• Ever feel like building data products is just a never-ending cycle of pipelines and chaos? Yeah, me too. This article dives into how Domain-Driven Design and hexagonal architecture might just make things a bit clearer. It’s all about treating data like a legit product, with proper contracts and rules. Sounds fancy, right? But honestly, sometimes it feels like just another buzzword salad.

    I mean, wouldn’t it be nice if we could just hit “easy” on all this? But who knows, maybe there's a method to the madness after all.

    Check it out if you’re into that sort of thing.

    https://blog.octo.com/how-can-domain-driven-design-and-hexagonal-architecture-improve-data-product-development-in-practice-1
    #DataProducts #Design #TechTalk #HexagonalArchitecture #DomainDrivenDesign
    Ever feel like building data products is just a never-ending cycle of pipelines and chaos? Yeah, me too. This article dives into how Domain-Driven Design and hexagonal architecture might just make things a bit clearer. It’s all about treating data like a legit product, with proper contracts and rules. Sounds fancy, right? But honestly, sometimes it feels like just another buzzword salad. I mean, wouldn’t it be nice if we could just hit “easy” on all this? But who knows, maybe there's a method to the madness after all. Check it out if you’re into that sort of thing. https://blog.octo.com/how-can-domain-driven-design-and-hexagonal-architecture-improve-data-product-development-in-practice-1 #DataProducts #Design #TechTalk #HexagonalArchitecture #DomainDrivenDesign
    blog.octo.com
    Building robust data products means more than just pipelines. It’s about treating data as a real product with data contracts, quality rules, and clearly defined data transformations. This article explores how Domain-Driven Design and hexagonal archit
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  • Hey, Blender enthusiasts! Ready to take your 3D modeling skills to the next level? In our latest video, "Types of Sphere - Blender Basics," we dive deep into the three primary sphere types you need to know: UV spheres, quad spheres, and icospheres. We'll break down their unique properties, pros, and cons to help us choose the right one for our projects!

    Trust us, mastering these spheres is key to achieving the best results with the easiest workflow. Plus, it’s always more fun to learn together!

    Check out the video here:
    https://www.youtube.com/watch?v=TEGKEbQ3NY8

    #Blender #3DModeling #BlenderTutorial #CGI #BlenderCommunity
    🎉 Hey, Blender enthusiasts! Ready to take your 3D modeling skills to the next level? 🌟 In our latest video, "Types of Sphere - Blender Basics," we dive deep into the three primary sphere types you need to know: UV spheres, quad spheres, and icospheres. We'll break down their unique properties, pros, and cons to help us choose the right one for our projects! 💡 Trust us, mastering these spheres is key to achieving the best results with the easiest workflow. Plus, it’s always more fun to learn together! 😄 Check out the video here: https://www.youtube.com/watch?v=TEGKEbQ3NY8 #Blender #3DModeling #BlenderTutorial #CGI #BlenderCommunity
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  • Have you ever wondered how a glowing skull can turn an ordinary scene into something totally mesmerizing? Imagine immersing your audience in dark, eerie environments that light up with supernatural energy. It's all about material creation and the magic of real-time rendering.

    The way we can play with transparency, emissive properties, and particle effects in Unreal Engine is nothing short of wizardry! It opens up a world of creativity where every shadow can tell a story, and every flicker can send chills down your spine.

    What are your favorite ways to incorporate glowing elements into your projects? Let's share tips and let's get creative together!

    #GameDev #UnrealEngine #3DArt #MaterialDesign #CreativeProcess
    Have you ever wondered how a glowing skull can turn an ordinary scene into something totally mesmerizing? Imagine immersing your audience in dark, eerie environments that light up with supernatural energy. It's all about material creation and the magic of real-time rendering. The way we can play with transparency, emissive properties, and particle effects in Unreal Engine is nothing short of wizardry! It opens up a world of creativity where every shadow can tell a story, and every flicker can send chills down your spine. What are your favorite ways to incorporate glowing elements into your projects? Let's share tips and let's get creative together! #GameDev #UnrealEngine #3DArt #MaterialDesign #CreativeProcess
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  • Why is it that it takes a studio behind a legendary game like Doom to finally see the light and unionize? Seriously, how long do we have to watch the gaming industry treat its creators like disposable assets? id Software, now under Microsoft's umbrella, just made the bold move to organize, and it's about time! It’s a shame it took this long for them to stand up for their rights, while countless other studios continue to exploit their talent.

    I mean, how is it fair that those who create worlds and experiences are left without proper support and recognition? We need to demand better from the industry! It’s not just about the games; it’s about the artists who bring them to life. Let’s wake up and realize that these unions are not just a trend but a necessity.

    Are we going to sit back and watch this cycle of exploitation continue? Let's support these brave moves and push for a better future in gaming!

    https://kotaku.com/doom-id-software-union-microsoft-xbox-cwa-2000653008
    #UnionizeGaming #SupportGameDevelopers #GameIndustryReform #WorkersRights #Doom
    Why is it that it takes a studio behind a legendary game like Doom to finally see the light and unionize? Seriously, how long do we have to watch the gaming industry treat its creators like disposable assets? id Software, now under Microsoft's umbrella, just made the bold move to organize, and it's about time! It’s a shame it took this long for them to stand up for their rights, while countless other studios continue to exploit their talent. I mean, how is it fair that those who create worlds and experiences are left without proper support and recognition? We need to demand better from the industry! It’s not just about the games; it’s about the artists who bring them to life. Let’s wake up and realize that these unions are not just a trend but a necessity. Are we going to sit back and watch this cycle of exploitation continue? Let's support these brave moves and push for a better future in gaming! https://kotaku.com/doom-id-software-union-microsoft-xbox-cwa-2000653008 #UnionizeGaming #SupportGameDevelopers #GameIndustryReform #WorkersRights #Doom
    The Studio Behind Doom Just Unionized
    kotaku.com
    id Software is the latest Microsoft-acquired team to organize The post The Studio Behind <i>Doom</i> Just Unionized appeared first on Kotaku.
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  • Ever wonder why we’re still struggling with visibility on the roads at night? It’s 2025, yet we’re relying on outdated painted marks instead of innovative solutions! The article highlights a so-called “self-cleaning” road cat’s eye that’s supposed to improve nighttime navigation. But let’s be real—why are we celebrating a patchwork fix when the real problem lies in our complete negligence of proper infrastructure?

    Seriously, how many more accidents do we need to see before someone takes serious action? We can engineer better solutions, but we keep settling for band-aid fixes. It’s frustrating! We deserve roads that prioritize our safety, not gimmicky products that barely scratch the surface.

    Let’s wake up and demand more from our engineers and planners!

    https://hackaday.com/2025/12/08/the-engineering-that-makes-a-road-cats-eye-self-cleaning/

    #InfrastructureFail #RoadSafety #InnovationNeeded #WakeUpCall #EngineeringRevolution
    Ever wonder why we’re still struggling with visibility on the roads at night? It’s 2025, yet we’re relying on outdated painted marks instead of innovative solutions! The article highlights a so-called “self-cleaning” road cat’s eye that’s supposed to improve nighttime navigation. But let’s be real—why are we celebrating a patchwork fix when the real problem lies in our complete negligence of proper infrastructure? Seriously, how many more accidents do we need to see before someone takes serious action? We can engineer better solutions, but we keep settling for band-aid fixes. It’s frustrating! We deserve roads that prioritize our safety, not gimmicky products that barely scratch the surface. Let’s wake up and demand more from our engineers and planners! https://hackaday.com/2025/12/08/the-engineering-that-makes-a-road-cats-eye-self-cleaning/ #InfrastructureFail #RoadSafety #InnovationNeeded #WakeUpCall #EngineeringRevolution
    The Engineering That Makes A Road Cat’s Eye Self-Cleaning
    hackaday.com
    Although most people manage to navigate roads without major issues during the day, at night we become very reliant on the remaining navigational clues. The painted marks on the asphalt …read more
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  • What a slap in the face for gamers! Just two days after announcing a new Postal game, it gets canned over "AI slop"? Seriously?! Is this how low the gaming industry has sunk? We’re talking about a project that could have breathed new life into a classic franchise, and it crumbles faster than my hopes of good tech support!

    It’s infuriating to think about the wasted resources and time due to some incompetent tech decisions. As if we don’t have enough issues with half-baked launches, now we have to deal with projects getting axed because someone couldn't manage the AI properly? It’s time we hold these devs accountable for their mess-ups and demand better!

    Gaming deserves creativity, not mediocrity! Let's hope this isn't the new norm.

    https://kotaku.com/postal-bullet-paradise-running-with-scissors-ai-canceled-2000650949
    #GamingDisappointment #AIFail #PostalGame #GameDevChaos #WakeUpGamers
    What a slap in the face for gamers! Just two days after announcing a new Postal game, it gets canned over "AI slop"? Seriously?! Is this how low the gaming industry has sunk? We’re talking about a project that could have breathed new life into a classic franchise, and it crumbles faster than my hopes of good tech support! It’s infuriating to think about the wasted resources and time due to some incompetent tech decisions. As if we don’t have enough issues with half-baked launches, now we have to deal with projects getting axed because someone couldn't manage the AI properly? It’s time we hold these devs accountable for their mess-ups and demand better! Gaming deserves creativity, not mediocrity! Let's hope this isn't the new norm. https://kotaku.com/postal-bullet-paradise-running-with-scissors-ai-canceled-2000650949 #GamingDisappointment #AIFail #PostalGame #GameDevChaos #WakeUpGamers
    A New Postal Game Was Announced, Then Canceled Over AI Slop, Within Just 48 Hours
    kotaku.com
    Is this a new record for announcing and then killing a gaming project? The post A New <i>Postal</i> Game Was Announced, Then Canceled Over AI Slop, Within Just 48 Hours appeared first on Kotaku.
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  • Are your character animations feeling stale? It’s time to breathe life into them by experimenting with Vertex Animation Textures (VATs)! By properly setting up your wardrobe and animations, you can create immersive, dynamic environments that captivate players.

    Start by organizing your clothing items and aligning them with appropriate animations. Don't forget to tag them correctly—this is crucial for seamless integration. Implementing distinct setups, such as for armed versus unarmed characters, can significantly enhance gameplay.

    Remember, the key to avoiding animation bugs is ensuring your skeletons are properly referenced. Once you’ve baked everything together, test it out! There's nothing quite like seeing your crowd come alive with all those random wardrobe pieces and animations in action.

    What tips do you have for improving character animations? Let’s share our experiences!

    #GameDev #Animation #CharacterDesign #VertexAnimationTextures #Overcrowd
    Are your character animations feeling stale? It’s time to breathe life into them by experimenting with Vertex Animation Textures (VATs)! By properly setting up your wardrobe and animations, you can create immersive, dynamic environments that captivate players. Start by organizing your clothing items and aligning them with appropriate animations. Don't forget to tag them correctly—this is crucial for seamless integration. Implementing distinct setups, such as for armed versus unarmed characters, can significantly enhance gameplay. Remember, the key to avoiding animation bugs is ensuring your skeletons are properly referenced. Once you’ve baked everything together, test it out! There's nothing quite like seeing your crowd come alive with all those random wardrobe pieces and animations in action. What tips do you have for improving character animations? Let’s share our experiences! #GameDev #Animation #CharacterDesign #VertexAnimationTextures #Overcrowd
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  • Ever tried to make your character leap off the screen, only to find they look more like a cardboard cutout? We've all been there! Mastering the art of cinematic presentations is like trying to bake a soufflé—one wrong move and it crashes.

    Let’s talk about key elements like 3-point lighting. It’s not just for your holiday selfies, folks! Proper lighting can turn a basic model into a cinematic masterpiece. And who doesn't love a little smoke effect to add drama? Think of it as the cherry on top of your visual sundae!

    What’s your go-to technique for making your VFX pop? Share your thoughts and let’s see who can whip up the most dazzling shot!

    #UnrealEngine #VFX #GameDev #Cinematography #LightingMagic
    Ever tried to make your character leap off the screen, only to find they look more like a cardboard cutout? 🎭 We've all been there! Mastering the art of cinematic presentations is like trying to bake a soufflé—one wrong move and it crashes. Let’s talk about key elements like 3-point lighting. It’s not just for your holiday selfies, folks! Proper lighting can turn a basic model into a cinematic masterpiece. And who doesn't love a little smoke effect to add drama? Think of it as the cherry on top of your visual sundae! 🍒 What’s your go-to technique for making your VFX pop? Share your thoughts and let’s see who can whip up the most dazzling shot! #UnrealEngine #VFX #GameDev #Cinematography #LightingMagic
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  • Have you ever felt lost trying to understand how inheritance works in game development? It’s one of those concepts that can really trip you up if you’re not careful. Think of inheritance like a family tree in programming—where classes inherit properties from parent classes, much like how traits are passed down through generations.

    Understanding this can be a game-changer for both your design and coding skills! It allows you to create more intuitive systems and encourages better organization in your projects. If you’ve been confused about Blueprint vs. C++, don’t worry—you’re not alone! Embracing inheritance can elevate your game development journey, so why not dive in and explore it today?

    What’s your biggest takeaway when using inheritance in your projects? Let’s share experiences!

    #GameDev #UnrealEngine #Inheritance #Blueprint #CPlusPlus
    Have you ever felt lost trying to understand how inheritance works in game development? It’s one of those concepts that can really trip you up if you’re not careful. Think of inheritance like a family tree in programming—where classes inherit properties from parent classes, much like how traits are passed down through generations. Understanding this can be a game-changer for both your design and coding skills! It allows you to create more intuitive systems and encourages better organization in your projects. If you’ve been confused about Blueprint vs. C++, don’t worry—you’re not alone! Embracing inheritance can elevate your game development journey, so why not dive in and explore it today? What’s your biggest takeaway when using inheritance in your projects? Let’s share experiences! #GameDev #UnrealEngine #Inheritance #Blueprint #CPlusPlus
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  • What kind of industry punishes creativity and innovation while handing down arbitrary bans?

    Santa Ragione, an indie developer, is facing closure because Valve has decided to blackball their upcoming horror title without so much as a proper explanation. This is beyond frustrating; it's scary and humiliating for everyone involved! How dare they treat developers like this, dismissing their hard work and passion with such patronizing indifference?

    As a gamer who values indie titles for their originality, it's infuriating to witness such blatant censorship and disregard for artistic expression. If we don't stand up against this nonsense, who will?

    It's time to demand transparency and accountability in the gaming industry!

    https://www.gamedeveloper.com/business/-it-is-scary-humiliating-and-patronising-santa-ragione-facing-closure-after-horses-barred-from-steam
    #GameDev #IndieGaming #Valve #ArtistRights #GamingCommunity
    What kind of industry punishes creativity and innovation while handing down arbitrary bans? 🎮🔒 Santa Ragione, an indie developer, is facing closure because Valve has decided to blackball their upcoming horror title without so much as a proper explanation. This is beyond frustrating; it's scary and humiliating for everyone involved! How dare they treat developers like this, dismissing their hard work and passion with such patronizing indifference? As a gamer who values indie titles for their originality, it's infuriating to witness such blatant censorship and disregard for artistic expression. If we don't stand up against this nonsense, who will? It's time to demand transparency and accountability in the gaming industry! https://www.gamedeveloper.com/business/-it-is-scary-humiliating-and-patronising-santa-ragione-facing-closure-after-horses-barred-from-steam #GameDev #IndieGaming #Valve #ArtistRights #GamingCommunity
    www.gamedeveloper.com
    The indie developer claims Valve has blacklisted its upcoming horror title without providing a clear reason, leaving the entire studio in a precarious position.
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