• Game On With GeForce NOW, the Membership That Keeps on Delivering

    This GFN Thursday rolls out a new reward and games for GeForce NOW members. Whether hunting for hot new releases or rediscovering timeless classics, members can always find more ways to play, games to stream and perks to enjoy.
    Gamers can score major discounts on the titles they’ve been eyeing — perfect for streaming in the cloud — during the Steam Summer Sale, running until Thursday, July 10, at 10 a.m. PT.
    This week also brings unforgettable adventures to the cloud: We Happy Few and Broken Age are part of the five additions to the GeForce NOW library this week.
    The fun doesn’t stop there. A new in-game reward for Elder Scrolls Online is now available for members to claim.
    And SteelSeries has launched a new mobile controller that transforms phones into cloud gaming devices with GeForce NOW. Add it to the roster of on-the-go gaming devices — including the recently launched GeForce NOW app on Steam Deck for seamless 4K streaming.
    Scroll Into Power
    GeForce NOW Premium members receive exclusive 24-hour early access to a new mythical reward in The Elder Scrolls Online — Bethesda’s award-winning role-playing game — before it opens to all members. Sharpen the sword, ready the staff and chase glory across the vast, immersive world of Tamriel.
    Fortune favors the bold.
    Claim the mythical Grand Gold Coast Experience Scrolls reward, a rare item that grants a bonus of 150% Experience Points from all sources for one hour. The scroll’s effect pauses while players are offline and resumes upon return, ensuring every minute counts. Whether tackling dungeon runs, completing epic quests or leveling a new character, the scrolls provide a powerful edge. Claim the reward, harness its power and scroll into the next adventure.
    Members who’ve opted into the GeForce NOW Rewards program can check their emails for redemption instructions. The offer runs through Saturday, July 26, while supplies last. Don’t miss this opportunity to become a legend in Tamriel.
    Steam Up Summer
    The Steam Summer Sale is in full swing. Snag games at discounted prices and stream them instantly from the cloud — no downloads, no waiting, just pure gaming bliss.
    Treat yourself.
    Check out the “Steam Summer Sale” row in the GeForce NOW app to find deals on the next adventure. With GeForce NOW, gaming favorites are always just a click away.
    While picking up discounted games, don’t miss the chance to get a GeForce NOW six-month Performance membership at 40% off. This is also the last opportunity to take advantage of the Performance Day Pass sale, ending Friday, June 27 — which lets gamers access cloud gaming for 24 hours — before diving into the 6-month Performance membership.
    Find Adventure
    Two distinct worlds — where secrets simmer and imagination runs wild — are streaming onto the cloud this week.
    Keep calm and blend in.
    Step into the surreal, retro-futuristic streets of We Happy Few, where a society obsessed with happiness hides its secrets behind a mask of forced cheer and a haze of “Joy.” This darkly whimsical adventure invites players to blend in, break out and uncover the truth lurking beneath the surface of Wellington Wells.
    Two worlds, one wild destiny.
    Broken Age spins a charming, hand-painted tale of two teenagers leading parallel lives in worlds at once strange and familiar. One of the teens yearns to escape a stifling spaceship, and the other is destined to challenge ancient traditions. With witty dialogue and heartfelt moments, Broken Age is a storybook come to life, brimming with quirky characters and clever puzzles.
    Each of these unforgettable adventures brings its own flavor — be it dark satire, whimsical wonder or pulse-pounding suspense — offering a taste of gaming at its imaginative peaks. Stream these captivating worlds straight from the cloud and enjoy seamless gameplay, no downloads or high-end hardware required.
    An Ultimate Controller
    Elevated gaming.
    Get ready for the SteelSeries Nimbus Cloud, a new dual-mode cloud controller. When paired with GeForce NOW, this new controller reaches new heights.
    Designed for versatility and comfort, and crafted specifically for cloud gaming, the SteelSeries Nimbus Cloud effortlessly shifts from a mobile device controller to a full-sized wireless controller, delivering top-notch performance and broad compatibility across devices.
    The Nimbus Cloud enables gamers to play wherever they are, as it easily adapts to fit iPhones and Android phones. Or collapse and connect the controller via Bluetooth to a gaming rig or smart TV. Transform any space into a personal gaming station with GeForce NOW and the Nimbus Cloud, part of the list of recommended products for an elevated cloud gaming experience.
    Gaming Never Sleeps
    “System Shock 2” — now with 100% more existential dread.
    System Shock 2: 25th Anniversary Remaster is an overhaul of the acclaimed sci-fi horror classic, rebuilt by Nightdive Studios with enhanced visuals, refined gameplay and features such as cross-play co-op multiplayer. Face the sinister AI SHODAN and her mutant army aboard the starship Von Braun as a cybernetically enhanced soldier with upgradable skills, powerful weapons and psionic abilities. Stream the title from the cloud with GeForce NOW for ultimate flexibility and performance.
    Look for the following games available to stream in the cloud this week:

    System Shock 2: 25th Anniversary RemasterBroken AgeEasy Red 2Sandwich SimulatorWe Happy FewWhat are you planning to play this weekend? Let us know on X or in the comments below.

    The official GFN summer bucket list
    Play anywhere Stream on every screen you own Finally crush that backlog Skip every single download bar
    Drop the emoji for the one you’re tackling right now
    — NVIDIA GeForce NOWJune 25, 2025
    #game #with #geforce #now #membership
    Game On With GeForce NOW, the Membership That Keeps on Delivering
    This GFN Thursday rolls out a new reward and games for GeForce NOW members. Whether hunting for hot new releases or rediscovering timeless classics, members can always find more ways to play, games to stream and perks to enjoy. Gamers can score major discounts on the titles they’ve been eyeing — perfect for streaming in the cloud — during the Steam Summer Sale, running until Thursday, July 10, at 10 a.m. PT. This week also brings unforgettable adventures to the cloud: We Happy Few and Broken Age are part of the five additions to the GeForce NOW library this week. The fun doesn’t stop there. A new in-game reward for Elder Scrolls Online is now available for members to claim. And SteelSeries has launched a new mobile controller that transforms phones into cloud gaming devices with GeForce NOW. Add it to the roster of on-the-go gaming devices — including the recently launched GeForce NOW app on Steam Deck for seamless 4K streaming. Scroll Into Power GeForce NOW Premium members receive exclusive 24-hour early access to a new mythical reward in The Elder Scrolls Online — Bethesda’s award-winning role-playing game — before it opens to all members. Sharpen the sword, ready the staff and chase glory across the vast, immersive world of Tamriel. Fortune favors the bold. Claim the mythical Grand Gold Coast Experience Scrolls reward, a rare item that grants a bonus of 150% Experience Points from all sources for one hour. The scroll’s effect pauses while players are offline and resumes upon return, ensuring every minute counts. Whether tackling dungeon runs, completing epic quests or leveling a new character, the scrolls provide a powerful edge. Claim the reward, harness its power and scroll into the next adventure. Members who’ve opted into the GeForce NOW Rewards program can check their emails for redemption instructions. The offer runs through Saturday, July 26, while supplies last. Don’t miss this opportunity to become a legend in Tamriel. Steam Up Summer The Steam Summer Sale is in full swing. Snag games at discounted prices and stream them instantly from the cloud — no downloads, no waiting, just pure gaming bliss. Treat yourself. Check out the “Steam Summer Sale” row in the GeForce NOW app to find deals on the next adventure. With GeForce NOW, gaming favorites are always just a click away. While picking up discounted games, don’t miss the chance to get a GeForce NOW six-month Performance membership at 40% off. This is also the last opportunity to take advantage of the Performance Day Pass sale, ending Friday, June 27 — which lets gamers access cloud gaming for 24 hours — before diving into the 6-month Performance membership. Find Adventure Two distinct worlds — where secrets simmer and imagination runs wild — are streaming onto the cloud this week. Keep calm and blend in. Step into the surreal, retro-futuristic streets of We Happy Few, where a society obsessed with happiness hides its secrets behind a mask of forced cheer and a haze of “Joy.” This darkly whimsical adventure invites players to blend in, break out and uncover the truth lurking beneath the surface of Wellington Wells. Two worlds, one wild destiny. Broken Age spins a charming, hand-painted tale of two teenagers leading parallel lives in worlds at once strange and familiar. One of the teens yearns to escape a stifling spaceship, and the other is destined to challenge ancient traditions. With witty dialogue and heartfelt moments, Broken Age is a storybook come to life, brimming with quirky characters and clever puzzles. Each of these unforgettable adventures brings its own flavor — be it dark satire, whimsical wonder or pulse-pounding suspense — offering a taste of gaming at its imaginative peaks. Stream these captivating worlds straight from the cloud and enjoy seamless gameplay, no downloads or high-end hardware required. An Ultimate Controller Elevated gaming. Get ready for the SteelSeries Nimbus Cloud, a new dual-mode cloud controller. When paired with GeForce NOW, this new controller reaches new heights. Designed for versatility and comfort, and crafted specifically for cloud gaming, the SteelSeries Nimbus Cloud effortlessly shifts from a mobile device controller to a full-sized wireless controller, delivering top-notch performance and broad compatibility across devices. The Nimbus Cloud enables gamers to play wherever they are, as it easily adapts to fit iPhones and Android phones. Or collapse and connect the controller via Bluetooth to a gaming rig or smart TV. Transform any space into a personal gaming station with GeForce NOW and the Nimbus Cloud, part of the list of recommended products for an elevated cloud gaming experience. Gaming Never Sleeps “System Shock 2” — now with 100% more existential dread. System Shock 2: 25th Anniversary Remaster is an overhaul of the acclaimed sci-fi horror classic, rebuilt by Nightdive Studios with enhanced visuals, refined gameplay and features such as cross-play co-op multiplayer. Face the sinister AI SHODAN and her mutant army aboard the starship Von Braun as a cybernetically enhanced soldier with upgradable skills, powerful weapons and psionic abilities. Stream the title from the cloud with GeForce NOW for ultimate flexibility and performance. Look for the following games available to stream in the cloud this week: System Shock 2: 25th Anniversary RemasterBroken AgeEasy Red 2Sandwich SimulatorWe Happy FewWhat are you planning to play this weekend? Let us know on X or in the comments below. The official GFN summer bucket list Play anywhere Stream on every screen you own Finally crush that backlog Skip every single download bar Drop the emoji for the one you’re tackling right now — NVIDIA GeForce NOWJune 25, 2025 #game #with #geforce #now #membership
    BLOGS.NVIDIA.COM
    Game On With GeForce NOW, the Membership That Keeps on Delivering
    This GFN Thursday rolls out a new reward and games for GeForce NOW members. Whether hunting for hot new releases or rediscovering timeless classics, members can always find more ways to play, games to stream and perks to enjoy. Gamers can score major discounts on the titles they’ve been eyeing — perfect for streaming in the cloud — during the Steam Summer Sale, running until Thursday, July 10, at 10 a.m. PT. This week also brings unforgettable adventures to the cloud: We Happy Few and Broken Age are part of the five additions to the GeForce NOW library this week. The fun doesn’t stop there. A new in-game reward for Elder Scrolls Online is now available for members to claim. And SteelSeries has launched a new mobile controller that transforms phones into cloud gaming devices with GeForce NOW. Add it to the roster of on-the-go gaming devices — including the recently launched GeForce NOW app on Steam Deck for seamless 4K streaming. Scroll Into Power GeForce NOW Premium members receive exclusive 24-hour early access to a new mythical reward in The Elder Scrolls Online — Bethesda’s award-winning role-playing game — before it opens to all members. Sharpen the sword, ready the staff and chase glory across the vast, immersive world of Tamriel. Fortune favors the bold. Claim the mythical Grand Gold Coast Experience Scrolls reward, a rare item that grants a bonus of 150% Experience Points from all sources for one hour. The scroll’s effect pauses while players are offline and resumes upon return, ensuring every minute counts. Whether tackling dungeon runs, completing epic quests or leveling a new character, the scrolls provide a powerful edge. Claim the reward, harness its power and scroll into the next adventure. Members who’ve opted into the GeForce NOW Rewards program can check their emails for redemption instructions. The offer runs through Saturday, July 26, while supplies last. Don’t miss this opportunity to become a legend in Tamriel. Steam Up Summer The Steam Summer Sale is in full swing. Snag games at discounted prices and stream them instantly from the cloud — no downloads, no waiting, just pure gaming bliss. Treat yourself. Check out the “Steam Summer Sale” row in the GeForce NOW app to find deals on the next adventure. With GeForce NOW, gaming favorites are always just a click away. While picking up discounted games, don’t miss the chance to get a GeForce NOW six-month Performance membership at 40% off. This is also the last opportunity to take advantage of the Performance Day Pass sale, ending Friday, June 27 — which lets gamers access cloud gaming for 24 hours — before diving into the 6-month Performance membership. Find Adventure Two distinct worlds — where secrets simmer and imagination runs wild — are streaming onto the cloud this week. Keep calm and blend in (or else). Step into the surreal, retro-futuristic streets of We Happy Few, where a society obsessed with happiness hides its secrets behind a mask of forced cheer and a haze of “Joy.” This darkly whimsical adventure invites players to blend in, break out and uncover the truth lurking beneath the surface of Wellington Wells. Two worlds, one wild destiny. Broken Age spins a charming, hand-painted tale of two teenagers leading parallel lives in worlds at once strange and familiar. One of the teens yearns to escape a stifling spaceship, and the other is destined to challenge ancient traditions. With witty dialogue and heartfelt moments, Broken Age is a storybook come to life, brimming with quirky characters and clever puzzles. Each of these unforgettable adventures brings its own flavor — be it dark satire, whimsical wonder or pulse-pounding suspense — offering a taste of gaming at its imaginative peaks. Stream these captivating worlds straight from the cloud and enjoy seamless gameplay, no downloads or high-end hardware required. An Ultimate Controller Elevated gaming. Get ready for the SteelSeries Nimbus Cloud, a new dual-mode cloud controller. When paired with GeForce NOW, this new controller reaches new heights. Designed for versatility and comfort, and crafted specifically for cloud gaming, the SteelSeries Nimbus Cloud effortlessly shifts from a mobile device controller to a full-sized wireless controller, delivering top-notch performance and broad compatibility across devices. The Nimbus Cloud enables gamers to play wherever they are, as it easily adapts to fit iPhones and Android phones. Or collapse and connect the controller via Bluetooth to a gaming rig or smart TV. Transform any space into a personal gaming station with GeForce NOW and the Nimbus Cloud, part of the list of recommended products for an elevated cloud gaming experience. Gaming Never Sleeps “System Shock 2” — now with 100% more existential dread. System Shock 2: 25th Anniversary Remaster is an overhaul of the acclaimed sci-fi horror classic, rebuilt by Nightdive Studios with enhanced visuals, refined gameplay and features such as cross-play co-op multiplayer. Face the sinister AI SHODAN and her mutant army aboard the starship Von Braun as a cybernetically enhanced soldier with upgradable skills, powerful weapons and psionic abilities. Stream the title from the cloud with GeForce NOW for ultimate flexibility and performance. Look for the following games available to stream in the cloud this week: System Shock 2: 25th Anniversary Remaster (New release on Steam, June 26) Broken Age (Steam) Easy Red 2 (Steam) Sandwich Simulator (Steam) We Happy Few (Steam) What are you planning to play this weekend? Let us know on X or in the comments below. The official GFN summer bucket list Play anywhere Stream on every screen you own Finally crush that backlog Skip every single download bar Drop the emoji for the one you’re tackling right now — NVIDIA GeForce NOW (@NVIDIAGFN) June 25, 2025
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  • anomalie majeure, SpaceX, Elon Musk, explosion Starship, échec technique, fusée Starship, technologie spatiale, sécurité spatiale, innovations, échec SpaceX

    L'univers des vols spatiaux a toujours été parsemé de défis techniques et de catastrophes tragiques, et l'explosion récente du Starship de SpaceX n'est pas seulement une autre anomalie dans la longue liste des échecs. Non, c'est un cri d'alarme que nous ne pouvons ignorer. Elon Musk, le CEO téméraire de SpaceX, a récemment suggéré sur X qu'...
    anomalie majeure, SpaceX, Elon Musk, explosion Starship, échec technique, fusée Starship, technologie spatiale, sécurité spatiale, innovations, échec SpaceX L'univers des vols spatiaux a toujours été parsemé de défis techniques et de catastrophes tragiques, et l'explosion récente du Starship de SpaceX n'est pas seulement une autre anomalie dans la longue liste des échecs. Non, c'est un cri d'alarme que nous ne pouvons ignorer. Elon Musk, le CEO téméraire de SpaceX, a récemment suggéré sur X qu'...
    ### Une 'Anomalie Majeure' Derrière la Dernière Explosion du Starship de SpaceX
    anomalie majeure, SpaceX, Elon Musk, explosion Starship, échec technique, fusée Starship, technologie spatiale, sécurité spatiale, innovations, échec SpaceX L'univers des vols spatiaux a toujours été parsemé de défis techniques et de catastrophes tragiques, et l'explosion récente du Starship de SpaceX n'est pas seulement une autre anomalie dans la longue liste des échecs. Non, c'est un cri...
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  • Looking Back at Two Classics: ILM Deploys the Fleet in ‘Star Trek: First Contact’ and ‘Rogue One: A Star Wars Story’

    Guided by visual effects supervisor John Knoll, ILM embraced continually evolving methodologies to craft breathtaking visual effects for the iconic space battles in First Contact and Rogue One.
    By Jay Stobie
    Visual effects supervisor John Knollconfers with modelmakers Kim Smith and John Goodson with the miniature of the U.S.S. Enterprise-E during production of Star Trek: First Contact.
    Bolstered by visual effects from Industrial Light & Magic, Star Trek: First Contactand Rogue One: A Star Wars Storypropelled their respective franchises to new heights. While Star Trek Generationswelcomed Captain Jean-Luc Picard’screw to the big screen, First Contact stood as the first Star Trek feature that did not focus on its original captain, the legendary James T. Kirk. Similarly, though Rogue One immediately preceded the events of Star Wars: A New Hope, it was set apart from the episodic Star Wars films and launched an era of storytelling outside of the main Skywalker saga that has gone on to include Solo: A Star Wars Story, The Mandalorian, Andor, Ahsoka, The Acolyte, and more.
    The two films also shared a key ILM contributor, John Knoll, who served as visual effects supervisor on both projects, as well as an executive producer on Rogue One. Currently, ILM’s executive creative director and senior visual effects supervisor, Knoll – who also conceived the initial framework for Rogue One’s story – guided ILM as it brought its talents to bear on these sci-fi and fantasy epics. The work involved crafting two spectacular starship-packed space clashes – First Contact’s Battle of Sector 001 and Rogue One’s Battle of Scarif. Although these iconic installments were released roughly two decades apart, they represent a captivating case study of how ILM’s approach to visual effects has evolved over time. With this in mind, let’s examine the films’ unforgettable space battles through the lens of fascinating in-universe parallels and the ILM-produced fleets that face off near Earth and Scarif.
    A final frame from the Battle of Scarif in Rogue One: A Star Wars Story.
    A Context for Conflict
    In First Contact, the United Federation of Planets – a 200-year-old interstellar government consisting of more than 150 member worlds – braces itself for an invasion by the Borg – an overwhelmingly powerful collective composed of cybernetic beings who devastate entire planets by assimilating their biological populations and technological innovations. The Borg only send a single vessel, a massive cube containing thousands of hive-minded drones and their queen, pushing the Federation’s Starfleet defenders to Earth’s doorstep. Conversely, in Rogue One, the Rebel Alliance – a fledgling coalition of freedom fighters – seeks to undermine and overthrow the stalwart Galactic Empire – a totalitarian regime preparing to tighten its grip on the galaxy by revealing a horrifying superweapon. A rebel team infiltrates a top-secret vault on Scarif in a bid to steal plans to that battle station, the dreaded Death Star, with hopes of exploiting a vulnerability in its design.
    On the surface, the situations could not seem to be more disparate, particularly in terms of the Federation’s well-established prestige and the Rebel Alliance’s haphazardly organized factions. Yet, upon closer inspection, the spaceborne conflicts at Earth and Scarif are linked by a vital commonality. The threat posed by the Borg is well-known to the Federation, but the sudden intrusion upon their space takes its defenses by surprise. Starfleet assembles any vessel within range – including antiquated Oberth-class science ships – to intercept the Borg cube in the Typhon Sector, only to be forced back to Earth on the edge of defeat. The unsanctioned mission to Scarif with Jyn Ersoand Cassian Andorand the sudden need to take down the planet’s shield gate propels the Rebel Alliance fleet into rushing to their rescue with everything from their flagship Profundity to GR-75 medium transports. Whether Federation or Rebel Alliance, these fleets gather in last-ditch efforts to oppose enemies who would embrace their eradication – the Battles of Sector 001 and Scarif are fights for survival.
    From Physical to Digital
    By the time Jonathan Frakes was selected to direct First Contact, Star Trek’s reliance on constructing traditional physical modelsfor its features was gradually giving way to innovative computer graphicsmodels, resulting in the film’s use of both techniques. “If one of the ships was to be seen full-screen and at length,” associate visual effects supervisor George Murphy told Cinefex’s Kevin H. Martin, “we knew it would be done as a stage model. Ships that would be doing a lot of elaborate maneuvers in space battle scenes would be created digitally.” In fact, physical and CG versions of the U.S.S. Enterprise-E appear in the film, with the latter being harnessed in shots involving the vessel’s entry into a temporal vortex at the conclusion of the Battle of Sector 001.
    Despite the technological leaps that ILM pioneered in the decades between First Contact and Rogue One, they considered filming physical miniatures for certain ship-related shots in the latter film. ILM considered filming physical miniatures for certain ship-related shots in Rogue One. The feature’s fleets were ultimately created digitally to allow for changes throughout post-production. “If it’s a photographed miniature element, it’s not possible to go back and make adjustments. So it’s the additional flexibility that comes with the computer graphics models that’s very attractive to many people,” John Knoll relayed to writer Jon Witmer at American Cinematographer’s TheASC.com.
    However, Knoll aimed to develop computer graphics that retained the same high-quality details as their physical counterparts, leading ILM to employ a modern approach to a time-honored modelmaking tactic. “I also wanted to emulate the kit-bashing aesthetic that had been part of Star Wars from the very beginning, where a lot of mechanical detail had been added onto the ships by using little pieces from plastic model kits,” explained Knoll in his chat with TheASC.com. For Rogue One, ILM replicated the process by obtaining such kits, scanning their parts, building a computer graphics library, and applying the CG parts to digitally modeled ships. “I’m very happy to say it was super-successful,” concluded Knoll. “I think a lot of our digital models look like they are motion-control models.”
    John Knollconfers with Kim Smith and John Goodson with the miniature of the U.S.S. Enterprise-E during production of Star Trek: First Contact.
    Legendary Lineages
    In First Contact, Captain Picard commanded a brand-new vessel, the Sovereign-class U.S.S. Enterprise-E, continuing the celebrated starship’s legacy in terms of its famous name and design aesthetic. Designed by John Eaves and developed into blueprints by Rick Sternbach, the Enterprise-E was built into a 10-foot physical model by ILM model project supervisor John Goodson and his shop’s talented team. ILM infused the ship with extraordinary detail, including viewports equipped with backlit set images from the craft’s predecessor, the U.S.S. Enterprise-D. For the vessel’s larger windows, namely those associated with the observation lounge and arboretum, ILM took a painstakingly practical approach to match the interiors shown with the real-world set pieces. “We filled that area of the model with tiny, micro-scale furniture,” Goodson informed Cinefex, “including tables and chairs.”
    Rogue One’s rebel team initially traversed the galaxy in a U-wing transport/gunship, which, much like the Enterprise-E, was a unique vessel that nonetheless channeled a certain degree of inspiration from a classic design. Lucasfilm’s Doug Chiang, a co-production designer for Rogue One, referred to the U-wing as the film’s “Huey helicopter version of an X-wing” in the Designing Rogue One bonus featurette on Disney+ before revealing that, “Towards the end of the design cycle, we actually decided that maybe we should put in more X-wing features. And so we took the X-wing engines and literally mounted them onto the configuration that we had going.” Modeled by ILM digital artist Colie Wertz, the U-wing’s final computer graphics design subtly incorporated these X-wing influences to give the transport a distinctive feel without making the craft seem out of place within the rebel fleet.
    While ILM’s work on the Enterprise-E’s viewports offered a compelling view toward the ship’s interior, a breakthrough LED setup for Rogue One permitted ILM to obtain realistic lighting on actors as they looked out from their ships and into the space around them. “All of our major spaceship cockpit scenes were done that way, with the gimbal in this giant horseshoe of LED panels we got fromVER, and we prepared graphics that went on the screens,” John Knoll shared with American Cinematographer’s Benjamin B and Jon D. Witmer. Furthermore, in Disney+’s Rogue One: Digital Storytelling bonus featurette, visual effects producer Janet Lewin noted, “For the actors, I think, in the space battle cockpits, for them to be able to see what was happening in the battle brought a higher level of accuracy to their performance.”
    The U.S.S. Enterprise-E in Star Trek: First Contact.
    Familiar Foes
    To transport First Contact’s Borg invaders, John Goodson’s team at ILM resurrected the Borg cube design previously seen in Star Trek: The Next Generationand Star Trek: Deep Space Nine, creating a nearly three-foot physical model to replace the one from the series. Art consultant and ILM veteran Bill George proposed that the cube’s seemingly straightforward layout be augmented with a complex network of photo-etched brass, a suggestion which produced a jagged surface and offered a visual that was both intricate and menacing. ILM also developed a two-foot motion-control model for a Borg sphere, a brand-new auxiliary vessel that emerged from the cube. “We vacuformed about 15 different patterns that conformed to this spherical curve and covered those with a lot of molded and cast pieces. Then we added tons of acid-etched brass over it, just like we had on the cube,” Goodson outlined to Cinefex’s Kevin H. Martin.
    As for Rogue One’s villainous fleet, reproducing the original trilogy’s Death Star and Imperial Star Destroyers centered upon translating physical models into digital assets. Although ILM no longer possessed A New Hope’s three-foot Death Star shooting model, John Knoll recreated the station’s surface paneling by gathering archival images, and as he spelled out to writer Joe Fordham in Cinefex, “I pieced all the images together. I unwrapped them into texture space and projected them onto a sphere with a trench. By doing that with enough pictures, I got pretty complete coverage of the original model, and that became a template upon which to redraw very high-resolution texture maps. Every panel, every vertical striped line, I matched from a photograph. It was as accurate as it was possible to be as a reproduction of the original model.”
    Knoll’s investigative eye continued to pay dividends when analyzing the three-foot and eight-foot Star Destroyer motion-control models, which had been built for A New Hope and Star Wars: The Empire Strikes Back, respectively. “Our general mantra was, ‘Match your memory of it more than the reality,’ because sometimes you go look at the actual prop in the archive building or you look back at the actual shot from the movie, and you go, ‘Oh, I remember it being a little better than that,’” Knoll conveyed to TheASC.com. This philosophy motivated ILM to combine elements from those two physical models into a single digital design. “Generally, we copied the three-footer for details like the superstructure on the top of the bridge, but then we copied the internal lighting plan from the eight-footer,” Knoll explained. “And then the upper surface of the three-footer was relatively undetailed because there were no shots that saw it closely, so we took a lot of the high-detail upper surface from the eight-footer. So it’s this amalgam of the two models, but the goal was to try to make it look like you remember it from A New Hope.”
    A final frame from Rogue One: A Star Wars Story.
    Forming Up the Fleets
    In addition to the U.S.S. Enterprise-E, the Battle of Sector 001 debuted numerous vessels representing four new Starfleet ship classes – the Akira, Steamrunner, Saber, and Norway – all designed by ILM visual effects art director Alex Jaeger. “Since we figured a lot of the background action in the space battle would be done with computer graphics ships that needed to be built from scratch anyway, I realized that there was no reason not to do some new designs,” John Knoll told American Cinematographer writer Ron Magid. Used in previous Star Trek projects, older physical models for the Oberth and Nebula classes were mixed into the fleet for good measure, though the vast majority of the armada originated as computer graphics.
    Over at Scarif, ILM portrayed the Rebel Alliance forces with computer graphics models of fresh designs, live-action versions of Star Wars Rebels’ VCX-100 light freighter Ghost and Hammerhead corvettes, and Star Wars staples. These ships face off against two Imperial Star Destroyers and squadrons of TIE fighters, and – upon their late arrival to the battle – Darth Vader’s Star Destroyer and the Death Star. The Tantive IV, a CR90 corvette more popularly referred to as a blockade runner, made its own special cameo at the tail end of the fight. As Princess Leia Organa’spersonal ship, the Tantive IV received the Death Star plans and fled the scene, destined to be captured by Vader’s Star Destroyer at the beginning of A New Hope. And, while we’re on the subject of intricate starship maneuvers and space-based choreography…
    Although the First Contact team could plan visual effects shots with animated storyboards, ILM supplied Gareth Edwards with a next-level virtual viewfinder that allowed the director to select his shots by immersing himself among Rogue One’s ships in real time. “What we wanted to do is give Gareth the opportunity to shoot his space battles and other all-digital scenes the same way he shoots his live-action. Then he could go in with this sort of virtual viewfinder and view the space battle going on, and figure out what the best angle was to shoot those ships from,” senior animation supervisor Hal Hickel described in the Rogue One: Digital Storytelling featurette. Hickel divulged that the sequence involving the dish array docking with the Death Star was an example of the “spontaneous discovery of great angles,” as the scene was never storyboarded or previsualized.
    Visual effects supervisor John Knoll with director Gareth Edwards during production of Rogue One: A Star Wars Story.
    Tough Little Ships
    The Federation and Rebel Alliance each deployed “tough little ships”in their respective conflicts, namely the U.S.S. Defiant from Deep Space Nine and the Tantive IV from A New Hope. VisionArt had already built a CG Defiant for the Deep Space Nine series, but ILM upgraded the model with images gathered from the ship’s three-foot physical model. A similar tactic was taken to bring the Tantive IV into the digital realm for Rogue One. “This was the Blockade Runner. This was the most accurate 1:1 reproduction we could possibly have made,” model supervisor Russell Paul declared to Cinefex’s Joe Fordham. “We did an extensive photo reference shoot and photogrammetry re-creation of the miniature. From there, we built it out as accurately as possible.” Speaking of sturdy ships, if you look very closely, you can spot a model of the Millennium Falcon flashing across the background as the U.S.S. Defiant makes an attack run on the Borg cube at the Battle of Sector 001!
    Exploration and Hope
    The in-universe ramifications that materialize from the Battles of Sector 001 and Scarif are monumental. The destruction of the Borg cube compels the Borg Queen to travel back in time in an attempt to vanquish Earth before the Federation can even be formed, but Captain Picard and the Enterprise-E foil the plot and end up helping their 21st century ancestors make “first contact” with another species, the logic-revering Vulcans. The post-Scarif benefits take longer to play out for the Rebel Alliance, but the theft of the Death Star plans eventually leads to the superweapon’s destruction. The Galactic Civil War is far from over, but Scarif is a significant step in the Alliance’s effort to overthrow the Empire.
    The visual effects ILM provided for First Contact and Rogue One contributed significantly to the critical and commercial acclaim both pictures enjoyed, a victory reflecting the relentless dedication, tireless work ethic, and innovative spirit embodied by visual effects supervisor John Knoll and ILM’s entire staff. While being interviewed for The Making of Star Trek: First Contact, actor Patrick Stewart praised ILM’s invaluable influence, emphasizing, “ILM was with us, on this movie, almost every day on set. There is so much that they are involved in.” And, regardless of your personal preferences – phasers or lasers, photon torpedoes or proton torpedoes, warp speed or hyperspace – perhaps Industrial Light & Magic’s ability to infuse excitement into both franchises demonstrates that Star Trek and Star Wars encompass themes that are not competitive, but compatible. After all, what goes together better than exploration and hope?

    Jay Stobieis a writer, author, and consultant who has contributed articles to ILM.com, Skysound.com, Star Wars Insider, StarWars.com, Star Trek Explorer, Star Trek Magazine, and StarTrek.com. Jay loves sci-fi, fantasy, and film, and you can learn more about him by visiting JayStobie.com or finding him on Twitter, Instagram, and other social media platforms at @StobiesGalaxy.
    #looking #back #two #classics #ilm
    Looking Back at Two Classics: ILM Deploys the Fleet in ‘Star Trek: First Contact’ and ‘Rogue One: A Star Wars Story’
    Guided by visual effects supervisor John Knoll, ILM embraced continually evolving methodologies to craft breathtaking visual effects for the iconic space battles in First Contact and Rogue One. By Jay Stobie Visual effects supervisor John Knollconfers with modelmakers Kim Smith and John Goodson with the miniature of the U.S.S. Enterprise-E during production of Star Trek: First Contact. Bolstered by visual effects from Industrial Light & Magic, Star Trek: First Contactand Rogue One: A Star Wars Storypropelled their respective franchises to new heights. While Star Trek Generationswelcomed Captain Jean-Luc Picard’screw to the big screen, First Contact stood as the first Star Trek feature that did not focus on its original captain, the legendary James T. Kirk. Similarly, though Rogue One immediately preceded the events of Star Wars: A New Hope, it was set apart from the episodic Star Wars films and launched an era of storytelling outside of the main Skywalker saga that has gone on to include Solo: A Star Wars Story, The Mandalorian, Andor, Ahsoka, The Acolyte, and more. The two films also shared a key ILM contributor, John Knoll, who served as visual effects supervisor on both projects, as well as an executive producer on Rogue One. Currently, ILM’s executive creative director and senior visual effects supervisor, Knoll – who also conceived the initial framework for Rogue One’s story – guided ILM as it brought its talents to bear on these sci-fi and fantasy epics. The work involved crafting two spectacular starship-packed space clashes – First Contact’s Battle of Sector 001 and Rogue One’s Battle of Scarif. Although these iconic installments were released roughly two decades apart, they represent a captivating case study of how ILM’s approach to visual effects has evolved over time. With this in mind, let’s examine the films’ unforgettable space battles through the lens of fascinating in-universe parallels and the ILM-produced fleets that face off near Earth and Scarif. A final frame from the Battle of Scarif in Rogue One: A Star Wars Story. A Context for Conflict In First Contact, the United Federation of Planets – a 200-year-old interstellar government consisting of more than 150 member worlds – braces itself for an invasion by the Borg – an overwhelmingly powerful collective composed of cybernetic beings who devastate entire planets by assimilating their biological populations and technological innovations. The Borg only send a single vessel, a massive cube containing thousands of hive-minded drones and their queen, pushing the Federation’s Starfleet defenders to Earth’s doorstep. Conversely, in Rogue One, the Rebel Alliance – a fledgling coalition of freedom fighters – seeks to undermine and overthrow the stalwart Galactic Empire – a totalitarian regime preparing to tighten its grip on the galaxy by revealing a horrifying superweapon. A rebel team infiltrates a top-secret vault on Scarif in a bid to steal plans to that battle station, the dreaded Death Star, with hopes of exploiting a vulnerability in its design. On the surface, the situations could not seem to be more disparate, particularly in terms of the Federation’s well-established prestige and the Rebel Alliance’s haphazardly organized factions. Yet, upon closer inspection, the spaceborne conflicts at Earth and Scarif are linked by a vital commonality. The threat posed by the Borg is well-known to the Federation, but the sudden intrusion upon their space takes its defenses by surprise. Starfleet assembles any vessel within range – including antiquated Oberth-class science ships – to intercept the Borg cube in the Typhon Sector, only to be forced back to Earth on the edge of defeat. The unsanctioned mission to Scarif with Jyn Ersoand Cassian Andorand the sudden need to take down the planet’s shield gate propels the Rebel Alliance fleet into rushing to their rescue with everything from their flagship Profundity to GR-75 medium transports. Whether Federation or Rebel Alliance, these fleets gather in last-ditch efforts to oppose enemies who would embrace their eradication – the Battles of Sector 001 and Scarif are fights for survival. From Physical to Digital By the time Jonathan Frakes was selected to direct First Contact, Star Trek’s reliance on constructing traditional physical modelsfor its features was gradually giving way to innovative computer graphicsmodels, resulting in the film’s use of both techniques. “If one of the ships was to be seen full-screen and at length,” associate visual effects supervisor George Murphy told Cinefex’s Kevin H. Martin, “we knew it would be done as a stage model. Ships that would be doing a lot of elaborate maneuvers in space battle scenes would be created digitally.” In fact, physical and CG versions of the U.S.S. Enterprise-E appear in the film, with the latter being harnessed in shots involving the vessel’s entry into a temporal vortex at the conclusion of the Battle of Sector 001. Despite the technological leaps that ILM pioneered in the decades between First Contact and Rogue One, they considered filming physical miniatures for certain ship-related shots in the latter film. ILM considered filming physical miniatures for certain ship-related shots in Rogue One. The feature’s fleets were ultimately created digitally to allow for changes throughout post-production. “If it’s a photographed miniature element, it’s not possible to go back and make adjustments. So it’s the additional flexibility that comes with the computer graphics models that’s very attractive to many people,” John Knoll relayed to writer Jon Witmer at American Cinematographer’s TheASC.com. However, Knoll aimed to develop computer graphics that retained the same high-quality details as their physical counterparts, leading ILM to employ a modern approach to a time-honored modelmaking tactic. “I also wanted to emulate the kit-bashing aesthetic that had been part of Star Wars from the very beginning, where a lot of mechanical detail had been added onto the ships by using little pieces from plastic model kits,” explained Knoll in his chat with TheASC.com. For Rogue One, ILM replicated the process by obtaining such kits, scanning their parts, building a computer graphics library, and applying the CG parts to digitally modeled ships. “I’m very happy to say it was super-successful,” concluded Knoll. “I think a lot of our digital models look like they are motion-control models.” John Knollconfers with Kim Smith and John Goodson with the miniature of the U.S.S. Enterprise-E during production of Star Trek: First Contact. Legendary Lineages In First Contact, Captain Picard commanded a brand-new vessel, the Sovereign-class U.S.S. Enterprise-E, continuing the celebrated starship’s legacy in terms of its famous name and design aesthetic. Designed by John Eaves and developed into blueprints by Rick Sternbach, the Enterprise-E was built into a 10-foot physical model by ILM model project supervisor John Goodson and his shop’s talented team. ILM infused the ship with extraordinary detail, including viewports equipped with backlit set images from the craft’s predecessor, the U.S.S. Enterprise-D. For the vessel’s larger windows, namely those associated with the observation lounge and arboretum, ILM took a painstakingly practical approach to match the interiors shown with the real-world set pieces. “We filled that area of the model with tiny, micro-scale furniture,” Goodson informed Cinefex, “including tables and chairs.” Rogue One’s rebel team initially traversed the galaxy in a U-wing transport/gunship, which, much like the Enterprise-E, was a unique vessel that nonetheless channeled a certain degree of inspiration from a classic design. Lucasfilm’s Doug Chiang, a co-production designer for Rogue One, referred to the U-wing as the film’s “Huey helicopter version of an X-wing” in the Designing Rogue One bonus featurette on Disney+ before revealing that, “Towards the end of the design cycle, we actually decided that maybe we should put in more X-wing features. And so we took the X-wing engines and literally mounted them onto the configuration that we had going.” Modeled by ILM digital artist Colie Wertz, the U-wing’s final computer graphics design subtly incorporated these X-wing influences to give the transport a distinctive feel without making the craft seem out of place within the rebel fleet. While ILM’s work on the Enterprise-E’s viewports offered a compelling view toward the ship’s interior, a breakthrough LED setup for Rogue One permitted ILM to obtain realistic lighting on actors as they looked out from their ships and into the space around them. “All of our major spaceship cockpit scenes were done that way, with the gimbal in this giant horseshoe of LED panels we got fromVER, and we prepared graphics that went on the screens,” John Knoll shared with American Cinematographer’s Benjamin B and Jon D. Witmer. Furthermore, in Disney+’s Rogue One: Digital Storytelling bonus featurette, visual effects producer Janet Lewin noted, “For the actors, I think, in the space battle cockpits, for them to be able to see what was happening in the battle brought a higher level of accuracy to their performance.” The U.S.S. Enterprise-E in Star Trek: First Contact. Familiar Foes To transport First Contact’s Borg invaders, John Goodson’s team at ILM resurrected the Borg cube design previously seen in Star Trek: The Next Generationand Star Trek: Deep Space Nine, creating a nearly three-foot physical model to replace the one from the series. Art consultant and ILM veteran Bill George proposed that the cube’s seemingly straightforward layout be augmented with a complex network of photo-etched brass, a suggestion which produced a jagged surface and offered a visual that was both intricate and menacing. ILM also developed a two-foot motion-control model for a Borg sphere, a brand-new auxiliary vessel that emerged from the cube. “We vacuformed about 15 different patterns that conformed to this spherical curve and covered those with a lot of molded and cast pieces. Then we added tons of acid-etched brass over it, just like we had on the cube,” Goodson outlined to Cinefex’s Kevin H. Martin. As for Rogue One’s villainous fleet, reproducing the original trilogy’s Death Star and Imperial Star Destroyers centered upon translating physical models into digital assets. Although ILM no longer possessed A New Hope’s three-foot Death Star shooting model, John Knoll recreated the station’s surface paneling by gathering archival images, and as he spelled out to writer Joe Fordham in Cinefex, “I pieced all the images together. I unwrapped them into texture space and projected them onto a sphere with a trench. By doing that with enough pictures, I got pretty complete coverage of the original model, and that became a template upon which to redraw very high-resolution texture maps. Every panel, every vertical striped line, I matched from a photograph. It was as accurate as it was possible to be as a reproduction of the original model.” Knoll’s investigative eye continued to pay dividends when analyzing the three-foot and eight-foot Star Destroyer motion-control models, which had been built for A New Hope and Star Wars: The Empire Strikes Back, respectively. “Our general mantra was, ‘Match your memory of it more than the reality,’ because sometimes you go look at the actual prop in the archive building or you look back at the actual shot from the movie, and you go, ‘Oh, I remember it being a little better than that,’” Knoll conveyed to TheASC.com. This philosophy motivated ILM to combine elements from those two physical models into a single digital design. “Generally, we copied the three-footer for details like the superstructure on the top of the bridge, but then we copied the internal lighting plan from the eight-footer,” Knoll explained. “And then the upper surface of the three-footer was relatively undetailed because there were no shots that saw it closely, so we took a lot of the high-detail upper surface from the eight-footer. So it’s this amalgam of the two models, but the goal was to try to make it look like you remember it from A New Hope.” A final frame from Rogue One: A Star Wars Story. Forming Up the Fleets In addition to the U.S.S. Enterprise-E, the Battle of Sector 001 debuted numerous vessels representing four new Starfleet ship classes – the Akira, Steamrunner, Saber, and Norway – all designed by ILM visual effects art director Alex Jaeger. “Since we figured a lot of the background action in the space battle would be done with computer graphics ships that needed to be built from scratch anyway, I realized that there was no reason not to do some new designs,” John Knoll told American Cinematographer writer Ron Magid. Used in previous Star Trek projects, older physical models for the Oberth and Nebula classes were mixed into the fleet for good measure, though the vast majority of the armada originated as computer graphics. Over at Scarif, ILM portrayed the Rebel Alliance forces with computer graphics models of fresh designs, live-action versions of Star Wars Rebels’ VCX-100 light freighter Ghost and Hammerhead corvettes, and Star Wars staples. These ships face off against two Imperial Star Destroyers and squadrons of TIE fighters, and – upon their late arrival to the battle – Darth Vader’s Star Destroyer and the Death Star. The Tantive IV, a CR90 corvette more popularly referred to as a blockade runner, made its own special cameo at the tail end of the fight. As Princess Leia Organa’spersonal ship, the Tantive IV received the Death Star plans and fled the scene, destined to be captured by Vader’s Star Destroyer at the beginning of A New Hope. And, while we’re on the subject of intricate starship maneuvers and space-based choreography… Although the First Contact team could plan visual effects shots with animated storyboards, ILM supplied Gareth Edwards with a next-level virtual viewfinder that allowed the director to select his shots by immersing himself among Rogue One’s ships in real time. “What we wanted to do is give Gareth the opportunity to shoot his space battles and other all-digital scenes the same way he shoots his live-action. Then he could go in with this sort of virtual viewfinder and view the space battle going on, and figure out what the best angle was to shoot those ships from,” senior animation supervisor Hal Hickel described in the Rogue One: Digital Storytelling featurette. Hickel divulged that the sequence involving the dish array docking with the Death Star was an example of the “spontaneous discovery of great angles,” as the scene was never storyboarded or previsualized. Visual effects supervisor John Knoll with director Gareth Edwards during production of Rogue One: A Star Wars Story. Tough Little Ships The Federation and Rebel Alliance each deployed “tough little ships”in their respective conflicts, namely the U.S.S. Defiant from Deep Space Nine and the Tantive IV from A New Hope. VisionArt had already built a CG Defiant for the Deep Space Nine series, but ILM upgraded the model with images gathered from the ship’s three-foot physical model. A similar tactic was taken to bring the Tantive IV into the digital realm for Rogue One. “This was the Blockade Runner. This was the most accurate 1:1 reproduction we could possibly have made,” model supervisor Russell Paul declared to Cinefex’s Joe Fordham. “We did an extensive photo reference shoot and photogrammetry re-creation of the miniature. From there, we built it out as accurately as possible.” Speaking of sturdy ships, if you look very closely, you can spot a model of the Millennium Falcon flashing across the background as the U.S.S. Defiant makes an attack run on the Borg cube at the Battle of Sector 001! Exploration and Hope The in-universe ramifications that materialize from the Battles of Sector 001 and Scarif are monumental. The destruction of the Borg cube compels the Borg Queen to travel back in time in an attempt to vanquish Earth before the Federation can even be formed, but Captain Picard and the Enterprise-E foil the plot and end up helping their 21st century ancestors make “first contact” with another species, the logic-revering Vulcans. The post-Scarif benefits take longer to play out for the Rebel Alliance, but the theft of the Death Star plans eventually leads to the superweapon’s destruction. The Galactic Civil War is far from over, but Scarif is a significant step in the Alliance’s effort to overthrow the Empire. The visual effects ILM provided for First Contact and Rogue One contributed significantly to the critical and commercial acclaim both pictures enjoyed, a victory reflecting the relentless dedication, tireless work ethic, and innovative spirit embodied by visual effects supervisor John Knoll and ILM’s entire staff. While being interviewed for The Making of Star Trek: First Contact, actor Patrick Stewart praised ILM’s invaluable influence, emphasizing, “ILM was with us, on this movie, almost every day on set. There is so much that they are involved in.” And, regardless of your personal preferences – phasers or lasers, photon torpedoes or proton torpedoes, warp speed or hyperspace – perhaps Industrial Light & Magic’s ability to infuse excitement into both franchises demonstrates that Star Trek and Star Wars encompass themes that are not competitive, but compatible. After all, what goes together better than exploration and hope? – Jay Stobieis a writer, author, and consultant who has contributed articles to ILM.com, Skysound.com, Star Wars Insider, StarWars.com, Star Trek Explorer, Star Trek Magazine, and StarTrek.com. Jay loves sci-fi, fantasy, and film, and you can learn more about him by visiting JayStobie.com or finding him on Twitter, Instagram, and other social media platforms at @StobiesGalaxy. #looking #back #two #classics #ilm
    WWW.ILM.COM
    Looking Back at Two Classics: ILM Deploys the Fleet in ‘Star Trek: First Contact’ and ‘Rogue One: A Star Wars Story’
    Guided by visual effects supervisor John Knoll, ILM embraced continually evolving methodologies to craft breathtaking visual effects for the iconic space battles in First Contact and Rogue One. By Jay Stobie Visual effects supervisor John Knoll (right) confers with modelmakers Kim Smith and John Goodson with the miniature of the U.S.S. Enterprise-E during production of Star Trek: First Contact (Credit: ILM). Bolstered by visual effects from Industrial Light & Magic, Star Trek: First Contact (1996) and Rogue One: A Star Wars Story (2016) propelled their respective franchises to new heights. While Star Trek Generations (1994) welcomed Captain Jean-Luc Picard’s (Patrick Stewart) crew to the big screen, First Contact stood as the first Star Trek feature that did not focus on its original captain, the legendary James T. Kirk (William Shatner). Similarly, though Rogue One immediately preceded the events of Star Wars: A New Hope (1977), it was set apart from the episodic Star Wars films and launched an era of storytelling outside of the main Skywalker saga that has gone on to include Solo: A Star Wars Story (2018), The Mandalorian (2019-23), Andor (2022-25), Ahsoka (2023), The Acolyte (2024), and more. The two films also shared a key ILM contributor, John Knoll, who served as visual effects supervisor on both projects, as well as an executive producer on Rogue One. Currently, ILM’s executive creative director and senior visual effects supervisor, Knoll – who also conceived the initial framework for Rogue One’s story – guided ILM as it brought its talents to bear on these sci-fi and fantasy epics. The work involved crafting two spectacular starship-packed space clashes – First Contact’s Battle of Sector 001 and Rogue One’s Battle of Scarif. Although these iconic installments were released roughly two decades apart, they represent a captivating case study of how ILM’s approach to visual effects has evolved over time. With this in mind, let’s examine the films’ unforgettable space battles through the lens of fascinating in-universe parallels and the ILM-produced fleets that face off near Earth and Scarif. A final frame from the Battle of Scarif in Rogue One: A Star Wars Story (Credit: ILM & Lucasfilm). A Context for Conflict In First Contact, the United Federation of Planets – a 200-year-old interstellar government consisting of more than 150 member worlds – braces itself for an invasion by the Borg – an overwhelmingly powerful collective composed of cybernetic beings who devastate entire planets by assimilating their biological populations and technological innovations. The Borg only send a single vessel, a massive cube containing thousands of hive-minded drones and their queen, pushing the Federation’s Starfleet defenders to Earth’s doorstep. Conversely, in Rogue One, the Rebel Alliance – a fledgling coalition of freedom fighters – seeks to undermine and overthrow the stalwart Galactic Empire – a totalitarian regime preparing to tighten its grip on the galaxy by revealing a horrifying superweapon. A rebel team infiltrates a top-secret vault on Scarif in a bid to steal plans to that battle station, the dreaded Death Star, with hopes of exploiting a vulnerability in its design. On the surface, the situations could not seem to be more disparate, particularly in terms of the Federation’s well-established prestige and the Rebel Alliance’s haphazardly organized factions. Yet, upon closer inspection, the spaceborne conflicts at Earth and Scarif are linked by a vital commonality. The threat posed by the Borg is well-known to the Federation, but the sudden intrusion upon their space takes its defenses by surprise. Starfleet assembles any vessel within range – including antiquated Oberth-class science ships – to intercept the Borg cube in the Typhon Sector, only to be forced back to Earth on the edge of defeat. The unsanctioned mission to Scarif with Jyn Erso (Felicity Jones) and Cassian Andor (Diego Luna) and the sudden need to take down the planet’s shield gate propels the Rebel Alliance fleet into rushing to their rescue with everything from their flagship Profundity to GR-75 medium transports. Whether Federation or Rebel Alliance, these fleets gather in last-ditch efforts to oppose enemies who would embrace their eradication – the Battles of Sector 001 and Scarif are fights for survival. From Physical to Digital By the time Jonathan Frakes was selected to direct First Contact, Star Trek’s reliance on constructing traditional physical models (many of which were built by ILM) for its features was gradually giving way to innovative computer graphics (CG) models, resulting in the film’s use of both techniques. “If one of the ships was to be seen full-screen and at length,” associate visual effects supervisor George Murphy told Cinefex’s Kevin H. Martin, “we knew it would be done as a stage model. Ships that would be doing a lot of elaborate maneuvers in space battle scenes would be created digitally.” In fact, physical and CG versions of the U.S.S. Enterprise-E appear in the film, with the latter being harnessed in shots involving the vessel’s entry into a temporal vortex at the conclusion of the Battle of Sector 001. Despite the technological leaps that ILM pioneered in the decades between First Contact and Rogue One, they considered filming physical miniatures for certain ship-related shots in the latter film. ILM considered filming physical miniatures for certain ship-related shots in Rogue One. The feature’s fleets were ultimately created digitally to allow for changes throughout post-production. “If it’s a photographed miniature element, it’s not possible to go back and make adjustments. So it’s the additional flexibility that comes with the computer graphics models that’s very attractive to many people,” John Knoll relayed to writer Jon Witmer at American Cinematographer’s TheASC.com. However, Knoll aimed to develop computer graphics that retained the same high-quality details as their physical counterparts, leading ILM to employ a modern approach to a time-honored modelmaking tactic. “I also wanted to emulate the kit-bashing aesthetic that had been part of Star Wars from the very beginning, where a lot of mechanical detail had been added onto the ships by using little pieces from plastic model kits,” explained Knoll in his chat with TheASC.com. For Rogue One, ILM replicated the process by obtaining such kits, scanning their parts, building a computer graphics library, and applying the CG parts to digitally modeled ships. “I’m very happy to say it was super-successful,” concluded Knoll. “I think a lot of our digital models look like they are motion-control models.” John Knoll (second from left) confers with Kim Smith and John Goodson with the miniature of the U.S.S. Enterprise-E during production of Star Trek: First Contact (Credit: ILM). Legendary Lineages In First Contact, Captain Picard commanded a brand-new vessel, the Sovereign-class U.S.S. Enterprise-E, continuing the celebrated starship’s legacy in terms of its famous name and design aesthetic. Designed by John Eaves and developed into blueprints by Rick Sternbach, the Enterprise-E was built into a 10-foot physical model by ILM model project supervisor John Goodson and his shop’s talented team. ILM infused the ship with extraordinary detail, including viewports equipped with backlit set images from the craft’s predecessor, the U.S.S. Enterprise-D. For the vessel’s larger windows, namely those associated with the observation lounge and arboretum, ILM took a painstakingly practical approach to match the interiors shown with the real-world set pieces. “We filled that area of the model with tiny, micro-scale furniture,” Goodson informed Cinefex, “including tables and chairs.” Rogue One’s rebel team initially traversed the galaxy in a U-wing transport/gunship, which, much like the Enterprise-E, was a unique vessel that nonetheless channeled a certain degree of inspiration from a classic design. Lucasfilm’s Doug Chiang, a co-production designer for Rogue One, referred to the U-wing as the film’s “Huey helicopter version of an X-wing” in the Designing Rogue One bonus featurette on Disney+ before revealing that, “Towards the end of the design cycle, we actually decided that maybe we should put in more X-wing features. And so we took the X-wing engines and literally mounted them onto the configuration that we had going.” Modeled by ILM digital artist Colie Wertz, the U-wing’s final computer graphics design subtly incorporated these X-wing influences to give the transport a distinctive feel without making the craft seem out of place within the rebel fleet. While ILM’s work on the Enterprise-E’s viewports offered a compelling view toward the ship’s interior, a breakthrough LED setup for Rogue One permitted ILM to obtain realistic lighting on actors as they looked out from their ships and into the space around them. “All of our major spaceship cockpit scenes were done that way, with the gimbal in this giant horseshoe of LED panels we got from [equipment vendor] VER, and we prepared graphics that went on the screens,” John Knoll shared with American Cinematographer’s Benjamin B and Jon D. Witmer. Furthermore, in Disney+’s Rogue One: Digital Storytelling bonus featurette, visual effects producer Janet Lewin noted, “For the actors, I think, in the space battle cockpits, for them to be able to see what was happening in the battle brought a higher level of accuracy to their performance.” The U.S.S. Enterprise-E in Star Trek: First Contact (Credit: Paramount). Familiar Foes To transport First Contact’s Borg invaders, John Goodson’s team at ILM resurrected the Borg cube design previously seen in Star Trek: The Next Generation (1987) and Star Trek: Deep Space Nine (1993), creating a nearly three-foot physical model to replace the one from the series. Art consultant and ILM veteran Bill George proposed that the cube’s seemingly straightforward layout be augmented with a complex network of photo-etched brass, a suggestion which produced a jagged surface and offered a visual that was both intricate and menacing. ILM also developed a two-foot motion-control model for a Borg sphere, a brand-new auxiliary vessel that emerged from the cube. “We vacuformed about 15 different patterns that conformed to this spherical curve and covered those with a lot of molded and cast pieces. Then we added tons of acid-etched brass over it, just like we had on the cube,” Goodson outlined to Cinefex’s Kevin H. Martin. As for Rogue One’s villainous fleet, reproducing the original trilogy’s Death Star and Imperial Star Destroyers centered upon translating physical models into digital assets. Although ILM no longer possessed A New Hope’s three-foot Death Star shooting model, John Knoll recreated the station’s surface paneling by gathering archival images, and as he spelled out to writer Joe Fordham in Cinefex, “I pieced all the images together. I unwrapped them into texture space and projected them onto a sphere with a trench. By doing that with enough pictures, I got pretty complete coverage of the original model, and that became a template upon which to redraw very high-resolution texture maps. Every panel, every vertical striped line, I matched from a photograph. It was as accurate as it was possible to be as a reproduction of the original model.” Knoll’s investigative eye continued to pay dividends when analyzing the three-foot and eight-foot Star Destroyer motion-control models, which had been built for A New Hope and Star Wars: The Empire Strikes Back (1980), respectively. “Our general mantra was, ‘Match your memory of it more than the reality,’ because sometimes you go look at the actual prop in the archive building or you look back at the actual shot from the movie, and you go, ‘Oh, I remember it being a little better than that,’” Knoll conveyed to TheASC.com. This philosophy motivated ILM to combine elements from those two physical models into a single digital design. “Generally, we copied the three-footer for details like the superstructure on the top of the bridge, but then we copied the internal lighting plan from the eight-footer,” Knoll explained. “And then the upper surface of the three-footer was relatively undetailed because there were no shots that saw it closely, so we took a lot of the high-detail upper surface from the eight-footer. So it’s this amalgam of the two models, but the goal was to try to make it look like you remember it from A New Hope.” A final frame from Rogue One: A Star Wars Story (Credit: ILM & Lucasfilm). Forming Up the Fleets In addition to the U.S.S. Enterprise-E, the Battle of Sector 001 debuted numerous vessels representing four new Starfleet ship classes – the Akira, Steamrunner, Saber, and Norway – all designed by ILM visual effects art director Alex Jaeger. “Since we figured a lot of the background action in the space battle would be done with computer graphics ships that needed to be built from scratch anyway, I realized that there was no reason not to do some new designs,” John Knoll told American Cinematographer writer Ron Magid. Used in previous Star Trek projects, older physical models for the Oberth and Nebula classes were mixed into the fleet for good measure, though the vast majority of the armada originated as computer graphics. Over at Scarif, ILM portrayed the Rebel Alliance forces with computer graphics models of fresh designs (the MC75 cruiser Profundity and U-wings), live-action versions of Star Wars Rebels’ VCX-100 light freighter Ghost and Hammerhead corvettes, and Star Wars staples (Nebulon-B frigates, X-wings, Y-wings, and more). These ships face off against two Imperial Star Destroyers and squadrons of TIE fighters, and – upon their late arrival to the battle – Darth Vader’s Star Destroyer and the Death Star. The Tantive IV, a CR90 corvette more popularly referred to as a blockade runner, made its own special cameo at the tail end of the fight. As Princess Leia Organa’s (Carrie Fisher and Ingvild Deila) personal ship, the Tantive IV received the Death Star plans and fled the scene, destined to be captured by Vader’s Star Destroyer at the beginning of A New Hope. And, while we’re on the subject of intricate starship maneuvers and space-based choreography… Although the First Contact team could plan visual effects shots with animated storyboards, ILM supplied Gareth Edwards with a next-level virtual viewfinder that allowed the director to select his shots by immersing himself among Rogue One’s ships in real time. “What we wanted to do is give Gareth the opportunity to shoot his space battles and other all-digital scenes the same way he shoots his live-action. Then he could go in with this sort of virtual viewfinder and view the space battle going on, and figure out what the best angle was to shoot those ships from,” senior animation supervisor Hal Hickel described in the Rogue One: Digital Storytelling featurette. Hickel divulged that the sequence involving the dish array docking with the Death Star was an example of the “spontaneous discovery of great angles,” as the scene was never storyboarded or previsualized. Visual effects supervisor John Knoll with director Gareth Edwards during production of Rogue One: A Star Wars Story (Credit: ILM & Lucasfilm). Tough Little Ships The Federation and Rebel Alliance each deployed “tough little ships” (an endearing description Commander William T. Riker [Jonathan Frakes] bestowed upon the U.S.S. Defiant in First Contact) in their respective conflicts, namely the U.S.S. Defiant from Deep Space Nine and the Tantive IV from A New Hope. VisionArt had already built a CG Defiant for the Deep Space Nine series, but ILM upgraded the model with images gathered from the ship’s three-foot physical model. A similar tactic was taken to bring the Tantive IV into the digital realm for Rogue One. “This was the Blockade Runner. This was the most accurate 1:1 reproduction we could possibly have made,” model supervisor Russell Paul declared to Cinefex’s Joe Fordham. “We did an extensive photo reference shoot and photogrammetry re-creation of the miniature. From there, we built it out as accurately as possible.” Speaking of sturdy ships, if you look very closely, you can spot a model of the Millennium Falcon flashing across the background as the U.S.S. Defiant makes an attack run on the Borg cube at the Battle of Sector 001! Exploration and Hope The in-universe ramifications that materialize from the Battles of Sector 001 and Scarif are monumental. The destruction of the Borg cube compels the Borg Queen to travel back in time in an attempt to vanquish Earth before the Federation can even be formed, but Captain Picard and the Enterprise-E foil the plot and end up helping their 21st century ancestors make “first contact” with another species, the logic-revering Vulcans. The post-Scarif benefits take longer to play out for the Rebel Alliance, but the theft of the Death Star plans eventually leads to the superweapon’s destruction. The Galactic Civil War is far from over, but Scarif is a significant step in the Alliance’s effort to overthrow the Empire. The visual effects ILM provided for First Contact and Rogue One contributed significantly to the critical and commercial acclaim both pictures enjoyed, a victory reflecting the relentless dedication, tireless work ethic, and innovative spirit embodied by visual effects supervisor John Knoll and ILM’s entire staff. While being interviewed for The Making of Star Trek: First Contact, actor Patrick Stewart praised ILM’s invaluable influence, emphasizing, “ILM was with us, on this movie, almost every day on set. There is so much that they are involved in.” And, regardless of your personal preferences – phasers or lasers, photon torpedoes or proton torpedoes, warp speed or hyperspace – perhaps Industrial Light & Magic’s ability to infuse excitement into both franchises demonstrates that Star Trek and Star Wars encompass themes that are not competitive, but compatible. After all, what goes together better than exploration and hope? – Jay Stobie (he/him) is a writer, author, and consultant who has contributed articles to ILM.com, Skysound.com, Star Wars Insider, StarWars.com, Star Trek Explorer, Star Trek Magazine, and StarTrek.com. Jay loves sci-fi, fantasy, and film, and you can learn more about him by visiting JayStobie.com or finding him on Twitter, Instagram, and other social media platforms at @StobiesGalaxy.
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  • Missions To Mars With Starship Could Only Take Three Months

    alternative_right shares a report from Phys.Org: Using conventional propulsion and low-energy trajectories, it takes six to nine months for crewed spacecraft to reach Mars. These durations complicate mission design and technology requirements and raise health and safety concerns since crews will be exposed to extended periods in microgravity and heightened exposure to cosmic radiation. Traditionally, mission designers have recommended nuclear-electric or nuclear-thermal propulsion, which could shorten trips to just 3 months. In a recent study, a UCSB physics researcher identified two trajectories that could reduce transits to Mars using the Starship to between 90 and 104 days.

    The study was authored by Jack Kingdon, a graduate student researcher in the Physics Department at the University of California, Santa Barbara. He is also a member of the UCSB Weld Lab, an experimental ultracold atomic physics group that uses quantum degenerate gases to explore quantum mechanical phenomena.As outlined on its website, conference presentations, and user manual, the SpaceX mission architecture consists of six Starships traveling to Mars. Four of these spacecraft will haul 400 metric tonsof cargo while two will transport 200 passengers. Based on the Block 2 design, which has a 1,500 metric tonpropellant capacity, the crewed Starships will require 15 tankers to fully refuel in low Earth orbit. The cargo ships would require only four, since they would be sent on longer low-energy trajectories. Once the flotilla arrives at Mars, the Starships will refuel using propellant created in situ using local carbon dioxide and water ice. When the return window approaches, one of the crew ships and 3-4 cargo ships will refuel and then launch into a low Mars orbit. The cargo ships will then transfer the majority of their propellant to the crew ship and return to the surface of Mars. The crew ship would then depart for Earth, and the process could be repeated for the other crew ship.

    Kingdon calculated multiple trajectories using a Lambert Solver, which produces the shortest elliptical arc in two-body problem equations. The first would depart Earth on April 30th, 2033, taking advantage of the 26-month periodic alignment between Earth and Mars. The transit would last 90 days, with the crew returning to Earth after another 90-day transit by July 2nd, 2035. The second would depart Earth on July 15th, 2035, and return to Earth after a 104-day transit on December 5th, 2037. As Kingdon explained, the former trajectory is the most likely to succeed: "The optimal trajectory is the 2033 trajectory -- it has the lowest fuel requirements for the fastest transit time. A note that may not be obvious to the layreader is that Starship can very easily reach Mars in ~3 months -- in fact, it can in any launch window, over a fairly wide range of trajectories. However, Starship may impact the Martian atmosphere too fast. The trajectories discussed are ones that I am confident Starship will survive." The paper describing the work has been published in the journal Scientific Reports.

    of this story at Slashdot.
    #missions #mars #with #starship #could
    Missions To Mars With Starship Could Only Take Three Months
    alternative_right shares a report from Phys.Org: Using conventional propulsion and low-energy trajectories, it takes six to nine months for crewed spacecraft to reach Mars. These durations complicate mission design and technology requirements and raise health and safety concerns since crews will be exposed to extended periods in microgravity and heightened exposure to cosmic radiation. Traditionally, mission designers have recommended nuclear-electric or nuclear-thermal propulsion, which could shorten trips to just 3 months. In a recent study, a UCSB physics researcher identified two trajectories that could reduce transits to Mars using the Starship to between 90 and 104 days. The study was authored by Jack Kingdon, a graduate student researcher in the Physics Department at the University of California, Santa Barbara. He is also a member of the UCSB Weld Lab, an experimental ultracold atomic physics group that uses quantum degenerate gases to explore quantum mechanical phenomena.As outlined on its website, conference presentations, and user manual, the SpaceX mission architecture consists of six Starships traveling to Mars. Four of these spacecraft will haul 400 metric tonsof cargo while two will transport 200 passengers. Based on the Block 2 design, which has a 1,500 metric tonpropellant capacity, the crewed Starships will require 15 tankers to fully refuel in low Earth orbit. The cargo ships would require only four, since they would be sent on longer low-energy trajectories. Once the flotilla arrives at Mars, the Starships will refuel using propellant created in situ using local carbon dioxide and water ice. When the return window approaches, one of the crew ships and 3-4 cargo ships will refuel and then launch into a low Mars orbit. The cargo ships will then transfer the majority of their propellant to the crew ship and return to the surface of Mars. The crew ship would then depart for Earth, and the process could be repeated for the other crew ship. Kingdon calculated multiple trajectories using a Lambert Solver, which produces the shortest elliptical arc in two-body problem equations. The first would depart Earth on April 30th, 2033, taking advantage of the 26-month periodic alignment between Earth and Mars. The transit would last 90 days, with the crew returning to Earth after another 90-day transit by July 2nd, 2035. The second would depart Earth on July 15th, 2035, and return to Earth after a 104-day transit on December 5th, 2037. As Kingdon explained, the former trajectory is the most likely to succeed: "The optimal trajectory is the 2033 trajectory -- it has the lowest fuel requirements for the fastest transit time. A note that may not be obvious to the layreader is that Starship can very easily reach Mars in ~3 months -- in fact, it can in any launch window, over a fairly wide range of trajectories. However, Starship may impact the Martian atmosphere too fast. The trajectories discussed are ones that I am confident Starship will survive." The paper describing the work has been published in the journal Scientific Reports. of this story at Slashdot. #missions #mars #with #starship #could
    SCIENCE.SLASHDOT.ORG
    Missions To Mars With Starship Could Only Take Three Months
    alternative_right shares a report from Phys.Org: Using conventional propulsion and low-energy trajectories, it takes six to nine months for crewed spacecraft to reach Mars. These durations complicate mission design and technology requirements and raise health and safety concerns since crews will be exposed to extended periods in microgravity and heightened exposure to cosmic radiation. Traditionally, mission designers have recommended nuclear-electric or nuclear-thermal propulsion (NEP/NTP), which could shorten trips to just 3 months. In a recent study, a UCSB physics researcher identified two trajectories that could reduce transits to Mars using the Starship to between 90 and 104 days. The study was authored by Jack Kingdon, a graduate student researcher in the Physics Department at the University of California, Santa Barbara (UCSB). He is also a member of the UCSB Weld Lab, an experimental ultracold atomic physics group that uses quantum degenerate gases to explore quantum mechanical phenomena. [...] As outlined on its website, conference presentations, and user manual, the SpaceX mission architecture consists of six Starships traveling to Mars. Four of these spacecraft will haul 400 metric tons (440 U.S. tons) of cargo while two will transport 200 passengers. Based on the Block 2 design, which has a 1,500 metric ton (1,650 U.S. ton) propellant capacity, the crewed Starships will require 15 tankers to fully refuel in low Earth orbit (LEO). The cargo ships would require only four, since they would be sent on longer low-energy trajectories. Once the flotilla arrives at Mars, the Starships will refuel using propellant created in situ using local carbon dioxide and water ice. When the return window approaches, one of the crew ships and 3-4 cargo ships will refuel and then launch into a low Mars orbit (LMO). The cargo ships will then transfer the majority of their propellant to the crew ship and return to the surface of Mars. The crew ship would then depart for Earth, and the process could be repeated for the other crew ship. Kingdon calculated multiple trajectories using a Lambert Solver, which produces the shortest elliptical arc in two-body problem equations (aka Lambert's problem). The first would depart Earth on April 30th, 2033, taking advantage of the 26-month periodic alignment between Earth and Mars. The transit would last 90 days, with the crew returning to Earth after another 90-day transit by July 2nd, 2035. The second would depart Earth on July 15th, 2035, and return to Earth after a 104-day transit on December 5th, 2037. As Kingdon explained, the former trajectory is the most likely to succeed: "The optimal trajectory is the 2033 trajectory -- it has the lowest fuel requirements for the fastest transit time. A note that may not be obvious to the layreader is that Starship can very easily reach Mars in ~3 months -- in fact, it can in any launch window, over a fairly wide range of trajectories. However, Starship may impact the Martian atmosphere too fast (although we do not know, and likely SpaceX don't either actually how fast Starship can hit the Martian atmosphere and survive). The trajectories discussed are ones that I am confident Starship will survive." The paper describing the work has been published in the journal Scientific Reports. Read more of this story at Slashdot.
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  • Tecno Pova Curve 5G Goes on Sale in India for the First Time Today: Price, Sale Offers, Specifications

    Tecno Pova Curve 5G is now available for purchase in India. The 5G smartphone with the MediaTek Dimensity 7300 Ultimate SoC was announced in the country last week. It has a dual rear camera unit comprising a 64-megapixel primary sensor. The phone packs a 5,500mAh battery with 45W charging support. The Tecno Pova Curve 5G has a 7.45mm-thick design and an IP64-rated build for dust and water resistance.Tecno Pova Curve 5G Price in IndiaThe Tecno Pova Curve 5G is currently up for sale in India through Flipkart. It is priced at Rs. 15,999 for the base 6GB RAM + 128GB storage model and Rs. 16,999 for the 8GB RAM + 128GB storage variant. The base variant will be exclusively available through Flipkart, while the top-end version is confirmed to go on sale via offline channels as well. It is released in Geek Black, Magic Silver, and Neon Cyan shades.Flipkart has listed the Tecno Pova Curve 5G with no-cost EMI offers and up to Rs. 13,850 exchange discount. It is offering 5 percent cashback on Flipkart Axis Bank cards. Offline buyers can avail of no-cost EMI for up to 10 months.Tecno Pova Curve 5G SpecificationsThe Tecno Pova Curve 5G has a starship-inspired design and sports a 6.78-inch full-HD+curved AMOLED display with 144Hz refresh rate. The screen has Gorilla Glass 5 coating and is touted to deliver 1,300 nits peak brightness. It runs on a MediaTek Dimensity 7300 Ultimate SoC, along with up to 8GB of RAM and 128GB of onboard storage. It offers up to 16GB of virtual RAM.For optics, the Tecno Pova Curve 5G carries an AI-backed dual camera unit comprising a 64-megapixel Sony IMX682 sensor. There is a 13-megapixel camera on the front. It has stereo speakers with Dolby Atmos support. The handset features an IP64-rated build.The Tecno Pova Curve 5G comes with the company's AI assistant, Ella. The device has AI-based features like AI Voiceprint Suppression and AI Call Assistant. It offers an Intelligent Signal Hub System for ensuring connectivity in low signal locations.Tecno Pova Curve 5G houses a 5,500mAh battery alongside 45W charging support. It measures 7.45mm in thickness.Affiliate links may be automatically generated - see our ethics statement for details.
    KEY SPECSNEWSDisplay 6.78-inchFront Camera 13-megapixelRear Camera 64-megapixelRAM 6GB, 8GBStorage 128GBBattery Capacity 5500mAhOS Android 15Resolution 1080x2436 pixels

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    Nithya P Nair

    Nithya P Nair is a journalist with more than five years of experience in digital journalism. She specialises in business and technology beats. A foodie at heart, Nithya loves exploring new placesand sneaking in Malayalam movie dialogues to spice up conversations.
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    Tecno Pova Curve 5G Goes on Sale in India for the First Time Today: Price, Sale Offers, Specifications
    Tecno Pova Curve 5G is now available for purchase in India. The 5G smartphone with the MediaTek Dimensity 7300 Ultimate SoC was announced in the country last week. It has a dual rear camera unit comprising a 64-megapixel primary sensor. The phone packs a 5,500mAh battery with 45W charging support. The Tecno Pova Curve 5G has a 7.45mm-thick design and an IP64-rated build for dust and water resistance.Tecno Pova Curve 5G Price in IndiaThe Tecno Pova Curve 5G is currently up for sale in India through Flipkart. It is priced at Rs. 15,999 for the base 6GB RAM + 128GB storage model and Rs. 16,999 for the 8GB RAM + 128GB storage variant. The base variant will be exclusively available through Flipkart, while the top-end version is confirmed to go on sale via offline channels as well. It is released in Geek Black, Magic Silver, and Neon Cyan shades.Flipkart has listed the Tecno Pova Curve 5G with no-cost EMI offers and up to Rs. 13,850 exchange discount. It is offering 5 percent cashback on Flipkart Axis Bank cards. Offline buyers can avail of no-cost EMI for up to 10 months.Tecno Pova Curve 5G SpecificationsThe Tecno Pova Curve 5G has a starship-inspired design and sports a 6.78-inch full-HD+curved AMOLED display with 144Hz refresh rate. The screen has Gorilla Glass 5 coating and is touted to deliver 1,300 nits peak brightness. It runs on a MediaTek Dimensity 7300 Ultimate SoC, along with up to 8GB of RAM and 128GB of onboard storage. It offers up to 16GB of virtual RAM.For optics, the Tecno Pova Curve 5G carries an AI-backed dual camera unit comprising a 64-megapixel Sony IMX682 sensor. There is a 13-megapixel camera on the front. It has stereo speakers with Dolby Atmos support. The handset features an IP64-rated build.The Tecno Pova Curve 5G comes with the company's AI assistant, Ella. The device has AI-based features like AI Voiceprint Suppression and AI Call Assistant. It offers an Intelligent Signal Hub System for ensuring connectivity in low signal locations.Tecno Pova Curve 5G houses a 5,500mAh battery alongside 45W charging support. It measures 7.45mm in thickness.Affiliate links may be automatically generated - see our ethics statement for details. KEY SPECSNEWSDisplay 6.78-inchFront Camera 13-megapixelRear Camera 64-megapixelRAM 6GB, 8GBStorage 128GBBattery Capacity 5500mAhOS Android 15Resolution 1080x2436 pixels For the latest tech news and reviews, follow Gadgets 360 on X, Facebook, WhatsApp, Threads and Google News. For the latest videos on gadgets and tech, subscribe to our YouTube channel. If you want to know everything about top influencers, follow our in-house Who'sThat360 on Instagram and YouTube. Further reading: Tecno Pova Curve 5G, Tecno Pova Curve 5G Price in India, Tecno Pova Curve 5G Specifications, Tecno Nithya P Nair Nithya P Nair is a journalist with more than five years of experience in digital journalism. She specialises in business and technology beats. A foodie at heart, Nithya loves exploring new placesand sneaking in Malayalam movie dialogues to spice up conversations. More Related Stories #tecno #pova #curve #goes #sale
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    Tecno Pova Curve 5G Goes on Sale in India for the First Time Today: Price, Sale Offers, Specifications
    Tecno Pova Curve 5G is now available for purchase in India. The 5G smartphone with the MediaTek Dimensity 7300 Ultimate SoC was announced in the country last week. It has a dual rear camera unit comprising a 64-megapixel primary sensor. The phone packs a 5,500mAh battery with 45W charging support. The Tecno Pova Curve 5G has a 7.45mm-thick design and an IP64-rated build for dust and water resistance.Tecno Pova Curve 5G Price in IndiaThe Tecno Pova Curve 5G is currently up for sale in India through Flipkart. It is priced at Rs. 15,999 for the base 6GB RAM + 128GB storage model and Rs. 16,999 for the 8GB RAM + 128GB storage variant. The base variant will be exclusively available through Flipkart, while the top-end version is confirmed to go on sale via offline channels as well. It is released in Geek Black, Magic Silver, and Neon Cyan shades.Flipkart has listed the Tecno Pova Curve 5G with no-cost EMI offers and up to Rs. 13,850 exchange discount. It is offering 5 percent cashback on Flipkart Axis Bank cards. Offline buyers can avail of no-cost EMI for up to 10 months.Tecno Pova Curve 5G SpecificationsThe Tecno Pova Curve 5G has a starship-inspired design and sports a 6.78-inch full-HD+ (1,080x2,436 pixels) curved AMOLED display with 144Hz refresh rate. The screen has Gorilla Glass 5 coating and is touted to deliver 1,300 nits peak brightness. It runs on a MediaTek Dimensity 7300 Ultimate SoC, along with up to 8GB of RAM and 128GB of onboard storage. It offers up to 16GB of virtual RAM.For optics, the Tecno Pova Curve 5G carries an AI-backed dual camera unit comprising a 64-megapixel Sony IMX682 sensor. There is a 13-megapixel camera on the front. It has stereo speakers with Dolby Atmos support. The handset features an IP64-rated build.The Tecno Pova Curve 5G comes with the company's AI assistant, Ella. The device has AI-based features like AI Voiceprint Suppression and AI Call Assistant. It offers an Intelligent Signal Hub System for ensuring connectivity in low signal locations.Tecno Pova Curve 5G houses a 5,500mAh battery alongside 45W charging support. It measures 7.45mm in thickness.Affiliate links may be automatically generated - see our ethics statement for details. KEY SPECSNEWSDisplay 6.78-inchFront Camera 13-megapixelRear Camera 64-megapixelRAM 6GB, 8GBStorage 128GBBattery Capacity 5500mAhOS Android 15Resolution 1080x2436 pixels For the latest tech news and reviews, follow Gadgets 360 on X, Facebook, WhatsApp, Threads and Google News. For the latest videos on gadgets and tech, subscribe to our YouTube channel. If you want to know everything about top influencers, follow our in-house Who'sThat360 on Instagram and YouTube. Further reading: Tecno Pova Curve 5G, Tecno Pova Curve 5G Price in India, Tecno Pova Curve 5G Specifications, Tecno Nithya P Nair Nithya P Nair is a journalist with more than five years of experience in digital journalism. She specialises in business and technology beats. A foodie at heart, Nithya loves exploring new places (read cuisines) and sneaking in Malayalam movie dialogues to spice up conversations. More Related Stories
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  • SpaceX Starship Flight 9 Reuses Booster, Gathers Key Data Despite Loss

    Photo Credit: SpaceX SpaceX Starship Flight 9 Reuses Booster, Gathers Key Data Despite Loss

    Highlights

    First reuse of Super Heavy booster marks key Starship milestone
    Ship reached space but failed to deploy dummy Starlink satellites
    Valuable reentry and tile test data collected despite stage losses

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    SpaceX launched its ninth Starship test flight on May 27 that featured the first-ever significant reuse of Starship hardware. As planned on Flight 9, Starship's two stages separated successfully, and the upper stage even reached space. However, both were ultimately lost before completing their objectives. Despite these setbacks, the mission yielded valuable data which inspires SpaceX's iterative approach to innovation as it aims to create a fully reusable launch system for space missions. This test flight exhibited successful reuse of a Super Heavy booster and aimed to demonstrate improved hardware performance.Previous test flightsAccording to official site of SpaceX, Starship's two stages are one giant booster called Super Heavy and a 171-foot-tallupper-stage spacecraft known as Starship, or simply "Ship." Both are powered by SpaceX's new Raptor engine — 33 of them for Super Heavy and six for Ship.On Flight 7 and Flight 8 the Super Heavy performed flawlessly, acing its engine burn and then returning to Starbase for a catch by the launch tower's "chopstick" arms. But Ship had problems: It exploded less than 10 minutes after launch on both missions, raining debris down on the Turks and Caicos Islands and The Bahamas, respectively.Advancements in flight 9In flight 9, SpaceX reused a Super Heavy booster for the first time, swapping out just four of its 33 Raptor engines after its initial flight in January. The booster also conducted a new atmospheric entry experiment, entering at a higher angle to collect data on aerodynamic control. Meanwhile, Shipwas tasked with deploying eight dummy Starlink satellites.Despite the promising advances, Flight 9 encountered several failures. Super Heavy broke apart roughly six minutes after launch during its return burn, and Ship lost control due to a fuel tank leak. The upper stage began tumbling, which prevented a planned in-space engine relight and led to a destructive reentry over the Indian Ocean. Still, SpaceX gained critical data, particularly on tile performance and active cooling systems.

     

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    Further reading:
    SpaceX, Starship, Super Heavy, Starship Flight 9, Elon Musk, Rocket Reuse, Raptor Engine, Space Launch, Space Innovation, Starlink, Reusable Rocket

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    SpaceX Starship Flight 9 Reuses Booster, Gathers Key Data Despite Loss
    Photo Credit: SpaceX SpaceX Starship Flight 9 Reuses Booster, Gathers Key Data Despite Loss Highlights First reuse of Super Heavy booster marks key Starship milestone Ship reached space but failed to deploy dummy Starlink satellites Valuable reentry and tile test data collected despite stage losses Advertisement SpaceX launched its ninth Starship test flight on May 27 that featured the first-ever significant reuse of Starship hardware. As planned on Flight 9, Starship's two stages separated successfully, and the upper stage even reached space. However, both were ultimately lost before completing their objectives. Despite these setbacks, the mission yielded valuable data which inspires SpaceX's iterative approach to innovation as it aims to create a fully reusable launch system for space missions. This test flight exhibited successful reuse of a Super Heavy booster and aimed to demonstrate improved hardware performance.Previous test flightsAccording to official site of SpaceX, Starship's two stages are one giant booster called Super Heavy and a 171-foot-tallupper-stage spacecraft known as Starship, or simply "Ship." Both are powered by SpaceX's new Raptor engine — 33 of them for Super Heavy and six for Ship.On Flight 7 and Flight 8 the Super Heavy performed flawlessly, acing its engine burn and then returning to Starbase for a catch by the launch tower's "chopstick" arms. But Ship had problems: It exploded less than 10 minutes after launch on both missions, raining debris down on the Turks and Caicos Islands and The Bahamas, respectively.Advancements in flight 9In flight 9, SpaceX reused a Super Heavy booster for the first time, swapping out just four of its 33 Raptor engines after its initial flight in January. The booster also conducted a new atmospheric entry experiment, entering at a higher angle to collect data on aerodynamic control. Meanwhile, Shipwas tasked with deploying eight dummy Starlink satellites.Despite the promising advances, Flight 9 encountered several failures. Super Heavy broke apart roughly six minutes after launch during its return burn, and Ship lost control due to a fuel tank leak. The upper stage began tumbling, which prevented a planned in-space engine relight and led to a destructive reentry over the Indian Ocean. Still, SpaceX gained critical data, particularly on tile performance and active cooling systems.   For the latest tech news and reviews, follow Gadgets 360 on X, Facebook, WhatsApp, Threads and Google News. For the latest videos on gadgets and tech, subscribe to our YouTube channel. If you want to know everything about top influencers, follow our in-house Who'sThat360 on Instagram and YouTube. Further reading: SpaceX, Starship, Super Heavy, Starship Flight 9, Elon Musk, Rocket Reuse, Raptor Engine, Space Launch, Space Innovation, Starlink, Reusable Rocket Gadgets 360 Staff The resident bot. If you email me, a human will respond. More Related Stories #spacex #starship #flight #reuses #booster
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    SpaceX Starship Flight 9 Reuses Booster, Gathers Key Data Despite Loss
    Photo Credit: SpaceX SpaceX Starship Flight 9 Reuses Booster, Gathers Key Data Despite Loss Highlights First reuse of Super Heavy booster marks key Starship milestone Ship reached space but failed to deploy dummy Starlink satellites Valuable reentry and tile test data collected despite stage losses Advertisement SpaceX launched its ninth Starship test flight on May 27 that featured the first-ever significant reuse of Starship hardware. As planned on Flight 9, Starship's two stages separated successfully, and the upper stage even reached space. However, both were ultimately lost before completing their objectives. Despite these setbacks, the mission yielded valuable data which inspires SpaceX's iterative approach to innovation as it aims to create a fully reusable launch system for space missions. This test flight exhibited successful reuse of a Super Heavy booster and aimed to demonstrate improved hardware performance.Previous test flightsAccording to official site of SpaceX, Starship's two stages are one giant booster called Super Heavy and a 171-foot-tall (52 meters) upper-stage spacecraft known as Starship, or simply "Ship." Both are powered by SpaceX's new Raptor engine — 33 of them for Super Heavy and six for Ship.On Flight 7 and Flight 8 the Super Heavy performed flawlessly, acing its engine burn and then returning to Starbase for a catch by the launch tower's "chopstick" arms. But Ship had problems: It exploded less than 10 minutes after launch on both missions, raining debris down on the Turks and Caicos Islands and The Bahamas, respectively.Advancements in flight 9In flight 9, SpaceX reused a Super Heavy booster for the first time, swapping out just four of its 33 Raptor engines after its initial flight in January. The booster also conducted a new atmospheric entry experiment, entering at a higher angle to collect data on aerodynamic control. Meanwhile, Ship (the upper stage) was tasked with deploying eight dummy Starlink satellites.Despite the promising advances, Flight 9 encountered several failures. Super Heavy broke apart roughly six minutes after launch during its return burn, and Ship lost control due to a fuel tank leak. The upper stage began tumbling, which prevented a planned in-space engine relight and led to a destructive reentry over the Indian Ocean. Still, SpaceX gained critical data, particularly on tile performance and active cooling systems.   For the latest tech news and reviews, follow Gadgets 360 on X, Facebook, WhatsApp, Threads and Google News. For the latest videos on gadgets and tech, subscribe to our YouTube channel. If you want to know everything about top influencers, follow our in-house Who'sThat360 on Instagram and YouTube. Further reading: SpaceX, Starship, Super Heavy, Starship Flight 9, Elon Musk, Rocket Reuse, Raptor Engine, Space Launch, Space Innovation, Starlink, Reusable Rocket Gadgets 360 Staff The resident bot. If you email me, a human will respond. More Related Stories
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  • SpaceX Starship Loses Control on Test Flight 9 as Rocket Re-enters Earth

    Much was riding on Flight 9 for Elon Musk’s giant moon and Mars rocket after debris from January and March flights fell into the Atlantic Ocean, disrupting air travel.
    #spacex #starship #loses #control #test
    SpaceX Starship Loses Control on Test Flight 9 as Rocket Re-enters Earth
    Much was riding on Flight 9 for Elon Musk’s giant moon and Mars rocket after debris from January and March flights fell into the Atlantic Ocean, disrupting air travel. #spacex #starship #loses #control #test
    WWW.NYTIMES.COM
    SpaceX Starship Loses Control on Test Flight 9 as Rocket Re-enters Earth
    Much was riding on Flight 9 for Elon Musk’s giant moon and Mars rocket after debris from January and March flights fell into the Atlantic Ocean, disrupting air travel.
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  • SpaceX rockets keep exploding. Is that normal?

    With yet another failed Starship test this week, in which the ambitious heavy rocket exploded once again, you might reasonably suspect that luck has finally run out for SpaceX. But this degree of failure during a development process isn’t actually unusual, according to Wendy Whitman Cobb, a space policy expert with the School of Advanced Air and Space Studies, especially when you’re testing new space technology as complex as a large rocket. However, the Starship tests are meaningfully different from the slow, steady pace of development that we’ve come to expect from the space sector.“The reason a lot of people perceive this to be unusual is that this is not the typical way that we have historically tested rockets,” Whitman Cobb says.Historically speaking, space agencies like NASA or legacy aerospace companies like United Launch Alliancehave taken their time with rocket development and have not tested until they were confident in a successful outcome. That’s still the case today with major NASA projects like the development of the Space Launch System, which has now dragged on for over a decade. “They will take as long as they need to to make sure that the rocket is going to work and that a launch is going to be successful,” Whitman Cobb says.“This is not the typical way that we have historically tested rockets.”SpaceX has chosen a different path, in which it tests, fails, and iterates frequently. That process has been at the heart of its success, allowing the company to make developments like the reusable Falcon 9 rocket at a rapid pace. However, it also means frequent and very public failures, which have generated complaints about environmental damage in the local area around the launch site and have caused the company to butt heads with regulatory agencies. There are also significant concerns about the political ties of CEO Elon Musk to the Trump administration and his undemocratic influence over federal regulation of SpaceX’s work.Even within the context of SpaceX’s move-fast-and-break-things approach, though, the development of the Starship has appeared chaotic. Compared to the development of the Falcon 9 rocket, which had plenty of failures but a generally clear forward path from failing often to failing less and less as time went on, Starship has a much more spotty record.Previous development was more incremental, first demonstrating that the rocket was sound before moving onto more complex issues like reusability of the booster or first stage. The company didn’t even attempt to save the booster of a Falcon 9 and reuse it until several years into testing.Starship isn’t like that. “They are trying to do everything at once with Starship,” Whitman Cobb says, as the company is trying to debut an entirely new rocket with new engines and make it reusable all at once. “It really is a very difficult engineering challenge.”“They are trying to do everything at once with Starship.”The Raptor engines that power the Starship are a particularly tough engineering nut to crack, as there are a lot of them — 33 per Starship, all clustered together — and they need to be able to perform the tricky feat of reigniting in space. The relighting of engines has been successful on some of the previous Starship test flights, but it has also been a point of failure.Why, then, is SpaceX pushing for so much, so fast? It’s because Musk is laser-focused on getting to Mars. And while it would theoretically be possible to send a mission to Mars using existing rockets like the Falcon 9, the sheer volume of equipment, supplies, and people needed for a Mars mission has a very large mass. To make Mars missions even remotely affordable, you need to be able to move a lot of mass in one launch — hence the need for a much larger rocket like the Starship or NASA’s SLS.NASA has previously been hedging its bets by developing its own heavy launch rocket as well as supporting the development of Starship. But with recent funding cuts, it’s looking more and more likely that the SLS will get axed — leaving SpaceX as the only player in town to facilitate NASA’s Mars plans. But there’s still an awful lot of work to do to get Starship to a place where serious plans for crewed missions can even be made. “There’s no way that they’re putting people on that right now.”Will a Starship test to Mars happen by 2026, with a crewed test to follow as soon as 2028, as Musk said this week he’s aiming for? “I think it’s completely delusional,” Whitman Cobb says, pointing out that SpaceX has not appeared to be seriously considering issues like adding life support to the Starship or making concrete plans for Mars habitats, launch and landing pads, or infrastructure. “I don’t see SpaceX as putting its money where its mouth is,” Whitman Cobb says. “If they do make the launch window next year, it’s going to be uncrewed. There’s no way that they’re putting people on that right now. And I seriously doubt whether they will make it.”That doesn’t mean Starship will never make it to Mars, of course. “I believe SpaceX will engineer their way out of it. I believe their engineering is good enough that they will make Starship work,” Whitman Cobb says. But getting an uncrewed rocket to Mars within the next decade is a lot more realistic than next year. Putting people on the rocket, though, is another matter entirely. “If they’re looking to build a large-scale human settlement? That’s decades,” Whitman Cobb says. “I don’t know that I will live to see that.”See More:
    #spacex #rockets #keep #exploding #that
    SpaceX rockets keep exploding. Is that normal?
    With yet another failed Starship test this week, in which the ambitious heavy rocket exploded once again, you might reasonably suspect that luck has finally run out for SpaceX. But this degree of failure during a development process isn’t actually unusual, according to Wendy Whitman Cobb, a space policy expert with the School of Advanced Air and Space Studies, especially when you’re testing new space technology as complex as a large rocket. However, the Starship tests are meaningfully different from the slow, steady pace of development that we’ve come to expect from the space sector.“The reason a lot of people perceive this to be unusual is that this is not the typical way that we have historically tested rockets,” Whitman Cobb says.Historically speaking, space agencies like NASA or legacy aerospace companies like United Launch Alliancehave taken their time with rocket development and have not tested until they were confident in a successful outcome. That’s still the case today with major NASA projects like the development of the Space Launch System, which has now dragged on for over a decade. “They will take as long as they need to to make sure that the rocket is going to work and that a launch is going to be successful,” Whitman Cobb says.“This is not the typical way that we have historically tested rockets.”SpaceX has chosen a different path, in which it tests, fails, and iterates frequently. That process has been at the heart of its success, allowing the company to make developments like the reusable Falcon 9 rocket at a rapid pace. However, it also means frequent and very public failures, which have generated complaints about environmental damage in the local area around the launch site and have caused the company to butt heads with regulatory agencies. There are also significant concerns about the political ties of CEO Elon Musk to the Trump administration and his undemocratic influence over federal regulation of SpaceX’s work.Even within the context of SpaceX’s move-fast-and-break-things approach, though, the development of the Starship has appeared chaotic. Compared to the development of the Falcon 9 rocket, which had plenty of failures but a generally clear forward path from failing often to failing less and less as time went on, Starship has a much more spotty record.Previous development was more incremental, first demonstrating that the rocket was sound before moving onto more complex issues like reusability of the booster or first stage. The company didn’t even attempt to save the booster of a Falcon 9 and reuse it until several years into testing.Starship isn’t like that. “They are trying to do everything at once with Starship,” Whitman Cobb says, as the company is trying to debut an entirely new rocket with new engines and make it reusable all at once. “It really is a very difficult engineering challenge.”“They are trying to do everything at once with Starship.”The Raptor engines that power the Starship are a particularly tough engineering nut to crack, as there are a lot of them — 33 per Starship, all clustered together — and they need to be able to perform the tricky feat of reigniting in space. The relighting of engines has been successful on some of the previous Starship test flights, but it has also been a point of failure.Why, then, is SpaceX pushing for so much, so fast? It’s because Musk is laser-focused on getting to Mars. And while it would theoretically be possible to send a mission to Mars using existing rockets like the Falcon 9, the sheer volume of equipment, supplies, and people needed for a Mars mission has a very large mass. To make Mars missions even remotely affordable, you need to be able to move a lot of mass in one launch — hence the need for a much larger rocket like the Starship or NASA’s SLS.NASA has previously been hedging its bets by developing its own heavy launch rocket as well as supporting the development of Starship. But with recent funding cuts, it’s looking more and more likely that the SLS will get axed — leaving SpaceX as the only player in town to facilitate NASA’s Mars plans. But there’s still an awful lot of work to do to get Starship to a place where serious plans for crewed missions can even be made. “There’s no way that they’re putting people on that right now.”Will a Starship test to Mars happen by 2026, with a crewed test to follow as soon as 2028, as Musk said this week he’s aiming for? “I think it’s completely delusional,” Whitman Cobb says, pointing out that SpaceX has not appeared to be seriously considering issues like adding life support to the Starship or making concrete plans for Mars habitats, launch and landing pads, or infrastructure. “I don’t see SpaceX as putting its money where its mouth is,” Whitman Cobb says. “If they do make the launch window next year, it’s going to be uncrewed. There’s no way that they’re putting people on that right now. And I seriously doubt whether they will make it.”That doesn’t mean Starship will never make it to Mars, of course. “I believe SpaceX will engineer their way out of it. I believe their engineering is good enough that they will make Starship work,” Whitman Cobb says. But getting an uncrewed rocket to Mars within the next decade is a lot more realistic than next year. Putting people on the rocket, though, is another matter entirely. “If they’re looking to build a large-scale human settlement? That’s decades,” Whitman Cobb says. “I don’t know that I will live to see that.”See More: #spacex #rockets #keep #exploding #that
    WWW.THEVERGE.COM
    SpaceX rockets keep exploding. Is that normal?
    With yet another failed Starship test this week, in which the ambitious heavy rocket exploded once again, you might reasonably suspect that luck has finally run out for SpaceX. But this degree of failure during a development process isn’t actually unusual, according to Wendy Whitman Cobb, a space policy expert with the School of Advanced Air and Space Studies, especially when you’re testing new space technology as complex as a large rocket. However, the Starship tests are meaningfully different from the slow, steady pace of development that we’ve come to expect from the space sector.“The reason a lot of people perceive this to be unusual is that this is not the typical way that we have historically tested rockets,” Whitman Cobb says.Historically speaking, space agencies like NASA or legacy aerospace companies like United Launch Alliance (ULA) have taken their time with rocket development and have not tested until they were confident in a successful outcome. That’s still the case today with major NASA projects like the development of the Space Launch System (SLS), which has now dragged on for over a decade. “They will take as long as they need to to make sure that the rocket is going to work and that a launch is going to be successful,” Whitman Cobb says.“This is not the typical way that we have historically tested rockets.”SpaceX has chosen a different path, in which it tests, fails, and iterates frequently. That process has been at the heart of its success, allowing the company to make developments like the reusable Falcon 9 rocket at a rapid pace. However, it also means frequent and very public failures, which have generated complaints about environmental damage in the local area around the launch site and have caused the company to butt heads with regulatory agencies. There are also significant concerns about the political ties of CEO Elon Musk to the Trump administration and his undemocratic influence over federal regulation of SpaceX’s work.Even within the context of SpaceX’s move-fast-and-break-things approach, though, the development of the Starship has appeared chaotic. Compared to the development of the Falcon 9 rocket, which had plenty of failures but a generally clear forward path from failing often to failing less and less as time went on, Starship has a much more spotty record.Previous development was more incremental, first demonstrating that the rocket was sound before moving onto more complex issues like reusability of the booster or first stage. The company didn’t even attempt to save the booster of a Falcon 9 and reuse it until several years into testing.Starship isn’t like that. “They are trying to do everything at once with Starship,” Whitman Cobb says, as the company is trying to debut an entirely new rocket with new engines and make it reusable all at once. “It really is a very difficult engineering challenge.”“They are trying to do everything at once with Starship.”The Raptor engines that power the Starship are a particularly tough engineering nut to crack, as there are a lot of them — 33 per Starship, all clustered together — and they need to be able to perform the tricky feat of reigniting in space. The relighting of engines has been successful on some of the previous Starship test flights, but it has also been a point of failure.Why, then, is SpaceX pushing for so much, so fast? It’s because Musk is laser-focused on getting to Mars. And while it would theoretically be possible to send a mission to Mars using existing rockets like the Falcon 9, the sheer volume of equipment, supplies, and people needed for a Mars mission has a very large mass. To make Mars missions even remotely affordable, you need to be able to move a lot of mass in one launch — hence the need for a much larger rocket like the Starship or NASA’s SLS.NASA has previously been hedging its bets by developing its own heavy launch rocket as well as supporting the development of Starship. But with recent funding cuts, it’s looking more and more likely that the SLS will get axed — leaving SpaceX as the only player in town to facilitate NASA’s Mars plans. But there’s still an awful lot of work to do to get Starship to a place where serious plans for crewed missions can even be made. “There’s no way that they’re putting people on that right now.”Will a Starship test to Mars happen by 2026, with a crewed test to follow as soon as 2028, as Musk said this week he’s aiming for? “I think it’s completely delusional,” Whitman Cobb says, pointing out that SpaceX has not appeared to be seriously considering issues like adding life support to the Starship or making concrete plans for Mars habitats, launch and landing pads, or infrastructure. “I don’t see SpaceX as putting its money where its mouth is,” Whitman Cobb says. “If they do make the launch window next year, it’s going to be uncrewed. There’s no way that they’re putting people on that right now. And I seriously doubt whether they will make it.”That doesn’t mean Starship will never make it to Mars, of course. “I believe SpaceX will engineer their way out of it. I believe their engineering is good enough that they will make Starship work,” Whitman Cobb says. But getting an uncrewed rocket to Mars within the next decade is a lot more realistic than next year. Putting people on the rocket, though, is another matter entirely. “If they’re looking to build a large-scale human settlement? That’s decades,” Whitman Cobb says. “I don’t know that I will live to see that.”See More:
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  • The Download: the story of OpenAI, and making magnesium

    This is today’s edition of The Download, our weekday newsletter that provides a daily dose of what’s going on in the world of technology.

    OpenAI: The power and the pride

    OpenAI’s release of ChatGPT 3.5 set in motion an AI arms race that has changed the world.

    How that turns out for humanity is something we are still reckoning with and may be for quite some time. But a pair of recent books both attempt to get their arms around it.In Empire of AI: Dreams and Nightmares in Sam Altman’s OpenAI, Karen Hao tells the story of the company’s rise to power and its far-reaching impact all over the world. Meanwhile, The Optimist: Sam Altman, OpenAI, and the Race to Invent the Future, by the Wall Street Journal’s Keach Hagey, homes in more on Altman’s personal life, from his childhood through the present day, in order to tell the story of OpenAI. 

    Both paint complex pictures and show Altman in particular as a brilliantly effective yet deeply flawed creature of Silicon Valley—someone capable of always getting what he wants, but often by manipulating others. Read the full review.—Mat Honan

    This startup wants to make more climate-friendly metal in the US

    The news: A California-based company called Magrathea just turned on a new electrolyzer that can make magnesium metal from seawater. The technology has the potential to produce the material, which is used in vehicles and defense applications, with net-zero greenhouse-gas emissions.

    Why it matters: Today, China dominates production of magnesium, and the most common method generates a lot of the emissions that cause climate change. If Magrathea can scale up its process, it could help provide an alternative source of the metal and clean up industries that rely on it, including automotive manufacturing. Read the full story.

    —Casey Crownhart

    A new sodium metal fuel cell could help clean up transportation

    A new type of fuel cell that runs on sodium metal could one day help clean up sectors where it’s difficult to replace fossil fuels, like rail, regional aviation, and short-distance shipping. The device represents a departure from technologies like lithium-based batteries and is more similar conceptually to hydrogen fuel cell systems. The sodium-air fuel cell has a higher energy density than lithium-ion batteries and doesn’t require the super-cold temperatures or high pressures that hydrogen does, making it potentially more practical for transport. Read the full story.

    —Casey Crownhart

    The must-reads

    I’ve combed the internet to find you today’s most fun/important/scary/fascinating stories about technology.

    1 The US state department is considering vetting foreign students’ social mediaAfter ordering US embassies to suspend international students’ visa appointments.+ Applicants’ posts, shares and comments could be assessed.+ The Trump administration also wants to cut off Harvard’s funding.2 SpaceX’s rocket exploded during its test flight It’s the third consecutive explosion the company has suffered this year.+ It was the first significant attempt to reuse Starship hardware.+ Elon Musk is fairly confident the problem with the engine bay has been resolved.3 The age of AI layoffs is hereAnd it’s taking place in conference rooms, not on factory floors.+ People are worried that AI will take everyone’s jobs. We’ve been here before.4 Thousands of IVF embryos in Gaza were destroyed by Israeli strikesAn attack destroyed the fertility clinic where they were housed.+ Inside the strange limbo facing millions of IVF embryos.5 China’s overall greenhouse gas emissions have fallen for the first timeEven as energy demand has risen.+ China’s complicated role in climate change.6 The sun is damaging Starlink’s satellitesIts eruptions are reducing the satellite’s lifespans.+ Apple’s satellite connectivity dreams are being thwarted by Musk.7 European companies are struggling to do business in ChinaEven the ones that have operated there for decades.+ The country’s economic slowdown is making things tough.8 US hospitals are embracing helpful robotsThey’re delivering medications and supplies so nurses don’t have to.+ Will we ever trust robots?9 Meet the people who write the text messages on your favorite show They try to make messages as realistic, and intriguing, as possible.10 Robot dogs are delivering parcels in AustinWell, over 100 yard distances at least.Quote of the day

    “I wouldn’t say there’s hope. I wouldn’t bet on that.”

    —Michael Roll, a partner at law firm Roll & Harris, explains to Wired why businesses shouldn’t get their hopes up over obtaining refunds for Donald Trump’s tariff price hikes.

    One more thing

    Is the digital dollar dead?In 2020, digital currencies were one of the hottest topics in town. China was well on its way to launching its own central bank digital currency, or CBDC, and many other countries launched CBDC research projects, including the US.How things change. The digital dollar—even though it doesn’t exist—has now become political red meat, as some politicians label it a dystopian tool for surveillance. So is the dream of the digital dollar dead? Read the full story.

    —Mike Orcutt

    We can still have nice things

    A place for comfort, fun and distraction to brighten up your day.+ Recently returned from vacation? Here’s how to cope with coming back to reality.+ Reconnecting with friends is one of life’s great joys.+ A new Parisian cocktail bar has done away with ice entirely in a bid to be more sustainable.+ Why being bored is good for you—no, really.
    #download #story #openai #making #magnesium
    The Download: the story of OpenAI, and making magnesium
    This is today’s edition of The Download, our weekday newsletter that provides a daily dose of what’s going on in the world of technology. OpenAI: The power and the pride OpenAI’s release of ChatGPT 3.5 set in motion an AI arms race that has changed the world. How that turns out for humanity is something we are still reckoning with and may be for quite some time. But a pair of recent books both attempt to get their arms around it.In Empire of AI: Dreams and Nightmares in Sam Altman’s OpenAI, Karen Hao tells the story of the company’s rise to power and its far-reaching impact all over the world. Meanwhile, The Optimist: Sam Altman, OpenAI, and the Race to Invent the Future, by the Wall Street Journal’s Keach Hagey, homes in more on Altman’s personal life, from his childhood through the present day, in order to tell the story of OpenAI.  Both paint complex pictures and show Altman in particular as a brilliantly effective yet deeply flawed creature of Silicon Valley—someone capable of always getting what he wants, but often by manipulating others. Read the full review.—Mat Honan This startup wants to make more climate-friendly metal in the US The news: A California-based company called Magrathea just turned on a new electrolyzer that can make magnesium metal from seawater. The technology has the potential to produce the material, which is used in vehicles and defense applications, with net-zero greenhouse-gas emissions. Why it matters: Today, China dominates production of magnesium, and the most common method generates a lot of the emissions that cause climate change. If Magrathea can scale up its process, it could help provide an alternative source of the metal and clean up industries that rely on it, including automotive manufacturing. Read the full story. —Casey Crownhart A new sodium metal fuel cell could help clean up transportation A new type of fuel cell that runs on sodium metal could one day help clean up sectors where it’s difficult to replace fossil fuels, like rail, regional aviation, and short-distance shipping. The device represents a departure from technologies like lithium-based batteries and is more similar conceptually to hydrogen fuel cell systems. The sodium-air fuel cell has a higher energy density than lithium-ion batteries and doesn’t require the super-cold temperatures or high pressures that hydrogen does, making it potentially more practical for transport. Read the full story. —Casey Crownhart The must-reads I’ve combed the internet to find you today’s most fun/important/scary/fascinating stories about technology. 1 The US state department is considering vetting foreign students’ social mediaAfter ordering US embassies to suspend international students’ visa appointments.+ Applicants’ posts, shares and comments could be assessed.+ The Trump administration also wants to cut off Harvard’s funding.2 SpaceX’s rocket exploded during its test flight It’s the third consecutive explosion the company has suffered this year.+ It was the first significant attempt to reuse Starship hardware.+ Elon Musk is fairly confident the problem with the engine bay has been resolved.3 The age of AI layoffs is hereAnd it’s taking place in conference rooms, not on factory floors.+ People are worried that AI will take everyone’s jobs. We’ve been here before.4 Thousands of IVF embryos in Gaza were destroyed by Israeli strikesAn attack destroyed the fertility clinic where they were housed.+ Inside the strange limbo facing millions of IVF embryos.5 China’s overall greenhouse gas emissions have fallen for the first timeEven as energy demand has risen.+ China’s complicated role in climate change.6 The sun is damaging Starlink’s satellitesIts eruptions are reducing the satellite’s lifespans.+ Apple’s satellite connectivity dreams are being thwarted by Musk.7 European companies are struggling to do business in ChinaEven the ones that have operated there for decades.+ The country’s economic slowdown is making things tough.8 US hospitals are embracing helpful robotsThey’re delivering medications and supplies so nurses don’t have to.+ Will we ever trust robots?9 Meet the people who write the text messages on your favorite show They try to make messages as realistic, and intriguing, as possible.10 Robot dogs are delivering parcels in AustinWell, over 100 yard distances at least.Quote of the day “I wouldn’t say there’s hope. I wouldn’t bet on that.” —Michael Roll, a partner at law firm Roll & Harris, explains to Wired why businesses shouldn’t get their hopes up over obtaining refunds for Donald Trump’s tariff price hikes. One more thing Is the digital dollar dead?In 2020, digital currencies were one of the hottest topics in town. China was well on its way to launching its own central bank digital currency, or CBDC, and many other countries launched CBDC research projects, including the US.How things change. The digital dollar—even though it doesn’t exist—has now become political red meat, as some politicians label it a dystopian tool for surveillance. So is the dream of the digital dollar dead? Read the full story. —Mike Orcutt We can still have nice things A place for comfort, fun and distraction to brighten up your day.+ Recently returned from vacation? Here’s how to cope with coming back to reality.+ Reconnecting with friends is one of life’s great joys.+ A new Parisian cocktail bar has done away with ice entirely in a bid to be more sustainable.+ Why being bored is good for you—no, really. #download #story #openai #making #magnesium
    WWW.TECHNOLOGYREVIEW.COM
    The Download: the story of OpenAI, and making magnesium
    This is today’s edition of The Download, our weekday newsletter that provides a daily dose of what’s going on in the world of technology. OpenAI: The power and the pride OpenAI’s release of ChatGPT 3.5 set in motion an AI arms race that has changed the world. How that turns out for humanity is something we are still reckoning with and may be for quite some time. But a pair of recent books both attempt to get their arms around it.In Empire of AI: Dreams and Nightmares in Sam Altman’s OpenAI, Karen Hao tells the story of the company’s rise to power and its far-reaching impact all over the world. Meanwhile, The Optimist: Sam Altman, OpenAI, and the Race to Invent the Future, by the Wall Street Journal’s Keach Hagey, homes in more on Altman’s personal life, from his childhood through the present day, in order to tell the story of OpenAI.  Both paint complex pictures and show Altman in particular as a brilliantly effective yet deeply flawed creature of Silicon Valley—someone capable of always getting what he wants, but often by manipulating others. Read the full review.—Mat Honan This startup wants to make more climate-friendly metal in the US The news: A California-based company called Magrathea just turned on a new electrolyzer that can make magnesium metal from seawater. The technology has the potential to produce the material, which is used in vehicles and defense applications, with net-zero greenhouse-gas emissions. Why it matters: Today, China dominates production of magnesium, and the most common method generates a lot of the emissions that cause climate change. If Magrathea can scale up its process, it could help provide an alternative source of the metal and clean up industries that rely on it, including automotive manufacturing. Read the full story. —Casey Crownhart A new sodium metal fuel cell could help clean up transportation A new type of fuel cell that runs on sodium metal could one day help clean up sectors where it’s difficult to replace fossil fuels, like rail, regional aviation, and short-distance shipping. The device represents a departure from technologies like lithium-based batteries and is more similar conceptually to hydrogen fuel cell systems. The sodium-air fuel cell has a higher energy density than lithium-ion batteries and doesn’t require the super-cold temperatures or high pressures that hydrogen does, making it potentially more practical for transport. Read the full story. —Casey Crownhart The must-reads I’ve combed the internet to find you today’s most fun/important/scary/fascinating stories about technology. 1 The US state department is considering vetting foreign students’ social mediaAfter ordering US embassies to suspend international students’ visa appointments. (Politico)+ Applicants’ posts, shares and comments could be assessed. (The Guardian)+ The Trump administration also wants to cut off Harvard’s funding. (NYT $) 2 SpaceX’s rocket exploded during its test flight It’s the third consecutive explosion the company has suffered this year. (CNBC)+ It was the first significant attempt to reuse Starship hardware. (Space)+ Elon Musk is fairly confident the problem with the engine bay has been resolved. (Ars Technica)3 The age of AI layoffs is hereAnd it’s taking place in conference rooms, not on factory floors. (Quartz)+ People are worried that AI will take everyone’s jobs. We’ve been here before. (MIT Technology Review)4 Thousands of IVF embryos in Gaza were destroyed by Israeli strikesAn attack destroyed the fertility clinic where they were housed. (BBC)+ Inside the strange limbo facing millions of IVF embryos. (MIT Technology Review) 5 China’s overall greenhouse gas emissions have fallen for the first timeEven as energy demand has risen. (Vox)+ China’s complicated role in climate change. (MIT Technology Review) 6 The sun is damaging Starlink’s satellitesIts eruptions are reducing the satellite’s lifespans. (New Scientist $)+ Apple’s satellite connectivity dreams are being thwarted by Musk. (The Information $) 7 European companies are struggling to do business in ChinaEven the ones that have operated there for decades. (NYT $)+ The country’s economic slowdown is making things tough. (Bloomberg $) 8 US hospitals are embracing helpful robotsThey’re delivering medications and supplies so nurses don’t have to. (FT $)+ Will we ever trust robots? (MIT Technology Review) 9 Meet the people who write the text messages on your favorite show They try to make messages as realistic, and intriguing, as possible. (The Guardian) 10 Robot dogs are delivering parcels in AustinWell, over 100 yard distances at least. (TechCrunch) Quote of the day “I wouldn’t say there’s hope. I wouldn’t bet on that.” —Michael Roll, a partner at law firm Roll & Harris, explains to Wired why businesses shouldn’t get their hopes up over obtaining refunds for Donald Trump’s tariff price hikes. One more thing Is the digital dollar dead?In 2020, digital currencies were one of the hottest topics in town. China was well on its way to launching its own central bank digital currency, or CBDC, and many other countries launched CBDC research projects, including the US.How things change. The digital dollar—even though it doesn’t exist—has now become political red meat, as some politicians label it a dystopian tool for surveillance. So is the dream of the digital dollar dead? Read the full story. —Mike Orcutt We can still have nice things A place for comfort, fun and distraction to brighten up your day. (Got any ideas? Drop me a line or skeet ’em at me.) + Recently returned from vacation? Here’s how to cope with coming back to reality.+ Reconnecting with friends is one of life’s great joys.+ A new Parisian cocktail bar has done away with ice entirely in a bid to be more sustainable.+ Why being bored is good for you—no, really.
    0 Comentários 0 Compartilhamentos
  • Elon Musk’s SpaceX City Starbase Faces Opposition from Its Texas Neighbors

    May 29, 20255 min readSpaceX’s Starbase Is Officially a City. Some Neighbors Aren’t ThrilledStarbase, SpaceX’s launch site turned company town in South Texas, faces local opposition from residents outside the city limitsBy Paola Rosa-Aquino edited by Lee BillingsSpaceX rockets stand near the end of a neighborhood street in the company’s Starbase launch complex in this photograph from October 2021. Starbase was officially incorporated as a city of Cameron County, Texas in May 2025. Mark Felix/Bloomberg via Getty ImagesBefore SpaceX’s Starship lost control and exploded over the Indian Ocean during its ninth test flight, the 400-foot-tall megarocket blasted off from Texas’s newest city.Starbase, situated on 1.5 square miles of the Lone Star State’s southernmost tip in the Rio Grande Valley, is mostly made up of SpaceX employees living on company-owned property and abuts a habitat for endangered wildlife, as well as a public beach.Starbase serves as the main testing and launch location for Starship, SpaceX’s planned fully reusable spacecraft, which is meant to revolutionize human and uncrewed space travel with its gargantuan payload capacity and rapid-fire flight cadence. If Starship’s development proceeds as planned, the megarocket could soon be ferrying crew and cargo alike to multiple otherworldly destinations—such as the lunar surface, for NASA’s Artemis program, and Mars, in fulfillment of SpaceX founder Elon Musk’s long-stated dream. But nearby residents worry about less glamorous local effects, fearing that a town built around the space company could continue SpaceX’s alleged pattern of polluting the area and blocking access to the nearby beach and other open public spaces.On supporting science journalismIf you're enjoying this article, consider supporting our award-winning journalism by subscribing. By purchasing a subscription you are helping to ensure the future of impactful stories about the discoveries and ideas shaping our world today.“SpaceX has already proven itself to be an extremely bad neighbor,” says Christopher Basaldú, an anthropologist and environmentalist and co-founder of the South Texas Environmental Justice Network, who lives in nearby Brownsville, Tex. SpaceX did not immediately respond to a request for comment.Long before it was Starbase, the area’s beaches, tidal flats and wetlands were of great significance to the Indigenous Carrizo/Comecrudo people. Many of them still live nearby as members of the modern-day Carrizo/Comecrudo Tribe of Texas. Today the area is largely Latino and among the poorest in the country. Musk’s space company began buying up property there in 2012; ever since company housing and rocket-related infrastructure have steadily sprouted.“We’ve grown quite a bit just in the last couple of years. It’s a couple hundred employeestheir families, living amongst actual rockets,” said Daniel Huot, a SpaceX communications manager, during a company livestream before Tuesday’s Starship test flight.Huot added that the move to incorporate what was formerly Boca Chica Village as Starbase will help the company “scale more quicklytry to build out the best community possible for all the people that are building the future of humanity’s place in space.”Even before SpaceX began launching rockets at the site, neighbors complained about potential environmental woes stemming from the company’s operations. In a 2018 press conference, Musk dismissed such concerns, saying “We’ve got a lot of land with no one around, and so ifblows up, it’s cool.”The first launch of the 40-story-tall Starship vehicle in April 2023 didn’t entirely proceed as planned—it blew up the concrete launch pad and left a literal crater behind. Particulate debris, as well as concrete and steel shrapnel from the botched launch, scattered far and wide across the surrounding landscape, igniting fires and slamming into protected habitats and public beaches. Ash, dust and sand grains hurled aloft by this first Starship flight test rained down as far out as Port Isabel, Tex., about five miles from the launch site.Local environmentalists have also sounded the alarm on how the company’s activities at Starbase could increase chemical and sonic pollution that puts migratory birds and other vulnerable endangered species in the area at greater risk.Despite these brewing tensions, Starbase was incorporated in early May, making it the first new city in Cameron County, Texas, in 30 years.Only people who live in the immediate area—almost all of them SpaceX employees—were eligible to vote for the new city. Residents voted 212 for and six against. The city’s mayor and commissioners—all current or former SpaceX employees—ran unopposed. “Nowstolen away not only a neighborhood but the land around it, which had been basically environmentally untouched areas,” says Basaldú, who is a member of the Carrizo/Comecrudo Tribe.Starbase’s boundaries snake along State Highway 4, which provides the only access to both Starbase and the open-to-the-public Boca Chica Beach. A bill pending in the Texas Legislature would shift control over weekday closures of the beach and nearby roadways from the county commissioners to Starbase city leaders now that Starbase is a municipality under law.“As a community, we were there first,” says Suquiery Santillana, a resident of nearby Brownsville, Tex., who has visited Boca Chica Beach since childhood. “I’m almost 50, and now my grandkids are going.” Her family’s trips to the isolated shoreline now include wide-eyed roadside spectators from all across the country who want to catch a glimpse of the SpaceX launch site. While Santillana is happy that SpaceX has brought jobs to the area, she would like the company to communicate more about upcoming closures and launch plans with locals.Members of the Carrizo/Comecrudo Tribe also trace their creation story to this once-pristine beach. The intermittent access restrictions imposed by SpaceX’s launches, some tribe members say, limit them from freely participating in traditions such as fishing and tribal ceremonies that have been taking place on their ancestral land for thousands of years.Activity at the site could soon ramp up even more. On May 22 the Federal Aviation Administrationannounced it had granted approval for SpaceX to increase the annual number of Starbase launches from five to 25. Eventually, Starship flights from the site could far exceed that because the vehicle is designed for very fast turnaround times and an unprecedentedly high launch cadence. Starship’s sheer size, coupled with more frequent launches, could balloon Starbase’s overall environmental footprint while also essentially shutting down Highway 4 for much of the year. The FAA did not immediately respond to a request for comment.For now, Starbase is poised to continue its rapid development and expansion, with plans in the works for more housing, offices and rocket launch facilities. Jim Chapman of the local environmental justice nonprofit RGVworries that Starbase’s incorporation could allow SpaceX to skirt important regulatory hurdles. “fewer layers of bureaucracy thatto go through and get approval from,” he says. “But on the other hand, I haven’t really seen the county denyinganything.”As SpaceX vies to fly ever more powerful rockets in pursuit of Musk’s interplanetary aspirations, local residents also fear that the company’s launch activity and its proximity to new natural gas projects could pose grave threats to Rio Grande Valley communities. One such project currently under construction is less than six miles from the launch site—too close for comfort, some critics say, given the possibility of volatile explosions sparked by showers of fiery rocket debris.If Musk’s latest projections are to be trusted, additional Starship test flights will blast off from Starbase every few weeks for the rest of the summer. Time will tell if the company will be mindful of those who live next door.
    #elon #musks #spacex #city #starbase
    Elon Musk’s SpaceX City Starbase Faces Opposition from Its Texas Neighbors
    May 29, 20255 min readSpaceX’s Starbase Is Officially a City. Some Neighbors Aren’t ThrilledStarbase, SpaceX’s launch site turned company town in South Texas, faces local opposition from residents outside the city limitsBy Paola Rosa-Aquino edited by Lee BillingsSpaceX rockets stand near the end of a neighborhood street in the company’s Starbase launch complex in this photograph from October 2021. Starbase was officially incorporated as a city of Cameron County, Texas in May 2025. Mark Felix/Bloomberg via Getty ImagesBefore SpaceX’s Starship lost control and exploded over the Indian Ocean during its ninth test flight, the 400-foot-tall megarocket blasted off from Texas’s newest city.Starbase, situated on 1.5 square miles of the Lone Star State’s southernmost tip in the Rio Grande Valley, is mostly made up of SpaceX employees living on company-owned property and abuts a habitat for endangered wildlife, as well as a public beach.Starbase serves as the main testing and launch location for Starship, SpaceX’s planned fully reusable spacecraft, which is meant to revolutionize human and uncrewed space travel with its gargantuan payload capacity and rapid-fire flight cadence. If Starship’s development proceeds as planned, the megarocket could soon be ferrying crew and cargo alike to multiple otherworldly destinations—such as the lunar surface, for NASA’s Artemis program, and Mars, in fulfillment of SpaceX founder Elon Musk’s long-stated dream. But nearby residents worry about less glamorous local effects, fearing that a town built around the space company could continue SpaceX’s alleged pattern of polluting the area and blocking access to the nearby beach and other open public spaces.On supporting science journalismIf you're enjoying this article, consider supporting our award-winning journalism by subscribing. By purchasing a subscription you are helping to ensure the future of impactful stories about the discoveries and ideas shaping our world today.“SpaceX has already proven itself to be an extremely bad neighbor,” says Christopher Basaldú, an anthropologist and environmentalist and co-founder of the South Texas Environmental Justice Network, who lives in nearby Brownsville, Tex. SpaceX did not immediately respond to a request for comment.Long before it was Starbase, the area’s beaches, tidal flats and wetlands were of great significance to the Indigenous Carrizo/Comecrudo people. Many of them still live nearby as members of the modern-day Carrizo/Comecrudo Tribe of Texas. Today the area is largely Latino and among the poorest in the country. Musk’s space company began buying up property there in 2012; ever since company housing and rocket-related infrastructure have steadily sprouted.“We’ve grown quite a bit just in the last couple of years. It’s a couple hundred employeestheir families, living amongst actual rockets,” said Daniel Huot, a SpaceX communications manager, during a company livestream before Tuesday’s Starship test flight.Huot added that the move to incorporate what was formerly Boca Chica Village as Starbase will help the company “scale more quicklytry to build out the best community possible for all the people that are building the future of humanity’s place in space.”Even before SpaceX began launching rockets at the site, neighbors complained about potential environmental woes stemming from the company’s operations. In a 2018 press conference, Musk dismissed such concerns, saying “We’ve got a lot of land with no one around, and so ifblows up, it’s cool.”The first launch of the 40-story-tall Starship vehicle in April 2023 didn’t entirely proceed as planned—it blew up the concrete launch pad and left a literal crater behind. Particulate debris, as well as concrete and steel shrapnel from the botched launch, scattered far and wide across the surrounding landscape, igniting fires and slamming into protected habitats and public beaches. Ash, dust and sand grains hurled aloft by this first Starship flight test rained down as far out as Port Isabel, Tex., about five miles from the launch site.Local environmentalists have also sounded the alarm on how the company’s activities at Starbase could increase chemical and sonic pollution that puts migratory birds and other vulnerable endangered species in the area at greater risk.Despite these brewing tensions, Starbase was incorporated in early May, making it the first new city in Cameron County, Texas, in 30 years.Only people who live in the immediate area—almost all of them SpaceX employees—were eligible to vote for the new city. Residents voted 212 for and six against. The city’s mayor and commissioners—all current or former SpaceX employees—ran unopposed. “Nowstolen away not only a neighborhood but the land around it, which had been basically environmentally untouched areas,” says Basaldú, who is a member of the Carrizo/Comecrudo Tribe.Starbase’s boundaries snake along State Highway 4, which provides the only access to both Starbase and the open-to-the-public Boca Chica Beach. A bill pending in the Texas Legislature would shift control over weekday closures of the beach and nearby roadways from the county commissioners to Starbase city leaders now that Starbase is a municipality under law.“As a community, we were there first,” says Suquiery Santillana, a resident of nearby Brownsville, Tex., who has visited Boca Chica Beach since childhood. “I’m almost 50, and now my grandkids are going.” Her family’s trips to the isolated shoreline now include wide-eyed roadside spectators from all across the country who want to catch a glimpse of the SpaceX launch site. While Santillana is happy that SpaceX has brought jobs to the area, she would like the company to communicate more about upcoming closures and launch plans with locals.Members of the Carrizo/Comecrudo Tribe also trace their creation story to this once-pristine beach. The intermittent access restrictions imposed by SpaceX’s launches, some tribe members say, limit them from freely participating in traditions such as fishing and tribal ceremonies that have been taking place on their ancestral land for thousands of years.Activity at the site could soon ramp up even more. On May 22 the Federal Aviation Administrationannounced it had granted approval for SpaceX to increase the annual number of Starbase launches from five to 25. Eventually, Starship flights from the site could far exceed that because the vehicle is designed for very fast turnaround times and an unprecedentedly high launch cadence. Starship’s sheer size, coupled with more frequent launches, could balloon Starbase’s overall environmental footprint while also essentially shutting down Highway 4 for much of the year. The FAA did not immediately respond to a request for comment.For now, Starbase is poised to continue its rapid development and expansion, with plans in the works for more housing, offices and rocket launch facilities. Jim Chapman of the local environmental justice nonprofit RGVworries that Starbase’s incorporation could allow SpaceX to skirt important regulatory hurdles. “fewer layers of bureaucracy thatto go through and get approval from,” he says. “But on the other hand, I haven’t really seen the county denyinganything.”As SpaceX vies to fly ever more powerful rockets in pursuit of Musk’s interplanetary aspirations, local residents also fear that the company’s launch activity and its proximity to new natural gas projects could pose grave threats to Rio Grande Valley communities. One such project currently under construction is less than six miles from the launch site—too close for comfort, some critics say, given the possibility of volatile explosions sparked by showers of fiery rocket debris.If Musk’s latest projections are to be trusted, additional Starship test flights will blast off from Starbase every few weeks for the rest of the summer. Time will tell if the company will be mindful of those who live next door. #elon #musks #spacex #city #starbase
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    Elon Musk’s SpaceX City Starbase Faces Opposition from Its Texas Neighbors
    May 29, 20255 min readSpaceX’s Starbase Is Officially a City. Some Neighbors Aren’t ThrilledStarbase, SpaceX’s launch site turned company town in South Texas, faces local opposition from residents outside the city limitsBy Paola Rosa-Aquino edited by Lee BillingsSpaceX rockets stand near the end of a neighborhood street in the company’s Starbase launch complex in this photograph from October 2021. Starbase was officially incorporated as a city of Cameron County, Texas in May 2025. Mark Felix/Bloomberg via Getty ImagesBefore SpaceX’s Starship lost control and exploded over the Indian Ocean during its ninth test flight, the 400-foot-tall megarocket blasted off from Texas’s newest city.Starbase, situated on 1.5 square miles of the Lone Star State’s southernmost tip in the Rio Grande Valley, is mostly made up of SpaceX employees living on company-owned property and abuts a habitat for endangered wildlife, as well as a public beach.Starbase serves as the main testing and launch location for Starship, SpaceX’s planned fully reusable spacecraft, which is meant to revolutionize human and uncrewed space travel with its gargantuan payload capacity and rapid-fire flight cadence. If Starship’s development proceeds as planned, the megarocket could soon be ferrying crew and cargo alike to multiple otherworldly destinations—such as the lunar surface, for NASA’s Artemis program, and Mars, in fulfillment of SpaceX founder Elon Musk’s long-stated dream. But nearby residents worry about less glamorous local effects, fearing that a town built around the space company could continue SpaceX’s alleged pattern of polluting the area and blocking access to the nearby beach and other open public spaces.On supporting science journalismIf you're enjoying this article, consider supporting our award-winning journalism by subscribing. By purchasing a subscription you are helping to ensure the future of impactful stories about the discoveries and ideas shaping our world today.“SpaceX has already proven itself to be an extremely bad neighbor,” says Christopher Basaldú, an anthropologist and environmentalist and co-founder of the South Texas Environmental Justice Network, who lives in nearby Brownsville, Tex. SpaceX did not immediately respond to a request for comment.Long before it was Starbase, the area’s beaches, tidal flats and wetlands were of great significance to the Indigenous Carrizo/Comecrudo people (or Esto’k Gna in their own language). Many of them still live nearby as members of the modern-day Carrizo/Comecrudo Tribe of Texas. Today the area is largely Latino and among the poorest in the country. Musk’s space company began buying up property there in 2012; ever since company housing and rocket-related infrastructure have steadily sprouted.“We’ve grown quite a bit just in the last couple of years. It’s a couple hundred employees [and] their families, living amongst actual rockets,” said Daniel Huot, a SpaceX communications manager, during a company livestream before Tuesday’s Starship test flight.Huot added that the move to incorporate what was formerly Boca Chica Village as Starbase will help the company “scale more quickly [to] try to build out the best community possible for all the people that are building the future of humanity’s place in space.”Even before SpaceX began launching rockets at the site, neighbors complained about potential environmental woes stemming from the company’s operations. In a 2018 press conference, Musk dismissed such concerns, saying “We’ve got a lot of land with no one around, and so if [a rocket] blows up, it’s cool.”The first launch of the 40-story-tall Starship vehicle in April 2023 didn’t entirely proceed as planned—it blew up the concrete launch pad and left a literal crater behind. Particulate debris, as well as concrete and steel shrapnel from the botched launch, scattered far and wide across the surrounding landscape, igniting fires and slamming into protected habitats and public beaches. Ash, dust and sand grains hurled aloft by this first Starship flight test rained down as far out as Port Isabel, Tex., about five miles from the launch site.Local environmentalists have also sounded the alarm on how the company’s activities at Starbase could increase chemical and sonic pollution that puts migratory birds and other vulnerable endangered species in the area at greater risk.Despite these brewing tensions, Starbase was incorporated in early May, making it the first new city in Cameron County, Texas, in 30 years.Only people who live in the immediate area—almost all of them SpaceX employees—were eligible to vote for the new city. Residents voted 212 for and six against. The city’s mayor and commissioners—all current or former SpaceX employees—ran unopposed. “Now [SpaceX has] stolen away not only a neighborhood but the land around it, which had been basically environmentally untouched areas,” says Basaldú, who is a member of the Carrizo/Comecrudo Tribe.Starbase’s boundaries snake along State Highway 4, which provides the only access to both Starbase and the open-to-the-public Boca Chica Beach. A bill pending in the Texas Legislature would shift control over weekday closures of the beach and nearby roadways from the county commissioners to Starbase city leaders now that Starbase is a municipality under law.“As a community, we were there first,” says Suquiery Santillana, a resident of nearby Brownsville, Tex., who has visited Boca Chica Beach since childhood. “I’m almost 50, and now my grandkids are going.” Her family’s trips to the isolated shoreline now include wide-eyed roadside spectators from all across the country who want to catch a glimpse of the SpaceX launch site. While Santillana is happy that SpaceX has brought jobs to the area, she would like the company to communicate more about upcoming closures and launch plans with locals.Members of the Carrizo/Comecrudo Tribe also trace their creation story to this once-pristine beach. The intermittent access restrictions imposed by SpaceX’s launches, some tribe members say, limit them from freely participating in traditions such as fishing and tribal ceremonies that have been taking place on their ancestral land for thousands of years.Activity at the site could soon ramp up even more. On May 22 the Federal Aviation Administration (FAA) announced it had granted approval for SpaceX to increase the annual number of Starbase launches from five to 25. Eventually, Starship flights from the site could far exceed that because the vehicle is designed for very fast turnaround times and an unprecedentedly high launch cadence. Starship’s sheer size, coupled with more frequent launches, could balloon Starbase’s overall environmental footprint while also essentially shutting down Highway 4 for much of the year. The FAA did not immediately respond to a request for comment.For now, Starbase is poised to continue its rapid development and expansion, with plans in the works for more housing, offices and rocket launch facilities. Jim Chapman of the local environmental justice nonprofit Save RGV (Rio Grande Valley) worries that Starbase’s incorporation could allow SpaceX to skirt important regulatory hurdles. “[SpaceX has] fewer layers of bureaucracy that [it has] to go through and get approval from,” he says. “But on the other hand, I haven’t really seen the county denying [it] anything.”As SpaceX vies to fly ever more powerful rockets in pursuit of Musk’s interplanetary aspirations, local residents also fear that the company’s launch activity and its proximity to new natural gas projects could pose grave threats to Rio Grande Valley communities. One such project currently under construction is less than six miles from the launch site—too close for comfort, some critics say, given the possibility of volatile explosions sparked by showers of fiery rocket debris.If Musk’s latest projections are to be trusted (he often overpromises and underdelivers on meeting ambitious rocketry deadlines), additional Starship test flights will blast off from Starbase every few weeks for the rest of the summer. Time will tell if the company will be mindful of those who live next door.
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