• In a world where gaming has turned into a GPU flex-off, it's refreshing to see someone whip up Tetris in a single line of code. I mean, who needs complex graphics and immersive storytelling when you can stack blocks more efficiently than a corporate HR department? Back in the day, every pixel counted, and it seems some developers are still stuck in that golden age—bless their nostalgic hearts. The real skill isn’t in the gameplay anymore; it’s in how many lines of code you can cut to make something as sophisticated as arranging falling bricks. Bravo! Let’s all applaud the minimalists while we’re busy upgrading our rigs for the next pixelated block party!

    #Tetris #Gaming #Code #RetroGaming #Minimalism
    In a world where gaming has turned into a GPU flex-off, it's refreshing to see someone whip up Tetris in a single line of code. I mean, who needs complex graphics and immersive storytelling when you can stack blocks more efficiently than a corporate HR department? Back in the day, every pixel counted, and it seems some developers are still stuck in that golden age—bless their nostalgic hearts. The real skill isn’t in the gameplay anymore; it’s in how many lines of code you can cut to make something as sophisticated as arranging falling bricks. Bravo! Let’s all applaud the minimalists while we’re busy upgrading our rigs for the next pixelated block party! #Tetris #Gaming #Code #RetroGaming #Minimalism
    HACKADAY.COM
    Tetris in a Single Line of Code
    PC gaming in the modern era has become a GPU measuring contest, but back when computers had far fewer resources, every sprite had to be accounted for. To many, this …read more
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  • Hey, amazing community!

    Are you ready to embark on an incredible adventure in the mesmerizing world of Arrakis? Dune Awakening isn’t just a game; it’s a journey that will test your skills, ignite your passion, and connect you with fellow explorers who share the same burning desire for survival and discovery!

    Now, let’s talk about something crucial for your survival on this beautiful yet harsh planet—finding cobalt and carbon! These resources are essential for crafting and upgrading your gear, and they will give you the edge you need to thrive in the vast deserts of Arrakis. Imagine the thrill of uncovering these precious materials while navigating through the stunning landscapes and dodging the dangers lurking beneath the sands!

    But don’t worry, I’ve got you covered! To find cobalt and carbon, you’ll need to explore various biomes and engage with the environment. Keep your eyes peeled for specific locations where these resources are more abundant. Use your tools wisely, and remember, teamwork is key! Collaborate with friends and fellow players to maximize your resource-gathering efforts.

    As you delve deeper into the game, remember to embrace the spirit of adventure! Every challenge you face is an opportunity for growth. Whether you’re learning to navigate the treacherous dunes or mastering the art of survival, each step brings you closer to becoming a true warrior of Arrakis!

    Let’s not forget the beauty of the friendships you’ll forge along the way! The bonds created in the heat of battle and shared victories will last far beyond the game. Celebrate each achievement, no matter how small, and encourage one another to push through the tough times. Together, we can create a thriving community that uplifts and inspires!

    So grab your gear, rally your friends, and get ready to dive into the thrilling world of Dune Awakening! Your adventure is just beginning, and I can’t wait to hear all about your discoveries and triumphs! Let’s make magic happen on Arrakis!

    Remember, every great explorer started with a single step. Take yours today!

    #DuneAwakening #ArrakisAdventure #SurvivalGaming #CobaltAndCarbon #TogetherWeThrive
    🌟 Hey, amazing community! 🌟 Are you ready to embark on an incredible adventure in the mesmerizing world of Arrakis? 🚀🌌 Dune Awakening isn’t just a game; it’s a journey that will test your skills, ignite your passion, and connect you with fellow explorers who share the same burning desire for survival and discovery! 🔥 Now, let’s talk about something crucial for your survival on this beautiful yet harsh planet—finding cobalt and carbon! 🌍💎 These resources are essential for crafting and upgrading your gear, and they will give you the edge you need to thrive in the vast deserts of Arrakis. Imagine the thrill of uncovering these precious materials while navigating through the stunning landscapes and dodging the dangers lurking beneath the sands! 🏜️💨 But don’t worry, I’ve got you covered! To find cobalt and carbon, you’ll need to explore various biomes and engage with the environment. Keep your eyes peeled for specific locations where these resources are more abundant. Use your tools wisely, and remember, teamwork is key! Collaborate with friends and fellow players to maximize your resource-gathering efforts. 🤝✨ As you delve deeper into the game, remember to embrace the spirit of adventure! Every challenge you face is an opportunity for growth. Whether you’re learning to navigate the treacherous dunes or mastering the art of survival, each step brings you closer to becoming a true warrior of Arrakis! 💪🌠 Let’s not forget the beauty of the friendships you’ll forge along the way! 🌈💖 The bonds created in the heat of battle and shared victories will last far beyond the game. Celebrate each achievement, no matter how small, and encourage one another to push through the tough times. Together, we can create a thriving community that uplifts and inspires! 🙌🎉 So grab your gear, rally your friends, and get ready to dive into the thrilling world of Dune Awakening! Your adventure is just beginning, and I can’t wait to hear all about your discoveries and triumphs! Let’s make magic happen on Arrakis! ✨🌟 Remember, every great explorer started with a single step. Take yours today! 🚀💖 #DuneAwakening #ArrakisAdventure #SurvivalGaming #CobaltAndCarbon #TogetherWeThrive
    Où trouver du cobalt/carbone sur Arrakis ? | Dune Awakening
    ActuGaming.net Où trouver du cobalt/carbone sur Arrakis ? | Dune Awakening Dune Awakening est un MMORPG axé sur la survie prenant place sur Arrakis, une planète […] L'article Où trouver du cobalt/carbone sur Arrakis ? | Dune Awakening est disp
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  • LibreOffice Explains 'Real Costs' of Upgrading to Microsoft's Windows 11, Urges Taking Control with Linux

    KDE isn't the only organization reaching out to " as Microsoft prepares to end support for Windows 10.

    "Now, The Document Foundation, maker of LibreOffice, has also joined in to support the Endof10 initiative," reports the tech blog Neowin:
    The foundation writes: "You don't have to follow Microsoft's upgrade path. There is a better option that puts control back in the hands of users, institutions, and public bodies: Linux and LibreOffice. Together, these two programmes offer a powerful, privacy-friendly and future-proof alternative to the Windows + Microsoft 365 ecosystem."

    It further adds the "real costs" of upgrading to Windows 11 as it writes:

    "The move to Windows 11 isn't just about security updates. It increases dependence on Microsoft through aggressive cloud integration, forcing users to adopt Microsoft accounts and services. It also leads to higher costs due to subscription and licensing models, and reduces control over how your computer works and how your data is managed. Furthermore, new hardware requirements will render millions of perfectly good PCs obsolete.... The end of Windows 10 does not mark the end of choice, but the beginning of a new era. If you are tired of mandatory updates, invasive changes, and being bound by the commercial choices of a single supplier, it is time for a change. Linux and LibreOffice are ready — 2025 is the right year to choose digital freedom!"
    The first words on LibreOffice's announcement? "The countdown has begun...."

    of this story at Slashdot.
    #libreoffice #explains #039real #costs039 #upgrading
    LibreOffice Explains 'Real Costs' of Upgrading to Microsoft's Windows 11, Urges Taking Control with Linux
    KDE isn't the only organization reaching out to " as Microsoft prepares to end support for Windows 10. "Now, The Document Foundation, maker of LibreOffice, has also joined in to support the Endof10 initiative," reports the tech blog Neowin: The foundation writes: "You don't have to follow Microsoft's upgrade path. There is a better option that puts control back in the hands of users, institutions, and public bodies: Linux and LibreOffice. Together, these two programmes offer a powerful, privacy-friendly and future-proof alternative to the Windows + Microsoft 365 ecosystem." It further adds the "real costs" of upgrading to Windows 11 as it writes: "The move to Windows 11 isn't just about security updates. It increases dependence on Microsoft through aggressive cloud integration, forcing users to adopt Microsoft accounts and services. It also leads to higher costs due to subscription and licensing models, and reduces control over how your computer works and how your data is managed. Furthermore, new hardware requirements will render millions of perfectly good PCs obsolete.... The end of Windows 10 does not mark the end of choice, but the beginning of a new era. If you are tired of mandatory updates, invasive changes, and being bound by the commercial choices of a single supplier, it is time for a change. Linux and LibreOffice are ready — 2025 is the right year to choose digital freedom!" The first words on LibreOffice's announcement? "The countdown has begun...." of this story at Slashdot. #libreoffice #explains #039real #costs039 #upgrading
    TECH.SLASHDOT.ORG
    LibreOffice Explains 'Real Costs' of Upgrading to Microsoft's Windows 11, Urges Taking Control with Linux
    KDE isn't the only organization reaching out to " as Microsoft prepares to end support for Windows 10. "Now, The Document Foundation, maker of LibreOffice, has also joined in to support the Endof10 initiative," reports the tech blog Neowin: The foundation writes: "You don't have to follow Microsoft's upgrade path. There is a better option that puts control back in the hands of users, institutions, and public bodies: Linux and LibreOffice. Together, these two programmes offer a powerful, privacy-friendly and future-proof alternative to the Windows + Microsoft 365 ecosystem." It further adds the "real costs" of upgrading to Windows 11 as it writes: "The move to Windows 11 isn't just about security updates. It increases dependence on Microsoft through aggressive cloud integration, forcing users to adopt Microsoft accounts and services. It also leads to higher costs due to subscription and licensing models, and reduces control over how your computer works and how your data is managed. Furthermore, new hardware requirements will render millions of perfectly good PCs obsolete.... The end of Windows 10 does not mark the end of choice, but the beginning of a new era. If you are tired of mandatory updates, invasive changes, and being bound by the commercial choices of a single supplier, it is time for a change. Linux and LibreOffice are ready — 2025 is the right year to choose digital freedom!" The first words on LibreOffice's announcement? "The countdown has begun...." Read more of this story at Slashdot.
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  • Government ditches public sector decarbonisation scheme

    The government has axed a scheme for upgrading energy efficiency in public sector buildings.
    The Public Sector Decarbonisation Schemedelivered more than £2.5bn in its first three phases for measures such as heat pumps, solar panels, insulation and double glazing, with further funding of nearly £1bn recently announced.
    But the Department for Energy Security and Net Zerohas told Building Design that the scheme has been dropped after the spending review, leaving uncertainty about how upgrades will be funded when the current phase expires in 2028.

    Source: UK Government/FlickrEd Miliband’s Department for Energy Security and Net Zero is responsible for the scheme
    The department said it would set out plans for the period after 2028 in due course.
    In a post on LinkedIn, Dave Welkin, director of sustainability at Gleeds, said he had waited for the release of the spending review with a “sense of trepidation” and was unable to find mention of public sector decarbonisation when Treasury documents were released.
    “I hoped because it was already committed in the Budget that its omission wasn’t ominous,” he wrote.
    Yesterday, he was told by Salix Finance, the non-departmental public body that delivers funding for the scheme, that it was no longer being funded.
    It comes after the withdrawal of funding for the Low Carbon Skills Fundin May.
    According to the government’s website, PSDS and LCSF were intended to support the reduction of emissions from public sector buildings by 75% by 2037, compared to a 2017 baseline.
    “Neither LCSF or PSDS were perfect by any means, but they did provide a vital source of funding for local authorities, hospitals, schools and many other public sector organisations to save energy, carbon and money,” Welkin said.
    “PSDS has helped replace failed heating systems in schools, keeping students warm. It’s replaced roofs on hospitals, helping patients recover from illness. It’s replaced windows in our prisons, improving security and stopping drugs getting behind bars.”
    However, responding to Welkin’s post, Steve Connolly, chief executive at Arriba Technologies, a low carbon heating and cooling firm, said that the scheme was being “mismanaged” with a small number of professional services firms “scooping up disproportionately large grants for their clients”.
    The fourth phase of the scheme was confirmed last September, with allocations confirmed only last month.
    This latest phase, which covers the financial years between 2025/26 and 2027/28, saw the distribution of £940m across the country.
    A DESNZ spokesperson said: “Our settlement is about investing in Britain’s renewal to create energy security, sprint to clean power by 2030, encourage investment, create jobs and bring down bills for good.
    “We will deliver £1bn in current allocations of the Public Sector Decarbonisation Scheme until 2028 and, through Great British Energy, have invested in new rooftop solar power and renewable schemes to lower energy bills for schools and hospitals across the UK.
    “We want to build on this progress by incentivising the public sector to decarbonise, so they can reap the benefits in lower bills and emissions, sharing best practice across government and exploring the use of repayable finance, where appropriate.”
    A government assessment of phase 3a and 3b projects identified a number of issues with the scheme, including delays and cost inflation, with more than a tenth being abandoned subsequent to grants being offered.
    Stakeholders interviewed for the report also identified “difficulties in obtaining skilled contractors and equipment”, especially air source heat pumps.
    The first come first served approach to awarding funding was also said to be “encouraging applicants to opt for more straightforward projects” and “potentially undermining the achievement of PSDS objective by restricting the opportunity for largermore complex measures which may have delivered greater carbon reduction benefits”.
    But the consensus among stakeholders and industry representatives interviewed for the report was that the scheme was “currently key to sustaining the existing UK heat pump market” and that it was “seen as vital in enabling many public sector organisations to invest in heat decarbonisation”.
    #government #ditches #public #sector #decarbonisation
    Government ditches public sector decarbonisation scheme
    The government has axed a scheme for upgrading energy efficiency in public sector buildings. The Public Sector Decarbonisation Schemedelivered more than £2.5bn in its first three phases for measures such as heat pumps, solar panels, insulation and double glazing, with further funding of nearly £1bn recently announced. But the Department for Energy Security and Net Zerohas told Building Design that the scheme has been dropped after the spending review, leaving uncertainty about how upgrades will be funded when the current phase expires in 2028. Source: UK Government/FlickrEd Miliband’s Department for Energy Security and Net Zero is responsible for the scheme The department said it would set out plans for the period after 2028 in due course. In a post on LinkedIn, Dave Welkin, director of sustainability at Gleeds, said he had waited for the release of the spending review with a “sense of trepidation” and was unable to find mention of public sector decarbonisation when Treasury documents were released. “I hoped because it was already committed in the Budget that its omission wasn’t ominous,” he wrote. Yesterday, he was told by Salix Finance, the non-departmental public body that delivers funding for the scheme, that it was no longer being funded. It comes after the withdrawal of funding for the Low Carbon Skills Fundin May. According to the government’s website, PSDS and LCSF were intended to support the reduction of emissions from public sector buildings by 75% by 2037, compared to a 2017 baseline. “Neither LCSF or PSDS were perfect by any means, but they did provide a vital source of funding for local authorities, hospitals, schools and many other public sector organisations to save energy, carbon and money,” Welkin said. “PSDS has helped replace failed heating systems in schools, keeping students warm. It’s replaced roofs on hospitals, helping patients recover from illness. It’s replaced windows in our prisons, improving security and stopping drugs getting behind bars.” However, responding to Welkin’s post, Steve Connolly, chief executive at Arriba Technologies, a low carbon heating and cooling firm, said that the scheme was being “mismanaged” with a small number of professional services firms “scooping up disproportionately large grants for their clients”. The fourth phase of the scheme was confirmed last September, with allocations confirmed only last month. This latest phase, which covers the financial years between 2025/26 and 2027/28, saw the distribution of £940m across the country. A DESNZ spokesperson said: “Our settlement is about investing in Britain’s renewal to create energy security, sprint to clean power by 2030, encourage investment, create jobs and bring down bills for good. “We will deliver £1bn in current allocations of the Public Sector Decarbonisation Scheme until 2028 and, through Great British Energy, have invested in new rooftop solar power and renewable schemes to lower energy bills for schools and hospitals across the UK. “We want to build on this progress by incentivising the public sector to decarbonise, so they can reap the benefits in lower bills and emissions, sharing best practice across government and exploring the use of repayable finance, where appropriate.” A government assessment of phase 3a and 3b projects identified a number of issues with the scheme, including delays and cost inflation, with more than a tenth being abandoned subsequent to grants being offered. Stakeholders interviewed for the report also identified “difficulties in obtaining skilled contractors and equipment”, especially air source heat pumps. The first come first served approach to awarding funding was also said to be “encouraging applicants to opt for more straightforward projects” and “potentially undermining the achievement of PSDS objective by restricting the opportunity for largermore complex measures which may have delivered greater carbon reduction benefits”. But the consensus among stakeholders and industry representatives interviewed for the report was that the scheme was “currently key to sustaining the existing UK heat pump market” and that it was “seen as vital in enabling many public sector organisations to invest in heat decarbonisation”. #government #ditches #public #sector #decarbonisation
    WWW.BDONLINE.CO.UK
    Government ditches public sector decarbonisation scheme
    The government has axed a scheme for upgrading energy efficiency in public sector buildings. The Public Sector Decarbonisation Scheme (PSDS) delivered more than £2.5bn in its first three phases for measures such as heat pumps, solar panels, insulation and double glazing, with further funding of nearly £1bn recently announced. But the Department for Energy Security and Net Zero (DESNZ) has told Building Design that the scheme has been dropped after the spending review, leaving uncertainty about how upgrades will be funded when the current phase expires in 2028. Source: UK Government/FlickrEd Miliband’s Department for Energy Security and Net Zero is responsible for the scheme The department said it would set out plans for the period after 2028 in due course. In a post on LinkedIn, Dave Welkin, director of sustainability at Gleeds, said he had waited for the release of the spending review with a “sense of trepidation” and was unable to find mention of public sector decarbonisation when Treasury documents were released. “I hoped because it was already committed in the Budget that its omission wasn’t ominous,” he wrote. Yesterday, he was told by Salix Finance, the non-departmental public body that delivers funding for the scheme, that it was no longer being funded. It comes after the withdrawal of funding for the Low Carbon Skills Fund (LCSF) in May. According to the government’s website, PSDS and LCSF were intended to support the reduction of emissions from public sector buildings by 75% by 2037, compared to a 2017 baseline. “Neither LCSF or PSDS were perfect by any means, but they did provide a vital source of funding for local authorities, hospitals, schools and many other public sector organisations to save energy, carbon and money,” Welkin said. “PSDS has helped replace failed heating systems in schools, keeping students warm. It’s replaced roofs on hospitals, helping patients recover from illness. It’s replaced windows in our prisons, improving security and stopping drugs getting behind bars.” However, responding to Welkin’s post, Steve Connolly, chief executive at Arriba Technologies, a low carbon heating and cooling firm, said that the scheme was being “mismanaged” with a small number of professional services firms “scooping up disproportionately large grants for their clients”. The fourth phase of the scheme was confirmed last September, with allocations confirmed only last month. This latest phase, which covers the financial years between 2025/26 and 2027/28, saw the distribution of £940m across the country. A DESNZ spokesperson said: “Our settlement is about investing in Britain’s renewal to create energy security, sprint to clean power by 2030, encourage investment, create jobs and bring down bills for good. “We will deliver £1bn in current allocations of the Public Sector Decarbonisation Scheme until 2028 and, through Great British Energy, have invested in new rooftop solar power and renewable schemes to lower energy bills for schools and hospitals across the UK. “We want to build on this progress by incentivising the public sector to decarbonise, so they can reap the benefits in lower bills and emissions, sharing best practice across government and exploring the use of repayable finance, where appropriate.” A government assessment of phase 3a and 3b projects identified a number of issues with the scheme, including delays and cost inflation, with more than a tenth being abandoned subsequent to grants being offered. Stakeholders interviewed for the report also identified “difficulties in obtaining skilled contractors and equipment”, especially air source heat pumps. The first come first served approach to awarding funding was also said to be “encouraging applicants to opt for more straightforward projects” and “potentially undermining the achievement of PSDS objective by restricting the opportunity for larger [and] more complex measures which may have delivered greater carbon reduction benefits”. But the consensus among stakeholders and industry representatives interviewed for the report was that the scheme was “currently key to sustaining the existing UK heat pump market” and that it was “seen as vital in enabling many public sector organisations to invest in heat decarbonisation”.
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  • How To Create & Animate Breakdance-Inspired Streetwear

    IntroductionHi, my name is Pankaj Kholiya, and I am a Senior 3D Character Artist. I've been working in the game industry for the past 8 years. I worked on titles like Call of Duty: Black Ops 6, That Christmas, Ghost of Tsushima Director's Cut, Star Wars: Outlaws, Alan Wake 2, Street Fighter 6, and many more. Currently, I'm working as a freelancer for the gaming and cinematics industry.Since my last interview, I made a few personal works, was a part of a Netflix movie, That Christmas, and worked with Platige on Star Wars: Outlaws and Call of Duty: Black Ops 6 cinematic.The Breakdancing Clothing ProjectIt all started when I witnessed a dance battle that a friend organized. It was like watching Step Up live. There, I got the inspiration to create a break dancer. I started by gathering different references from the internet. I found one particular image on Pinterest and decided to recreate it in 3D.At first, the idea was to create the outfit in one pose, but along the way, I also decided to create a dancing version of the character and explore Unreal Engine. Here is the ref I used for the dancing version:Getting StartedFor the upcoming talents, I'll try to describe my process in a few points. Even before starting Marvelous Designer, I made sure to have my base character ready for animation and simulation. This time, I decided to use the MetaHuman creator for the base due to its high-quality textures and materials. My primary focus was on the clothing, so using MetaHuman saved a lot of time.After I was satisfied with how my MetaHuman looked, I took it to Mixamo to get some animations. I was really impressed by how good the animations worked on the MetaHuman. Once I had the animations, I took the animation into Marvelous Designer and simulated the clothes.For the posed character, I adjusted the rig to match the pose like the reference and used the same method as in this tutorial to pose the character:ClothingFor this particular project, I didn't focus on the topology as it was just for a single render. I just packed the UVs in Marvelous Designer, exported the quad mesh from Marvelous Designer, subdivided it a few times, and started working on the detailing part in ZBrush.For the texture, I used the low-division mesh from the ZBrush file, as I already had the UVs on it. I then baked the normal and other maps on it and took it to Substance 3D Painter.AnimationThere are multiple ways to animate the metahuman character. For this project, I've used Mixamo. I imported my character into Mixamo, selected the animation I liked, and exported it. After that, I just imported it to Marvelous Designer and hit the simulation button. You can check my previous breakdown for the Mixamo pipeline.Once happy with the result, I exported the simulated cloth as an Alembic to Unreal Engine. Tutorial for importing clothes into Unreal Engine:Lighting & RenderingThe main target was to match the lighting closely to the reference. This was my first project in Unreal Engine, so I wanted to explore the lighting and see how far I could go with it. Being new to the Unreal Engine, I went through a lot of tutorials. Here are the lights I've used for the posed version:For the dancing version, I've created a stage like the ref from the Step Up movie: Some tips I found useful for the rendering are in the video below:ConclusionAt first, I had a clear direction for this project and was confident in my skills to tackle the art aspect of it. But things changed when I dived into Unreal Engine for my presentation. More than half the time on this project went into learning and getting used to Unreal Engine. I don't regret a single second I invested in Unreal, as it was a new experience. It took around 15 days to wrap this one up.The lesson I learned is that upgrading your knowledge and learning new things will help you grow as an artist in the long run. Approaching how you make an artwork has changed a lot ever since I started 3D, and adapting to the changing art environment is a good thing. Here are some recommendations if you are interested in learning Unreal Engine.Pankaj Kholiya, Senior 3D Character ArtistInterview conducted by Amber Rutherford
    #how #create #ampamp #animate #breakdanceinspired
    How To Create & Animate Breakdance-Inspired Streetwear
    IntroductionHi, my name is Pankaj Kholiya, and I am a Senior 3D Character Artist. I've been working in the game industry for the past 8 years. I worked on titles like Call of Duty: Black Ops 6, That Christmas, Ghost of Tsushima Director's Cut, Star Wars: Outlaws, Alan Wake 2, Street Fighter 6, and many more. Currently, I'm working as a freelancer for the gaming and cinematics industry.Since my last interview, I made a few personal works, was a part of a Netflix movie, That Christmas, and worked with Platige on Star Wars: Outlaws and Call of Duty: Black Ops 6 cinematic.The Breakdancing Clothing ProjectIt all started when I witnessed a dance battle that a friend organized. It was like watching Step Up live. There, I got the inspiration to create a break dancer. I started by gathering different references from the internet. I found one particular image on Pinterest and decided to recreate it in 3D.At first, the idea was to create the outfit in one pose, but along the way, I also decided to create a dancing version of the character and explore Unreal Engine. Here is the ref I used for the dancing version:Getting StartedFor the upcoming talents, I'll try to describe my process in a few points. Even before starting Marvelous Designer, I made sure to have my base character ready for animation and simulation. This time, I decided to use the MetaHuman creator for the base due to its high-quality textures and materials. My primary focus was on the clothing, so using MetaHuman saved a lot of time.After I was satisfied with how my MetaHuman looked, I took it to Mixamo to get some animations. I was really impressed by how good the animations worked on the MetaHuman. Once I had the animations, I took the animation into Marvelous Designer and simulated the clothes.For the posed character, I adjusted the rig to match the pose like the reference and used the same method as in this tutorial to pose the character:ClothingFor this particular project, I didn't focus on the topology as it was just for a single render. I just packed the UVs in Marvelous Designer, exported the quad mesh from Marvelous Designer, subdivided it a few times, and started working on the detailing part in ZBrush.For the texture, I used the low-division mesh from the ZBrush file, as I already had the UVs on it. I then baked the normal and other maps on it and took it to Substance 3D Painter.AnimationThere are multiple ways to animate the metahuman character. For this project, I've used Mixamo. I imported my character into Mixamo, selected the animation I liked, and exported it. After that, I just imported it to Marvelous Designer and hit the simulation button. You can check my previous breakdown for the Mixamo pipeline.Once happy with the result, I exported the simulated cloth as an Alembic to Unreal Engine. Tutorial for importing clothes into Unreal Engine:Lighting & RenderingThe main target was to match the lighting closely to the reference. This was my first project in Unreal Engine, so I wanted to explore the lighting and see how far I could go with it. Being new to the Unreal Engine, I went through a lot of tutorials. Here are the lights I've used for the posed version:For the dancing version, I've created a stage like the ref from the Step Up movie: Some tips I found useful for the rendering are in the video below:ConclusionAt first, I had a clear direction for this project and was confident in my skills to tackle the art aspect of it. But things changed when I dived into Unreal Engine for my presentation. More than half the time on this project went into learning and getting used to Unreal Engine. I don't regret a single second I invested in Unreal, as it was a new experience. It took around 15 days to wrap this one up.The lesson I learned is that upgrading your knowledge and learning new things will help you grow as an artist in the long run. Approaching how you make an artwork has changed a lot ever since I started 3D, and adapting to the changing art environment is a good thing. Here are some recommendations if you are interested in learning Unreal Engine.Pankaj Kholiya, Senior 3D Character ArtistInterview conducted by Amber Rutherford #how #create #ampamp #animate #breakdanceinspired
    80.LV
    How To Create & Animate Breakdance-Inspired Streetwear
    IntroductionHi, my name is Pankaj Kholiya, and I am a Senior 3D Character Artist. I've been working in the game industry for the past 8 years. I worked on titles like Call of Duty: Black Ops 6, That Christmas, Ghost of Tsushima Director's Cut, Star Wars: Outlaws, Alan Wake 2, Street Fighter 6, and many more. Currently, I'm working as a freelancer for the gaming and cinematics industry.Since my last interview, I made a few personal works, was a part of a Netflix movie, That Christmas, and worked with Platige on Star Wars: Outlaws and Call of Duty: Black Ops 6 cinematic.The Breakdancing Clothing ProjectIt all started when I witnessed a dance battle that a friend organized. It was like watching Step Up live. There, I got the inspiration to create a break dancer. I started by gathering different references from the internet. I found one particular image on Pinterest and decided to recreate it in 3D.At first, the idea was to create the outfit in one pose, but along the way, I also decided to create a dancing version of the character and explore Unreal Engine. Here is the ref I used for the dancing version:Getting StartedFor the upcoming talents, I'll try to describe my process in a few points. Even before starting Marvelous Designer, I made sure to have my base character ready for animation and simulation. This time, I decided to use the MetaHuman creator for the base due to its high-quality textures and materials. My primary focus was on the clothing, so using MetaHuman saved a lot of time.After I was satisfied with how my MetaHuman looked, I took it to Mixamo to get some animations. I was really impressed by how good the animations worked on the MetaHuman. Once I had the animations, I took the animation into Marvelous Designer and simulated the clothes.For the posed character, I adjusted the rig to match the pose like the reference and used the same method as in this tutorial to pose the character:ClothingFor this particular project, I didn't focus on the topology as it was just for a single render. I just packed the UVs in Marvelous Designer, exported the quad mesh from Marvelous Designer, subdivided it a few times, and started working on the detailing part in ZBrush.For the texture, I used the low-division mesh from the ZBrush file, as I already had the UVs on it. I then baked the normal and other maps on it and took it to Substance 3D Painter.AnimationThere are multiple ways to animate the metahuman character. For this project, I've used Mixamo. I imported my character into Mixamo, selected the animation I liked, and exported it. After that, I just imported it to Marvelous Designer and hit the simulation button. You can check my previous breakdown for the Mixamo pipeline.Once happy with the result, I exported the simulated cloth as an Alembic to Unreal Engine. Tutorial for importing clothes into Unreal Engine:Lighting & RenderingThe main target was to match the lighting closely to the reference. This was my first project in Unreal Engine, so I wanted to explore the lighting and see how far I could go with it. Being new to the Unreal Engine, I went through a lot of tutorials. Here are the lights I've used for the posed version:For the dancing version, I've created a stage like the ref from the Step Up movie: Some tips I found useful for the rendering are in the video below:ConclusionAt first, I had a clear direction for this project and was confident in my skills to tackle the art aspect of it. But things changed when I dived into Unreal Engine for my presentation. More than half the time on this project went into learning and getting used to Unreal Engine. I don't regret a single second I invested in Unreal, as it was a new experience. It took around 15 days to wrap this one up.The lesson I learned is that upgrading your knowledge and learning new things will help you grow as an artist in the long run. Approaching how you make an artwork has changed a lot ever since I started 3D, and adapting to the changing art environment is a good thing. Here are some recommendations if you are interested in learning Unreal Engine.Pankaj Kholiya, Senior 3D Character ArtistInterview conducted by Amber Rutherford
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