Autodesk releases 3ds Max 2026.1
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Autodesk has released 3ds Max 2026.1, the latest version of its 3D modelling and animation software for architectural visualization, motion graphics and VFX.The release adds a new Attribute Transfer modifier, for transferring UVs or vertex data between 3D objects, and updates the Push and XForm modifiers.
3D modeling: new Attribute Transfer modifier
The new feature in 3ds Max 2026.1 is the Attribute Transfer modifier, shown in the video above.It transfers attributes – vertex positions, normals and colors, plus up to two sets of UVs – from one model to another.
According to Autodesk, it provides a “new, non-destructive modifier workflow” for tasks that were typically done through scripting.
3D modeling and animation: new controls for the Push modifier
There are also updates to a couple of the existing modifiers, including the Push modifier, used to inflate or deflate 3D meshes.It gets a number of new options, including the option to use other objects in a scene to limit the result of the push operation.
When the result collides with a control object, it stops moving in that direction in real time.
A new Relax Iterations setting smooths the mesh in a similar way to the Relax modifier, helping to prevent issues with self-intersection.
It is also now possible to limit push operations to specific axes.
Layout and animation: new options for the XForm modifier
The XForm modifier, used to apply transformations non-destructively to objects, gets a choice of four transformation modes.As well as the previous default behavior, users can now transform objects in local space, world space, or relative to another object in the scene.
There is also a self-explanatory new Preserve Normals checkbox.
USD for 3ds Max: convert USD geometry to native 3ds Max objects
3ds Max’s Universal Scene Description plugin has been updated, with USD for 3ds Max 0.11 adding a new Promote to 3ds Max Object option. It promotes USD geometry to a 3ds Max object, making it possible to work on it using native 3ds Max tools.
In addition, the USD Exporter now supports the OpenPBR material, which has been 3ds Max’s default material since 3ds Max 2026.
There are also a number of workflow improvements, and new Python functions for manipulating USD layers.
Arnold for 3ds Max: performance improvements
3ds Max’s integration plugin for Autodesk’s Arnold renderer has also been updated, with MAXtoA 5.8.2 supporting the changes in Arnold 7.4.2.They’re primarily performance improvements, especially to scene initialization times when rendering on machines with high numbers of CPU cores.
Price and system requirements
3ds Max 2026.1 is compatible with Windows 10+. It is rental-only. Subscriptions cost /month, up a further /month since 3ds Max 2026, or /year, up /year.In many countries, artists earning under /year and working on projects valued at under /year qualify for Indie subscriptions, which now cost /year.
Read a full list of new features in 3ds Max 2026.1 in the online documentation
Have your say on this story by following CG Channel on Facebook, Instagram and X. As well as being able to comment on stories, followers of our social media accounts can see videos we don’t post on the site itself, including making-ofs for the latest VFX movies, animations, games cinematics and motion graphics projects.
#autodesk #releases #3ds #max
Autodesk releases 3ds Max 2026.1
html PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN" ";
Autodesk has released 3ds Max 2026.1, the latest version of its 3D modelling and animation software for architectural visualization, motion graphics and VFX.The release adds a new Attribute Transfer modifier, for transferring UVs or vertex data between 3D objects, and updates the Push and XForm modifiers.
3D modeling: new Attribute Transfer modifier
The new feature in 3ds Max 2026.1 is the Attribute Transfer modifier, shown in the video above.It transfers attributes – vertex positions, normals and colors, plus up to two sets of UVs – from one model to another.
According to Autodesk, it provides a “new, non-destructive modifier workflow” for tasks that were typically done through scripting.
3D modeling and animation: new controls for the Push modifier
There are also updates to a couple of the existing modifiers, including the Push modifier, used to inflate or deflate 3D meshes.It gets a number of new options, including the option to use other objects in a scene to limit the result of the push operation.
When the result collides with a control object, it stops moving in that direction in real time.
A new Relax Iterations setting smooths the mesh in a similar way to the Relax modifier, helping to prevent issues with self-intersection.
It is also now possible to limit push operations to specific axes.
Layout and animation: new options for the XForm modifier
The XForm modifier, used to apply transformations non-destructively to objects, gets a choice of four transformation modes.As well as the previous default behavior, users can now transform objects in local space, world space, or relative to another object in the scene.
There is also a self-explanatory new Preserve Normals checkbox.
USD for 3ds Max: convert USD geometry to native 3ds Max objects
3ds Max’s Universal Scene Description plugin has been updated, with USD for 3ds Max 0.11 adding a new Promote to 3ds Max Object option. It promotes USD geometry to a 3ds Max object, making it possible to work on it using native 3ds Max tools.
In addition, the USD Exporter now supports the OpenPBR material, which has been 3ds Max’s default material since 3ds Max 2026.
There are also a number of workflow improvements, and new Python functions for manipulating USD layers.
Arnold for 3ds Max: performance improvements
3ds Max’s integration plugin for Autodesk’s Arnold renderer has also been updated, with MAXtoA 5.8.2 supporting the changes in Arnold 7.4.2.They’re primarily performance improvements, especially to scene initialization times when rendering on machines with high numbers of CPU cores.
Price and system requirements
3ds Max 2026.1 is compatible with Windows 10+. It is rental-only. Subscriptions cost /month, up a further /month since 3ds Max 2026, or /year, up /year.In many countries, artists earning under /year and working on projects valued at under /year qualify for Indie subscriptions, which now cost /year.
Read a full list of new features in 3ds Max 2026.1 in the online documentation
Have your say on this story by following CG Channel on Facebook, Instagram and X. As well as being able to comment on stories, followers of our social media accounts can see videos we don’t post on the site itself, including making-ofs for the latest VFX movies, animations, games cinematics and motion graphics projects.
#autodesk #releases #3ds #max



