• Asus ROG Xbox Ally, ROG Xbox Ally X to Start Pre-Orders in August, Launch in October – Rumour

    Asus ROG Xbox Ally, ROG Xbox Ally X to Start Pre-Orders in August, Launch in October – Rumour
    A new report indicates that the ROG Xbox Ally will be priced at around €599, while the more powerful ROG Xbox Ally X will cost €899.

    Posted By Joelle Daniels | On 16th, Jun. 2025

    While Microsoft and Asus have unveiled the ROG Xbox Ally and ROG Xbox Ally X handheld gaming systems, the companies have yet to confirm the prices or release dates for the two systems. While the announcement  mentioned that they will be launched later this year, a new report, courtesy of leaker Extas1s, indicates that pre-orders for both devices will be kicked off in August, with the launch then happening in October. As noted by Extas1s, the lower-powered ROG Xbox Ally is expected to be priced around €599. The leaker claims to have corroborated the pricing details for the handheld with two different Europe-based retailers. The more powerful ROG Xbox Ally X, on the other hand, is expected to be priced at €899. This would put its pricing in line with Asus’s own ROG Ally X. Previously, Asus senior manager of marketing content for gaming, Whitson Gordon, had revealed that pricing and power use were the two biggest reasons why both the ROG Xbox Ally and the ROG Xbox Ally X didn’t feature OLED displays. Rather, both systems will come equipped with 7-inch 1080p 120 Hz LCD displays with variable refresh rate capabilities. “We did some R&D and prototyping with OLED, but it’s still not where we want it to be when you factor VRR into the mix and we aren’t willing to give up VRR,” said Gordon. “I’ll draw that line in the sand right now. I am of the opinion that if a display doesn’t have variable refresh rate, it’s not a gaming display in the year 2025 as far as I’m concerned, right? That’s a must-have feature, and OLED with VRR right now draws significantly more power than the LCD that we’re currently using on the Ally and it costs more.” Explaining further that the decision ultimately also came down to keeping the pricing for both systems at reasonable levels, since buyers often tend to get handheld gaming systems as their secondary machiens, Gordon noted that both handhelds would have much higher price tags if OLED displays were used. “That’s all I’ll say about price,” said Gordon. “You have to align your expectations with the market and what we’re doing here. Adding 32GB, OLED, Z2 Extreme, and all of those extra bells and whistles would cost a lot more than the price bracket you guys are used to on the Ally, and the vast majority of users are not willing to pay that kind of price.” Shortly after its announcement, Microsoft and Asus had released a video where the two companies spoke about the various features of the ROG Xbox Ally and ROG Xbox Ally X. In the video, we also get to see an early hardware prototype of the handheld gaming system built inside a cardboard box. The ROG Xbox Ally runs on an AMD Ryzen Z2A chip, and has 16 GB of LPDDR5X-6400 RAM and 512 GB of storage. The ROG Xbox Ally X, on the other hand, runs on an AMD Ryzen Z2 Extreme chip, and has 24 GB of LPDDR5X-8000 RAM and 1 TB of storage. Both systems run on Windows. Tagged With:

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    Asus ROG Xbox Ally, ROG Xbox Ally X to Start Pre-Orders in August, Launch in October – Rumour
    Asus ROG Xbox Ally, ROG Xbox Ally X to Start Pre-Orders in August, Launch in October – Rumour A new report indicates that the ROG Xbox Ally will be priced at around €599, while the more powerful ROG Xbox Ally X will cost €899. Posted By Joelle Daniels | On 16th, Jun. 2025 While Microsoft and Asus have unveiled the ROG Xbox Ally and ROG Xbox Ally X handheld gaming systems, the companies have yet to confirm the prices or release dates for the two systems. While the announcement  mentioned that they will be launched later this year, a new report, courtesy of leaker Extas1s, indicates that pre-orders for both devices will be kicked off in August, with the launch then happening in October. As noted by Extas1s, the lower-powered ROG Xbox Ally is expected to be priced around €599. The leaker claims to have corroborated the pricing details for the handheld with two different Europe-based retailers. The more powerful ROG Xbox Ally X, on the other hand, is expected to be priced at €899. This would put its pricing in line with Asus’s own ROG Ally X. Previously, Asus senior manager of marketing content for gaming, Whitson Gordon, had revealed that pricing and power use were the two biggest reasons why both the ROG Xbox Ally and the ROG Xbox Ally X didn’t feature OLED displays. Rather, both systems will come equipped with 7-inch 1080p 120 Hz LCD displays with variable refresh rate capabilities. “We did some R&D and prototyping with OLED, but it’s still not where we want it to be when you factor VRR into the mix and we aren’t willing to give up VRR,” said Gordon. “I’ll draw that line in the sand right now. I am of the opinion that if a display doesn’t have variable refresh rate, it’s not a gaming display in the year 2025 as far as I’m concerned, right? That’s a must-have feature, and OLED with VRR right now draws significantly more power than the LCD that we’re currently using on the Ally and it costs more.” Explaining further that the decision ultimately also came down to keeping the pricing for both systems at reasonable levels, since buyers often tend to get handheld gaming systems as their secondary machiens, Gordon noted that both handhelds would have much higher price tags if OLED displays were used. “That’s all I’ll say about price,” said Gordon. “You have to align your expectations with the market and what we’re doing here. Adding 32GB, OLED, Z2 Extreme, and all of those extra bells and whistles would cost a lot more than the price bracket you guys are used to on the Ally, and the vast majority of users are not willing to pay that kind of price.” Shortly after its announcement, Microsoft and Asus had released a video where the two companies spoke about the various features of the ROG Xbox Ally and ROG Xbox Ally X. In the video, we also get to see an early hardware prototype of the handheld gaming system built inside a cardboard box. The ROG Xbox Ally runs on an AMD Ryzen Z2A chip, and has 16 GB of LPDDR5X-6400 RAM and 512 GB of storage. The ROG Xbox Ally X, on the other hand, runs on an AMD Ryzen Z2 Extreme chip, and has 24 GB of LPDDR5X-8000 RAM and 1 TB of storage. Both systems run on Windows. Tagged With: Elden Ring: Nightreign Publisher:Bandai Namco Developer:FromSoftware Platforms:PS5, Xbox Series X, PS4, Xbox One, PCView More FBC: Firebreak Publisher:Remedy Entertainment Developer:Remedy Entertainment Platforms:PS5, Xbox Series X, PCView More Death Stranding 2: On the Beach Publisher:Sony Developer:Kojima Productions Platforms:PS5View More Amazing Articles You Might Want To Check Out! Summer Game Fest 2025 Saw 89 Percent Growth in Live Concurrent Viewership Since Last Year This year's Summer Game Fest has been the most successful one so far, with around 1.5 million live viewers on ... Asus ROG Xbox Ally, ROG Xbox Ally X to Start Pre-Orders in August, Launch in October – Rumour A new report indicates that the ROG Xbox Ally will be priced at around €599, while the more powerful ROG Xbo... Borderlands 4 Gets New Video Explaining the Process of Creating Vault Hunters According to the development team behind Borderlands 4, the creation of Vault Hunters is a studio-wide collabo... The Witcher 4 Team is Tapping Into the “Good Creative Chaos” From The Witcher 3’s Development Narrative director Philipp Weber says there are "new questions we want to answer because this is supposed to f... The Witcher 4 is Opting for “Console-First Development” to Ensure 60 FPS, Says VP of Tech However, CD Projekt RED's Charles Tremblay says 60 frames per second will be "extremely challenging" on the Xb... Red Dead Redemption Voice Actor Teases “Exciting News” for This Week Actor Rob Wiethoff teases an announcement, potentially the rumored release of Red Dead Redemption 2 on Xbox Se... View More #asus #rog #xbox #ally #start
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    Asus ROG Xbox Ally, ROG Xbox Ally X to Start Pre-Orders in August, Launch in October – Rumour
    Asus ROG Xbox Ally, ROG Xbox Ally X to Start Pre-Orders in August, Launch in October – Rumour A new report indicates that the ROG Xbox Ally will be priced at around €599, while the more powerful ROG Xbox Ally X will cost €899. Posted By Joelle Daniels | On 16th, Jun. 2025 While Microsoft and Asus have unveiled the ROG Xbox Ally and ROG Xbox Ally X handheld gaming systems, the companies have yet to confirm the prices or release dates for the two systems. While the announcement  mentioned that they will be launched later this year, a new report, courtesy of leaker Extas1s, indicates that pre-orders for both devices will be kicked off in August, with the launch then happening in October. As noted by Extas1s, the lower-powered ROG Xbox Ally is expected to be priced around €599. The leaker claims to have corroborated the pricing details for the handheld with two different Europe-based retailers. The more powerful ROG Xbox Ally X, on the other hand, is expected to be priced at €899. This would put its pricing in line with Asus’s own ROG Ally X. Previously, Asus senior manager of marketing content for gaming, Whitson Gordon, had revealed that pricing and power use were the two biggest reasons why both the ROG Xbox Ally and the ROG Xbox Ally X didn’t feature OLED displays. Rather, both systems will come equipped with 7-inch 1080p 120 Hz LCD displays with variable refresh rate capabilities. “We did some R&D and prototyping with OLED, but it’s still not where we want it to be when you factor VRR into the mix and we aren’t willing to give up VRR,” said Gordon. “I’ll draw that line in the sand right now. I am of the opinion that if a display doesn’t have variable refresh rate, it’s not a gaming display in the year 2025 as far as I’m concerned, right? That’s a must-have feature, and OLED with VRR right now draws significantly more power than the LCD that we’re currently using on the Ally and it costs more.” Explaining further that the decision ultimately also came down to keeping the pricing for both systems at reasonable levels, since buyers often tend to get handheld gaming systems as their secondary machiens, Gordon noted that both handhelds would have much higher price tags if OLED displays were used. “That’s all I’ll say about price,” said Gordon. “You have to align your expectations with the market and what we’re doing here. Adding 32GB, OLED, Z2 Extreme, and all of those extra bells and whistles would cost a lot more than the price bracket you guys are used to on the Ally, and the vast majority of users are not willing to pay that kind of price.” Shortly after its announcement, Microsoft and Asus had released a video where the two companies spoke about the various features of the ROG Xbox Ally and ROG Xbox Ally X. In the video, we also get to see an early hardware prototype of the handheld gaming system built inside a cardboard box. The ROG Xbox Ally runs on an AMD Ryzen Z2A chip, and has 16 GB of LPDDR5X-6400 RAM and 512 GB of storage. The ROG Xbox Ally X, on the other hand, runs on an AMD Ryzen Z2 Extreme chip, and has 24 GB of LPDDR5X-8000 RAM and 1 TB of storage. Both systems run on Windows. Tagged With: Elden Ring: Nightreign Publisher:Bandai Namco Developer:FromSoftware Platforms:PS5, Xbox Series X, PS4, Xbox One, PCView More FBC: Firebreak Publisher:Remedy Entertainment Developer:Remedy Entertainment Platforms:PS5, Xbox Series X, PCView More Death Stranding 2: On the Beach Publisher:Sony Developer:Kojima Productions Platforms:PS5View More Amazing Articles You Might Want To Check Out! Summer Game Fest 2025 Saw 89 Percent Growth in Live Concurrent Viewership Since Last Year This year's Summer Game Fest has been the most successful one so far, with around 1.5 million live viewers on ... Asus ROG Xbox Ally, ROG Xbox Ally X to Start Pre-Orders in August, Launch in October – Rumour A new report indicates that the ROG Xbox Ally will be priced at around €599, while the more powerful ROG Xbo... Borderlands 4 Gets New Video Explaining the Process of Creating Vault Hunters According to the development team behind Borderlands 4, the creation of Vault Hunters is a studio-wide collabo... The Witcher 4 Team is Tapping Into the “Good Creative Chaos” From The Witcher 3’s Development Narrative director Philipp Weber says there are "new questions we want to answer because this is supposed to f... The Witcher 4 is Opting for “Console-First Development” to Ensure 60 FPS, Says VP of Tech However, CD Projekt RED's Charles Tremblay says 60 frames per second will be "extremely challenging" on the Xb... Red Dead Redemption Voice Actor Teases “Exciting News” for This Week Actor Rob Wiethoff teases an announcement, potentially the rumored release of Red Dead Redemption 2 on Xbox Se... View More
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  • Do you think Sony will make support for their rumored new handheld mandatory for developers?

    Red Kong XIX
    Member

    Oct 11, 2020

    13,560

    This is assuming that the handheld can play PS4 games natively without any issues, so they are not included in the poll.
    Hardware leaker Kepler said it should be able to run PS5 games, even without a patch, but with a performance impact potentially. 

    Hero_of_the_Day
    Avenger

    Oct 27, 2017

    19,958

    Isn't the rumor that games don't require patches to run on it? That would imply that support isn't mandatory, but automatic.
     

    Homura
    ▲ Legend ▲
    Member

    Aug 20, 2019

    7,232

    As the post above said, the rumor is the PS5 portable will be able to run natively any and all PS4/PS5 games.

    Of course, some games might not work properly or require specific patches, but the idea is automatic compatibility. 

    shadowman16
    Member

    Oct 25, 2017

    42,292

    Ideally you'd want stuff to pretty much work out of the box. The more you ask devs to do, the less I imagine will want to support it... Or suddenly games get parred down so that they can run on handhelds.

    I personally would just prefer a solution where its automatic. I dont really care about a Sony handheld, dont really want devs to be forced to support the thing 

    Modest_Modsoul
    Living the Dreams
    Member

    Oct 29, 2017

    28,418


     

    setmymindforopensky
    Member

    Apr 20, 2025

    67

    a lot of games have performance modes. it should run a lot of the library even without any patching. if there's multiplat im sure itll default to the PS4 ver. im not sure what theyd do for something like GTA6 but itll have a series S version so its clearly scalable enough.

    im guessing PSTV situation. support it or not we dont care. 

    reksveks
    Member

    May 17, 2022

    7,628

    Think Kepler is personally assuming the goal of running without patches is a goal and one that won't happen just cause it's too late to force it.

    It's going to be an interesting solution to an interesting problem 

    Servbot24
    The Fallen

    Oct 25, 2017

    47,826

    Obviously not. Pretty absurd question tbh.
     

    RivalGT
    Member

    Dec 13, 2017

    7,616

    This one sounds like it requires a lot of work on Sony's end, I dont think developers will need to do much for games to work.

    Granted moving forward Sony is likely to make it easier for devs to have a more input on this portable mode.

    Things working out of the box is likely the goal, and thats what Sony needs if they want this to work, but devs having more input on this mode would be a plus I think. 

    Callibretto
    Member

    Oct 25, 2017

    10,445

    Indonesia

    shadowman16 said:

    Ideally you'd want stuff to pretty much work out of the box. The more you ask devs to do, the less I imagine will want to support it... Or suddenly games get parred down so that they can run on handhelds.

    I personally would just prefer a solution where its automatic. I dont really care about a Sony handheld, dont really want devs to be forced to support the thingClick to expand...
    Click to shrink...

    depend on the game imo, asking CD Project to somehow make Witcher 4 playable on handheld might be unreasonable. but any game that can run on Switch 2 should be playable on PSPortable without much issue
     

    Pheonix1
    Member

    Jun 22, 2024

    716

    Absolutely they will. Not sure why people think it would be hard, if they hand them.the right tools most ports won't take long anyhow.
     

    skeezx
    Member

    Oct 27, 2017

    23,994

    guessing there will be a "portable approved" label with the respective games going forward, regardless whether it's a PS5 or PS6 game. and when the thing is released popular past titles will be retroactively approved by sony, and up to developers if they want to patch the bigger games to be portable friendly.

    i guess where things could get tricky/laborious for developers is whether every game going forward is required to screen for portable performance, as it's not a PC so the portable will likely disallow for running "non-approved" games at all 

    AmFreak
    Member

    Oct 26, 2017

    3,245

    They need to give people some form of guarantee that it will get games, otherwise they greatly diminish their potential success.

    The best way to do this is to make it another SKU of the contemporary console. And witheverything already running at 60fps and progression slowing to a crawl it's far easier than it had been in the past. 

    Ruck
    Member

    Oct 25, 2017

    3,105

    I mean, what is the handheld? PS6? Or an actual second console? If the former, then yes, if the latter then no
     

    TitanicFall
    Member

    Nov 12, 2017

    9,340

    Nah. It might be incentivized though. There's not much in it for devs if it's a cross buy situation.
     

    Callibretto
    Member

    Oct 25, 2017

    10,445

    Indonesia

    imo, PS6 will remain their main console, focusing on high fidelity visuals that Switch 2 and portable PC won't be able to run without huge compromise.

    PSPortable will be secondary console, something like PSPortal, but this time able to play any games that Switch2 can reasonably run. and for the high end games that it can't run, it will use streaming, either from PS6 you own, or PS+ Premium subs 

    bleits
    Member

    Oct 14, 2023

    373

    They have to if they want to be taken seriously
     

    Vic Damone Jr.
    Member

    Oct 27, 2017

    20,534

    Nope Sony doesn't mandate this stuff and it's why their second product always dies.
     

    fiendcode
    Member

    Oct 26, 2017

    26,514

    I think it depends on what the device really is, if it's more of a "Portal 2" or a "Series SP" or something else entirely. Streaming might be enough for PS6 games along with incentivized PS5/4 patches but whatever SIE does they need to make sure their inhouse teams are ALL on board this time. That was a big part of PSP/Vita's downfall, that the biggest or most important PS Studios snubbed them and the teams that did show up with support are mostly closed and gone now.
     

    Callibretto
    Member

    Oct 25, 2017

    10,445

    Indonesia

    bleits said:

    They have to if they want to be taken seriously

    Click to expand...
    Click to shrink...

    from the last interview with PS exec about Switch 2 spec, it seems clear that PS have no plan to abandon high end console spec to switch to mobile hardware like Switch 2 and Xbox Ally.

    PS consider their high fidelity visual as advantage and differentiator from Nintendo.

    so with PS6, their top studio will eventuall make games that just won't realistically run on handheld devices.

    so having a mandate where all PS6 games is playable on handheld is simply unrealistic imo 

    danm999
    Member

    Oct 29, 2017

    19,929

    Sydney

    Incentives, not mandates.
     

    NSESN
    ▲ Legend ▲
    Member

    Oct 25, 2017

    27,729

    I think people are setting themselves for disappointment in regards for how powerful this thing will be
     

    defaltoption
    Plug in a controller and enter the Konami code
    The Fallen

    Oct 27, 2017

    12,485

    Austin

    Depends on what they call it.

    If they call it anything related to ps6, expect very bad performance, and mandates

    If they call it ps5 portable, expect bad performance and no mandates as it will be handled on their end

    If they call it a ps portable expect it to have no support from Sony and get whatever it gets just be happy it functions till they abandon it. 

    Metnut
    Member

    Apr 7, 2025

    30

    Good question OP.

    I voted the middle one. I think anything that ships for PS5 will need to work for the handheld. Question is whether that works automatically or will need patches. 

    mute
    ▲ Legend ▲
    Member

    Oct 25, 2017

    29,807

    I think that would require a level of commitment to a secondary piece of hardware that Sony hasn't shown in a long time.
     

    Patison
    Member

    Oct 27, 2017

    761

    It's difficult to say without knowing what they're planning with this device exactly. If they're fully going Switch routeor more like a Steam Deck, which will run launch games perfectly and then, as time goes on, some titles might start looking less than ideal or be unplayable at all.

    Or Series S/X, just the Series S being portable — that would be preferable but also limiting but also diminishing returns between generations so might be worth it etc.

    And if that device happens at all and its development won't be dropped soon is another question. Lots of unknowns, but I'm interested to see what Sony comes up with, as long as they'll have games to support it this time around. 

    Jammerz
    Member

    Apr 29, 2023

    1,579

    I think it will be optional support.

    However sony needs to support it with their first parties to set an example and making it as easy as possible for other devs to scale down. For sony first party games maybe use nixxes to scale down so their studios aren't bogged down. 

    Hamchan
    The Fallen

    Oct 25, 2017

    6,000

    I think 99.9% of games will be crossgen between PS5 and PS6 for the entire generation, just based on how this industry is going, so it might not be much of an issue for Sony to mandate.
     

    Advance.Wars.Sgt.
    Member

    Jun 10, 2018

    10,456

    Honestly, I'd worry more about Sony's 1st party teams than 3rd party developers since they were notoriously adverse making software with a handheld power profile in mind.
     

    overthewaves
    Member

    Sep 30, 2020

    1,203

    Wouldn't that hamstring the games for ps6? That's PlayStation players biggest fear they don't want a series S type situation right? They treat series S like a punching bag.
     

    Neonvisions
    Member

    Oct 27, 2017

    707

    overthewaves said:

    Wouldn't that hamstring the games for ps6? That's PlayStation players biggest fear they don't want a series S type situation right? They treat series S like a punching bag.

    Click to expand...
    Click to shrink...

    How would that effect PS6? Are you suggesting that the Series S hamstrings games for the X? 

    Gwarm
    Member

    Nov 13, 2017

    2,902

    I'd be shocked if Sony released a device that let's you play games that haven't been patched or confirmed to run acceptably. Imagine if certain games just hard crashed the console? This is the company that wouldn't let you play certain Vita games on the PSTV even if they actually worked.
     

    bloopland33
    Member

    Mar 4, 2020

    3,845

    I wonder if they'll just do the Steam Deck thing and do a compatibility badge. You can boot whatever software you want, but it might run at 5 fps and drain your battery.

    This would be in addition to whatever efforts they're doing to make things work out of the box, of course.

    But it's hard to imagine them mandating developers ship a PS6 profile and a PS6P profile for those heavier games 5-7 years from now…

    ….but it's also hard to imagine them shipping this PS6-gen device that doesn't play everything. So maybe they Steam Deck it 

    vivftp
    Member

    Oct 29, 2017

    23,016

    My guess, every PS6 game will be mandated to support it. PS5 games will support it natively for the simpler games and will require a patch as has been rumored to run on lesser specs

    I think next gen we get PS3 and Vita emulation so the PS6 and portable will be able to play games from PSN from every past PlayStation 

    Mocha Joe
    Member

    Jun 2, 2021

    13,636

    Really need to take the Steam Deck approach and don't make it a requirement. Just make it a complementary device where it is possible to play majority of the games available on PSN.
     

    overthewaves
    Member

    Sep 30, 2020

    1,203

    Neonvisions said:

    How would that effect PS6? Are you suggesting that the Series S hamstrings games for the X?

    Click to expand...
    Click to shrink...

    I mean did you see the reaction here to the series S announcement lol. Everyone was saying it's gonna "hold back the generation".
     

    reksveks
    Member

    May 17, 2022

    7,628

    Neonvisions said:

    How would that effect PS6? Are you suggesting that the Series S hamstrings games for the X?

    Click to expand...
    Click to shrink...

    Or the perception is that it does but the truth is that there is a lot of factors
     

    Fabs
    Member

    Aug 22, 2019

    2,827

    I can't see the forcing handheld and pro support next gen.
     

    level
    Member

    May 25, 2023

    1,427

    Definitely not

    Games already take too long to make. Extra time isn't something they'll want to reinforce to their developers. 

    gofreak
    Member

    Oct 26, 2017

    8,411

    I don't think support will be mandatory. I think they're bringing it into a reality where a growing portion of games can, or could, run without much change or effort on the developer's part on a next gen handheld. They'll lean on that natural trend rather than a policy - anything that is outside of that will just be streamable as now with the Portal.
     

    Caiusto
    Member

    Oct 25, 2017

    7,086

    If they don't want to end up with another Vita yes they will.
     

    mute
    ▲ Legend ▲
    Member

    Oct 25, 2017

    29,807

    Advance.Wars.Sgt. said:

    Honestly, I'd worry more about Sony's 1st party teams than 3rd party developers since they were notoriously adverse making software with a handheld power profile in mind.

    Click to expand...
    Click to shrink...

    It does seem kinda unthinkable that Intergalactic would be made with a handheld in mind, for example.
     

    AmFreak
    Member

    Oct 26, 2017

    3,245

    mute said:

    It does seem kinda unthinkable that Intergalactic would be made with a handheld in mind, for example.

    Click to expand...
    Click to shrink...

    Ratchet, Returnal, Cyberpunk, etc. also weren't made "with a handheld in mind".
     

    Spoit
    Member

    Oct 28, 2017

    5,599

    Given how much of a pain the series S mandate has been, I don't see them binding even first party studios to it, especially ones that are trying to go for the cutting edge of tech. Since given AMDs timelines, is not going to be anywhere near a base PS5.

    I'm also skeptical of the claim that'll be able to play ps5 games without extensive patching. 

    Jawmuncher
    Crisis Dino
    Moderator

    Oct 25, 2017

    45,166

    Ibis Island

    No, I think the portable will handle portable stuff "automatically" for what it converts
     

    knightmawk
    Member

    Dec 12, 2018

    8,900

    I expect they'll do everything they can to make sure no one has to think about it and it's as automatic as possible. It'll technically still be part of cert, but the goal will be for it to be rare that a game fails that part of cert and has to be sent back.

    That being said, I imagine there will be some games that still don't work and developers will be able to submit for that exception. 

    RivalGT
    Member

    Dec 13, 2017

    7,616

    I think the concept here is similar to how PS4 games play on PS5, the ones with patches I mean, the game will run with a different graphics preset then it would on PS4/ PS4 Pro, so in some cases this means higher resolution or higher frame rate cap.

    What Sony needs to work on their end is getting this to work without any patches from developers. Its the only way this can work. 

    Vexii
    Member

    Oct 31, 2017

    3,103

    UK

    if they don't mandate support, it'll just be a death knell for the format. I don't think they could get away with a dedicated handheld platform now when the Switch and Steam Deck exists
     

    Mobius and Pet Octopus
    Member

    Oct 25, 2017

    17,065

    Just because a game can run on a handheld, doesn't mean that's all required for support. The UI alone likely requires changes for an optimal experience, sometimes necessary to be "playable". Small screen sizes usually needs changes.
     

    SeanMN
    Member

    Oct 28, 2017

    2,437

    If PS6 games support is optional, that will create fragmentation of the platform and uncertain software support.

    If it's part of the PS6 family and support is mandatory, I can see there being concern that if would hold the generation back with a low capability sku.

    My thoughts are this should be a PS6 and support the same as the primary console. 
    #you #think #sony #will #make
    Do you think Sony will make support for their rumored new handheld mandatory for developers?
    Red Kong XIX Member Oct 11, 2020 13,560 This is assuming that the handheld can play PS4 games natively without any issues, so they are not included in the poll. Hardware leaker Kepler said it should be able to run PS5 games, even without a patch, but with a performance impact potentially.  Hero_of_the_Day Avenger Oct 27, 2017 19,958 Isn't the rumor that games don't require patches to run on it? That would imply that support isn't mandatory, but automatic.   Homura ▲ Legend ▲ Member Aug 20, 2019 7,232 As the post above said, the rumor is the PS5 portable will be able to run natively any and all PS4/PS5 games. Of course, some games might not work properly or require specific patches, but the idea is automatic compatibility.  shadowman16 Member Oct 25, 2017 42,292 Ideally you'd want stuff to pretty much work out of the box. The more you ask devs to do, the less I imagine will want to support it... Or suddenly games get parred down so that they can run on handhelds. I personally would just prefer a solution where its automatic. I dont really care about a Sony handheld, dont really want devs to be forced to support the thing  Modest_Modsoul Living the Dreams Member Oct 29, 2017 28,418 🤷‍♂️   setmymindforopensky Member Apr 20, 2025 67 a lot of games have performance modes. it should run a lot of the library even without any patching. if there's multiplat im sure itll default to the PS4 ver. im not sure what theyd do for something like GTA6 but itll have a series S version so its clearly scalable enough. im guessing PSTV situation. support it or not we dont care.  reksveks Member May 17, 2022 7,628 Think Kepler is personally assuming the goal of running without patches is a goal and one that won't happen just cause it's too late to force it. It's going to be an interesting solution to an interesting problem  Servbot24 The Fallen Oct 25, 2017 47,826 Obviously not. Pretty absurd question tbh.   RivalGT Member Dec 13, 2017 7,616 This one sounds like it requires a lot of work on Sony's end, I dont think developers will need to do much for games to work. Granted moving forward Sony is likely to make it easier for devs to have a more input on this portable mode. Things working out of the box is likely the goal, and thats what Sony needs if they want this to work, but devs having more input on this mode would be a plus I think.  Callibretto Member Oct 25, 2017 10,445 Indonesia shadowman16 said: Ideally you'd want stuff to pretty much work out of the box. The more you ask devs to do, the less I imagine will want to support it... Or suddenly games get parred down so that they can run on handhelds. I personally would just prefer a solution where its automatic. I dont really care about a Sony handheld, dont really want devs to be forced to support the thingClick to expand... Click to shrink... depend on the game imo, asking CD Project to somehow make Witcher 4 playable on handheld might be unreasonable. but any game that can run on Switch 2 should be playable on PSPortable without much issue   Pheonix1 Member Jun 22, 2024 716 Absolutely they will. Not sure why people think it would be hard, if they hand them.the right tools most ports won't take long anyhow.   skeezx Member Oct 27, 2017 23,994 guessing there will be a "portable approved" label with the respective games going forward, regardless whether it's a PS5 or PS6 game. and when the thing is released popular past titles will be retroactively approved by sony, and up to developers if they want to patch the bigger games to be portable friendly. i guess where things could get tricky/laborious for developers is whether every game going forward is required to screen for portable performance, as it's not a PC so the portable will likely disallow for running "non-approved" games at all  AmFreak Member Oct 26, 2017 3,245 They need to give people some form of guarantee that it will get games, otherwise they greatly diminish their potential success. The best way to do this is to make it another SKU of the contemporary console. And witheverything already running at 60fps and progression slowing to a crawl it's far easier than it had been in the past.  Ruck Member Oct 25, 2017 3,105 I mean, what is the handheld? PS6? Or an actual second console? If the former, then yes, if the latter then no   TitanicFall Member Nov 12, 2017 9,340 Nah. It might be incentivized though. There's not much in it for devs if it's a cross buy situation.   Callibretto Member Oct 25, 2017 10,445 Indonesia imo, PS6 will remain their main console, focusing on high fidelity visuals that Switch 2 and portable PC won't be able to run without huge compromise. PSPortable will be secondary console, something like PSPortal, but this time able to play any games that Switch2 can reasonably run. and for the high end games that it can't run, it will use streaming, either from PS6 you own, or PS+ Premium subs  bleits Member Oct 14, 2023 373 They have to if they want to be taken seriously   Vic Damone Jr. Member Oct 27, 2017 20,534 Nope Sony doesn't mandate this stuff and it's why their second product always dies.   fiendcode Member Oct 26, 2017 26,514 I think it depends on what the device really is, if it's more of a "Portal 2" or a "Series SP" or something else entirely. Streaming might be enough for PS6 games along with incentivized PS5/4 patches but whatever SIE does they need to make sure their inhouse teams are ALL on board this time. That was a big part of PSP/Vita's downfall, that the biggest or most important PS Studios snubbed them and the teams that did show up with support are mostly closed and gone now.   Callibretto Member Oct 25, 2017 10,445 Indonesia bleits said: They have to if they want to be taken seriously Click to expand... Click to shrink... from the last interview with PS exec about Switch 2 spec, it seems clear that PS have no plan to abandon high end console spec to switch to mobile hardware like Switch 2 and Xbox Ally. PS consider their high fidelity visual as advantage and differentiator from Nintendo. so with PS6, their top studio will eventuall make games that just won't realistically run on handheld devices. so having a mandate where all PS6 games is playable on handheld is simply unrealistic imo  danm999 Member Oct 29, 2017 19,929 Sydney Incentives, not mandates.   NSESN ▲ Legend ▲ Member Oct 25, 2017 27,729 I think people are setting themselves for disappointment in regards for how powerful this thing will be   defaltoption Plug in a controller and enter the Konami code The Fallen Oct 27, 2017 12,485 Austin Depends on what they call it. If they call it anything related to ps6, expect very bad performance, and mandates If they call it ps5 portable, expect bad performance and no mandates as it will be handled on their end If they call it a ps portable expect it to have no support from Sony and get whatever it gets just be happy it functions till they abandon it.  Metnut Member Apr 7, 2025 30 Good question OP. I voted the middle one. I think anything that ships for PS5 will need to work for the handheld. Question is whether that works automatically or will need patches.  mute ▲ Legend ▲ Member Oct 25, 2017 29,807 I think that would require a level of commitment to a secondary piece of hardware that Sony hasn't shown in a long time.   Patison Member Oct 27, 2017 761 It's difficult to say without knowing what they're planning with this device exactly. If they're fully going Switch routeor more like a Steam Deck, which will run launch games perfectly and then, as time goes on, some titles might start looking less than ideal or be unplayable at all. Or Series S/X, just the Series S being portable — that would be preferable but also limiting but also diminishing returns between generations so might be worth it etc. And if that device happens at all and its development won't be dropped soon is another question. Lots of unknowns, but I'm interested to see what Sony comes up with, as long as they'll have games to support it this time around.  Jammerz Member Apr 29, 2023 1,579 I think it will be optional support. However sony needs to support it with their first parties to set an example and making it as easy as possible for other devs to scale down. For sony first party games maybe use nixxes to scale down so their studios aren't bogged down.  Hamchan The Fallen Oct 25, 2017 6,000 I think 99.9% of games will be crossgen between PS5 and PS6 for the entire generation, just based on how this industry is going, so it might not be much of an issue for Sony to mandate.   Advance.Wars.Sgt. Member Jun 10, 2018 10,456 Honestly, I'd worry more about Sony's 1st party teams than 3rd party developers since they were notoriously adverse making software with a handheld power profile in mind.   overthewaves Member Sep 30, 2020 1,203 Wouldn't that hamstring the games for ps6? That's PlayStation players biggest fear they don't want a series S type situation right? They treat series S like a punching bag.   Neonvisions Member Oct 27, 2017 707 overthewaves said: Wouldn't that hamstring the games for ps6? That's PlayStation players biggest fear they don't want a series S type situation right? They treat series S like a punching bag. Click to expand... Click to shrink... How would that effect PS6? Are you suggesting that the Series S hamstrings games for the X?  Gwarm Member Nov 13, 2017 2,902 I'd be shocked if Sony released a device that let's you play games that haven't been patched or confirmed to run acceptably. Imagine if certain games just hard crashed the console? This is the company that wouldn't let you play certain Vita games on the PSTV even if they actually worked.   bloopland33 Member Mar 4, 2020 3,845 I wonder if they'll just do the Steam Deck thing and do a compatibility badge. You can boot whatever software you want, but it might run at 5 fps and drain your battery. This would be in addition to whatever efforts they're doing to make things work out of the box, of course. But it's hard to imagine them mandating developers ship a PS6 profile and a PS6P profile for those heavier games 5-7 years from now… ….but it's also hard to imagine them shipping this PS6-gen device that doesn't play everything. So maybe they Steam Deck it  vivftp Member Oct 29, 2017 23,016 My guess, every PS6 game will be mandated to support it. PS5 games will support it natively for the simpler games and will require a patch as has been rumored to run on lesser specs I think next gen we get PS3 and Vita emulation so the PS6 and portable will be able to play games from PSN from every past PlayStation  Mocha Joe Member Jun 2, 2021 13,636 Really need to take the Steam Deck approach and don't make it a requirement. Just make it a complementary device where it is possible to play majority of the games available on PSN.   overthewaves Member Sep 30, 2020 1,203 Neonvisions said: How would that effect PS6? Are you suggesting that the Series S hamstrings games for the X? Click to expand... Click to shrink... I mean did you see the reaction here to the series S announcement lol. Everyone was saying it's gonna "hold back the generation".   reksveks Member May 17, 2022 7,628 Neonvisions said: How would that effect PS6? Are you suggesting that the Series S hamstrings games for the X? Click to expand... Click to shrink... Or the perception is that it does but the truth is that there is a lot of factors   Fabs Member Aug 22, 2019 2,827 I can't see the forcing handheld and pro support next gen.   level Member May 25, 2023 1,427 Definitely not Games already take too long to make. Extra time isn't something they'll want to reinforce to their developers.  gofreak Member Oct 26, 2017 8,411 I don't think support will be mandatory. I think they're bringing it into a reality where a growing portion of games can, or could, run without much change or effort on the developer's part on a next gen handheld. They'll lean on that natural trend rather than a policy - anything that is outside of that will just be streamable as now with the Portal.   Caiusto Member Oct 25, 2017 7,086 If they don't want to end up with another Vita yes they will.   mute ▲ Legend ▲ Member Oct 25, 2017 29,807 Advance.Wars.Sgt. said: Honestly, I'd worry more about Sony's 1st party teams than 3rd party developers since they were notoriously adverse making software with a handheld power profile in mind. Click to expand... Click to shrink... It does seem kinda unthinkable that Intergalactic would be made with a handheld in mind, for example.   AmFreak Member Oct 26, 2017 3,245 mute said: It does seem kinda unthinkable that Intergalactic would be made with a handheld in mind, for example. Click to expand... Click to shrink... Ratchet, Returnal, Cyberpunk, etc. also weren't made "with a handheld in mind".   Spoit Member Oct 28, 2017 5,599 Given how much of a pain the series S mandate has been, I don't see them binding even first party studios to it, especially ones that are trying to go for the cutting edge of tech. Since given AMDs timelines, is not going to be anywhere near a base PS5. I'm also skeptical of the claim that'll be able to play ps5 games without extensive patching.  Jawmuncher Crisis Dino Moderator Oct 25, 2017 45,166 Ibis Island No, I think the portable will handle portable stuff "automatically" for what it converts   knightmawk Member Dec 12, 2018 8,900 I expect they'll do everything they can to make sure no one has to think about it and it's as automatic as possible. It'll technically still be part of cert, but the goal will be for it to be rare that a game fails that part of cert and has to be sent back. That being said, I imagine there will be some games that still don't work and developers will be able to submit for that exception.  RivalGT Member Dec 13, 2017 7,616 I think the concept here is similar to how PS4 games play on PS5, the ones with patches I mean, the game will run with a different graphics preset then it would on PS4/ PS4 Pro, so in some cases this means higher resolution or higher frame rate cap. What Sony needs to work on their end is getting this to work without any patches from developers. Its the only way this can work.  Vexii Member Oct 31, 2017 3,103 UK if they don't mandate support, it'll just be a death knell for the format. I don't think they could get away with a dedicated handheld platform now when the Switch and Steam Deck exists   Mobius and Pet Octopus Member Oct 25, 2017 17,065 Just because a game can run on a handheld, doesn't mean that's all required for support. The UI alone likely requires changes for an optimal experience, sometimes necessary to be "playable". Small screen sizes usually needs changes.   SeanMN Member Oct 28, 2017 2,437 If PS6 games support is optional, that will create fragmentation of the platform and uncertain software support. If it's part of the PS6 family and support is mandatory, I can see there being concern that if would hold the generation back with a low capability sku. My thoughts are this should be a PS6 and support the same as the primary console.  #you #think #sony #will #make
    WWW.RESETERA.COM
    Do you think Sony will make support for their rumored new handheld mandatory for developers?
    Red Kong XIX Member Oct 11, 2020 13,560 This is assuming that the handheld can play PS4 games natively without any issues, so they are not included in the poll. Hardware leaker Kepler said it should be able to run PS5 games, even without a patch, but with a performance impact potentially.  Hero_of_the_Day Avenger Oct 27, 2017 19,958 Isn't the rumor that games don't require patches to run on it? That would imply that support isn't mandatory, but automatic.   Homura ▲ Legend ▲ Member Aug 20, 2019 7,232 As the post above said, the rumor is the PS5 portable will be able to run natively any and all PS4/PS5 games. Of course, some games might not work properly or require specific patches, but the idea is automatic compatibility.  shadowman16 Member Oct 25, 2017 42,292 Ideally you'd want stuff to pretty much work out of the box. The more you ask devs to do, the less I imagine will want to support it... Or suddenly games get parred down so that they can run on handhelds (which considering how people hated cross gen for that reason, they'd hate it here as well). I personally would just prefer a solution where its automatic. I dont really care about a Sony handheld, dont really want devs to be forced to support the thing (considering how shit Sony is at supporting its peripherals - like the Vita or PSVR2)  Modest_Modsoul Living the Dreams Member Oct 29, 2017 28,418 🤷‍♂️   setmymindforopensky Member Apr 20, 2025 67 a lot of games have performance modes. it should run a lot of the library even without any patching. if there's multiplat im sure itll default to the PS4 ver. im not sure what theyd do for something like GTA6 but itll have a series S version so its clearly scalable enough. im guessing PSTV situation. support it or not we dont care.  reksveks Member May 17, 2022 7,628 Think Kepler is personally assuming the goal of running without patches is a goal and one that won't happen just cause it's too late to force it. It's going to be an interesting solution to an interesting problem  Servbot24 The Fallen Oct 25, 2017 47,826 Obviously not. Pretty absurd question tbh.   RivalGT Member Dec 13, 2017 7,616 This one sounds like it requires a lot of work on Sony's end, I dont think developers will need to do much for games to work. Granted moving forward Sony is likely to make it easier for devs to have a more input on this portable mode. Things working out of the box is likely the goal, and thats what Sony needs if they want this to work, but devs having more input on this mode would be a plus I think.  Callibretto Member Oct 25, 2017 10,445 Indonesia shadowman16 said: Ideally you'd want stuff to pretty much work out of the box. The more you ask devs to do, the less I imagine will want to support it... Or suddenly games get parred down so that they can run on handhelds (which considering how people hated cross gen for that reason, they'd hate it here as well). I personally would just prefer a solution where its automatic. I dont really care about a Sony handheld, dont really want devs to be forced to support the thing (considering how shit Sony is at supporting its peripherals - like the Vita or PSVR2) Click to expand... Click to shrink... depend on the game imo, asking CD Project to somehow make Witcher 4 playable on handheld might be unreasonable. but any game that can run on Switch 2 should be playable on PSPortable without much issue   Pheonix1 Member Jun 22, 2024 716 Absolutely they will. Not sure why people think it would be hard, if they hand them.the right tools most ports won't take long anyhow.   skeezx Member Oct 27, 2017 23,994 guessing there will be a "portable approved" label with the respective games going forward, regardless whether it's a PS5 or PS6 game. and when the thing is released popular past titles will be retroactively approved by sony, and up to developers if they want to patch the bigger games to be portable friendly. i guess where things could get tricky/laborious for developers is whether every game going forward is required to screen for portable performance, as it's not a PC so the portable will likely disallow for running "non-approved" games at all  AmFreak Member Oct 26, 2017 3,245 They need to give people some form of guarantee that it will get games, otherwise they greatly diminish their potential success. The best way to do this is to make it another SKU of the contemporary console. And with (close to) everything already running at 60fps and progression slowing to a crawl it's far easier than it had been in the past.  Ruck Member Oct 25, 2017 3,105 I mean, what is the handheld? PS6? Or an actual second console? If the former, then yes, if the latter then no   TitanicFall Member Nov 12, 2017 9,340 Nah. It might be incentivized though. There's not much in it for devs if it's a cross buy situation.   Callibretto Member Oct 25, 2017 10,445 Indonesia imo, PS6 will remain their main console, focusing on high fidelity visuals that Switch 2 and portable PC won't be able to run without huge compromise. PSPortable will be secondary console, something like PSPortal, but this time able to play any games that Switch2 can reasonably run. and for the high end games that it can't run, it will use streaming, either from PS6 you own, or PS+ Premium subs  bleits Member Oct 14, 2023 373 They have to if they want to be taken seriously   Vic Damone Jr. Member Oct 27, 2017 20,534 Nope Sony doesn't mandate this stuff and it's why their second product always dies.   fiendcode Member Oct 26, 2017 26,514 I think it depends on what the device really is, if it's more of a "Portal 2" or a "Series SP" or something else entirely (PSP3?). Streaming might be enough for PS6 games along with incentivized PS5/4 patches but whatever SIE does they need to make sure their inhouse teams are ALL on board this time. That was a big part of PSP/Vita's downfall, that the biggest or most important PS Studios snubbed them and the teams that did show up with support are mostly closed and gone now.   Callibretto Member Oct 25, 2017 10,445 Indonesia bleits said: They have to if they want to be taken seriously Click to expand... Click to shrink... from the last interview with PS exec about Switch 2 spec, it seems clear that PS have no plan to abandon high end console spec to switch to mobile hardware like Switch 2 and Xbox Ally. PS consider their high fidelity visual as advantage and differentiator from Nintendo. so with PS6, their top studio will eventuall make games that just won't realistically run on handheld devices. so having a mandate where all PS6 games is playable on handheld is simply unrealistic imo  danm999 Member Oct 29, 2017 19,929 Sydney Incentives, not mandates.   NSESN ▲ Legend ▲ Member Oct 25, 2017 27,729 I think people are setting themselves for disappointment in regards for how powerful this thing will be   defaltoption Plug in a controller and enter the Konami code The Fallen Oct 27, 2017 12,485 Austin Depends on what they call it. If they call it anything related to ps6, expect very bad performance, and mandates If they call it ps5 portable, expect bad performance and no mandates as it will be handled on their end If they call it a ps portable expect it to have no support from Sony and get whatever it gets just be happy it functions till they abandon it.  Metnut Member Apr 7, 2025 30 Good question OP. I voted the middle one. I think anything that ships for PS5 will need to work for the handheld. Question is whether that works automatically or will need patches.  mute ▲ Legend ▲ Member Oct 25, 2017 29,807 I think that would require a level of commitment to a secondary piece of hardware that Sony hasn't shown in a long time.   Patison Member Oct 27, 2017 761 It's difficult to say without knowing what they're planning with this device exactly. If they're fully going Switch route (or PS Vita/PS TV route) or more like a Steam Deck, which will run launch games perfectly and then, as time goes on, some titles might start looking less than ideal or be unplayable at all. Or Series S/X, just the Series S being portable — that would be preferable but also limiting but also diminishing returns between generations so might be worth it etc. And if that device happens at all and its development won't be dropped soon is another question. Lots of unknowns, but I'm interested to see what Sony comes up with, as long as they'll have games to support it this time around.  Jammerz Member Apr 29, 2023 1,579 I think it will be optional support. However sony needs to support it with their first parties to set an example and making it as easy as possible for other devs to scale down. For sony first party games maybe use nixxes to scale down so their studios aren't bogged down.  Hamchan The Fallen Oct 25, 2017 6,000 I think 99.9% of games will be crossgen between PS5 and PS6 for the entire generation, just based on how this industry is going, so it might not be much of an issue for Sony to mandate.   Advance.Wars.Sgt. Member Jun 10, 2018 10,456 Honestly, I'd worry more about Sony's 1st party teams than 3rd party developers since they were notoriously adverse making software with a handheld power profile in mind.   overthewaves Member Sep 30, 2020 1,203 Wouldn't that hamstring the games for ps6? That's PlayStation players biggest fear they don't want a series S type situation right? They treat series S like a punching bag.   Neonvisions Member Oct 27, 2017 707 overthewaves said: Wouldn't that hamstring the games for ps6? That's PlayStation players biggest fear they don't want a series S type situation right? They treat series S like a punching bag. Click to expand... Click to shrink... How would that effect PS6? Are you suggesting that the Series S hamstrings games for the X?  Gwarm Member Nov 13, 2017 2,902 I'd be shocked if Sony released a device that let's you play games that haven't been patched or confirmed to run acceptably. Imagine if certain games just hard crashed the console? This is the company that wouldn't let you play certain Vita games on the PSTV even if they actually worked.   bloopland33 Member Mar 4, 2020 3,845 I wonder if they'll just do the Steam Deck thing and do a compatibility badge. You can boot whatever software you want, but it might run at 5 fps and drain your battery. This would be in addition to whatever efforts they're doing to make things work out of the box, of course. But it's hard to imagine them mandating developers ship a PS6 profile and a PS6P profile for those heavier games 5-7 years from now… ….but it's also hard to imagine them shipping this PS6-gen device that doesn't play everything (depending on how they position it). So maybe they Steam Deck it  vivftp Member Oct 29, 2017 23,016 My guess, every PS6 game will be mandated to support it. PS5 games will support it natively for the simpler games and will require a patch as has been rumored to run on lesser specs I think next gen we get PS3 and Vita emulation so the PS6 and portable will be able to play games from PSN from every past PlayStation  Mocha Joe Member Jun 2, 2021 13,636 Really need to take the Steam Deck approach and don't make it a requirement. Just make it a complementary device where it is possible to play majority of the games available on PSN.   overthewaves Member Sep 30, 2020 1,203 Neonvisions said: How would that effect PS6? Are you suggesting that the Series S hamstrings games for the X? Click to expand... Click to shrink... I mean did you see the reaction here to the series S announcement lol. Everyone was saying it's gonna "hold back the generation".   reksveks Member May 17, 2022 7,628 Neonvisions said: How would that effect PS6? Are you suggesting that the Series S hamstrings games for the X? Click to expand... Click to shrink... Or the perception is that it does but the truth is that there is a lot of factors   Fabs Member Aug 22, 2019 2,827 I can't see the forcing handheld and pro support next gen.   level Member May 25, 2023 1,427 Definitely not Games already take too long to make. Extra time isn't something they'll want to reinforce to their developers.  gofreak Member Oct 26, 2017 8,411 I don't think support will be mandatory. I think they're bringing it into a reality where a growing portion of games can, or could, run without much change or effort on the developer's part on a next gen handheld. They'll lean on that natural trend rather than a policy - anything that is outside of that will just be streamable as now with the Portal.   Caiusto Member Oct 25, 2017 7,086 If they don't want to end up with another Vita yes they will.   mute ▲ Legend ▲ Member Oct 25, 2017 29,807 Advance.Wars.Sgt. said: Honestly, I'd worry more about Sony's 1st party teams than 3rd party developers since they were notoriously adverse making software with a handheld power profile in mind. Click to expand... Click to shrink... It does seem kinda unthinkable that Intergalactic would be made with a handheld in mind, for example.   AmFreak Member Oct 26, 2017 3,245 mute said: It does seem kinda unthinkable that Intergalactic would be made with a handheld in mind, for example. Click to expand... Click to shrink... Ratchet, Returnal, Cyberpunk, etc. also weren't made "with a handheld in mind".   Spoit Member Oct 28, 2017 5,599 Given how much of a pain the series S mandate has been, I don't see them binding even first party studios to it, especially ones that are trying to go for the cutting edge of tech. Since given AMDs timelines, is not going to be anywhere near a base PS5. I'm also skeptical of the claim that'll be able to play ps5 games without extensive patching.  Jawmuncher Crisis Dino Moderator Oct 25, 2017 45,166 Ibis Island No, I think the portable will handle portable stuff "automatically" for what it converts   knightmawk Member Dec 12, 2018 8,900 I expect they'll do everything they can to make sure no one has to think about it and it's as automatic as possible. It'll technically still be part of cert, but the goal will be for it to be rare that a game fails that part of cert and has to be sent back. That being said, I imagine there will be some games that still don't work and developers will be able to submit for that exception.  RivalGT Member Dec 13, 2017 7,616 I think the concept here is similar to how PS4 games play on PS5, the ones with patches I mean, the game will run with a different graphics preset then it would on PS4/ PS4 Pro, so in some cases this means higher resolution or higher frame rate cap. What Sony needs to work on their end is getting this to work without any patches from developers. Its the only way this can work.  Vexii Member Oct 31, 2017 3,103 UK if they don't mandate support, it'll just be a death knell for the format. I don't think they could get away with a dedicated handheld platform now when the Switch and Steam Deck exists   Mobius and Pet Octopus Member Oct 25, 2017 17,065 Just because a game can run on a handheld, doesn't mean that's all required for support. The UI alone likely requires changes for an optimal experience, sometimes necessary to be "playable". Small screen sizes usually needs changes.   SeanMN Member Oct 28, 2017 2,437 If PS6 games support is optional, that will create fragmentation of the platform and uncertain software support. If it's part of the PS6 family and support is mandatory, I can see there being concern that if would hold the generation back with a low capability sku. My thoughts are this should be a PS6 and support the same as the primary console. 
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  • Fortnite x Squid Game skins, release date, leaks, and more

    You can trust VideoGamer. Our team of gaming experts spend hours testing and reviewing the latest games, to ensure you're reading the most comprehensive guide possible. Rest assured, all imagery and advice is unique and original. Check out how we test and review games here

    The Squid Game collaboration is the next big thing for Fortnite. Its release date is right around the corner, and Epic Games has already revealed some of the things that will come with it. The iconic South Korean series will bring much more than just cosmetics, and here’s everything you need to know about it.
    In this article, we will reveal everything we know about Squid Game skins in Fortnite, as well as Creative tools. Furthermore, we will reveal the release date and take a look at several leaks that have come out since the collab announcement.
    Will the Squid Game collaboration bring Fortnite skins?
    According to trusted Fortnite leakers, the Squid Game partnership will introduce new cosmetics, including character skins. At the moment, it’s unknown what these skins will look like, but we should find out more details soon. The release date of the Squid Game collab is set for Friday, June 27, which is also the release date of the last season of the series.
    Earlier this month, Epic Games confirmed that the collaboration will bring new UEFNtools. Thanks to this, creators will be able to make Squid Game-themed maps with new items and mechanics.
    The Squid Game collaboration will bring new Fortnite cosmetics. Image by VideoGamer
    Epic has already released a cryptic teaser for the collab which reveals the following: “Red Greens, Square Meals, Affluent Arrivals, June 27th.” With less than two weeks to go until the big update, we expect even more teasers and possibly skin leaks. Considering how popular Squid Game is, this could become one of Fortnite’s most iconic collaborations.
    The next Fortnite update is set to come out on Tuesday, June 17. Since this update will contain Squid Game data, we could see more early leaks in just a few more days.

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    #fortnite #squid #game #skins #release
    Fortnite x Squid Game skins, release date, leaks, and more
    You can trust VideoGamer. Our team of gaming experts spend hours testing and reviewing the latest games, to ensure you're reading the most comprehensive guide possible. Rest assured, all imagery and advice is unique and original. Check out how we test and review games here The Squid Game collaboration is the next big thing for Fortnite. Its release date is right around the corner, and Epic Games has already revealed some of the things that will come with it. The iconic South Korean series will bring much more than just cosmetics, and here’s everything you need to know about it. In this article, we will reveal everything we know about Squid Game skins in Fortnite, as well as Creative tools. Furthermore, we will reveal the release date and take a look at several leaks that have come out since the collab announcement. Will the Squid Game collaboration bring Fortnite skins? According to trusted Fortnite leakers, the Squid Game partnership will introduce new cosmetics, including character skins. At the moment, it’s unknown what these skins will look like, but we should find out more details soon. The release date of the Squid Game collab is set for Friday, June 27, which is also the release date of the last season of the series. Earlier this month, Epic Games confirmed that the collaboration will bring new UEFNtools. Thanks to this, creators will be able to make Squid Game-themed maps with new items and mechanics. The Squid Game collaboration will bring new Fortnite cosmetics. Image by VideoGamer Epic has already released a cryptic teaser for the collab which reveals the following: “Red Greens, Square Meals, Affluent Arrivals, June 27th.” With less than two weeks to go until the big update, we expect even more teasers and possibly skin leaks. Considering how popular Squid Game is, this could become one of Fortnite’s most iconic collaborations. The next Fortnite update is set to come out on Tuesday, June 17. Since this update will contain Squid Game data, we could see more early leaks in just a few more days. Fortnite Platform: Android, iOS, macOS, Nintendo Switch, PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series S/X Genre: Action, Massively Multiplayer, Shooter 9 VideoGamer Subscribe to our newsletters! By subscribing, you agree to our Privacy Policy and may receive occasional deal communications; you can unsubscribe anytime. Share #fortnite #squid #game #skins #release
    WWW.VIDEOGAMER.COM
    Fortnite x Squid Game skins, release date, leaks, and more
    You can trust VideoGamer. Our team of gaming experts spend hours testing and reviewing the latest games, to ensure you're reading the most comprehensive guide possible. Rest assured, all imagery and advice is unique and original. Check out how we test and review games here The Squid Game collaboration is the next big thing for Fortnite. Its release date is right around the corner, and Epic Games has already revealed some of the things that will come with it. The iconic South Korean series will bring much more than just cosmetics, and here’s everything you need to know about it. In this article, we will reveal everything we know about Squid Game skins in Fortnite, as well as Creative tools. Furthermore, we will reveal the release date and take a look at several leaks that have come out since the collab announcement. Will the Squid Game collaboration bring Fortnite skins? According to trusted Fortnite leakers, the Squid Game partnership will introduce new cosmetics, including character skins. At the moment, it’s unknown what these skins will look like, but we should find out more details soon. The release date of the Squid Game collab is set for Friday, June 27, which is also the release date of the last season of the series. Earlier this month, Epic Games confirmed that the collaboration will bring new UEFN (Unreal Editor for Fortnite) tools. Thanks to this, creators will be able to make Squid Game-themed maps with new items and mechanics. The Squid Game collaboration will bring new Fortnite cosmetics. Image by VideoGamer Epic has already released a cryptic teaser for the collab which reveals the following: “Red Greens, Square Meals, Affluent Arrivals, June 27th.” With less than two weeks to go until the big update, we expect even more teasers and possibly skin leaks. Considering how popular Squid Game is, this could become one of Fortnite’s most iconic collaborations. The next Fortnite update is set to come out on Tuesday, June 17. Since this update will contain Squid Game data, we could see more early leaks in just a few more days. Fortnite Platform(s): Android, iOS, macOS, Nintendo Switch, PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series S/X Genre(s): Action, Massively Multiplayer, Shooter 9 VideoGamer Subscribe to our newsletters! By subscribing, you agree to our Privacy Policy and may receive occasional deal communications; you can unsubscribe anytime. Share
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  • Fortnite just announced extended downtime for the next season

    You can trust VideoGamer. Our team of gaming experts spend hours testing and reviewing the latest games, to ensure you're reading the most comprehensive guide possible. Rest assured, all imagery and advice is unique and original. Check out how we test and review games here

    The past two days have been very exciting for Fortnite players. The upcoming season was leaked, including its map changes and weapons. On top of this, leakers showed all the new skins coming to the game, split among three seasonal passes. However, before all of this new Fortnite content comes out, there is another downtime that we will have to go through.
    Since a new season is around the corner, the Fortnite downtime will last longer than usual. Fortunately, the update is available for pre-download, so console players can grab it and log into the game once the downtime ends.
    How long will be the downtime for the new Fortnite season?
    The downtime for the new season began at around 2:20 PM Eastern Time, right after the conclusion of the live event. Interestingly, Epic Games announced that the new season would be released on the same day, which is quite unusual. In the past, the game developer mostly released new seasons at either 2 or 4 AM ET. However, this season is different.
    The Fortnite creator expects the downtime to last for approximately six hours. This means that the servers should return by 8 PM ET. The downtime could finish sooner as well, although this is an unlikely scenario.
    The new Fortnite season will be available after the downtime ends. Image by VideoGamer
    It’s important to note that Epic Games is not always 100% accurate with these estimates. However, even in the worst-case scenario, Fortnite servers should come back up by 9 PM, barring any unexpected issues. Epic will provide any necessary updates on the Fortnite Status account on Xand its public server status page.
    During the downtime, all Fortnite game modes will be unavailable, including Creative and the World.

    Fortnite

    Platform:
    Android, iOS, macOS, Nintendo Switch, PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series S/X

    Genre:
    Action, Massively Multiplayer, Shooter

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    Share
    #fortnite #just #announced #extended #downtime
    Fortnite just announced extended downtime for the next season
    You can trust VideoGamer. Our team of gaming experts spend hours testing and reviewing the latest games, to ensure you're reading the most comprehensive guide possible. Rest assured, all imagery and advice is unique and original. Check out how we test and review games here The past two days have been very exciting for Fortnite players. The upcoming season was leaked, including its map changes and weapons. On top of this, leakers showed all the new skins coming to the game, split among three seasonal passes. However, before all of this new Fortnite content comes out, there is another downtime that we will have to go through. Since a new season is around the corner, the Fortnite downtime will last longer than usual. Fortunately, the update is available for pre-download, so console players can grab it and log into the game once the downtime ends. How long will be the downtime for the new Fortnite season? The downtime for the new season began at around 2:20 PM Eastern Time, right after the conclusion of the live event. Interestingly, Epic Games announced that the new season would be released on the same day, which is quite unusual. In the past, the game developer mostly released new seasons at either 2 or 4 AM ET. However, this season is different. The Fortnite creator expects the downtime to last for approximately six hours. This means that the servers should return by 8 PM ET. The downtime could finish sooner as well, although this is an unlikely scenario. The new Fortnite season will be available after the downtime ends. Image by VideoGamer It’s important to note that Epic Games is not always 100% accurate with these estimates. However, even in the worst-case scenario, Fortnite servers should come back up by 9 PM, barring any unexpected issues. Epic will provide any necessary updates on the Fortnite Status account on Xand its public server status page. During the downtime, all Fortnite game modes will be unavailable, including Creative and the World. Fortnite Platform: Android, iOS, macOS, Nintendo Switch, PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series S/X Genre: Action, Massively Multiplayer, Shooter 9 VideoGamer Subscribe to our newsletters! By subscribing, you agree to our Privacy Policy and may receive occasional deal communications; you can unsubscribe anytime. Share #fortnite #just #announced #extended #downtime
    WWW.VIDEOGAMER.COM
    Fortnite just announced extended downtime for the next season
    You can trust VideoGamer. Our team of gaming experts spend hours testing and reviewing the latest games, to ensure you're reading the most comprehensive guide possible. Rest assured, all imagery and advice is unique and original. Check out how we test and review games here The past two days have been very exciting for Fortnite players. The upcoming season was leaked, including its map changes and weapons. On top of this, leakers showed all the new skins coming to the game, split among three seasonal passes. However, before all of this new Fortnite content comes out, there is another downtime that we will have to go through. Since a new season is around the corner, the Fortnite downtime will last longer than usual. Fortunately, the update is available for pre-download, so console players can grab it and log into the game once the downtime ends. How long will be the downtime for the new Fortnite season? The downtime for the new season began at around 2:20 PM Eastern Time, right after the conclusion of the live event. Interestingly, Epic Games announced that the new season would be released on the same day, which is quite unusual. In the past, the game developer mostly released new seasons at either 2 or 4 AM ET. However, this season is different. The Fortnite creator expects the downtime to last for approximately six hours. This means that the servers should return by 8 PM ET (midnight UTC). The downtime could finish sooner as well, although this is an unlikely scenario. The new Fortnite season will be available after the downtime ends. Image by VideoGamer It’s important to note that Epic Games is not always 100% accurate with these estimates. However, even in the worst-case scenario, Fortnite servers should come back up by 9 PM, barring any unexpected issues. Epic will provide any necessary updates on the Fortnite Status account on X (formerly Twitter) and its public server status page. During the downtime, all Fortnite game modes will be unavailable, including Creative and Save the World. Fortnite Platform(s): Android, iOS, macOS, Nintendo Switch, PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series S/X Genre(s): Action, Massively Multiplayer, Shooter 9 VideoGamer Subscribe to our newsletters! By subscribing, you agree to our Privacy Policy and may receive occasional deal communications; you can unsubscribe anytime. Share
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  • Is Apple working on an iPhone 17e? Here’s what we know so far

    Earlier this year, Apple launched the iPhone 16e. While in many ways it was an iPhone SE successor, the naming scheme changes things up a bit compared to the iPhone SE. Now that it’s part of the mainline iPhone lineup, many have wondered – will this be an annual refresh? Today, we’ll be recapping the rumors.

    iPhone 17e: Annual refresh?
    According to leaker Instant Digital on Weibo, Apple is already preparing trial production of an iPhone 17e, suggesting that it’s almost definitely on the way:

    The setup of the 17e production line is being planned. This answers the question: There will be a 17e next year, and now it is almost in the trial production stage.

    It’s unclear what would change in an iPhone 17e. Dynamic Island would certainly be a welcome upgrade. It’ll also likely adopt the A19 chipset found in the upcoming iPhone 17 models. It might also debut the C2 modem, though that’s just a personal guess.
    One way or another, it seems quite plausible that the new ‘e’ iPhone will be an annual refresh, unlike the iPhone SE that came before it.
    Reputable analyst Ming-Chi Kuo also anticipates an iPhone 17e launching in the first half of 2026.
    Beyond iPhone 17e
    Earlier this month, The Information reported that Apple will be transitioning to a split iPhone launch strategy, with iPhone 18 Air, Pro, Pro Max, and the foldable launching in fall 2026, and iPhone 18 and 18e launching in spring 2027.
    While this detail in itself doesn’t confirm an annual refresh for the ‘e’ iPhone, it does at least indicate that new entry-level iPhones will launch more regularly than iPhone SE models, which launched in 2016, 2020, and 2022, leaving an average refresh cycle of 3 years.
    Wrap up
    Overall, it’s too early to say for sure. However, I’d lean towards the answer being yes: Apple will probably launch an iPhone 17e in early 2026.
    I do personally hope that Apple diversifies their offerings a little bit. With the entry-level iPhone being now, I think it could potentially be really cool if we saw an iPhone mini renaissance. It could potentially start at making it a much more appealing purchase than the iPhone 12 mini and iPhone 13 mini at That’s more of a pipe dream, though.
    What do you think about iPhone 16e and the possibility of there being more regular ‘e’ iPhone launches? Let us know in the comments.

    My favorite Apple accessory recommendations:
    Follow Michael: X/Twitter, Bluesky, Instagram

    Add 9to5Mac to your Google News feed. 

    FTC: We use income earning auto affiliate links. More.You’re reading 9to5Mac — experts who break news about Apple and its surrounding ecosystem, day after day. Be sure to check out our homepage for all the latest news, and follow 9to5Mac on Twitter, Facebook, and LinkedIn to stay in the loop. Don’t know where to start? Check out our exclusive stories, reviews, how-tos, and subscribe to our YouTube channel
    #apple #working #iphone #17e #heres
    Is Apple working on an iPhone 17e? Here’s what we know so far
    Earlier this year, Apple launched the iPhone 16e. While in many ways it was an iPhone SE successor, the naming scheme changes things up a bit compared to the iPhone SE. Now that it’s part of the mainline iPhone lineup, many have wondered – will this be an annual refresh? Today, we’ll be recapping the rumors. iPhone 17e: Annual refresh? According to leaker Instant Digital on Weibo, Apple is already preparing trial production of an iPhone 17e, suggesting that it’s almost definitely on the way: The setup of the 17e production line is being planned. This answers the question: There will be a 17e next year, and now it is almost in the trial production stage. It’s unclear what would change in an iPhone 17e. Dynamic Island would certainly be a welcome upgrade. It’ll also likely adopt the A19 chipset found in the upcoming iPhone 17 models. It might also debut the C2 modem, though that’s just a personal guess. One way or another, it seems quite plausible that the new ‘e’ iPhone will be an annual refresh, unlike the iPhone SE that came before it. Reputable analyst Ming-Chi Kuo also anticipates an iPhone 17e launching in the first half of 2026. Beyond iPhone 17e Earlier this month, The Information reported that Apple will be transitioning to a split iPhone launch strategy, with iPhone 18 Air, Pro, Pro Max, and the foldable launching in fall 2026, and iPhone 18 and 18e launching in spring 2027. While this detail in itself doesn’t confirm an annual refresh for the ‘e’ iPhone, it does at least indicate that new entry-level iPhones will launch more regularly than iPhone SE models, which launched in 2016, 2020, and 2022, leaving an average refresh cycle of 3 years. Wrap up Overall, it’s too early to say for sure. However, I’d lean towards the answer being yes: Apple will probably launch an iPhone 17e in early 2026. I do personally hope that Apple diversifies their offerings a little bit. With the entry-level iPhone being now, I think it could potentially be really cool if we saw an iPhone mini renaissance. It could potentially start at making it a much more appealing purchase than the iPhone 12 mini and iPhone 13 mini at That’s more of a pipe dream, though. What do you think about iPhone 16e and the possibility of there being more regular ‘e’ iPhone launches? Let us know in the comments. My favorite Apple accessory recommendations: Follow Michael: X/Twitter, Bluesky, Instagram Add 9to5Mac to your Google News feed.  FTC: We use income earning auto affiliate links. More.You’re reading 9to5Mac — experts who break news about Apple and its surrounding ecosystem, day after day. Be sure to check out our homepage for all the latest news, and follow 9to5Mac on Twitter, Facebook, and LinkedIn to stay in the loop. Don’t know where to start? Check out our exclusive stories, reviews, how-tos, and subscribe to our YouTube channel #apple #working #iphone #17e #heres
    9TO5MAC.COM
    Is Apple working on an iPhone 17e? Here’s what we know so far
    Earlier this year, Apple launched the iPhone 16e. While in many ways it was an iPhone SE successor, the naming scheme changes things up a bit compared to the iPhone SE. Now that it’s part of the mainline iPhone lineup, many have wondered – will this be an annual refresh? Today, we’ll be recapping the rumors. iPhone 17e: Annual refresh? According to leaker Instant Digital on Weibo, Apple is already preparing trial production of an iPhone 17e, suggesting that it’s almost definitely on the way: The setup of the 17e production line is being planned. This answers the question: There will be a 17e next year, and now it is almost in the trial production stage. It’s unclear what would change in an iPhone 17e. Dynamic Island would certainly be a welcome upgrade. It’ll also likely adopt the A19 chipset found in the upcoming iPhone 17 models. It might also debut the C2 modem, though that’s just a personal guess. One way or another, it seems quite plausible that the new ‘e’ iPhone will be an annual refresh, unlike the iPhone SE that came before it. Reputable analyst Ming-Chi Kuo also anticipates an iPhone 17e launching in the first half of 2026. Beyond iPhone 17e Earlier this month, The Information reported that Apple will be transitioning to a split iPhone launch strategy, with iPhone 18 Air, Pro, Pro Max, and the foldable launching in fall 2026, and iPhone 18 and 18e launching in spring 2027. While this detail in itself doesn’t confirm an annual refresh for the ‘e’ iPhone, it does at least indicate that new entry-level iPhones will launch more regularly than iPhone SE models, which launched in 2016, 2020, and 2022, leaving an average refresh cycle of 3 years. Wrap up Overall, it’s too early to say for sure. However, I’d lean towards the answer being yes: Apple will probably launch an iPhone 17e in early 2026. I do personally hope that Apple diversifies their offerings a little bit. With the entry-level iPhone being $599 now, I think it could potentially be really cool if we saw an iPhone mini renaissance. It could potentially start at $499, making it a much more appealing purchase than the iPhone 12 mini and iPhone 13 mini at $699. That’s more of a pipe dream, though. What do you think about iPhone 16e and the possibility of there being more regular ‘e’ iPhone launches? Let us know in the comments. My favorite Apple accessory recommendations: Follow Michael: X/Twitter, Bluesky, Instagram Add 9to5Mac to your Google News feed.  FTC: We use income earning auto affiliate links. More.You’re reading 9to5Mac — experts who break news about Apple and its surrounding ecosystem, day after day. Be sure to check out our homepage for all the latest news, and follow 9to5Mac on Twitter, Facebook, and LinkedIn to stay in the loop. Don’t know where to start? Check out our exclusive stories, reviews, how-tos, and subscribe to our YouTube channel
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  • iPhone 17 Pro Max rumored thickness shown off in new video

    A new video of a dummy of the forthcoming iPhone 17 Pro Max has surfaced, backing up previous rumors that the model will be significantly thicker than the current model.Purported iPhone 17 Pro Max dummyThe news that the iPhone 17 Pro Max would have a thicker chassis than the current iPhone 16 Pro Max was first reported in March 2025. It was also reported that this model would get an advanced vapor chamber cooling system, which might account for the increased size.That cooling feature is expected to be in both of the new Pro models, but as yet there hasn't been news that the iPhone 17 Pro will also be thicker. The new video being circulated by leaker Majin Bu solely shows a dummy of the iPhone 17 Pro Max, but it does appear to confirm the extra thickness. Rumor Score: Possible Continue Reading on AppleInsider | Discuss on our Forums
    #iphone #pro #max #rumored #thickness
    iPhone 17 Pro Max rumored thickness shown off in new video
    A new video of a dummy of the forthcoming iPhone 17 Pro Max has surfaced, backing up previous rumors that the model will be significantly thicker than the current model.Purported iPhone 17 Pro Max dummyThe news that the iPhone 17 Pro Max would have a thicker chassis than the current iPhone 16 Pro Max was first reported in March 2025. It was also reported that this model would get an advanced vapor chamber cooling system, which might account for the increased size.That cooling feature is expected to be in both of the new Pro models, but as yet there hasn't been news that the iPhone 17 Pro will also be thicker. The new video being circulated by leaker Majin Bu solely shows a dummy of the iPhone 17 Pro Max, but it does appear to confirm the extra thickness. Rumor Score: 🤔 Possible Continue Reading on AppleInsider | Discuss on our Forums #iphone #pro #max #rumored #thickness
    APPLEINSIDER.COM
    iPhone 17 Pro Max rumored thickness shown off in new video
    A new video of a dummy of the forthcoming iPhone 17 Pro Max has surfaced, backing up previous rumors that the model will be significantly thicker than the current model.Purported iPhone 17 Pro Max dummyThe news that the iPhone 17 Pro Max would have a thicker chassis than the current iPhone 16 Pro Max was first reported in March 2025. It was also reported that this model would get an advanced vapor chamber cooling system, which might account for the increased size.That cooling feature is expected to be in both of the new Pro models, but as yet there hasn't been news that the iPhone 17 Pro will also be thicker. The new video being circulated by leaker Majin Bu solely shows a dummy of the iPhone 17 Pro Max, but it does appear to confirm the extra thickness. Rumor Score: 🤔 Possible Continue Reading on AppleInsider | Discuss on our Forums
    0 Σχόλια 0 Μοιράστηκε
  • Kotaku’s Biggest Gaming Culture News For The Week May 31, 2025

    Start SlideshowStart SlideshowImage: Nintendo / Kotaku / Jake Randall / Burndumb, Nintendo / Kotaku, Fox / Disney / Kotaku, Sandfall Interactive, Nintendo / Kotaku, Arrowhead Game Studios / Kotaku, Screenshot: Подкаст «Пóпы и культура» / YouTube / Switch 2, a2dubai / YouTube / KotakuFrom mergers to memes, the landscape of interactive entertainment is always in motion. Here’s your cheat sheet for the week’s most important stories in gaming.Previous SlideNext SlideList slidesTarget Leaves Dozens Of Switch 2 Consoles Locked In A Cage On The Store FloorNintendo’s next big console, the Switch 2, is set to arrive on store shelves in just 10 days. So it’s not surprising to see photos showing dozens of Switch 2 consoles sitting in store warehouses and back areas. However, I wasn’t expecting a bunch of Switch 2 consoles to be sitting in a metal cage in the middle of a Target already. - Zack Zwiezen Read MorePrevious SlideNext SlideList slidesSwitch 2 Leaker Explains How He Got The Console Early And Why He's Not Afraid Of NintendoImage: Nintendo / KotakuIt was the middle of the night when Fedor Volkov found himself anxiously waiting on the streets of Moscow for a ride back home. In his arms he held a Switch 2 box and nestled within was the console fans had been waiting years to get their hands on, but which still didn’t officially go on sale for more than a week. He was too nervous and excited to remember to bring something to hide it in. - Ethan Gach Read MorePrevious SlideNext SlideList slidesSomeone Take Away Randy Pitchford's PhoneImage: Fox / Disney / KotakuSometimes you just gotta walk away. And this might be one of those times. Earlier this month, Gearbox co-founder and CEO Randy Pitchford replied to someone on social media about the studio’s next game, Borderlands 4, possibly receiving an price tag. He said it wasn’t his call and then infamously added, “If you’re a real fan, you’ll find a way to make it happen.” This didn’t go over well with people online. A few days later, on May 22, he said he didn’t intend to sound like an asshole. - Zack Zwiezen Read MorePrevious SlideNext SlideList slidesSwitch 2 Startup And Menu Settings Appear Online As Early Player Shows Off Console In 'Code Red' Leak For NintendoScreenshot: Подкаст «Пóпы и культура» / YouTube / Switch 2The Switch 2 is just days away from its official June 5 launch, but already footage is beginning to spread online of people going hands-on with Nintendo’s next console. One fan based in Russia recently uploaded a nearly 10-minute video that includes the Switch 2's startup sequence and a tour through its menu settings. “Respects to this man for sacrificing his life to unbox the console a week before launch,” reads the top comment on YouTube. - Ethan Gach Read MorePrevious SlideNext SlideList slidesClair Obscur: Expedition 33 Publisher Says Fans Would Never Guess The Hit RPG's Budget: 'I'm Sure Mirror's Edge And Vanquish Cost More'Image: Sandfall InteractiveClair Obscur: Expedition 33 is one of the top-rated games of the year and has sold over 3.3 million copies. And it did it all with a very small budget, according to publisher Kelpler Interactive. How small? Portfolio director Matthew Handrahan isn’t saying, but he thinks everyone’s guesses are probably wrong. - Ethan Gach Read MorePrevious SlideNext SlideList slidesOnly One First-Party Nintendo Game Won't Work On Switch 2Image: Nintendo / KotakuThe Nintendo Switch 2 will be able to play most original Switch games without any issues when it launches on June 5. According to an update from Nintendo, most big games and all first-party titleswill work on Switch 2, though you might need an update or an old Joy-Con. - Zack Zwiezen Read MorePrevious SlideNext SlideList slidesHelldivers 2 Players Are Pulling Off Incredible Feats In A Last-Ditch Effort To Super EarthImage: Arrowhead Game Studios / KotakuHelldivers 2's Galactic War has come to Super Earth and it’s going very, very badly. Players have lost every major city on the planet save for two, but are making a triumphant last stand against the Illuminate as fans from across the real world band together to hold the line. - Ethan Gach Read MorePrevious SlideNext SlideList slidesSomeone's Unboxing A Switch 2 But Claims It Needs A Day-One Patch To WorkScreenshot: a2dubai / YouTube / KotakuSwitch 2 hardware appears to be officially out in the wild, but it doesn’t sound like anyone will be able to play the console early. A day-one patch is needed for it to fully work, according to someone who uploaded a brief unboxing video of the new Nintendo console to YouTube. - Ethan Gach Read MorePrevious SlideNext SlideList slidesGameStop Doubles Down On Crypto With Massive Bitcoin Purchase As Stores CloseGameStop Doubles Down On Crypto With Massive Bitcoin Purchase As Stores Close

    Share SubtitlesOffEnglishThe company continues its pivot away from selling games and toward doing anything else to stay afloatPrevious SlideNext SlideList slidesPlayStation’s Days of Play Brings Bomb Rush Cyberfunk, NBA 2K25 & More To PS PlusPlayStation’s Days of Play Brings Bomb Rush Cyberfunk, NBA 2K25 & More To PS Plus

    Share SubtitlesOffEnglishBomb Rush Cyberfunk is hitting PS Plus alongside NBA 2K25 and a Destiny 2 takeover in June
    #kotakus #biggest #gaming #culture #news
    Kotaku’s Biggest Gaming Culture News For The Week May 31, 2025
    Start SlideshowStart SlideshowImage: Nintendo / Kotaku / Jake Randall / Burndumb, Nintendo / Kotaku, Fox / Disney / Kotaku, Sandfall Interactive, Nintendo / Kotaku, Arrowhead Game Studios / Kotaku, Screenshot: Подкаст «Пóпы и культура» / YouTube / Switch 2, a2dubai / YouTube / KotakuFrom mergers to memes, the landscape of interactive entertainment is always in motion. Here’s your cheat sheet for the week’s most important stories in gaming.Previous SlideNext SlideList slidesTarget Leaves Dozens Of Switch 2 Consoles Locked In A Cage On The Store FloorNintendo’s next big console, the Switch 2, is set to arrive on store shelves in just 10 days. So it’s not surprising to see photos showing dozens of Switch 2 consoles sitting in store warehouses and back areas. However, I wasn’t expecting a bunch of Switch 2 consoles to be sitting in a metal cage in the middle of a Target already. - Zack Zwiezen Read MorePrevious SlideNext SlideList slidesSwitch 2 Leaker Explains How He Got The Console Early And Why He's Not Afraid Of NintendoImage: Nintendo / KotakuIt was the middle of the night when Fedor Volkov found himself anxiously waiting on the streets of Moscow for a ride back home. In his arms he held a Switch 2 box and nestled within was the console fans had been waiting years to get their hands on, but which still didn’t officially go on sale for more than a week. He was too nervous and excited to remember to bring something to hide it in. - Ethan Gach Read MorePrevious SlideNext SlideList slidesSomeone Take Away Randy Pitchford's PhoneImage: Fox / Disney / KotakuSometimes you just gotta walk away. And this might be one of those times. Earlier this month, Gearbox co-founder and CEO Randy Pitchford replied to someone on social media about the studio’s next game, Borderlands 4, possibly receiving an price tag. He said it wasn’t his call and then infamously added, “If you’re a real fan, you’ll find a way to make it happen.” This didn’t go over well with people online. A few days later, on May 22, he said he didn’t intend to sound like an asshole. - Zack Zwiezen Read MorePrevious SlideNext SlideList slidesSwitch 2 Startup And Menu Settings Appear Online As Early Player Shows Off Console In 'Code Red' Leak For NintendoScreenshot: Подкаст «Пóпы и культура» / YouTube / Switch 2The Switch 2 is just days away from its official June 5 launch, but already footage is beginning to spread online of people going hands-on with Nintendo’s next console. One fan based in Russia recently uploaded a nearly 10-minute video that includes the Switch 2's startup sequence and a tour through its menu settings. “Respects to this man for sacrificing his life to unbox the console a week before launch,” reads the top comment on YouTube. - Ethan Gach Read MorePrevious SlideNext SlideList slidesClair Obscur: Expedition 33 Publisher Says Fans Would Never Guess The Hit RPG's Budget: 'I'm Sure Mirror's Edge And Vanquish Cost More'Image: Sandfall InteractiveClair Obscur: Expedition 33 is one of the top-rated games of the year and has sold over 3.3 million copies. And it did it all with a very small budget, according to publisher Kelpler Interactive. How small? Portfolio director Matthew Handrahan isn’t saying, but he thinks everyone’s guesses are probably wrong. - Ethan Gach Read MorePrevious SlideNext SlideList slidesOnly One First-Party Nintendo Game Won't Work On Switch 2Image: Nintendo / KotakuThe Nintendo Switch 2 will be able to play most original Switch games without any issues when it launches on June 5. According to an update from Nintendo, most big games and all first-party titleswill work on Switch 2, though you might need an update or an old Joy-Con. - Zack Zwiezen Read MorePrevious SlideNext SlideList slidesHelldivers 2 Players Are Pulling Off Incredible Feats In A Last-Ditch Effort To Super EarthImage: Arrowhead Game Studios / KotakuHelldivers 2's Galactic War has come to Super Earth and it’s going very, very badly. Players have lost every major city on the planet save for two, but are making a triumphant last stand against the Illuminate as fans from across the real world band together to hold the line. - Ethan Gach Read MorePrevious SlideNext SlideList slidesSomeone's Unboxing A Switch 2 But Claims It Needs A Day-One Patch To WorkScreenshot: a2dubai / YouTube / KotakuSwitch 2 hardware appears to be officially out in the wild, but it doesn’t sound like anyone will be able to play the console early. A day-one patch is needed for it to fully work, according to someone who uploaded a brief unboxing video of the new Nintendo console to YouTube. - Ethan Gach Read MorePrevious SlideNext SlideList slidesGameStop Doubles Down On Crypto With Massive Bitcoin Purchase As Stores CloseGameStop Doubles Down On Crypto With Massive Bitcoin Purchase As Stores Close Share SubtitlesOffEnglishThe company continues its pivot away from selling games and toward doing anything else to stay afloatPrevious SlideNext SlideList slidesPlayStation’s Days of Play Brings Bomb Rush Cyberfunk, NBA 2K25 & More To PS PlusPlayStation’s Days of Play Brings Bomb Rush Cyberfunk, NBA 2K25 & More To PS Plus Share SubtitlesOffEnglishBomb Rush Cyberfunk is hitting PS Plus alongside NBA 2K25 and a Destiny 2 takeover in June #kotakus #biggest #gaming #culture #news
    KOTAKU.COM
    Kotaku’s Biggest Gaming Culture News For The Week May 31, 2025
    Start SlideshowStart SlideshowImage: Nintendo / Kotaku / Jake Randall / Burndumb, Nintendo / Kotaku, Fox / Disney / Kotaku, Sandfall Interactive, Nintendo / Kotaku, Arrowhead Game Studios / Kotaku, Screenshot: Подкаст «Пóпы и культура» / YouTube / Switch 2, a2dubai / YouTube / KotakuFrom mergers to memes, the landscape of interactive entertainment is always in motion. Here’s your cheat sheet for the week’s most important stories in gaming.Previous SlideNext SlideList slidesTarget Leaves Dozens Of Switch 2 Consoles Locked In A Cage On The Store FloorNintendo’s next big console, the Switch 2, is set to arrive on store shelves in just 10 days. So it’s not surprising to see photos showing dozens of Switch 2 consoles sitting in store warehouses and back areas. However, I wasn’t expecting a bunch of Switch 2 consoles to be sitting in a metal cage in the middle of a Target already. - Zack Zwiezen Read MorePrevious SlideNext SlideList slidesSwitch 2 Leaker Explains How He Got The Console Early And Why He's Not Afraid Of NintendoImage: Nintendo / KotakuIt was the middle of the night when Fedor Volkov found himself anxiously waiting on the streets of Moscow for a ride back home. In his arms he held a Switch 2 box and nestled within was the console fans had been waiting years to get their hands on, but which still didn’t officially go on sale for more than a week. He was too nervous and excited to remember to bring something to hide it in. - Ethan Gach Read MorePrevious SlideNext SlideList slidesSomeone Take Away Randy Pitchford's PhoneImage: Fox / Disney / KotakuSometimes you just gotta walk away. And this might be one of those times. Earlier this month, Gearbox co-founder and CEO Randy Pitchford replied to someone on social media about the studio’s next game, Borderlands 4, possibly receiving an $80 price tag. He said it wasn’t his call and then infamously added, “If you’re a real fan, you’ll find a way to make it happen.” This didn’t go over well with people online. A few days later, on May 22, he said he didn’t intend to sound like an asshole. - Zack Zwiezen Read MorePrevious SlideNext SlideList slidesSwitch 2 Startup And Menu Settings Appear Online As Early Player Shows Off Console In 'Code Red' Leak For NintendoScreenshot: Подкаст «Пóпы и культура» / YouTube / Switch 2The Switch 2 is just days away from its official June 5 launch, but already footage is beginning to spread online of people going hands-on with Nintendo’s next console. One fan based in Russia recently uploaded a nearly 10-minute video that includes the Switch 2's startup sequence and a tour through its menu settings. “Respects to this man for sacrificing his life to unbox the console a week before launch,” reads the top comment on YouTube. - Ethan Gach Read MorePrevious SlideNext SlideList slidesClair Obscur: Expedition 33 Publisher Says Fans Would Never Guess The Hit RPG's Budget: 'I'm Sure Mirror's Edge And Vanquish Cost More'Image: Sandfall InteractiveClair Obscur: Expedition 33 is one of the top-rated games of the year and has sold over 3.3 million copies. And it did it all with a very small budget, according to publisher Kelpler Interactive. How small? Portfolio director Matthew Handrahan isn’t saying, but he thinks everyone’s guesses are probably wrong. - Ethan Gach Read MorePrevious SlideNext SlideList slidesOnly One First-Party Nintendo Game Won't Work On Switch 2Image: Nintendo / KotakuThe Nintendo Switch 2 will be able to play most original Switch games without any issues when it launches on June 5. According to an update from Nintendo, most big games and all first-party titles (with one tiny exception) will work on Switch 2, though you might need an update or an old Joy-Con. - Zack Zwiezen Read MorePrevious SlideNext SlideList slidesHelldivers 2 Players Are Pulling Off Incredible Feats In A Last-Ditch Effort To Save Super EarthImage: Arrowhead Game Studios / KotakuHelldivers 2's Galactic War has come to Super Earth and it’s going very, very badly. Players have lost every major city on the planet save for two, but are making a triumphant last stand against the Illuminate as fans from across the real world band together to hold the line. - Ethan Gach Read MorePrevious SlideNext SlideList slidesSomeone's Unboxing A Switch 2 But Claims It Needs A Day-One Patch To WorkScreenshot: a2dubai / YouTube / KotakuSwitch 2 hardware appears to be officially out in the wild, but it doesn’t sound like anyone will be able to play the console early. A day-one patch is needed for it to fully work, according to someone who uploaded a brief unboxing video of the new Nintendo console to YouTube. - Ethan Gach Read MorePrevious SlideNext SlideList slidesGameStop Doubles Down On Crypto With Massive Bitcoin Purchase As Stores CloseGameStop Doubles Down On Crypto With Massive Bitcoin Purchase As Stores Close Share SubtitlesOffEnglishThe company continues its pivot away from selling games and toward doing anything else to stay afloatPrevious SlideNext SlideList slidesPlayStation’s Days of Play Brings Bomb Rush Cyberfunk, NBA 2K25 & More To PS PlusPlayStation’s Days of Play Brings Bomb Rush Cyberfunk, NBA 2K25 & More To PS Plus Share SubtitlesOffEnglishBomb Rush Cyberfunk is hitting PS Plus alongside NBA 2K25 and a Destiny 2 takeover in June
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  • Apple hasn't given up on haptic buttons for iPhone, iPad, and Apple Watch

    Rumor mill: For years, leakers have reported that Apple is working to eliminate physical buttons from the iPhone entirely. Although the company opted to keep them on the iPhone 15, 16, and likely the upcoming iPhone 17, new information suggests that Apple is expanding its buttonless ambitions across multiple devices.
    Weibo-based leaker "Instant Digital"recently revived rumors that Apple is exploring ways to replace physical buttons with haptic inputs. This radical change could debut in future iPhones and other mobile devices.
    Back in 2022, leaks indicated that the iPhone 15 might replace its protruding power and volume buttons with touch-sensitive areas that use haptic feedback to simulate physical presses – similar to the iPhone 7's haptic home button.
    However, both the iPhone 15 and 16 retained traditional buttons, and the iPhone 17, expected later this year, will likely be no different. Recently, the rumors had quieted down, with reports suggesting that Apple had temporarily shelved the project.

    Some speculate that Apple is gradually working toward a completely smooth iPhone, one without buttons or ports, that relies entirely on touch and wireless technologies.
    Beyond offering a cleaner aesthetic, removing physical buttons could improve durability. Fewer moving parts mean less internal wear and tear, and eliminating external buttons and ports can enhance waterproofing. However, dropping USB support would be a dramatic and unprecedented design shift.
    // Related Stories

    Although Apple hasn't given up on haptics, accuracy remains a major challenge. Instant Digital claims the company is still working to minimize accidental inputs, while also expanding these efforts to the iPad and Apple Watch.

    Meanwhile, the latest iPhone 17 rumors suggest Apple plans to introduce a new mid-tier model: the iPhone 17 Air. At just 5.5mm thick, it will feature a 6.6-inch always-on OLED display with 120Hz ProMotion support and a new A19 processor.
    While the iPhone 17 Pro and Air models are expected to include 12GB of RAM, analyst Jeff Pu believes the base model will likely ship with 8GB of RAM and the A18 processor – the same chip found in the base iPhone 16. However, the newer device may feature a slightly larger 6.3-inch display.
    Apple typically unveils new iPhones in the fall, but the first preview of this year's software updates will arrive next week at the 2025 Worldwide Developers Conference on June 9. There, Apple is expected to announce a rebranding of its operating systems, starting with iOS 26, macOS 26, iPadOS 26, and more.

    iPhone users: Do you use Safari or Chrome?
    #apple #hasn039t #given #haptic #buttons
    Apple hasn't given up on haptic buttons for iPhone, iPad, and Apple Watch
    Rumor mill: For years, leakers have reported that Apple is working to eliminate physical buttons from the iPhone entirely. Although the company opted to keep them on the iPhone 15, 16, and likely the upcoming iPhone 17, new information suggests that Apple is expanding its buttonless ambitions across multiple devices. Weibo-based leaker "Instant Digital"recently revived rumors that Apple is exploring ways to replace physical buttons with haptic inputs. This radical change could debut in future iPhones and other mobile devices. Back in 2022, leaks indicated that the iPhone 15 might replace its protruding power and volume buttons with touch-sensitive areas that use haptic feedback to simulate physical presses – similar to the iPhone 7's haptic home button. However, both the iPhone 15 and 16 retained traditional buttons, and the iPhone 17, expected later this year, will likely be no different. Recently, the rumors had quieted down, with reports suggesting that Apple had temporarily shelved the project. Some speculate that Apple is gradually working toward a completely smooth iPhone, one without buttons or ports, that relies entirely on touch and wireless technologies. Beyond offering a cleaner aesthetic, removing physical buttons could improve durability. Fewer moving parts mean less internal wear and tear, and eliminating external buttons and ports can enhance waterproofing. However, dropping USB support would be a dramatic and unprecedented design shift. // Related Stories Although Apple hasn't given up on haptics, accuracy remains a major challenge. Instant Digital claims the company is still working to minimize accidental inputs, while also expanding these efforts to the iPad and Apple Watch. Meanwhile, the latest iPhone 17 rumors suggest Apple plans to introduce a new mid-tier model: the iPhone 17 Air. At just 5.5mm thick, it will feature a 6.6-inch always-on OLED display with 120Hz ProMotion support and a new A19 processor. While the iPhone 17 Pro and Air models are expected to include 12GB of RAM, analyst Jeff Pu believes the base model will likely ship with 8GB of RAM and the A18 processor – the same chip found in the base iPhone 16. However, the newer device may feature a slightly larger 6.3-inch display. Apple typically unveils new iPhones in the fall, but the first preview of this year's software updates will arrive next week at the 2025 Worldwide Developers Conference on June 9. There, Apple is expected to announce a rebranding of its operating systems, starting with iOS 26, macOS 26, iPadOS 26, and more. iPhone users: Do you use Safari or Chrome? #apple #hasn039t #given #haptic #buttons
    WWW.TECHSPOT.COM
    Apple hasn't given up on haptic buttons for iPhone, iPad, and Apple Watch
    Rumor mill: For years, leakers have reported that Apple is working to eliminate physical buttons from the iPhone entirely. Although the company opted to keep them on the iPhone 15, 16, and likely the upcoming iPhone 17, new information suggests that Apple is expanding its buttonless ambitions across multiple devices. Weibo-based leaker "Instant Digital" (via MacRumors) recently revived rumors that Apple is exploring ways to replace physical buttons with haptic inputs. This radical change could debut in future iPhones and other mobile devices. Back in 2022, leaks indicated that the iPhone 15 might replace its protruding power and volume buttons with touch-sensitive areas that use haptic feedback to simulate physical presses – similar to the iPhone 7's haptic home button. However, both the iPhone 15 and 16 retained traditional buttons, and the iPhone 17, expected later this year, will likely be no different. Recently, the rumors had quieted down, with reports suggesting that Apple had temporarily shelved the project. Some speculate that Apple is gradually working toward a completely smooth iPhone, one without buttons or ports, that relies entirely on touch and wireless technologies. Beyond offering a cleaner aesthetic, removing physical buttons could improve durability. Fewer moving parts mean less internal wear and tear, and eliminating external buttons and ports can enhance waterproofing. However, dropping USB support would be a dramatic and unprecedented design shift. // Related Stories Although Apple hasn't given up on haptics, accuracy remains a major challenge. Instant Digital claims the company is still working to minimize accidental inputs, while also expanding these efforts to the iPad and Apple Watch. Meanwhile, the latest iPhone 17 rumors suggest Apple plans to introduce a new mid-tier model: the iPhone 17 Air. At just 5.5mm thick, it will feature a 6.6-inch always-on OLED display with 120Hz ProMotion support and a new A19 processor. While the iPhone 17 Pro and Air models are expected to include 12GB of RAM, analyst Jeff Pu believes the base model will likely ship with 8GB of RAM and the A18 processor – the same chip found in the base iPhone 16. However, the newer device may feature a slightly larger 6.3-inch display. Apple typically unveils new iPhones in the fall, but the first preview of this year's software updates will arrive next week at the 2025 Worldwide Developers Conference on June 9. There, Apple is expected to announce a rebranding of its operating systems, starting with iOS 26, macOS 26, iPadOS 26, and more. iPhone users: Do you use Safari or Chrome?
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  • Halo Announcement Planned for October – Rumour

    In October last year, Halo Studios – formerly known as 343 Industries – announced that it was shifting engines to Unreal Engine 5, and that it had multiple new Halo titles in development to go along with that major internal shift. One of those projects could potentially be announced in the relatively near future, according to recent claims. As per leaker Rebs Gaming, a major Halo announcement is planned for later this year. In a recently uploaded video, the YouTuber claimed that Halo Studios will have a big announcement planned for the Halo World Championships in October. Given that that was the venue last year where Halo Studios announced its rebrand, its engine switch, and the fact that it was working on multiple new Halo titles, there’s a chance that we get to see the next big game in the sci-fi shooter series gets unveiledat this year’s event. Stay tuned, and we’ll keep you posted on new information as it comes our way. Earlier this month, Halo Studios released a new update for Halo Infinite, adding a new weapon called the Mutilator, as well as new playlists, operations, and more. on that through here.
    #halo #announcement #planned #october #rumour
    Halo Announcement Planned for October – Rumour
    In October last year, Halo Studios – formerly known as 343 Industries – announced that it was shifting engines to Unreal Engine 5, and that it had multiple new Halo titles in development to go along with that major internal shift. One of those projects could potentially be announced in the relatively near future, according to recent claims. As per leaker Rebs Gaming, a major Halo announcement is planned for later this year. In a recently uploaded video, the YouTuber claimed that Halo Studios will have a big announcement planned for the Halo World Championships in October. Given that that was the venue last year where Halo Studios announced its rebrand, its engine switch, and the fact that it was working on multiple new Halo titles, there’s a chance that we get to see the next big game in the sci-fi shooter series gets unveiledat this year’s event. Stay tuned, and we’ll keep you posted on new information as it comes our way. Earlier this month, Halo Studios released a new update for Halo Infinite, adding a new weapon called the Mutilator, as well as new playlists, operations, and more. on that through here. #halo #announcement #planned #october #rumour
    GAMINGBOLT.COM
    Halo Announcement Planned for October – Rumour
    In October last year, Halo Studios – formerly known as 343 Industries – announced that it was shifting engines to Unreal Engine 5, and that it had multiple new Halo titles in development to go along with that major internal shift. One of those projects could potentially be announced in the relatively near future, according to recent claims. As per leaker Rebs Gaming, a major Halo announcement is planned for later this year. In a recently uploaded video, the YouTuber claimed that Halo Studios will have a big announcement planned for the Halo World Championships in October. Given that that was the venue last year where Halo Studios announced its rebrand, its engine switch, and the fact that it was working on multiple new Halo titles, there’s a chance that we get to see the next big game in the sci-fi shooter series gets unveiled (or at least teased) at this year’s event. Stay tuned, and we’ll keep you posted on new information as it comes our way. Earlier this month, Halo Studios released a new update for Halo Infinite, adding a new weapon called the Mutilator, as well as new playlists, operations, and more. Read more on that through here.
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