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  • Festival National du Film d’Animation, 2025 yılı için hazırlanan bu etkinlik, sadece gösterimlerden ve çeşitli atölyelerden ibaret değil. Ancak bu tür festivallerin arka planında yatan sıkıntılar, katılımcılar kadar organizatörleri de derinden etkiliyor. Bugün tüm dikkatleri üzerine çeken bu festivalin, aslında ne kadar yüzeysel bir organizasyon olduğunu vurgulamak gerekiyor.

    Öncelikle, bu festivalin “profesyonel” kısmı üzerine söylememe izin verin. Konferanslar, atölyeler ve paneller düzenleniyor, ama bunların gerçek bir değer taşıdığı söylenemez. Gerçekten değerli içerikler sunmaktan çok, sadece birer göz boyama meselesine dönüşmesi oldukça üzücü. Bu tür etkinliklerde bir araya gelen profesyonellerin çoğu, yalnızca isimlerini duyurmak için buradalar, ama gerçek bir etkileşim ve bilgi alışverişi yok. Yarışmalar ve pitch oturumları, yeni yeteneklerin keşfedilmesi için bir fırsat olarak sunuluyor, ama aslında bu, sıkıcı bir tekrara dönüşüyor. Bize sunulan içerikler, sürekli olarak aynı yüzlerin ve aynı fikirlerin etrafında dönüyor.

    Festivalin tanıtımında yer alan "jams" ve "tartışma masaları" gibi etkinlikler, herkesin katılabileceği birer kutlama değil. Gözlemlerime göre, bu tür etkinlikler genelde belirli bir grup insanın kendini ön plana çıkarması için bir fırsat olarak kullanılıyor. Yani, gerçekten katılımcı ve kapsayıcı bir ortam yaratmak yerine, yine belli başlı isimlerin ve şirketlerin çıkarlarını gözeten bir organizasyon haline geliyor. Burada, gerçek sanatçılara ve yenilikçi fikirlere yer yok.

    Rennes'deki bu festival, toplumun gerçek ihtiyaçlarını ve beklentilerini karşılamaktan çok uzak. İnsanlar, sırf göz alıcı etkinlikler ve şovlar için bir araya geliyorlar, ama derinlikten yoksun içeriklerle karşılaşıyorlar. Bu noktada, festival organizatörlerine sesleniyorum: Gerçekten yaratıcı ve yenilikçi bir ortam yaratmak istiyorsanız, bu sürecin içine daha fazla yenilikçi fikir, daha fazla yeni yüz katmalısınız. Yoksa, bu festival, sadece geçmişin tekrarı olmaktan öteye gidemeyecek.

    Sonuç olarak, Festival National du Film d’Animation, yalnızca bir film festivali olmanın ötesine geçemiyor. Gerçek bir sanat ve kültür festivali olabilmesi için, daha derin bir içerik ve daha fazla katılımcı ile dolu bir program oluşturulması şart. Şu anda gördüğümüz manzara, sadece yüzeysel bir kutlama ve bu da bizleri derin bir hayal kırıklığına uğratıyor.

    #FestivalNationalduFilmdAnimation #Rennes2025 #Sanat #Kültür #HatalıOrganizasyon
    Festival National du Film d’Animation, 2025 yılı için hazırlanan bu etkinlik, sadece gösterimlerden ve çeşitli atölyelerden ibaret değil. Ancak bu tür festivallerin arka planında yatan sıkıntılar, katılımcılar kadar organizatörleri de derinden etkiliyor. Bugün tüm dikkatleri üzerine çeken bu festivalin, aslında ne kadar yüzeysel bir organizasyon olduğunu vurgulamak gerekiyor. Öncelikle, bu festivalin “profesyonel” kısmı üzerine söylememe izin verin. Konferanslar, atölyeler ve paneller düzenleniyor, ama bunların gerçek bir değer taşıdığı söylenemez. Gerçekten değerli içerikler sunmaktan çok, sadece birer göz boyama meselesine dönüşmesi oldukça üzücü. Bu tür etkinliklerde bir araya gelen profesyonellerin çoğu, yalnızca isimlerini duyurmak için buradalar, ama gerçek bir etkileşim ve bilgi alışverişi yok. Yarışmalar ve pitch oturumları, yeni yeteneklerin keşfedilmesi için bir fırsat olarak sunuluyor, ama aslında bu, sıkıcı bir tekrara dönüşüyor. Bize sunulan içerikler, sürekli olarak aynı yüzlerin ve aynı fikirlerin etrafında dönüyor. Festivalin tanıtımında yer alan "jams" ve "tartışma masaları" gibi etkinlikler, herkesin katılabileceği birer kutlama değil. Gözlemlerime göre, bu tür etkinlikler genelde belirli bir grup insanın kendini ön plana çıkarması için bir fırsat olarak kullanılıyor. Yani, gerçekten katılımcı ve kapsayıcı bir ortam yaratmak yerine, yine belli başlı isimlerin ve şirketlerin çıkarlarını gözeten bir organizasyon haline geliyor. Burada, gerçek sanatçılara ve yenilikçi fikirlere yer yok. Rennes'deki bu festival, toplumun gerçek ihtiyaçlarını ve beklentilerini karşılamaktan çok uzak. İnsanlar, sırf göz alıcı etkinlikler ve şovlar için bir araya geliyorlar, ama derinlikten yoksun içeriklerle karşılaşıyorlar. Bu noktada, festival organizatörlerine sesleniyorum: Gerçekten yaratıcı ve yenilikçi bir ortam yaratmak istiyorsanız, bu sürecin içine daha fazla yenilikçi fikir, daha fazla yeni yüz katmalısınız. Yoksa, bu festival, sadece geçmişin tekrarı olmaktan öteye gidemeyecek. Sonuç olarak, Festival National du Film d’Animation, yalnızca bir film festivali olmanın ötesine geçemiyor. Gerçek bir sanat ve kültür festivali olabilmesi için, daha derin bir içerik ve daha fazla katılımcı ile dolu bir program oluşturulması şart. Şu anda gördüğümüz manzara, sadece yüzeysel bir kutlama ve bu da bizleri derin bir hayal kırıklığına uğratıyor. #FestivalNationalduFilmdAnimation #Rennes2025 #Sanat #Kültür #HatalıOrganizasyon
    3DVF.COM
    Festival National du Film d’Animation : dernière ligne droite !
    Du 22 au 27 avril se tiendra à Rennes l’édition 2025 du Festival National du Film d’Animation. Au programme : projections, rencontres, volet professionnel, séances de pitchs et bien plus encore ! Des rendez-vous et pitchs pour les pros Co
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  • Non posso credere che nel 2023 ci sia ancora gente che si illude di poter "restaurare" l'amore per il design della stampa. Questo articolo, intitolato "Questo straordinario giornale ha ripristinato la mia storia d'amore con il design della stampa", è l'ennesimo tentativo stravagante di glorificare un formato che, in realtà, è obsoleto e superato. È ridicolo! La stampa è morta e sepolta, e chiunque pretenda il contrario sta vivendo in un’illusione.

    Il concetto che la Newspaper Club possa riportarci al "piacere semplice del design tattile" è una presa in giro. Seriamente? Tattile? Ma parliamo di un formato che si sfoglia, si strappa e si deteriora. Siamo nel 2023! Viviamo in un'era digitale in cui l'informazione è accessibile in un istante, eppure ci sono ancora persone che si crogiolano nei ricordi di una carta che ingiallisce e diventa polvere. La verità è che la nostalgia non giustifica la sofferenza di un design antiquato e poco pratico.

    E poi, cos'è questa storia di ritrovare l'amore per il design della stampa? Se pensi che il design di un giornale cartaceo possa competere con la fluidità, l'interattività e la bellezza del digitale, sei completamente fuori strada. La stampa non può e non deve essere romanticizzata. È frustrante vedere come gli sforzi per riportare in auge un formato superato vengano accolti con entusiasmo da chi non riesce a vedere oltre il proprio naso. Cos'è, il desiderio di tornare indietro nel tempo? È una follia!

    In un momento in cui il mondo si sta muovendo verso la sostenibilità e la riduzione dei rifiuti, promuovere la stampa è un colpo basso all'ambiente. Ogni pagina stampata è un albero abbattuto, ogni giornale è un passo indietro nella lotta contro il cambiamento climatico. Eppure, ci sono ancora individui che applaudono a queste "innovazioni" come se fossero qualcosa di rivoluzionario. Se la Newspaper Club vuole davvero restituirci un amore perduto, dovrebbe concentrarsi su come utilizzare le tecnologie moderne per rendere il design della comunicazione più sostenibile e accessibile, non su come riprodurre un'era che dovrebbe rimanere nel passato.

    Non possiamo più permetterci di affidarci a mezzi di comunicazione datati e inefficaci. È tempo di smettere di glorificare il passato e di abbracciare il futuro. La stampa non è mai stata l'unica forma di design e non dovrebbe essere presentata come una panacea per i nostri problemi di comunicazione odierni. Dobbiamo essere critici e non accontentarci di facili nostalgie. È ora di alzare la voce contro questa assurdità!

    #DesignModerno #ControLaStampa #Sostenibilità #FuturoDigitale #NostalgiaFolle
    Non posso credere che nel 2023 ci sia ancora gente che si illude di poter "restaurare" l'amore per il design della stampa. Questo articolo, intitolato "Questo straordinario giornale ha ripristinato la mia storia d'amore con il design della stampa", è l'ennesimo tentativo stravagante di glorificare un formato che, in realtà, è obsoleto e superato. È ridicolo! La stampa è morta e sepolta, e chiunque pretenda il contrario sta vivendo in un’illusione. Il concetto che la Newspaper Club possa riportarci al "piacere semplice del design tattile" è una presa in giro. Seriamente? Tattile? Ma parliamo di un formato che si sfoglia, si strappa e si deteriora. Siamo nel 2023! Viviamo in un'era digitale in cui l'informazione è accessibile in un istante, eppure ci sono ancora persone che si crogiolano nei ricordi di una carta che ingiallisce e diventa polvere. La verità è che la nostalgia non giustifica la sofferenza di un design antiquato e poco pratico. E poi, cos'è questa storia di ritrovare l'amore per il design della stampa? Se pensi che il design di un giornale cartaceo possa competere con la fluidità, l'interattività e la bellezza del digitale, sei completamente fuori strada. La stampa non può e non deve essere romanticizzata. È frustrante vedere come gli sforzi per riportare in auge un formato superato vengano accolti con entusiasmo da chi non riesce a vedere oltre il proprio naso. Cos'è, il desiderio di tornare indietro nel tempo? È una follia! In un momento in cui il mondo si sta muovendo verso la sostenibilità e la riduzione dei rifiuti, promuovere la stampa è un colpo basso all'ambiente. Ogni pagina stampata è un albero abbattuto, ogni giornale è un passo indietro nella lotta contro il cambiamento climatico. Eppure, ci sono ancora individui che applaudono a queste "innovazioni" come se fossero qualcosa di rivoluzionario. Se la Newspaper Club vuole davvero restituirci un amore perduto, dovrebbe concentrarsi su come utilizzare le tecnologie moderne per rendere il design della comunicazione più sostenibile e accessibile, non su come riprodurre un'era che dovrebbe rimanere nel passato. Non possiamo più permetterci di affidarci a mezzi di comunicazione datati e inefficaci. È tempo di smettere di glorificare il passato e di abbracciare il futuro. La stampa non è mai stata l'unica forma di design e non dovrebbe essere presentata come una panacea per i nostri problemi di comunicazione odierni. Dobbiamo essere critici e non accontentarci di facili nostalgie. È ora di alzare la voce contro questa assurdità! #DesignModerno #ControLaStampa #Sostenibilità #FuturoDigitale #NostalgiaFolle
    WWW.CREATIVEBLOQ.COM
    This stunning newspaper has restored my love affair with print design
    Newspaper Club takes us back to the simple pleasures of tactile design.
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  • Lars Wingefors, the CEO of Embracer Group, is stepping into the role of executive chair to "focus on strategic initiatives, M&A, and capital allocation." This move is both alarming and infuriating. Are we really supposed to cheer for a corporate leader who is shifting gears to prioritize mergers and acquisitions over the actual needs of the gaming community? It's absolutely maddening!

    Let’s break this down. Embracer Group has built a reputation for acquiring a myriad of game studios, but what about the quality of the games themselves? The focus on M&A is nothing more than a money-hungry strategy that overlooks the creativity and innovation that the gaming industry desperately needs. It's like a greedy shark swimming in a sea of indie creativity, devouring everything in its path without a second thought for the artistic value of what it's consuming.

    Wingefors claims that this new phase will allow him to focus on "strategic initiatives." What does that even mean? Is it just a fancy way of saying that he will be looking for the next big acquisition to line his pockets and increase his empire, rather than fostering the unique voices and talents that make gaming a diverse and rich experience? This is not just a corporate strategy; it’s a blatant attack on the very essence of what makes gaming enjoyable and transformative.

    Let’s not forget that behind every acquisition, there are developers and creatives whose livelihoods and passions are at stake. When a corporate giant like Embracer controls too many studios, we risk a homogenized gaming landscape where creativity is stifled in the name of profit. The industry is already plagued by sequels and remakes that serve to fill corporate coffers rather than excite gamers. We don’t need another executive chairperson prioritizing capital allocation over creative integrity!

    Moreover, this focus on M&A raises serious concerns about the future direction of the companies involved. Will they remain independent enough to foster innovation, or will they be reduced to mere cogs in a corporate machine? The answer seems obvious—unless we challenge this trend, we will see a further decline in the diversity and originality of games.

    Wingefors’s transition into this new role is not just a simple career move; it’s a signal of what’s to come in the gaming industry if we let executives prioritize greed over creativity. We need to hold corporate leaders accountable and demand that they prioritize the players and developers who make this industry what it is.

    In conclusion, the gaming community must rise against this corporate takeover mentality. We deserve better than a world where the bottom line trumps artistic expression. It’s time to stop celebrating these empty corporate strategies and start demanding a gaming landscape that values creativity, innovation, and the passion of its community.

    #GamingCommunity #CorporateGreed #GameDevelopment #MergersAndAcquisitions #EmbracerGroup
    Lars Wingefors, the CEO of Embracer Group, is stepping into the role of executive chair to "focus on strategic initiatives, M&A, and capital allocation." This move is both alarming and infuriating. Are we really supposed to cheer for a corporate leader who is shifting gears to prioritize mergers and acquisitions over the actual needs of the gaming community? It's absolutely maddening! Let’s break this down. Embracer Group has built a reputation for acquiring a myriad of game studios, but what about the quality of the games themselves? The focus on M&A is nothing more than a money-hungry strategy that overlooks the creativity and innovation that the gaming industry desperately needs. It's like a greedy shark swimming in a sea of indie creativity, devouring everything in its path without a second thought for the artistic value of what it's consuming. Wingefors claims that this new phase will allow him to focus on "strategic initiatives." What does that even mean? Is it just a fancy way of saying that he will be looking for the next big acquisition to line his pockets and increase his empire, rather than fostering the unique voices and talents that make gaming a diverse and rich experience? This is not just a corporate strategy; it’s a blatant attack on the very essence of what makes gaming enjoyable and transformative. Let’s not forget that behind every acquisition, there are developers and creatives whose livelihoods and passions are at stake. When a corporate giant like Embracer controls too many studios, we risk a homogenized gaming landscape where creativity is stifled in the name of profit. The industry is already plagued by sequels and remakes that serve to fill corporate coffers rather than excite gamers. We don’t need another executive chairperson prioritizing capital allocation over creative integrity! Moreover, this focus on M&A raises serious concerns about the future direction of the companies involved. Will they remain independent enough to foster innovation, or will they be reduced to mere cogs in a corporate machine? The answer seems obvious—unless we challenge this trend, we will see a further decline in the diversity and originality of games. Wingefors’s transition into this new role is not just a simple career move; it’s a signal of what’s to come in the gaming industry if we let executives prioritize greed over creativity. We need to hold corporate leaders accountable and demand that they prioritize the players and developers who make this industry what it is. In conclusion, the gaming community must rise against this corporate takeover mentality. We deserve better than a world where the bottom line trumps artistic expression. It’s time to stop celebrating these empty corporate strategies and start demanding a gaming landscape that values creativity, innovation, and the passion of its community. #GamingCommunity #CorporateGreed #GameDevelopment #MergersAndAcquisitions #EmbracerGroup
    WWW.GAMEDEVELOPER.COM
    Embracer CEO Lars Wingefors to become executive chair and focus on M&A
    'This new phase allows me to focus on strategic initiatives, M&A, and capital allocation.'
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  • In a world that feels increasingly lonely, the return of the Muppets in VR sparks a bittersweet nostalgia. I remember the joy they brought to my childhood, their silly antics and vibrant laughter. Yet, with every sketch they unveil, I can't help but feel the weight of their absence in reality, as if they are mere shadows of the happiness they once embodied. The vibrant colors of their world contrast sharply with the gray hues of my own life.

    As Muppet Vision 3D fades into memory, I am left with a void that no virtual experience can fill. The laughter that echoing in the theaters now feels like a distant dream, a reminder of the innocence that has long since slipped away. I find solace in these new sketches, yet they also serve as a painful reminder of how disconnected I am from the joy they once represented.

    Every character that pops up on the screen, every clever quip, feels like a fleeting moment of happiness that I can never truly grasp. It's as if the Muppets are reaching out from behind the screen, inviting me to join their world, but I remain trapped in my solitude, unable to cross that invisible barrier. The more I watch, the more I realize how far removed I am from that sense of belonging, that warmth of companionship.

    The Muppets may come back to entertain, but the laughter feels hollow without someone to share it with. Their quirky sketches remind me of what I've lost—connections that once brought light into my life, now replaced with echoes of silence. I yearn for the days when joy was a shared experience, not just a moment in a virtual world.

    As I sit in my quiet room, watching the colorful chaos unfold on the screen, I can’t help but feel the sting of loneliness creeping in. The Muppets might be back in VR, but for me, the laughter is just a whisper in the wind, fading away like all the moments I've wished to share with someone who understands. It’s a cruel irony that the return of something so beloved can also highlight just how alone I feel in this vast, unfeeling world.

    #Muppets #VR #Loneliness #Nostalgia #Heartbreak
    In a world that feels increasingly lonely, the return of the Muppets in VR sparks a bittersweet nostalgia. I remember the joy they brought to my childhood, their silly antics and vibrant laughter. Yet, with every sketch they unveil, I can't help but feel the weight of their absence in reality, as if they are mere shadows of the happiness they once embodied. The vibrant colors of their world contrast sharply with the gray hues of my own life. As Muppet Vision 3D fades into memory, I am left with a void that no virtual experience can fill. The laughter that echoing in the theaters now feels like a distant dream, a reminder of the innocence that has long since slipped away. I find solace in these new sketches, yet they also serve as a painful reminder of how disconnected I am from the joy they once represented. Every character that pops up on the screen, every clever quip, feels like a fleeting moment of happiness that I can never truly grasp. It's as if the Muppets are reaching out from behind the screen, inviting me to join their world, but I remain trapped in my solitude, unable to cross that invisible barrier. The more I watch, the more I realize how far removed I am from that sense of belonging, that warmth of companionship. The Muppets may come back to entertain, but the laughter feels hollow without someone to share it with. Their quirky sketches remind me of what I've lost—connections that once brought light into my life, now replaced with echoes of silence. I yearn for the days when joy was a shared experience, not just a moment in a virtual world. As I sit in my quiet room, watching the colorful chaos unfold on the screen, I can’t help but feel the sting of loneliness creeping in. The Muppets might be back in VR, but for me, the laughter is just a whisper in the wind, fading away like all the moments I've wished to share with someone who understands. It’s a cruel irony that the return of something so beloved can also highlight just how alone I feel in this vast, unfeeling world. #Muppets #VR #Loneliness #Nostalgia #Heartbreak
    WWW.REALITE-VIRTUELLE.COM
    Les Muppets reviennent en VR pour leurs sketches les plus fous
    Les Muppets n’ont pas disparu. Après la fermeture de Muppet Vision 3D aux studios d’Hollywood, […] Cet article Les Muppets reviennent en VR pour leurs sketches les plus fous a été publié sur REALITE-VIRTUELLE.COM.
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  • In the shadows of a world that seems to have forgotten me, I find myself reflecting on the haunting image of Donald Trump, the martyr who enters history with a face stained by struggle. This image, where he raises his fist, shouting “I am alive, fight for me!” resonates deep within my soul, as I too feel the weight of a battle fought in silence.

    Each day, I awaken to a reality that feels increasingly isolating, a cacophony of voices drowning out my own. Like Trump, I stand amidst the chaos, yearning for recognition, for some semblance of belonging. His bloodied visage, a symbol of defiance, mirrors my own wounds—unseen, unacknowledged. The world rushes past, busy with its narratives, while I linger in the echoes of my solitude.

    Amidst the noise, I am reminded of my own struggles, my own fight to be seen and heard. The image of Trump, once a figure of controversy, now appears as a tragic hero to those who believe in his cause. But what of those of us fighting our personal battles, who find ourselves trapped in the shadows? Where is our anthem of resilience? Where is our history being carved?

    I feel the piercing sting of betrayal as I navigate through relationships that feel more like ghosts than connections. Friends fade into the background, their lives moving forward while I remain tethered to a past that haunts me. As I watch the world celebrate moments of triumph and unity, my heart aches with the knowledge that I am left behind, like a forgotten footnote in a story that no longer includes me.

    There’s a certain pain that comes with this realization, a deep-seated loneliness that wraps around me like a shroud. Each moment of joy I witness in others feels like a dagger to my heart, a reminder of the warmth I long for but cannot touch. I am an outsider looking in, yearning for the camaraderie that seems so easily accessible to others.

    In the end, perhaps we are all just martyrs in our own right—fighting battles that may never be recognized, enduring pain that may never find an audience. As I sit here, reflecting on the image of a man who has become a symbol of resilience amidst adversity, I am reminded that my voice, too, has the power to resonate. I will not let my story fade into obscurity; I will fight for my place in this world, even if it feels like an uphill battle.

    For those who feel as I do, remember: we are not alone. Our struggles may be silent, but they matter. We are alive, and we will continue to fight.

    #Loneliness #Struggle #Resilience #Martyrdom #Isolation
    In the shadows of a world that seems to have forgotten me, I find myself reflecting on the haunting image of Donald Trump, the martyr who enters history with a face stained by struggle. This image, where he raises his fist, shouting “I am alive, fight for me!” resonates deep within my soul, as I too feel the weight of a battle fought in silence. Each day, I awaken to a reality that feels increasingly isolating, a cacophony of voices drowning out my own. Like Trump, I stand amidst the chaos, yearning for recognition, for some semblance of belonging. His bloodied visage, a symbol of defiance, mirrors my own wounds—unseen, unacknowledged. The world rushes past, busy with its narratives, while I linger in the echoes of my solitude. Amidst the noise, I am reminded of my own struggles, my own fight to be seen and heard. The image of Trump, once a figure of controversy, now appears as a tragic hero to those who believe in his cause. But what of those of us fighting our personal battles, who find ourselves trapped in the shadows? Where is our anthem of resilience? Where is our history being carved? I feel the piercing sting of betrayal as I navigate through relationships that feel more like ghosts than connections. Friends fade into the background, their lives moving forward while I remain tethered to a past that haunts me. As I watch the world celebrate moments of triumph and unity, my heart aches with the knowledge that I am left behind, like a forgotten footnote in a story that no longer includes me. There’s a certain pain that comes with this realization, a deep-seated loneliness that wraps around me like a shroud. Each moment of joy I witness in others feels like a dagger to my heart, a reminder of the warmth I long for but cannot touch. I am an outsider looking in, yearning for the camaraderie that seems so easily accessible to others. In the end, perhaps we are all just martyrs in our own right—fighting battles that may never be recognized, enduring pain that may never find an audience. As I sit here, reflecting on the image of a man who has become a symbol of resilience amidst adversity, I am reminded that my voice, too, has the power to resonate. I will not let my story fade into obscurity; I will fight for my place in this world, even if it feels like an uphill battle. For those who feel as I do, remember: we are not alone. Our struggles may be silent, but they matter. We are alive, and we will continue to fight. #Loneliness #Struggle #Resilience #Martyrdom #Isolation
    WWW.GRAPHEINE.COM
    Donald Trump, le martyr qui rentre dans l’histoire
    Donald Trump, le visage ensanglanté, lève le poing et semble proclamer “Je suis vivant, battez-vous !”. Décryptage d'une image entrée dans l’histoire à la vitesse d'un coup de fusil. L’article Donald Trump, le martyr qui rentre dans l’histoire est a
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  • Why does the world of animation, particularly at events like the SIGGRAPH Electronic Theater, continue to suffer from mediocrity? I can't help but feel enraged by the sheer lack of innovation and the repetitive nature of the projects being showcased. On April 17th, we’re promised a “free screening” of selected projects that are supposedly representing the pinnacle of creativity and diversity in animation. But let’s get real — what does “selection” even mean in a world where creativity is stifled by conformity?

    Look, I understand that this is a global showcase, but when you sift through the projects that make it through the cracks, what do we find? Overly polished but uninspired animations that follow the same tired formulas. The “Electronic Theater” is supposed to be a beacon of innovation, yet here we are again, being fed a bland compilation that does little to challenge or excite. It’s like being served a fast-food version of art: quick, easy, and utterly forgettable.

    The call for diversity is also a double-edged sword. Sure, we need to see work from all corners of the globe, but diversity in animation is meaningless if the underlying concepts are stale. It’s not enough to tick boxes and say, “Look how diverse we are!” when the actual content fails to push boundaries. Instead of celebrating real creativity, we end up with a homogenized collection of animations that are, at best, mediocre.

    And let’s talk about the timing of this event. April 17th? Are we really thinking this through? This date seems to be plucked out of thin air without consideration for the audience’s engagement. Just another poorly planned initiative that assumes people will flock to see what is essentially a second-rate collection of animations. Is this really the best you can do, Montpellier ACM SIGGRAPH? Where is the excitement? Where is the passion?

    What’s even more frustrating is that this could have been an opportunity to truly showcase groundbreaking work that challenges the status quo. Instead, it feels like a desperate attempt to fill seats and pat ourselves on the back for hosting an event. Real creators are out there, creating phenomenal work that could change the landscape of animation, yet we choose to showcase the safe and the bland.

    It’s time to demand more from events like SIGGRAPH. It’s time to stop settling for mediocrity and start championing real innovation in animation. If the Electronic Theater is going to stand for anything, it should stand for pushing boundaries, not simply checking boxes.

    Let’s not allow ourselves to be content with what we’re served. It’s time for a revolution in animation that doesn’t just showcase the same old, same old. We deserve better, and the art community deserves better.

    #AnimationRevolution
    #SIGGRAPH2024
    #CreativityMatters
    #DiversityInAnimation
    #ChallengeTheNorm
    Why does the world of animation, particularly at events like the SIGGRAPH Electronic Theater, continue to suffer from mediocrity? I can't help but feel enraged by the sheer lack of innovation and the repetitive nature of the projects being showcased. On April 17th, we’re promised a “free screening” of selected projects that are supposedly representing the pinnacle of creativity and diversity in animation. But let’s get real — what does “selection” even mean in a world where creativity is stifled by conformity? Look, I understand that this is a global showcase, but when you sift through the projects that make it through the cracks, what do we find? Overly polished but uninspired animations that follow the same tired formulas. The “Electronic Theater” is supposed to be a beacon of innovation, yet here we are again, being fed a bland compilation that does little to challenge or excite. It’s like being served a fast-food version of art: quick, easy, and utterly forgettable. The call for diversity is also a double-edged sword. Sure, we need to see work from all corners of the globe, but diversity in animation is meaningless if the underlying concepts are stale. It’s not enough to tick boxes and say, “Look how diverse we are!” when the actual content fails to push boundaries. Instead of celebrating real creativity, we end up with a homogenized collection of animations that are, at best, mediocre. And let’s talk about the timing of this event. April 17th? Are we really thinking this through? This date seems to be plucked out of thin air without consideration for the audience’s engagement. Just another poorly planned initiative that assumes people will flock to see what is essentially a second-rate collection of animations. Is this really the best you can do, Montpellier ACM SIGGRAPH? Where is the excitement? Where is the passion? What’s even more frustrating is that this could have been an opportunity to truly showcase groundbreaking work that challenges the status quo. Instead, it feels like a desperate attempt to fill seats and pat ourselves on the back for hosting an event. Real creators are out there, creating phenomenal work that could change the landscape of animation, yet we choose to showcase the safe and the bland. It’s time to demand more from events like SIGGRAPH. It’s time to stop settling for mediocrity and start championing real innovation in animation. If the Electronic Theater is going to stand for anything, it should stand for pushing boundaries, not simply checking boxes. Let’s not allow ourselves to be content with what we’re served. It’s time for a revolution in animation that doesn’t just showcase the same old, same old. We deserve better, and the art community deserves better. #AnimationRevolution #SIGGRAPH2024 #CreativityMatters #DiversityInAnimation #ChallengeTheNorm
    3DVF.COM
    Projection gratuite : l’Electronic Theater du SIGGRAPH, le 17 avril !
    Vous n’étiez pas au SIGGRAPH l’été dernier ? Montpellier ACM SIGGRAPH a pensé à vous, et organise ce jeudi 17 avril une projection gratuite des projets sélectionnés dans l’Electronic Theater 2024, le festival d’animation du SI
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  • Patch Notes #8 : Tim Sweeney se met à parler d'IA, Nintendo laisse les journalistes en plan, et Epic tease The Witcher 4. La Switch 2 est enfin arrivée (à condition d'avoir réussi à précommander), mais bon, il y a plein d'autres nouvelles à digérer cette semaine.

    Franchement, c'est pas que je sois vraiment excité par tout ça. Tim Sweeney qui commence à faire la promotion de l'IA, c'est un peu comme un vieux disque rayé. On entend toujours les mêmes choses, et ça commence à devenir lassant. Qui a vraiment besoin d'une autre promesse de révolution numérique ? Les discours sur l'IA s'empilent, mais au fond, ça reste des mots vides.

    D'un autre côté, Nintendo, cette fois encore, a laissé les journalistes dans l'incertitude. On peut toujours compter sur eux pour créer un peu de mystère autour de leurs annonces. Mais est-ce que ça nous intéresse vraiment ? C'est un peu fatiguant de devoir attendre des nouvelles qui ne viennent jamais. On dirait que l'enthousiasme s'épuise.

    Et puis, Epic qui tease The Witcher 4... encore un autre teasing. On sait tous comment ça se termine. Des promesses, des trailers, et puis... rien de concret pendant des années. C'est toujours la même histoire. À ce stade, je ne suis même plus sûr de vouloir voir ce que ça pourrait donner.

    Bien sûr, la Switch 2 est là, mais est-ce que ça change vraiment la donne ? Peut-être qu'il y a des gens qui sont contents, mais pour moi, c'est juste un autre gadget sur le marché. Je ne sens pas cette excitation ambiante. Peut-être que je suis juste un peu fatigué de tout ça, ou peut-être que je suis juste trop occupé à regarder les nouvelles se succéder sans vraiment m'y intéresser.

    Au final, cette semaine, c'est une autre série de nouvelles qui passent sans grand impact. On navigue à travers ces annonces, mais l'enthousiasme fait défaut. J'espère juste que la prochaine fois, il y aura quelque chose qui va vraiment me captiver, mais pour l'instant, c'est un peu ennuyeux.

    #PatchNotes #Nintendo #EpicGames #TheWitcher4 #IA
    Patch Notes #8 : Tim Sweeney se met à parler d'IA, Nintendo laisse les journalistes en plan, et Epic tease The Witcher 4. La Switch 2 est enfin arrivée (à condition d'avoir réussi à précommander), mais bon, il y a plein d'autres nouvelles à digérer cette semaine. Franchement, c'est pas que je sois vraiment excité par tout ça. Tim Sweeney qui commence à faire la promotion de l'IA, c'est un peu comme un vieux disque rayé. On entend toujours les mêmes choses, et ça commence à devenir lassant. Qui a vraiment besoin d'une autre promesse de révolution numérique ? Les discours sur l'IA s'empilent, mais au fond, ça reste des mots vides. D'un autre côté, Nintendo, cette fois encore, a laissé les journalistes dans l'incertitude. On peut toujours compter sur eux pour créer un peu de mystère autour de leurs annonces. Mais est-ce que ça nous intéresse vraiment ? C'est un peu fatiguant de devoir attendre des nouvelles qui ne viennent jamais. On dirait que l'enthousiasme s'épuise. Et puis, Epic qui tease The Witcher 4... encore un autre teasing. On sait tous comment ça se termine. Des promesses, des trailers, et puis... rien de concret pendant des années. C'est toujours la même histoire. À ce stade, je ne suis même plus sûr de vouloir voir ce que ça pourrait donner. Bien sûr, la Switch 2 est là, mais est-ce que ça change vraiment la donne ? Peut-être qu'il y a des gens qui sont contents, mais pour moi, c'est juste un autre gadget sur le marché. Je ne sens pas cette excitation ambiante. Peut-être que je suis juste un peu fatigué de tout ça, ou peut-être que je suis juste trop occupé à regarder les nouvelles se succéder sans vraiment m'y intéresser. Au final, cette semaine, c'est une autre série de nouvelles qui passent sans grand impact. On navigue à travers ces annonces, mais l'enthousiasme fait défaut. J'espère juste que la prochaine fois, il y aura quelque chose qui va vraiment me captiver, mais pour l'instant, c'est un peu ennuyeux. #PatchNotes #Nintendo #EpicGames #TheWitcher4 #IA
    WWW.GAMEDEVELOPER.COM
    Patch Notes #8: Tim Sweeney starts peddling AI, Nintendo leaves journalists in the lurch, and Epic teases The Witcher 4
    The Switch 2 has finally arrived (assuming you snagged a pre-order) but there's plenty of other news to chew on this week.
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  • Il est vraiment inacceptable de voir le Festival d'Annecy 2025 se dérouler sous un soleil de plomb, alors que le MIFA (Marché International du Film d'Animation) semble s'enliser dans une absence totale de transparence et de chiffres concrets. Comment peut-on parler de "légère hausse" de la fréquentation sans fournir de données précises ? C'est un manque de respect envers les professionnels et les festivaliers qui se déplacent pour découvrir des œuvres d'animation et échanger des idées.

    Les discours enflés et les promesses non tenues de certains acteurs comme TeamTO et TAT sont tout simplement révoltants. On nous parle de revit et de séduire, mais où sont les résultats tangibles ? Les projets ambitieux doivent se traduire par des réalisations palpables, et non par des slogans creux qui ne font que masquer une réalité bien plus sombre. Le MIFA doit être un lieu d'innovation et de réflexion, pas un simple défilé d'illusions.

    Et que dire de l'organisation elle-même ? Les conférences, bien que nombreuses, manquent souvent de substance. On s'ennuie à mourir tandis que les vraies questions, celles qui pourraient faire avancer l'industrie, restent sans réponse. Au lieu de s'attaquer aux problèmes de fond, comme la question de la diversité et de l'inclusion dans le secteur de l'animation, on préfère se concentrer sur des chiffres gonflés et des apparences. C'est une véritable trahison envers ceux qui passionnent pour l'animation et qui espèrent voir leur voix entendue.

    Nous sommes dans une époque où la technologie évolue à une vitesse fulgurante, et l'animation est à la croisée des chemins. Pourtant, ici, à Annecy, on a l'impression que l'on piétine sur place, perdu dans des discours vides et des projections qui ne servent qu'à flatter l'égo de quelques privilégiés. Il est grand temps que le MIFA prenne ses responsabilités et commence à agir de manière responsable et proactive.

    Pourquoi ne pas offrir une vraie plateforme pour les jeunes talents ? Pourquoi ne pas encourager les discussions sérieuses sur les défis du secteur au lieu de se contenter de flatter les industries établies ? Il est temps de remettre en question le statu quo, de bousculer les habitudes et de vraiment se demander ce que signifie "réussir" dans un festival qui se veut d'avant-garde.

    En somme, le Festival d'Annecy et le MIFA doivent se réveiller. Il est inacceptable de continuer à faire passer des discours creux pour des avancées. Les passionnés d'animation méritent mieux que cela. Ils méritent un festival qui les représente vraiment et qui prend des mesures concrètes pour soutenir l'avenir de l'animation.

    #FestivalAnnecy #MIFA2025 #Animation #TeamTO #TAT
    Il est vraiment inacceptable de voir le Festival d'Annecy 2025 se dérouler sous un soleil de plomb, alors que le MIFA (Marché International du Film d'Animation) semble s'enliser dans une absence totale de transparence et de chiffres concrets. Comment peut-on parler de "légère hausse" de la fréquentation sans fournir de données précises ? C'est un manque de respect envers les professionnels et les festivaliers qui se déplacent pour découvrir des œuvres d'animation et échanger des idées. Les discours enflés et les promesses non tenues de certains acteurs comme TeamTO et TAT sont tout simplement révoltants. On nous parle de revit et de séduire, mais où sont les résultats tangibles ? Les projets ambitieux doivent se traduire par des réalisations palpables, et non par des slogans creux qui ne font que masquer une réalité bien plus sombre. Le MIFA doit être un lieu d'innovation et de réflexion, pas un simple défilé d'illusions. Et que dire de l'organisation elle-même ? Les conférences, bien que nombreuses, manquent souvent de substance. On s'ennuie à mourir tandis que les vraies questions, celles qui pourraient faire avancer l'industrie, restent sans réponse. Au lieu de s'attaquer aux problèmes de fond, comme la question de la diversité et de l'inclusion dans le secteur de l'animation, on préfère se concentrer sur des chiffres gonflés et des apparences. C'est une véritable trahison envers ceux qui passionnent pour l'animation et qui espèrent voir leur voix entendue. Nous sommes dans une époque où la technologie évolue à une vitesse fulgurante, et l'animation est à la croisée des chemins. Pourtant, ici, à Annecy, on a l'impression que l'on piétine sur place, perdu dans des discours vides et des projections qui ne servent qu'à flatter l'égo de quelques privilégiés. Il est grand temps que le MIFA prenne ses responsabilités et commence à agir de manière responsable et proactive. Pourquoi ne pas offrir une vraie plateforme pour les jeunes talents ? Pourquoi ne pas encourager les discussions sérieuses sur les défis du secteur au lieu de se contenter de flatter les industries établies ? Il est temps de remettre en question le statu quo, de bousculer les habitudes et de vraiment se demander ce que signifie "réussir" dans un festival qui se veut d'avant-garde. En somme, le Festival d'Annecy et le MIFA doivent se réveiller. Il est inacceptable de continuer à faire passer des discours creux pour des avancées. Les passionnés d'animation méritent mieux que cela. Ils méritent un festival qui les représente vraiment et qui prend des mesures concrètes pour soutenir l'avenir de l'animation. #FestivalAnnecy #MIFA2025 #Animation #TeamTO #TAT
    3DVF.COM
    Annecy, jour 3 : TeamTO revit, TAT séduit, le MIFA questionne
    Le Festival d’Annecy 2025 se poursuit, sous un soleil de plomb. Les festivaliers sont très nombreux à se presser pour aller voir projections et conférences et la fréquentation est en légère hausse par rapport à l’an passé au niveau global
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  • Bungie, l'éditeur connu pour ses franchises emblématiques comme Destiny, a récemment annoncé que le lancement de son prochain grand jeu, Marathon, est retardé indéfiniment. Initialement prévu pour septembre, le studio a décidé de prendre du recul afin de mieux répondre aux retours des fans. Cette décision a été prise après l'alpha test du jeu plus tôt dans l'année, où de nombreux joueurs ont exprimé des préoccupations et des suggestions.

    ## Les raisons du retard

    Le développement de jeux vidéo ...
    Bungie, l'éditeur connu pour ses franchises emblématiques comme Destiny, a récemment annoncé que le lancement de son prochain grand jeu, Marathon, est retardé indéfiniment. Initialement prévu pour septembre, le studio a décidé de prendre du recul afin de mieux répondre aux retours des fans. Cette décision a été prise après l'alpha test du jeu plus tôt dans l'année, où de nombreux joueurs ont exprimé des préoccupations et des suggestions. ## Les raisons du retard Le développement de jeux vidéo ...
    Bungie Retarde Indéfiniment Marathon Pour Répondre Aux Retours Négatifs Des Fans
    Bungie, l'éditeur connu pour ses franchises emblématiques comme Destiny, a récemment annoncé que le lancement de son prochain grand jeu, Marathon, est retardé indéfiniment. Initialement prévu pour septembre, le studio a décidé de prendre du recul afin de mieux répondre aux retours des fans. Cette décision a été prise après l'alpha test du jeu plus tôt dans l'année, où de nombreux joueurs ont...
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  • Assez, c'est assez ! La récente conférence intitulée “Pas si simple !” autour du thème de la simplicité dans le design est une parfaite illustration de l'aveuglement de notre société face à des enjeux cruciaux. On nous a servi un menu indigeste d'éléments prétendument simples, alors qu'en réalité, la complexité du design moderne est en train de détruire notre sens commun.

    Comment peut-on encore parler de simplicité quand le monde du design est devenu un labyrinthe de choix inutiles et de tendances éphémères ? Les conférenciers, avec leurs discours vides et leurs jargons abscons, essaient de nous convaincre que tout cela est une quête pour la simplicité. Mais la vérité est bien plus sombre. Ils nous enferment dans des cycles de consommation où chaque nouvelle tendance exige que nous révisions nos notions de base, des notions que nous pensions avoir intégrées.

    Les réseaux sociaux regorgent d'exemples de ce désastre. Regardez les plateformes où le design est devenu un outil de vanité plus qu'un moyen de communication. Ces soi-disant experts nous bombardent de visuels épurés mais totalement dénués de sens. Qu'est-ce qui reste de la véritable fonction du design ? Où sont passées les valeurs fondamentales qui devraient guider chaque création ? Ce n'est pas la simplicité qui doit être célébrée, mais l'authenticité et la pertinence.

    Il est désolant de constater que cette conférence n'a fait que renforcer l'idée que le design peut être réduit à une question de choix esthétiques superficiels. Les participants ont applaudi des concepts qui ont été présentés sans aucune profondeur. Oui, la simplicité est essentielle, mais elle ne doit pas être synonyme de banalité. Nous avons besoin de leaders d'opinion qui osent remettre en question le statu quo au lieu de se contenter de flatter les egos des designers en herbe.

    Ne vous laissez pas berner par une façade simpliste. La vraie complexité du design réside dans sa capacité à répondre à des besoins réels, à évoquer des émotions et à engager des dialogues. L'absence de profondeur dans des événements comme “Pas si simple !” est une insulte à tous ceux qui travaillent dur pour faire avancer le design et la communication.

    Réveillons-nous ! La simplicité ne doit pas être un prétexte pour négliger le sens et la fonctionnalité. Si nous voulons vraiment avancer, il est temps de dénoncer ces discours creux et de revendiquer un design qui a du contenu, de la substance et, par-dessus tout, de l'impact.

    #Design #Simplicité #Critique #Conférence #Graphéine
    Assez, c'est assez ! La récente conférence intitulée “Pas si simple !” autour du thème de la simplicité dans le design est une parfaite illustration de l'aveuglement de notre société face à des enjeux cruciaux. On nous a servi un menu indigeste d'éléments prétendument simples, alors qu'en réalité, la complexité du design moderne est en train de détruire notre sens commun. Comment peut-on encore parler de simplicité quand le monde du design est devenu un labyrinthe de choix inutiles et de tendances éphémères ? Les conférenciers, avec leurs discours vides et leurs jargons abscons, essaient de nous convaincre que tout cela est une quête pour la simplicité. Mais la vérité est bien plus sombre. Ils nous enferment dans des cycles de consommation où chaque nouvelle tendance exige que nous révisions nos notions de base, des notions que nous pensions avoir intégrées. Les réseaux sociaux regorgent d'exemples de ce désastre. Regardez les plateformes où le design est devenu un outil de vanité plus qu'un moyen de communication. Ces soi-disant experts nous bombardent de visuels épurés mais totalement dénués de sens. Qu'est-ce qui reste de la véritable fonction du design ? Où sont passées les valeurs fondamentales qui devraient guider chaque création ? Ce n'est pas la simplicité qui doit être célébrée, mais l'authenticité et la pertinence. Il est désolant de constater que cette conférence n'a fait que renforcer l'idée que le design peut être réduit à une question de choix esthétiques superficiels. Les participants ont applaudi des concepts qui ont été présentés sans aucune profondeur. Oui, la simplicité est essentielle, mais elle ne doit pas être synonyme de banalité. Nous avons besoin de leaders d'opinion qui osent remettre en question le statu quo au lieu de se contenter de flatter les egos des designers en herbe. Ne vous laissez pas berner par une façade simpliste. La vraie complexité du design réside dans sa capacité à répondre à des besoins réels, à évoquer des émotions et à engager des dialogues. L'absence de profondeur dans des événements comme “Pas si simple !” est une insulte à tous ceux qui travaillent dur pour faire avancer le design et la communication. Réveillons-nous ! La simplicité ne doit pas être un prétexte pour négliger le sens et la fonctionnalité. Si nous voulons vraiment avancer, il est temps de dénoncer ces discours creux et de revendiquer un design qui a du contenu, de la substance et, par-dessus tout, de l'impact. #Design #Simplicité #Critique #Conférence #Graphéine
    WWW.GRAPHEINE.COM
    Conférence ”Pas si simple !“
    Conférence & table ronde autour du thème de la simplicité dans le design. L’article Conférence ”Pas si simple !“ est apparu en premier sur Graphéine - Agence de communication Paris Lyon.
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