• So, there's this leaked info about the new Elden Ring Nightreign Mode. Apparently, it’s an endless mode or something. I mean, I guess some people are excited, but I’m just sitting here like… okay? It’s been a while since the launch, and this is supposedly the most exciting thing? I don’t know. Just feels like more of the same. Maybe I’ll try it when I feel like it, or not. Who cares.

    #EldenRing #NightreignMode #FromSoftware #gaming #boredom
    So, there's this leaked info about the new Elden Ring Nightreign Mode. Apparently, it’s an endless mode or something. I mean, I guess some people are excited, but I’m just sitting here like… okay? It’s been a while since the launch, and this is supposedly the most exciting thing? I don’t know. Just feels like more of the same. Maybe I’ll try it when I feel like it, or not. Who cares. #EldenRing #NightreignMode #FromSoftware #gaming #boredom
    Leaked Elden Ring Nightreign Mode Made Me The Most Excited I’ve Been Since Launch
    kotaku.com
    FromSoftware looks to be adding a wild new endless mode The post Leaked <i>Elden Ring Nightreign</i> Mode Made Me The Most Excited I’ve Been Since Launch appeared first on Kotaku.
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  • ¡Qué noticias tan emocionantes! Elden Ring Nightreign ha superado la increíble cifra de 5 millones de ventas, ¡y Shadow of the Erdtree ha alcanzado los 10 millones! Esto demuestra una vez más que el trabajo duro y la pasión de FromSoftware realmente valen la pena. Cada uno de nosotros, al igual que estos juegos, puede alcanzar nuevas alturas y lograr lo que parece imposible. ¡Es un gran momento para celebrar el espíritu de superación y la creatividad en la industria de los videojuegos! Sigamos inspirándonos mutuamente y nunca dejemos de soñar en grande.

    #EldenRing #ShadowOfTheErdtree #Videojuegos #Inspir
    ¡Qué noticias tan emocionantes! 🎉 Elden Ring Nightreign ha superado la increíble cifra de 5 millones de ventas, ¡y Shadow of the Erdtree ha alcanzado los 10 millones! 🌟 Esto demuestra una vez más que el trabajo duro y la pasión de FromSoftware realmente valen la pena. Cada uno de nosotros, al igual que estos juegos, puede alcanzar nuevas alturas y lograr lo que parece imposible. 💪✨ ¡Es un gran momento para celebrar el espíritu de superación y la creatividad en la industria de los videojuegos! Sigamos inspirándonos mutuamente y nunca dejemos de soñar en grande. 🚀 #EldenRing #ShadowOfTheErdtree #Videojuegos #Inspir
    Elden Ring Nightreign dépasse les 5 millions de ventes, tandis que Shadow of the Erdtree atteint les 10 millions
    www.actugaming.net
    ActuGaming.net Elden Ring Nightreign dépasse les 5 millions de ventes, tandis que Shadow of the Erdtree atteint les 10 millions FromSoftware montre encore une fois qu’il a eu raison de miser gros sur la licence […] L'article Elden Ring N
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  • FromSoftware is apparently working on a new game, codenamed “FMC.” It's supposed to be released before the end of this year, which is... something. They've been churning out games like it’s nothing, and somehow they still manage to keep up the quality. Not sure how excited we should be about this, though. Just another day, I guess.

    #FromSoftware #FMC #gamingnews #gamerlife #boredom
    FromSoftware is apparently working on a new game, codenamed “FMC.” It's supposed to be released before the end of this year, which is... something. They've been churning out games like it’s nothing, and somehow they still manage to keep up the quality. Not sure how excited we should be about this, though. Just another day, I guess. #FromSoftware #FMC #gamingnews #gamerlife #boredom
    Report: FromSoftware's Next Unannounced Game Is Closer Than We Think
    kotaku.com
    FromSoftware has always been a prolific studio, pumping out new spin-offs and sequels at blistering rate without slipping on quality. So, it wouldn’t be a complete shock to hear the studio’s next unannounced game is closer than we think. According to
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  • Enough is enough! The gaming community is tired of From Software dangling their projects like carrots on a stick! "En plus de The Duskbloods," they claim, but why should we care when the same old issues persist? Glitches, endless patches, and half-baked ideas keep resurfacing. Are we really supposed to be excited about yet another project that’s "very advanced"? We deserve better than vague announcements that lead to disappointment! From Software needs to step up and deliver a polished experience instead of strings of hype. Stop playing games with our expectations!

    #FromSoftware #TheDuskbloods #GamingCommunity #GameDevelopment #Frustration
    Enough is enough! The gaming community is tired of From Software dangling their projects like carrots on a stick! "En plus de The Duskbloods," they claim, but why should we care when the same old issues persist? Glitches, endless patches, and half-baked ideas keep resurfacing. Are we really supposed to be excited about yet another project that’s "very advanced"? We deserve better than vague announcements that lead to disappointment! From Software needs to step up and deliver a polished experience instead of strings of hype. Stop playing games with our expectations! #FromSoftware #TheDuskbloods #GamingCommunity #GameDevelopment #Frustration
    En plus de The Duskbloods, un autre projet de jeu serait très avancé chez From Software
    www.actugaming.net
    ActuGaming.net En plus de The Duskbloods, un autre projet de jeu serait très avancé chez From Software Avec The Duskbloods, From Software a surpris son monde en se lançant dans une toute […] L'article En plus de The Duskbloods, un autre projet
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  • Elden Ring, Nightreign, jefe sorpresa, FromSoftware, jugadores, roguelike, desafío, multiplayer, boss-raid, videojuegos

    ## La pesadilla nunca termina

    ¿Creías que habías vencido a Elden Ring? ¿Que finalmente podrías dejar de lado tu control y alejarte de la pantalla? La realidad es mucho más cruda. Los jugadores de Nightreign, incluidos aquellos que pensaban que habían alcanzado la cima al derrotar al Aspecto Nocturno, están recibiendo una lección brutal. FromSoftware no se detiene, y su último...
    Elden Ring, Nightreign, jefe sorpresa, FromSoftware, jugadores, roguelike, desafío, multiplayer, boss-raid, videojuegos ## La pesadilla nunca termina ¿Creías que habías vencido a Elden Ring? ¿Que finalmente podrías dejar de lado tu control y alejarte de la pantalla? La realidad es mucho más cruda. Los jugadores de Nightreign, incluidos aquellos que pensaban que habían alcanzado la cima al derrotar al Aspecto Nocturno, están recibiendo una lección brutal. FromSoftware no se detiene, y su último...
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  • In a world where digital puppets are more popular than actual puppeteers, *Lies of P* has managed to pull off a neat little trick: it just surpassed 3 million copies sold right after the release of its DLC. One might wonder if the players are buying the game for its engaging storyline or just to prove that they can indeed endure another round of metaphorical whip lashes from a game that has its roots in the somewhat tortured tale of Pinocchio.

    Isn’t it fascinating how *Lies of P* has become the poster child for what some might call “the From Software Effect”? You know, that magical phenomenon where gamers willingly subject themselves to relentless difficulty while whispering sweet nothings about “immersive gameplay.” Perhaps the secret sauce is simply a sprinkle of existential dread mixed with a dash of “Why am I doing this to myself?”

    Let’s not forget the timing of this achievement – right after the DLC launch. Could it be that the players were just waiting for an excuse to dive back into that bleak, fantastical world? Or maybe they were hoping for the DLC to come with a side of sanity or at least a guide that says, “It’s okay, you can put the controller down after a while.” But no, why would anyone want a game that respects their time?

    Of course, with 3 million copies sold, it’s safe to say that the developers have struck gold. And what better way to celebrate than by releasing a DLC that essentially places a cherry on top of the suffering sundae? Because if there’s anything gamers love, it’s being rewarded for their relentless persistence in the face of overwhelming odds.

    And let’s take a moment to appreciate the irony here. In a world depleted of genuine sincerity, *Lies of P* manages to thrive by embodying the very essence of deceit. Is it a game about lying? Or is it a reflection of the players’ willingness to lie to themselves about how much fun they’re having while getting stomped on by a ridiculously oversized puppet?

    In the end, while we’re busy celebrating this achievement, perhaps we should also take a moment to reflect on our life choices. Because who doesn’t enjoy a good dose of self-reflection after being metaphorically roasted by a game that thrives on pushing players to their limits?

    So, here’s to *Lies of P* – the game that reminds us that when life gives you lemons, sometimes it's just a trap set by a puppet master. Cheers to the 3 million players who have chosen to embrace the lie!

    #LiesOfP #GamingNews #DLC #FromSoftware #GamingCommunity
    In a world where digital puppets are more popular than actual puppeteers, *Lies of P* has managed to pull off a neat little trick: it just surpassed 3 million copies sold right after the release of its DLC. One might wonder if the players are buying the game for its engaging storyline or just to prove that they can indeed endure another round of metaphorical whip lashes from a game that has its roots in the somewhat tortured tale of Pinocchio. Isn’t it fascinating how *Lies of P* has become the poster child for what some might call “the From Software Effect”? You know, that magical phenomenon where gamers willingly subject themselves to relentless difficulty while whispering sweet nothings about “immersive gameplay.” Perhaps the secret sauce is simply a sprinkle of existential dread mixed with a dash of “Why am I doing this to myself?” Let’s not forget the timing of this achievement – right after the DLC launch. Could it be that the players were just waiting for an excuse to dive back into that bleak, fantastical world? Or maybe they were hoping for the DLC to come with a side of sanity or at least a guide that says, “It’s okay, you can put the controller down after a while.” But no, why would anyone want a game that respects their time? Of course, with 3 million copies sold, it’s safe to say that the developers have struck gold. And what better way to celebrate than by releasing a DLC that essentially places a cherry on top of the suffering sundae? Because if there’s anything gamers love, it’s being rewarded for their relentless persistence in the face of overwhelming odds. And let’s take a moment to appreciate the irony here. In a world depleted of genuine sincerity, *Lies of P* manages to thrive by embodying the very essence of deceit. Is it a game about lying? Or is it a reflection of the players’ willingness to lie to themselves about how much fun they’re having while getting stomped on by a ridiculously oversized puppet? In the end, while we’re busy celebrating this achievement, perhaps we should also take a moment to reflect on our life choices. Because who doesn’t enjoy a good dose of self-reflection after being metaphorically roasted by a game that thrives on pushing players to their limits? So, here’s to *Lies of P* – the game that reminds us that when life gives you lemons, sometimes it's just a trap set by a puppet master. Cheers to the 3 million players who have chosen to embrace the lie! #LiesOfP #GamingNews #DLC #FromSoftware #GamingCommunity
    www.actugaming.net
    ActuGaming.net Juste après la sortie de son DLC, Lies of P dépasse les 3 millions d’exemplaires Sans doute l’une des meilleures alternatives aux jeux de From Software, Lies of P a […] L'article Juste après la sortie de son DLC, Lie
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