. It’s not conveying any additional information, a beat or two less would suffice, but the camera lingers and you get to just sit and appreciate the form and it really connects. It’s why he was the logical choice to take control of this franchise. He understands how a Tom Cruise action flick operates and what makes it special. And of course:

    A definitive ranking of the best runs in the franchise

    10. The Opening Plane Run- Rogue Nation9. The Sandstorm Run- Ghost Protocol8. The Mask Rip Run- MI:27. Running through the alleys of Italy- Dead Reckoning6. Running Through the Tunnels for Luther- Final Reckoning5. Running down the Burj Khalifa- Ghost Protocol 4. Running from the fishtank explosion- MI:13. The Rooftop Run- Fallout2. The Shanghai Run- MI:31. The Kremlin Run- Ghost Protocol

    1. Edge of Tomorrow 

    Director: Doug Liman Where to watch: Rent on Amazon, Apple

    Edge of Tomorrow is the best Tom Cruise action film had to be made in his late period of action stardom. You need the gravity and the gravitas, the emotional baggage earned through those decades of culture-remaking roles, the toll that exerted effort took on him, and the time spent and time passed on his face. The late, largely perfect Mission: Impossible films that dominate the top 10 of this list do much of that work: They feint, they allude, they nod to the realities of stardom, of life and death. But Ethan Hunt is a superhero, an inevitability, so the outcome is never in doubt — until, perhaps someday, it is.

    But for now, the masterpiece from Doug Liman — a director who either hits dingers or strikes out looking, with no in between — is a movie that punctuated Cruise’s post-Ghost Prot action renaissance: Edge of Tomorrow, or Live. Die. Repeat. It’s the unlikely on-paper melding of Starship Troopers and Groundhog Day, but in practice it’s the action film equivalent of Jerry Maguire, a movie that relies on your history with Maverick, and Mitch McDeere, and Ethan Hunt, and uses it to dismantle and subvert Tom Cruise, the infallible hero. 

    Liman is at the top of his game, particularly in editing, which uses repetition and quick cuts masterfully to convey the long and slow transformation of a public relations major named Cage — who becomes trapped in a disastrous, endless intergalactic Normandy scenario — from a marketing clown in a uniform to an alien killer badass while he falls in love and saves the world. We watch as Cruise has all his bravado and bullshit stripped away by “a system”with no time for that, a woman smarter and stronger than he is and immune to his charms, and an invading force that tears him to pieces over and over again. We watch the five-tool movie star — robbed of all his tools — regroup, rebuild, and in the process, grow a soul. It’s the platonic ideal of what a great blockbuster action film can be, one that only could’ve been made by one of its most important, prolific, and talented stars. 

    Run report: A beautiful physical metaphor for this film is watching the evolution of Cruise’s ability to move in that ridiculous mech suit. 
    #definitive #ranking #tom #cruises #best
    A definitive ranking of Tom Cruise’s 26 best action movies
    After spending several months doing not much besides watching Tom Cruise movies, I now spend a lot of time wondering about Tom Cruise running. The Mission: Impossible star is a high-cadence runner. He’s famously short of stature, low to the ground and with short legs. But that build is perfect for cinema, because those arms swing and those legs churn and convey a viscerality, a violence, a constant labored activity that translates perfectly to the screen. What they convey is a man of action, a man summoning all of his energy and will in a single direction: to move as quickly as he can. What is he thinking about when he’s running? I like to think the answer is nothing. That Tom Cruise is able to empty his head when he runs, blanking out his career, his cultural meaning, his past and present personal relationships, and move in a state of pure being. Maybe he’s doing one of his infamous stunts, a run towards a large dangerous vehicle, or off the side of a cliff. Maybe that makes him run faster. Maybe he feels a drive toward oblivion, to make the ultimate sacrifice to cinema, resulting in a cultural afterlife even longer than eternal stardom allows. This, in many ways, has been Tom Cruise’s career-long relationship with action movies. They’re his port in the storm, a safe harbor, a place to go and find love and acceptance when there seemingly is none to be had elsewhere. When the press is digging into your religion or snickering about your failed marriages or accusing you of being awkward or crazy or scary, you can find refuge in a MacGuffin to track down, a bad guy’s plot to foil, a world to save. The challenge each writer and director must face is how to handle Cruise’s well-known persona. Do they lean in or subvert? And to what end? When gifted with perhaps the most charismatic, committed movie star ever, are you willing to grapple with this stardom, how it explains the actor at a given point in his career, and what our response to him means? Or do you run? The following is a ranking of Tom Cruise’s greatest action films. In the interest of gimmicky symmetry, we’ve once again capped ourselves at 26 titles. We didn’t cheat… much. The films below all contain shootouts, fistfights, corpses, and missile crises. Most importantly, they aretense, suspenseful, violent, escapist popcorn, not to be confused with the other half of Cruise’s equation: the pool-playing, the bartending, the litigating, and the deeply felt character work with auteurs, intended to get him the ultimate prize, which has eluded him for nearly half a century. Let’s run the numbers. 26. ValkyrieDirector: Bryan SingerWhere to watch: Free on Pluto TV, Kanopy, Hoopla You could make a decent argument that this piece of shit doesn’t even belong on this list. It’s mostly a plodding chamber drama about “good Germans” ineffectually plotting to not kill Hitler at the end of World War II. But there’s an explosion, a dull shootout, and a bunch of executions at the end, so it seems to qualify as an action movie. Making Valkyrie is one of the most baffling decisions in Cruise’s entire career. And yet it’s also one of the most important films of his career, one that arguably defines his late period, because it’s how he first met his future M:I steward Christopher McQuarrie. Run report: Ominously, Tom Cruise doesn’t run in this movie.   25. Oblivion Director: Joseph KosinskiWhere to watch: Rent on Amazon, Apple Like Valkyrie, Oblivion technically qualifies as an action movie, but there’s little actual action or narrative tension to any of it. Cruise essentially plays the source code for a clone army created by a weird super-intelligence in space that runs Earth via killer droids, and the clones to service them. It comes out of a filmmaking period packed with sci-fi puzzlebox movies that were all atmosphere and often led nowhere, though this is probably the “best” example of that tiresome trend. The silver lining is that, like Valkyrie, this film led to Cruise meeting an important future collaborator: Top Gun: Maverick director Joseph Kosinski. Run report: Cruise literally exercises by running on a giant sleek modern hamster wheel in this. It’s the physical manifestation of everything I hate about this film. 24. Legend Director: Ridley ScottWhere to watch: Rent on Amazon, Apple This 1985 fantasy movie has its defenders, but I am not one of them. The action is completely disjointed and chaotic, a fractured fairy tale composed of an incoherent, weird/horny unholy union of J.R.R. Tolkien, Jim Henson, Peter Greenaway, Ken Russell, and a handful of psilocybin mushrooms. Legend looks like something pieced together by Jack Horner on a camcorder, so it’s hard to fault Cruise for looking clunky and uncomfortable. Who knows what a good performance in that role would look like?  Run report: A lot of odd almost skipping around in this, which adds to the “high school play” quality of the film. Cruise has a proper run toward the end, but it’s not fully baked yet.  23. The Mummy Director: Alex KurtzmanWhere to watch: Rent on Amazon, Apple Rewatching 2017’s The Mummy actually made me slightly disappointed we didn’t get the Dark Universe Universal Pictures briefly promised us. The setup had potential: Cruise as Indiana Jones, with Jake Johnson as Short Round and Courtney B. Vance as the archetypal no-bullshit sergeant? Potential. But Alex Kurtzman’s take on Karl Freund’s 1932 Boris Karloff Mummy needed less plot and more screwing around. This is an instance where Spielbergian pacing actually ruins a blockbuster, because it entirely lacks Spielberg Sauce. It becomes a horror movie after the first act, with Cruise as a largely personality-free, mentally unsound Black Swan/Smile protagonist. Then they spend all this time with Russell Crowe as Dr. Jekyll, introducing this universe of monsters that never gets off the ground. No fun! Run report: Notable because co-star Annabelle Wallis did a ton of press speaking to how much thought Cruise puts into his on-screen running. She specifically said he initially didn’t want to run on screen with Wallis, because he doesn’t like to share his on-screen run time. He relented, to little effect.  22. Mission: Impossible II Director: John WooWhere to watch: Free on Hulu, Paramount Plus Folks, I rewatched this recently. I really wanted to love it because some close and valued colleagues sing its praises, and I love a good, hot contrarian take. Respectfully, I don’t know what the hell they’re on. The camera work in Mission: Impossible II is so berserk, it borders on amateurish. The series hadn’t figured out what it was yet, but not in an interesting exploratory way: This installment is more like trying on a pair of pants that are not your vibe. The idea that Ethan Hunt lost his team in Mission: Impossible and now he’s a broken lone wolf, an agent with the weight of the world on his shoulders, is not a bad premise. But in the role that ruined his career, Dougray Scott is a wooden, toothless bad guy. And somehow, the stakes feel impossibly low, even with a world-killing bioweapon on the line. Mission: Impossible II does, however, get points for being far and away the horniest movie in the franchise. Run report: Unsurprisingly, Woo is great at filming running, and there’s a lot of clay to work with here: Cruise’s long hair flopping in the wind, slow motion, a rare mid-run mask-rip, the inevitable dove-release: It’s all good! A definitive ranking of love interests and partners in the Mission: Impossible movies 6. Claire Phelpsin Mission: Impossible5. Julia Meadein Mission: Impossible III and Fallout4. Gracein Mission: Impossible – Dead Reckoning and The Final Reckoning3. Nyah Nordoff-Hallin Mission: Impossible II2. Ilsa Faust in Mission: Impossible – Rogue Nation, Fallout, and Dead Reckoning1. Jane Carterin in Mission: Impossible – Ghost Protocol 21. American Made Director: Doug Liman Where to watch: Rent on Amazon, Apple It’s a funny idea: What if Top Gun’s Maverick was a schmuck pilot turned drug-runner? It’s clearly Cruise reaching for a Blow of his own, but decades into this type of narrative, we know the beats by heart. American Made is sorely lacking in depravity. Cruise’s affected good ol’ boy Southern accent both has nothing to do with the film’s disposability, and explains everything. It’s a sanitized drug narrative in which we never see Cruise blow a line or fire a gun. We don’t even see his death on screen — Cruise dying in a movie is a big deal, and has only happened a few times. It’s almost like he knew this nothingburger wasn’t worth the distinction. Run report: Not much running, which is indicative of a larger problem with this film. But at one point, Cruise runs after a car with Caleb Landry Jones in it, and it explodes, in arguably the highlight of the film, for whatever that’s worth.  20. The Last Samurai Director: Edward ZwickWhere to watch: Rent on Amazon, Apple The one’s a weird movie about a mercenary who, after participating in the genocide of Native Americans, goes native in 19th-century Japan, in the wake of the Meiji Restoration. But it’s a somewhat unusual approach to the standard Cruise narrative arc. In this, he begins as a broken, drunken husk, a mercenary arm of the growing American empire who belatedly regains his honor by joining up with some samurai. The aspects of that plotline which feel unusual for a Cruise movie don’t make up for all the story elements that have aged terribly, but they’re something.  Run report: Less running than you’d expect, but running with swords while wearing leather samurai armor. 19. Jack Reacher: Never Go Back  Director: Edward ZwickWhere to watch: Rent on Amazon, Apple A lot of the films in the lower ranks of this list suffer from the problem of filmmakers settling, simply putting Cruise on screen and letting his iconography do the heavy lifting, sans interesting backstory or dialogue. In this sequel, thanks to Lee Child’s blunt dialogue, the deep-state rogue-army plotting in the source material, and Cruise’s typical level of meticulous fight choreo, it’s simply really entertaining, solid, replacement-level action. This sequel to 2012’s Jack Reacher gives the title troubleshootera surrogate daughter and a foil in Cobie Smulders, which is great. But its primary sin is replacing Werner Herzog, the villain from the first movie, with a generic snooze of a bad guy. Run report: Some running and sliding on rooftops with guns, as fireworks go off in the night sky. Impressive for some action movies, a bit ho-hum compared to the bigger hits on this list.  18. TapsDirector: Harold Becker Where to watch: Rent on Amazon, Apple Fascinating film. A Toy Soldiers riff interrogating the military-school system, and suggesting that it’s probably not a bad thing that former American ideals like patriotic honor, duty, and masculinity are fading. It’s Cruise’s first major role, and you’ll never believe this, but he plays a tightly wound, thrill-addicted, bloodthirsty maniac. Run report: Great characterization via run here. Cadet Captain David Shawn is a hawkish conservative dick, and Cruise’s running reflects that. He’s stiff, carrying an automatic rifle that he looks like he’s going to start firing wildly at any minute.  17. Mission: Impossible III  Director: J.J. Abrams Where to watch: Free on Hulu, Paramount Plus In the last Mission: Impossible installment made before the filmmakers really figured out what the series was doing, J.J. Abrams assembles a mostly incoherent, boring clunker that has a few very important grace notes. It’s a film about Ethan Hunt trying to carve out a normal life for himself, with the great Philip Seymour Hoffman playing the bucket of ice water dumped on his domestic fantasy. Hoffman’s Owen Davian is the greatest bad guy in the Cruise filmography, and there’s really no close second.There are many moments I could point to in Hoffman’s wonderful performance, but the one I’d recommend, if you want to feel something, is when Hoffman gets to play Ethan Hunt playing Owen Davian with a mask on for a few scenes during the Vatican kidnapping, roughly 50 minutes in. He was so fucking great.  Run report: A lot of running, but none of it is very good. No knock on Cruise, but Abrams is doing perfunctory work, shot poorly via shaky cam that has trouble keeping Cruise in the frame, from a perfunctory director making a perfunctory action film. There are two notable exceptions. “The Shanghai Run,” which we may have more on later, and Cruise running straight up a wall. A definitive ranking of Mission: Impossible villain performances 10. Dougray Scott in Mission: Impossible II9. Eddie Marsan in Mission: Impossible III8. William Mapother — that’s right, Thomas Cruise Mapother IV’s cousin! — in Mission: Impossible II7. Lea Seydoux in Mission: Impossible – Ghost Protocol6. Sean Harris in Mission: Impossible – Rogue Nation and Fallout5. Jean Reno in Mission: Impossible4. Esai Morales/The Entity in Mission: Impossible – Dead Reckoning and The Final Reckoning3. Jon Voight in Mission: Impossible2. Henry Cavill in Mission: Impossible – Fallout1. Phillip Seymour Hoffman in Mission: Impossible III 16. Mission: Impossible – The Final ReckoningDirector: Christopher McQuarrieWhere to watch: In theaters The franchise potentially falls with a thud — or is it an AI-generated death fantasy that plays out entirely in Ethan Hunt’s head when he gets trapped in a digital coffin early in the movie? Either way, the resulting film is something the McQuarrie-Cruise collaboration has never been before: clunky and imprecise, a disjointed watch that delivers some high highs, but is unfortunately thin on story. McQuarrie seems unconcerned with character arcs, or any substantive grand narrative that might land in any meaningful way. This movie plays out like an aimless succession of beats, allowing boredom to creep in. That hasn’t been a part of the franchise since M:I 3. It’s a Simpsons clip show masquerading as a Mission: Impossible film, signaling that this iteration of the franchise is exhausted, with little left to say or explore. Perhaps there was no other way for this series to go out than on its back.  Run report: A run through the tunnels to save Luther, oddly reminiscent of the run attempting to save Ilsa Faust, followed by the run out of the tunnels, allowing Ethan to escape the film’s first trapA definitive ranking of Ethan Hunt’s “best friends/allies”17. Wes Bentley16. Greg Tarzan Davis15. Aaron Paul14. Jonathan Rhys Meyers13. Maggie Q12. Shea Whigham11. Hannah Waddington 10. Katy O’Brian9. Pom Klementieff8. Rolf Saxon7. Vanessa Kirby6. Keri Russell5. Simon Pegg4. Jeremy Renner3. Emilio Estevez2. Bogdan1. Luther15. War of the WorldsDirector: Steven Spielberg Where to watch: Free on Hulu, Paramount Plus A curious movie I liked better on a rewatch than I did on my initial watch 20 years ago. Indiana Jones and the Temple of Doom is often misremembered as Spielberg’s darkest movie, but I’d argue that War of the Worlds beats it: It’s a divorced-dad-anxiety horror movie that has the most nightmare-inducing, traumatic, post-9/11 visuals in the master’s oeuvre. It can be read as Spielberg wrestling with his relationship with his son Max, who would’ve been around the age of Cruise’s disgruntled, estranged son in the movie. War of the Worlds has issues: Cruise never works when he’s cast in a “just some guy” role, as he’s meant to be here, and the plot goes off the rails in the third act. But it has some of the best set pieces Spielberg ever directed. What will haunt me for the rest of my life is a scene where Cruise’s character is forced to essentially make a Sophie’s Choice between his son and daughter, and lets his son go. The ominous music at the end when he’s magically reunited with his son is completely bizarre and unsettling, and I don’t think is meant to be taken at face value.  Run report: This is why Cruise is the king. He’s playing a supposed normal, everyday schmoe in this movie. When you focus on the running, compared to other roles, you can see he’s running like a mechanic who is still a little athletic, but doesn’t know where he’s going, or what is happening from one moment to the next. It’s building character through running. Incredible. 14. Knight and DayDirector: James Mangold  Where to watch: Free on Cinemax; rent on Amazon, Apple Knight and Day is a sneakily important film in the Cruise action canon because it’s the first time a movie really puts Cruise into the role of the creepy, charismatic, psychotically intense, beleaguered, put-upon invincible cartoon character he became in the Mission: Impossible franchise as of Ghost Protocol. This movie is based around a funny idea: It’s basically a Mission: Impossible movie from the perspective of a clueless civilian. It helps that the civilian is phenomenal, physical, funny, and fucking ripped: Cameron Diaz plays the world’s hottest mechanic, and makes me wish she had gotten her own Atomic Blonde-style vehicle. Run report: Some co-running with Cameron Diaz here, which is as you might imagine, is good.  13. The FirmDirector. Sydney PollackWhere to watch: Free on Paramount Plus It’s easy to put The Firm on a pedestal because of Sydney Pollack, the jazz score, the ’90s outfits, Gene Hackman, and every other significant gravitas-oozing “That Guy” as a mobster, shady lawyer, or Fed in a great “They don’t make them like that anymore” legal thriller. But what really stood out to me on a recent rewatch is this movie is two and a half hours about the now laughably quaint notion of rediscovering purity in the law. It isn’t much more than a story about a shady law firm that gets hit with mail-fraud charges, plus several deaths and a few smartly tied up loose ends. Run report: A clinic in Tom Cruise running, a draft-version highlight reel of his running scenes. In my memory, this contains some of his most iconic early runs, and it signals the moment when “Tom Cruise running” became a whole cultural thing.  12. Top GunDirector: Tony Scott Where to watch: Free on Paramount Plus Top Gun set the template for Tom Cruise’s on-screen narrative, and it took a decade before filmmakers were willing to start subverting that narrative again. This is straight-up hero porn, without any of the humbling that the sequel eventually dishes out. Tom Cruise as Maverick is the best pilot on Earth. He loses his best friend and co-pilot Goose, due to a combination of a mechanical failure and another pilot’s fuck-up. He then has to find the courage to fly with the exact same lack of inhibition he did at the outset of the film, which he finally does, based on essentially nothing that happens in the plot. Scott makes the wise decision to center the actionof the film on pure Cruise charisma and star power, and it works. Run report: Believe it or not, Tom Cruise does not run in this movie.  11. Days of ThunderDirector: Tony Scott Where to watch: Free on Paramount Plus Scott and Cruise’s Top Gun follow-up is essentially Top Gun with cars instead of jets — but yes, it’s marginally better. Why? Because this is a quintessential “We didn’t know how good we had it” classic. It’s the film where Cruise met his future spouse Nicole Kidman on set. Robert Duvall is swigging moonshine. It’s Randy Quaid’s last performance actually based on planet Earth. Plus there’s John C. Reilly, Michael Rooker, Cary Elwes, Fred Thompson, Margo Martindale, and a rousing Hans Zimmer score. Need I say more? Run report: They cut the climatic race off, but Cruise’s character Cole potentially gets smoked by 59-year-old Robert Duvall?! 10. Mission: Impossible – Dead ReckoningDirector: Christopher McQuarrieWhere to watch: Free on Paramount Plus The metaphor that the Mission: Impossible franchise is a manifestation of Tom Cruise’s deep-seated need to save blockbuster filmmaking and the Hollywood star system has never been more overt. Cruise is literally up against AI, which is always a step ahead of him, dismantling his every gambit. It’s an update/remix of Ghost Protocol’s premise: The only antidote to the world-spanning AI known as The Entity is becoming a refusenik anti-tech Luddite in the spirit of John Henry, and using the raw materials of humanity to defeat an invincible machine.  Run report: Cruise running in confined spaces is a lot of fun, but the heavily CGI’d running up the side of a train losing its battle with gravity isn’t.  A definitive ranking of Mission: Impossible MacGuffins 8. Ghost Protocol’s Russian launch codes7. Fallout’s plutonium cores 6. Rogue Nation’s billion Syndicate bankroll5. M:I2’s Chimera Virus4. Final Reckoning’s Sevastopol3. M:I’s NOC list 2. Dead Reckoning Part One’s cruciform key1. M:I3’s rabbit’s foot 9. Jack Reacher  Director: Christopher McQuarrie Where to watch: Free on Paramount Plus I loathe hyperbole: it’s a shortcut for unimaginative writers. I’ve never resorted to it in my entire life. So I hope you’ll take me at my word when I say that this movie is a fucking masterpiece. Amazon’s great Reacher series is made more in the image of Lee Child’s books, with a distinctive breakout lead in Alan Ritchson, who appears to have been designed in a lab to draw striking contrast to Tom Cruise in this role. But Reacher made us forget how good Jack Reacher gets. It’s a perfect elevated action programmer with a remarkable cast: David Oyelowo! Richard Jenkins! Rosamund Pike! A Days of Thunder reunion with Robert Duvall! Werner Herzog showing up in a completely brilliant, bonkers heel turn! McQuarrie made this one in vintage Shane Black ’90s style, with a dash of Don Siegel and Clint Eastwood. I totally get why Cruise decided to turn his career over to McQuarrie after this. I don’t understand why he didn’t let McQuarrie direct the sequel. Run report: There isn’t much running in this. At one point, Cruise is darting from shelter point to shelter point because a sniper is trying to pick him off, but that’s it. It’s because Jack fucking Reacher doesn’t have to run, which is simply good writing and filmmaking.  8. Mission: Impossible – Rogue Nation  Director: Christopher McQuarrieWhere to watch: Free on Hulu, Paramount Plus This film famously opens with Tom Cruise hanging from the side of a plane as it takes off. But to me, the key moment comes when he’s broken into the plane, attached himself to a package which isn’t named, but looks like a crate of rockets the size of a minivan. He gives a final raised eyebrow and shrug to a gobsmacked henchman, who watches helplessly as Cruise deploys a parachute and falls out the back of the plane’s cargo bay with a ton of atomic weapons, and no plausible way to land without killing himself and creating a Grand Canyon-sized nuclear crater in Belarus. This scene was practically drawn by Chuck Jones, which sets the tone for a film that repositions Ethan Hunt on the border of superherodom, in a film about Tom Cruise as the literal manifestation of destiny.  It also marks the return of Alec Baldwin, the firstM:I handler who carried over from one film to the next. Evaluating the handlers’ position in the franchiseis challenging: They’re constantly shifting allegiances, at times working in service of Hunt’s mission, at times in direct opposition to it, either attacking him with governmental red tape, or colluding with nefarious forces. Run report: A lot of different looks when it comes to the running in this. Shirtless running, running with Rebecca Ferguson, running across the wing of a moving plane. It’s all good. A definitive ranking of the “most fun” M:I handlers 6. Theodore Brasselin Mission: Impossible III5. Erika Sloanein Mission: Impossible – Fallout and The Final Reckoning4. Eugene Kittridgein Mission: Impossible3. John Musgravein Mission: Impossible III2. Commander Swanbeckin Mission: Impossible II1. Alan Hunleyin Mission: Impossible – Rogue Nation and Fallout * One of my only lingering complaints about the M:I movies is that aside from Ving Rhames and Simon Pegg, we don’t get enough big family continuity. The Fast & Furious franchise is an exemplar/cautionary tale of how found-family dynamics can be a great source of fun and emotion — and also tank the series, if creators keep piling on new recurring elements. It sounds like Baldwin didn’t want to stay on board, but I would love to live in a world where he didn’t jump ship — or where, say, Henry Cavill’s August Walker joined Ethan’s team at the end of Mission: Impossible – Fallout, as he would have if he’d had a similar role in an F&F installment. 7. Minority ReportDirector: Steven SpielbergWhere to watch: Free on Paramount Plus I’m guessing this placement on this ranking will upset some people. I’m surprised it’s this low in the rankings too — but that’s how good the next six films are. And honestly, Minority Report doesn’t hold up as the masterpiece I remember it being. It’s a very cool story. It marks the first fantasy-team matchup of Tom Cruise and Steven Spielberg. They’re adapting a paranoid Philip K. Dick story, and largely delivering on the promise that implies. Minority Report is an inventive, dark, weird future horror movie, made with Spielberg’s standard stunning visual economy. But among the perfect elements in this film, I have to call out some aspects that didn’t age well. Janusz Kaminski’s lighting effects feel like the whole movie is stuck inside an iPod halo. and this dutch-angled high melodrama, sauced with a dash of Terry Gilliam dystopian/gross wackiness, which lends the film a degree of occasionally atonal, squishy gonzo elasticity you’ve likely forgotten.   Run report: Mileage may vary on white pools of light, but running through them in futuristic uniforms is decisively cool.  6. Mission: Impossible Director: Brian De PalmaWhere to watch: Free on Hulu, Paramount Plus Because MI:2 and MI:3 struggle with tone, and because it’s actually Brad Bird that sets the template for the McQuarrie era of the franchise, you could argue the first Mission: Impossible is the strangest, most personal vision of what this series is and what it can be. DePalma is asserting himself with every practical mask and stylized shot. Your mileage may vary with that approach to what has become this Swiss set piece machine, I love it. A few things stand out nearly three decades on: Of course, how ridiculously young Cruise looks, but perhaps crucially, how collegial, intimate, and even tender the first act is before his first team is eliminated and the movie becomes a DePalma paranoid thriller. It’s an element we never quite get from Mission: Impossible again, one that brings the arc of the franchise into focus and explains Ethan Hunt if you extend continuity: He’s a character betrayed by his father figure and his government in the first film, and spends the rest of the franchise running from this largely unspoken trauma, determined to never let that happen again. In the wake of this, he reluctantly pieces together a life, semblance of a family, and all the risks that come with those personal attachments. In honor of my favorite set piece in any of the films, one of DePalma’s finest taught masterpieces: A definitive ranking of the top 10 M:I set pieces  Honorable Mention: The Sebastopol Extraction-The Train Fights– MI:1 & Dead Reckoning 10. The Plane Door- Rogue Nation9. The “Kick In The Head” Russian Jail Break- Ghost Protocol8. The Water Vault Ledger Heist Into The Motorcycle Chase- Rogue Nation7. The Handcuffed Car Chase- Dead Reckoning6. The Red Baron Plane Fight- Final Reckoning5. The Burj Khalifa- Ghost Protocol4. Kidnapping At The Vatican- MI:33. The Opera House Hit- Rogue Nation2. The Louvre Halo Jump Into the Bathroom Fight- Fallout1. The NOC List Heist- MI:1 Run report: Fitting that this franchise opens with Cruise putting on a running clinic, as that first op falls apart, then of course his run away from Kittridge and the massive fish tank explosion.  5. Mission: Impossible – Ghost Protocol  Director: Brad Bird Where to watch: Free on Hulu, Paramount Plus Nothing is working like it’s supposed to. Not the Impossible Mission Force, not the mask machine, not the radio comms, not the magnet gloves keeping Ethan Hunt tethered to the side of the world’s tallest building, not the Mission: Impossible franchise, and not Tom Cruise’s at-the-time fading movie stardom. But somehow, one incredible film made by a career animation director solves all of these problems, by stripping down, getting back to basics and reminding us what we always loved about these films and its star. It was supposed to be the beginning of a franchise reboot, with Jeremy Renner stepping in. Birdfights this decision off, gets away from trying to figure out the character Ethan Hunt and lets him be a superhero, more annoyed than concerned by the escalating difficulty of the impossible problems he has to solve. Through this, Bird correctly identifies the difference between Cruise and these other Hollywood candy asses: He’s a reckless warrior with a death wish who will do whatever is necessary to win, and he does. The team concept is back in full force with a genuinely showstopping stunt, and without the masks and tech, Cruise has to do it all with his wits, his hands, and his pure bravado. The series, and Cruise, never looked back.  Run report: Some of the most fun, imaginative set pieces built around running in this installment. A definitive ranking of who should replace Tom Cruise in the inevitable M:I reboot 10. Aaron Taylor Johnson9. Charlie Cox8. Sterling K. Brown7. Florence Pugh6. John David Washington5. Haley Atwell4. Miles Teller3. Jeremy Renner2. Aaron Pierre 1. Glen Powell 4. Top Gun: Maverick  Director: Joseph Kosinski Where to watch: Free on Paramount Plus It’s a death dream, it’s red meat nationalist troopaganda, it’s the greatest legacyquel ever made that no one asked for and you didn’t realize you desperately needed, it’s nostalgia porn, it saved the movie going experience post-COVID, it’s a finely calibrated joy machine. Cruise is downright mystical, shimmering in the sun’s reflection off the surf, dominating an endless football game with no rules that doesn’t make sense. He has actual chemistry with Jennifer Connelly, and he has the grace to cede the floor to his old nemesis — both in the first Top Gun and as a once contemporary Hollywood star/rival — the late Val Kilmer, to drive home the crush of time and destroy everyone in the theater, no matter how many times they went to see this monster hit that first summer back in theaters.  Run report: Immediately coming off of the stunning, emotional high point of the film, we get Cruise running in salt water soaked jeans shirtless on the beach. Are you not entertained? 3. Collateral  Director: Michael Mann Where to watch: Free on Paramount Plus An elemental, visceral faceoff that is radical in its simplicity of purpose. A film made by the second-best director on this list, and on a very short list of Cruise’s finest performances ever. He’s the salt and pepper terminator in a taxi, playing a pure evil bad guy, a classic Mann anti-hero samurai nihilist that also lives by a code and values being good at his job. Of course Cruise retains a kind of charm, but is also willing to get slimy and be deeply unlikeable and die on screen. Well worth the sacrifice.  Run report: Incredible running on display here. Once again he is running like a professional killer probably runs, almost always holding a gun, the hair matches the suit, so fucking bad ass.  2. Mission: Impossible – Fallout  Director: Christopher McQuarrie Where to watch: Free on Hulu, Paramount Plus As much time and energy as I just expended exalting Ghost Protocol, at a certain point you have to eschew poetic narratives and tip your cap, by the slightest of margins, to a fucking perfect movie. Ghost Prot is close, but you can feel its lack of a nailed-down shooting script at certain points towards its conclusion, as the action begins to wind down. McQuarrie becomes the first director in the franchise to get a second bite of the apple, and the result is a finely cut diamond. Fallout is about exhaustion and the impossibility of that manifestation of destiny idea from Rogue Nation. It makes the argument that you can’t actually save the day and save everyone without making any sacrifices forever, and because of that, sets up The Trolly Problem over and over again to try and get Ethan Hunt to compromise and/or give up. But, of course, he won’t, and neither, seemingly, will Cruise.  Run report: You can tell McQuarrie loves watching Cruise run as much as we do. He frames the runs in these wide shots and takes his time with them. It’s not conveying any additional information, a beat or two less would suffice, but the camera lingers and you get to just sit and appreciate the form and it really connects. It’s why he was the logical choice to take control of this franchise. He understands how a Tom Cruise action flick operates and what makes it special. And of course: A definitive ranking of the best runs in the franchise 10. The Opening Plane Run- Rogue Nation9. The Sandstorm Run- Ghost Protocol8. The Mask Rip Run- MI:27. Running through the alleys of Italy- Dead Reckoning6. Running Through the Tunnels for Luther- Final Reckoning5. Running down the Burj Khalifa- Ghost Protocol 4. Running from the fishtank explosion- MI:13. The Rooftop Run- Fallout2. The Shanghai Run- MI:31. The Kremlin Run- Ghost Protocol 1. Edge of Tomorrow  Director: Doug Liman Where to watch: Rent on Amazon, Apple Edge of Tomorrow is the best Tom Cruise action film had to be made in his late period of action stardom. You need the gravity and the gravitas, the emotional baggage earned through those decades of culture-remaking roles, the toll that exerted effort took on him, and the time spent and time passed on his face. The late, largely perfect Mission: Impossible films that dominate the top 10 of this list do much of that work: They feint, they allude, they nod to the realities of stardom, of life and death. But Ethan Hunt is a superhero, an inevitability, so the outcome is never in doubt — until, perhaps someday, it is. But for now, the masterpiece from Doug Liman — a director who either hits dingers or strikes out looking, with no in between — is a movie that punctuated Cruise’s post-Ghost Prot action renaissance: Edge of Tomorrow, or Live. Die. Repeat. It’s the unlikely on-paper melding of Starship Troopers and Groundhog Day, but in practice it’s the action film equivalent of Jerry Maguire, a movie that relies on your history with Maverick, and Mitch McDeere, and Ethan Hunt, and uses it to dismantle and subvert Tom Cruise, the infallible hero.  Liman is at the top of his game, particularly in editing, which uses repetition and quick cuts masterfully to convey the long and slow transformation of a public relations major named Cage — who becomes trapped in a disastrous, endless intergalactic Normandy scenario — from a marketing clown in a uniform to an alien killer badass while he falls in love and saves the world. We watch as Cruise has all his bravado and bullshit stripped away by “a system”with no time for that, a woman smarter and stronger than he is and immune to his charms, and an invading force that tears him to pieces over and over again. We watch the five-tool movie star — robbed of all his tools — regroup, rebuild, and in the process, grow a soul. It’s the platonic ideal of what a great blockbuster action film can be, one that only could’ve been made by one of its most important, prolific, and talented stars.  Run report: A beautiful physical metaphor for this film is watching the evolution of Cruise’s ability to move in that ridiculous mech suit.  #definitive #ranking #tom #cruises #best
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    A definitive ranking of Tom Cruise’s 26 best action movies
    After spending several months doing not much besides watching Tom Cruise movies, I now spend a lot of time wondering about Tom Cruise running. The Mission: Impossible star is a high-cadence runner. He’s famously short of stature, low to the ground and with short legs. But that build is perfect for cinema, because those arms swing and those legs churn and convey a viscerality, a violence, a constant labored activity that translates perfectly to the screen. What they convey is a man of action, a man summoning all of his energy and will in a single direction: to move as quickly as he can. What is he thinking about when he’s running? I like to think the answer is nothing. That Tom Cruise is able to empty his head when he runs, blanking out his career, his cultural meaning, his past and present personal relationships, and move in a state of pure being. Maybe he’s doing one of his infamous stunts, a run towards a large dangerous vehicle, or off the side of a cliff. Maybe that makes him run faster. Maybe he feels a drive toward oblivion (and for Oblivion), to make the ultimate sacrifice to cinema, resulting in a cultural afterlife even longer than eternal stardom allows. This, in many ways, has been Tom Cruise’s career-long relationship with action movies. They’re his port in the storm, a safe harbor, a place to go and find love and acceptance when there seemingly is none to be had elsewhere. When the press is digging into your religion or snickering about your failed marriages or accusing you of being awkward or crazy or scary, you can find refuge in a MacGuffin to track down, a bad guy’s plot to foil, a world to save. The challenge each writer and director must face is how to handle Cruise’s well-known persona. Do they lean in or subvert? And to what end? When gifted with perhaps the most charismatic, committed movie star ever, are you willing to grapple with this stardom, how it explains the actor at a given point in his career, and what our response to him means? Or do you run? The following is a ranking of Tom Cruise’s greatest action films. In the interest of gimmicky symmetry, we’ve once again capped ourselves at 26 titles. We didn’t cheat… much. The films below all contain shootouts, fistfights, corpses, and missile crises. Most importantly, they are (mostly) tense, suspenseful, violent, escapist popcorn, not to be confused with the other half of Cruise’s equation: the pool-playing, the bartending, the litigating, and the deeply felt character work with auteurs, intended to get him the ultimate prize, which has eluded him for nearly half a century. Let’s run the numbers. 26. Valkyrie (2008) Director: Bryan SingerWhere to watch: Free on Pluto TV, Kanopy, Hoopla You could make a decent argument that this piece of shit doesn’t even belong on this list. It’s mostly a plodding chamber drama about “good Germans” ineffectually plotting to not kill Hitler at the end of World War II. But there’s an explosion, a dull shootout, and a bunch of executions at the end, so it seems to qualify as an action movie. Making Valkyrie is one of the most baffling decisions in Cruise’s entire career. And yet it’s also one of the most important films of his career, one that arguably defines his late period, because it’s how he first met his future M:I steward Christopher McQuarrie. Run report: Ominously, Tom Cruise doesn’t run in this movie.   25. Oblivion (2013) Director: Joseph KosinskiWhere to watch: Rent on Amazon, Apple Like Valkyrie, Oblivion technically qualifies as an action movie, but there’s little actual action or narrative tension to any of it. Cruise essentially plays the source code for a clone army created by a weird super-intelligence in space that runs Earth via killer droids, and the clones to service them. It comes out of a filmmaking period packed with sci-fi puzzlebox movies that were all atmosphere and often led nowhere, though this is probably the “best” example of that tiresome trend. The silver lining is that, like Valkyrie, this film led to Cruise meeting an important future collaborator: Top Gun: Maverick director Joseph Kosinski. Run report: Cruise literally exercises by running on a giant sleek modern hamster wheel in this. It’s the physical manifestation of everything I hate about this film. 24. Legend (1985) Director: Ridley ScottWhere to watch: Rent on Amazon, Apple This 1985 fantasy movie has its defenders, but I am not one of them. The action is completely disjointed and chaotic, a fractured fairy tale composed of an incoherent, weird/horny unholy union of J.R.R. Tolkien, Jim Henson, Peter Greenaway, Ken Russell, and a handful of psilocybin mushrooms. Legend looks like something pieced together by Jack Horner on a camcorder, so it’s hard to fault Cruise for looking clunky and uncomfortable. Who knows what a good performance in that role would look like?  Run report: A lot of odd almost skipping around in this, which adds to the “high school play” quality of the film. Cruise has a proper run toward the end, but it’s not fully baked yet.  23. The Mummy (2017) Director: Alex KurtzmanWhere to watch: Rent on Amazon, Apple Rewatching 2017’s The Mummy actually made me slightly disappointed we didn’t get the Dark Universe Universal Pictures briefly promised us. The setup had potential: Cruise as Indiana Jones, with Jake Johnson as Short Round and Courtney B. Vance as the archetypal no-bullshit sergeant? Potential. But Alex Kurtzman’s take on Karl Freund’s 1932 Boris Karloff Mummy needed less plot and more screwing around. This is an instance where Spielbergian pacing actually ruins a blockbuster, because it entirely lacks Spielberg Sauce. It becomes a horror movie after the first act, with Cruise as a largely personality-free, mentally unsound Black Swan/Smile protagonist. Then they spend all this time with Russell Crowe as Dr. Jekyll, introducing this universe of monsters that never gets off the ground. No fun! Run report: Notable because co-star Annabelle Wallis did a ton of press speaking to how much thought Cruise puts into his on-screen running. She specifically said he initially didn’t want to run on screen with Wallis, because he doesn’t like to share his on-screen run time. He relented, to little effect.  22. Mission: Impossible II (2000) Director: John WooWhere to watch: Free on Hulu, Paramount Plus Folks, I rewatched this recently. I really wanted to love it because some close and valued colleagues sing its praises, and I love a good, hot contrarian take. Respectfully, I don’t know what the hell they’re on. The camera work in Mission: Impossible II is so berserk, it borders on amateurish. The series hadn’t figured out what it was yet, but not in an interesting exploratory way: This installment is more like trying on a pair of pants that are not your vibe. The idea that Ethan Hunt lost his team in Mission: Impossible and now he’s a broken lone wolf (plus Ving Rhames’ Luther and Thandiwe Newton’s Nyah), an agent with the weight of the world on his shoulders, is not a bad premise. But in the role that ruined his career, Dougray Scott is a wooden, toothless bad guy. And somehow, the stakes feel impossibly low, even with a world-killing bioweapon on the line. Mission: Impossible II does, however, get points for being far and away the horniest movie in the franchise. Run report: Unsurprisingly, Woo is great at filming running, and there’s a lot of clay to work with here: Cruise’s long hair flopping in the wind, slow motion, a rare mid-run mask-rip, the inevitable dove-release: It’s all good! A definitive ranking of love interests and partners in the Mission: Impossible movies 6. Claire Phelps (Emmanuelle Béart) in Mission: Impossible5. Julia Meade (Michelle Monaghan) in Mission: Impossible III and Fallout4. Grace (Hayley Atwell) in Mission: Impossible – Dead Reckoning and The Final Reckoning3. Nyah Nordoff-Hall (Thandiwe Newton) in Mission: Impossible II2. Ilsa Faust (Rebecca Ferguson) in Mission: Impossible – Rogue Nation, Fallout, and Dead Reckoning1. Jane Carter (Paula Patton) in in Mission: Impossible – Ghost Protocol 21. American Made (2017) Director: Doug Liman Where to watch: Rent on Amazon, Apple It’s a funny idea: What if Top Gun’s Maverick was a schmuck pilot turned drug-runner? It’s clearly Cruise reaching for a Blow of his own, but decades into this type of narrative, we know the beats by heart. American Made is sorely lacking in depravity. Cruise’s affected good ol’ boy Southern accent both has nothing to do with the film’s disposability, and explains everything. It’s a sanitized drug narrative in which we never see Cruise blow a line or fire a gun. We don’t even see his death on screen — Cruise dying in a movie is a big deal, and has only happened a few times. It’s almost like he knew this nothingburger wasn’t worth the distinction. Run report: Not much running, which is indicative of a larger problem with this film. But at one point, Cruise runs after a car with Caleb Landry Jones in it, and it explodes, in arguably the highlight of the film, for whatever that’s worth.  20. The Last Samurai (2003) Director: Edward ZwickWhere to watch: Rent on Amazon, Apple The one’s a weird movie about a mercenary who, after participating in the genocide of Native Americans, goes native in 19th-century Japan, in the wake of the Meiji Restoration. But it’s a somewhat unusual approach to the standard Cruise narrative arc. In this, he begins as a broken, drunken husk, a mercenary arm of the growing American empire who belatedly regains his honor by joining up with some samurai. The aspects of that plotline which feel unusual for a Cruise movie don’t make up for all the story elements that have aged terribly, but they’re something.  Run report: Less running than you’d expect, but running with swords while wearing leather samurai armor. 19. Jack Reacher: Never Go Back (2016)  Director: Edward ZwickWhere to watch: Rent on Amazon, Apple A lot of the films in the lower ranks of this list suffer from the problem of filmmakers settling, simply putting Cruise on screen and letting his iconography do the heavy lifting, sans interesting backstory or dialogue. In this sequel, thanks to Lee Child’s blunt dialogue, the deep-state rogue-army plotting in the source material, and Cruise’s typical level of meticulous fight choreo, it’s simply really entertaining, solid, replacement-level action. This sequel to 2012’s Jack Reacher gives the title troubleshooter (played by Cruise) a surrogate daughter and a foil in Cobie Smulders, which is great. But its primary sin is replacing Werner Herzog, the villain from the first movie, with a generic snooze of a bad guy. Run report: Some running and sliding on rooftops with guns, as fireworks go off in the night sky. Impressive for some action movies, a bit ho-hum compared to the bigger hits on this list.  18. Taps (1981) Director: Harold Becker Where to watch: Rent on Amazon, Apple Fascinating film. A Toy Soldiers riff interrogating the military-school system, and suggesting that it’s probably not a bad thing that former American ideals like patriotic honor, duty, and masculinity are fading. It’s Cruise’s first major role (with George C.Scott, Sean Penn, and baby Giancarlo Esposito!), and you’ll never believe this, but he plays a tightly wound, thrill-addicted, bloodthirsty maniac. Run report: Great characterization via run here. Cadet Captain David Shawn is a hawkish conservative dick, and Cruise’s running reflects that. He’s stiff, carrying an automatic rifle that he looks like he’s going to start firing wildly at any minute.  17. Mission: Impossible III (2006)  Director: J.J. Abrams Where to watch: Free on Hulu, Paramount Plus In the last Mission: Impossible installment made before the filmmakers really figured out what the series was doing, J.J. Abrams assembles a mostly incoherent, boring clunker that has a few very important grace notes. It’s a film about Ethan Hunt trying to carve out a normal life for himself, with the great Philip Seymour Hoffman playing the bucket of ice water dumped on his domestic fantasy. Hoffman’s Owen Davian is the greatest bad guy in the Cruise filmography, and there’s really no close second. (I suppose, if there was a gun to my head, I would point to Werner Herzog in Jack Reacher, or Jay Mohr in Jerry Maguire.) There are many moments I could point to in Hoffman’s wonderful performance, but the one I’d recommend, if you want to feel something, is when Hoffman gets to play Ethan Hunt playing Owen Davian with a mask on for a few scenes during the Vatican kidnapping, roughly 50 minutes in. He was so fucking great.  Run report: A lot of running, but none of it is very good. No knock on Cruise, but Abrams is doing perfunctory work, shot poorly via shaky cam that has trouble keeping Cruise in the frame, from a perfunctory director making a perfunctory action film. There are two notable exceptions. “The Shanghai Run,” which we may have more on later, and Cruise running straight up a wall. A definitive ranking of Mission: Impossible villain performances 10. Dougray Scott in Mission: Impossible II9. Eddie Marsan in Mission: Impossible III8. William Mapother — that’s right, Thomas Cruise Mapother IV’s cousin! — in Mission: Impossible II7. Lea Seydoux in Mission: Impossible – Ghost Protocol6. Sean Harris in Mission: Impossible – Rogue Nation and Fallout5. Jean Reno in Mission: Impossible4. Esai Morales/The Entity in Mission: Impossible – Dead Reckoning and The Final Reckoning3. Jon Voight in Mission: Impossible2. Henry Cavill in Mission: Impossible – Fallout1. Phillip Seymour Hoffman in Mission: Impossible III 16. Mission: Impossible – The Final Reckoning (2025) Director: Christopher McQuarrieWhere to watch: In theaters The franchise potentially falls with a thud — or is it an AI-generated death fantasy that plays out entirely in Ethan Hunt’s head when he gets trapped in a digital coffin early in the movie? Either way, the resulting film is something the McQuarrie-Cruise collaboration has never been before: clunky and imprecise, a disjointed watch that delivers some high highs, but is unfortunately thin on story. McQuarrie seems unconcerned with character arcs, or any substantive grand narrative that might land in any meaningful way. This movie plays out like an aimless succession of beats, allowing boredom to creep in. That hasn’t been a part of the franchise since M:I 3. It’s a Simpsons clip show masquerading as a Mission: Impossible film, signaling that this iteration of the franchise is exhausted, with little left to say or explore. Perhaps there was no other way for this series to go out than on its back.  Run report: A run through the tunnels to save Luther, oddly reminiscent of the run attempting to save Ilsa Faust, followed by the run out of the tunnels, allowing Ethan to escape the film’s first trap (or does he?) A definitive ranking of Ethan Hunt’s “best friends/allies” (non-love interest/boss division) 17. Wes Bentley16. Greg Tarzan Davis15. Aaron Paul14. Jonathan Rhys Meyers13. Maggie Q12. Shea Whigham11. Hannah Waddington 10. Katy O’Brian9. Pom Klementieff8. Rolf Saxon7. Vanessa Kirby6. Keri Russell5. Simon Pegg4. Jeremy Renner3. Emilio Estevez2. Bogdan (Miraj Grbić)1. Luther (Ving Rhames) 15. War of the Worlds (2005) Director: Steven Spielberg Where to watch: Free on Hulu, Paramount Plus A curious movie I liked better on a rewatch than I did on my initial watch 20 years ago. Indiana Jones and the Temple of Doom is often misremembered as Spielberg’s darkest movie, but I’d argue that War of the Worlds beats it: It’s a divorced-dad-anxiety horror movie that has the most nightmare-inducing, traumatic, post-9/11 visuals in the master’s oeuvre. It can be read as Spielberg wrestling with his relationship with his son Max, who would’ve been around the age of Cruise’s disgruntled, estranged son in the movie. War of the Worlds has issues: Cruise never works when he’s cast in a “just some guy” role, as he’s meant to be here, and the plot goes off the rails in the third act. But it has some of the best set pieces Spielberg ever directed. What will haunt me for the rest of my life is a scene where Cruise’s character is forced to essentially make a Sophie’s Choice between his son and daughter (a great Dakota Fanning), and lets his son go. The ominous music at the end when he’s magically reunited with his son is completely bizarre and unsettling, and I don’t think is meant to be taken at face value.  Run report: This is why Cruise is the king. He’s playing a supposed normal, everyday schmoe in this movie. When you focus on the running, compared to other roles, you can see he’s running like a mechanic who is still a little athletic, but doesn’t know where he’s going, or what is happening from one moment to the next. It’s building character through running. Incredible. 14. Knight and Day (2010) Director: James Mangold  Where to watch: Free on Cinemax; rent on Amazon, Apple Knight and Day is a sneakily important film in the Cruise action canon because it’s the first time a movie really puts Cruise into the role of the creepy, charismatic, psychotically intense, beleaguered, put-upon invincible cartoon character he became in the Mission: Impossible franchise as of Ghost Protocol. This movie is based around a funny idea: It’s basically a Mission: Impossible movie from the perspective of a clueless civilian. It helps that the civilian is phenomenal, physical, funny, and fucking ripped: Cameron Diaz plays the world’s hottest mechanic, and makes me wish she had gotten her own Atomic Blonde-style vehicle. Run report: Some co-running with Cameron Diaz here, which is as you might imagine, is good.  13. The Firm (1993) Director. Sydney PollackWhere to watch: Free on Paramount Plus It’s easy to put The Firm on a pedestal because of Sydney Pollack, the jazz score, the ’90s outfits, Gene Hackman, and every other significant gravitas-oozing “That Guy” as a mobster, shady lawyer, or Fed in a great “They don’t make them like that anymore” legal thriller. But what really stood out to me on a recent rewatch is this movie is two and a half hours about the now laughably quaint notion of rediscovering purity in the law. It isn’t much more than a story about a shady law firm that gets hit with mail-fraud charges, plus several deaths and a few smartly tied up loose ends. Run report: A clinic in Tom Cruise running, a draft-version highlight reel of his running scenes. In my memory, this contains some of his most iconic early runs, and it signals the moment when “Tom Cruise running” became a whole cultural thing.  12. Top Gun (1986) Director: Tony Scott Where to watch: Free on Paramount Plus Top Gun set the template for Tom Cruise’s on-screen narrative, and it took a decade before filmmakers were willing to start subverting that narrative again. This is straight-up hero porn, without any of the humbling that the sequel eventually dishes out. Tom Cruise as Maverick is the best pilot on Earth. He loses his best friend and co-pilot Goose, due to a combination of a mechanical failure and another pilot’s fuck-up. He then has to find the courage to fly with the exact same lack of inhibition he did at the outset of the film, which he finally does, based on essentially nothing that happens in the plot. Scott makes the wise decision to center the action (or non-action) of the film on pure Cruise charisma and star power, and it works. Run report: Believe it or not, Tom Cruise does not run in this movie.  11. Days of Thunder (1990) Director: Tony Scott Where to watch: Free on Paramount Plus Scott and Cruise’s Top Gun follow-up is essentially Top Gun with cars instead of jets — but yes, it’s marginally better. Why? Because this is a quintessential “We didn’t know how good we had it” classic. It’s the film where Cruise met his future spouse Nicole Kidman on set. Robert Duvall is swigging moonshine. It’s Randy Quaid’s last performance actually based on planet Earth. Plus there’s John C. Reilly, Michael Rooker, Cary Elwes, Fred Thompson, Margo Martindale, and a rousing Hans Zimmer score. Need I say more? Run report: They cut the climatic race off, but Cruise’s character Cole potentially gets smoked by 59-year-old Robert Duvall?! 10. Mission: Impossible – Dead Reckoning (2023) Director: Christopher McQuarrieWhere to watch: Free on Paramount Plus The metaphor that the Mission: Impossible franchise is a manifestation of Tom Cruise’s deep-seated need to save blockbuster filmmaking and the Hollywood star system has never been more overt. Cruise is literally up against AI, which is always a step ahead of him, dismantling his every gambit. It’s an update/remix of Ghost Protocol’s premise: The only antidote to the world-spanning AI known as The Entity is becoming a refusenik anti-tech Luddite in the spirit of John Henry, and using the raw materials of humanity to defeat an invincible machine.  Run report: Cruise running in confined spaces is a lot of fun, but the heavily CGI’d running up the side of a train losing its battle with gravity isn’t.  A definitive ranking of Mission: Impossible MacGuffins 8. Ghost Protocol’s Russian launch codes7. Fallout’s plutonium cores 6. Rogue Nation’s $2.4 billion Syndicate bankroll5. M:I2’s Chimera Virus4. Final Reckoning’s Sevastopol3. M:I’s NOC list 2. Dead Reckoning Part One’s cruciform key1. M:I3’s rabbit’s foot 9. Jack Reacher (2012)  Director: Christopher McQuarrie Where to watch: Free on Paramount Plus I loathe hyperbole: it’s a shortcut for unimaginative writers. I’ve never resorted to it in my entire life. So I hope you’ll take me at my word when I say that this movie is a fucking masterpiece. Amazon’s great Reacher series is made more in the image of Lee Child’s books, with a distinctive breakout lead in Alan Ritchson, who appears to have been designed in a lab to draw striking contrast to Tom Cruise in this role. But Reacher made us forget how good Jack Reacher gets. It’s a perfect elevated action programmer with a remarkable cast: David Oyelowo! Richard Jenkins! Rosamund Pike! A Days of Thunder reunion with Robert Duvall! Werner Herzog showing up in a completely brilliant, bonkers heel turn! McQuarrie made this one in vintage Shane Black ’90s style, with a dash of Don Siegel and Clint Eastwood. I totally get why Cruise decided to turn his career over to McQuarrie after this. I don’t understand why he didn’t let McQuarrie direct the sequel. Run report: There isn’t much running in this. At one point, Cruise is darting from shelter point to shelter point because a sniper is trying to pick him off, but that’s it. It’s because Jack fucking Reacher doesn’t have to run, which is simply good writing and filmmaking.  8. Mission: Impossible – Rogue Nation (2015)  Director: Christopher McQuarrieWhere to watch: Free on Hulu, Paramount Plus This film famously opens with Tom Cruise hanging from the side of a plane as it takes off. But to me, the key moment comes when he’s broken into the plane, attached himself to a package which isn’t named, but looks like a crate of rockets the size of a minivan. He gives a final raised eyebrow and shrug to a gobsmacked henchman, who watches helplessly as Cruise deploys a parachute and falls out the back of the plane’s cargo bay with a ton of atomic weapons, and no plausible way to land without killing himself and creating a Grand Canyon-sized nuclear crater in Belarus. This scene was practically drawn by Chuck Jones, which sets the tone for a film that repositions Ethan Hunt on the border of superherodom, in a film about Tom Cruise as the literal manifestation of destiny.  It also marks the return of Alec Baldwin, the first (but not last) M:I handler who carried over from one film to the next. Evaluating the handlers’ position in the franchise (see below) is challenging: They’re constantly shifting allegiances, at times working in service of Hunt’s mission, at times in direct opposition to it, either attacking him with governmental red tape, or colluding with nefarious forces. Run report: A lot of different looks when it comes to the running in this. Shirtless running, running with Rebecca Ferguson, running across the wing of a moving plane. It’s all good. A definitive ranking of the “most fun” M:I handlers 6. Theodore Brassel (Laurence Fishburne) in Mission: Impossible III5. Erika Sloane (Angela Bassett) in Mission: Impossible – Fallout and The Final Reckoning4. Eugene Kittridge (Henry Czerny) in Mission: Impossible3. John Musgrave (Billy Crudup) in Mission: Impossible III2. Commander Swanbeck (Anthony Hopkins) in Mission: Impossible II1. Alan Hunley (Alec Baldwin*) in Mission: Impossible – Rogue Nation and Fallout * One of my only lingering complaints about the M:I movies is that aside from Ving Rhames and Simon Pegg, we don’t get enough big family continuity. The Fast & Furious franchise is an exemplar/cautionary tale of how found-family dynamics can be a great source of fun and emotion — and also tank the series, if creators keep piling on new recurring elements. It sounds like Baldwin didn’t want to stay on board, but I would love to live in a world where he didn’t jump ship — or where, say, Henry Cavill’s August Walker joined Ethan’s team at the end of Mission: Impossible – Fallout, as he would have if he’d had a similar role in an F&F installment. 7. Minority Report (2002) Director: Steven SpielbergWhere to watch: Free on Paramount Plus I’m guessing this placement on this ranking will upset some people. I’m surprised it’s this low in the rankings too — but that’s how good the next six films are. And honestly, Minority Report doesn’t hold up as the masterpiece I remember it being. It’s a very cool story. It marks the first fantasy-team matchup of Tom Cruise and Steven Spielberg. They’re adapting a paranoid Philip K. Dick story, and largely delivering on the promise that implies. Minority Report is an inventive, dark, weird future horror movie, made with Spielberg’s standard stunning visual economy. But among the perfect elements in this film, I have to call out some aspects that didn’t age well. Janusz Kaminski’s lighting effects feel like the whole movie is stuck inside an iPod halo. and this dutch-angled high melodrama, sauced with a dash of Terry Gilliam dystopian/gross wackiness, which lends the film a degree of occasionally atonal, squishy gonzo elasticity you’ve likely forgotten.   Run report: Mileage may vary on white pools of light, but running through them in futuristic uniforms is decisively cool.  6. Mission: Impossible (1996) Director: Brian De PalmaWhere to watch: Free on Hulu, Paramount Plus Because MI:2 and MI:3 struggle with tone (and long, listless patches), and because it’s actually Brad Bird that sets the template for the McQuarrie era of the franchise, you could argue the first Mission: Impossible is the strangest, most personal vision of what this series is and what it can be. DePalma is asserting himself with every practical mask and stylized shot. Your mileage may vary with that approach to what has become this Swiss set piece machine, I love it. A few things stand out nearly three decades on: Of course, how ridiculously young Cruise looks, but perhaps crucially, how collegial, intimate, and even tender the first act is before his first team is eliminated and the movie becomes a DePalma paranoid thriller. It’s an element we never quite get from Mission: Impossible again, one that brings the arc of the franchise into focus and explains Ethan Hunt if you extend continuity: He’s a character betrayed by his father figure and his government in the first film, and spends the rest of the franchise running from this largely unspoken trauma, determined to never let that happen again. In the wake of this, he reluctantly pieces together a life, semblance of a family, and all the risks that come with those personal attachments. In honor of my favorite set piece in any of the films, one of DePalma’s finest taught masterpieces: A definitive ranking of the top 10 M:I set pieces  Honorable Mention: The Sebastopol Extraction- (Tie) The Train Fights– MI:1 & Dead Reckoning 10. The Plane Door- Rogue Nation9. The “Kick In The Head” Russian Jail Break- Ghost Protocol8. The Water Vault Ledger Heist Into The Motorcycle Chase- Rogue Nation7. The Handcuffed Car Chase- Dead Reckoning6. The Red Baron Plane Fight- Final Reckoning5. The Burj Khalifa- Ghost Protocol4. Kidnapping At The Vatican- MI:33. The Opera House Hit- Rogue Nation2. The Louvre Halo Jump Into the Bathroom Fight- Fallout1. The NOC List Heist- MI:1 Run report: Fitting that this franchise opens with Cruise putting on a running clinic, as that first op falls apart, then of course his run away from Kittridge and the massive fish tank explosion.  5. Mission: Impossible – Ghost Protocol  Director: Brad Bird (2011) Where to watch: Free on Hulu, Paramount Plus Nothing is working like it’s supposed to. Not the Impossible Mission Force, not the mask machine, not the radio comms, not the magnet gloves keeping Ethan Hunt tethered to the side of the world’s tallest building, not the Mission: Impossible franchise, and not Tom Cruise’s at-the-time fading movie stardom. But somehow, one incredible film made by a career animation director solves all of these problems, by stripping down, getting back to basics and reminding us what we always loved about these films and its star. It was supposed to be the beginning of a franchise reboot, with Jeremy Renner stepping in. Bird (and McQuarrie, in for a pass at the troubled screenplay and on deck to become Cruise’s Guy For Life) fights this decision off, gets away from trying to figure out the character Ethan Hunt and lets him be a superhero, more annoyed than concerned by the escalating difficulty of the impossible problems he has to solve. Through this, Bird correctly identifies the difference between Cruise and these other Hollywood candy asses: He’s a reckless warrior with a death wish who will do whatever is necessary to win, and he does. The team concept is back in full force with a genuinely showstopping stunt, and without the masks and tech, Cruise has to do it all with his wits, his hands, and his pure bravado. The series, and Cruise, never looked back.  Run report: Some of the most fun, imaginative set pieces built around running in this installment. A definitive ranking of who should replace Tom Cruise in the inevitable M:I reboot 10. Aaron Taylor Johnson9. Charlie Cox8. Sterling K. Brown7. Florence Pugh6. John David Washington5. Haley Atwell4. Miles Teller3. Jeremy Renner2. Aaron Pierre 1. Glen Powell 4. Top Gun: Maverick  Director: Joseph Kosinski (2022) Where to watch: Free on Paramount Plus It’s a death dream, it’s red meat nationalist troopaganda, it’s the greatest legacyquel ever made that no one asked for and you didn’t realize you desperately needed, it’s nostalgia porn, it saved the movie going experience post-COVID, it’s a finely calibrated joy machine. Cruise is downright mystical, shimmering in the sun’s reflection off the surf, dominating an endless football game with no rules that doesn’t make sense. He has actual chemistry with Jennifer Connelly, and he has the grace to cede the floor to his old nemesis — both in the first Top Gun and as a once contemporary Hollywood star/rival — the late Val Kilmer, to drive home the crush of time and destroy everyone in the theater, no matter how many times they went to see this monster hit that first summer back in theaters.  Run report: Immediately coming off of the stunning, emotional high point of the film, we get Cruise running in salt water soaked jeans shirtless on the beach. Are you not entertained? 3. Collateral  Director: Michael Mann (2004) Where to watch: Free on Paramount Plus An elemental, visceral faceoff that is radical in its simplicity of purpose. A film made by the second-best director on this list, and on a very short list of Cruise’s finest performances ever. He’s the salt and pepper terminator in a taxi, playing a pure evil bad guy, a classic Mann anti-hero samurai nihilist that also lives by a code and values being good at his job. Of course Cruise retains a kind of charm, but is also willing to get slimy and be deeply unlikeable and die on screen. Well worth the sacrifice.  Run report: Incredible running on display here. Once again he is running like a professional killer probably runs, almost always holding a gun, the hair matches the suit, so fucking bad ass.  2. Mission: Impossible – Fallout  Director: Christopher McQuarrie (2018) Where to watch: Free on Hulu, Paramount Plus As much time and energy as I just expended exalting Ghost Protocol, at a certain point you have to eschew poetic narratives and tip your cap, by the slightest of margins, to a fucking perfect movie. Ghost Prot is close, but you can feel its lack of a nailed-down shooting script at certain points towards its conclusion, as the action begins to wind down. McQuarrie becomes the first director in the franchise to get a second bite of the apple, and the result is a finely cut diamond. Fallout is about exhaustion and the impossibility of that manifestation of destiny idea from Rogue Nation. It makes the argument that you can’t actually save the day and save everyone without making any sacrifices forever, and because of that, sets up The Trolly Problem over and over again to try and get Ethan Hunt to compromise and/or give up. But, of course, he won’t, and neither, seemingly, will Cruise.  Run report: You can tell McQuarrie loves watching Cruise run as much as we do. He frames the runs in these wide shots and takes his time with them. It’s not conveying any additional information, a beat or two less would suffice, but the camera lingers and you get to just sit and appreciate the form and it really connects. It’s why he was the logical choice to take control of this franchise. He understands how a Tom Cruise action flick operates and what makes it special. And of course: A definitive ranking of the best runs in the franchise 10. The Opening Plane Run- Rogue Nation9. The Sandstorm Run- Ghost Protocol8. The Mask Rip Run- MI:27. Running through the alleys of Italy- Dead Reckoning6. Running Through the Tunnels for Luther (then out)- Final Reckoning5. Running down the Burj Khalifa- Ghost Protocol 4. Running from the fishtank explosion- MI:13. The Rooftop Run- Fallout2. The Shanghai Run- MI:31. The Kremlin Run- Ghost Protocol 1. Edge of Tomorrow  Director: Doug Liman (2014) Where to watch: Rent on Amazon, Apple Edge of Tomorrow is the best Tom Cruise action film had to be made in his late period of action stardom. You need the gravity and the gravitas, the emotional baggage earned through those decades of culture-remaking roles, the toll that exerted effort took on him, and the time spent and time passed on his face. The late, largely perfect Mission: Impossible films that dominate the top 10 of this list do much of that work: They feint, they allude, they nod to the realities of stardom, of life and death. But Ethan Hunt is a superhero, an inevitability, so the outcome is never in doubt — until, perhaps someday, it is. But for now, the masterpiece from Doug Liman — a director who either hits dingers or strikes out looking, with no in between — is a movie that punctuated Cruise’s post-Ghost Prot action renaissance: Edge of Tomorrow, or Live. Die. Repeat. It’s the unlikely on-paper melding of Starship Troopers and Groundhog Day, but in practice it’s the action film equivalent of Jerry Maguire, a movie that relies on your history with Maverick, and Mitch McDeere, and Ethan Hunt, and uses it to dismantle and subvert Tom Cruise, the infallible hero.  Liman is at the top of his game, particularly in editing, which uses repetition and quick cuts masterfully to convey the long and slow transformation of a public relations major named Cage — who becomes trapped in a disastrous, endless intergalactic Normandy scenario — from a marketing clown in a uniform to an alien killer badass while he falls in love and saves the world. We watch as Cruise has all his bravado and bullshit stripped away by “a system” (maybe the single best Paxton performance?!) with no time for that, a woman smarter and stronger than he is and immune to his charms, and an invading force that tears him to pieces over and over again. We watch the five-tool movie star — robbed of all his tools — regroup, rebuild, and in the process, grow a soul. It’s the platonic ideal of what a great blockbuster action film can be, one that only could’ve been made by one of its most important, prolific, and talented stars.  Run report: A beautiful physical metaphor for this film is watching the evolution of Cruise’s ability to move in that ridiculous mech suit. 
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  • Video games' soaring prices have a cost beyond your wallet - the concept of ownership itself

    Video games' soaring prices have a cost beyond your wallet - the concept of ownership itself
    As the industry's big squeeze reaches consumers, a grim bargain emerges.

    Image credit: Adobe Stock, Microsoft

    Opinion

    by Chris Tapsell
    Deputy Editor

    Published on May 22, 2025

    Earlier this month, Microsoft bumped up the prices of its entire range of Xbox consoles, first-party video games, and mostof its accessories. It comes a few weeks after Nintendo revealed a £396 Switch 2, with £75 copies of its own first-party fare in Mario Kart World, and a few months after Sony launched the exorbitant £700 PS5 Pro, a £40 price rise for its all-digital console in the UK, the second of this generation, and news that it's considering even more price rises in the months to come.
    The suspicion - or depending on where you live, perhaps hope - had been that when Donald Trump's ludicrously flip-flopping, self-defeating tariffs came into play, that the US would bear the brunt of it. The reality is that we're still waiting on the full effects. But it's also clear, already, that this is far from just an American problem. The platform-holders are already spreading the costs, presumably to avoid an outright doubling of prices in one of their largest markets. PS5s in Japan now cost £170 more than they did at launch.
    That price rise, mind, took place long before the tariffs, as did the £700 PS5 Pro, and the creeping costs of subscriptions such as Game Pass and PS Plus. Nor is it immediately clear how that justifies charging for, say, a copy of Borderlands 4, a price which hasn't been confirmed but which has still been justified by the ever graceful Randy Pitchford, a man who seems to stride across the world with one foot perpetually bared and ready to be put, squelching, square in it, and who says true fans will still "find a way" to buy his game.
    The truth is inflation has been at it here for a while, and that inflation is a funny beast, one which often comes with an awkward mix of genuine unavoidability - tariffs, wars, pandemics - and concealed opportunism. Games are their own case amongst the many, their prices instead impacted more by the cost of labour, which soars not because developers are paid particularly wellbut because of the continued, lagging impact of their executives' total miscalculation, in assuming triple-A budgets and timescales could continue growing exponentially. And by said opportunism - peep how long it took for Microsoft and the like to announce those bumped prices after Nintendo came in with Mario Kart at £75.
    Anyway, the causes are, in a sense, kind of moot. The result of all this squeezing from near enough all angles of gaming's corporate world is less a pincer manoeuvre on the consumer than a suffocating, immaculately executed full-court press, a full team hurtling with ruthless speed towards the poor unwitting sucker at home on the sofa. Identifying whether gaming costs a fortune now for reasons we can or can't sympathise with does little to change the fact that gaming costs a fortune. And, to be clear, it really does cost a fortune.

    Things are getting very expensive in the world of video games. £700 for a PS5 Pro! | Image credit: Eurogamer

    Whenever complaints about video game prices come up there is naturally a bit of pushback - games have always been expensive! What about the 90s! - usually via attempts to draw conclusions from economic data. Normally I'd be all on board with this - numbers can't lie! - but in this case it's a little different. Numbers can't lie, but they can, sometimes, be manipulated to prove almost anything you want - or just as often, simply misunderstood to the same ends.Instead, it's worth remembering that economics isn't just a numerical science. It is also a behavioural one - a psychological one. The impact of pricing is as much in the mind as it is on the spreadsheet, hence these very real notions of "consumer confidence" and pricing that continues to end in ".99". And so sometimes with pricing I find it helps to borrow another phrase from sport, alongside that full-court press, in the "eye test". Sports scouts use all kinds of numerical data to analyse prospective players these days, but the best ones still marry that with a bit of old-school viewing in the flesh. If a player looks good on paper and passes the eye test, they're probably the real deal. Likewise, if the impact of buying an video game at full price looks unclear in the data, but to your human eye feels about as whince-inducing as biting into a raw onion like it's an apple, and then rubbing said raw onion all over said eye, it's probably extremely bloody expensive and you should stop trying to be clever.
    Video games, to me, do feel bloody expensive. If I weren't in the incredibly fortunate position of being able to source or expense most of them for work I am genuinely unsure if I'd be continuing with them as a hobby - at least beyond shifting my patterns, as so many players have over the years, away from premium console and PC games to the forever-tempting, free-to-play time-vampires like Fortnite or League of Legends. Which leads, finally, to the real point here: that there is another cost to rising game and console prices, beyond the one hitting you square in the wallet.

    How much is GTA 6 going to cost? or more? | Image credit: Rockstar

    The other cost - perhaps the real cost, when things settle - is the notion of ownership itself. Plenty of physical media collectors, aficionados and diehards will tell you this has been locked in the sights of this industry for a long time, of course. They will point to gaming's sister entertainment industries of music, film and television, and the paradigm shift to streaming in each, as a sign of the inevitability of it all. And they will undoubtedly have a point. But this step change in the cost of gaming will only be an accelerant.
    Understanding that only takes a quick glance at the strategy of, say, Xbox in recent years. While Nintendo is still largely adhering to the buy-it-outright tradition and Sony is busy shooting off its toes with live service-shaped bullets, Microsoft has, like it or not, positioned itself rather deftly. After jacking up the cost of its flatlining hardware and platform-agnostic games, Xbox, its execs would surely argue, is also now rather counterintuitively the home of value gaming - if only because Microsoft itself is the one hoiking up the cost of your main alternative. Because supplanting the waning old faithfuls in this kind of scenario - trade-ins, short-term rentals - is, you guessed it, Game Pass.
    You could even argue the consoles are factored in here too. Microsoft, with its "this is an Xbox" campaign and long-stated ambition to reach players in the billions, has made it plain that it doesn't care where you play its games, as long as you're playing them. When all physical consoles are jumping up in price, thanks to that rising tide effect of inflation, the platform that lets you spend £15 a month to stream Clair Obscur: Expedition 33, Oblivion Remastered and the latest Doom straight to your TV without even buying one is, at least in theorylooking like quite an attractive proposition.
    Xbox, for its part, has been chipping away at this idea for a while - we at Eurogamer had opinions about team green's disregard for game ownership as far back as the reveal of the Xbox One, in the ancient times of 2013. Then it was a different method, the once-horrifying face of digital rights management, or DRM, along with regulated digital game sharing and online-only requirements. Here in 2025, with that disdain now platform-agnostic, and where games are being disappeared from people's libraries, platforms like Steam are, by law, forced to remind you that you're not actually buying your games at all, where older games are increasingly only playable via subscriptions to Nintendo, Sony, and now Xbox, and bosses are making wild claims about AI's ability to "preserve" old games by making terrible facsimiles of them, that seems slightly quaint.
    More directly, Xbox has been talking about this very openly since at least 2021. As Ben Decker, then head of gaming services marketing at Xbox, said to me at the time: "Our goal for Xbox Game Pass really ladders up to our goal at Xbox, to reach the more than 3 billion gamers worldwide… we are building a future with this in mind."
    Four years on, that future might be now. Jacking up the cost of games and consoles alone won't do anything to grow gaming's userbase, that being the touted panacea still by the industry's top brass. Quite the opposite, obviously. But funneling more and more core players away from owning games, and towards a newly incentivised world where they merely pay a comparatively low monthly fee to access them, might just. How much a difference that will truly make, and the consequences of it, remain up for debate of course. We've seen the impact of streaming on the other entertainment industries in turn, none for the better, but games are a medium of their own.
    Perhaps there's still a little room for optimism. Against the tide there are still organisations like Does It Play? and the Game History Foundation, or platforms such as itch.io and GOG, that exist precisely because of the growing resistance to that current. Just this week, Lost in Cult launched a new wave of luxurious, always-playable physical editions of acclaimed games, another small act of defiance - though perhaps another sign things are going the way of film and music, where purists splurge on vinyl and Criterion Collection BluRays but the vast majority remain on Netflix and Spotify. And as uncomfortable as it may be to hear for those - including this author! - who wish for this medium to be preserved and cared for like any other great artform, there will be some who argue that a model where more games can be enjoyed by more people, for a lower cost, is worth it.

    Game Pass often offers great value, but the library is always in a state of flux. Collectors may need to start looking at high-end physical editions. | Image credit: Microsoft

    There's also another point to bear in mind here. Nightmarish as it may be for preservation and consumer rights, against the backdrop of endless layoffs and instability many developers tout the stability of a predefined Game Pass or PS Plus deal over taking a punt in the increasingly crowded, choppy seas of the open market. Bethesda this week has just boasted Doom: The Dark Ages' achievement of becoming the most widely-playedDoom game ever. That despite it reaching only a fraction of peak Steam concurrents in the same period as its predecessor, Doom: Eternal - a sign, barring some surprise shift away from PC gaming to consoles, that people really are beginning to choose playing games on Game Pass over buying them outright. The likes of Remedy and Rebellion tout PS Plus and Game Pass as stabilisers, or even accelerants, for their games launching straight onto the services. And independent studios and publishers of varying sizes pre-empted that when we spoke to them for a piece about this exact this point, more than four years ago - in a sense, we're still waiting for a conclusive answer to a question we first began investigating back in 2021: Is Xbox Game Pass just too good to be true?
    We've talked, at this point, at great length about how this year would be make-or-break for the triple-A model in particular. About how the likes of Xbox, or Warner Bros., or the many others have lost sight of their purpose - and in the process, their path to sustainability - in the quest for exponential growth. How £700 Pro edition consoles are an argument against Pro editions altogether. And about how, it's becoming clear, the old industry we once knew is no more, with its new form still yet to take shape.
    There's an argument now, however, that a grim new normal for preservation and ownership may, just as grimly, be exactly what the industry needs to save itself. It would be in line with what we've seen from the wider world of technology and media - and really, the wider world itself. A shift from owning to renting. That old chestnut of all the capital slowly rising, curdling at the top. The public as mere tenants in a house of culture owned by someone, somewhere else. It needn't have to be this way, of course. If this all sounds like a particularly unfavourable trade-in, remember this too: it's one that could almost certainly have been avoided.
    #video #games039 #soaring #prices #have
    Video games' soaring prices have a cost beyond your wallet - the concept of ownership itself
    Video games' soaring prices have a cost beyond your wallet - the concept of ownership itself As the industry's big squeeze reaches consumers, a grim bargain emerges. Image credit: Adobe Stock, Microsoft Opinion by Chris Tapsell Deputy Editor Published on May 22, 2025 Earlier this month, Microsoft bumped up the prices of its entire range of Xbox consoles, first-party video games, and mostof its accessories. It comes a few weeks after Nintendo revealed a £396 Switch 2, with £75 copies of its own first-party fare in Mario Kart World, and a few months after Sony launched the exorbitant £700 PS5 Pro, a £40 price rise for its all-digital console in the UK, the second of this generation, and news that it's considering even more price rises in the months to come. The suspicion - or depending on where you live, perhaps hope - had been that when Donald Trump's ludicrously flip-flopping, self-defeating tariffs came into play, that the US would bear the brunt of it. The reality is that we're still waiting on the full effects. But it's also clear, already, that this is far from just an American problem. The platform-holders are already spreading the costs, presumably to avoid an outright doubling of prices in one of their largest markets. PS5s in Japan now cost £170 more than they did at launch. That price rise, mind, took place long before the tariffs, as did the £700 PS5 Pro, and the creeping costs of subscriptions such as Game Pass and PS Plus. Nor is it immediately clear how that justifies charging for, say, a copy of Borderlands 4, a price which hasn't been confirmed but which has still been justified by the ever graceful Randy Pitchford, a man who seems to stride across the world with one foot perpetually bared and ready to be put, squelching, square in it, and who says true fans will still "find a way" to buy his game. The truth is inflation has been at it here for a while, and that inflation is a funny beast, one which often comes with an awkward mix of genuine unavoidability - tariffs, wars, pandemics - and concealed opportunism. Games are their own case amongst the many, their prices instead impacted more by the cost of labour, which soars not because developers are paid particularly wellbut because of the continued, lagging impact of their executives' total miscalculation, in assuming triple-A budgets and timescales could continue growing exponentially. And by said opportunism - peep how long it took for Microsoft and the like to announce those bumped prices after Nintendo came in with Mario Kart at £75. Anyway, the causes are, in a sense, kind of moot. The result of all this squeezing from near enough all angles of gaming's corporate world is less a pincer manoeuvre on the consumer than a suffocating, immaculately executed full-court press, a full team hurtling with ruthless speed towards the poor unwitting sucker at home on the sofa. Identifying whether gaming costs a fortune now for reasons we can or can't sympathise with does little to change the fact that gaming costs a fortune. And, to be clear, it really does cost a fortune. Things are getting very expensive in the world of video games. £700 for a PS5 Pro! | Image credit: Eurogamer Whenever complaints about video game prices come up there is naturally a bit of pushback - games have always been expensive! What about the 90s! - usually via attempts to draw conclusions from economic data. Normally I'd be all on board with this - numbers can't lie! - but in this case it's a little different. Numbers can't lie, but they can, sometimes, be manipulated to prove almost anything you want - or just as often, simply misunderstood to the same ends.Instead, it's worth remembering that economics isn't just a numerical science. It is also a behavioural one - a psychological one. The impact of pricing is as much in the mind as it is on the spreadsheet, hence these very real notions of "consumer confidence" and pricing that continues to end in ".99". And so sometimes with pricing I find it helps to borrow another phrase from sport, alongside that full-court press, in the "eye test". Sports scouts use all kinds of numerical data to analyse prospective players these days, but the best ones still marry that with a bit of old-school viewing in the flesh. If a player looks good on paper and passes the eye test, they're probably the real deal. Likewise, if the impact of buying an video game at full price looks unclear in the data, but to your human eye feels about as whince-inducing as biting into a raw onion like it's an apple, and then rubbing said raw onion all over said eye, it's probably extremely bloody expensive and you should stop trying to be clever. Video games, to me, do feel bloody expensive. If I weren't in the incredibly fortunate position of being able to source or expense most of them for work I am genuinely unsure if I'd be continuing with them as a hobby - at least beyond shifting my patterns, as so many players have over the years, away from premium console and PC games to the forever-tempting, free-to-play time-vampires like Fortnite or League of Legends. Which leads, finally, to the real point here: that there is another cost to rising game and console prices, beyond the one hitting you square in the wallet. How much is GTA 6 going to cost? or more? | Image credit: Rockstar The other cost - perhaps the real cost, when things settle - is the notion of ownership itself. Plenty of physical media collectors, aficionados and diehards will tell you this has been locked in the sights of this industry for a long time, of course. They will point to gaming's sister entertainment industries of music, film and television, and the paradigm shift to streaming in each, as a sign of the inevitability of it all. And they will undoubtedly have a point. But this step change in the cost of gaming will only be an accelerant. Understanding that only takes a quick glance at the strategy of, say, Xbox in recent years. While Nintendo is still largely adhering to the buy-it-outright tradition and Sony is busy shooting off its toes with live service-shaped bullets, Microsoft has, like it or not, positioned itself rather deftly. After jacking up the cost of its flatlining hardware and platform-agnostic games, Xbox, its execs would surely argue, is also now rather counterintuitively the home of value gaming - if only because Microsoft itself is the one hoiking up the cost of your main alternative. Because supplanting the waning old faithfuls in this kind of scenario - trade-ins, short-term rentals - is, you guessed it, Game Pass. You could even argue the consoles are factored in here too. Microsoft, with its "this is an Xbox" campaign and long-stated ambition to reach players in the billions, has made it plain that it doesn't care where you play its games, as long as you're playing them. When all physical consoles are jumping up in price, thanks to that rising tide effect of inflation, the platform that lets you spend £15 a month to stream Clair Obscur: Expedition 33, Oblivion Remastered and the latest Doom straight to your TV without even buying one is, at least in theorylooking like quite an attractive proposition. Xbox, for its part, has been chipping away at this idea for a while - we at Eurogamer had opinions about team green's disregard for game ownership as far back as the reveal of the Xbox One, in the ancient times of 2013. Then it was a different method, the once-horrifying face of digital rights management, or DRM, along with regulated digital game sharing and online-only requirements. Here in 2025, with that disdain now platform-agnostic, and where games are being disappeared from people's libraries, platforms like Steam are, by law, forced to remind you that you're not actually buying your games at all, where older games are increasingly only playable via subscriptions to Nintendo, Sony, and now Xbox, and bosses are making wild claims about AI's ability to "preserve" old games by making terrible facsimiles of them, that seems slightly quaint. More directly, Xbox has been talking about this very openly since at least 2021. As Ben Decker, then head of gaming services marketing at Xbox, said to me at the time: "Our goal for Xbox Game Pass really ladders up to our goal at Xbox, to reach the more than 3 billion gamers worldwide… we are building a future with this in mind." Four years on, that future might be now. Jacking up the cost of games and consoles alone won't do anything to grow gaming's userbase, that being the touted panacea still by the industry's top brass. Quite the opposite, obviously. But funneling more and more core players away from owning games, and towards a newly incentivised world where they merely pay a comparatively low monthly fee to access them, might just. How much a difference that will truly make, and the consequences of it, remain up for debate of course. We've seen the impact of streaming on the other entertainment industries in turn, none for the better, but games are a medium of their own. Perhaps there's still a little room for optimism. Against the tide there are still organisations like Does It Play? and the Game History Foundation, or platforms such as itch.io and GOG, that exist precisely because of the growing resistance to that current. Just this week, Lost in Cult launched a new wave of luxurious, always-playable physical editions of acclaimed games, another small act of defiance - though perhaps another sign things are going the way of film and music, where purists splurge on vinyl and Criterion Collection BluRays but the vast majority remain on Netflix and Spotify. And as uncomfortable as it may be to hear for those - including this author! - who wish for this medium to be preserved and cared for like any other great artform, there will be some who argue that a model where more games can be enjoyed by more people, for a lower cost, is worth it. Game Pass often offers great value, but the library is always in a state of flux. Collectors may need to start looking at high-end physical editions. | Image credit: Microsoft There's also another point to bear in mind here. Nightmarish as it may be for preservation and consumer rights, against the backdrop of endless layoffs and instability many developers tout the stability of a predefined Game Pass or PS Plus deal over taking a punt in the increasingly crowded, choppy seas of the open market. Bethesda this week has just boasted Doom: The Dark Ages' achievement of becoming the most widely-playedDoom game ever. That despite it reaching only a fraction of peak Steam concurrents in the same period as its predecessor, Doom: Eternal - a sign, barring some surprise shift away from PC gaming to consoles, that people really are beginning to choose playing games on Game Pass over buying them outright. The likes of Remedy and Rebellion tout PS Plus and Game Pass as stabilisers, or even accelerants, for their games launching straight onto the services. And independent studios and publishers of varying sizes pre-empted that when we spoke to them for a piece about this exact this point, more than four years ago - in a sense, we're still waiting for a conclusive answer to a question we first began investigating back in 2021: Is Xbox Game Pass just too good to be true? We've talked, at this point, at great length about how this year would be make-or-break for the triple-A model in particular. About how the likes of Xbox, or Warner Bros., or the many others have lost sight of their purpose - and in the process, their path to sustainability - in the quest for exponential growth. How £700 Pro edition consoles are an argument against Pro editions altogether. And about how, it's becoming clear, the old industry we once knew is no more, with its new form still yet to take shape. There's an argument now, however, that a grim new normal for preservation and ownership may, just as grimly, be exactly what the industry needs to save itself. It would be in line with what we've seen from the wider world of technology and media - and really, the wider world itself. A shift from owning to renting. That old chestnut of all the capital slowly rising, curdling at the top. The public as mere tenants in a house of culture owned by someone, somewhere else. It needn't have to be this way, of course. If this all sounds like a particularly unfavourable trade-in, remember this too: it's one that could almost certainly have been avoided. #video #games039 #soaring #prices #have
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    Video games' soaring prices have a cost beyond your wallet - the concept of ownership itself
    Video games' soaring prices have a cost beyond your wallet - the concept of ownership itself As the industry's big squeeze reaches consumers, a grim bargain emerges. Image credit: Adobe Stock, Microsoft Opinion by Chris Tapsell Deputy Editor Published on May 22, 2025 Earlier this month, Microsoft bumped up the prices of its entire range of Xbox consoles, first-party video games, and most (or in the US, all) of its accessories. It comes a few weeks after Nintendo revealed a £396 Switch 2, with £75 copies of its own first-party fare in Mario Kart World, and a few months after Sony launched the exorbitant £700 PS5 Pro (stand and disc drive not included), a £40 price rise for its all-digital console in the UK, the second of this generation, and news that it's considering even more price rises in the months to come. The suspicion - or depending on where you live, perhaps hope - had been that when Donald Trump's ludicrously flip-flopping, self-defeating tariffs came into play, that the US would bear the brunt of it. The reality is that we're still waiting on the full effects. But it's also clear, already, that this is far from just an American problem. The platform-holders are already spreading the costs, presumably to avoid an outright doubling of prices in one of their largest markets. PS5s in Japan now cost £170 more than they did at launch. That price rise, mind, took place long before the tariffs, as did the £700 PS5 Pro (stand and disc drive not included!), and the creeping costs of subscriptions such as Game Pass and PS Plus. Nor is it immediately clear how that justifies charging $80 for, say, a copy of Borderlands 4, a price which hasn't been confirmed but which has still been justified by the ever graceful Randy Pitchford, a man who seems to stride across the world with one foot perpetually bared and ready to be put, squelching, square in it, and who says true fans will still "find a way" to buy his game. The truth is inflation has been at it here for a while, and that inflation is a funny beast, one which often comes with an awkward mix of genuine unavoidability - tariffs, wars, pandemics - and concealed opportunism. Games are their own case amongst the many, their prices instead impacted more by the cost of labour, which soars not because developers are paid particularly well (I can hear their scoffs from here) but because of the continued, lagging impact of their executives' total miscalculation, in assuming triple-A budgets and timescales could continue growing exponentially. And by said opportunism - peep how long it took for Microsoft and the like to announce those bumped prices after Nintendo came in with Mario Kart at £75. Anyway, the causes are, in a sense, kind of moot. The result of all this squeezing from near enough all angles of gaming's corporate world is less a pincer manoeuvre on the consumer than a suffocating, immaculately executed full-court press, a full team hurtling with ruthless speed towards the poor unwitting sucker at home on the sofa. Identifying whether gaming costs a fortune now for reasons we can or can't sympathise with does little to change the fact that gaming costs a fortune. And, to be clear, it really does cost a fortune. Things are getting very expensive in the world of video games. £700 for a PS5 Pro! | Image credit: Eurogamer Whenever complaints about video game prices come up there is naturally a bit of pushback - games have always been expensive! What about the 90s! - usually via attempts to draw conclusions from economic data. Normally I'd be all on board with this - numbers can't lie! - but in this case it's a little different. Numbers can't lie, but they can, sometimes, be manipulated to prove almost anything you want - or just as often, simply misunderstood to the same ends. (Take most back-of-a-cigarette-packet attempts at doing the maths here, and the infinite considerations to bear in mind: Have you adjusted for inflation? How about for cost of living, as if the rising price of everything else may somehow make expensive games more palatable? Or share of disposable average household salary? For exchange rates? Purchasing power parity? Did you use the mean or the median for average income? What about cost-per-frame of performance? How much value do you place on moving from 1080p to 1440p? Does anyone sit close enough to their TV to tell enough of a difference with 4K?! Ahhhhh!) Instead, it's worth remembering that economics isn't just a numerical science. It is also a behavioural one - a psychological one. The impact of pricing is as much in the mind as it is on the spreadsheet, hence these very real notions of "consumer confidence" and pricing that continues to end in ".99". And so sometimes with pricing I find it helps to borrow another phrase from sport, alongside that full-court press, in the "eye test". Sports scouts use all kinds of numerical data to analyse prospective players these days, but the best ones still marry that with a bit of old-school viewing in the flesh. If a player looks good on paper and passes the eye test, they're probably the real deal. Likewise, if the impact of buying an $80 video game at full price looks unclear in the data, but to your human eye feels about as whince-inducing as biting into a raw onion like it's an apple, and then rubbing said raw onion all over said eye, it's probably extremely bloody expensive and you should stop trying to be clever. Video games, to me, do feel bloody expensive. If I weren't in the incredibly fortunate position of being able to source or expense most of them for work I am genuinely unsure if I'd be continuing with them as a hobby - at least beyond shifting my patterns, as so many players have over the years, away from premium console and PC games to the forever-tempting, free-to-play time-vampires like Fortnite or League of Legends. Which leads, finally, to the real point here: that there is another cost to rising game and console prices, beyond the one hitting you square in the wallet. How much is GTA 6 going to cost? $80 or more? | Image credit: Rockstar The other cost - perhaps the real cost, when things settle - is the notion of ownership itself. Plenty of physical media collectors, aficionados and diehards will tell you this has been locked in the sights of this industry for a long time, of course. They will point to gaming's sister entertainment industries of music, film and television, and the paradigm shift to streaming in each, as a sign of the inevitability of it all. And they will undoubtedly have a point. But this step change in the cost of gaming will only be an accelerant. Understanding that only takes a quick glance at the strategy of, say, Xbox in recent years. While Nintendo is still largely adhering to the buy-it-outright tradition and Sony is busy shooting off its toes with live service-shaped bullets, Microsoft has, like it or not, positioned itself rather deftly. After jacking up the cost of its flatlining hardware and platform-agnostic games, Xbox, its execs would surely argue, is also now rather counterintuitively the home of value gaming - if only because Microsoft itself is the one hoiking up the cost of your main alternative. Because supplanting the waning old faithfuls in this kind of scenario - trade-ins, short-term rentals - is, you guessed it, Game Pass. You could even argue the consoles are factored in here too. Microsoft, with its "this is an Xbox" campaign and long-stated ambition to reach players in the billions, has made it plain that it doesn't care where you play its games, as long as you're playing them. When all physical consoles are jumping up in price, thanks to that rising tide effect of inflation, the platform that lets you spend £15 a month to stream Clair Obscur: Expedition 33, Oblivion Remastered and the latest Doom straight to your TV without even buying one is, at least in theory (and not forgetting the BDS call for a boycott of them) looking like quite an attractive proposition. Xbox, for its part, has been chipping away at this idea for a while - we at Eurogamer had opinions about team green's disregard for game ownership as far back as the reveal of the Xbox One, in the ancient times of 2013. Then it was a different method, the once-horrifying face of digital rights management, or DRM, along with regulated digital game sharing and online-only requirements. Here in 2025, with that disdain now platform-agnostic, and where games are being disappeared from people's libraries, platforms like Steam are, by law, forced to remind you that you're not actually buying your games at all, where older games are increasingly only playable via subscriptions to Nintendo, Sony, and now Xbox, and bosses are making wild claims about AI's ability to "preserve" old games by making terrible facsimiles of them, that seems slightly quaint. More directly, Xbox has been talking about this very openly since at least 2021. As Ben Decker, then head of gaming services marketing at Xbox, said to me at the time: "Our goal for Xbox Game Pass really ladders up to our goal at Xbox, to reach the more than 3 billion gamers worldwide… we are building a future with this in mind." Four years on, that future might be now. Jacking up the cost of games and consoles alone won't do anything to grow gaming's userbase, that being the touted panacea still by the industry's top brass. Quite the opposite, obviously (although the Switch 2 looks set to still be massive, and the PS5, with all its price rises, still tracks in line with the price-cut PS4). But funneling more and more core players away from owning games, and towards a newly incentivised world where they merely pay a comparatively low monthly fee to access them, might just. How much a difference that will truly make, and the consequences of it, remain up for debate of course. We've seen the impact of streaming on the other entertainment industries in turn, none for the better, but games are a medium of their own. Perhaps there's still a little room for optimism. Against the tide there are still organisations like Does It Play? and the Game History Foundation, or platforms such as itch.io and GOG (nothing without its flaws, of course), that exist precisely because of the growing resistance to that current. Just this week, Lost in Cult launched a new wave of luxurious, always-playable physical editions of acclaimed games, another small act of defiance - though perhaps another sign things are going the way of film and music, where purists splurge on vinyl and Criterion Collection BluRays but the vast majority remain on Netflix and Spotify. And as uncomfortable as it may be to hear for those - including this author! - who wish for this medium to be preserved and cared for like any other great artform, there will be some who argue that a model where more games can be enjoyed by more people, for a lower cost, is worth it. Game Pass often offers great value, but the library is always in a state of flux. Collectors may need to start looking at high-end physical editions. | Image credit: Microsoft There's also another point to bear in mind here. Nightmarish as it may be for preservation and consumer rights, against the backdrop of endless layoffs and instability many developers tout the stability of a predefined Game Pass or PS Plus deal over taking a punt in the increasingly crowded, choppy seas of the open market. Bethesda this week has just boasted Doom: The Dark Ages' achievement of becoming the most widely-played (note: not fastest selling) Doom game ever. That despite it reaching only a fraction of peak Steam concurrents in the same period as its predecessor, Doom: Eternal - a sign, barring some surprise shift away from PC gaming to consoles, that people really are beginning to choose playing games on Game Pass over buying them outright. The likes of Remedy and Rebellion tout PS Plus and Game Pass as stabilisers, or even accelerants, for their games launching straight onto the services. And independent studios and publishers of varying sizes pre-empted that when we spoke to them for a piece about this exact this point, more than four years ago - in a sense, we're still waiting for a conclusive answer to a question we first began investigating back in 2021: Is Xbox Game Pass just too good to be true? We've talked, at this point, at great length about how this year would be make-or-break for the triple-A model in particular. About how the likes of Xbox, or Warner Bros., or the many others have lost sight of their purpose - and in the process, their path to sustainability - in the quest for exponential growth. How £700 Pro edition consoles are an argument against Pro editions altogether. And about how, it's becoming clear, the old industry we once knew is no more, with its new form still yet to take shape. There's an argument now, however, that a grim new normal for preservation and ownership may, just as grimly, be exactly what the industry needs to save itself. It would be in line with what we've seen from the wider world of technology and media - and really, the wider world itself. A shift from owning to renting. That old chestnut of all the capital slowly rising, curdling at the top. The public as mere tenants in a house of culture owned by someone, somewhere else. It needn't have to be this way, of course. If this all sounds like a particularly unfavourable trade-in, remember this too: it's one that could almost certainly have been avoided.
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  • PlayStation Showcase or State of Play for May now unlikely but summer still possible

    You can trust VideoGamer. Our team of gaming experts spend hours testing and reviewing the latest games, to ensure you're reading the most comprehensive guide possible. Rest assured, all imagery and advice is unique and original. Check out how we test and review games here

    There are huge games for PlayStation fans to anticipate. There’s the imminent release of Death Stranding 2 in June, and there’s also Ghost of Yotei scheduled for October. There are also other major games in-development such as Marvel’s Wolverine from Insomniac and Intergalactic by Naughty Dog. Fans were hoping to see some of these games and others as part of a PlayStation Showcase or State of Play during May, but it’s now looking unlikely, although there’s still the possibility of an event for summer.  
    PlayStation Showcase or State of Play unlikely for May
    A lot of PlayStation fans have been hoping for a PlayStation Showcase or State of Play to happen in May. This is because PlayStation events typically fall in this month such as a State of Play in 2024 on May 30th, a PlayStation Showcase in 2023 on May 24th, and another State of Play in 2022 on May 27th. There was also a State of Play on May 27th in 2021 and dedicated individual State of Plays for Ghost of Tsushima and The Last of Us Part 2 in May for 2020.
    Unfortunately, it doesn’t look like there will be a PlayStation event for May 2025. In response to whether they have heard anything about a PlayStation Showcase or State of Play happening anytime soon, renowned insider, NateTheHate, has repeatedly said on X, “I have not”. They have also just reiterated this on ResetEra.
    While May is looking unlikely, there’s still the possibility of an event for summer or slightly after.  Previously, we reported on rumors of a PlayStation Showcase or State of Play planned for the summer courtesy of prominent insider Jeff Grubb. During Game Mess Decides 385 back in February, Grubb said, “Internally, it sounds like they’redebating, flopping between, maybe making something this summer a full showcase versus another State of Play, but they are considering a full showcase”.
    Summer months are June, July, and August, so Grubb was not referring to May in their discussion. Meanwhile, on ResetEra, leaker John Harker replied “Indeed” to another ResetEra user speculating, “if I were to just guess theywill probably target one for September”.
    Image credit: ResetEra
    Now there is the possibility of either June or August. Sony hasn’t done an event in July before, but they did a State of Play on June 2nd in 2022 featuring games such as Final Fantasy 16 and Resident Evil 4 Remake. Meanwhile, they did a State of Play on August 6th in 2020.
    September is the beginning of fall, and there is the possibility Sony’s next State of Play could happen slightly after summer. Sony’s last State of Play was actually on September 24th back in 2024, so it’s possible Sony could repeat themselves one year later.
    Whether we get a State of Play this May, during summer, in September, or nothing at all, PlayStation fans can still look forward to Summer Game Fest on June 6th. NateTheHate has teased “At least one” of three major games will be part of the show, and there will surely be plenty of other exciting reveals and gameplay demonstrations as is typical of the Geoff Keighley event.
    In other PlayStation news, Neil Druckmann has praised Sony for not forcing Naughty Dog to keep making Uncharted games.

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    #playstation #showcase #state #play #now
    PlayStation Showcase or State of Play for May now unlikely but summer still possible
    You can trust VideoGamer. Our team of gaming experts spend hours testing and reviewing the latest games, to ensure you're reading the most comprehensive guide possible. Rest assured, all imagery and advice is unique and original. Check out how we test and review games here There are huge games for PlayStation fans to anticipate. There’s the imminent release of Death Stranding 2 in June, and there’s also Ghost of Yotei scheduled for October. There are also other major games in-development such as Marvel’s Wolverine from Insomniac and Intergalactic by Naughty Dog. Fans were hoping to see some of these games and others as part of a PlayStation Showcase or State of Play during May, but it’s now looking unlikely, although there’s still the possibility of an event for summer.   PlayStation Showcase or State of Play unlikely for May A lot of PlayStation fans have been hoping for a PlayStation Showcase or State of Play to happen in May. This is because PlayStation events typically fall in this month such as a State of Play in 2024 on May 30th, a PlayStation Showcase in 2023 on May 24th, and another State of Play in 2022 on May 27th. There was also a State of Play on May 27th in 2021 and dedicated individual State of Plays for Ghost of Tsushima and The Last of Us Part 2 in May for 2020. Unfortunately, it doesn’t look like there will be a PlayStation event for May 2025. In response to whether they have heard anything about a PlayStation Showcase or State of Play happening anytime soon, renowned insider, NateTheHate, has repeatedly said on X, “I have not”. They have also just reiterated this on ResetEra. While May is looking unlikely, there’s still the possibility of an event for summer or slightly after.  Previously, we reported on rumors of a PlayStation Showcase or State of Play planned for the summer courtesy of prominent insider Jeff Grubb. During Game Mess Decides 385 back in February, Grubb said, “Internally, it sounds like they’redebating, flopping between, maybe making something this summer a full showcase versus another State of Play, but they are considering a full showcase”. Summer months are June, July, and August, so Grubb was not referring to May in their discussion. Meanwhile, on ResetEra, leaker John Harker replied “Indeed” to another ResetEra user speculating, “if I were to just guess theywill probably target one for September”. Image credit: ResetEra Now there is the possibility of either June or August. Sony hasn’t done an event in July before, but they did a State of Play on June 2nd in 2022 featuring games such as Final Fantasy 16 and Resident Evil 4 Remake. Meanwhile, they did a State of Play on August 6th in 2020. September is the beginning of fall, and there is the possibility Sony’s next State of Play could happen slightly after summer. Sony’s last State of Play was actually on September 24th back in 2024, so it’s possible Sony could repeat themselves one year later. Whether we get a State of Play this May, during summer, in September, or nothing at all, PlayStation fans can still look forward to Summer Game Fest on June 6th. NateTheHate has teased “At least one” of three major games will be part of the show, and there will surely be plenty of other exciting reveals and gameplay demonstrations as is typical of the Geoff Keighley event. In other PlayStation news, Neil Druckmann has praised Sony for not forcing Naughty Dog to keep making Uncharted games. Subscribe to our newsletters! By subscribing, you agree to our Privacy Policy and may receive occasional deal communications; you can unsubscribe anytime. Share #playstation #showcase #state #play #now
    WWW.VIDEOGAMER.COM
    PlayStation Showcase or State of Play for May now unlikely but summer still possible
    You can trust VideoGamer. Our team of gaming experts spend hours testing and reviewing the latest games, to ensure you're reading the most comprehensive guide possible. Rest assured, all imagery and advice is unique and original. Check out how we test and review games here There are huge games for PlayStation fans to anticipate. There’s the imminent release of Death Stranding 2 in June, and there’s also Ghost of Yotei scheduled for October. There are also other major games in-development such as Marvel’s Wolverine from Insomniac and Intergalactic by Naughty Dog. Fans were hoping to see some of these games and others as part of a PlayStation Showcase or State of Play during May, but it’s now looking unlikely, although there’s still the possibility of an event for summer.   PlayStation Showcase or State of Play unlikely for May A lot of PlayStation fans have been hoping for a PlayStation Showcase or State of Play to happen in May. This is because PlayStation events typically fall in this month such as a State of Play in 2024 on May 30th, a PlayStation Showcase in 2023 on May 24th, and another State of Play in 2022 on May 27th. There was also a State of Play on May 27th in 2021 and dedicated individual State of Plays for Ghost of Tsushima and The Last of Us Part 2 in May for 2020. Unfortunately, it doesn’t look like there will be a PlayStation event for May 2025. In response to whether they have heard anything about a PlayStation Showcase or State of Play happening anytime soon, renowned insider, NateTheHate, has repeatedly said on X, “I have not”. They have also just reiterated this on ResetEra. While May is looking unlikely, there’s still the possibility of an event for summer or slightly after.  Previously, we reported on rumors of a PlayStation Showcase or State of Play planned for the summer courtesy of prominent insider Jeff Grubb. During Game Mess Decides 385 back in February, Grubb said, “Internally, it sounds like they’re [Sony] debating, flopping between, maybe making something this summer a full showcase versus another State of Play, but they are considering a full showcase”. Summer months are June, July, and August, so Grubb was not referring to May in their discussion. Meanwhile, on ResetEra, leaker John Harker replied “Indeed” to another ResetEra user speculating, “if I were to just guess they [Sony] will probably target one for September”. Image credit: ResetEra Now there is the possibility of either June or August. Sony hasn’t done an event in July before, but they did a State of Play on June 2nd in 2022 featuring games such as Final Fantasy 16 and Resident Evil 4 Remake. Meanwhile, they did a State of Play on August 6th in 2020. September is the beginning of fall, and there is the possibility Sony’s next State of Play could happen slightly after summer. Sony’s last State of Play was actually on September 24th back in 2024, so it’s possible Sony could repeat themselves one year later. Whether we get a State of Play this May, during summer, in September, or nothing at all, PlayStation fans can still look forward to Summer Game Fest on June 6th. NateTheHate has teased “At least one” of three major games will be part of the show, and there will surely be plenty of other exciting reveals and gameplay demonstrations as is typical of the Geoff Keighley event. In other PlayStation news, Neil Druckmann has praised Sony for not forcing Naughty Dog to keep making Uncharted games. Subscribe to our newsletters! By subscribing, you agree to our Privacy Policy and may receive occasional deal communications; you can unsubscribe anytime. Share
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  • The Final Reckoning hits Mission: Impossible’s highest highs and lowest lows

    I never thought I’d see the day when Tom Cruise didn’t stick the landing, but here we are. Mission: Impossible — The Final Reckoning, the second half of the story launched in 2023’s Mission: Impossible — Dead Reckoning Part One, is a high-wire act gone horribly wrong.

    The stunts are stunning, as you’d be right to assume due to the mere fact that Cruise showed up to make another M:I movie at all. In what’s been coylyteased as the final curtain call for Ethan Hunt, the character Cruise has played since 1996’s Mission: Impossible, Cruise jumps from barrel-rolling biplane to barrel-rolling biplane, squeezes through a claustrophobic maze of undetonated underwater missiles in a sunken submarine, and knife-fights in booty shorts, in a most John Wickian turn.

    The Final Reckoning has it all — including two and a half hours of dead-in-the-water character drama and endless platitudes about Ethan’s destiny. The sheer number of flashbacks to previous franchise installments puts The Final Reckoning in a category with Seinfeld’s notorious clip show finale. Seeing two action-movie geniuses like Cruise and writer-director Christopher McQuarrie making a movie that is so often deadly boring, I wondered whether wrapping up the M:I series with a sense of finality was the true impossible mission all along.

    The Final Reckoningpicks up two months after the events of 2023’s Dead Reckoning, in a world that has been nearly consumed by the Entity, an all-powerful AI. Ethan has a plan to take down the robotic overlord, and it once again requires him to pull off a handful of nearly implausible tasks with his team, which includes longtime pals like Lutherand Benji, alongside newer friends from Dead Reckoning, including pickpocket Graceand French assassin Paris. Assuming their skills and a lot of ridiculous coincidences all come together with pinpoint precision, then maaaaybe he can time the execution of their digital overlord juuuuust right.

    There are obstacles: Mustache-twirling Gabrielconstantly pops out of nowhere to screw with Ethan in hopes of seizing the Entity for his own control, while returning legacy M:I character Eugene Kittridge, now director of the CIA, hopes to arrest the rogue Ethan and save the day his own way. In theory, this should all be another wild M:I ride.

    But even as a diehard M:I Guy, I was constantly lost among The Final Reckoning’s expositional word salad and aggressive attempts to tie every single story beat back to some event in the franchise’s past. The bar has been raised for Marvel movies that supposedly require too much homework ahead of viewing. Final Reckoning’s most direct references are groan-worthy: It “solves” a long-running series mystery with the grace of Solo’s “We’ll call you Solo” scene. And it turns the Langley NOC-list heist from the 1996 movie into the single most important historical event since the assassination of Archduke Franz Ferdinand.

    Tom Cruise, typically a mesmerizing charmer, looks beaten and exhausted throughout the talky opening hour of Final Reckoning — perhaps because filming the more thrilling parts of the movie left him literally beaten and exhausted. The leaden dialogue doesn’t help, and McQuarrie’s decision to rarely hold the camera on his leading man for more than a few seconds means Cruise never gets to lock his charisma on the audience. The choppiness of the editing, even during the talky parts, recalls the hyperactive editing tactics that made Taken 3 go viral. A lackluster play-the-hits score makes even Ethan’s required running scenes limp along. The vibes are off.

    Bless the Final Reckoning actors who have pep in their step anyway! Atwell remains a cunning counterpart to Cruise, all reflexes and wit, and McQuarrie overindulges in her role. Final Reckoning did not need an extended scene where an Inuit woman teaches Grace how to steer a dog sled, but it’s tender. A chunk of the movie plays less like the usual globetrotting spy story than a tense Tom Clancy political thriller. But hey, if circumstances are going to trap Ethan in a submarine, at least it’s with a captain played by Tramell Tillman, who ports over his hilariously mannered presence from Severance to the equally heightened world of Mission: Impossible.

    And with the U.S. on the brink of atomic war, McQuarrie fills war rooms with cheeky TV actors, gifting Hannah Waddingham, Nick Offerman, and Holt McCallanysome much deserved dramatic spotlights. It’s the series’ best that-guy casting since Mission: Impossible III.

    Still, between bursts of personality, the plot of Final Reckoning spins in circles. There’s little tension in the pursuit of the Entity, an invisible threat and the greatest enemy to the “show, don’t tell” screenwriting adage. McQuarrie stages Ethan’s big confrontation with the evil Siri in a VR chamber that zips through the AI’s master plan like it’s the wormhole in 2001: A Space Odyssey. If that sequence felt like anything more than an info dump, it could have been a rush based on the visual design alone. But the Entity blathering the same lines over and over about Ethan’s destiny in no way compares to human villains offering inhumane horrors. A talking blue circle isn’t exactly a standoff with Philip Seymour Hoffman holding a gun to Ethan’s wife’s head.

    To make up for the lack of chase, McQuarrie cranks up every familiar form of Impossible Mission Force-patented heist operation to maximum impossibility, to the point where it’s kind of exhausting. The difference between “thrillingly inconceivable” and “preposterously cartoonish” is the difference between “we need split-second precision” and “we need split-nanosecond precision.” Everything in The Final Reckoning, from pinpointing the needle-in-a-haystack location of a missing submarine to the mind-boggling requirements of incarcerating an AI in the realm of scientific possibility, veers over the edge: Unbelievable coincidence, not skill or precision, drives these plans. Also, there has never been a three-hour movie that needed more than one ticking-time-bomb-defusal sequence. Never!

    But, my god, the actual stunts. McQuarrie’s set pieces whisk the audience from the streets of London to the Arctic circle to the mountains of South Africa, and it’s progressively more awe-inspiring with each new sequence. A crosscut fight between Ethan and an Entity cultist — yes, we have those now — while his team members are duking it out with goons in a burning building is a spectacle of exactitude. Though Ethan winds up back on an aircraft carrier, in what seems like a shameless callback to Top Gun, Cruise really revives his Maverick do-or-die energy when he descends into the icy depths and contends with elaborate water stunts.

    The movie’s much-teased climactic plane stunt is the greatest sequence Cruise has ever committed to film. While many of the Mission: Impossible franchise’s set pieces have been anchored by one death-defying moment, Ethan’s pursuit of Gabriel through the skies goes on and on and on — and I couldn’t get enough. Cruise clings to the side of two different planes, flopping against their sides with every barrel roll, letting his cheeks flap in the wind, and delivering a few Indiana Jones-style punches as he commandeers each vehicle. There are times when he appears to be in full zero G as the second plane careens through valleys. Anything that goes right for him immediately goes wrong, and with constant escalation. It’s breathtaking. 

    And it’s the grand finale of a bad watch. Ethan Hunt deserves a proper send-off, and not just in a blaze of action-fueled glory. In 2006, J.J. Abrams gave the character a down-to-Earth quality and a group of close friends in M:I III. McQuarrie ran with that intimacy when he rewrote Ghost Protocol in 2011 then made the franchise his own with 2015’s Rogue Nation. His follow-up, 2018’s Mission: Impossible — Fallout, saw Ethan close the book on his marriage, hug it out with his best buds, and sustain a symphony of stunts from start to finish. It was the perfect finale. But it was so successful that Cruise and McQuarrie couldn’t resist going back for more, with this two-part story stretched across years.

    Dead Reckoning was satisfying, in a classic M:I way, but it needed a coda to wrap up all its open-ended plots. What was initially planned as Dead Reckoning Part Two became The Final Reckoning, which, after watching the movie, feels like an apt title for what is likely the duo’s last swing at the property. Either way, when the credits roll, Tom Cruise’s Mission: Impossible series feels like it’s over for good, whether more sequels are on the way or not.

    Mission: Impossible – The Final Reckoning opens in theaters on May 23.
    #final #reckoning #hits #mission #impossibles
    The Final Reckoning hits Mission: Impossible’s highest highs and lowest lows
    I never thought I’d see the day when Tom Cruise didn’t stick the landing, but here we are. Mission: Impossible — The Final Reckoning, the second half of the story launched in 2023’s Mission: Impossible — Dead Reckoning Part One, is a high-wire act gone horribly wrong. The stunts are stunning, as you’d be right to assume due to the mere fact that Cruise showed up to make another M:I movie at all. In what’s been coylyteased as the final curtain call for Ethan Hunt, the character Cruise has played since 1996’s Mission: Impossible, Cruise jumps from barrel-rolling biplane to barrel-rolling biplane, squeezes through a claustrophobic maze of undetonated underwater missiles in a sunken submarine, and knife-fights in booty shorts, in a most John Wickian turn. The Final Reckoning has it all — including two and a half hours of dead-in-the-water character drama and endless platitudes about Ethan’s destiny. The sheer number of flashbacks to previous franchise installments puts The Final Reckoning in a category with Seinfeld’s notorious clip show finale. Seeing two action-movie geniuses like Cruise and writer-director Christopher McQuarrie making a movie that is so often deadly boring, I wondered whether wrapping up the M:I series with a sense of finality was the true impossible mission all along. The Final Reckoningpicks up two months after the events of 2023’s Dead Reckoning, in a world that has been nearly consumed by the Entity, an all-powerful AI. Ethan has a plan to take down the robotic overlord, and it once again requires him to pull off a handful of nearly implausible tasks with his team, which includes longtime pals like Lutherand Benji, alongside newer friends from Dead Reckoning, including pickpocket Graceand French assassin Paris. Assuming their skills and a lot of ridiculous coincidences all come together with pinpoint precision, then maaaaybe he can time the execution of their digital overlord juuuuust right. There are obstacles: Mustache-twirling Gabrielconstantly pops out of nowhere to screw with Ethan in hopes of seizing the Entity for his own control, while returning legacy M:I character Eugene Kittridge, now director of the CIA, hopes to arrest the rogue Ethan and save the day his own way. In theory, this should all be another wild M:I ride. But even as a diehard M:I Guy, I was constantly lost among The Final Reckoning’s expositional word salad and aggressive attempts to tie every single story beat back to some event in the franchise’s past. The bar has been raised for Marvel movies that supposedly require too much homework ahead of viewing. Final Reckoning’s most direct references are groan-worthy: It “solves” a long-running series mystery with the grace of Solo’s “We’ll call you Solo” scene. And it turns the Langley NOC-list heist from the 1996 movie into the single most important historical event since the assassination of Archduke Franz Ferdinand. Tom Cruise, typically a mesmerizing charmer, looks beaten and exhausted throughout the talky opening hour of Final Reckoning — perhaps because filming the more thrilling parts of the movie left him literally beaten and exhausted. The leaden dialogue doesn’t help, and McQuarrie’s decision to rarely hold the camera on his leading man for more than a few seconds means Cruise never gets to lock his charisma on the audience. The choppiness of the editing, even during the talky parts, recalls the hyperactive editing tactics that made Taken 3 go viral. A lackluster play-the-hits score makes even Ethan’s required running scenes limp along. The vibes are off. Bless the Final Reckoning actors who have pep in their step anyway! Atwell remains a cunning counterpart to Cruise, all reflexes and wit, and McQuarrie overindulges in her role. Final Reckoning did not need an extended scene where an Inuit woman teaches Grace how to steer a dog sled, but it’s tender. A chunk of the movie plays less like the usual globetrotting spy story than a tense Tom Clancy political thriller. But hey, if circumstances are going to trap Ethan in a submarine, at least it’s with a captain played by Tramell Tillman, who ports over his hilariously mannered presence from Severance to the equally heightened world of Mission: Impossible. And with the U.S. on the brink of atomic war, McQuarrie fills war rooms with cheeky TV actors, gifting Hannah Waddingham, Nick Offerman, and Holt McCallanysome much deserved dramatic spotlights. It’s the series’ best that-guy casting since Mission: Impossible III. Still, between bursts of personality, the plot of Final Reckoning spins in circles. There’s little tension in the pursuit of the Entity, an invisible threat and the greatest enemy to the “show, don’t tell” screenwriting adage. McQuarrie stages Ethan’s big confrontation with the evil Siri in a VR chamber that zips through the AI’s master plan like it’s the wormhole in 2001: A Space Odyssey. If that sequence felt like anything more than an info dump, it could have been a rush based on the visual design alone. But the Entity blathering the same lines over and over about Ethan’s destiny in no way compares to human villains offering inhumane horrors. A talking blue circle isn’t exactly a standoff with Philip Seymour Hoffman holding a gun to Ethan’s wife’s head. To make up for the lack of chase, McQuarrie cranks up every familiar form of Impossible Mission Force-patented heist operation to maximum impossibility, to the point where it’s kind of exhausting. The difference between “thrillingly inconceivable” and “preposterously cartoonish” is the difference between “we need split-second precision” and “we need split-nanosecond precision.” Everything in The Final Reckoning, from pinpointing the needle-in-a-haystack location of a missing submarine to the mind-boggling requirements of incarcerating an AI in the realm of scientific possibility, veers over the edge: Unbelievable coincidence, not skill or precision, drives these plans. Also, there has never been a three-hour movie that needed more than one ticking-time-bomb-defusal sequence. Never! But, my god, the actual stunts. McQuarrie’s set pieces whisk the audience from the streets of London to the Arctic circle to the mountains of South Africa, and it’s progressively more awe-inspiring with each new sequence. A crosscut fight between Ethan and an Entity cultist — yes, we have those now — while his team members are duking it out with goons in a burning building is a spectacle of exactitude. Though Ethan winds up back on an aircraft carrier, in what seems like a shameless callback to Top Gun, Cruise really revives his Maverick do-or-die energy when he descends into the icy depths and contends with elaborate water stunts. The movie’s much-teased climactic plane stunt is the greatest sequence Cruise has ever committed to film. While many of the Mission: Impossible franchise’s set pieces have been anchored by one death-defying moment, Ethan’s pursuit of Gabriel through the skies goes on and on and on — and I couldn’t get enough. Cruise clings to the side of two different planes, flopping against their sides with every barrel roll, letting his cheeks flap in the wind, and delivering a few Indiana Jones-style punches as he commandeers each vehicle. There are times when he appears to be in full zero G as the second plane careens through valleys. Anything that goes right for him immediately goes wrong, and with constant escalation. It’s breathtaking.  And it’s the grand finale of a bad watch. Ethan Hunt deserves a proper send-off, and not just in a blaze of action-fueled glory. In 2006, J.J. Abrams gave the character a down-to-Earth quality and a group of close friends in M:I III. McQuarrie ran with that intimacy when he rewrote Ghost Protocol in 2011 then made the franchise his own with 2015’s Rogue Nation. His follow-up, 2018’s Mission: Impossible — Fallout, saw Ethan close the book on his marriage, hug it out with his best buds, and sustain a symphony of stunts from start to finish. It was the perfect finale. But it was so successful that Cruise and McQuarrie couldn’t resist going back for more, with this two-part story stretched across years. Dead Reckoning was satisfying, in a classic M:I way, but it needed a coda to wrap up all its open-ended plots. What was initially planned as Dead Reckoning Part Two became The Final Reckoning, which, after watching the movie, feels like an apt title for what is likely the duo’s last swing at the property. Either way, when the credits roll, Tom Cruise’s Mission: Impossible series feels like it’s over for good, whether more sequels are on the way or not. Mission: Impossible – The Final Reckoning opens in theaters on May 23. #final #reckoning #hits #mission #impossibles
    WWW.POLYGON.COM
    The Final Reckoning hits Mission: Impossible’s highest highs and lowest lows
    I never thought I’d see the day when Tom Cruise didn’t stick the landing, but here we are. Mission: Impossible — The Final Reckoning, the second half of the story launched in 2023’s Mission: Impossible — Dead Reckoning Part One, is a high-wire act gone horribly wrong. The stunts are stunning, as you’d be right to assume due to the mere fact that Cruise showed up to make another M:I movie at all. In what’s been coyly (and in no way definitively) teased as the final curtain call for Ethan Hunt, the character Cruise has played since 1996’s Mission: Impossible, Cruise jumps from barrel-rolling biplane to barrel-rolling biplane, squeezes through a claustrophobic maze of undetonated underwater missiles in a sunken submarine, and knife-fights in booty shorts, in a most John Wickian turn. The Final Reckoning has it all — including two and a half hours of dead-in-the-water character drama and endless platitudes about Ethan’s destiny. The sheer number of flashbacks to previous franchise installments puts The Final Reckoning in a category with Seinfeld’s notorious clip show finale. Seeing two action-movie geniuses like Cruise and writer-director Christopher McQuarrie making a movie that is so often deadly boring, I wondered whether wrapping up the M:I series with a sense of finality was the true impossible mission all along. The Final Reckoning (a phrase uttered twice in the movie, with deathly reverence) picks up two months after the events of 2023’s Dead Reckoning, in a world that has been nearly consumed by the Entity, an all-powerful AI. Ethan has a plan to take down the robotic overlord, and it once again requires him to pull off a handful of nearly implausible tasks with his team, which includes longtime pals like Luther (Ving Rhames) and Benji (Simon Pegg), alongside newer friends from Dead Reckoning, including pickpocket Grace (Hayley Atwell) and French assassin Paris (Pom Klemintieff). Assuming their skills and a lot of ridiculous coincidences all come together with pinpoint precision, then maaaaybe he can time the execution of their digital overlord juuuuust right. There are obstacles: Mustache-twirling Gabriel (Esai Morales) constantly pops out of nowhere to screw with Ethan in hopes of seizing the Entity for his own control, while returning legacy M:I character Eugene Kittridge (Henry Czerny), now director of the CIA, hopes to arrest the rogue Ethan and save the day his own way. In theory, this should all be another wild M:I ride. But even as a diehard M:I Guy, I was constantly lost among The Final Reckoning’s expositional word salad and aggressive attempts to tie every single story beat back to some event in the franchise’s past. The bar has been raised for Marvel movies that supposedly require too much homework ahead of viewing. Final Reckoning’s most direct references are groan-worthy: It “solves” a long-running series mystery with the grace of Solo’s “We’ll call you Solo” scene. And it turns the Langley NOC-list heist from the 1996 movie into the single most important historical event since the assassination of Archduke Franz Ferdinand. Tom Cruise, typically a mesmerizing charmer, looks beaten and exhausted throughout the talky opening hour of Final Reckoning — perhaps because filming the more thrilling parts of the movie left him literally beaten and exhausted. The leaden dialogue doesn’t help, and McQuarrie’s decision to rarely hold the camera on his leading man for more than a few seconds means Cruise never gets to lock his charisma on the audience. The choppiness of the editing, even during the talky parts, recalls the hyperactive editing tactics that made Taken 3 go viral. A lackluster play-the-hits score makes even Ethan’s required running scenes limp along. The vibes are off. Bless the Final Reckoning actors who have pep in their step anyway! Atwell remains a cunning counterpart to Cruise, all reflexes and wit, and McQuarrie overindulges in her role. Final Reckoning did not need an extended scene where an Inuit woman teaches Grace how to steer a dog sled, but it’s tender. A chunk of the movie plays less like the usual globetrotting spy story than a tense Tom Clancy political thriller. But hey, if circumstances are going to trap Ethan in a submarine, at least it’s with a captain played by Tramell Tillman, who ports over his hilariously mannered presence from Severance to the equally heightened world of Mission: Impossible. And with the U.S. on the brink of atomic war, McQuarrie fills war rooms with cheeky TV actors, gifting Hannah Waddingham (Ted Lasso), Nick Offerman (Parks and Recreation), and Holt McCallany (Mindhunter) some much deserved dramatic spotlights. It’s the series’ best that-guy casting since Mission: Impossible III. Still, between bursts of personality, the plot of Final Reckoning spins in circles. There’s little tension in the pursuit of the Entity, an invisible threat and the greatest enemy to the “show, don’t tell” screenwriting adage. McQuarrie stages Ethan’s big confrontation with the evil Siri in a VR chamber that zips through the AI’s master plan like it’s the wormhole in 2001: A Space Odyssey. If that sequence felt like anything more than an info dump, it could have been a rush based on the visual design alone. But the Entity blathering the same lines over and over about Ethan’s destiny in no way compares to human villains offering inhumane horrors. A talking blue circle isn’t exactly a standoff with Philip Seymour Hoffman holding a gun to Ethan’s wife’s head. To make up for the lack of chase, McQuarrie cranks up every familiar form of Impossible Mission Force-patented heist operation to maximum impossibility, to the point where it’s kind of exhausting. The difference between “thrillingly inconceivable” and “preposterously cartoonish” is the difference between “we need split-second precision” and “we need split-nanosecond precision.” Everything in The Final Reckoning, from pinpointing the needle-in-a-haystack location of a missing submarine to the mind-boggling requirements of incarcerating an AI in the realm of scientific possibility, veers over the edge: Unbelievable coincidence, not skill or precision, drives these plans. Also, there has never been a three-hour movie that needed more than one ticking-time-bomb-defusal sequence. Never! But, my god, the actual stunts. McQuarrie’s set pieces whisk the audience from the streets of London to the Arctic circle to the mountains of South Africa, and it’s progressively more awe-inspiring with each new sequence. A crosscut fight between Ethan and an Entity cultist — yes, we have those now — while his team members are duking it out with goons in a burning building is a spectacle of exactitude. Though Ethan winds up back on an aircraft carrier, in what seems like a shameless callback to Top Gun, Cruise really revives his Maverick do-or-die energy when he descends into the icy depths and contends with elaborate water stunts. The movie’s much-teased climactic plane stunt is the greatest sequence Cruise has ever committed to film. While many of the Mission: Impossible franchise’s set pieces have been anchored by one death-defying moment (Ethan clinging to the side of a jet or motorcycling off a cliff), Ethan’s pursuit of Gabriel through the skies goes on and on and on — and I couldn’t get enough. Cruise clings to the side of two different planes, flopping against their sides with every barrel roll, letting his cheeks flap in the wind, and delivering a few Indiana Jones-style punches as he commandeers each vehicle. There are times when he appears to be in full zero G as the second plane careens through valleys. Anything that goes right for him immediately goes wrong, and with constant escalation. It’s breathtaking.  And it’s the grand finale of a bad watch. Ethan Hunt deserves a proper send-off, and not just in a blaze of action-fueled glory. In 2006, J.J. Abrams gave the character a down-to-Earth quality and a group of close friends in M:I III. McQuarrie ran with that intimacy when he rewrote Ghost Protocol in 2011 then made the franchise his own with 2015’s Rogue Nation. His follow-up, 2018’s Mission: Impossible — Fallout, saw Ethan close the book on his marriage, hug it out with his best buds, and sustain a symphony of stunts from start to finish. It was the perfect finale. But it was so successful that Cruise and McQuarrie couldn’t resist going back for more, with this two-part story stretched across years. Dead Reckoning was satisfying, in a classic M:I way, but it needed a coda to wrap up all its open-ended plots. What was initially planned as Dead Reckoning Part Two became The Final Reckoning, which, after watching the movie, feels like an apt title for what is likely the duo’s last swing at the property. Either way, when the credits roll, Tom Cruise’s Mission: Impossible series feels like it’s over for good, whether more sequels are on the way or not. Mission: Impossible – The Final Reckoning opens in theaters on May 23.
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  • Following City of the Wolves massively flopping, the SNK CEO will transition to an advisory role

    CO_Andy
    Member
    Oct 25, 2017
    2,897

    SNK said:


    SNK today announced that Mr.
    Kenji Matsubara will transition to an advisory role, where he will continue to lend his expertise and vision.

    Click to expand...
    Click to shrink...
    Full press release -- https://www.snk-corp.co.jp/us/press/2025/051302/" style="color: #0066cc;">https://www.snk-corp.co.jp/us/press/2025/051302/
    From the little sales data available from the Japanese launch (6300 sales for the PS5 version) and the low Steam player count, all signs point to City of the Wolves being a massive flop. 

    AMAGON
    Prominent Member
    Member
    Oct 25, 2017
    8,023
    Austin, TX
    I'm the biggest Fatal Fury fan from the very first game and can tell you they were throwing money away on this game
     
    yogurt
    Member
    Oct 25, 2017
    8,163
    For someone out of the loop, is it that Fatal Fury isn't that popular, or were people turned off by the Ronaldo stuff, or what? Because my impression was that the game reviewed pretty well.
     
    Eevea
    Member
    Sep 23, 2022
    416
    Maybe they shouldn't have put a rapist in the game.
    And no one feels good about Saudi money being dumped into a game.
     
    Youngfossil
    Member
    Oct 27, 2017
    3,888
    Chicago
    Oh damn, thats no good.
    I know SNK is all about fighting games, but they should branch out more often 
    PlanetSmasher
    The Abominable Showman
    Member
    Oct 25, 2017
    132,453
    yogurt said:
    For someone out of the loop, is it that Fatal Fury isn't that popular, or were people turned off by the Ronaldo stuff, or what? Because my impression was that the game reviewed pretty well.

    Click to expand...
    Click to shrink...
    It definitely seems like the Ronaldo/Ganacci stuff came out at the WORST possible moment and derailed any hype the game was going to get.
    I don't think it was the only factor - Fatal Fury just isn't a big deal anymore in general - but it absolutely contributed to the game crashing and burning. 
    jack.
    Member
    Oct 27, 2017
    1,355
    The next one needs to have a roster entirely made up of friends of the Saudi royal family, imo.
     
    Rosebud
    Two Pieces
    Member
    Apr 16, 2018
    51,037
    yogurt said:
    For someone out of the loop, is it that Fatal Fury isn't that popular, or were people turned off by the Ronaldo stuff, or what? Because my impression was that the game reviewed pretty well.

    Click to expand...
    Click to shrink...
    Fatal Fury isn't popular.
    Hate Ronaldo but if anything he sold like 6 copies
     
    LiftGammaGain
    Member
    Oct 29, 2017
    1,827
    Asia-Europe
    Love this series from bottom of my heart.
    This sucks.
     
    Holundrian
    Member
    Oct 25, 2017
    11,100
    yogurt said:
    For someone out of the loop, is it that Fatal Fury isn't that popular, or were people turned off by the Ronaldo stuff, or what? Because my impression was that the game reviewed pretty well.

    Click to expand...
    Click to shrink...
    I don't think you can point towards any one thing.
    But one fact is the game peaked higher during the beta than during launch on steam.
    That means less people returned for the launch of all the people that tried the beta usually already more hardcore.
    (steamcharts only) Usually launch will have higher numbers than the beta.
    It also performed worse than their previous game kof 15.
    The only other thing that's also safe to say is that for the money they were spending these are not the wanted results pretty safe to say. 

    Last edited: Today at 2:59 PM

    TimPV3
    Member
    Oct 30, 2017
    700
    Fatal Fury just isn't that big of a franchise.
    My mind was blown when I saw the advertisement in the ring at WrestleMania, these people aren't going to buy this.
     
    Hasney
    One Winged Slayer
    The Fallen
    Oct 25, 2017
    23,164
    Rosebud said:
    Fatal Fury isn't popular.
    Hate Ronaldo but if anything he sold like 6 copies

    Click to expand...
    Click to shrink...
    It's important to note that this looks like it flopped spectacularly though.
    Worse than the last King of Fighters. 
    SirKai
    Member
    Dec 28, 2017
    10,116
    Washington
    Didn't the recent KOF games and Samurai Shodown do pretty well? I didn't think COTW was necessarily gonna blow the doors off, and obviously the controversies definitely turned at least some folks away (including me), but the general reception about the actual quality of the game seemed pretty strong.
    I figured this would do well at least in terms of an SNK-tier budget.
     
    Drachen
    Member
    May 3, 2021
    8,470
    Shouldn't have put a rapist and an industry plant in the game
     
    Hassun
    Member
    Oct 25, 2017
    71
    I, for one, would like to welcome the new CEO, Mohammed bin Salman!
     
    Jaded Alyx
    Editor-in-chief at SpecialCancel.com
    Verified
    Oct 25, 2017
    40,087
    yogurt said:
    For someone out of the loop, is it that Fatal Fury isn't that popular, or were people turned off by the Ronaldo stuff, or what? Because my impression was that the game reviewed pretty well.

    Click to expand...
    Click to shrink...
    All of the above.
    Then consider that the last Fatal Fury game was 25 years ago, and wasn't even called Fatal Fury in the West.
    Hasney said:
    It's important to note that this looks like it flopped spectacularly though.
    Worse than the last King of Fighters.

    Click to expand...
    Click to shrink...
    KOFXV wasn't a flop. 
    Yerffej
    Prophet of Regret
    Member
    Oct 25, 2017
    29,321
    I just didn't like anything about the game from my time with the beta.
    Jef Gerstman's assessments after time with the full game basically summed up my feelings towards it.
    Shame anyways.
     
    NotLiquid
    One Winged Slayer
    Member
    Oct 25, 2017
    37,812
    yogurt said:
    For someone out of the loop, is it that Fatal Fury isn't that popular, or were people turned off by the Ronaldo stuff, or what? Because my impression was that the game reviewed pretty well.

    Click to expand...
    Click to shrink...
    Fatal Fury generally isn't that big of a thing.
    It's already had to play second fiddle somewhat to King of Fighters, its existence now was expressly going to be in large part fueled by the legacy of people supporting the company and the franchise.
    It's because of that reason you might be able to make a genuine argument that the Ronaldo / Ganacci cameos did more harm than good.
    Alienating SNK fans while trying to court general audiences who probably don't even care about a game that looks generationally behind virtually every single competitor in the market was probably not a smart move; nor was sinking in millions into esports money going to really look good on those balance sheets (as much as it's one thing that does benefit players). 
    DNAbro
    Member
    Oct 25, 2017
    29,974
    Watching the hype and excitement from the FGC die in real time was so interesting to watch.
     
    Hasney
    One Winged Slayer
    The Fallen
    Oct 25, 2017
    23,164
    Jaded Alyx said:
    KOFXV wasn't a flop.

    Click to expand...
    Click to shrink...
    It wasn't, but this is the same audience.
    To not even come close to matching that, while investing money in so much advertising as well as these guest characters, is a gigantic flop. 

    HeikoSC
    Member
    Feb 8, 2024
    296
    Fighting games life and die by public perception, more than any other Genre.
    If a Game looks like its not doing well, then its dead, because players are extremely sensitive to player numbers for matchmaking.
    The most popular thread on smaller fighting games is people asking whether its worth playing or if you can find players, how long queue times are etc.
    etc.
    The market is completely oversaturated in general, but Microtransactions, DLC, BPs and initial sales are apparently enough to make profits on the development costs. 
    Blue_Toad507
    Member
    May 25, 2021
    3,766
    The people that clamour for the return of old fighting games are a very vocal minority.
    It's the same reason Capcom won't revive Darkstalkers - it would simply be a massive bomb.
    The awful celebrity guest fighters didn't help either. 
    Squardles
    Member
    Oct 17, 2023
    146
    It was like what 20-25 years since the last game in the series or something like that.
     
    Lirael
    Member
    Oct 27, 2017
    16,619
    The Ronaldo stuff killed me and my friend groups interest.
    We aint representative of the overall market, but we are massive fans of Mark of the Wolves and it was probably my most hyped game of this year before that.
    I've been waiting so long for a Mark of the Wolves follow up and they went and did that with it so I just didn't even consider buying it.
    I think there's also just so many great fighting games right now that you can't afford to fuck up your PR even slightly.
    Would some of us have maybe broke on our morals and picked it up if we couldn't easily just go play SF6 or Strive or Granblue or Season 1 of Tekken 8? Probably still no, but it'd have been closer if we had that fighting game itch and it couldn't be scratched by great games that are easy to find matches in right now. 
    Buckle
    Member
    Oct 27, 2017
    44,595
    jack.
    said:
    The next one needs to have a roster entirely made up of friends of the Saudi royal family, imo.

    Click to expand...
    Click to shrink...
    "Uncle Larry joins the brawl"
     
    convo
    Member
    Oct 25, 2017
    8,973
    Far as i was able to tell they had enough Saudi money to not be concerned about anything, so they didn't need my business.
    Is it really the reason for this change in leadership as stated in the press release or just editorializing? 
    Ryu bogard
    Member
    Nov 23, 2017
    467
    they should have spend that obscene ad budget on the actual game.
    fatal fury was dead series for so many years.
    it needed something more to appeal to new players either better graphics or better single player content.
     
    Jaded Alyx
    Editor-in-chief at SpecialCancel.com
    Verified
    Oct 25, 2017
    40,087
    convo said:
    Far as i was able to tell they had enough Saudi money to not be concerned about anything, so they didn't need my business.
    Is it really the reason for this change in leadership as stated in the press release or just editorializing?
    Click to expand...
    Click to shrink...
    There's nothing so far to suggest that the performance of the game has any relation to this news.
     
    Android Sophia
    The Fallen
    Oct 25, 2017
    6,647
    As someone who casually plays fighting games here and there, my first thought upon reading this news was "Fatal Fury: City of the Wolves released already?"
    Which, apparently it did so about a month ago.
    So yeah.
    :\ 
    jett
    Community Resettler
    Member
    Oct 25, 2017
    46,310
    I dunno how you could have made this game a success.
     

    convo
    Member
    Oct 25, 2017
    8,973
    Blue_Toad507 said:
    The people that clamour for the return of old fighting games are a very vocal minority.
    It's the same reason Capcom won't revive Darkstalkers - it would simply be a massive bomb.
    The awful celebrity guest fighters didn't help either.
    Click to expand...
    Click to shrink...
    Bad PR is what killed my hype and several other otherwise huge Mark of the Wolves fans.
    If the huge fans won't show up to champion something, then a game won't have groundswell or good word of mouth.
     
    Cameron122
    Rescued from SR388
    Member
    Oct 27, 2017
    2,726
    Texas
    I refunded the game after the guest character stuff
     
    stumblebee
    The Fallen
    Jan 22, 2018
    2,660
    COTW flopping doesn't surprise me in the least.
    The game didn't look, visually, anywhere close to what it marketing budget suggested it would look like.
     
    LiftGammaGain
    Member
    Oct 29, 2017
    1,827
    Asia-Europe
    Ryu bogard said:
    they should have spend that obscene ad budget on the actual game.
    fatal fury was dead series for so many years.
    it needed something more to appeal to new players either better graphics or better single player content.

    Click to expand...
    Click to shrink...
    The game is super good looking.
    looks better than SF6 to me.
    It plays great, net code is solid, and there's a bunch of lore and single player content to enjoy.
    Some tunes are bangers.
    Ronaldo discussion is valid, but that about it. 
    Catchphrase
    Member
    Nov 28, 2023
    2,281
    SNK and games flopping, name a more iconic duo
     
    Josh5890
    I'm Your Favorite Poster's Favorite Poster
    The Fallen
    Oct 25, 2017
    26,415
    The only reason I kept my pre-order was because I signed up for the Fatal Fury Combo Breaker tournament back in January.
    I already "bought in" lol.
     
    Hunter-Zero
    Member
    Oct 28, 2017
    79
    yogurt said:
    For someone out of the loop, is it that Fatal Fury isn't that popular, or were people turned off by the Ronaldo stuff, or what? Because my impression was that the game reviewed pretty well.

    Click to expand...
    Click to shrink...
    I'm an old school snk fan and I loved the beta, but the Ronaldo announcement plus that random Ganacci dude pretty much killed all interest I had, and I guess I'm not the only one that feels that way looking at those sales, it pretty much felt like a slap to the face to be honest, but fatal fury was never that popular to begin with
     
    Selective
    Alt-Account
    Banned
    May 5, 2025
    419
    It's not only a flop - it has massive technical issues! Specifically: enormous online security issues caused by incorrect purchase validation on PC - people can connect and play online with an illicit copy of the game, there is no anti-cheat, so people can do anything they want (including playing with the game's memory - to include cheating, but also just causing the game to crash for others) which, you know, is great! Good stuff! Keep it up!
     
    Vanta Aurelius
    Member
    Oct 27, 2017
    4,302
    ATL
    Fatal Fury being niche definitely gives it an uphill battle, but I still believe presentation is more important for a fighting game than the fighting itself.
    Yes, the gameplay and online functionality is what gives a fighting game long term staying power in the FGC, but presentation and characters with very engaging visual designs is what will draw in people who are only casually interested in fighting game imo.
    City of the Wolves isn't a very attractive game either graphically or artistically imo.
    Even the menus aren't that attractive or immediately intuitive.

    The massive Saudi investment went into putting controversial celebrities into a game where their inclusion made zero sense, while the game visually looks like it was made on a smaller budget.
    I'm not saying the game needs to look like SF6 or Tekken 8, but even 2XKO looks extremely attractive visually (independent of being based on an extremely popular franchise).
    Separately, I wouldn't be surprised if the initial beta for the game turned people off as well.
    No training mode and extremely poor matchmaking likely turned a lot of people off who were even remotely curious. 
    ColonialHawk
    Member
    Oct 27, 2017
    992
    South Carolina
    As a fighting game, its quite good.
    Really fun in that area.
    But its a dormant series, the two guest fighters (while people have come around on Gannaci) killed a lot of interest, and SNK being backed by Saudi money damn sure doesn't help.
    I think it'll stay alive in the FGC cause its a good fighter, but I don't think its gonna bring in new players, just players from other fighting games. 

    J_ToSaveTheDay
    "This guy are sick" and Corrupted by Vengeance
    Avenger
    Oct 25, 2017
    22,494
    USA
    While I personally backed out of my purchase after Ronaldo was announced, this game always had an incredible uphill battle to gain an audience and I simply don't think they did enough to win that potential audience over.
    Most people are just not going to be aware of the Saudi ties...
    nor would I expect most people to care, sadly (see: WWE and other huge media that has Saudi ties still thriving).
    Game's presentation is going to strike most people as "budget," and then even if you look past the quality of the presentation, you still have to contend with subjective style preferences -- and I feel like there's plenty of anecdotal evidence that SNK did not land on a winning aesthetic for a lot of people here.
    Also, the amount of content on offer in this game doesn't seem like it's going to grab general audiences at $60 -- maybe for lower price than that, but not for the now-fading $60 full retail standard.
    The more "enthusiast" audience that was going to buy this game no matter what isn't out here really singing it's praises hard enough to convince casuals that do research to go in on it, either.
    There's a lot of coverage that's trying to do explainers on the guest characters, complaining about the quality of the rollback, and criticizing/cautioning the non-competitive content featured in the game.
    It just wasn't a winning combo.
    And this was a sequel I wanted for several decades.
    I'm not disappointed -- it's 2025 and SNK didn't make a 2025-mass-audience-caliber title.
    Simple as that, IMO.
    There's stuff to love in here from what I've seen, especially for long-time fans and competitive-minded fans, but the overall package just isn't enough to sell to a mass audience in today's gaming climate. 
    Kid Night
    Member
    Oct 27, 2017
    591
    I know the promoted the hell out of it.
    The logo was on screen during the entirety of Wrestlemania.
     
    NinjaScooter
    Member
    Oct 25, 2017
    60,594
    Hasney said:
    It's important to note that this looks like it flopped spectacularly though.
    Worse than the last King of Fighters.

    Click to expand...
    Click to shrink...
    KOF is a much bigger name with more recent relevance.
    Fatal Fury was positioned as a long awaited sequel to what has become sort of a cult classic type game in Garou.
    I was kind of shocked they stuck the FF branding on it from the jump because its just not that big of an IP (Im aware that MotW was, at its core, an FF game, but it felt like a different, cooler thing even back in the day). 
    balohna
    Member
    Nov 1, 2017
    5,781
    I was ready to buy it but decided not to based on the guest characters.
    Felt cheap and one of them is likely a rapist.
    I was actually hyped for the game and wanting to drop my money on it day 1.
    It doesn't help that Terry and Mai are great in Street Fighter VI (arguably more interesting and appealing than they are in COTW), so my appetite for Fatal Fury stuff was already partially satisfied. 
    Subaru
    Member
    Oct 26, 2017
    409
    São Paulo, Brazil
    I LOVE SNK and Fatal Fury but I was turned off because of the guest characters.
    It went from a Day 1 to "not buy" at all.
     
    Holundrian
    Member
    Oct 25, 2017
    11,100
    J_ToSaveTheDay said:
    Game's presentation is going to strike most people as "budget," and then even if you look past the quality of the presentation, you still have to contend with subjective style preferences -- and I feel like there's plenty of anecdotal evidence that SNK did not land on a winning aesthetic for a lot of people here.
    Also, the amount of content on offer in this game doesn't seem like it's going to grab general audiences at $60 -- maybe for lower price than that, but not for the now-fading $60 full retail standard.

    Click to expand...
    Click to shrink...
    Price also being a factor is def a big thing.
    They outpriced themselves without regional pricing in the areas snk was the most popular in addition to everything.
     
    Red Hunter
    Member
    May 28, 2024
    1,482
    My mom could've told you this would flop
     
    Jaded Alyx
    Editor-in-chief at SpecialCancel.com
    Verified
    Oct 25, 2017
    40,087
    ColonialHawk said:
    I think it'll stay alive in the FGC cause its a good fighter

    Click to expand...
    Click to shrink...
    It'll stay alive at the Pro level too because:
    Fatal Fury Receives $2.5 Million Prize Pool at SNK World Championship 2025

    Fatal Fury: City of the Wolves publisher SNK, has announced the prize pot for SNK World Championship 2025.
    specialcancel.com

    Which is yet more absurd marketing spend for such a tiny game. 
    ColonialHawk
    Member
    Oct 27, 2017
    992
    South Carolina
    Jaded Alyx said:
    It'll stay alive at the Pro level too because:
    Fatal Fury Receives $2.5 Million Prize Pool at SNK World Championship 2025

    Fatal Fury: City of the Wolves publisher SNK, has announced the prize pot for SNK World Championship 2025.
    specialcancel.com

    Which is yet more absurd marketing spend for such a tiny game.
    Click to expand...
    Click to shrink...
    Thats ...
    thats lot of money :(
     
    Ryu bogard
    Member
    Nov 23, 2017
    467
    LiftGammaGain said:
    The game is super good looking.
    looks better than SF6 to me.
    It plays great, net code is solid, and there's a bunch of lore and single player content to enjoy.
    Some tunes are bangers.
    Ronaldo discussion is valid, but that about it.
    Click to expand...
    Click to shrink...
    i think the games art style looks great too.
    but for the casual player coming from sf6 looking at fatal fury it does not look great.
    i have seen a lot of complains online about how this game look cheap/low budget.
    the background stages look awful.
    i completed eost mode once and never want to play it again.
    it is very boring/repetitive. 


    Source: https://www.resetera.com/threads/following-city-of-the-wolves-massively-flopping-the-snk-ceo-will-transition-to-an-advisory-role.1188381/" style="color: #0066cc;">https://www.resetera.com/threads/following-city-of-the-wolves-massively-flopping-the-snk-ceo-will-transition-to-an-advisory-role.1188381/
    #following #city #the #wolves #massively #flopping #snk #ceo #will #transition #advisory #role
    Following City of the Wolves massively flopping, the SNK CEO will transition to an advisory role
    CO_Andy Member Oct 25, 2017 2,897 SNK said: SNK today announced that Mr. Kenji Matsubara will transition to an advisory role, where he will continue to lend his expertise and vision. Click to expand... Click to shrink... Full press release -- https://www.snk-corp.co.jp/us/press/2025/051302/ From the little sales data available from the Japanese launch (6300 sales for the PS5 version) and the low Steam player count, all signs point to City of the Wolves being a massive flop.  AMAGON Prominent Member Member Oct 25, 2017 8,023 Austin, TX I'm the biggest Fatal Fury fan from the very first game and can tell you they were throwing money away on this game   yogurt Member Oct 25, 2017 8,163 For someone out of the loop, is it that Fatal Fury isn't that popular, or were people turned off by the Ronaldo stuff, or what? Because my impression was that the game reviewed pretty well.   Eevea Member Sep 23, 2022 416 Maybe they shouldn't have put a rapist in the game. And no one feels good about Saudi money being dumped into a game.   Youngfossil Member Oct 27, 2017 3,888 Chicago Oh damn, thats no good. I know SNK is all about fighting games, but they should branch out more often  PlanetSmasher The Abominable Showman Member Oct 25, 2017 132,453 yogurt said: For someone out of the loop, is it that Fatal Fury isn't that popular, or were people turned off by the Ronaldo stuff, or what? Because my impression was that the game reviewed pretty well. Click to expand... Click to shrink... It definitely seems like the Ronaldo/Ganacci stuff came out at the WORST possible moment and derailed any hype the game was going to get. I don't think it was the only factor - Fatal Fury just isn't a big deal anymore in general - but it absolutely contributed to the game crashing and burning.  jack. Member Oct 27, 2017 1,355 The next one needs to have a roster entirely made up of friends of the Saudi royal family, imo.   Rosebud Two Pieces Member Apr 16, 2018 51,037 yogurt said: For someone out of the loop, is it that Fatal Fury isn't that popular, or were people turned off by the Ronaldo stuff, or what? Because my impression was that the game reviewed pretty well. Click to expand... Click to shrink... Fatal Fury isn't popular. Hate Ronaldo but if anything he sold like 6 copies   LiftGammaGain Member Oct 29, 2017 1,827 Asia-Europe Love this series from bottom of my heart. This sucks.   Holundrian Member Oct 25, 2017 11,100 yogurt said: For someone out of the loop, is it that Fatal Fury isn't that popular, or were people turned off by the Ronaldo stuff, or what? Because my impression was that the game reviewed pretty well. Click to expand... Click to shrink... I don't think you can point towards any one thing. But one fact is the game peaked higher during the beta than during launch on steam. That means less people returned for the launch of all the people that tried the beta usually already more hardcore. (steamcharts only) Usually launch will have higher numbers than the beta. It also performed worse than their previous game kof 15. The only other thing that's also safe to say is that for the money they were spending these are not the wanted results pretty safe to say.  Last edited: Today at 2:59 PM TimPV3 Member Oct 30, 2017 700 Fatal Fury just isn't that big of a franchise. My mind was blown when I saw the advertisement in the ring at WrestleMania, these people aren't going to buy this.   Hasney One Winged Slayer The Fallen Oct 25, 2017 23,164 Rosebud said: Fatal Fury isn't popular. Hate Ronaldo but if anything he sold like 6 copies Click to expand... Click to shrink... It's important to note that this looks like it flopped spectacularly though. Worse than the last King of Fighters.  SirKai Member Dec 28, 2017 10,116 Washington Didn't the recent KOF games and Samurai Shodown do pretty well? I didn't think COTW was necessarily gonna blow the doors off, and obviously the controversies definitely turned at least some folks away (including me), but the general reception about the actual quality of the game seemed pretty strong. I figured this would do well at least in terms of an SNK-tier budget.   Drachen Member May 3, 2021 8,470 Shouldn't have put a rapist and an industry plant in the game   Hassun Member Oct 25, 2017 71 I, for one, would like to welcome the new CEO, Mohammed bin Salman!   Jaded Alyx Editor-in-chief at SpecialCancel.com Verified Oct 25, 2017 40,087 yogurt said: For someone out of the loop, is it that Fatal Fury isn't that popular, or were people turned off by the Ronaldo stuff, or what? Because my impression was that the game reviewed pretty well. Click to expand... Click to shrink... All of the above. Then consider that the last Fatal Fury game was 25 years ago, and wasn't even called Fatal Fury in the West. Hasney said: It's important to note that this looks like it flopped spectacularly though. Worse than the last King of Fighters. Click to expand... Click to shrink... KOFXV wasn't a flop.  Yerffej Prophet of Regret Member Oct 25, 2017 29,321 I just didn't like anything about the game from my time with the beta. Jef Gerstman's assessments after time with the full game basically summed up my feelings towards it. Shame anyways.   NotLiquid One Winged Slayer Member Oct 25, 2017 37,812 yogurt said: For someone out of the loop, is it that Fatal Fury isn't that popular, or were people turned off by the Ronaldo stuff, or what? Because my impression was that the game reviewed pretty well. Click to expand... Click to shrink... Fatal Fury generally isn't that big of a thing. It's already had to play second fiddle somewhat to King of Fighters, its existence now was expressly going to be in large part fueled by the legacy of people supporting the company and the franchise. It's because of that reason you might be able to make a genuine argument that the Ronaldo / Ganacci cameos did more harm than good. Alienating SNK fans while trying to court general audiences who probably don't even care about a game that looks generationally behind virtually every single competitor in the market was probably not a smart move; nor was sinking in millions into esports money going to really look good on those balance sheets (as much as it's one thing that does benefit players).  DNAbro Member Oct 25, 2017 29,974 Watching the hype and excitement from the FGC die in real time was so interesting to watch.   Hasney One Winged Slayer The Fallen Oct 25, 2017 23,164 Jaded Alyx said: KOFXV wasn't a flop. Click to expand... Click to shrink... It wasn't, but this is the same audience. To not even come close to matching that, while investing money in so much advertising as well as these guest characters, is a gigantic flop.  HeikoSC Member Feb 8, 2024 296 Fighting games life and die by public perception, more than any other Genre. If a Game looks like its not doing well, then its dead, because players are extremely sensitive to player numbers for matchmaking. The most popular thread on smaller fighting games is people asking whether its worth playing or if you can find players, how long queue times are etc. etc. The market is completely oversaturated in general, but Microtransactions, DLC, BPs and initial sales are apparently enough to make profits on the development costs.  Blue_Toad507 Member May 25, 2021 3,766 The people that clamour for the return of old fighting games are a very vocal minority. It's the same reason Capcom won't revive Darkstalkers - it would simply be a massive bomb. The awful celebrity guest fighters didn't help either.  Squardles Member Oct 17, 2023 146 It was like what 20-25 years since the last game in the series or something like that.   Lirael Member Oct 27, 2017 16,619 The Ronaldo stuff killed me and my friend groups interest. We aint representative of the overall market, but we are massive fans of Mark of the Wolves and it was probably my most hyped game of this year before that. I've been waiting so long for a Mark of the Wolves follow up and they went and did that with it so I just didn't even consider buying it. I think there's also just so many great fighting games right now that you can't afford to fuck up your PR even slightly. Would some of us have maybe broke on our morals and picked it up if we couldn't easily just go play SF6 or Strive or Granblue or Season 1 of Tekken 8? Probably still no, but it'd have been closer if we had that fighting game itch and it couldn't be scratched by great games that are easy to find matches in right now.  Buckle Member Oct 27, 2017 44,595 jack. said: The next one needs to have a roster entirely made up of friends of the Saudi royal family, imo. Click to expand... Click to shrink... "Uncle Larry joins the brawl"   convo Member Oct 25, 2017 8,973 Far as i was able to tell they had enough Saudi money to not be concerned about anything, so they didn't need my business. Is it really the reason for this change in leadership as stated in the press release or just editorializing?  Ryu bogard Member Nov 23, 2017 467 they should have spend that obscene ad budget on the actual game. fatal fury was dead series for so many years. it needed something more to appeal to new players either better graphics or better single player content.   Jaded Alyx Editor-in-chief at SpecialCancel.com Verified Oct 25, 2017 40,087 convo said: Far as i was able to tell they had enough Saudi money to not be concerned about anything, so they didn't need my business. Is it really the reason for this change in leadership as stated in the press release or just editorializing? Click to expand... Click to shrink... There's nothing so far to suggest that the performance of the game has any relation to this news.   Android Sophia The Fallen Oct 25, 2017 6,647 As someone who casually plays fighting games here and there, my first thought upon reading this news was "Fatal Fury: City of the Wolves released already?" Which, apparently it did so about a month ago. So yeah. :\  jett Community Resettler Member Oct 25, 2017 46,310 I dunno how you could have made this game a success.   convo Member Oct 25, 2017 8,973 Blue_Toad507 said: The people that clamour for the return of old fighting games are a very vocal minority. It's the same reason Capcom won't revive Darkstalkers - it would simply be a massive bomb. The awful celebrity guest fighters didn't help either. Click to expand... Click to shrink... Bad PR is what killed my hype and several other otherwise huge Mark of the Wolves fans. If the huge fans won't show up to champion something, then a game won't have groundswell or good word of mouth.   Cameron122 Rescued from SR388 Member Oct 27, 2017 2,726 Texas I refunded the game after the guest character stuff   stumblebee The Fallen Jan 22, 2018 2,660 COTW flopping doesn't surprise me in the least. The game didn't look, visually, anywhere close to what it marketing budget suggested it would look like.   LiftGammaGain Member Oct 29, 2017 1,827 Asia-Europe Ryu bogard said: they should have spend that obscene ad budget on the actual game. fatal fury was dead series for so many years. it needed something more to appeal to new players either better graphics or better single player content. Click to expand... Click to shrink... The game is super good looking. looks better than SF6 to me. It plays great, net code is solid, and there's a bunch of lore and single player content to enjoy. Some tunes are bangers. Ronaldo discussion is valid, but that about it.  Catchphrase Member Nov 28, 2023 2,281 SNK and games flopping, name a more iconic duo   Josh5890 I'm Your Favorite Poster's Favorite Poster The Fallen Oct 25, 2017 26,415 The only reason I kept my pre-order was because I signed up for the Fatal Fury Combo Breaker tournament back in January. I already "bought in" lol.   Hunter-Zero Member Oct 28, 2017 79 yogurt said: For someone out of the loop, is it that Fatal Fury isn't that popular, or were people turned off by the Ronaldo stuff, or what? Because my impression was that the game reviewed pretty well. Click to expand... Click to shrink... I'm an old school snk fan and I loved the beta, but the Ronaldo announcement plus that random Ganacci dude pretty much killed all interest I had, and I guess I'm not the only one that feels that way looking at those sales, it pretty much felt like a slap to the face to be honest, but fatal fury was never that popular to begin with   Selective Alt-Account Banned May 5, 2025 419 It's not only a flop - it has massive technical issues! Specifically: enormous online security issues caused by incorrect purchase validation on PC - people can connect and play online with an illicit copy of the game, there is no anti-cheat, so people can do anything they want (including playing with the game's memory - to include cheating, but also just causing the game to crash for others) which, you know, is great! Good stuff! Keep it up!   Vanta Aurelius Member Oct 27, 2017 4,302 ATL Fatal Fury being niche definitely gives it an uphill battle, but I still believe presentation is more important for a fighting game than the fighting itself. Yes, the gameplay and online functionality is what gives a fighting game long term staying power in the FGC, but presentation and characters with very engaging visual designs is what will draw in people who are only casually interested in fighting game imo. City of the Wolves isn't a very attractive game either graphically or artistically imo. Even the menus aren't that attractive or immediately intuitive. The massive Saudi investment went into putting controversial celebrities into a game where their inclusion made zero sense, while the game visually looks like it was made on a smaller budget. I'm not saying the game needs to look like SF6 or Tekken 8, but even 2XKO looks extremely attractive visually (independent of being based on an extremely popular franchise). Separately, I wouldn't be surprised if the initial beta for the game turned people off as well. No training mode and extremely poor matchmaking likely turned a lot of people off who were even remotely curious.  ColonialHawk Member Oct 27, 2017 992 South Carolina As a fighting game, its quite good. Really fun in that area. But its a dormant series, the two guest fighters (while people have come around on Gannaci) killed a lot of interest, and SNK being backed by Saudi money damn sure doesn't help. I think it'll stay alive in the FGC cause its a good fighter, but I don't think its gonna bring in new players, just players from other fighting games.  J_ToSaveTheDay "This guy are sick" and Corrupted by Vengeance Avenger Oct 25, 2017 22,494 USA While I personally backed out of my purchase after Ronaldo was announced, this game always had an incredible uphill battle to gain an audience and I simply don't think they did enough to win that potential audience over. Most people are just not going to be aware of the Saudi ties... nor would I expect most people to care, sadly (see: WWE and other huge media that has Saudi ties still thriving). Game's presentation is going to strike most people as "budget," and then even if you look past the quality of the presentation, you still have to contend with subjective style preferences -- and I feel like there's plenty of anecdotal evidence that SNK did not land on a winning aesthetic for a lot of people here. Also, the amount of content on offer in this game doesn't seem like it's going to grab general audiences at $60 -- maybe for lower price than that, but not for the now-fading $60 full retail standard. The more "enthusiast" audience that was going to buy this game no matter what isn't out here really singing it's praises hard enough to convince casuals that do research to go in on it, either. There's a lot of coverage that's trying to do explainers on the guest characters, complaining about the quality of the rollback, and criticizing/cautioning the non-competitive content featured in the game. It just wasn't a winning combo. And this was a sequel I wanted for several decades. I'm not disappointed -- it's 2025 and SNK didn't make a 2025-mass-audience-caliber title. Simple as that, IMO. There's stuff to love in here from what I've seen, especially for long-time fans and competitive-minded fans, but the overall package just isn't enough to sell to a mass audience in today's gaming climate.  Kid Night Member Oct 27, 2017 591 I know the promoted the hell out of it. The logo was on screen during the entirety of Wrestlemania.   NinjaScooter Member Oct 25, 2017 60,594 Hasney said: It's important to note that this looks like it flopped spectacularly though. Worse than the last King of Fighters. Click to expand... Click to shrink... KOF is a much bigger name with more recent relevance. Fatal Fury was positioned as a long awaited sequel to what has become sort of a cult classic type game in Garou. I was kind of shocked they stuck the FF branding on it from the jump because its just not that big of an IP (Im aware that MotW was, at its core, an FF game, but it felt like a different, cooler thing even back in the day).  balohna Member Nov 1, 2017 5,781 I was ready to buy it but decided not to based on the guest characters. Felt cheap and one of them is likely a rapist. I was actually hyped for the game and wanting to drop my money on it day 1. It doesn't help that Terry and Mai are great in Street Fighter VI (arguably more interesting and appealing than they are in COTW), so my appetite for Fatal Fury stuff was already partially satisfied.  Subaru Member Oct 26, 2017 409 São Paulo, Brazil I LOVE SNK and Fatal Fury but I was turned off because of the guest characters. It went from a Day 1 to "not buy" at all.   Holundrian Member Oct 25, 2017 11,100 J_ToSaveTheDay said: Game's presentation is going to strike most people as "budget," and then even if you look past the quality of the presentation, you still have to contend with subjective style preferences -- and I feel like there's plenty of anecdotal evidence that SNK did not land on a winning aesthetic for a lot of people here. Also, the amount of content on offer in this game doesn't seem like it's going to grab general audiences at $60 -- maybe for lower price than that, but not for the now-fading $60 full retail standard. Click to expand... Click to shrink... Price also being a factor is def a big thing. They outpriced themselves without regional pricing in the areas snk was the most popular in addition to everything.   Red Hunter Member May 28, 2024 1,482 My mom could've told you this would flop   Jaded Alyx Editor-in-chief at SpecialCancel.com Verified Oct 25, 2017 40,087 ColonialHawk said: I think it'll stay alive in the FGC cause its a good fighter Click to expand... Click to shrink... It'll stay alive at the Pro level too because: Fatal Fury Receives $2.5 Million Prize Pool at SNK World Championship 2025 Fatal Fury: City of the Wolves publisher SNK, has announced the prize pot for SNK World Championship 2025. specialcancel.com Which is yet more absurd marketing spend for such a tiny game.  ColonialHawk Member Oct 27, 2017 992 South Carolina Jaded Alyx said: It'll stay alive at the Pro level too because: Fatal Fury Receives $2.5 Million Prize Pool at SNK World Championship 2025 Fatal Fury: City of the Wolves publisher SNK, has announced the prize pot for SNK World Championship 2025. specialcancel.com Which is yet more absurd marketing spend for such a tiny game. Click to expand... Click to shrink... Thats ... thats lot of money :(   Ryu bogard Member Nov 23, 2017 467 LiftGammaGain said: The game is super good looking. looks better than SF6 to me. It plays great, net code is solid, and there's a bunch of lore and single player content to enjoy. Some tunes are bangers. Ronaldo discussion is valid, but that about it. Click to expand... Click to shrink... i think the games art style looks great too. but for the casual player coming from sf6 looking at fatal fury it does not look great. i have seen a lot of complains online about how this game look cheap/low budget. the background stages look awful. i completed eost mode once and never want to play it again. it is very boring/repetitive.  Source: https://www.resetera.com/threads/following-city-of-the-wolves-massively-flopping-the-snk-ceo-will-transition-to-an-advisory-role.1188381/ #following #city #the #wolves #massively #flopping #snk #ceo #will #transition #advisory #role
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    Following City of the Wolves massively flopping, the SNK CEO will transition to an advisory role
    CO_Andy Member Oct 25, 2017 2,897 SNK said: SNK today announced that Mr. Kenji Matsubara will transition to an advisory role, where he will continue to lend his expertise and vision. Click to expand... Click to shrink... Full press release -- https://www.snk-corp.co.jp/us/press/2025/051302/ From the little sales data available from the Japanese launch (6300 sales for the PS5 version) and the low Steam player count, all signs point to City of the Wolves being a massive flop.  AMAGON Prominent Member Member Oct 25, 2017 8,023 Austin, TX I'm the biggest Fatal Fury fan from the very first game and can tell you they were throwing money away on this game   yogurt Member Oct 25, 2017 8,163 For someone out of the loop, is it that Fatal Fury isn't that popular, or were people turned off by the Ronaldo stuff, or what? Because my impression was that the game reviewed pretty well.   Eevea Member Sep 23, 2022 416 Maybe they shouldn't have put a rapist in the game. And no one feels good about Saudi money being dumped into a game.   Youngfossil Member Oct 27, 2017 3,888 Chicago Oh damn, thats no good. I know SNK is all about fighting games, but they should branch out more often  PlanetSmasher The Abominable Showman Member Oct 25, 2017 132,453 yogurt said: For someone out of the loop, is it that Fatal Fury isn't that popular, or were people turned off by the Ronaldo stuff, or what? Because my impression was that the game reviewed pretty well. Click to expand... Click to shrink... It definitely seems like the Ronaldo/Ganacci stuff came out at the WORST possible moment and derailed any hype the game was going to get. I don't think it was the only factor - Fatal Fury just isn't a big deal anymore in general - but it absolutely contributed to the game crashing and burning.  jack. Member Oct 27, 2017 1,355 The next one needs to have a roster entirely made up of friends of the Saudi royal family, imo.   Rosebud Two Pieces Member Apr 16, 2018 51,037 yogurt said: For someone out of the loop, is it that Fatal Fury isn't that popular, or were people turned off by the Ronaldo stuff, or what? Because my impression was that the game reviewed pretty well. Click to expand... Click to shrink... Fatal Fury isn't popular. Hate Ronaldo but if anything he sold like 6 copies   LiftGammaGain Member Oct 29, 2017 1,827 Asia-Europe Love this series from bottom of my heart. This sucks.   Holundrian Member Oct 25, 2017 11,100 yogurt said: For someone out of the loop, is it that Fatal Fury isn't that popular, or were people turned off by the Ronaldo stuff, or what? Because my impression was that the game reviewed pretty well. Click to expand... Click to shrink... I don't think you can point towards any one thing. But one fact is the game peaked higher during the beta than during launch on steam. That means less people returned for the launch of all the people that tried the beta usually already more hardcore. (steamcharts only) Usually launch will have higher numbers than the beta. It also performed worse than their previous game kof 15. The only other thing that's also safe to say is that for the money they were spending these are not the wanted results pretty safe to say.  Last edited: Today at 2:59 PM TimPV3 Member Oct 30, 2017 700 Fatal Fury just isn't that big of a franchise. My mind was blown when I saw the advertisement in the ring at WrestleMania, these people aren't going to buy this.   Hasney One Winged Slayer The Fallen Oct 25, 2017 23,164 Rosebud said: Fatal Fury isn't popular. Hate Ronaldo but if anything he sold like 6 copies Click to expand... Click to shrink... It's important to note that this looks like it flopped spectacularly though. Worse than the last King of Fighters.  SirKai Member Dec 28, 2017 10,116 Washington Didn't the recent KOF games and Samurai Shodown do pretty well? I didn't think COTW was necessarily gonna blow the doors off, and obviously the controversies definitely turned at least some folks away (including me), but the general reception about the actual quality of the game seemed pretty strong. I figured this would do well at least in terms of an SNK-tier budget.   Drachen Member May 3, 2021 8,470 Shouldn't have put a rapist and an industry plant in the game   Hassun Member Oct 25, 2017 71 I, for one, would like to welcome the new CEO, Mohammed bin Salman!   Jaded Alyx Editor-in-chief at SpecialCancel.com Verified Oct 25, 2017 40,087 yogurt said: For someone out of the loop, is it that Fatal Fury isn't that popular, or were people turned off by the Ronaldo stuff, or what? Because my impression was that the game reviewed pretty well. Click to expand... Click to shrink... All of the above. Then consider that the last Fatal Fury game was 25 years ago, and wasn't even called Fatal Fury in the West. Hasney said: It's important to note that this looks like it flopped spectacularly though. Worse than the last King of Fighters. Click to expand... Click to shrink... KOFXV wasn't a flop.  Yerffej Prophet of Regret Member Oct 25, 2017 29,321 I just didn't like anything about the game from my time with the beta. Jef Gerstman's assessments after time with the full game basically summed up my feelings towards it. Shame anyways.   NotLiquid One Winged Slayer Member Oct 25, 2017 37,812 yogurt said: For someone out of the loop, is it that Fatal Fury isn't that popular, or were people turned off by the Ronaldo stuff, or what? Because my impression was that the game reviewed pretty well. Click to expand... Click to shrink... Fatal Fury generally isn't that big of a thing. It's already had to play second fiddle somewhat to King of Fighters, its existence now was expressly going to be in large part fueled by the legacy of people supporting the company and the franchise. It's because of that reason you might be able to make a genuine argument that the Ronaldo / Ganacci cameos did more harm than good. Alienating SNK fans while trying to court general audiences who probably don't even care about a game that looks generationally behind virtually every single competitor in the market was probably not a smart move; nor was sinking in millions into esports money going to really look good on those balance sheets (as much as it's one thing that does benefit players).  DNAbro Member Oct 25, 2017 29,974 Watching the hype and excitement from the FGC die in real time was so interesting to watch.   Hasney One Winged Slayer The Fallen Oct 25, 2017 23,164 Jaded Alyx said: KOFXV wasn't a flop. Click to expand... Click to shrink... It wasn't, but this is the same audience. To not even come close to matching that, while investing money in so much advertising as well as these guest characters, is a gigantic flop.  HeikoSC Member Feb 8, 2024 296 Fighting games life and die by public perception, more than any other Genre. If a Game looks like its not doing well, then its dead, because players are extremely sensitive to player numbers for matchmaking. The most popular thread on smaller fighting games is people asking whether its worth playing or if you can find players, how long queue times are etc. etc. The market is completely oversaturated in general, but Microtransactions, DLC, BPs and initial sales are apparently enough to make profits on the development costs.  Blue_Toad507 Member May 25, 2021 3,766 The people that clamour for the return of old fighting games are a very vocal minority. It's the same reason Capcom won't revive Darkstalkers - it would simply be a massive bomb. The awful celebrity guest fighters didn't help either.  Squardles Member Oct 17, 2023 146 It was like what 20-25 years since the last game in the series or something like that.   Lirael Member Oct 27, 2017 16,619 The Ronaldo stuff killed me and my friend groups interest. We aint representative of the overall market, but we are massive fans of Mark of the Wolves and it was probably my most hyped game of this year before that. I've been waiting so long for a Mark of the Wolves follow up and they went and did that with it so I just didn't even consider buying it. I think there's also just so many great fighting games right now that you can't afford to fuck up your PR even slightly. Would some of us have maybe broke on our morals and picked it up if we couldn't easily just go play SF6 or Strive or Granblue or Season 1 of Tekken 8? Probably still no, but it'd have been closer if we had that fighting game itch and it couldn't be scratched by great games that are easy to find matches in right now.  Buckle Member Oct 27, 2017 44,595 jack. said: The next one needs to have a roster entirely made up of friends of the Saudi royal family, imo. Click to expand... Click to shrink... "Uncle Larry joins the brawl"   convo Member Oct 25, 2017 8,973 Far as i was able to tell they had enough Saudi money to not be concerned about anything, so they didn't need my business. Is it really the reason for this change in leadership as stated in the press release or just editorializing?  Ryu bogard Member Nov 23, 2017 467 they should have spend that obscene ad budget on the actual game. fatal fury was dead series for so many years. it needed something more to appeal to new players either better graphics or better single player content.   Jaded Alyx Editor-in-chief at SpecialCancel.com Verified Oct 25, 2017 40,087 convo said: Far as i was able to tell they had enough Saudi money to not be concerned about anything, so they didn't need my business. Is it really the reason for this change in leadership as stated in the press release or just editorializing? Click to expand... Click to shrink... There's nothing so far to suggest that the performance of the game has any relation to this news.   Android Sophia The Fallen Oct 25, 2017 6,647 As someone who casually plays fighting games here and there, my first thought upon reading this news was "Fatal Fury: City of the Wolves released already?" Which, apparently it did so about a month ago. So yeah. :\  jett Community Resettler Member Oct 25, 2017 46,310 I dunno how you could have made this game a success.   convo Member Oct 25, 2017 8,973 Blue_Toad507 said: The people that clamour for the return of old fighting games are a very vocal minority. It's the same reason Capcom won't revive Darkstalkers - it would simply be a massive bomb. The awful celebrity guest fighters didn't help either. Click to expand... Click to shrink... Bad PR is what killed my hype and several other otherwise huge Mark of the Wolves fans. If the huge fans won't show up to champion something, then a game won't have groundswell or good word of mouth.   Cameron122 Rescued from SR388 Member Oct 27, 2017 2,726 Texas I refunded the game after the guest character stuff   stumblebee The Fallen Jan 22, 2018 2,660 COTW flopping doesn't surprise me in the least. The game didn't look, visually, anywhere close to what it marketing budget suggested it would look like.   LiftGammaGain Member Oct 29, 2017 1,827 Asia-Europe Ryu bogard said: they should have spend that obscene ad budget on the actual game. fatal fury was dead series for so many years. it needed something more to appeal to new players either better graphics or better single player content. Click to expand... Click to shrink... The game is super good looking. looks better than SF6 to me. It plays great, net code is solid, and there's a bunch of lore and single player content to enjoy. Some tunes are bangers. Ronaldo discussion is valid, but that about it.  Catchphrase Member Nov 28, 2023 2,281 SNK and games flopping, name a more iconic duo   Josh5890 I'm Your Favorite Poster's Favorite Poster The Fallen Oct 25, 2017 26,415 The only reason I kept my pre-order was because I signed up for the Fatal Fury Combo Breaker tournament back in January. I already "bought in" lol.   Hunter-Zero Member Oct 28, 2017 79 yogurt said: For someone out of the loop, is it that Fatal Fury isn't that popular, or were people turned off by the Ronaldo stuff, or what? Because my impression was that the game reviewed pretty well. Click to expand... Click to shrink... I'm an old school snk fan and I loved the beta, but the Ronaldo announcement plus that random Ganacci dude pretty much killed all interest I had, and I guess I'm not the only one that feels that way looking at those sales, it pretty much felt like a slap to the face to be honest, but fatal fury was never that popular to begin with   Selective Alt-Account Banned May 5, 2025 419 It's not only a flop - it has massive technical issues! Specifically: enormous online security issues caused by incorrect purchase validation on PC - people can connect and play online with an illicit copy of the game, there is no anti-cheat, so people can do anything they want (including playing with the game's memory - to include cheating, but also just causing the game to crash for others) which, you know, is great! Good stuff! Keep it up!   Vanta Aurelius Member Oct 27, 2017 4,302 ATL Fatal Fury being niche definitely gives it an uphill battle, but I still believe presentation is more important for a fighting game than the fighting itself. Yes, the gameplay and online functionality is what gives a fighting game long term staying power in the FGC, but presentation and characters with very engaging visual designs is what will draw in people who are only casually interested in fighting game imo. City of the Wolves isn't a very attractive game either graphically or artistically imo. Even the menus aren't that attractive or immediately intuitive. The massive Saudi investment went into putting controversial celebrities into a game where their inclusion made zero sense, while the game visually looks like it was made on a smaller budget. I'm not saying the game needs to look like SF6 or Tekken 8, but even 2XKO looks extremely attractive visually (independent of being based on an extremely popular franchise). Separately, I wouldn't be surprised if the initial beta for the game turned people off as well. No training mode and extremely poor matchmaking likely turned a lot of people off who were even remotely curious.  ColonialHawk Member Oct 27, 2017 992 South Carolina As a fighting game, its quite good. Really fun in that area. But its a dormant series, the two guest fighters (while people have come around on Gannaci) killed a lot of interest, and SNK being backed by Saudi money damn sure doesn't help. I think it'll stay alive in the FGC cause its a good fighter, but I don't think its gonna bring in new players, just players from other fighting games.  J_ToSaveTheDay "This guy are sick" and Corrupted by Vengeance Avenger Oct 25, 2017 22,494 USA While I personally backed out of my purchase after Ronaldo was announced, this game always had an incredible uphill battle to gain an audience and I simply don't think they did enough to win that potential audience over. Most people are just not going to be aware of the Saudi ties... nor would I expect most people to care, sadly (see: WWE and other huge media that has Saudi ties still thriving). Game's presentation is going to strike most people as "budget," and then even if you look past the quality of the presentation, you still have to contend with subjective style preferences -- and I feel like there's plenty of anecdotal evidence that SNK did not land on a winning aesthetic for a lot of people here. Also, the amount of content on offer in this game doesn't seem like it's going to grab general audiences at $60 -- maybe for lower price than that, but not for the now-fading $60 full retail standard. The more "enthusiast" audience that was going to buy this game no matter what isn't out here really singing it's praises hard enough to convince casuals that do research to go in on it, either. There's a lot of coverage that's trying to do explainers on the guest characters, complaining about the quality of the rollback, and criticizing/cautioning the non-competitive content featured in the game. It just wasn't a winning combo. And this was a sequel I wanted for several decades. I'm not disappointed -- it's 2025 and SNK didn't make a 2025-mass-audience-caliber title. Simple as that, IMO. There's stuff to love in here from what I've seen, especially for long-time fans and competitive-minded fans, but the overall package just isn't enough to sell to a mass audience in today's gaming climate.  Kid Night Member Oct 27, 2017 591 I know the promoted the hell out of it. The logo was on screen during the entirety of Wrestlemania.   NinjaScooter Member Oct 25, 2017 60,594 Hasney said: It's important to note that this looks like it flopped spectacularly though. Worse than the last King of Fighters. Click to expand... Click to shrink... KOF is a much bigger name with more recent relevance. Fatal Fury was positioned as a long awaited sequel to what has become sort of a cult classic type game in Garou. I was kind of shocked they stuck the FF branding on it from the jump because its just not that big of an IP (Im aware that MotW was, at its core, an FF game, but it felt like a different, cooler thing even back in the day).  balohna Member Nov 1, 2017 5,781 I was ready to buy it but decided not to based on the guest characters. Felt cheap and one of them is likely a rapist. I was actually hyped for the game and wanting to drop my money on it day 1. It doesn't help that Terry and Mai are great in Street Fighter VI (arguably more interesting and appealing than they are in COTW), so my appetite for Fatal Fury stuff was already partially satisfied.  Subaru Member Oct 26, 2017 409 São Paulo, Brazil I LOVE SNK and Fatal Fury but I was turned off because of the guest characters. It went from a Day 1 to "not buy" at all.   Holundrian Member Oct 25, 2017 11,100 J_ToSaveTheDay said: Game's presentation is going to strike most people as "budget," and then even if you look past the quality of the presentation, you still have to contend with subjective style preferences -- and I feel like there's plenty of anecdotal evidence that SNK did not land on a winning aesthetic for a lot of people here. Also, the amount of content on offer in this game doesn't seem like it's going to grab general audiences at $60 -- maybe for lower price than that, but not for the now-fading $60 full retail standard. Click to expand... Click to shrink... Price also being a factor is def a big thing. They outpriced themselves without regional pricing in the areas snk was the most popular in addition to everything.   Red Hunter Member May 28, 2024 1,482 My mom could've told you this would flop   Jaded Alyx Editor-in-chief at SpecialCancel.com Verified Oct 25, 2017 40,087 ColonialHawk said: I think it'll stay alive in the FGC cause its a good fighter Click to expand... Click to shrink... It'll stay alive at the Pro level too because: Fatal Fury Receives $2.5 Million Prize Pool at SNK World Championship 2025 Fatal Fury: City of the Wolves publisher SNK, has announced the prize pot for SNK World Championship 2025. specialcancel.com Which is yet more absurd marketing spend for such a tiny game.  ColonialHawk Member Oct 27, 2017 992 South Carolina Jaded Alyx said: It'll stay alive at the Pro level too because: Fatal Fury Receives $2.5 Million Prize Pool at SNK World Championship 2025 Fatal Fury: City of the Wolves publisher SNK, has announced the prize pot for SNK World Championship 2025. specialcancel.com Which is yet more absurd marketing spend for such a tiny game. Click to expand... Click to shrink... Thats ... thats lot of money :(   Ryu bogard Member Nov 23, 2017 467 LiftGammaGain said: The game is super good looking. looks better than SF6 to me. It plays great, net code is solid, and there's a bunch of lore and single player content to enjoy. Some tunes are bangers. Ronaldo discussion is valid, but that about it. Click to expand... Click to shrink... i think the games art style looks great too. but for the casual player coming from sf6 looking at fatal fury it does not look great. i have seen a lot of complains online about how this game look cheap/low budget. the background stages look awful. i completed eost mode once and never want to play it again. it is very boring/repetitive. 
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