• Fox News AI Newsletter: Scammers can exploit your data from just 1 ChatGPT search

    A person using ChatGPT on their phoneWelcome to Fox News’ Artificial Intelligence newsletter with the latest AI technology advancements.IN TODAY'S NEWSLETTER:- Scammers can exploit your data from just one ChatGPT search- Business Insider embraces AI while laying off 21% of workforce- Nvidia, Dell partner with Trump admin to make next-gen supercomputerGUARD YOUR DATA: ChatGPT and other large language modelshave become amazing helpers for everyday tasks. Whether it's summarizing complex ideas, designing a birthday card or even planning your apartment's layout, you can get impressive results with just a simple prompt.NEWS BREAK: Business Insider announced Thursday that the company will be shrinking the size of its newsroom and making layoffs, impacting over a fifth of its staff. Business Insider CEO Barbara Peng said in an internal memo obtained by Fox News Digital that the company is "fully embracing AI," as 70% of the company’s staff currently uses Enterprise ChatGPT, with a goal of 100%.  Sen. Elizabeth Warren and progressives are taking issue with what they see as Nvidia's outsized influence in the AI chip market.HIGH TECH: Nvidia and Dell on Thursday announced a breakthrough supercomputer powered by artificial intelligencewill launch next year to help drive research at the Department of Energy.SETTING THE PACE: Pace University uses AI and scannable QR codes to read graduates' names. Passengers arrive to Terminal B at Newark Liberty International Airport in Newark, New Jersey on May 7, 2025.A-'EYE' IN THE SKY: Transportation Secretary Sean Duffy recently announced that artificial intelligenceis being used to detect and address air traffic risks, following a slew of near-misses and fatal plane crashes across the country.'PROFOUND TRANSFORMATION': Nvidia, a leader in the artificial intelligencespace, saw shares rise 3% in after-hours trading following the announcement. The earnings report showed that first-quarter net income was up 26% from a year ago at nearly billion, with revenue rising to billion, up 69% from last year. Apple logo'AGRI-FICIAL' INTELLIGENCE: John Deere is turning to artificial intelligence to help farmers address labor shortages and enable them to handle other tasks associated with their business.APPLE’S AI RECKONING': OpenAI has just made a move that's turning heads across the tech world. The company is acquiring io, the AI device startup founded by Jony Ive, for nearly billion. This isn't your typical business deal. It's a collaboration between Sam Altman, who leads OpenAI, and the designer responsible for some of Apple's most iconic products, including the iPhone and Apple Watch.STANDING TALL AGAIN: For Caroline Laubach, being a Wandercraft test pilot is about more than just trying out new technology. It's about reclaiming a sense of freedom and connection that many wheelchair users miss. Laubach, a spinal stroke survivor and full-time wheelchair user, has played a key role in demonstrating the personal AI-powered prototype exoskeleton's development, and her experience highlights just how life-changing this device can be. A man using an exoskeleton to walk.BOT BLUNDER: Google’s artificial intelligence chatbot is being slammed for "anti-American" claims about the supposed White supremacist origins of Memorial Day.FOLLOW FOX NEWS ON SOCIAL MEDIASIGN UP FOR OUR OTHER NEWSLETTERSDOWNLOAD OUR APPSWATCH FOX NEWS ONLINEFox News GoSTREAM FOX NATIONFox NationStay up to date on the latest AI technology advancements and learn about the challenges and opportunities AI presents now and for the future with Fox News here. This article was written by Fox News staff.
    #fox #news #newsletter #scammers #can
    Fox News AI Newsletter: Scammers can exploit your data from just 1 ChatGPT search
    A person using ChatGPT on their phoneWelcome to Fox News’ Artificial Intelligence newsletter with the latest AI technology advancements.IN TODAY'S NEWSLETTER:- Scammers can exploit your data from just one ChatGPT search- Business Insider embraces AI while laying off 21% of workforce- Nvidia, Dell partner with Trump admin to make next-gen supercomputerGUARD YOUR DATA: ChatGPT and other large language modelshave become amazing helpers for everyday tasks. Whether it's summarizing complex ideas, designing a birthday card or even planning your apartment's layout, you can get impressive results with just a simple prompt.NEWS BREAK: Business Insider announced Thursday that the company will be shrinking the size of its newsroom and making layoffs, impacting over a fifth of its staff. Business Insider CEO Barbara Peng said in an internal memo obtained by Fox News Digital that the company is "fully embracing AI," as 70% of the company’s staff currently uses Enterprise ChatGPT, with a goal of 100%.  Sen. Elizabeth Warren and progressives are taking issue with what they see as Nvidia's outsized influence in the AI chip market.HIGH TECH: Nvidia and Dell on Thursday announced a breakthrough supercomputer powered by artificial intelligencewill launch next year to help drive research at the Department of Energy.SETTING THE PACE: Pace University uses AI and scannable QR codes to read graduates' names. Passengers arrive to Terminal B at Newark Liberty International Airport in Newark, New Jersey on May 7, 2025.A-'EYE' IN THE SKY: Transportation Secretary Sean Duffy recently announced that artificial intelligenceis being used to detect and address air traffic risks, following a slew of near-misses and fatal plane crashes across the country.'PROFOUND TRANSFORMATION': Nvidia, a leader in the artificial intelligencespace, saw shares rise 3% in after-hours trading following the announcement. The earnings report showed that first-quarter net income was up 26% from a year ago at nearly billion, with revenue rising to billion, up 69% from last year. Apple logo'AGRI-FICIAL' INTELLIGENCE: John Deere is turning to artificial intelligence to help farmers address labor shortages and enable them to handle other tasks associated with their business.APPLE’S AI RECKONING': OpenAI has just made a move that's turning heads across the tech world. The company is acquiring io, the AI device startup founded by Jony Ive, for nearly billion. This isn't your typical business deal. It's a collaboration between Sam Altman, who leads OpenAI, and the designer responsible for some of Apple's most iconic products, including the iPhone and Apple Watch.STANDING TALL AGAIN: For Caroline Laubach, being a Wandercraft test pilot is about more than just trying out new technology. It's about reclaiming a sense of freedom and connection that many wheelchair users miss. Laubach, a spinal stroke survivor and full-time wheelchair user, has played a key role in demonstrating the personal AI-powered prototype exoskeleton's development, and her experience highlights just how life-changing this device can be. A man using an exoskeleton to walk.BOT BLUNDER: Google’s artificial intelligence chatbot is being slammed for "anti-American" claims about the supposed White supremacist origins of Memorial Day.FOLLOW FOX NEWS ON SOCIAL MEDIASIGN UP FOR OUR OTHER NEWSLETTERSDOWNLOAD OUR APPSWATCH FOX NEWS ONLINEFox News GoSTREAM FOX NATIONFox NationStay up to date on the latest AI technology advancements and learn about the challenges and opportunities AI presents now and for the future with Fox News here. This article was written by Fox News staff. #fox #news #newsletter #scammers #can
    Fox News AI Newsletter: Scammers can exploit your data from just 1 ChatGPT search
    www.foxnews.com
    A person using ChatGPT on their phone (Kurt "CyberGuy" Knutsson) Welcome to Fox News’ Artificial Intelligence newsletter with the latest AI technology advancements.IN TODAY'S NEWSLETTER:- Scammers can exploit your data from just one ChatGPT search- Business Insider embraces AI while laying off 21% of workforce- Nvidia, Dell partner with Trump admin to make next-gen supercomputerGUARD YOUR DATA: ChatGPT and other large language models (LLMs) have become amazing helpers for everyday tasks. Whether it's summarizing complex ideas, designing a birthday card or even planning your apartment's layout, you can get impressive results with just a simple prompt.NEWS BREAK: Business Insider announced Thursday that the company will be shrinking the size of its newsroom and making layoffs, impacting over a fifth of its staff. Business Insider CEO Barbara Peng said in an internal memo obtained by Fox News Digital that the company is "fully embracing AI," as 70% of the company’s staff currently uses Enterprise ChatGPT, with a goal of 100%.  Sen. Elizabeth Warren and progressives are taking issue with what they see as Nvidia's outsized influence in the AI chip market. (Justin Sullivan/Getty Images)HIGH TECH: Nvidia and Dell on Thursday announced a breakthrough supercomputer powered by artificial intelligence (AI) will launch next year to help drive research at the Department of Energy (DOE).SETTING THE PACE: Pace University uses AI and scannable QR codes to read graduates' names. Passengers arrive to Terminal B at Newark Liberty International Airport in Newark, New Jersey on May 7, 2025. (KENA BETANCUR/AFP via Getty Images)A-'EYE' IN THE SKY: Transportation Secretary Sean Duffy recently announced that artificial intelligence (AI) is being used to detect and address air traffic risks, following a slew of near-misses and fatal plane crashes across the country.'PROFOUND TRANSFORMATION': Nvidia, a leader in the artificial intelligence (AI) space, saw shares rise 3% in after-hours trading following the announcement. The earnings report showed that first-quarter net income was up 26% from a year ago at nearly $19 billion, with revenue rising to $44 billion, up 69% from last year. Apple logo (Kurt "CyberGuy" Knutsson)'AGRI-FICIAL' INTELLIGENCE: John Deere is turning to artificial intelligence to help farmers address labor shortages and enable them to handle other tasks associated with their business.APPLE’S AI RECKONING': OpenAI has just made a move that's turning heads across the tech world. The company is acquiring io, the AI device startup founded by Jony Ive, for nearly $6.5 billion. This isn't your typical business deal. It's a collaboration between Sam Altman, who leads OpenAI, and the designer responsible for some of Apple's most iconic products, including the iPhone and Apple Watch.STANDING TALL AGAIN: For Caroline Laubach, being a Wandercraft test pilot is about more than just trying out new technology. It's about reclaiming a sense of freedom and connection that many wheelchair users miss. Laubach, a spinal stroke survivor and full-time wheelchair user, has played a key role in demonstrating the personal AI-powered prototype exoskeleton's development, and her experience highlights just how life-changing this device can be. A man using an exoskeleton to walk. (Wandercraft)BOT BLUNDER: Google’s artificial intelligence chatbot is being slammed for "anti-American" claims about the supposed White supremacist origins of Memorial Day.FOLLOW FOX NEWS ON SOCIAL MEDIASIGN UP FOR OUR OTHER NEWSLETTERSDOWNLOAD OUR APPSWATCH FOX NEWS ONLINEFox News GoSTREAM FOX NATIONFox NationStay up to date on the latest AI technology advancements and learn about the challenges and opportunities AI presents now and for the future with Fox News here. This article was written by Fox News staff.
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  • TechCrunch Mobility: Uber Freight’s AI bet, Tesla’s robotaxi caveat, and Nikola’s trucks hit the auction block

    Welcome back to TechCrunch Mobility — your central hub for news and insights on the future of transportation. Sign up here for free — just click TechCrunch Mobility!
    For those U.S.-based readers out there, enjoy the long Memorial Day weekend, and if you’re on the road, expect it to be crowded. AAA projects 45.1 million people will travel at least 50 miles from home over the Memorial Day holiday period, from Thursday to Monday. About 39.4 million of those folks will use a car.
    Let’s get to it! This edition has news on loads of companies, including Aurora, Uber, Tesla, and Waymo. Plus, a number of startups you may be interested in.
    A little bird
    Image Credits:Bryce Durbin
    Got a tip for us? Email Kirsten Korosec at kirsten.korosec@techcrunch.com or my Signal at kkorosec.07, Sean O’Kane at sean.okane@techcrunch.com, or Rebecca Bellan at rebecca.bellan@techcrunch.com. Or check out these instructions to learn how to contact us via encrypted messaging apps or SecureDrop.
    Deals!
    Image Credits:Bryce Durbin
    Luminar, the lidar startup turned SPAC, appears to be grasping for capital. Why else would the company make a deal with Yorkville Advisors Global that could bring another million into its coffers through the sale of convertible preferred stock over an 18-month period?
    Under the terms, Luminar will issue million in convertible preferred stock to the investors. Luminar may issue additional tranches in amounts of up to million no more than every 60 days at a purchase price equal to 96% of the stated value of the convertible preferred stock. You might recall Luminar’s board recently replaced founder Austin Russell as its CEO. The company is also going through another restructuring — its third in a year.
    Other deals that got my attention …

    Techcrunch event

    Join us at TechCrunch Sessions: AI
    Secure your spot for our leading AI industry event with speakers from OpenAI, Anthropic, and Cohere. For a limited time, tickets are just for an entire day of expert talks, workshops, and potent networking.

    Exhibit at TechCrunch Sessions: AI
    Secure your spot at TC Sessions: AI and show 1,200+ decision-makers what you’ve built — without the big spend. Available through May 9 or while tables last.

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    SparkCharge, which offers what it calls “charging-as-a-service” for fleets, raised million in a Series A-1 round led by Monte’s Fam, with participation from Cleveland Avenue, Collab Capital, Elemental Impact, MarcyPen, and non sibi ventures. Alongside the equity round, SparkCharge also secured a million venture loan from Horizon Technology Finance Corp.
    Sylndr, a Cairo-based online used car sales startup that is expanding into auto financing, servicing, and tools for dealers, raised million. The round was led by Development Partners International’s Nclude Fund. The startup also raised nearly million in debt financing from local banks in the past year.
    Is an auction a deal? Perhaps for someone. Nikola’s hydrogen trucks, which have a value of about million, are up for auction — one of the company’s last steps in unloading all of its assets after filing for bankruptcy in February.
    Notable reads and other tidbits
    Image Credits:Bryce Durbin
    Autonomous vehicles
    Aurora has put human “observers” in its self-driving trucks at the request of its partner PACCAR, a disclosure that has some scratching their heads about the move. To be clear, these “observers” are not human safety operators, meaning they can’t intervene. An Aurora spokesperson confirmed and noted they have a different role than the human safety operators in the company’s supervised hauls. 
    This news prompted folks to send me a slew of messages with questions like “Why?” and “What’s the point?” 
    Einride founder Robert Falck is stepping down from the role of CEO. Einride’s CFO, Roozbeh Charli, will take over the role of chief executive effective immediately.
    Reliable Robotics, the autonomous aviation company, appointed Marc Stoll as its new CFO. Stoll is the former VP of Finance at Apple and partner at Eclipse Ventures.
    Zoox has completed the “initial mapping phase” and will begin testing its self-driving vehicles in Atlanta later this summer.
    The California Public Utilities Commission approved Waymo’s request to expand its commercial robotaxi service area into more communities south of San Francisco. Meanwhile, Waymo and Uber plan to start offering robotaxi rides in Atlanta to select customers who signed onto a waitlist earlier this year.
    Tesla plans to limit where its robotaxis operate in Austin, Texas, to specific areas the company deems “the safest,” according to Elon Musk. Using a geofence represents a major strategy shift for Musk, who spent years claiming his company would be able to create a general-purpose self-driving solution that could be dropped into any location and work without human supervision. 
    Electric vehicles, charging, & batteries
    Arc unveiled a new electric boat called the Arc Coast, a watercraft with a center console design.
    Senate Republicans have voted to overturn a waiver that allowed California to set stricter air pollution standards for vehicles. The state has received waivers more than 100 times since federal laws granted the right some 50 years ago.
    Gig economy
    Uber plans to launch a B2B logistics service in India through a partnership with a government-backed nonprofit that aims to break the domination of Flipkart, the e-commerce giant backed by Amazon and Walmart.
    AI
    Uber Freight recently launched a suite of AI features to shippers around the world as part of its existing supply chain software. That includes an expansion of Insights AI, which Uber Freight quietly launched in 2023, as well as more than 30 AI agents built to “execute key logistics tasks throughout the freight lifecycle.” Senior reporter Sean O’Kane interviewed CEO Lior Ron about the company’s dive into AI — including the how, why, and what’s next.
    This week’s wheels
    Image Credits:Rebecca Bellan
    Yup, “This week’s wheels” is back with Rebecca Bellan, who writes about her time on the new Heybike Alpha, a sturdy, fat-tire, all-terrain e-bike with a price tag. 
    The entire review can be read here. 
    For those who want the highlights: The Alpha ticked a lot of boxes for Bellan — notably the mid-drive motor with torque sensor and long-lasting battery. There were some frustrations, though, too. Putting the bike together, the app, and outsized horn were disappointments. But generally, Rebecca felt the Alpha was an excellent all-around e-bike, whether you want to take it on off-road adventures or use it in the city to do your weekly Trader Joe’s shopping.
    #techcrunch #mobility #uber #freights #bet
    TechCrunch Mobility: Uber Freight’s AI bet, Tesla’s robotaxi caveat, and Nikola’s trucks hit the auction block
    Welcome back to TechCrunch Mobility — your central hub for news and insights on the future of transportation. Sign up here for free — just click TechCrunch Mobility! For those U.S.-based readers out there, enjoy the long Memorial Day weekend, and if you’re on the road, expect it to be crowded. AAA projects 45.1 million people will travel at least 50 miles from home over the Memorial Day holiday period, from Thursday to Monday. About 39.4 million of those folks will use a car. Let’s get to it! This edition has news on loads of companies, including Aurora, Uber, Tesla, and Waymo. Plus, a number of startups you may be interested in. A little bird Image Credits:Bryce Durbin Got a tip for us? Email Kirsten Korosec at kirsten.korosec@techcrunch.com or my Signal at kkorosec.07, Sean O’Kane at sean.okane@techcrunch.com, or Rebecca Bellan at rebecca.bellan@techcrunch.com. Or check out these instructions to learn how to contact us via encrypted messaging apps or SecureDrop. Deals! Image Credits:Bryce Durbin Luminar, the lidar startup turned SPAC, appears to be grasping for capital. Why else would the company make a deal with Yorkville Advisors Global that could bring another million into its coffers through the sale of convertible preferred stock over an 18-month period? Under the terms, Luminar will issue million in convertible preferred stock to the investors. Luminar may issue additional tranches in amounts of up to million no more than every 60 days at a purchase price equal to 96% of the stated value of the convertible preferred stock. You might recall Luminar’s board recently replaced founder Austin Russell as its CEO. The company is also going through another restructuring — its third in a year. Other deals that got my attention … Techcrunch event Join us at TechCrunch Sessions: AI Secure your spot for our leading AI industry event with speakers from OpenAI, Anthropic, and Cohere. For a limited time, tickets are just for an entire day of expert talks, workshops, and potent networking. Exhibit at TechCrunch Sessions: AI Secure your spot at TC Sessions: AI and show 1,200+ decision-makers what you’ve built — without the big spend. Available through May 9 or while tables last. Berkeley, CA | June 5 REGISTER NOW SparkCharge, which offers what it calls “charging-as-a-service” for fleets, raised million in a Series A-1 round led by Monte’s Fam, with participation from Cleveland Avenue, Collab Capital, Elemental Impact, MarcyPen, and non sibi ventures. Alongside the equity round, SparkCharge also secured a million venture loan from Horizon Technology Finance Corp. Sylndr, a Cairo-based online used car sales startup that is expanding into auto financing, servicing, and tools for dealers, raised million. The round was led by Development Partners International’s Nclude Fund. The startup also raised nearly million in debt financing from local banks in the past year. Is an auction a deal? Perhaps for someone. Nikola’s hydrogen trucks, which have a value of about million, are up for auction — one of the company’s last steps in unloading all of its assets after filing for bankruptcy in February. Notable reads and other tidbits Image Credits:Bryce Durbin Autonomous vehicles Aurora has put human “observers” in its self-driving trucks at the request of its partner PACCAR, a disclosure that has some scratching their heads about the move. To be clear, these “observers” are not human safety operators, meaning they can’t intervene. An Aurora spokesperson confirmed and noted they have a different role than the human safety operators in the company’s supervised hauls.  This news prompted folks to send me a slew of messages with questions like “Why?” and “What’s the point?”  Einride founder Robert Falck is stepping down from the role of CEO. Einride’s CFO, Roozbeh Charli, will take over the role of chief executive effective immediately. Reliable Robotics, the autonomous aviation company, appointed Marc Stoll as its new CFO. Stoll is the former VP of Finance at Apple and partner at Eclipse Ventures. Zoox has completed the “initial mapping phase” and will begin testing its self-driving vehicles in Atlanta later this summer. The California Public Utilities Commission approved Waymo’s request to expand its commercial robotaxi service area into more communities south of San Francisco. Meanwhile, Waymo and Uber plan to start offering robotaxi rides in Atlanta to select customers who signed onto a waitlist earlier this year. Tesla plans to limit where its robotaxis operate in Austin, Texas, to specific areas the company deems “the safest,” according to Elon Musk. Using a geofence represents a major strategy shift for Musk, who spent years claiming his company would be able to create a general-purpose self-driving solution that could be dropped into any location and work without human supervision.  Electric vehicles, charging, & batteries Arc unveiled a new electric boat called the Arc Coast, a watercraft with a center console design. Senate Republicans have voted to overturn a waiver that allowed California to set stricter air pollution standards for vehicles. The state has received waivers more than 100 times since federal laws granted the right some 50 years ago. Gig economy Uber plans to launch a B2B logistics service in India through a partnership with a government-backed nonprofit that aims to break the domination of Flipkart, the e-commerce giant backed by Amazon and Walmart. AI Uber Freight recently launched a suite of AI features to shippers around the world as part of its existing supply chain software. That includes an expansion of Insights AI, which Uber Freight quietly launched in 2023, as well as more than 30 AI agents built to “execute key logistics tasks throughout the freight lifecycle.” Senior reporter Sean O’Kane interviewed CEO Lior Ron about the company’s dive into AI — including the how, why, and what’s next. This week’s wheels Image Credits:Rebecca Bellan Yup, “This week’s wheels” is back with Rebecca Bellan, who writes about her time on the new Heybike Alpha, a sturdy, fat-tire, all-terrain e-bike with a price tag.  The entire review can be read here.  For those who want the highlights: The Alpha ticked a lot of boxes for Bellan — notably the mid-drive motor with torque sensor and long-lasting battery. There were some frustrations, though, too. Putting the bike together, the app, and outsized horn were disappointments. But generally, Rebecca felt the Alpha was an excellent all-around e-bike, whether you want to take it on off-road adventures or use it in the city to do your weekly Trader Joe’s shopping. #techcrunch #mobility #uber #freights #bet
    TechCrunch Mobility: Uber Freight’s AI bet, Tesla’s robotaxi caveat, and Nikola’s trucks hit the auction block
    techcrunch.com
    Welcome back to TechCrunch Mobility — your central hub for news and insights on the future of transportation. Sign up here for free — just click TechCrunch Mobility! For those U.S.-based readers out there, enjoy the long Memorial Day weekend, and if you’re on the road, expect it to be crowded. AAA projects 45.1 million people will travel at least 50 miles from home over the Memorial Day holiday period, from Thursday to Monday. About 39.4 million of those folks will use a car. Let’s get to it! This edition has news on loads of companies, including Aurora, Uber, Tesla, and Waymo. Plus, a number of startups you may be interested in. A little bird Image Credits:Bryce Durbin Got a tip for us? Email Kirsten Korosec at kirsten.korosec@techcrunch.com or my Signal at kkorosec.07, Sean O’Kane at sean.okane@techcrunch.com, or Rebecca Bellan at rebecca.bellan@techcrunch.com. Or check out these instructions to learn how to contact us via encrypted messaging apps or SecureDrop. Deals! Image Credits:Bryce Durbin Luminar, the lidar startup turned SPAC, appears to be grasping for capital. Why else would the company make a deal with Yorkville Advisors Global that could bring another $200 million into its coffers through the sale of convertible preferred stock over an 18-month period? Under the terms, Luminar will issue $35 million in convertible preferred stock to the investors. Luminar may issue additional tranches in amounts of up to $35 million no more than every 60 days at a purchase price equal to 96% of the stated value of the convertible preferred stock. You might recall Luminar’s board recently replaced founder Austin Russell as its CEO. The company is also going through another restructuring — its third in a year. Other deals that got my attention … Techcrunch event Join us at TechCrunch Sessions: AI Secure your spot for our leading AI industry event with speakers from OpenAI, Anthropic, and Cohere. For a limited time, tickets are just $292 for an entire day of expert talks, workshops, and potent networking. Exhibit at TechCrunch Sessions: AI Secure your spot at TC Sessions: AI and show 1,200+ decision-makers what you’ve built — without the big spend. Available through May 9 or while tables last. Berkeley, CA | June 5 REGISTER NOW SparkCharge, which offers what it calls “charging-as-a-service” for fleets, raised $15.5 million in a Series A-1 round led by Monte’s Fam, with participation from Cleveland Avenue, Collab Capital, Elemental Impact, MarcyPen, and non sibi ventures. Alongside the equity round, SparkCharge also secured a $15 million venture loan from Horizon Technology Finance Corp. Sylndr, a Cairo-based online used car sales startup that is expanding into auto financing, servicing, and tools for dealers, raised $15.7 million. The round was led by Development Partners International’s Nclude Fund. The startup also raised nearly $10 million in debt financing from local banks in the past year. Is an auction a deal? Perhaps for someone. Nikola’s hydrogen trucks, which have a value of about $114 million, are up for auction — one of the company’s last steps in unloading all of its assets after filing for bankruptcy in February. Notable reads and other tidbits Image Credits:Bryce Durbin Autonomous vehicles Aurora has put human “observers” in its self-driving trucks at the request of its partner PACCAR, a disclosure that has some scratching their heads about the move. To be clear, these “observers” are not human safety operators, meaning they can’t intervene. An Aurora spokesperson confirmed and noted they have a different role than the human safety operators in the company’s supervised hauls.  This news prompted folks to send me a slew of messages with questions like “Why?” and “What’s the point?”  Einride founder Robert Falck is stepping down from the role of CEO. Einride’s CFO, Roozbeh Charli, will take over the role of chief executive effective immediately. Reliable Robotics, the autonomous aviation company, appointed Marc Stoll as its new CFO. Stoll is the former VP of Finance at Apple and partner at Eclipse Ventures. Zoox has completed the “initial mapping phase” and will begin testing its self-driving vehicles in Atlanta later this summer. The California Public Utilities Commission approved Waymo’s request to expand its commercial robotaxi service area into more communities south of San Francisco. Meanwhile, Waymo and Uber plan to start offering robotaxi rides in Atlanta to select customers who signed onto a waitlist earlier this year. Tesla plans to limit where its robotaxis operate in Austin, Texas, to specific areas the company deems “the safest,” according to Elon Musk. Using a geofence represents a major strategy shift for Musk, who spent years claiming his company would be able to create a general-purpose self-driving solution that could be dropped into any location and work without human supervision.  Electric vehicles, charging, & batteries Arc unveiled a new electric boat called the Arc Coast, a $168,000 watercraft with a center console design. Senate Republicans have voted to overturn a waiver that allowed California to set stricter air pollution standards for vehicles. The state has received waivers more than 100 times since federal laws granted the right some 50 years ago. Gig economy Uber plans to launch a B2B logistics service in India through a partnership with a government-backed nonprofit that aims to break the domination of Flipkart, the e-commerce giant backed by Amazon and Walmart. AI Uber Freight recently launched a suite of AI features to shippers around the world as part of its existing supply chain software. That includes an expansion of Insights AI, which Uber Freight quietly launched in 2023, as well as more than 30 AI agents built to “execute key logistics tasks throughout the freight lifecycle.” Senior reporter Sean O’Kane interviewed CEO Lior Ron about the company’s dive into AI — including the how, why, and what’s next. This week’s wheels Image Credits:Rebecca Bellan Yup, “This week’s wheels” is back with Rebecca Bellan, who writes about her time on the new Heybike Alpha, a sturdy, fat-tire, all-terrain e-bike with a $1,699 price tag.  The entire review can be read here.  For those who want the highlights: The Alpha ticked a lot of boxes for Bellan — notably the mid-drive motor with torque sensor and long-lasting battery. There were some frustrations, though, too. Putting the bike together, the app, and outsized horn were disappointments. But generally, Rebecca felt the Alpha was an excellent all-around e-bike, whether you want to take it on off-road adventures or use it in the city to do your weekly Trader Joe’s shopping.
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  • The Trump Administration Is Gutting the Space Force

    The Trump administration has slashed the US Space Force's workforce by almost 14 percent, a dramatic cut that could have an enormous impact on the smallest and youngest branch of the US Armed Forces.As Defense One reports, early retirement and voluntary-resignation programs, both widely used tactics by the newly-minted Trump administration to slash government budgets, are having an "outsized impact" on the Space Force.According to chief of space operations general Chance Saltzman, 14 percent, or roughly 780 civilians, are affected. That's considerably higher than the ten percent that officials had warned would be cut earlier this month.It's a troubling development that could directly undermine the Pentagon's mission to secure the United States' interests in space.During a Senate Armed Services committee hearing this week, Saltzman warned that the Space Force could leave the nation's efforts to protect its assets in orbit woefully behind schedule, allowing adversaries to gain the upper hand.Meanwhile, the Department of Defense is also heavily affected and is expected to lose five to eight percent of its civilian workforce."I'm worried about replacing that level of expertise in the near term as we try to resolve it and make sure we have a good workforce doing that acquisition," Saltzman said.And even more Space Force staffers could soon walk, taking deferred-resignation offers."The DOD is really looking at what the size of the civilian workforce is, and so if those incentives to reshape the workforce affect the Space Force, I'm not sure exactly where we're going to end up, what our final size is going to be," Saltzman said. "As soon as I understand what that size is, then we will redistribute, and reallocate this for."The cuts came at an extremely unfortunate time for the Space Force."We were in a period of managed growth, and so there was a deficit when we were trying to get to a larger civilian workforce, and we were asked to stop, and then asked to offer some to resign early," Saltzman said at the committee hearing.Beyond early retirements and voluntary resignations, the Space Force was already planning to cut its workforce by as much as eight percent, according to an announcement earlier this year.Where the cuts leave the Space Force's efforts to gain the upper hand in the space domain remains to be seen. Officials have long warned of adversaries, including Russia and China, that are developing space-based weapons and potentially leaving the US behind."We are not adequately funded for the new missions that I've been given in space superiority," Saltzman said.Despite all of these cuts, the White House announced that it would build an enormous, potentially half-a-trillion-dollar "Golden Dome" missile and air defense shield, indicating that its priorities may simply lie elsewhere.More on the Space Force: The Space Force Is Working on an Aircraft Carrier for SpaceShare This Article
    #trump #administration #gutting #space #force
    The Trump Administration Is Gutting the Space Force
    The Trump administration has slashed the US Space Force's workforce by almost 14 percent, a dramatic cut that could have an enormous impact on the smallest and youngest branch of the US Armed Forces.As Defense One reports, early retirement and voluntary-resignation programs, both widely used tactics by the newly-minted Trump administration to slash government budgets, are having an "outsized impact" on the Space Force.According to chief of space operations general Chance Saltzman, 14 percent, or roughly 780 civilians, are affected. That's considerably higher than the ten percent that officials had warned would be cut earlier this month.It's a troubling development that could directly undermine the Pentagon's mission to secure the United States' interests in space.During a Senate Armed Services committee hearing this week, Saltzman warned that the Space Force could leave the nation's efforts to protect its assets in orbit woefully behind schedule, allowing adversaries to gain the upper hand.Meanwhile, the Department of Defense is also heavily affected and is expected to lose five to eight percent of its civilian workforce."I'm worried about replacing that level of expertise in the near term as we try to resolve it and make sure we have a good workforce doing that acquisition," Saltzman said.And even more Space Force staffers could soon walk, taking deferred-resignation offers."The DOD is really looking at what the size of the civilian workforce is, and so if those incentives to reshape the workforce affect the Space Force, I'm not sure exactly where we're going to end up, what our final size is going to be," Saltzman said. "As soon as I understand what that size is, then we will redistribute, and reallocate this for."The cuts came at an extremely unfortunate time for the Space Force."We were in a period of managed growth, and so there was a deficit when we were trying to get to a larger civilian workforce, and we were asked to stop, and then asked to offer some to resign early," Saltzman said at the committee hearing.Beyond early retirements and voluntary resignations, the Space Force was already planning to cut its workforce by as much as eight percent, according to an announcement earlier this year.Where the cuts leave the Space Force's efforts to gain the upper hand in the space domain remains to be seen. Officials have long warned of adversaries, including Russia and China, that are developing space-based weapons and potentially leaving the US behind."We are not adequately funded for the new missions that I've been given in space superiority," Saltzman said.Despite all of these cuts, the White House announced that it would build an enormous, potentially half-a-trillion-dollar "Golden Dome" missile and air defense shield, indicating that its priorities may simply lie elsewhere.More on the Space Force: The Space Force Is Working on an Aircraft Carrier for SpaceShare This Article #trump #administration #gutting #space #force
    The Trump Administration Is Gutting the Space Force
    futurism.com
    The Trump administration has slashed the US Space Force's workforce by almost 14 percent, a dramatic cut that could have an enormous impact on the smallest and youngest branch of the US Armed Forces.As Defense One reports, early retirement and voluntary-resignation programs, both widely used tactics by the newly-minted Trump administration to slash government budgets, are having an "outsized impact" on the Space Force.According to chief of space operations general Chance Saltzman, 14 percent, or roughly 780 civilians, are affected. That's considerably higher than the ten percent that officials had warned would be cut earlier this month.It's a troubling development that could directly undermine the Pentagon's mission to secure the United States' interests in space.During a Senate Armed Services committee hearing this week, Saltzman warned that the Space Force could leave the nation's efforts to protect its assets in orbit woefully behind schedule, allowing adversaries to gain the upper hand.Meanwhile, the Department of Defense is also heavily affected and is expected to lose five to eight percent of its civilian workforce."I'm worried about replacing that level of expertise in the near term as we try to resolve it and make sure we have a good workforce doing that acquisition," Saltzman said.And even more Space Force staffers could soon walk, taking deferred-resignation offers."The DOD is really looking at what the size of the civilian workforce is, and so if those incentives to reshape the workforce affect the Space Force, I'm not sure exactly where we're going to end up, what our final size is going to be," Saltzman said. "As soon as I understand what that size is, then we will redistribute, and reallocate this for."The cuts came at an extremely unfortunate time for the Space Force."We were in a period of managed growth, and so there was a deficit when we were trying to get to a larger civilian workforce, and we were asked to stop, and then asked to offer some to resign early," Saltzman said at the committee hearing.Beyond early retirements and voluntary resignations, the Space Force was already planning to cut its workforce by as much as eight percent, according to an announcement earlier this year.Where the cuts leave the Space Force's efforts to gain the upper hand in the space domain remains to be seen. Officials have long warned of adversaries, including Russia and China, that are developing space-based weapons and potentially leaving the US behind."We are not adequately funded for the new missions that I've been given in space superiority," Saltzman said.Despite all of these cuts, the White House announced that it would build an enormous, potentially half-a-trillion-dollar "Golden Dome" missile and air defense shield, indicating that its priorities may simply lie elsewhere.More on the Space Force: The Space Force Is Working on an Aircraft Carrier for SpaceShare This Article
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  • Bluesky is testing a 'live now' feature with streamers and the NBA

    Bluesky doesn't have its own live streaming capabilities, but the service testing out a new feature to boost users' streams off the platform. The company is allowing "select" accounts to link their Twitch or YouTube accounts to their profiles, which will display a red indicator and "live" badge when they're actively streaming.
    In an update, Bluesky described the feature as an "early test" that will initially only be available to a "handful of accounts" before it's ready for a wider launch. "Bluesky is the place for breaking news and real-time updates," the company said. "This tool supports streamers, journalists, and anyone sharing live moments as they happen."
    The update comes one day after the service showed off a similar badge for the NBA's official Bluesky account. The league will apparently direct fans on Bluesky to "live content they are promoting," Bluesky COO Rose Wang said. Partnering with the NBA on the feature is an interesting move for Bluesky. Sports fans, and NBA fans in particular, have had an outsized impact on Twitter's culture. And the company now known as X has inked several high-profile deals with the NBA and other major sports leagues over the years to promote their content.
    Notably, Bluesky doesn't have advertising. It's using the "live" indicators to direct users to off-platform content, so it's unclear if there are any business opportunities for the upstart platform that come with this feature. But it shows that Bluesky wants to play a bigger role in the kinds of conversations that once shaped Twitter's culture, and make a name for itself as a destination to follow live events.This article originally appeared on Engadget at
    #bluesky #testing #039live #now039 #feature
    Bluesky is testing a 'live now' feature with streamers and the NBA
    Bluesky doesn't have its own live streaming capabilities, but the service testing out a new feature to boost users' streams off the platform. The company is allowing "select" accounts to link their Twitch or YouTube accounts to their profiles, which will display a red indicator and "live" badge when they're actively streaming. In an update, Bluesky described the feature as an "early test" that will initially only be available to a "handful of accounts" before it's ready for a wider launch. "Bluesky is the place for breaking news and real-time updates," the company said. "This tool supports streamers, journalists, and anyone sharing live moments as they happen." The update comes one day after the service showed off a similar badge for the NBA's official Bluesky account. The league will apparently direct fans on Bluesky to "live content they are promoting," Bluesky COO Rose Wang said. Partnering with the NBA on the feature is an interesting move for Bluesky. Sports fans, and NBA fans in particular, have had an outsized impact on Twitter's culture. And the company now known as X has inked several high-profile deals with the NBA and other major sports leagues over the years to promote their content. Notably, Bluesky doesn't have advertising. It's using the "live" indicators to direct users to off-platform content, so it's unclear if there are any business opportunities for the upstart platform that come with this feature. But it shows that Bluesky wants to play a bigger role in the kinds of conversations that once shaped Twitter's culture, and make a name for itself as a destination to follow live events.This article originally appeared on Engadget at #bluesky #testing #039live #now039 #feature
    Bluesky is testing a 'live now' feature with streamers and the NBA
    www.engadget.com
    Bluesky doesn't have its own live streaming capabilities, but the service testing out a new feature to boost users' streams off the platform. The company is allowing "select" accounts to link their Twitch or YouTube accounts to their profiles, which will display a red indicator and "live" badge when they're actively streaming. In an update, Bluesky described the feature as an "early test" that will initially only be available to a "handful of accounts" before it's ready for a wider launch. "Bluesky is the place for breaking news and real-time updates," the company said. "This tool supports streamers, journalists, and anyone sharing live moments as they happen." The update comes one day after the service showed off a similar badge for the NBA's official Bluesky account. The league will apparently direct fans on Bluesky to "live content they are promoting," Bluesky COO Rose Wang said. Partnering with the NBA on the feature is an interesting move for Bluesky. Sports fans, and NBA fans in particular, have had an outsized impact on Twitter's culture. And the company now known as X has inked several high-profile deals with the NBA and other major sports leagues over the years to promote their content. Notably, Bluesky doesn't have advertising. It's using the "live" indicators to direct users to off-platform content, so it's unclear if there are any business opportunities for the upstart platform that come with this feature. But it shows that Bluesky wants to play a bigger role in the kinds of conversations that once shaped Twitter's culture, and make a name for itself as a destination to follow live events.This article originally appeared on Engadget at https://www.engadget.com/social-media/bluesky-is-testing-a-live-now-feature-with-streamers-and-the-nba-174443865.html?src=rss
    0 Comentários ·0 Compartilhamentos ·0 Anterior
  • Heybike’s Alpha step-through e-bike is an affordable, all-terrain dreamboat

    I’ve tested out a number of e-bikes in my time here at TechCrunch. And I’ve never been so tempted to hang onto one as I have with Heybike’s new Alpha.
    This sturdy, fat-tire, all-terrain e-bike is worth the price tag. The Alpha ticked a whole lot of my boxes, including ones I didn’t even know I had. For instance, I knew I’d like an e-bike with pedal assist and a throttle, but I didn’t know that I would love an e-bike with pedal assist, a throttle, and a manual shifter. Perhaps the dreamiest part of riding the Alpha was the mid-drive motor with torque sensor, which led to a more natural riding feel. That, and the battery life that seemed to last forever. 
    It wasn’t all roses and rainbows. I have a few complaints about the app, setting up the bike, and the outsized horn. But generally, this is an excellent all around e-bike,  whether you want to take it on off-road adventures or use it in the city to do your weekly Trader Joe’s shopping.
    And then there is the question of how long this bike will remain affordable. Heybike is Chinese manufacturer and its bikes are made in China. With tariffs, even at the recently lowered rate, these bikes are likely to get more expensive for U.S. consumers.An affordable mid-drive e-bike
    The ALPHA is Heybike’s first model to use its Galaxy eDrive system. Image Credits:Rebecca Bellan
    The Alpha is Heybike’s first with its made-in-house Galaxy eDrive system, which uses a 500W Mivice mid-drive motor alongside a 680Wh battery, which provides a smooth ride. 
    Most other e-bikes I’ve tried are built with motors mounted in the wheel hub, which makes for a simpler, more affordable design. A mid-drive motor is located near the pedals, and if you can get a bike like that at a decent price? Take it. Because not everyone wants to buy a Bafang conversion kit and build their own cheap mid-drive. 
    Even at the fifth and highest level of pedal assist, the Alpha is smooth and easy to control, making you feel like you’re pedaling a traditional push bike. There’s nothing jerky about the acceleration.
    There are downsides to the mid-drive, though. If you’re the type of rider who likes to lean heavy on the throttle, then Heybike’s Alpha is probably not for you. A company spokesperson told me Heybike doesn’t encourage sole throttle use, especially at the start of a ride, because it could damage the motor and drive train.

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    And with the Alpha, you actually can’t start a ride with the throttle. You have to pedal first and build up to at least 5 miles per hour before the throttle will engage. When you do use the throttle, the speed adjusts based on what pedal assist level you’re on. Though even at the highest level, the top speed while using the throttle only reaches 20 miles per hour. That said, you can push it up to 28 miles per hour while pedaling. 
    I didn’t find the throttle constraints to be too much of a problem. Of course, there were those occasional moments while riding through the chaotic streets of New York City when I wanted the quick getaway that a sensitive throttle would provide. Still, I found the pedal assist was responsive enough. 
    And with 105 N m of torque, it was also powerful. I rarely found myself needing to take it off the first level. The addition of the Shimano Altus 8-gear shifter helped augment that power. The shifter let me kick it up to a higher gear on flat terrain and bring it back down to a low gear when climbing hills; this meant I could keep the pedal assist at 1 to save on battery power. 
    And while I’m on the subject of hills, it’s worth noting that the Alpha handled inclines like an absolute champ, once again due to the mid-drive motor. 
    Long live the Alpha battery
    Image Credits:Rebecca Bellan
    The Alpha’s UL certified batteries allow for up to 60 miles of range on a single charge, though I wouldn’t be surprised if they surpassed that. After removing the battery to charge it once, I took the bike on several trips around the neighborhood and up various hills, probably riding for a total of 22 miles. The battery life on the LCD mid-mounted screen somehow didn’t drop below 100%. 
    That could have something to do with the Galaxy eDrive, which seemed to have a regenerative braking system that provided power back to the battery whenever I braked. Heybike says its Galaxy system provides more than 8% of additional range compared to batteries of the same capacity.
    More notes on sturdiness
    The ALPHA’s front light was bright and its rear rack sturdy for picnic supplies. Image Credits:Rebecca Bellan
    The Alpha could probably double as a cargo bike for delivery riders. It comes with a rear rack that was more than sufficient to strap three packed bags of groceries, though I could have just as easily attached one of those large food delivery boxes. 
    It also has a total payload of 400 pounds. That’s the same amount as the Pedego cargo bike I tested last year, which is twice the price and also twice as heavy. Heybike’s Alpha isn’t exactly a small bike that can be tucked away easily in a NYC apartment, but with its aluminum alloy frame, it wasn’t too heavy or clunky at 71 pounds. 
    And while the 26 X 4 inch fat tires are great for traipsing over gravel and tree roots, they’re just as good at handling the potholes and uneven road surfaces of NYC. Not only the tires, but the bouncy hydraulic front fork suspension took most of the blows from some of those roads and made it easy for me to hop on and off sidewalks. 
    The cons: set up, quality concerns, and wow, what a horn
    Image Credits:Rebecca Bellan
    The Alpha was not without its challenges. For one, there was a decent amount of setup involved when the bike was delivered, which required careful squinting at a QR-code instruction manual.
    If you’re not in the habit of putting bike parts together, you’re liable to get a few things wrong. I had the help of two lovely colleagues at my office, but when I hit the road something still felt off. I took it to a bike shop where the mechanic shook his head empathetically and made some tweaks, including to the handlebars which I hadn’t installed in the correct position.
    I also struggled with removing the battery cover from the down tube. It just wouldn’t come off! I tried looking up an instructional video on YouTube, but all I could find was an annoying 16-second remove and install battery ASMR video from Heybike. In the end, I had to jimmy the cover open, and found that someone appeared to have screwed that latch the wrong way, hindering the release of the metal cover. I screwed it back on the right way so it could be clicked in properly.
    But then, more battery cover drama. After a few rides, the cover started popping off half-way mid-ride. I’d clip it back in, hit a bump, and there it went again. Figuring that I likely messed something up while fiddling with the battery cover, I taped it in place and called it a day.
    Another downvote for the Alpha was the horn. My god, it was loud. Imagine trying to annoy someone by yelling “HOOOONNNKKK” at them loudly. That’s what the horn sounded like. It was so aggressive that I was embarrassed to use it to alert pedestrians or other riders when I was passing, lest I scare the crap out of them. It did come in handy when I wanted to symbolically flip off cars that entered the bike lane, though. 
    The app was also unimpressive. It could turn the bike off, but it couldn’t turn it on, because the bike needed to be on already to connect to the app via bluetooth. The app could also turn on and off the front headlight, as well as record and share any trip data. Personally, I think e-bike apps are only worth using if they give you live tracking, anti-theft, and alarms.   
    There aren’t many colors to choose from. In fact, if you want a step-through, you’re getting it in white. And if you want a step-over frame, you’d better be happy with black.
    A final note on the addition of turn signals: they worked fine, but I almost never remembered to use them. 
    Heybike Alpha: Best if you’re handy, still good if not
    All in all, I thought the Heybike Alpha was a solid ride, particularly for the price point. Usually a bike with the Alpha’s specs will run you anywhere from to so it’s a pretty good deal. Though that issue with the battery cover did raise some red flags about quality issues, and if I had ridden it longer, I wonder what other issues might have arisen. 
    The affordable price tag could be based on poor customer service, based on reviews online, though I couldn’t personally speak to that. All I know is that it was one of the smoothest, easiest fat-tire e-bikes I’ve had the pleasure of riding. 
    #heybikes #alpha #stepthrough #ebike #affordable
    Heybike’s Alpha step-through e-bike is an affordable, all-terrain dreamboat
    I’ve tested out a number of e-bikes in my time here at TechCrunch. And I’ve never been so tempted to hang onto one as I have with Heybike’s new Alpha. This sturdy, fat-tire, all-terrain e-bike is worth the price tag. The Alpha ticked a whole lot of my boxes, including ones I didn’t even know I had. For instance, I knew I’d like an e-bike with pedal assist and a throttle, but I didn’t know that I would love an e-bike with pedal assist, a throttle, and a manual shifter. Perhaps the dreamiest part of riding the Alpha was the mid-drive motor with torque sensor, which led to a more natural riding feel. That, and the battery life that seemed to last forever.  It wasn’t all roses and rainbows. I have a few complaints about the app, setting up the bike, and the outsized horn. But generally, this is an excellent all around e-bike,  whether you want to take it on off-road adventures or use it in the city to do your weekly Trader Joe’s shopping. And then there is the question of how long this bike will remain affordable. Heybike is Chinese manufacturer and its bikes are made in China. With tariffs, even at the recently lowered rate, these bikes are likely to get more expensive for U.S. consumers.An affordable mid-drive e-bike The ALPHA is Heybike’s first model to use its Galaxy eDrive system. Image Credits:Rebecca Bellan The Alpha is Heybike’s first with its made-in-house Galaxy eDrive system, which uses a 500W Mivice mid-drive motor alongside a 680Wh battery, which provides a smooth ride.  Most other e-bikes I’ve tried are built with motors mounted in the wheel hub, which makes for a simpler, more affordable design. A mid-drive motor is located near the pedals, and if you can get a bike like that at a decent price? Take it. Because not everyone wants to buy a Bafang conversion kit and build their own cheap mid-drive.  Even at the fifth and highest level of pedal assist, the Alpha is smooth and easy to control, making you feel like you’re pedaling a traditional push bike. There’s nothing jerky about the acceleration. There are downsides to the mid-drive, though. If you’re the type of rider who likes to lean heavy on the throttle, then Heybike’s Alpha is probably not for you. A company spokesperson told me Heybike doesn’t encourage sole throttle use, especially at the start of a ride, because it could damage the motor and drive train. Techcrunch event Join us at TechCrunch Sessions: AI Secure your spot for our leading AI industry event with speakers from OpenAI, Anthropic, and Cohere. For a limited time, tickets are just for an entire day of expert talks, workshops, and potent networking. Exhibit at TechCrunch Sessions: AI Secure your spot at TC Sessions: AI and show 1,200+ decision-makers what you’ve built — without the big spend. Available through May 9 or while tables last. Berkeley, CA | June 5 REGISTER NOW And with the Alpha, you actually can’t start a ride with the throttle. You have to pedal first and build up to at least 5 miles per hour before the throttle will engage. When you do use the throttle, the speed adjusts based on what pedal assist level you’re on. Though even at the highest level, the top speed while using the throttle only reaches 20 miles per hour. That said, you can push it up to 28 miles per hour while pedaling.  I didn’t find the throttle constraints to be too much of a problem. Of course, there were those occasional moments while riding through the chaotic streets of New York City when I wanted the quick getaway that a sensitive throttle would provide. Still, I found the pedal assist was responsive enough.  And with 105 N m of torque, it was also powerful. I rarely found myself needing to take it off the first level. The addition of the Shimano Altus 8-gear shifter helped augment that power. The shifter let me kick it up to a higher gear on flat terrain and bring it back down to a low gear when climbing hills; this meant I could keep the pedal assist at 1 to save on battery power.  And while I’m on the subject of hills, it’s worth noting that the Alpha handled inclines like an absolute champ, once again due to the mid-drive motor.  Long live the Alpha battery Image Credits:Rebecca Bellan The Alpha’s UL certified batteries allow for up to 60 miles of range on a single charge, though I wouldn’t be surprised if they surpassed that. After removing the battery to charge it once, I took the bike on several trips around the neighborhood and up various hills, probably riding for a total of 22 miles. The battery life on the LCD mid-mounted screen somehow didn’t drop below 100%.  That could have something to do with the Galaxy eDrive, which seemed to have a regenerative braking system that provided power back to the battery whenever I braked. Heybike says its Galaxy system provides more than 8% of additional range compared to batteries of the same capacity. More notes on sturdiness The ALPHA’s front light was bright and its rear rack sturdy for picnic supplies. Image Credits:Rebecca Bellan The Alpha could probably double as a cargo bike for delivery riders. It comes with a rear rack that was more than sufficient to strap three packed bags of groceries, though I could have just as easily attached one of those large food delivery boxes.  It also has a total payload of 400 pounds. That’s the same amount as the Pedego cargo bike I tested last year, which is twice the price and also twice as heavy. Heybike’s Alpha isn’t exactly a small bike that can be tucked away easily in a NYC apartment, but with its aluminum alloy frame, it wasn’t too heavy or clunky at 71 pounds.  And while the 26 X 4 inch fat tires are great for traipsing over gravel and tree roots, they’re just as good at handling the potholes and uneven road surfaces of NYC. Not only the tires, but the bouncy hydraulic front fork suspension took most of the blows from some of those roads and made it easy for me to hop on and off sidewalks.  The cons: set up, quality concerns, and wow, what a horn Image Credits:Rebecca Bellan The Alpha was not without its challenges. For one, there was a decent amount of setup involved when the bike was delivered, which required careful squinting at a QR-code instruction manual. If you’re not in the habit of putting bike parts together, you’re liable to get a few things wrong. I had the help of two lovely colleagues at my office, but when I hit the road something still felt off. I took it to a bike shop where the mechanic shook his head empathetically and made some tweaks, including to the handlebars which I hadn’t installed in the correct position. I also struggled with removing the battery cover from the down tube. It just wouldn’t come off! I tried looking up an instructional video on YouTube, but all I could find was an annoying 16-second remove and install battery ASMR video from Heybike. In the end, I had to jimmy the cover open, and found that someone appeared to have screwed that latch the wrong way, hindering the release of the metal cover. I screwed it back on the right way so it could be clicked in properly. But then, more battery cover drama. After a few rides, the cover started popping off half-way mid-ride. I’d clip it back in, hit a bump, and there it went again. Figuring that I likely messed something up while fiddling with the battery cover, I taped it in place and called it a day. Another downvote for the Alpha was the horn. My god, it was loud. Imagine trying to annoy someone by yelling “HOOOONNNKKK” at them loudly. That’s what the horn sounded like. It was so aggressive that I was embarrassed to use it to alert pedestrians or other riders when I was passing, lest I scare the crap out of them. It did come in handy when I wanted to symbolically flip off cars that entered the bike lane, though.  The app was also unimpressive. It could turn the bike off, but it couldn’t turn it on, because the bike needed to be on already to connect to the app via bluetooth. The app could also turn on and off the front headlight, as well as record and share any trip data. Personally, I think e-bike apps are only worth using if they give you live tracking, anti-theft, and alarms.    There aren’t many colors to choose from. In fact, if you want a step-through, you’re getting it in white. And if you want a step-over frame, you’d better be happy with black. A final note on the addition of turn signals: they worked fine, but I almost never remembered to use them.  Heybike Alpha: Best if you’re handy, still good if not All in all, I thought the Heybike Alpha was a solid ride, particularly for the price point. Usually a bike with the Alpha’s specs will run you anywhere from to so it’s a pretty good deal. Though that issue with the battery cover did raise some red flags about quality issues, and if I had ridden it longer, I wonder what other issues might have arisen.  The affordable price tag could be based on poor customer service, based on reviews online, though I couldn’t personally speak to that. All I know is that it was one of the smoothest, easiest fat-tire e-bikes I’ve had the pleasure of riding.  #heybikes #alpha #stepthrough #ebike #affordable
    Heybike’s Alpha step-through e-bike is an affordable, all-terrain dreamboat
    techcrunch.com
    I’ve tested out a number of e-bikes in my time here at TechCrunch. And I’ve never been so tempted to hang onto one as I have with Heybike’s new Alpha. This sturdy, fat-tire, all-terrain e-bike is worth the $1,699 price tag. The Alpha ticked a whole lot of my boxes, including ones I didn’t even know I had. For instance, I knew I’d like an e-bike with pedal assist and a throttle, but I didn’t know that I would love an e-bike with pedal assist, a throttle, and a manual shifter. Perhaps the dreamiest part of riding the Alpha was the mid-drive motor with torque sensor, which led to a more natural riding feel. That, and the battery life that seemed to last forever.  It wasn’t all roses and rainbows. I have a few complaints about the app, setting up the bike, and the outsized horn. But generally, this is an excellent all around e-bike,  whether you want to take it on off-road adventures or use it in the city to do your weekly Trader Joe’s shopping. And then there is the question of how long this bike will remain affordable. Heybike is Chinese manufacturer and its bikes are made in China. With tariffs, even at the recently lowered rate, these bikes are likely to get more expensive for U.S. consumers.An affordable mid-drive e-bike The ALPHA is Heybike’s first model to use its Galaxy eDrive system. Image Credits:Rebecca Bellan The Alpha is Heybike’s first with its made-in-house Galaxy eDrive system, which uses a 500W Mivice mid-drive motor alongside a 680Wh battery, which provides a smooth ride.  Most other e-bikes I’ve tried are built with motors mounted in the wheel hub, which makes for a simpler, more affordable design. A mid-drive motor is located near the pedals, and if you can get a bike like that at a decent price? Take it. Because not everyone wants to buy a Bafang conversion kit and build their own cheap mid-drive.  Even at the fifth and highest level of pedal assist, the Alpha is smooth and easy to control, making you feel like you’re pedaling a traditional push bike. There’s nothing jerky about the acceleration. There are downsides to the mid-drive, though. If you’re the type of rider who likes to lean heavy on the throttle, then Heybike’s Alpha is probably not for you. A company spokesperson told me Heybike doesn’t encourage sole throttle use, especially at the start of a ride, because it could damage the motor and drive train. Techcrunch event Join us at TechCrunch Sessions: AI Secure your spot for our leading AI industry event with speakers from OpenAI, Anthropic, and Cohere. For a limited time, tickets are just $292 for an entire day of expert talks, workshops, and potent networking. Exhibit at TechCrunch Sessions: AI Secure your spot at TC Sessions: AI and show 1,200+ decision-makers what you’ve built — without the big spend. Available through May 9 or while tables last. Berkeley, CA | June 5 REGISTER NOW And with the Alpha, you actually can’t start a ride with the throttle. You have to pedal first and build up to at least 5 miles per hour before the throttle will engage. When you do use the throttle, the speed adjusts based on what pedal assist level you’re on. Though even at the highest level, the top speed while using the throttle only reaches 20 miles per hour. That said, you can push it up to 28 miles per hour while pedaling.  I didn’t find the throttle constraints to be too much of a problem. Of course, there were those occasional moments while riding through the chaotic streets of New York City when I wanted the quick getaway that a sensitive throttle would provide. Still, I found the pedal assist was responsive enough.  And with 105 N m of torque, it was also powerful. I rarely found myself needing to take it off the first level. The addition of the Shimano Altus 8-gear shifter helped augment that power. The shifter let me kick it up to a higher gear on flat terrain and bring it back down to a low gear when climbing hills; this meant I could keep the pedal assist at 1 to save on battery power.  And while I’m on the subject of hills, it’s worth noting that the Alpha handled inclines like an absolute champ, once again due to the mid-drive motor.  Long live the Alpha battery Image Credits:Rebecca Bellan The Alpha’s UL certified batteries allow for up to 60 miles of range on a single charge, though I wouldn’t be surprised if they surpassed that. After removing the battery to charge it once (which ended up being an ordeal that I’ll describe below), I took the bike on several trips around the neighborhood and up various hills, probably riding for a total of 22 miles. The battery life on the LCD mid-mounted screen somehow didn’t drop below 100%.  That could have something to do with the Galaxy eDrive, which seemed to have a regenerative braking system that provided power back to the battery whenever I braked. Heybike says its Galaxy system provides more than 8% of additional range compared to batteries of the same capacity. More notes on sturdiness The ALPHA’s front light was bright and its rear rack sturdy for picnic supplies. Image Credits:Rebecca Bellan The Alpha could probably double as a cargo bike for delivery riders. It comes with a rear rack that was more than sufficient to strap three packed bags of groceries, though I could have just as easily attached one of those large food delivery boxes.  It also has a total payload of 400 pounds. That’s the same amount as the Pedego cargo bike I tested last year, which is twice the price and also twice as heavy. Heybike’s Alpha isn’t exactly a small bike that can be tucked away easily in a NYC apartment, but with its aluminum alloy frame, it wasn’t too heavy or clunky at 71 pounds.  And while the 26 X 4 inch fat tires are great for traipsing over gravel and tree roots, they’re just as good at handling the potholes and uneven road surfaces of NYC. Not only the tires, but the bouncy hydraulic front fork suspension took most of the blows from some of those roads and made it easy for me to hop on and off sidewalks.  The cons: set up, quality concerns, and wow, what a horn Image Credits:Rebecca Bellan The Alpha was not without its challenges. For one, there was a decent amount of setup involved when the bike was delivered, which required careful squinting at a QR-code instruction manual. If you’re not in the habit of putting bike parts together (which I am not), you’re liable to get a few things wrong. I had the help of two lovely colleagues at my office, but when I hit the road something still felt off. I took it to a bike shop where the mechanic shook his head empathetically and made some tweaks, including to the handlebars which I hadn’t installed in the correct position. I also struggled with removing the battery cover from the down tube. It just wouldn’t come off! I tried looking up an instructional video on YouTube, but all I could find was an annoying 16-second remove and install battery ASMR video from Heybike. In the end, I had to jimmy the cover open, and found that someone appeared to have screwed that latch the wrong way, hindering the release of the metal cover. I screwed it back on the right way so it could be clicked in properly. But then, more battery cover drama. After a few rides, the cover started popping off half-way mid-ride. I’d clip it back in, hit a bump, and there it went again. Figuring that I likely messed something up while fiddling with the battery cover, I taped it in place and called it a day. Another downvote for the Alpha was the horn. My god, it was loud. Imagine trying to annoy someone by yelling “HOOOONNNKKK” at them loudly. That’s what the horn sounded like. It was so aggressive that I was embarrassed to use it to alert pedestrians or other riders when I was passing, lest I scare the crap out of them. It did come in handy when I wanted to symbolically flip off cars that entered the bike lane, though.  The app was also unimpressive. It could turn the bike off, but it couldn’t turn it on, because the bike needed to be on already to connect to the app via bluetooth. The app could also turn on and off the front headlight (which was very bright, by the way), as well as record and share any trip data. Personally, I think e-bike apps are only worth using if they give you live tracking, anti-theft, and alarms.    There aren’t many colors to choose from. In fact, if you want a step-through, you’re getting it in white. And if you want a step-over frame, you’d better be happy with black. A final note on the addition of turn signals: they worked fine, but I almost never remembered to use them.  Heybike Alpha: Best if you’re handy, still good if not All in all, I thought the Heybike Alpha was a solid ride, particularly for the price point. Usually a bike with the Alpha’s specs will run you anywhere from $2,000 to $4,500, so it’s a pretty good deal. Though that issue with the battery cover did raise some red flags about quality issues, and if I had ridden it longer, I wonder what other issues might have arisen.  The affordable price tag could be based on poor customer service, based on reviews online, though I couldn’t personally speak to that. All I know is that it was one of the smoothest, easiest fat-tire e-bikes I’ve had the pleasure of riding. 
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  • The 'deprofessionalization of video games' was on full display at PAX East

    At DICE and GDC this year I heard talk of a trend in game development that sent a chill down my spine: "deprofessionalization." As A16z marketing partner Ryan K. Rigney defines it, deprofessionalization is a phenomenon driven by the overperformance of older titles, large studios struggling to drive sales, and the outsized success of some solo developers and small teams.These three forces, he argues, will combine to "drive career professionals from the traditional, professionalized side of the games industry.""Some of these people will decide to go indie," he continues. "Others will leave gaming altogether. And in between there’s a vast spectrum of irregular working arrangements available."Is this trend real? It sure felt so at PAX East 2025. It's no secret that the COVID-19 pandemic led to many game companies decamping from expo floors, retreating to either all-online promotion or in-person community meetups structured around intermittent panels. Gone are the days where a chunk of the development team can get one-on-one facetime with players—shifts in supply and demand have simply moved where marketing takes place.But something else lurked under the surface. Some notable studios like Behaviour Interactive and Funcom had classic booths up on the show floor. Devolver Digital had maybe the tallest booth on display—but it was only using it to showcase three games: Mycopunk, Monster Train 2, and Botsu. The bulk of the remaining space was taken up by small publishers and game studios.Related:Wandering through these booths, I found a mix of truly excellent and inspiring games. But also found myself bubbling with frustration. Few of the developers on display were working on teams larger than three people. They talked about publishers wanting ever-more-expensive offerings as part of their pitch deck. Short-term contractors seemed to be the best way to plug gaps. Why did it feel like so few proper businesses were fighting to get their games in front of players at PAX?Speaking with Rigney and other developers, I sensed that "deprofessionalization" isn't just a catchy phrase to describe demand-side economics in game industry hiring. It's a frustrating reality that may undervalue games from big and small teams alike.Deprofessionalization is built on the back of devaluing laborRigney offered some extra nuance on his "deprofessionalization" theory in an email exchange we had before PAX. He predicted that marketing roles at studios would be "the first" on the chopping block, followed by "roles that seem replaceable to management."Related:"The winners will be the creative renegades. I'm talking about the people making work that would have never gotten greenlit at one of these bigger publishers in the first place. Some of these creatives will start their own studio, or dabble in side projects...This is the only creative industry on the planet where one person can make million making something by themselves."That held up in my survey of the games boothing at PAX. The developers of Mycopunk and Cat Secretary had some of the larger teams on the floor of about 5-6 people. Indie publisher Playism was showing off a number of excellent-looking games like Mind Diver and Break Arts III. Executive producer Shunji Mizutani told me the average team size the company is looking to back is around 1-3 developers.My favorite game I saw, We Harvest Shadows is being developed by The First Tree solo developer David Wehle. Wehle explained that he's hiring a contract coder to help with the dense system design fueling the "farming" part of his "horror farming simulator." The story was the same everywhere I went. Solo devs, two-person teams, and publishers fishing for low-budget indie hits were the talk of the show.Related:I want to be clear here—no one I spoke with at PAX East should feel "obligated" to give anyone a job. They're small teams making the most of limited resources, and it's the acceleration in game development technology that's made it possible. What feels wrong is how few people seem to benefit from this status quo.Image via ReedPop.To go back to Rigney for a moment, his key example of a post-deprofessionalization game developer is veteran developer Aaron Rutledge, a former lead designer on League of Legends, Call of Duty: Black Ops 4, and Apex Legends. After leaving Respawn Entertainment in 2024 he founded a consultancy firm Area Denial, acting as a "gun for hire" for studios.Rutledge deserves his success, and the life of a traveling creative called on by other studios sounds romantic. But as a foundation for game development, it's a framework that celebrates the few over the many. It narrows which roles are considered "essential" for making great gamesand treats other positions as somehow less essential. You could see someone like Wehle hiring someone like Rutledge to bring some of that triple-A experience to a small game.But that feels like the polar ends of who can benefit in the deprofessionalized world—developers with the stability to swing big for big-shot ideas, and programmers or designers with deep career experience that can be called in like a group of noble mercenaries. People in between will be left out.Who gets left behind in a world mainly filled with small teams?My PAX trip validated my fear that three professions are especially vulnerable in this deprofessionalized world: artists, writers, and those working in game audio or music. These roles seemed vulnerable because on these small teams, they were the roles developers mentioned doing in some kind of shared or joint fashion.All three risk compartmentalization as "asset creators," their work treated as products you can purchase off the store shelf.Every artist in games knows how hard it is to make a living doing what you love. In-house artist positions have faded away as companies look overseas to produce as many assets as humanly possible at the lowest living wage. Enthusiasm for AI-generated assetsare nudging this trend along. In the "gun for hire" mindset, working artists aren't worth anything to game development because they're producing goods to be used, not participants in the process. Art directors are in a slightly more stable position, but only by virtue of knowing "what looks good" and telling someone else what they want to do.As someone who recently shipped his second game as a writer, the cuts to game narrative teams hit close to home. The GDC 2025 State of the Industry survey reported that of the 11 percent of developers laid off in the last year, 19 percent of them worked in game narrative, the highest of any responding demographic. Two diverging trends are hurting this field: the growth of successful games that don't feature much narrativeand the spread of story-driven games authored by the creative director and maybe one or two collaborators create conditions that lower the number of available jobs.Image via ReedPop.Game writers have long described frustration with how they're treated by the industry, often brought in later in the process and sometimes treated as if they lie in opposition to the rest of the development team. Some studios leaned on the job title of "narrative designer" for professionals who write and implement narrative events, but that still speaks to a mistrust of the profession, that producing words isn't enough to bring value to a team.Finally, game audio and music professionals both produce work that can be bundled into licensable libraries, with implementation left to designers on a team. Sometimes this work is essential, the number of sounds a game needs can't be produced by an individual human. And composers don't always want to be tied to one studio—working with multiple teams frees them to explore creative projects and keep working when they aren't necessarily needed in a day-to-day game development environment.But again, treating them this way puts them on the rim of the game development wheel, implying their labor could be deprioritized by true talent that deserves to reap the benefits of game design.A decentralized creative community needs to benefit creativesRigney explained to me that the game industry has one ace up its sleeve that other creative fields don't: its "indie" market is a commercially viable market. "People are paying for these games!," he exclaimed. "This is not happening for indie filmmakers. This isn't happening for books. What's happening for indie games and small studios won't replace the jobs lost at the major publishers, but it will create opportunity for the most creative and most determined people."But don't rush off to start your indie dreams—it's still as true as it was for years that most indie games do not succeed. And those that don't succeed can still be financial fodder for the shovel merchants of the worlds—your technology companies, your payment processors, your game platforms, your investors, etc. Plenty of companies are standing ready to profit on the devs gunning to be the next Schedule I.Is there a way deprofessionalization can benefit the developers left behind? Rigney raised one fair point: part of the reason some indies are running circles around large companies is that those companies can mismanage creatives so badly they go for years without shipping a game. If someone smart could crack that problem—improve management at large organizations and make sure games make it out the door—that could be a way to balance the trend."Right now none of the solutions are well equipped to solve all the problems. I work in venture capital, which isn't great for funding individual games, but can work well when funding teams that are pursuing large scale growth via some new distribution or technological edge."Indeed, PAX East showed that we need creative solutions. One shouldn't need to be a social media wunderkind, years of hard-to-earn triple-A experience, or be a jack-of-all-trades to have a career in game development. That path does bring us some wildly inventive games—but leaves us with a community of developers hustling on gig work to keep their dream alive.Update 5/16: This piece has been updated to clarify Rigney's job title at A16z.
    #039deprofessionalization #video #games039 #was #full
    The 'deprofessionalization of video games' was on full display at PAX East
    At DICE and GDC this year I heard talk of a trend in game development that sent a chill down my spine: "deprofessionalization." As A16z marketing partner Ryan K. Rigney defines it, deprofessionalization is a phenomenon driven by the overperformance of older titles, large studios struggling to drive sales, and the outsized success of some solo developers and small teams.These three forces, he argues, will combine to "drive career professionals from the traditional, professionalized side of the games industry.""Some of these people will decide to go indie," he continues. "Others will leave gaming altogether. And in between there’s a vast spectrum of irregular working arrangements available."Is this trend real? It sure felt so at PAX East 2025. It's no secret that the COVID-19 pandemic led to many game companies decamping from expo floors, retreating to either all-online promotion or in-person community meetups structured around intermittent panels. Gone are the days where a chunk of the development team can get one-on-one facetime with players—shifts in supply and demand have simply moved where marketing takes place.But something else lurked under the surface. Some notable studios like Behaviour Interactive and Funcom had classic booths up on the show floor. Devolver Digital had maybe the tallest booth on display—but it was only using it to showcase three games: Mycopunk, Monster Train 2, and Botsu. The bulk of the remaining space was taken up by small publishers and game studios.Related:Wandering through these booths, I found a mix of truly excellent and inspiring games. But also found myself bubbling with frustration. Few of the developers on display were working on teams larger than three people. They talked about publishers wanting ever-more-expensive offerings as part of their pitch deck. Short-term contractors seemed to be the best way to plug gaps. Why did it feel like so few proper businesses were fighting to get their games in front of players at PAX?Speaking with Rigney and other developers, I sensed that "deprofessionalization" isn't just a catchy phrase to describe demand-side economics in game industry hiring. It's a frustrating reality that may undervalue games from big and small teams alike.Deprofessionalization is built on the back of devaluing laborRigney offered some extra nuance on his "deprofessionalization" theory in an email exchange we had before PAX. He predicted that marketing roles at studios would be "the first" on the chopping block, followed by "roles that seem replaceable to management."Related:"The winners will be the creative renegades. I'm talking about the people making work that would have never gotten greenlit at one of these bigger publishers in the first place. Some of these creatives will start their own studio, or dabble in side projects...This is the only creative industry on the planet where one person can make million making something by themselves."That held up in my survey of the games boothing at PAX. The developers of Mycopunk and Cat Secretary had some of the larger teams on the floor of about 5-6 people. Indie publisher Playism was showing off a number of excellent-looking games like Mind Diver and Break Arts III. Executive producer Shunji Mizutani told me the average team size the company is looking to back is around 1-3 developers.My favorite game I saw, We Harvest Shadows is being developed by The First Tree solo developer David Wehle. Wehle explained that he's hiring a contract coder to help with the dense system design fueling the "farming" part of his "horror farming simulator." The story was the same everywhere I went. Solo devs, two-person teams, and publishers fishing for low-budget indie hits were the talk of the show.Related:I want to be clear here—no one I spoke with at PAX East should feel "obligated" to give anyone a job. They're small teams making the most of limited resources, and it's the acceleration in game development technology that's made it possible. What feels wrong is how few people seem to benefit from this status quo.Image via ReedPop.To go back to Rigney for a moment, his key example of a post-deprofessionalization game developer is veteran developer Aaron Rutledge, a former lead designer on League of Legends, Call of Duty: Black Ops 4, and Apex Legends. After leaving Respawn Entertainment in 2024 he founded a consultancy firm Area Denial, acting as a "gun for hire" for studios.Rutledge deserves his success, and the life of a traveling creative called on by other studios sounds romantic. But as a foundation for game development, it's a framework that celebrates the few over the many. It narrows which roles are considered "essential" for making great gamesand treats other positions as somehow less essential. You could see someone like Wehle hiring someone like Rutledge to bring some of that triple-A experience to a small game.But that feels like the polar ends of who can benefit in the deprofessionalized world—developers with the stability to swing big for big-shot ideas, and programmers or designers with deep career experience that can be called in like a group of noble mercenaries. People in between will be left out.Who gets left behind in a world mainly filled with small teams?My PAX trip validated my fear that three professions are especially vulnerable in this deprofessionalized world: artists, writers, and those working in game audio or music. These roles seemed vulnerable because on these small teams, they were the roles developers mentioned doing in some kind of shared or joint fashion.All three risk compartmentalization as "asset creators," their work treated as products you can purchase off the store shelf.Every artist in games knows how hard it is to make a living doing what you love. In-house artist positions have faded away as companies look overseas to produce as many assets as humanly possible at the lowest living wage. Enthusiasm for AI-generated assetsare nudging this trend along. In the "gun for hire" mindset, working artists aren't worth anything to game development because they're producing goods to be used, not participants in the process. Art directors are in a slightly more stable position, but only by virtue of knowing "what looks good" and telling someone else what they want to do.As someone who recently shipped his second game as a writer, the cuts to game narrative teams hit close to home. The GDC 2025 State of the Industry survey reported that of the 11 percent of developers laid off in the last year, 19 percent of them worked in game narrative, the highest of any responding demographic. Two diverging trends are hurting this field: the growth of successful games that don't feature much narrativeand the spread of story-driven games authored by the creative director and maybe one or two collaborators create conditions that lower the number of available jobs.Image via ReedPop.Game writers have long described frustration with how they're treated by the industry, often brought in later in the process and sometimes treated as if they lie in opposition to the rest of the development team. Some studios leaned on the job title of "narrative designer" for professionals who write and implement narrative events, but that still speaks to a mistrust of the profession, that producing words isn't enough to bring value to a team.Finally, game audio and music professionals both produce work that can be bundled into licensable libraries, with implementation left to designers on a team. Sometimes this work is essential, the number of sounds a game needs can't be produced by an individual human. And composers don't always want to be tied to one studio—working with multiple teams frees them to explore creative projects and keep working when they aren't necessarily needed in a day-to-day game development environment.But again, treating them this way puts them on the rim of the game development wheel, implying their labor could be deprioritized by true talent that deserves to reap the benefits of game design.A decentralized creative community needs to benefit creativesRigney explained to me that the game industry has one ace up its sleeve that other creative fields don't: its "indie" market is a commercially viable market. "People are paying for these games!," he exclaimed. "This is not happening for indie filmmakers. This isn't happening for books. What's happening for indie games and small studios won't replace the jobs lost at the major publishers, but it will create opportunity for the most creative and most determined people."But don't rush off to start your indie dreams—it's still as true as it was for years that most indie games do not succeed. And those that don't succeed can still be financial fodder for the shovel merchants of the worlds—your technology companies, your payment processors, your game platforms, your investors, etc. Plenty of companies are standing ready to profit on the devs gunning to be the next Schedule I.Is there a way deprofessionalization can benefit the developers left behind? Rigney raised one fair point: part of the reason some indies are running circles around large companies is that those companies can mismanage creatives so badly they go for years without shipping a game. If someone smart could crack that problem—improve management at large organizations and make sure games make it out the door—that could be a way to balance the trend."Right now none of the solutions are well equipped to solve all the problems. I work in venture capital, which isn't great for funding individual games, but can work well when funding teams that are pursuing large scale growth via some new distribution or technological edge."Indeed, PAX East showed that we need creative solutions. One shouldn't need to be a social media wunderkind, years of hard-to-earn triple-A experience, or be a jack-of-all-trades to have a career in game development. That path does bring us some wildly inventive games—but leaves us with a community of developers hustling on gig work to keep their dream alive.Update 5/16: This piece has been updated to clarify Rigney's job title at A16z. #039deprofessionalization #video #games039 #was #full
    The 'deprofessionalization of video games' was on full display at PAX East
    www.gamedeveloper.com
    At DICE and GDC this year I heard talk of a trend in game development that sent a chill down my spine: "deprofessionalization." As A16z marketing partner Ryan K. Rigney defines it, deprofessionalization is a phenomenon driven by the overperformance of older titles (particularly free-to-play live service games), large studios struggling to drive sales, and the outsized success of some solo developers and small teams.These three forces, he argues, will combine to "drive career professionals from the traditional, professionalized side of the games industry.""Some of these people will decide to go indie," he continues. "Others will leave gaming altogether. And in between there’s a vast spectrum of irregular working arrangements available."Is this trend real? It sure felt so at PAX East 2025. It's no secret that the COVID-19 pandemic led to many game companies decamping from expo floors, retreating to either all-online promotion or in-person community meetups structured around intermittent panels. Gone are the days where a chunk of the development team can get one-on-one facetime with players—shifts in supply and demand have simply moved where marketing takes place.But something else lurked under the surface. Some notable studios like Behaviour Interactive and Funcom had classic booths up on the show floor. Devolver Digital had maybe the tallest booth on display—but it was only using it to showcase three games: Mycopunk, Monster Train 2, and Botsu. The bulk of the remaining space was taken up by small publishers and game studios.Related:Wandering through these booths, I found a mix of truly excellent and inspiring games. But also found myself bubbling with frustration. Few of the developers on display were working on teams larger than three people. They talked about publishers wanting ever-more-expensive offerings as part of their pitch deck. Short-term contractors seemed to be the best way to plug gaps. Why did it feel like so few proper businesses were fighting to get their games in front of players at PAX?Speaking with Rigney and other developers, I sensed that "deprofessionalization" isn't just a catchy phrase to describe demand-side economics in game industry hiring. It's a frustrating reality that may undervalue games from big and small teams alike.Deprofessionalization is built on the back of devaluing laborRigney offered some extra nuance on his "deprofessionalization" theory in an email exchange we had before PAX. He predicted that marketing roles at studios would be "the first" on the chopping block, followed by "roles that seem replaceable to management (even if they're not)."Related:"The winners will be the creative renegades. I'm talking about the people making work that would have never gotten greenlit at one of these bigger publishers in the first place. Some of these creatives will start their own studio, or dabble in side projects...This is the only creative industry on the planet where one person can make $100 million making something by themselves."That held up in my survey of the games boothing at PAX. The developers of Mycopunk and Cat Secretary had some of the larger teams on the floor of about 5-6 people. Indie publisher Playism was showing off a number of excellent-looking games like Mind Diver and Break Arts III. Executive producer Shunji Mizutani told me the average team size the company is looking to back is around 1-3 developers (though he said it's not a hard and fast rule).My favorite game I saw, We Harvest Shadows is being developed by The First Tree solo developer David Wehle. Wehle explained that he's hiring a contract coder to help with the dense system design fueling the "farming" part of his "horror farming simulator." The story was the same everywhere I went. Solo devs, two-person teams, and publishers fishing for low-budget indie hits were the talk of the show.Related:I want to be clear here—no one I spoke with at PAX East should feel "obligated" to give anyone a job. They're small teams making the most of limited resources, and it's the acceleration in game development technology that's made it possible. What feels wrong is how few people seem to benefit from this status quo.Image via ReedPop.To go back to Rigney for a moment, his key example of a post-deprofessionalization game developer is veteran developer Aaron Rutledge, a former lead designer on League of Legends, Call of Duty: Black Ops 4, and Apex Legends. After leaving Respawn Entertainment in 2024 he founded a consultancy firm Area Denial, acting as a "gun for hire" for studios.Rutledge deserves his success, and the life of a traveling creative called on by other studios sounds romantic. But as a foundation for game development, it's a framework that celebrates the few over the many. It narrows which roles are considered "essential" for making great games (often designers or programmers) and treats other positions as somehow less essential. You could see someone like Wehle hiring someone like Rutledge to bring some of that triple-A experience to a small game.But that feels like the polar ends of who can benefit in the deprofessionalized world—developers with the stability to swing big for big-shot ideas, and programmers or designers with deep career experience that can be called in like a group of noble mercenaries. People in between will be left out.Who gets left behind in a world mainly filled with small teams?My PAX trip validated my fear that three professions are especially vulnerable in this deprofessionalized world: artists, writers, and those working in game audio or music. These roles seemed vulnerable because on these small teams, they were the roles developers mentioned doing in some kind of shared or joint fashion.All three risk compartmentalization as "asset creators," their work treated as products you can purchase off the store shelf.Every artist in games knows how hard it is to make a living doing what you love. In-house artist positions have faded away as companies look overseas to produce as many assets as humanly possible at the lowest living wage. Enthusiasm for AI-generated assets (that look like dogshit) are nudging this trend along. In the "gun for hire" mindset, working artists aren't worth anything to game development because they're producing goods to be used, not participants in the process. Art directors are in a slightly more stable position, but only by virtue of knowing "what looks good" and telling someone else what they want to do.As someone who recently shipped his second game as a writer, the cuts to game narrative teams hit close to home. The GDC 2025 State of the Industry survey reported that of the 11 percent of developers laid off in the last year, 19 percent of them worked in game narrative, the highest of any responding demographic. Two diverging trends are hurting this field: the growth of successful games that don't feature much narrative (either focusing on deep game mechanics or story-lite multiplayer) and the spread of story-driven games authored by the creative director and maybe one or two collaborators create conditions that lower the number of available jobs.Image via ReedPop.Game writers have long described frustration with how they're treated by the industry, often brought in later in the process and sometimes treated as if they lie in opposition to the rest of the development team. Some studios leaned on the job title of "narrative designer" for professionals who write and implement narrative events, but that still speaks to a mistrust of the profession, that producing words isn't enough to bring value to a team.Finally, game audio and music professionals both produce work that can be bundled into licensable libraries, with implementation left to designers on a team. Sometimes this work is essential, the number of sounds a game needs can't be produced by an individual human. And composers don't always want to be tied to one studio—working with multiple teams frees them to explore creative projects and keep working when they aren't necessarily needed in a day-to-day game development environment.But again, treating them this way puts them on the rim of the game development wheel, implying their labor could be deprioritized by true talent that deserves to reap the benefits of game design.A decentralized creative community needs to benefit creativesRigney explained to me that the game industry has one ace up its sleeve that other creative fields don't: its "indie" market is a commercially viable market. "People are paying for these games!," he exclaimed. "This is not happening for indie filmmakers. This isn't happening for books. What's happening for indie games and small studios won't replace the jobs lost at the major publishers, but it will create opportunity for the most creative and most determined people."But don't rush off to start your indie dreams—it's still as true as it was for years that most indie games do not succeed. And those that don't succeed can still be financial fodder for the shovel merchants of the worlds—your technology companies, your payment processors, your game platforms, your investors, etc. Plenty of companies are standing ready to profit on the devs gunning to be the next Schedule I.Is there a way deprofessionalization can benefit the developers left behind? Rigney raised one fair point: part of the reason some indies are running circles around large companies is that those companies can mismanage creatives so badly they go for years without shipping a game. If someone smart could crack that problem—improve management at large organizations and make sure games make it out the door—that could be a way to balance the trend."Right now none of the solutions are well equipped to solve all the problems. I work in venture capital, which isn't great for funding individual games, but can work well when funding teams that are pursuing large scale growth via some new distribution or technological edge."Indeed, PAX East showed that we need creative solutions. One shouldn't need to be a social media wunderkind, years of hard-to-earn triple-A experience, or be a jack-of-all-trades to have a career in game development. That path does bring us some wildly inventive games—but leaves us with a community of developers hustling on gig work to keep their dream alive.Update 5/16: This piece has been updated to clarify Rigney's job title at A16z.
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  • The world’s richest people have an outsized role in climate extremes

    Nature, Published online: 15 May 2025; doi:10.1038/d41586-025-01427-yThe consumption and investments of the wealthiest 10% contribute disproportionately to the emissions that drive heat waves and drought.
    #worlds #richest #people #have #outsized
    The world’s richest people have an outsized role in climate extremes
    Nature, Published online: 15 May 2025; doi:10.1038/d41586-025-01427-yThe consumption and investments of the wealthiest 10% contribute disproportionately to the emissions that drive heat waves and drought. #worlds #richest #people #have #outsized
    The world’s richest people have an outsized role in climate extremes
    www.nature.com
    Nature, Published online: 15 May 2025; doi:10.1038/d41586-025-01427-yThe consumption and investments of the wealthiest 10% contribute disproportionately to the emissions that drive heat waves and drought.
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  • Walmart CFO says tariff rates are still 'too high' and the retail giant can't predict how shoppers will respond

    Walmart CEO Doug McMillon said he was hopeful that any long-term policy will address foods that the US doesn't produce, like bananas.

    Ronaldo Schemidt/AFP via Getty Images

    2025-05-15T19:09:37Z

    d

    Read in app

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    subscribers. Become an Insider
    and start reading now.
    Have an account?

    Walmart says tariffs remain "too high," even after recent reductions.
    The company warned that it will have to raise some prices if import costs don't come down further.
    It's not yet clear how already-pressured shoppers will respond to price hikes.

    President Donald Trump's shifting trade policy is causing headaches for America's largest retailer.While Walmart CFO John David Rainey welcomed the recent reduction in tariffs, he said the company is not out of the woods yet."Let me emphasize, we still think that's too high," he said of the latest rates during Walmart's earnings call on Thursday.

    Walmart says it imports about one-third of what it sells in the US from other countries, namely China, Mexico, Canada, Vietnam, and India, and that cargos are currently flowing."There are certain items, certain categories of merchandise, that we're dependent upon to import from other countries, and prices of those things are likely going to go up, and that's not good for consumers," Rainey said.Rainey also said shoppers are showing signs of being more financially pressured, evidenced by their spending shifting away from general merchandise and more toward food and essentials.CEO Doug McMillon added that he doesn't expect shoppers will tolerate additional price hikes on their grocery bills, which would limit the retailer's ability to shift import costs to other goods in its assortment."The first thing that goes through my mind is food inflation," he said. "We've been through a number of years here where prices have gone up on food, and our customers have felt that, and they don't want any more food inflation."He also said he was hopeful that any long-term policy would address foods that the US doesn't produce in significant amounts, like bananas.An additional wrinkle for Walmart management is the question of what economists call "price elasticity," or the change in purchasing patterns in response to changes in cost.American consumers proved surprisingly resilient during recent years of high inflation, and kept on spending even though prices were climbing.But Rainey said tariffs make it "more challenging to anticipate demand by item," since it's not clear how shoppers will respond to new tariff-related price hikes and retailers are wary of getting stuck holding large amounts of expensive merchandise."We'll watch where our price gaps are," McMillon said, "but we'll also watch what customers are telling us and the response that we get from pressure that they're feeling."While that puzzle is a little more solvable with high-turnover items like food, it's considerably more difficult to predict for seasonal sales events like back-to-school or the holidays — and Walmart has to place those orders now.And thanks to a quirk of retail accounting, a significant fluctuation in shelf prices could have an outsized impact of the company's financial results in the coming quarters if it has to make large adjustments to its inventory valuation."How do you make a quantity call, and what tariff number do you use?" McMillon asked.

    Recommended video
    #walmart #cfo #says #tariff #rates
    Walmart CFO says tariff rates are still 'too high' and the retail giant can't predict how shoppers will respond
    Walmart CEO Doug McMillon said he was hopeful that any long-term policy will address foods that the US doesn't produce, like bananas. Ronaldo Schemidt/AFP via Getty Images 2025-05-15T19:09:37Z d Read in app This story is available exclusively to Business Insider subscribers. Become an Insider and start reading now. Have an account? Walmart says tariffs remain "too high," even after recent reductions. The company warned that it will have to raise some prices if import costs don't come down further. It's not yet clear how already-pressured shoppers will respond to price hikes. President Donald Trump's shifting trade policy is causing headaches for America's largest retailer.While Walmart CFO John David Rainey welcomed the recent reduction in tariffs, he said the company is not out of the woods yet."Let me emphasize, we still think that's too high," he said of the latest rates during Walmart's earnings call on Thursday. Walmart says it imports about one-third of what it sells in the US from other countries, namely China, Mexico, Canada, Vietnam, and India, and that cargos are currently flowing."There are certain items, certain categories of merchandise, that we're dependent upon to import from other countries, and prices of those things are likely going to go up, and that's not good for consumers," Rainey said.Rainey also said shoppers are showing signs of being more financially pressured, evidenced by their spending shifting away from general merchandise and more toward food and essentials.CEO Doug McMillon added that he doesn't expect shoppers will tolerate additional price hikes on their grocery bills, which would limit the retailer's ability to shift import costs to other goods in its assortment."The first thing that goes through my mind is food inflation," he said. "We've been through a number of years here where prices have gone up on food, and our customers have felt that, and they don't want any more food inflation."He also said he was hopeful that any long-term policy would address foods that the US doesn't produce in significant amounts, like bananas.An additional wrinkle for Walmart management is the question of what economists call "price elasticity," or the change in purchasing patterns in response to changes in cost.American consumers proved surprisingly resilient during recent years of high inflation, and kept on spending even though prices were climbing.But Rainey said tariffs make it "more challenging to anticipate demand by item," since it's not clear how shoppers will respond to new tariff-related price hikes and retailers are wary of getting stuck holding large amounts of expensive merchandise."We'll watch where our price gaps are," McMillon said, "but we'll also watch what customers are telling us and the response that we get from pressure that they're feeling."While that puzzle is a little more solvable with high-turnover items like food, it's considerably more difficult to predict for seasonal sales events like back-to-school or the holidays — and Walmart has to place those orders now.And thanks to a quirk of retail accounting, a significant fluctuation in shelf prices could have an outsized impact of the company's financial results in the coming quarters if it has to make large adjustments to its inventory valuation."How do you make a quantity call, and what tariff number do you use?" McMillon asked. Recommended video #walmart #cfo #says #tariff #rates
    Walmart CFO says tariff rates are still 'too high' and the retail giant can't predict how shoppers will respond
    www.businessinsider.com
    Walmart CEO Doug McMillon said he was hopeful that any long-term policy will address foods that the US doesn't produce, like bananas. Ronaldo Schemidt/AFP via Getty Images 2025-05-15T19:09:37Z Save Saved Read in app This story is available exclusively to Business Insider subscribers. Become an Insider and start reading now. Have an account? Walmart says tariffs remain "too high," even after recent reductions. The company warned that it will have to raise some prices if import costs don't come down further. It's not yet clear how already-pressured shoppers will respond to price hikes. President Donald Trump's shifting trade policy is causing headaches for America's largest retailer.While Walmart CFO John David Rainey welcomed the recent reduction in tariffs, he said the company is not out of the woods yet."Let me emphasize, we still think that's too high," he said of the latest rates during Walmart's earnings call on Thursday. Walmart says it imports about one-third of what it sells in the US from other countries, namely China, Mexico, Canada, Vietnam, and India, and that cargos are currently flowing."There are certain items, certain categories of merchandise, that we're dependent upon to import from other countries, and prices of those things are likely going to go up, and that's not good for consumers," Rainey said.Rainey also said shoppers are showing signs of being more financially pressured, evidenced by their spending shifting away from general merchandise and more toward food and essentials.CEO Doug McMillon added that he doesn't expect shoppers will tolerate additional price hikes on their grocery bills, which would limit the retailer's ability to shift import costs to other goods in its assortment."The first thing that goes through my mind is food inflation," he said. "We've been through a number of years here where prices have gone up on food, and our customers have felt that, and they don't want any more food inflation."He also said he was hopeful that any long-term policy would address foods that the US doesn't produce in significant amounts, like bananas.An additional wrinkle for Walmart management is the question of what economists call "price elasticity," or the change in purchasing patterns in response to changes in cost.American consumers proved surprisingly resilient during recent years of high inflation, and kept on spending even though prices were climbing.But Rainey said tariffs make it "more challenging to anticipate demand by item," since it's not clear how shoppers will respond to new tariff-related price hikes and retailers are wary of getting stuck holding large amounts of expensive merchandise."We'll watch where our price gaps are," McMillon said, "but we'll also watch what customers are telling us and the response that we get from pressure that they're feeling."While that puzzle is a little more solvable with high-turnover items like food, it's considerably more difficult to predict for seasonal sales events like back-to-school or the holidays — and Walmart has to place those orders now.And thanks to a quirk of retail accounting, a significant fluctuation in shelf prices could have an outsized impact of the company's financial results in the coming quarters if it has to make large adjustments to its inventory valuation."How do you make a quantity call, and what tariff number do you use?" McMillon asked. Recommended video
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  • Final Fantasy Maker Cancels Kingdom Hearts Spin-Off As It Focuses On 'Quality Over Quantity'

    Square Enix has finally given up on its Pokémon GO-style mobile spin-off of Kingdom Hearts. The Final Fantasy publisher announced on Wednesday that it was cancelling Kingdom Hearts Missing-Link, which began development back in 2019, because it didn’t think it could deliver on the live-service experience over the long haul. The change of heart comes as Square Enix commits to releasing fewer but better games. Suggested ReadingI Didn’t Play Final Fantasy XVI ‘Right,’ And That’s OK

    Share SubtitlesOffEnglishview videoSuggested ReadingI Didn’t Play Final Fantasy XVI ‘Right,’ And That’s OK

    Share SubtitlesOffEnglishMissing-Link was supposed to be a GPS-based RPG that integrated the real world into the series’ familiar action combat and storytelling, and it was originally supposed to launch in 2024. “We wish to convey our heartfelt apologies to everyone who has been looking forward to the start of service,” the publisher wrote in an update. “Although we worked hard on developing and adjusting the game in the hope that it would be enjoyed by lots of players, we determined that it would be difficult for us to offer a service that players would find satisfactory over a long period of time, leading us to the decision to cancel development.” Square Enix confirmed it’s still all-in on Kingdom Hearts IV, but noted in its latest earnings briefing that it plans to be choosier about what it greenlights going forward. On the back of a million drop in net sales last year despite the outsized success of Dragon Quest III HD-2D, the company revealed a three-year plan to “reboot and awaken” long-term growth. It includes “various initiatives to improve productivity by utilizing AI” as well as releasing fewer games. “Under the new management structure, we reviewed all projects at our domestic studios, including HD and SD titles, and decided to discontinue development of some titles and invest additional funds in titles that require refinement, thereby steadily implementing a strategy of selecting and concentrating development resources,” the company wrote in its presentation. It also wants to “establish a mid- to long-term pipeline to achieve a shift from quantity to quality.”Square Enix had recently been flooding the zone with a ton of games—Chocobo GP, Forspoken, Valkyrie Elysium, Foamstars, Visions of Mana—many of which either severely underperformed or just never quite hit. Under this new approach, it looks like the publisher is following in the footsteps of other big gaming companies and retreating into its biggest franchises. The Final Fantasy machine will continue with the final part of the Final Fantasy VII Remake trilogy, Final Fantasy XIV, and eventually Final Fantasy XVII. Alongside Kingdom Hearts IV, Dragon Quest XII also remains in development.It seems safe to expect that Square Enix will continue porting, remastering, or remaking other gems from its back catalog, and reportedly has a new version of cult favorite Final Fantasy Tactics in the works. But outside of its existing heavy hitters, it’s not clear where Square Enix will be pouring its resources next, and whether it still has any appetite for calculated but bold bets on new franchises. One new project might give us a clue. The publisher did reveal a partnership with Japan TV station TBS to “combine the experience and strengths they have cultivated in their respective fields to collaborate on the development of a completely new, original IP game for both domestic and international audiences.” It’ll probably be years, though, before we see what that game ends up being. .
    #final #fantasy #maker #cancels #kingdom
    Final Fantasy Maker Cancels Kingdom Hearts Spin-Off As It Focuses On 'Quality Over Quantity'
    Square Enix has finally given up on its Pokémon GO-style mobile spin-off of Kingdom Hearts. The Final Fantasy publisher announced on Wednesday that it was cancelling Kingdom Hearts Missing-Link, which began development back in 2019, because it didn’t think it could deliver on the live-service experience over the long haul. The change of heart comes as Square Enix commits to releasing fewer but better games. Suggested ReadingI Didn’t Play Final Fantasy XVI ‘Right,’ And That’s OK Share SubtitlesOffEnglishview videoSuggested ReadingI Didn’t Play Final Fantasy XVI ‘Right,’ And That’s OK Share SubtitlesOffEnglishMissing-Link was supposed to be a GPS-based RPG that integrated the real world into the series’ familiar action combat and storytelling, and it was originally supposed to launch in 2024. “We wish to convey our heartfelt apologies to everyone who has been looking forward to the start of service,” the publisher wrote in an update. “Although we worked hard on developing and adjusting the game in the hope that it would be enjoyed by lots of players, we determined that it would be difficult for us to offer a service that players would find satisfactory over a long period of time, leading us to the decision to cancel development.” Square Enix confirmed it’s still all-in on Kingdom Hearts IV, but noted in its latest earnings briefing that it plans to be choosier about what it greenlights going forward. On the back of a million drop in net sales last year despite the outsized success of Dragon Quest III HD-2D, the company revealed a three-year plan to “reboot and awaken” long-term growth. It includes “various initiatives to improve productivity by utilizing AI” as well as releasing fewer games. “Under the new management structure, we reviewed all projects at our domestic studios, including HD and SD titles, and decided to discontinue development of some titles and invest additional funds in titles that require refinement, thereby steadily implementing a strategy of selecting and concentrating development resources,” the company wrote in its presentation. It also wants to “establish a mid- to long-term pipeline to achieve a shift from quantity to quality.”Square Enix had recently been flooding the zone with a ton of games—Chocobo GP, Forspoken, Valkyrie Elysium, Foamstars, Visions of Mana—many of which either severely underperformed or just never quite hit. Under this new approach, it looks like the publisher is following in the footsteps of other big gaming companies and retreating into its biggest franchises. The Final Fantasy machine will continue with the final part of the Final Fantasy VII Remake trilogy, Final Fantasy XIV, and eventually Final Fantasy XVII. Alongside Kingdom Hearts IV, Dragon Quest XII also remains in development.It seems safe to expect that Square Enix will continue porting, remastering, or remaking other gems from its back catalog, and reportedly has a new version of cult favorite Final Fantasy Tactics in the works. But outside of its existing heavy hitters, it’s not clear where Square Enix will be pouring its resources next, and whether it still has any appetite for calculated but bold bets on new franchises. One new project might give us a clue. The publisher did reveal a partnership with Japan TV station TBS to “combine the experience and strengths they have cultivated in their respective fields to collaborate on the development of a completely new, original IP game for both domestic and international audiences.” It’ll probably be years, though, before we see what that game ends up being. . #final #fantasy #maker #cancels #kingdom
    Final Fantasy Maker Cancels Kingdom Hearts Spin-Off As It Focuses On 'Quality Over Quantity'
    kotaku.com
    Square Enix has finally given up on its Pokémon GO-style mobile spin-off of Kingdom Hearts. The Final Fantasy publisher announced on Wednesday that it was cancelling Kingdom Hearts Missing-Link, which began development back in 2019, because it didn’t think it could deliver on the live-service experience over the long haul. The change of heart comes as Square Enix commits to releasing fewer but better games. Suggested ReadingI Didn’t Play Final Fantasy XVI ‘Right,’ And That’s OK Share SubtitlesOffEnglishview videoSuggested ReadingI Didn’t Play Final Fantasy XVI ‘Right,’ And That’s OK Share SubtitlesOffEnglishMissing-Link was supposed to be a GPS-based RPG that integrated the real world into the series’ familiar action combat and storytelling, and it was originally supposed to launch in 2024. “We wish to convey our heartfelt apologies to everyone who has been looking forward to the start of service,” the publisher wrote in an update. “Although we worked hard on developing and adjusting the game in the hope that it would be enjoyed by lots of players, we determined that it would be difficult for us to offer a service that players would find satisfactory over a long period of time, leading us to the decision to cancel development.” Square Enix confirmed it’s still all-in on Kingdom Hearts IV, but noted in its latest earnings briefing that it plans to be choosier about what it greenlights going forward. On the back of a $217 million drop in net sales last year despite the outsized success of Dragon Quest III HD-2D, the company revealed a three-year plan to “reboot and awaken” long-term growth. It includes “various initiatives to improve productivity by utilizing AI” as well as releasing fewer games. “Under the new management structure, we reviewed all projects at our domestic studios, including HD and SD titles, and decided to discontinue development of some titles and invest additional funds in titles that require refinement, thereby steadily implementing a strategy of selecting and concentrating development resources,” the company wrote in its presentation. It also wants to “establish a mid- to long-term pipeline to achieve a shift from quantity to quality.”Square Enix had recently been flooding the zone with a ton of games—Chocobo GP, Forspoken, Valkyrie Elysium, Foamstars, Visions of Mana—many of which either severely underperformed or just never quite hit. Under this new approach, it looks like the publisher is following in the footsteps of other big gaming companies and retreating into its biggest franchises. The Final Fantasy machine will continue with the final part of the Final Fantasy VII Remake trilogy, Final Fantasy XIV, and eventually Final Fantasy XVII. Alongside Kingdom Hearts IV, Dragon Quest XII also remains in development.It seems safe to expect that Square Enix will continue porting, remastering, or remaking other gems from its back catalog, and reportedly has a new version of cult favorite Final Fantasy Tactics in the works. But outside of its existing heavy hitters, it’s not clear where Square Enix will be pouring its resources next, and whether it still has any appetite for calculated but bold bets on new franchises. One new project might give us a clue. The publisher did reveal a partnership with Japan TV station TBS to “combine the experience and strengths they have cultivated in their respective fields to collaborate on the development of a completely new, original IP game for both domestic and international audiences.” It’ll probably be years, though, before we see what that game ends up being. .
    0 Comentários ·0 Compartilhamentos ·0 Anterior
  • SimilarWeb’s new AI usage report reveals 5 surprising findings, including explosive growth in coding tools

    Join our daily and weekly newsletters for the latest updates and exclusive content on industry-leading AI coverage.
    Learn More
    A new report released by the publicly traded market research and intelligence firm SimilarWeb—covering global web traffic patterns for AI-related platforms for 12 weeks through May 9, 2025—offers a helpful look for enterprises and interested users into the current landscape of generative AI usage online.
    Using proprietary analytics based on site visits, the report tracks trends across sectors including general-purpose AI tools, coding assistants, content generators, and more.
    It also maps the downstream disruption of traditional sectors like education, search, and digital freelancing.
    Why this report matters to enterprise technical decision-makers
    For enterprise AI leaders—particularly those responsible for model deployment, orchestration, or data integration—this report is more than just a consumer trend snapshot.
    It’s a map of user familiarity and expectation.

    Tools like ChatGPT, Claude, DeepSeek, and Grok are what employees are already using at home or experimenting with informally at work.
    If your internal AI apps or copilots don’t match the baseline experience offered by these tools, you risk user rejection and poor adoption.

    Moreover, selecting the same models with high external traction for your internal orchestration pipelines or RAG deployments can cut onboarding time and training costs, since your team will already know the interface and behavior.

    In short, aligning your enterprise stack with the tools dominating usage charts may be the fastest path to trust, usability, and value delivery.
    Here are five key findings from the report:
    Developer-focused AI tools are surging in adoption, with traffic to the category up 75% over the past 12 weeks.

    That growth includes Lovable, which exploded with a jaw-dropping +17,600% spike, and Cursor, which grew steadily month over month.

    As AI becomes more deeply embedded in IDEs and continuous integration workflows, usage patterns suggest these tools are no longer just experimental—they’re now seen as essential infrastructure for modern software teams.
    It also helps explain why OpenAI reportedly tried to buy Cursor and has also reportedly finalized a deal to purchase rival AI coding platform Windsurf — as the usage of these tools explodes, OpenAI wants to get a larger cut of the action and revenue, especially since its models are often used as the engine behind-the-scenes for these very users.
    Two of the fastest-growing AI platforms of the year, Grok and DeepSeek, show just how quickly hype can turn into burnout.

    Grok traffic skyrocketed more than 1,000,000% in March—driven by its branding as an uncensored yet powerfully intelligent platform and Elon Musk association—before falling more than 5,200% by early May.

    DeepSeek saw a similar arc, peaking at +17,701% growth before crashing -41%.
    The takeaway: virality can’t replace retention, especially compared to AI leader OpenAI and also legacy tech brand Google.
    Once among the most accessible use cases for generative AI, writing and content tools are seeing user fatigue.

    Category traffic fell 11% overall, with platforms like Wordtune (-35%), Jasper (-19%), and Rytr (-23%) all trending downward.

    Only Originality.ai bucked the trend with steady traffic gains, likely due to its focus on AI detection rather than generation.
    This plateau suggests content saturation and possibly growing skepticism over quality or usefulness.
    Separately from the SimilarWeb report, I think that because chatbots already use a default text input/output field as their main user interface, even for multimodal interactions, the fact is that most users who would be interested in this capability will go to model providers like OpenAI’s website for ChatGPT (and mobile apps), or Google’s Gemini, or even Anthropic’s Claude, directly, rather than seek out a separate AI writing tool.

    Design-focused AI remains a mixed bag.
    While overall category usage dipped slightly (-6% over the 12-week window), some platforms made outsized gains.

    Getimg posted a massive +1,532% surge, while Artbreeder jumped +100%.

    Others, like Stable Diffusion and Looka, saw double-digit declines.
    The erratic pattern may reflect a crowded landscape of tools that offer similar functionality but compete on novelty or aesthetics.
    5.
    AI is eating up legacy tech such as crowdsourcing and search
    Traditional digital services are showing slow but steady declines across the board—likely the result of AI substitution.

    Freelance platforms such as Fiverr (-17%) and Upwork (-19%) are losing traffic, possibly as users turn to AI tools for tasks like design, writing, and code.

    Search engines such as Yahoo (-12%) and Bing (-14%) continue a multi-quarter drop in visits, while consumer EdTech companies like Chegg (-62%) and CourseHero (-68%) are in free fall.

    The signs point to early-stage AI disruption beginning to erode the utility of some legacy platforms.
    It also offers a hint to enterprises that either leverage or create such services — the time may be coming to reduce dependency on them, either from a revenue generation, marketing, or overall business perspective.
    Daily insights on business use cases with VB Daily
    If you want to impress your boss, VB Daily has you covered.
    We give you the inside scoop on what companies are doing with generative AI, from regulatory shifts to practical deployments, so you can share insights for maximum ROI.
    Read our Privacy Policy
    Thanks for subscribing.
    Check out more VB newsletters here.

    An error occured.


    Source: https://venturebeat.com/ai/similarwebs-new-ai-usage-report-reveals-5-surprising-findings-including-explosive-growth-in-coding-tools/" style="color: #0066cc;">https://venturebeat.com/ai/similarwebs-new-ai-usage-report-reveals-5-surprising-findings-including-explosive-growth-in-coding-tools/
    #similarwebs #new #usage #report #reveals #surprising #findings #including #explosive #growth #coding #tools
    SimilarWeb’s new AI usage report reveals 5 surprising findings, including explosive growth in coding tools
    Join our daily and weekly newsletters for the latest updates and exclusive content on industry-leading AI coverage. Learn More A new report released by the publicly traded market research and intelligence firm SimilarWeb—covering global web traffic patterns for AI-related platforms for 12 weeks through May 9, 2025—offers a helpful look for enterprises and interested users into the current landscape of generative AI usage online. Using proprietary analytics based on site visits, the report tracks trends across sectors including general-purpose AI tools, coding assistants, content generators, and more. It also maps the downstream disruption of traditional sectors like education, search, and digital freelancing. Why this report matters to enterprise technical decision-makers For enterprise AI leaders—particularly those responsible for model deployment, orchestration, or data integration—this report is more than just a consumer trend snapshot. It’s a map of user familiarity and expectation. Tools like ChatGPT, Claude, DeepSeek, and Grok are what employees are already using at home or experimenting with informally at work. If your internal AI apps or copilots don’t match the baseline experience offered by these tools, you risk user rejection and poor adoption. Moreover, selecting the same models with high external traction for your internal orchestration pipelines or RAG deployments can cut onboarding time and training costs, since your team will already know the interface and behavior. In short, aligning your enterprise stack with the tools dominating usage charts may be the fastest path to trust, usability, and value delivery. Here are five key findings from the report: Developer-focused AI tools are surging in adoption, with traffic to the category up 75% over the past 12 weeks. That growth includes Lovable, which exploded with a jaw-dropping +17,600% spike, and Cursor, which grew steadily month over month. As AI becomes more deeply embedded in IDEs and continuous integration workflows, usage patterns suggest these tools are no longer just experimental—they’re now seen as essential infrastructure for modern software teams. It also helps explain why OpenAI reportedly tried to buy Cursor and has also reportedly finalized a deal to purchase rival AI coding platform Windsurf — as the usage of these tools explodes, OpenAI wants to get a larger cut of the action and revenue, especially since its models are often used as the engine behind-the-scenes for these very users. Two of the fastest-growing AI platforms of the year, Grok and DeepSeek, show just how quickly hype can turn into burnout. Grok traffic skyrocketed more than 1,000,000% in March—driven by its branding as an uncensored yet powerfully intelligent platform and Elon Musk association—before falling more than 5,200% by early May. DeepSeek saw a similar arc, peaking at +17,701% growth before crashing -41%. The takeaway: virality can’t replace retention, especially compared to AI leader OpenAI and also legacy tech brand Google. Once among the most accessible use cases for generative AI, writing and content tools are seeing user fatigue. Category traffic fell 11% overall, with platforms like Wordtune (-35%), Jasper (-19%), and Rytr (-23%) all trending downward. Only Originality.ai bucked the trend with steady traffic gains, likely due to its focus on AI detection rather than generation. This plateau suggests content saturation and possibly growing skepticism over quality or usefulness. Separately from the SimilarWeb report, I think that because chatbots already use a default text input/output field as their main user interface, even for multimodal interactions, the fact is that most users who would be interested in this capability will go to model providers like OpenAI’s website for ChatGPT (and mobile apps), or Google’s Gemini, or even Anthropic’s Claude, directly, rather than seek out a separate AI writing tool. Design-focused AI remains a mixed bag. While overall category usage dipped slightly (-6% over the 12-week window), some platforms made outsized gains. Getimg posted a massive +1,532% surge, while Artbreeder jumped +100%. Others, like Stable Diffusion and Looka, saw double-digit declines. The erratic pattern may reflect a crowded landscape of tools that offer similar functionality but compete on novelty or aesthetics. 5. AI is eating up legacy tech such as crowdsourcing and search Traditional digital services are showing slow but steady declines across the board—likely the result of AI substitution. Freelance platforms such as Fiverr (-17%) and Upwork (-19%) are losing traffic, possibly as users turn to AI tools for tasks like design, writing, and code. Search engines such as Yahoo (-12%) and Bing (-14%) continue a multi-quarter drop in visits, while consumer EdTech companies like Chegg (-62%) and CourseHero (-68%) are in free fall. The signs point to early-stage AI disruption beginning to erode the utility of some legacy platforms. It also offers a hint to enterprises that either leverage or create such services — the time may be coming to reduce dependency on them, either from a revenue generation, marketing, or overall business perspective. Daily insights on business use cases with VB Daily If you want to impress your boss, VB Daily has you covered. We give you the inside scoop on what companies are doing with generative AI, from regulatory shifts to practical deployments, so you can share insights for maximum ROI. Read our Privacy Policy Thanks for subscribing. Check out more VB newsletters here. An error occured. Source: https://venturebeat.com/ai/similarwebs-new-ai-usage-report-reveals-5-surprising-findings-including-explosive-growth-in-coding-tools/ #similarwebs #new #usage #report #reveals #surprising #findings #including #explosive #growth #coding #tools
    SimilarWeb’s new AI usage report reveals 5 surprising findings, including explosive growth in coding tools
    venturebeat.com
    Join our daily and weekly newsletters for the latest updates and exclusive content on industry-leading AI coverage. Learn More A new report released by the publicly traded market research and intelligence firm SimilarWeb—covering global web traffic patterns for AI-related platforms for 12 weeks through May 9, 2025—offers a helpful look for enterprises and interested users into the current landscape of generative AI usage online. Using proprietary analytics based on site visits, the report tracks trends across sectors including general-purpose AI tools, coding assistants, content generators, and more. It also maps the downstream disruption of traditional sectors like education, search, and digital freelancing. Why this report matters to enterprise technical decision-makers For enterprise AI leaders—particularly those responsible for model deployment, orchestration, or data integration—this report is more than just a consumer trend snapshot. It’s a map of user familiarity and expectation. Tools like ChatGPT, Claude, DeepSeek, and Grok are what employees are already using at home or experimenting with informally at work. If your internal AI apps or copilots don’t match the baseline experience offered by these tools, you risk user rejection and poor adoption. Moreover, selecting the same models with high external traction for your internal orchestration pipelines or RAG deployments can cut onboarding time and training costs, since your team will already know the interface and behavior. In short, aligning your enterprise stack with the tools dominating usage charts may be the fastest path to trust, usability, and value delivery. Here are five key findings from the report: Developer-focused AI tools are surging in adoption, with traffic to the category up 75% over the past 12 weeks. That growth includes Lovable, which exploded with a jaw-dropping +17,600% spike, and Cursor, which grew steadily month over month. As AI becomes more deeply embedded in IDEs and continuous integration workflows, usage patterns suggest these tools are no longer just experimental—they’re now seen as essential infrastructure for modern software teams. It also helps explain why OpenAI reportedly tried to buy Cursor and has also reportedly finalized a deal to purchase rival AI coding platform Windsurf — as the usage of these tools explodes, OpenAI wants to get a larger cut of the action and revenue, especially since its models are often used as the engine behind-the-scenes for these very users. Two of the fastest-growing AI platforms of the year, Grok and DeepSeek, show just how quickly hype can turn into burnout. Grok traffic skyrocketed more than 1,000,000% in March—driven by its branding as an uncensored yet powerfully intelligent platform and Elon Musk association—before falling more than 5,200% by early May. DeepSeek saw a similar arc, peaking at +17,701% growth before crashing -41%. The takeaway: virality can’t replace retention, especially compared to AI leader OpenAI and also legacy tech brand Google. Once among the most accessible use cases for generative AI, writing and content tools are seeing user fatigue. Category traffic fell 11% overall, with platforms like Wordtune (-35%), Jasper (-19%), and Rytr (-23%) all trending downward. Only Originality.ai bucked the trend with steady traffic gains, likely due to its focus on AI detection rather than generation. This plateau suggests content saturation and possibly growing skepticism over quality or usefulness. Separately from the SimilarWeb report, I think that because chatbots already use a default text input/output field as their main user interface, even for multimodal interactions, the fact is that most users who would be interested in this capability will go to model providers like OpenAI’s website for ChatGPT (and mobile apps), or Google’s Gemini, or even Anthropic’s Claude, directly, rather than seek out a separate AI writing tool. Design-focused AI remains a mixed bag. While overall category usage dipped slightly (-6% over the 12-week window), some platforms made outsized gains. Getimg posted a massive +1,532% surge, while Artbreeder jumped +100%. Others, like Stable Diffusion and Looka, saw double-digit declines. The erratic pattern may reflect a crowded landscape of tools that offer similar functionality but compete on novelty or aesthetics. 5. AI is eating up legacy tech such as crowdsourcing and search Traditional digital services are showing slow but steady declines across the board—likely the result of AI substitution. Freelance platforms such as Fiverr (-17%) and Upwork (-19%) are losing traffic, possibly as users turn to AI tools for tasks like design, writing, and code. Search engines such as Yahoo (-12%) and Bing (-14%) continue a multi-quarter drop in visits, while consumer EdTech companies like Chegg (-62%) and CourseHero (-68%) are in free fall. The signs point to early-stage AI disruption beginning to erode the utility of some legacy platforms. It also offers a hint to enterprises that either leverage or create such services — the time may be coming to reduce dependency on them, either from a revenue generation, marketing, or overall business perspective. Daily insights on business use cases with VB Daily If you want to impress your boss, VB Daily has you covered. We give you the inside scoop on what companies are doing with generative AI, from regulatory shifts to practical deployments, so you can share insights for maximum ROI. Read our Privacy Policy Thanks for subscribing. Check out more VB newsletters here. An error occured.
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