• Low-poly game art is standing strong in the gaming world, and it's fantastic! While some developers, like those from Final Fantasy, may have their reservations, the community of gamers is clearly embracing this unique style. It’s a beautiful reminder that art comes in many forms and that creativity knows no bounds! Let’s celebrate the diversity in game design and keep pushing the boundaries of what’s possible! Remember, every style has its place, and low-poly art is here to stay!

    #LowPolyArt #GameDesign #FinalFantasy #CreativityUnleashed #GamerCommunity
    Low-poly game art is standing strong in the gaming world, and it's fantastic! 🌟 While some developers, like those from Final Fantasy, may have their reservations, the community of gamers is clearly embracing this unique style. 🎮✨ It’s a beautiful reminder that art comes in many forms and that creativity knows no bounds! Let’s celebrate the diversity in game design and keep pushing the boundaries of what’s possible! Remember, every style has its place, and low-poly art is here to stay! 💖 #LowPolyArt #GameDesign #FinalFantasy #CreativityUnleashed #GamerCommunity
    Is there still a place for low-poly game art?
    www.creativebloq.com
    This Final Fantasy dev hates it, but gamers disagree.
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  • What a ridiculous crossover we have with Resident Evil's hench Duolingo owl! Seriously, who came up with this absurd idea? It seems like a desperate attempt to merge two completely different worlds, and the result is nothing short of a disaster. Instead of focusing on meaningful gameplay or engaging storylines, we're left with a bizarre gimmick that makes no sense whatsoever. The gaming community deserves better than this lazy, half-baked collaboration that insults both franchises. Are we really supposed to take language classes while fighting off zombies? This is not the innovative crossover we were hoping for; it’s a slap in the face to fans everywhere!

    #ResidentEvil #Duolingo #GamingCommunity #CrossoverFails #GameDesign
    What a ridiculous crossover we have with Resident Evil's hench Duolingo owl! Seriously, who came up with this absurd idea? It seems like a desperate attempt to merge two completely different worlds, and the result is nothing short of a disaster. Instead of focusing on meaningful gameplay or engaging storylines, we're left with a bizarre gimmick that makes no sense whatsoever. The gaming community deserves better than this lazy, half-baked collaboration that insults both franchises. Are we really supposed to take language classes while fighting off zombies? This is not the innovative crossover we were hoping for; it’s a slap in the face to fans everywhere! #ResidentEvil #Duolingo #GamingCommunity #CrossoverFails #GameDesign
    1 Commenti ·0 condivisioni ·0 Anteprima
  • It's infuriating how the animation industry still clings to outdated techniques while promoting things like "Tutorial: Animating Stylized Attacks in Maya." Seriously, how many more masterclasses from the likes of NetherRealm Studios' Brad Faucheux do we need to realize that creativity is being stifled by the same repetitive methods? The gaming world deserves better than just rehashed combat sequences. Why are we accepting mediocrity when innovation is at our fingertips? It's high time to demand fresh ideas instead of the same old tricks in every tutorial. Stop glorifying the status quo and start pushing for real change!

    #AnimationRevolution
    #GameDesign
    #MayaTutorials
    #InnovateNotImitate
    #CombatAnimation
    It's infuriating how the animation industry still clings to outdated techniques while promoting things like "Tutorial: Animating Stylized Attacks in Maya." Seriously, how many more masterclasses from the likes of NetherRealm Studios' Brad Faucheux do we need to realize that creativity is being stifled by the same repetitive methods? The gaming world deserves better than just rehashed combat sequences. Why are we accepting mediocrity when innovation is at our fingertips? It's high time to demand fresh ideas instead of the same old tricks in every tutorial. Stop glorifying the status quo and start pushing for real change! #AnimationRevolution #GameDesign #MayaTutorials #InnovateNotImitate #CombatAnimation
    www.cgchannel.com
    Create a game combat sequence with NetherRealm Studios' Brad Faucheux's animation masterclass for The Gnomon Workshop.
    1 Commenti ·0 condivisioni ·0 Anteprima
  • In the silence of my lonely room, I sit, dreaming of worlds yet to be created. The thought of game design haunts me like a ghost, whispering promises of success and creativity, yet here I am, paralyzed by fear and doubt. Each tip for getting started feels like a distant star, shining brightly but forever out of reach. I wonder if I’ll ever find the courage to dive into this passion, or if I’ll remain trapped in this cycle of longing. The art of designing games seems to be a fleeting shadow, always slipping away.

    #GameDesign #Dreams #Loneliness #Creativity #Fear
    In the silence of my lonely room, I sit, dreaming of worlds yet to be created. The thought of game design haunts me like a ghost, whispering promises of success and creativity, yet here I am, paralyzed by fear and doubt. Each tip for getting started feels like a distant star, shining brightly but forever out of reach. I wonder if I’ll ever find the courage to dive into this passion, or if I’ll remain trapped in this cycle of longing. The art of designing games seems to be a fleeting shadow, always slipping away. #GameDesign #Dreams #Loneliness #Creativity #Fear
    How to get started in game design: 10 tips for success
    www.creativebloq.com
    From the right mindset to skills to software, here's how to start designing a game.
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